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authorNoName <322016+Faq@users.noreply.github.com>2020-09-08 18:12:52 +0300
committerShauren <shauren.trinity@gmail.com>2022-02-05 15:40:31 +0100
commitee620856ad2918ae7ce91a37a980d9f2129a074a (patch)
tree119fcdb41718dc738fce784c149c913d60ea8f0b /src/server/game/AI/SmartScripts
parent358dc78e47a6276e9f511e6510e04865d2d87fd2 (diff)
Core/Movement: Corrected Animation Tier handling (PR #24875)
Co-authored-by: Warpten <vertozor@gmail.com> Co-authored-by: Ovahlord <dreadkiller@gmx.de> Co-authored-by: Carbenium <carbenium@outlook.com> (cherry picked from commit dad187615df603ad8614531a0ec84c1a5e136838)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index e613b418bfb..f4843715a33 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1888,9 +1888,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
- // this is totally wrong to maintain compatibility with existing scripts
- // TODO: fix with animtier overhaul
- target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier | e.action.setunitByte.byte1), false);
+ target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1));
break;
}
}
@@ -1913,7 +1911,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
- target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier & ~e.action.setunitByte.byte1), false);
+ target->ToUnit()->SetAnimTier(AnimTier::Ground);
break;
}
}