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authorShauren <shauren.trinity@gmail.com>2021-05-16 19:14:23 +0200
committerShauren <shauren.trinity@gmail.com>2021-05-16 21:56:06 +0200
commitb9d63c2009c842a12876c2069ba0a3dd7d277f4a (patch)
tree26f87a38219aededbceacc6214847d3484bdcb2d /src/server/game/AI/SmartScripts
parent72cfc0ef34857606651292ebf12b44fab0e9a025 (diff)
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 30138c5cb10..5769ea307ca 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -768,7 +768,7 @@ void SmartAI::QuestAccept(Player* player, Quest const* quest)
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId());
}
-void SmartAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
+void SmartAI::QuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt);
}
@@ -1035,7 +1035,7 @@ void SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
}
// Called when a player selects a quest reward.
-void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
+void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, me);
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 9b2d24906ba..1ecd6c10bb6 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -181,7 +181,7 @@ class TC_GAME_API SmartAI : public CreatureAI
bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override;
bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override;
void QuestAccept(Player* player, Quest const* quest) override;
- void QuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ void QuestReward(Player* player, Quest const* quest, LootItemType type, uint32 opt) override;
void OnGameEvent(bool start, uint16 eventId) override;
void SetDespawnTime (uint32 t, uint32 r = 0)
@@ -269,7 +269,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override;
bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override;
void QuestAccept(Player* player, Quest const* quest) override;
- void QuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ void QuestReward(Player* player, Quest const* quest, LootItemType type, uint32 opt) override;
void Destroyed(Player* player, uint32 eventId) override;
void SetData(uint32 id, uint32 value) override;
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);