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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index e613b418bfb..f4843715a33 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1888,9 +1888,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
- // this is totally wrong to maintain compatibility with existing scripts
- // TODO: fix with animtier overhaul
- target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier | e.action.setunitByte.byte1), false);
+ target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1));
break;
}
}
@@ -1913,7 +1911,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
- target->ToUnit()->SetAnimTier(UnitBytes1_Flags(target->ToUnit()->m_unitData->AnimTier & ~e.action.setunitByte.byte1), false);
+ target->ToUnit()->SetAnimTier(AnimTier::Ground);
break;
}
}