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authorariel- <ariel-@users.noreply.github.com>2018-01-22 01:54:15 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-22 02:43:34 -0300
commit73cc613dc86d7d72d78f22affe2faba6786bccc5 (patch)
tree164393f96fe4a7498e80b9b5a99c0103003e668c /src/server/game/AI
parent4402f71eb7d17e5cf6b768a452baa00555eff7e4 (diff)
Core/Formations: update codestyle and fix crash
Closes #21288
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 2b815b677a3..d1bc18ba21f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -545,14 +545,14 @@ void SmartAI::JustReachedHome()
GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME);
CreatureGroup* formation = me->GetFormation();
- if (!formation || formation->getLeader() == me || !formation->isFormed())
+ if (!formation || formation->GetLeader() == me || !formation->IsFormed())
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != WAYPOINT_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
else
me->ResumeMovement();
}
- else if (formation->isFormed())
+ else if (formation->IsFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader
}