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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp148
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp4
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp12
-rw-r--r--src/server/game/Entities/Player/Player.cpp32
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp36
-rw-r--r--src/server/game/Guilds/Guild.cpp12
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp8
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp8
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp8
-rw-r--r--src/server/game/Handlers/MailHandler.cpp8
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp28
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
-rw-r--r--src/server/game/Handlers/PetHandler.cpp8
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp8
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp8
-rw-r--r--src/server/game/Maps/Map.cpp12
-rw-r--r--src/server/game/Maps/MapScripts.cpp58
-rw-r--r--src/server/game/Server/WorldSession.cpp16
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/scripts/Commands/cs_account.cpp32
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp16
33 files changed, 263 insertions, 273 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 382cb8f375e..a12095a3ec0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -284,8 +284,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mTextTimer = e.action.talk.duration;
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
- talker->GetName().c_str(), talker->GetGUID().GetCounter(), talkTarget ? talkTarget->GetGUID().GetCounter() : 0);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s %s, textGuid: %s",
+ talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "0");
break;
}
case SMART_ACTION_SIMPLE_TALK:
@@ -299,8 +299,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target->ToPlayer());
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), uint8(e.action.talk.textGroupID));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s %s, textGroupId: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID));
}
break;
}
@@ -311,8 +311,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s %s, emote: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
break;
@@ -328,8 +328,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
- target->GetName().c_str(), target->GetGUID().GetCounter(), e.action.sound.sound, e.action.sound.onlySelf);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s %s, sound: %u, onlyself: %u",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
break;
@@ -343,8 +343,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.faction.factionID)
{
target->ToCreature()->SetFaction(e.action.faction.factionID);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), e.action.faction.factionID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), e.action.faction.factionID);
}
else
{
@@ -353,8 +353,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (target->ToCreature()->GetFaction() != ci->faction)
{
target->ToCreature()->SetFaction(ci->faction);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), ci->faction);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), ci->faction);
}
}
}
@@ -378,23 +378,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
target->ToCreature()->SetDisplayId(displayId);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), displayId);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
else
{
target->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- target->GetEntry(), target->GetGUID().GetCounter(), e.action.morphOrMount.model);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), e.action.morphOrMount.model);
}
}
else
{
target->ToCreature()->DeMorph();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
- target->GetEntry(), target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s demorphs.",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -406,8 +406,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(target))
{
target->ToPlayer()->FailQuest(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
- target->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player %s fails quest %u",
+ target->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
break;
@@ -435,8 +435,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
{
player->AddQuestAndCheckCompletion(q, nullptr);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added",
- player->GetGUID().GetCounter(), e.action.questOffer.questID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player %s - quest %u added",
+ player->GetGUID().ToString().c_str(), e.action.questOffer.questID);
}
}
}
@@ -466,8 +466,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 emote = Trinity::Containers::SelectRandomContainerElement(emotes);
target->ToUnit()->HandleEmoteCommand(emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
- target->GetGUID().GetCounter(), emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature %s handle random emote %u",
+ target->GetGUID().ToString().c_str(), emote);
}
}
break;
@@ -480,8 +480,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (auto* ref : me->GetThreatManager().GetModifiableThreatList())
{
ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), ref->GetVictim()->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for unit %s, value %i",
+ me->GetGUID().ToString().c_str(), ref->GetVictim()->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
}
break;
}
@@ -495,8 +495,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for unit %s, value %i",
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
}
}
break;
@@ -516,8 +516,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
target->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
- target->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player %s credited quest %u",
+ target->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
break;
@@ -576,8 +576,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (go)
go->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
