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authorShauren <shauren.trinity@gmail.com>2021-11-10 00:01:50 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-10 00:01:50 +0100
commitf2456ff319b2145457da01ec78844fdc32d8713b (patch)
tree4e15da5dd1b08356a575071a6926fb50ff9f4d20 /src/server/game/AI/SmartScripts
parent938c7e518c7831637509c61764bfc50bae0a22dc (diff)
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 39657dc78bd..06b2bd04fd8 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -1089,7 +1089,7 @@ class SmartTrigger : public AreaTriggerScript
SmartTrigger() : AreaTriggerScript("SmartTrigger") { }
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool /*entered*/) override
+ bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
{
if (!player->IsAlive())
return false;