diff options
author | NoName <322016+Faq@users.noreply.github.com> | 2020-09-08 18:12:52 +0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 15:40:31 +0100 |
commit | ee620856ad2918ae7ce91a37a980d9f2129a074a (patch) | |
tree | 119fcdb41718dc738fce784c149c913d60ea8f0b /src/server/game/AI/SmartScripts | |
parent | 358dc78e47a6276e9f511e6510e04865d2d87fd2 (diff) |
Core/Movement: Corrected Animation Tier handling (PR #24875)
Co-authored-by: Warpten <vertozor@gmail.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit dad187615df603ad8614531a0ec84c1a5e136838)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index e613b418bfb..f4843715a33 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1888,9 +1888,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: - // this is totally wrong to maintain compatibility with existing scripts - // TODO: fix with animtier overhaul - target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier | e.action.setunitByte.byte1), false); + target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1)); break; } } @@ -1913,7 +1911,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: - target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier & ~e.action.setunitByte.byte1), false); + target->ToUnit()->SetAnimTier(AnimTier::Ground); break; } } |