- (me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUID().GetCounter() : go->GetGUID().GetCounter(), e.action.cast.spell, target->GetGUID().GetCounter(), e.action.cast.castFlags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u",
+ me ? me->GetGUID().ToString().c_str() : go->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str());
@@ -649,8 +649,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
- tempLastInvoker->GetGUID().GetCounter(), e.action.cast.spell, target->GetGUID().GetCounter(), e.action.cast.castFlags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %s casts spell %u on target %s with castflags %u",
+ tempLastInvoker->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str());
@@ -664,8 +664,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->AddAura(e.action.cast.spell, target->ToUnit());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
- e.action.cast.spell, target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %s",
+ e.action.cast.spell, target->GetGUID().ToString().c_str());
}
}
break;
@@ -679,8 +679,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
target->ToGameObject()->SetLootState(GO_READY);
target->ToGameObject()->UseDoorOrButton(0, false, unit);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
- target->GetGUID().GetCounter(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %s activated",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -692,8 +692,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsGameObject(target))
{
target->ToGameObject()->ResetDoorOrButton();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
- target->GetGUID().GetCounter(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %s reset",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -705,8 +705,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
- target->GetGUID().GetCounter(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %s set emotestate to %u",
+ target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
break;
@@ -720,14 +720,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS_2",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -742,14 +742,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2",
- target->GetGUID().GetCounter(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS_2",
+ target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -761,8 +761,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
- me->GetGUID().GetCounter(), e.action.autoAttack.attack);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
@@ -772,8 +772,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move != 0;
ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
- me->GetGUID().GetCounter(), e.action.combatMove.move);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
@@ -782,8 +782,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
SetPhase(e.action.setEventPhase.phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
- GetBaseObject()->GetGUID().GetCounter(), e.action.setEventPhase.phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %s set event phase %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
@@ -793,8 +793,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
- "decrease by %u", GetBaseObject()->GetGUID().GetCounter(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %s inc event phase by %u, "
+ "decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
@@ -831,8 +831,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (player && GetBaseObject())
{
player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
- unit->GetGUID().GetCounter(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %s, group credit for quest %u",
+ unit->GetGUID().ToString().c_str(), e.action.quest.quest);
}
// Special handling for vehicles
@@ -879,8 +879,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->ToUnit()->RemoveAllAuras();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
- target->GetGUID().GetCounter(), e.action.removeAura.spell);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %s, spell %u",
+ target->GetGUID().ToString().c_str(), e.action.removeAura.spell);
}
break;
}
@@ -901,8 +901,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %s following target %s",
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
break;
}
}
@@ -919,8 +919,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUID().GetCounter(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
@@ -930,8 +930,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUID().GetCounter(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
@@ -944,8 +944,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Player* player = me->GetLootRecipient())
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- player->GetGUID().GetCounter(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
+ player->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
}
else // Specific target type
@@ -955,8 +955,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(target))
{
target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- target->GetGUID().GetCounter(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
+ target->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
else if (IsUnit(target)) // Special handling for vehicles
if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit())
@@ -1068,8 +1068,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
- me->GetGUID().GetCounter(), e.action.setSheath.sheath);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %s, State: %u",
+ me->GetGUID().ToString().c_str(), e.action.setSheath.sheath);
}
break;
}
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 29f341ca9b5..d66dce6adf2 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1509,8 +1509,8 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
- TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). Player: %s (%u)",
- achievement->ID, m_player->GetName().c_str(), m_player->GetGUID().GetCounter());
+ TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). Player: %s %s",
+ achievement->ID, m_player->GetName().c_str(), m_player->GetGUID().ToString().c_str());
