diff options
| author | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
| commit | 6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch) | |
| tree | 841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/game/AI | |
| parent | 850868c8a33550b60ad1ae0c92f7985409d17bdc (diff) | |
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 84e2cff7e2f..9b27504c1b7 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -318,10 +318,10 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId) { sLog.outDebug("TSCR: EscortAI has returned to original position before combat"); - if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); RemoveEscortState(STATE_ESCORT_RETURNING); @@ -413,14 +413,14 @@ void npc_escortAI::SetRun(bool bRun) if (bRun) { if (!m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); else sLog.outDebug("TSCR: EscortAI attempt to set run mode, but is already running."); } else { if (m_bIsRunning) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); else sLog.outDebug("TSCR: EscortAI attempt to set walk mode, but is already walking."); } @@ -487,9 +487,9 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, //Set initial speed if (m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); AddEscortState(STATE_ESCORT_ESCORTING); } |
