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authorShocker <shocker@freakz.ro>2016-05-26 13:09:56 +0300
committerShocker <shocker@freakz.ro>2016-05-26 13:09:56 +0300
commitb539ac6afafbddcb75855511d66d97bbc2e95c30 (patch)
tree7f2905cdb0b885b46c38fb4b0ba73400caf6f097 /src/server/game/AI/SmartScripts
parent2fffa51a65ff8d963c4ec0dc6f3b483a739b9438 (diff)
Core/GameObjects: Add isUse parameter to GossipHello for distinction between CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 914a476cf7d..5cda5fce674 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -840,7 +840,7 @@ void SmartGameObjectAI::Reset()
}
// Called when a player opens a gossip dialog with the gameobject.
-bool SmartGameObjectAI::GossipHello(Player* player)
+bool SmartGameObjectAI::GossipHello(Player* player, bool /*isUse*/)
{
TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index aa7c9ace0b3..67a7bd4c330 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -242,7 +242,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
SmartScript* GetScript() { return &mScript; }
static int Permissible(const GameObject* g);
- bool GossipHello(Player* player) override;
+ bool GossipHello(Player* player, bool isUse) override;
bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override;
bool QuestAccept(Player* player, Quest const* quest) override;