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index cc50ee429fe..cd490c0b23c 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -305,9 +305,9 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
if (oldCaptain)
{
- TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u, Name: %s] [Type: %u].",
- oldCaptain->GetName().c_str(), oldCaptain->GetGUID().GetCounter(), newCaptain->GetName().c_str(),
- newCaptain->GetGUID().GetCounter(), GetId(), GetName().c_str(), GetType());
+ TC_LOG_DEBUG("bg.arena", "Player: %s %s promoted player: %s %s to leader of arena team [Id: %u, Name: %s] [Type: %u].",
+ oldCaptain->GetName().c_str(), oldCaptain->GetGUID().ToString().c_str(), newCaptain->GetName().c_str(),
+ newCaptain->GetGUID().ToString().c_str(), GetId(), GetName().c_str(), GetType());
}
}
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 5cf3aabbed9..633226f5caf 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -479,8 +479,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- TC_LOG_DEBUG("bg.battleground", "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
- player->GetName().c_str(), player->GetGUID().GetCounter(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: invited player %s %s to BG instance %u queueindex %u bgtype %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType, 0);
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 248697a188b..75dd4abd0ed 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -90,8 +90,8 @@ void LFGPlayerScript::OnMapChanged(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
- TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
- "Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().GetCounter());
+ TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s %s is in LFG dungeon map but does not have a valid group! "
+ "Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 725b4bee19f..32567a37e63 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -196,8 +196,8 @@ void GameObject::RemoveFromOwner()
}
// This happens when a mage portal is despawned after the caster changes map (for example using the portal)
- TC_LOG_DEBUG("misc", "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
- GetGUID().GetCounter(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
+ TC_LOG_DEBUG("misc", "Removed GameObject (%s Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
+ GetGUID().ToString().c_str(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
SetOwnerGUID(ObjectGuid::Empty);
}
@@ -2051,8 +2051,8 @@ void GameObject::Use(Unit* user)
}
default:
if (GetGoType() >= MAX_GAMEOBJECT_TYPE)
- TC_LOG_ERROR("misc", "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)",
- user->GetTypeId(), user->GetGUID().GetCounter(), user->GetName().c_str(), GetGUID().GetCounter(), GetEntry(), GetGOInfo()->name.c_str(), GetGoType());
+ TC_LOG_ERROR("misc", "GameObject::Use(): unit (%s, name: %s) tries to use object (%s, name: %s) of unknown type (%u)",
+ user->GetGUID().ToString().c_str(), user->GetName().c_str(), GetGUID().ToString().c_str(), GetGOInfo()->name.c_str(), GetGoType());
break;
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 85330b7f09a..8fdaced5de4 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3203,8 +3203,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
// Prevent invalid coordinates here, position is unchanged
if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ))
{
- TC_LOG_FATAL("misc", "WorldObject::MovePosition: Object (TypeId: %u Entry: %u GUID: %u) has invalid coordinates X: %f and Y: %f were passed!",
- GetTypeId(), GetEntry(), GetGUID().GetCounter(), destx, desty);
+ TC_LOG_FATAL("misc", "WorldObject::MovePosition: Object %s has invalid coordinates X: %f and Y: %f were passed!",
+ GetGUID().ToString().c_str(), destx, desty);
return;
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index ae82f5e3637..bacea8aa5bb 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -196,8 +196,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet%s not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
@@ -253,8 +253,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet %s not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
@@ -730,8 +730,8 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet %s not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d818556c6b1..f932401fe8b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14191,8 +14191,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
if (!trainer || !trainer->IsTrainerValidForPlayer(this))
{
- TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (GUID: %u) requested wrong gossip menu: %u at Creature: %s (Entry: %u)",
- GetName().c_str(), GetGUID().GetCounter(), menu->GetGossipMenu().GetMenuId(), creature->GetName().c_str(), creature->GetEntry());
+ TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s %s requested wrong gossip menu: %u at Creature: %s (Entry: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), menu->GetGossipMenu().GetMenuId(), creature->GetName().c_str(), creature->GetEntry());
canTalk = false;
}
}
@@ -18217,23 +18217,23 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
- GetGUID().GetCounter(), GetName().c_str(), GetMapId(), item->GetGUID().GetCounter(), item->GetEntry(), zoneId);
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', map: %u) has item (%s) limited to another map (%u). Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), item->GetGUID().ToString().c_str(), zoneId);
remove = true;
}
// "Conjured items disappear if you are logged out for more than 15 minutes"
else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.",
- GetGUID().GetCounter(), GetName().c_str(), timeDiff, item->GetGUID().GetCounter(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', diff: %u) has conjured item (%s) with expired lifetime (15 minutes). Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), timeDiff, item->GetGUID().ToString().c_str());
remove = true;
}
else if (item->IsRefundable())
{
if (item->GetPlayedTime() > (2 * HOUR))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), item->GetPlayedTime());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with expired refund time (%u). Deleting refund data and removing refundable flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetPlayedTime());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, item->GetGUID().GetCounter());
