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authortreeston <treeston.mmoc@gmail.com>2016-02-10 17:41:19 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-10 17:41:19 +0100
commitcfed2d7a3ddf4f8121d3359f9888e6116fc82e62 (patch)
treed1086821c8fb133cb36960b143e11dfe162791a7 /src/server/game/AI/SmartScripts
parent2c437ff8ec16ebde792c8bc2af65454bb2e0295d (diff)
parentff80f249a7f576c6809c7e21b011de4975c35f71 (diff)
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3.5 (PR #16450) with some minor CS adjustments
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 808491495a9..c08d1508774 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1998,7 +1998,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* creature = (*itr)->ToCreature())
{
creature->GetMotionMaster()->Clear();
- creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, 0.0f, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); // @todo add optional jump orientation support?
}
}
/// @todo Resume path when reached jump location