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| author | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:43:19 +0200 |
|---|---|---|
| committer | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:43:19 +0200 |
| commit | 90fcfb3f2d71e15d162cb52b915b53a11bc42212 (patch) | |
| tree | 2958e0ce9236b0f9041193c58359253baff2545d /src/server/game/AI/SmartScripts | |
| parent | 35f0d8e9c1e89c3095c82e0dd89d9f8f08f288a3 (diff) | |
| parent | 1e0213bc57922719d4f7e8897cb7e8871c138fdc (diff) | |
Merge pull request #14974 from pete318/stealth_work
Stealth changes (Player stealthed vs NPCs) - 3.3.5
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 0b040fc519a..1a51bb2d897 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -469,7 +469,13 @@ void SmartAI::MoveInLineOfSight(Unit* who) { if (!me->GetVictim()) { - who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); + // Clear distracted state on combat + if (me->HasUnitState(UNIT_STATE_DISTRACTED)) + { + me->ClearUnitState(UNIT_STATE_DISTRACTED); + me->GetMotionMaster()->Clear(); + } + AttackStart(who); } else/* if (me->GetMap()->IsDungeon())*/ |