@@ -18255,8 +18255,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with refundable flags, but without data in item_refund_instance. Removing flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
}
}
@@ -18283,8 +18283,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
}
}
@@ -18305,8 +18305,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has a broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
- GetGUID().GetCounter(), GetName().c_str(), itemGuid, itemEntry);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has a broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), itemGuid, itemEntry);
remove = true;
}
// Remove item from inventory if necessary
@@ -18320,8 +18320,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has an unknown item (entry: %u) in inventory. Deleting item.",
- GetGUID().GetCounter(), GetName().c_str(), itemEntry);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has an unknown item (entry: %u) in inventory. Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), itemEntry);
Item::DeleteFromInventoryDB(trans, itemGuid);
Item::DeleteFromDB(trans, itemGuid);
}
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index 477cec1d84a..84030263013 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -71,8 +71,8 @@ void Totem::InitStats(uint32 duration)
if (uint32 totemDisplayId = sObjectMgr->GetModelForTotem(SummonSlot(slot), Races(owner->GetRace())))
SetDisplayId(totemDisplayId);
else
- TC_LOG_DEBUG("misc", "Totem with entry %u, owned by player guidlow %u (%u %s %s) in slot %u, created by spell %u, does not have a specialized model. Set to default.",
- GetEntry(), owner->GetGUID().GetCounter(), owner->GetLevel(), EnumUtils::ToTitle(Races(owner->GetRace())), EnumUtils::ToTitle(Classes(owner->GetClass())), slot, GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ TC_LOG_DEBUG("misc", "Totem with entry %u, owned by player %s (%u %s %s) in slot %u, created by spell %u, does not have a specialized model. Set to default.",
+ GetEntry(), owner->GetGUID().ToString().c_str(), owner->GetLevel(), EnumUtils::ToTitle(Races(owner->GetRace())), EnumUtils::ToTitle(Classes(owner->GetClass())), slot, GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
Minion::InitStats(duration);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index da40b998cda..bacf5908f29 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2069,11 +2069,11 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
Unit::ProcSkillsAndAuras(damageInfo.Attacker, damageInfo.Target, damageInfo.ProcAttacker, damageInfo.ProcVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr);
if (GetTypeId() == TYPEID_PLAYER)
- TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
+ TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) %s attacked %s for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
else
- TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUID().GetCounter(), victim->GetGUID().GetCounter(), victim->GetTypeId(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
+ TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) %s attacked %s for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
}
}
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index ff12a180c0e..2d3a5e738ca 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -112,8 +112,8 @@ void Vehicle::Uninstall()
/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
{
- TC_LOG_ERROR("entities.vehicle", "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
- "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().GetCounter(), _me->GetEntry());
+ TC_LOG_ERROR("entities.vehicle", "Vehicle %s attempts to uninstall, but already has STATUS_UNINSTALLING! "
+ "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str());
return;
}
@@ -390,15 +390,14 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
- TC_LOG_ERROR("entities.vehicle", "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
- "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().GetCounter(),
- (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetSpawnId() : _me->GetGUID().GetCounter()), GetCreatureEntry(), entry, (int32)seatId);
+ TC_LOG_ERROR("entities.vehicle", "Vehicle (%s, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
+ "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(),
+ GetCreatureEntry(), entry, (int32)seatId);
return;
}
- TC_LOG_DEBUG("entities.vehicle", "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %d",
- _me->GetGUID().GetCounter(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetSpawnId() : _me->GetGUID().GetCounter()), GetCreatureEntry(),
- entry, (int32)seatId);
+ TC_LOG_DEBUG("entities.vehicle", "Vehicle (%s, Entry %u): installing accessory (Entry: %u) on seat: %d",
+ _me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId);
TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime);
ASSERT(accessory);
@@ -431,14 +430,13 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
- TC_LOG_ERROR("entities.vehicle", "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %d",
- unit->GetGUID().GetCounter(), unit->GetEntry(), _me->GetGUID().GetCounter(), _me->GetEntry(), (int32)seatId);
+ TC_LOG_ERROR("entities.vehicle", "Passenger %s, attempting to board vehicle %s during uninstall! SeatId: %d",
+ unit->GetGUID().ToString().c_str(), _me->GetGUID().ToString().c_str(), (int32)seatId);
return false;
}
- TC_LOG_DEBUG("entities.vehicle", "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %u) on seat %d",
- unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().GetCounter(),
- (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetSpawnId() : 0), (int32)seatId);
+ TC_LOG_DEBUG("entities.vehicle", "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %s on seat %d",
+ unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString().c_str(), (int32)seatId);
// The seat selection code may kick other passengers off the vehicle.
