diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-28 22:23:20 +0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-28 19:23:20 +0100 |
commit | 5cfce94619cc02cc04bb25ccdd2e1b98e53d9160 (patch) | |
tree | cea19a8eff29e667df807961d8241719060291ca /src | |
parent | 6cbfda2fcecdda980b60b359018e520f1daeaf3a (diff) |
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 12 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 10 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 10 | ||||
-rw-r--r-- | src/server/game/Weather/Weather.cpp | 72 | ||||
-rw-r--r-- | src/server/game/Weather/Weather.h | 6 |
7 files changed, 69 insertions, 67 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 39f1f030cef..3a438004703 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2313,9 +2313,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* obj = GetBaseObject()) { - obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.lightId, e.action.overrideLight.fadeInTime); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: %s sets zone override light (zoneId: %u, lightId: %u, fadeInTime: %u)", - obj->GetGUID().ToString().c_str(), e.action.overrideLight.zoneId, e.action.overrideLight.lightId, e.action.overrideLight.fadeInTime); + obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: %s sets zone override light (zoneId: %u, overrideLightId: %u, transitionMilliseconds: %u)", + obj->GetGUID().ToString().c_str(), e.action.overrideLight.zoneId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); } break; } @@ -2323,9 +2323,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* obj = GetBaseObject()) { - obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.weatherGrade)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: %s sets zone weather (zoneId: %u, weatherId: %u, weatherGrade: %u)", - obj->GetGUID().ToString().c_str(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.weatherGrade); + obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.intensity)); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: %s sets zone weather (zoneId: %u, weatherId: %u, intensity: %u)", + obj->GetGUID().ToString().c_str(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity); } break; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a004f454f33..9ce7a61c89d 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1543,9 +1543,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) return false; } - if (!sLightStore.LookupEntry(e.action.overrideLight.lightId)) + if (!sLightStore.LookupEntry(e.action.overrideLight.overrideLightId)) { - TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent lightId %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.overrideLight.lightId); + TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent overrideLightId %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.overrideLight.overrideLightId); return false; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 6416d63667b..caa523bf335 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -587,8 +587,8 @@ enum SMART_ACTION SMART_ACTION_PLAY_CINEMATIC = 135, // entry, cinematic SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK) - SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, lightId, fadeInTime - SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, weatherGrade + SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds + SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity SMART_ACTION_END = 140 }; @@ -1158,15 +1158,15 @@ struct SmartAction struct { uint32 zoneId; - uint32 lightId; - uint32 fadeInTime; + uint32 overrideLightId; + uint32 transitionMilliseconds; } overrideLight; struct { uint32 zoneId; uint32 weatherId; - uint32 weatherGrade; + uint32 intensity; } overrideWeather; //! Note for any new future actions diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9569b587112..514e6bad159 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -66,7 +66,7 @@ GridState* si_GridStates[MAX_GRID_STATE]; ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE), - WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { } + Intensity(0.0f), OverrideLightId(0), TransitionMilliseconds(0) { } Map::~Map() { @@ -4570,7 +4570,7 @@ void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = _defaultLight; overrideLight.OverrideLightID = overrideLightId; - overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime; + overrideLight.TransitionMilliseconds = itr->second.TransitionMilliseconds; player->SendDirectMessage(overrideLight.Write()); } } @@ -4588,7 +4588,7 @@ void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player { if (WeatherState weatherId = zoneDynamicInfo.WeatherId) { - WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade); + WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.Intensity); player->SendDirectMessage(weather.Write()); } else if (zoneDynamicInfo.DefaultWeather) @@ -4633,16 +4633,16 @@ Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId) return info.DefaultWeather.get(); } -void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) +void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) { ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; info.WeatherId = weatherId; - info.WeatherGrade = weatherGrade; + info.Intensity = intensity; Map::PlayerList const& players = GetPlayers(); if (!players.isEmpty()) { - WorldPackets::Misc::Weather weather(weatherId, weatherGrade); + WorldPackets::Misc::Weather weather(weatherId, intensity); weather.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) @@ -4652,19 +4652,19 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra } } -void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime) +void Map::SetZoneOverrideLight(uint32 zoneId, uint32 overrideLightId, uint32 transitionMilliseconds) { ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; - info.OverrideLightId = lightId; - info.LightFadeInTime = fadeInTime; + info.OverrideLightId = overrideLightId; + info.TransitionMilliseconds = transitionMilliseconds; Map::PlayerList const& players = GetPlayers(); if (!players.isEmpty()) { WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = _defaultLight; - overrideLight.OverrideLightID = lightId; - overrideLight.TransitionMilliseconds = fadeInTime; + overrideLight.OverrideLightID = overrideLightId; + overrideLight.TransitionMilliseconds = transitionMilliseconds; overrideLight.Write(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index ce876623d61..2bfee2d8ca0 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -264,11 +264,13 @@ struct ZoneDynamicInfo ZoneDynamicInfo(); uint32 MusicId; + std::unique_ptr<Weather> DefaultWeather; WeatherState WeatherId; - float WeatherGrade; + float Intensity; + uint32 OverrideLightId; - uint32 LightFadeInTime; + uint32 TransitionMilliseconds; }; #pragma pack(pop) @@ -606,8 +608,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void SetZoneMusic(uint32 zoneId, uint32 musicId); Weather* GetOrGenerateZoneDefaultWeather(uint32 zoneId); - void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade); - void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime); + void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity); + void SetZoneOverrideLight(uint32 zoneId, uint32 overrideLightId, uint32 transitionMilliseconds); void UpdateAreaDependentAuras(); diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 4ed5b8a56c1..1e44eac9e45 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -30,12 +30,12 @@ #include "World.h" /// Create the Weather object -Weather::Weather(uint32 zone, WeatherData const* weatherChances) - : m_zone(zone), m_weatherChances(weatherChances) +Weather::Weather(uint32 zoneId, WeatherData const* weatherChances) + : m_zone(zoneId), m_weatherChances(weatherChances) { m_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_CHANGEWEATHER)); m_type = WEATHER_TYPE_FINE; - m_grade = 0; + m_intensity = 0; TC_LOG_INFO("misc", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); } @@ -71,7 +71,7 @@ bool Weather::ReGenerate() if (!m_weatherChances) { m_type = WEATHER_TYPE_FINE; - m_grade = 0.0f; + m_intensity = 0.0f; return false; } @@ -87,7 +87,7 @@ bool Weather::ReGenerate() // remember old values WeatherType old_type = m_type; - float old_grade = m_grade; + float old_intensity = m_intensity; //78 days between January 1st and March 20nd; 365/4=91 days by season // season source http://aa.usno.navy.mil/data/docs/EarthSeasons.html @@ -100,21 +100,21 @@ bool Weather::ReGenerate() TC_LOG_INFO("misc", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone); - if ((u < 60) && (m_grade < 0.33333334f)) // Get fair + if ((u < 60) && (m_intensity < 0.33333334f)) // Get fair { m_type = WEATHER_TYPE_FINE; - m_grade = 0.0f; + m_intensity = 0.0f; } if ((u < 60) && (m_type != WEATHER_TYPE_FINE)) // Get better { - m_grade -= 0.33333334f; + m_intensity -= 0.33333334f; return true; } if ((u < 90) && (m_type != WEATHER_TYPE_FINE)) // Get worse { - m_grade += 0.33333334f; + m_intensity += 0.33333334f; return true; } @@ -125,25 +125,25 @@ bool Weather::ReGenerate() ///- if medium -> change weather type ///- if heavy -> 50% light, 50% change weather type - if (m_grade < 0.33333334f) + if (m_intensity < 0.33333334f) { - m_grade = 0.9999f; // go nuts + m_intensity = 0.9999f; // go nuts return true; } else { - if (m_grade > 0.6666667f) + if (m_intensity > 0.6666667f) { // Severe change, but how severe? uint32 rnd = urand(0, 99); if (rnd < 50) { - m_grade -= 0.6666667f; + m_intensity -= 0.6666667f; return true; } } m_type = WEATHER_TYPE_FINE; // clear up - m_grade = 0; + m_intensity = 0; } } @@ -170,29 +170,29 @@ bool Weather::ReGenerate() if (m_type == WEATHER_TYPE_FINE) { - m_grade = 0.0f; + m_intensity = 0.0f; } else if (u < 90) { - m_grade = (float)rand_norm() * 0.3333f; + m_intensity = (float)rand_norm() * 0.3333f; } else { // Severe change, but how severe? rnd = urand(0, 99); if (rnd < 50) - m_grade = (float)rand_norm() * 0.3333f + 0.3334f; + m_intensity = (float)rand_norm() * 0.3333f + 0.3334f; else - m_grade = (float)rand_norm() * 0.3333f + 0.6667f; + m_intensity = (float)rand_norm() * 0.3333f + 0.6667f; } // return true only in case weather changes - return m_type != old_type || m_grade != old_grade; + return m_type != old_type || m_intensity != old_intensity; } void Weather::SendWeatherUpdateToPlayer(Player* player) { - WorldPackets::Misc::Weather weather(GetWeatherState(), m_grade); + WorldPackets::Misc::Weather weather(GetWeatherState(), m_intensity); player->SendDirectMessage(weather.Write()); } @@ -206,14 +206,14 @@ void Weather::SendFineWeatherUpdateToPlayer(Player* player) bool Weather::UpdateWeather() { ///- Send the weather packet to all players in this zone - if (m_grade >= 1) - m_grade = 0.9999f; - else if (m_grade < 0) - m_grade = 0.0001f; + if (m_intensity >= 1) + m_intensity = 0.9999f; + else if (m_intensity < 0) + m_intensity = 0.0001f; WeatherState state = GetWeatherState(); - WorldPackets::Misc::Weather weather(state, m_grade); + WorldPackets::Misc::Weather weather(state, m_intensity); //- Returns false if there were no players found to update if (!sWorld->SendZoneMessage(m_zone, weather.Write())) @@ -266,47 +266,47 @@ bool Weather::UpdateWeather() } TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr); - sScriptMgr->OnWeatherChange(this, state, m_grade); + sScriptMgr->OnWeatherChange(this, state, m_intensity); return true; } /// Set the weather -void Weather::SetWeather(WeatherType type, float grade) +void Weather::SetWeather(WeatherType type, float intensity) { - if (m_type == type && m_grade == grade) + if (m_type == type && m_intensity == intensity) return; m_type = type; - m_grade = grade; + m_intensity = intensity; UpdateWeather(); } /// Get the sound number associated with the current weather WeatherState Weather::GetWeatherState() const { - if (m_grade<0.27f) + if (m_intensity < 0.27f) return WEATHER_STATE_FINE; switch (m_type) { case WEATHER_TYPE_RAIN: - if (m_grade<0.40f) + if (m_intensity < 0.40f) return WEATHER_STATE_LIGHT_RAIN; - else if (m_grade<0.70f) + else if (m_intensity < 0.70f) return WEATHER_STATE_MEDIUM_RAIN; else return WEATHER_STATE_HEAVY_RAIN; case WEATHER_TYPE_SNOW: - if (m_grade<0.40f) + if (m_intensity < 0.40f) return WEATHER_STATE_LIGHT_SNOW; - else if (m_grade<0.70f) + else if (m_intensity < 0.70f) return WEATHER_STATE_MEDIUM_SNOW; else return WEATHER_STATE_HEAVY_SNOW; case WEATHER_TYPE_STORM: - if (m_grade<0.40f) + if (m_intensity < 0.40f) return WEATHER_STATE_LIGHT_SANDSTORM; - else if (m_grade<0.70f) + else if (m_intensity < 0.70f) return WEATHER_STATE_MEDIUM_SANDSTORM; else return WEATHER_STATE_HEAVY_SANDSTORM; diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h index 133a25b6473..16b470b1dc6 100644 --- a/src/server/game/Weather/Weather.h +++ b/src/server/game/Weather/Weather.h @@ -66,7 +66,7 @@ class TC_GAME_API Weather { public: - Weather(uint32 zone, WeatherData const* weatherChances); + Weather(uint32 zoneId, WeatherData const* weatherChances); ~Weather() { }; bool Update(uint32 diff); @@ -75,7 +75,7 @@ class TC_GAME_API Weather void SendWeatherUpdateToPlayer(Player* player); static void SendFineWeatherUpdateToPlayer(Player* player); - void SetWeather(WeatherType type, float grade); + void SetWeather(WeatherType type, float intensity); /// For which zone is this weather? uint32 GetZone() const { return m_zone; }; @@ -86,7 +86,7 @@ class TC_GAME_API Weather WeatherState GetWeatherState() const; uint32 m_zone; WeatherType m_type; - float m_grade; + float m_intensity; IntervalTimer m_timer; WeatherData const* m_weatherChances; }; |