aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/SmartScripts
diff options
context:
space:
mode:
authorWyrserth <wyrserth@protonmail.com>2019-06-26 18:03:03 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-13 00:42:17 +0100
commit62f5d9b46bd20faf90dd973e2786d1517b1b3bd2 (patch)
tree6f4598a3fdf2ea658c8f56c9631d95e133bb04cc /src/server/game/AI/SmartScripts
parentadc16ffbdc6271e902960628c3da1e58f43d6a2f (diff)
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current health when changing a NPC's entry. (#23493)
(cherry picked from commit 8967cc96df4c1c5c7465e9fd1fa66400f3e992b3)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 164ef1fa927..90d4a22ce54 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1058,7 +1058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
- target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, target->ToCreature()->GetCreatureData(), e.action.updateTemplate.updateLevel != 0);
+ target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0);
break;
}
case SMART_ACTION_DIE: