diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index a3c469a2686..0a3b87efd30 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -434,20 +434,20 @@ void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBounda me->DoImmediateBoundaryCheck(); } -Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, Milliseconds despawnTime, TempSummonType summonType) { - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } -Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType) +Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, Milliseconds despawnTime, TempSummonType summonType) { Position pos = obj->GetRandomNearPosition(radius); pos.m_positionZ += flightZ; - return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime)); + return me->SummonCreature(entry, pos, summonType, despawnTime); } |