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authorSubv <s.v.h21@hotmail.com>2012-02-14 12:46:26 -0500
committerSubv <s.v.h21@hotmail.com>2012-02-14 12:46:26 -0500
commit8a72aede1641ae19d539ed807e3bb0458c7a65e8 (patch)
tree19244d00341860f4f7f872af68763b9eaf2e0331 /src/server/game/AI/SmartScripts
parentf1182f0884e6d1eb5a279550d1b92d02cddb7c56 (diff)
Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 1cf78c4a59c..c716741371e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2783,10 +2783,10 @@ bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
if (c == 0) return true;
if (!u || !u->ToPlayer()) return false;
Condition cond;
- cond.mConditionType = ConditionType(uint32(c));
- cond.mConditionValue1 = uint32(v1);
- cond.mConditionValue1 = uint32(v2);
- cond.mConditionValue1 = uint32(v3);
+ cond.ConditionType = ConditionTypes(uint32(c));
+ cond.ConditionValue1 = uint32(v1);
+ cond.ConditionValue1 = uint32(v2);
+ cond.ConditionValue1 = uint32(v3);
ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer());
return cond.Meets(srcInfo);
}