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authorSeyden <saiifii@live.de>2022-02-08 00:03:02 +0100
committerGitHub <noreply@github.com>2022-02-08 00:03:02 +0100
commit79c605436942d652c50e4cfeac9d1b20a86a2343 (patch)
tree8f718c11062816dc6ec67927225cc5e9f193331a /src/server/game/AI/SmartScripts
parent42428a08986d7e6dc41a2c3c9ac9b78929cd8bd0 (diff)
Core/Objects: Use player as summoner for personal clones (#27716)
* This allows clones to properly inherit phases
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 69090caae06..4c882799190 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2531,12 +2531,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
WorldObject* baseObject = GetBaseObject();
- auto doCreatePersonalClone = [&](Position const& position, Unit* owner)
+ auto doCreatePersonalClone = [&](Position const& position, Player* privateObjectOwner)
{
- ObjectGuid privateObjectOwner = owner->GetGUID();
if (Creature* summon = GetBaseObject()->SummonPersonalClone(position, TempSummonType(e.action.becomePersonalClone.type), Milliseconds(e.action.becomePersonalClone.duration), 0, 0, privateObjectOwner))
if (IsSmart(summon))
- ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, owner, e.event_id + 1);
+ ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, privateObjectOwner, e.event_id + 1);
};