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authorShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
commit605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch)
tree5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/AI/SmartScripts
parenteeb4407f077bf567361becdbe5083c2790f00313 (diff)
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 370e2d1a9f8..9177443d57f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -283,21 +283,13 @@ void SmartAI::UpdateAI(uint32 diff)
CheckConditions(diff);
- bool hasVictim = UpdateVictim();
+ UpdateVictim();
GetScript()->OnUpdate(diff);
UpdatePath(diff);
UpdateFollow(diff);
UpdateDespawn(diff);
-
- if (!IsAIControlled())
- return;
-
- if (!hasVictim)
- return;
-
- DoMeleeAttackIfReady();
}
bool SmartAI::IsEscortInvokerInRange()