diff options
| author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-28 22:23:20 +0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-28 19:23:20 +0100 |
| commit | 5cfce94619cc02cc04bb25ccdd2e1b98e53d9160 (patch) | |
| tree | cea19a8eff29e667df807961d8241719060291ca /src/server/game/AI/SmartScripts | |
| parent | 6cbfda2fcecdda980b60b359018e520f1daeaf3a (diff) | |
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 10 |
3 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 39f1f030cef..3a438004703 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2313,9 +2313,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* obj = GetBaseObject()) { - obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.lightId, e.action.overrideLight.fadeInTime); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: %s sets zone override light (zoneId: %u, lightId: %u, fadeInTime: %u)", - obj->GetGUID().ToString().c_str(), e.action.overrideLight.zoneId, e.action.overrideLight.lightId, e.action.overrideLight.fadeInTime); + obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: %s sets zone override light (zoneId: %u, overrideLightId: %u, transitionMilliseconds: %u)", + obj->GetGUID().ToString().c_str(), e.action.overrideLight.zoneId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); } break; } @@ -2323,9 +2323,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* obj = GetBaseObject()) { - obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.weatherGrade)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: %s sets zone weather (zoneId: %u, weatherId: %u, weatherGrade: %u)", - obj->GetGUID().ToString().c_str(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.weatherGrade); + obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.intensity)); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: %s sets zone weather (zoneId: %u, weatherId: %u, intensity: %u)", + obj->GetGUID().ToString().c_str(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity); } break; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a004f454f33..9ce7a61c89d 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1543,9 +1543,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) return false; } - if (!sLightStore.LookupEntry(e.action.overrideLight.lightId)) + if (!sLightStore.LookupEntry(e.action.overrideLight.overrideLightId)) { - TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent lightId %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.overrideLight.lightId); + TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent overrideLightId %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.overrideLight.overrideLightId); return false; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 6416d63667b..caa523bf335 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -587,8 +587,8 @@ enum SMART_ACTION SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK) - SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, lightId, fadeInTime - SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, weatherGrade + SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds + SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity SMART_ACTION_END = 140 }; @@ -1158,15 +1158,15 @@ struct SmartAction struct { uint32 zoneId; - uint32 lightId; - uint32 fadeInTime; + uint32 overrideLightId; + uint32 transitionMilliseconds; } overrideLight; struct { uint32 zoneId; uint32 weatherId; - uint32 weatherGrade; + uint32 intensity; } overrideWeather; //! Note for any new future actions |
