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| author | Treeston <treeston.mmoc@gmail.com> | 2018-02-13 22:08:49 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-06-20 21:49:11 +0200 |
| commit | bccd81e12ac418d2ba76c1cd6470c813a4d19229 (patch) | |
| tree | 44cbd40476319ae3faf1107814af028e9f4e7e4f /src/server/game/AI/SmartScripts | |
| parent | bd158f6c29581e08633c3971a130b0720f90b630 (diff) | |
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406.
(cherry picked from commit f071fa9e931533c28e6b9d8b0e38ed8878ce2b45)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 1dd8649b6f8..976491c65be 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1058,7 +1058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u creature->DespawnOrUnsummon(respawnDelay); } else if (GameObject* goTarget = target->ToGameObject()) - goTarget->SetRespawnTime(respawnDelay); + goTarget->DespawnOrUnsummon(Milliseconds(respawnDelay)); } break; } |