// While the validity of the following may be arguable, it is possible that when such a passenger
@@ -506,8 +504,8 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
ASSERT(seat != Seats.end());
- TC_LOG_DEBUG("entities.vehicle", "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
- unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().GetCounter(), (int32)seat->first);
+ TC_LOG_DEBUG("entities.vehicle", "Unit %s exit vehicle entry %u id %u guid %s seat %d",
+ unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString().c_str(), (int32)seat->first);
if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
@@ -917,8 +915,8 @@ void VehicleJoinEvent::Abort(uint64)
/// Check if the Vehicle was already uninstalled, in which case all auras were removed already
if (Target)
{
- TC_LOG_DEBUG("entities.vehicle", "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %d cancelled",
- Passenger->GetGUID().GetCounter(), Passenger->GetEntry(), Target->GetBase()->GetGUID().GetCounter(), Target->GetBase()->GetEntry(), (int32)Seat->first);
+ TC_LOG_DEBUG("entities.vehicle", "Passenger %s, board on vehicle %s SeatId: %d cancelled",
+ Passenger->GetGUID().ToString().c_str(), Target->GetBase()->GetGUID().ToString().c_str(), (int32)Seat->first);
/// Remove the pending event when Abort was called on the event directly
Target->RemovePendingEvent(this);
@@ -929,8 +927,8 @@ void VehicleJoinEvent::Abort(uint64)
Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID());
}
else
- TC_LOG_DEBUG("entities.vehicle", "Passenger GuidLow: %u, Entry: %u, board on uninstalled vehicle SeatId: %d cancelled",
- Passenger->GetGUID().GetCounter(), Passenger->GetEntry(), (int32)Seat->first);
+ TC_LOG_DEBUG("entities.vehicle", "Passenger %s, board on uninstalled vehicle SeatId: %d cancelled",
+ Passenger->GetGUID().ToString().c_str(), (int32)Seat->first);
if (Passenger->IsInWorld() && Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
Passenger->ToCreature()->DespawnOrUnsummon();
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 70062312802..f1ffc8d0267 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1129,8 +1129,8 @@ bool Guild::Create(Player* pLeader, std::string const& name)
m_createdDate = GameTime::GetGameTime();
_CreateLogHolders();
- TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
- name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
+ TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s %s",
+ name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -2747,14 +2747,6 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
- /*
- if (pItemSrc->GetCount() == 0)
- {
- TC_LOG_FATAL("guild", "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
- player->GetName(), player->GetGUID().GetCounter(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
- //return; // Commented out for now, uncomment when it's verified that this causes a crash!!
- }
- // */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 8e63b09ff27..1f5b7d6a98d 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -312,8 +312,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->etime = etime;
AH->auctionHouseEntry = auctionHouseEntry;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().ToString().c_str(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
@@ -369,8 +369,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->etime = etime;
AH->auctionHouseEntry = auctionHouseEntry;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().ToString().c_str(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index d691cfe857b..b008d03bfae 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -203,8 +203,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0);
SendPacket(&data);
- TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
- bgQueueTypeId, bgTypeId, _player->GetGUID().GetCounter(), _player->GetName().c_str());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s",
+ bgQueueTypeId, bgTypeId, _player->GetGUID().ToString().c_str(), _player->GetName().c_str());
}
else
{
@@ -251,8 +251,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->SendDirectMessage(&data);
- TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
- bgQueueTypeId, bgTypeId, member->GetGUID().GetCounter(), member->GetName().c_str());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s",
+ bgQueueTypeId, bgTypeId, member->GetGUID().ToString().c_str(), member->GetName().c_str());
}
TC_LOG_DEBUG("bg.battleground", "Battleground: group end");
}
@@ -439,8 +439,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->GetLevel() > bg->GetMaxLevel())
{
- TC_LOG_ERROR("network", "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
+ TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ef3e1c03b14..111cfedaad8 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -982,8 +982,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetLevel());
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] %s Level: %d",
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index f7420fcc560..91475ebbd70 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -127,8 +127,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
}
break;
default:
- TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
+ TC_LOG_ERROR("network", "Player %s%s sent a chatmessage with an invalid language/message type combination",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
recvData.rfinish();
return;
@@ -253,8 +253,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
for (uint8 c : msg)
if (isNasty(c))
{
- TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a message containing invalid character %u - blocked", GetPlayer()->GetName().c_str(),
- GetPlayer()->GetGUID().GetCounter(), uint8(c));
+ TC_LOG_ERROR("network", "Player %s %s sent a message containing invalid character %u - blocked", GetPlayer()->GetName().c_str(),
+ GetPlayer()->GetGUID().ToString().c_str(), uint8(c));
return;
}
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 7a6a475bd78..51baaf6616e 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -301,8 +301,8 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
{
- TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
+ TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s %s tried to uninvite himself from the group.",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
@@ -346,8 +346,8 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
// can't uninvite yourself
if (GetPlayer()->GetName() == membername)
{
- TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
+ TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteOpcode: leader %s %s tried to uninvite himself from the group.",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 0a42214cc59..7daa8d78584 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -114,17 +114,17 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (!receiverGuid)
{
- TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: non-existing!) with subject %s "
+ TC_LOG_INFO("network", "Player %s is sending mail to %s (GUID: non-existing!) with subject %s "
