diff options
| author | Shocker <shocker@freakz.ro> | 2016-05-26 13:09:56 +0300 |
|---|---|---|
| committer | Shocker <shocker@freakz.ro> | 2016-05-26 13:09:56 +0300 |
| commit | b539ac6afafbddcb75855511d66d97bbc2e95c30 (patch) | |
| tree | 7f2905cdb0b885b46c38fb4b0ba73400caf6f097 /src/server/game/AI/SmartScripts | |
| parent | 2fffa51a65ff8d963c4ec0dc6f3b483a739b9438 (diff) | |
Core/GameObjects: Add isUse parameter to GossipHello for distinction between CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 914a476cf7d..5cda5fce674 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -840,7 +840,7 @@ void SmartGameObjectAI::Reset() } // Called when a player opens a gossip dialog with the gameobject. -bool SmartGameObjectAI::GossipHello(Player* player) +bool SmartGameObjectAI::GossipHello(Player* player, bool /*isUse*/) { TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello"); GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index aa7c9ace0b3..67a7bd4c330 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -242,7 +242,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI SmartScript* GetScript() { return &mScript; } static int Permissible(const GameObject* g); - bool GossipHello(Player* player) override; + bool GossipHello(Player* player, bool isUse) override; bool GossipSelect(Player* player, uint32 sender, uint32 action) override; bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override; bool QuestAccept(Player* player, Quest const* quest) override; |
