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authorQAston <none@none>2010-08-04 14:39:45 +0200
committerQAston <none@none>2010-08-04 14:39:45 +0200
commit6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch)
tree841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/game/AI
parent850868c8a33550b60ad1ae0c92f7985409d17bdc (diff)
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 84e2cff7e2f..9b27504c1b7 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -318,10 +318,10 @@ void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId)
{
sLog.outDebug("TSCR: EscortAI has returned to original position before combat");
- if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
RemoveEscortState(STATE_ESCORT_RETURNING);
@@ -413,14 +413,14 @@ void npc_escortAI::SetRun(bool bRun)
if (bRun)
{
if (!m_bIsRunning)
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
sLog.outDebug("TSCR: EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
sLog.outDebug("TSCR: EscortAI attempt to set walk mode, but is already walking.");
}
@@ -487,9 +487,9 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
//Set initial speed
if (m_bIsRunning)
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
AddEscortState(STATE_ESCORT_ESCORTING);
}