diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-28 00:09:50 +0200 |
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committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-28 17:25:51 +0200 |
commit | 1245833cdd9988a2ac9c3a9374b40e76a53d889a (patch) | |
tree | 5fac8d6f273754d8dfd07e873727eb7db48e48fd /src/server/game/AI | |
parent | 2ea511b9f45d2e8ad33824fd76e848dace264469 (diff) |
Core/CreatureAI: std::chrono-ify DoSummon* methods
Diffstat (limited to 'src/server/game/AI')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 12 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 6 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index a3c469a2686..0a3b87efd30 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -434,20 +434,20 @@ void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBounda me->DoImmediateBoundaryCheck(); } -Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime, TempSummonType summonType) { - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); pos.m_positionZ += flightZ; - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 18f4230f2fc..c3a4a21cffb 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -82,9 +82,9 @@ class TC_GAME_API CreatureAI : public UnitAI bool UpdateVictim(); - Creature* DoSummon(uint32 entry, Position const& pos, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); - Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); - Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); + Creature* DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); + Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); + Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); public: enum EvadeReason |