"and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- player->GetGUID().GetCounter(), receiverName.c_str(), subject.c_str(), body.c_str(),
+ player->GetGUID().ToString().c_str(), receiverName.c_str(), subject.c_str(), body.c_str(),
items_count, money, COD, stationery, package);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
- TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s "
+ TC_LOG_INFO("network", "Player %s is sending mail to %s (%s) with subject %s and body %s "
"including %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- player->GetGUID().GetCounter(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
+ player->GetGUID().ToString().c_str(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
body.c_str(), items_count, money, COD, stationery, package);
if (player->GetGUID() == receiverGuid)
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index d349ffffc79..8a7250061cd 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -73,8 +73,8 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
- TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter());
+ TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s %s was killed and before he was updated",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
GetPlayer()->KillPlayer();
}
@@ -625,23 +625,23 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
Player* player = GetPlayer();
if (player->IsInFlight())
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s in flight, ignore Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s send unknown (by DBC) Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId);
return;
}
if (!player->IsInAreaTriggerRadius(atEntry))
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUID().GetCounter(), triggerId);
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s too far, ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId);
return;
}
@@ -1261,8 +1261,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter());
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
@@ -1282,8 +1282,8 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
- _player->GetGUID().GetCounter(), groupGuy->GetName().c_str(), groupGuy->GetGUID().GetCounter());
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
}
@@ -1505,8 +1505,8 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
if (!_player->HasPendingBind())
{
- TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter());
+ TC_LOG_INFO("network", "InstanceLockResponse: Player %s %s tried to bind himself/teleport to graveyard without a pending bind!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 26a357da7ab..c9cbb68ccf0 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -98,8 +98,8 @@ void WorldSession::HandleMoveWorldportAck()
player->SendInitialPacketsBeforeAddToMap();
if (!player->GetMap()->AddPlayerToMap(player))
{
- TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
- player->GetName().c_str(), player->GetGUID().GetCounter(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
+ TC_LOG_ERROR("network", "WORLD: failed to teleport player %s %s to map %d (%s) because of unknown reason!",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
player->ResetMap();
player->SetMap(oldMap);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index eb4c525b6b9..eba79a86927 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -47,8 +47,8 @@ void WorldSession::HandleDismissCritter(WorldPacket& recvData)
if (!pet)
{
- TC_LOG_DEBUG("entities.pet", "Vanitypet (%s) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
- guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter(), GetAccountId());
+ TC_LOG_DEBUG("entities.pet", "Vanitypet (%s) does not exist - player '%s' (%s / account: %u) attempted to dismiss it (possibly lagged out)",
+ guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetAccountId());
return;
}
@@ -147,8 +147,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
- guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetTypeId());
+ TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object %s is considered pet-like but doesn't have a charminfo!",
+ guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 02cefda4937..203819d37a2 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -290,8 +290,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
- TC_LOG_ERROR("entities.player.cheat", "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), questId);
+ TC_LOG_ERROR("entities.player.cheat", "Error in QUEST_STATUS_COMPLETE: player %s %s tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
return;
}
if (_player->CanRewardQuest(quest, true)) // First, check if player is allowed to turn the quest in (all objectives completed). If not, we send players to the offer reward screen
@@ -511,8 +511,8 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), questId);
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to complete quest [entry: %u] without being in possession of the quest!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
return;
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 51803288057..fc62887894a 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -211,8 +211,8 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
{
player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
- player->GetName().c_str(), player->GetGUID().GetCounter(), item->GetGUID().GetCounter(), proto->ItemId);
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to open item [%s, entry: %u] which is not openable!",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->ItemId);
return;
}
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index a163c240c58..220cab6d6c3 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -64,8 +64,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
if (!seat->CanSwitchFromSeat())
{
recvData.rfinish(); // prevent warnings spam
- TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
- recvData.GetOpcode(), GetPlayer()->GetGUID().GetCounter(), seat->m_flags);
+ TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %s tried to switch seats but current seatflags %u don't permit that.",
+ recvData.GetOpcode(), GetPlayer()->GetGUID().ToString().c_str(), seat->m_flags);
return;
}
@@ -198,8 +198,8 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
- TC_LOG_ERROR("network", "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
- GetPlayer()->GetGUID().GetCounter(), seat->m_ID, seat->m_flags);
+ TC_LOG_ERROR("network", "Player %s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
+ GetPlayer()->GetGUID().ToString().c_str(), seat->m_ID, seat->m_flags);
}
}
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a494b3fb53d..710fe526874 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2833,8 +2833,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(c->GetPositionX(), c->GetPositionY());
if (xy_cell != cur_cell)
{
- TC_LOG_DEBUG("maps", "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
- c->GetGUID().GetCounter(),
+ TC_LOG_DEBUG("maps", "Creature %s X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
