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| author | Wyrserth <wyrserth@protonmail.com> | 2019-06-26 18:03:03 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-13 00:42:17 +0100 |
| commit | 62f5d9b46bd20faf90dd973e2786d1517b1b3bd2 (patch) | |
| tree | 6f4598a3fdf2ea658c8f56c9631d95e133bb04cc /src/server/game/AI/SmartScripts | |
| parent | adc16ffbdc6271e902960628c3da1e58f43d6a2f (diff) | |
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current health when changing a NPC's entry. (#23493)
(cherry picked from commit 8967cc96df4c1c5c7465e9fd1fa66400f3e992b3)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 164ef1fa927..90d4a22ce54 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1058,7 +1058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsCreature(target)) - target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, target->ToCreature()->GetCreatureData(), e.action.updateTemplate.updateLevel != 0); + target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0); break; } case SMART_ACTION_DIE: |
