diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 30138c5cb10..5769ea307ca 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -768,7 +768,7 @@ void SmartAI::QuestAccept(Player* player, Quest const* quest) GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId()); } -void SmartAI::QuestReward(Player* player, Quest const* quest, uint32 opt) +void SmartAI::QuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 opt) { GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt); } @@ -1035,7 +1035,7 @@ void SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest) } // Called when a player selects a quest reward. -void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt) +void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 opt) { GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, me); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 9b2d24906ba..1ecd6c10bb6 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -181,7 +181,7 @@ class TC_GAME_API SmartAI : public CreatureAI bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override; bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override; void QuestAccept(Player* player, Quest const* quest) override; - void QuestReward(Player* player, Quest const* quest, uint32 opt) override; + void QuestReward(Player* player, Quest const* quest, LootItemType type, uint32 opt) override; void OnGameEvent(bool start, uint16 eventId) override; void SetDespawnTime (uint32 t, uint32 r = 0) @@ -269,7 +269,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override; bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override; void QuestAccept(Player* player, Quest const* quest) override; - void QuestReward(Player* player, Quest const* quest, uint32 opt) override; + void QuestReward(Player* player, Quest const* quest, LootItemType type, uint32 opt) override; void Destroyed(Player* player, uint32 eventId) override; void SetData(uint32 id, uint32 value) override; void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); |