+ c->GetGUID().ToString().c_str(),
c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
@@ -3612,8 +3612,8 @@ void Map::AddToActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUID().GetCounter(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature%s added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -3643,8 +3643,8 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUID().GetCounter(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature %s removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 613df3b3b01..7540b80b8a8 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -193,8 +193,8 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, ScriptInfo const* s
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
- TC_LOG_ERROR("scripts", "%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s %s object is not unit %s, skipping.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
else
{
unit = obj->ToUnit();
@@ -214,8 +214,8 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, ScriptInfo cons
{
player = obj->ToPlayer();
if (!player)
- TC_LOG_ERROR("scripts", "%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s %s object is not a player %s.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return player;
}
@@ -229,8 +229,8 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, ScriptInfo
{
creature = obj->ToCreature();
if (!creature)
- TC_LOG_ERROR("scripts", "%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
- isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s %s object is not a creature %s.", scriptInfo->GetDebugInfo().c_str(),
+ isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return creature;
}
@@ -245,8 +245,8 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, Scrip
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
- TC_LOG_ERROR("scripts", "%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s %s object is not a world object %s.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return pWorldObject;
}
@@ -269,22 +269,22 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, ScriptInfo c
else if (!source)
TC_LOG_ERROR("scripts", "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
- TC_LOG_ERROR("scripts", "%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
- source->GetTypeId(), source->GetEntry(), source->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s source object is not unit %s, skipping.", scriptInfo->GetDebugInfo().c_str(),
+ source->GetGUID().ToString().c_str());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
- TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s source object could not be cast to world object %s, skipping.",
+ scriptInfo->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, %s).",
+ scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetGUID().ToString().c_str());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
@@ -489,9 +489,9 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
- TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object %s specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
- cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().GetCounter());
+ cSource->GetValuesCount(), cSource->GetGUID().ToString().c_str());
else
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -503,9 +503,9 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
- TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object %s specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
- cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().GetCounter());
+ cSource->GetValuesCount(), cSource->GetGUID().ToString().c_str());
else
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -546,8 +546,8 @@ void Map::ScriptsProcess()
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
- TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player %s, skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
@@ -559,17 +559,17 @@ void Map::ScriptsProcess()
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
- TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player %s, skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
- TC_LOG_ERROR("scripts", "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().GetCounter(),
- target->GetTypeId(), target->GetEntry(), target->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s neither source nor target is player (source: %s; target: %s), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(),
+ target->GetGUID().ToString().c_str());
break;
}
}
@@ -675,8 +675,8 @@ void Map::ScriptsProcess()
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
- TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s target object is not gameobject %s, skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
@@ -855,8 +855,8 @@ void Map::ScriptsProcess()
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
- TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, GUID: %u)",
- step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().GetCounter());
+ TC_LOG_ERROR("scripts", "%s creature is already dead %s",
+ step.script->GetDebugInfo().c_str(), cSource->GetGUID().ToString().c_str());
else
{
cSource->setDeathState(JUST_DIED);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 213e23bbd33..6fe288c5beb 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -586,8 +586,8 @@ void WorldSession::LogoutPlayer(bool save)
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel());
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Logout Character:[%s] %s Level: %d",
+ GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel());
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);
@@ -626,8 +626,8 @@ bool WorldSession::ValidateHyperlinksAndMaybeKick(std::string const& str)
if (Trinity::Hyperlinks::CheckAllLinks(str))
return true;
- TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a message with an invalid link:\n%s", GetPlayer()->GetName().c_str(),
- GetPlayer()->GetGUID().GetCounter(), str.c_str());
+ TC_LOG_ERROR("network", "Player %s%s sent a message with an invalid link:\n%s", GetPlayer()->GetName().c_str(),
+ GetPlayer()->GetGUID().ToString().c_str(), str.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
@@ -640,8 +640,8 @@ bool WorldSession::DisallowHyperlinksAndMaybeKick(std::string const& str)
if (str.find('|') == std::string::npos)
return true;
- TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a message which illegally contained a hyperlink:\n%s", GetPlayer()->GetName().c_str(),
- GetPlayer()->GetGUID().GetCounter(), str.c_str());
+ TC_LOG_ERROR("network", "Player %s %s sent a message which illegally contained a hyperlink:\n%s", GetPlayer()->GetName().c_str(),
+ GetPlayer()->GetGUID().ToString().c_str(), str.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
@@ -906,8 +906,8 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
if (check) \
{ \
TC_LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
- "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
- STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().GetCounter(), maskToRemove); \
