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| author | Killyana <morphone1@gmail.com> | 2018-04-14 15:49:53 +0200 | 
|---|---|---|
| committer | Killyana <morphone1@gmail.com> | 2018-04-14 15:49:53 +0200 | 
| commit | e27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1 (patch) | |
| tree | 49f87471f4e6e4275521c97a081d472797d1eaaf /src/server/game/AI/SmartScripts | |
| parent | d707cacbd1ca6f9bfde18d9138436cecf46b55ec (diff) | |
Core/SmartAI: Remove PauseMovement on AttackStart
Closes #21144
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 1 | 
1 files changed, 0 insertions, 1 deletions
| diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index ff04a16da50..ccbfdfd0ed6 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -592,7 +592,6 @@ void SmartAI::AttackStart(Unit* who)      if (who && me->Attack(who, mCanAutoAttack))      {          me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE); -        me->PauseMovement();          if (mCanCombatMove)          { | 