+ "MovementFlags: %u, MovementFlags2: %u for player %s. Mask %u will be removed.", \
+ STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().ToString().c_str(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
} \
}
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index d34d703db41..94dc12f0b23 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -585,8 +585,8 @@ void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication* auraAp
/// @todo Figure out why this happens
if (itr == m_applications.end())
{
- TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target:%u, caster:%u, spell:%u was not found in owners application map!",
- target->GetGUID().GetCounter(), caster ? caster->GetGUID().GetCounter() : 0, auraApp->GetBase()->GetSpellInfo()->Id);
+ TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: %s, caster: %s, spell:%u was not found in owners application map!",
+ target->GetGUID().ToString().c_str(), caster ? caster->GetGUID().ToString().c_str() : "0", auraApp->GetBase()->GetSpellInfo()->Id);
ABORT();
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0ae921166f3..ab1dbdfe57d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7308,8 +7308,8 @@ SpellEvent::~SpellEvent()
}
else
{
- TC_LOG_ERROR("spells", "~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
- (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUID().GetCounter(), m_Spell->m_spellInfo->Id);
+ TC_LOG_ERROR("spells", "~SpellEvent: %s %s tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
+ (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUID().ToString().c_str(), m_Spell->m_spellInfo->Id);
ABORT();
}
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8a907e18041..2f2c7f23cd1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1701,8 +1701,8 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn timer without being in GM mode!",
- player->GetName().c_str(), player->GetGUID().GetCounter(), gameObjTarget->GetEntry(), gameObjTarget->GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to loot a gameobject %s which is on respawn timer without being in GM mode!",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index cb6dcda99d8..39067456569 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -261,9 +261,9 @@ public:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (GUID: %u) created Account %s (Email: '%s')",
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] %s) created Account %s (Email: '%s')",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
accountName.c_str(), email.get_value_or("").c_str());
}
break;
@@ -445,9 +445,9 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGEMAIL);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the provided email [%s] is not equal to registration email [%s].",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the provided email [%s] is not equal to registration email [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
email.c_str(), oldEmail.c_str());
return false;
}
@@ -457,9 +457,9 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the provided password is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the provided password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
}
@@ -476,9 +476,9 @@ public:
handler->SendSysMessage(LANG_NEW_EMAILS_NOT_MATCH);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the confirm email does not match.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the confirm email does not match.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
}
@@ -488,9 +488,9 @@ public:
case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
sScriptMgr->OnEmailChange(handler->GetSession()->GetAccountId());
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Email from [%s] to [%s].",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Changed Email from [%s] to [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
oldEmail.c_str(), email.c_str());
break;
case AccountOpResult::AOR_EMAIL_TOO_LONG:
@@ -518,9 +518,9 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change password, but the provided old password is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change password, but the provided old password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
}
@@ -531,9 +531,9 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGEMAIL);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change password, but the entered email [%s] is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change password, but the entered email [%s] is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
confirmEmail.get_value_or("").c_str());
return false;
}
@@ -554,9 +554,9 @@ public:
case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
sScriptMgr->OnPasswordChange(handler->GetSession()->GetAccountId());
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) changed password.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s changed password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
break;
case AccountOpResult::AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index de5cb3eb0dd..e88fad82bb2 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -145,8 +145,8 @@ public:
std::string name = arena->GetName();
arena->Disband();
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] disbanded arena team type: %u [Id: %u].",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), arena->GetType(), teamId);
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s disbanded arena team type: %u [Id: %u].",
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), arena->GetType(), teamId);
else
TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);
@@ -210,8 +210,8 @@ public:
handler->PSendSysMessage(LANG_ARENA_RENAME, arena->GetId(), oldArenaStr, newArenaStr);
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] rename arena team \"%s\"[Id: %u] to \"%s\"",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), oldArenaStr, arena->GetId(), newArenaStr);
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s rename arena team \"%s\"[Id: %u] to \"%s\"",
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), oldArenaStr, arena->GetId(), newArenaStr);
else
TC_LOG_DEBUG("bg.arena", "Console: rename arena team \"%s\"[Id: %u] to \"%s\"", oldArenaStr, arena->GetId(), newArenaStr);
@@ -286,11 +286,11 @@ public:
handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->Name.c_str(), target->GetName().c_str());
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s promoted player: %s %s to leader of arena team \"%s\"[Id: %u]",
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), target->GetName().c_str(), target->GetGUID().ToString().c_str(), arena->GetName().c_str(), arena->GetId());
else
- TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
- target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
+ TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s %s to leader of arena team \"%s\"[Id: %u]",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), arena->GetName().c_str(), arena->GetId());
return true;
}