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authorSpp <spp@jorge.gr>2013-05-30 13:14:06 +0200
committerSpp <spp@jorge.gr>2013-05-30 13:18:29 +0200
commit9664c0ab5cc7449f2e839fb60b6b87c9d56dfb92 (patch)
tree092af4d16233823423cc552c567acb3307380951 /src/server/game/AI
parent782ea4309a4d392ba9933caace067d567703c84b (diff)
Core/Misc: Another batch of fixes for issues found by static analysis
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp49
1 files changed, 30 insertions, 19 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 0ab807466d5..70c4761e025 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -123,34 +123,45 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
- //TC_LOG_ERROR(LOG_FILTER_GENERAL, "aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
+
switch (AISpellInfo[spellId].target)
{
default:
- case AITARGET_SELF: target = me; break;
- case AITARGET_VICTIM: target = me->getVictim(); break;
+ case AITARGET_SELF:
+ target = me;
+ break;
+ case AITARGET_VICTIM:
+ target = me->getVictim();
+ break;
case AITARGET_ENEMY:
{
- const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
- //float range = GetSpellMaxRange(spellInfo, false);
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ {
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
+ }
break;
}
- case AITARGET_ALLY: target = me; break;
- case AITARGET_BUFF: target = me; break;
+ case AITARGET_ALLY:
+ target = me;
+ break;
+ case AITARGET_BUFF:
+ target = me;
+ break;
case AITARGET_DEBUFF:
{
- const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
- float range = spellInfo->GetMaxRange(false);
-
- DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
- if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
- && targetSelector(me->getVictim()))
- target = me->getVictim();
- else
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
+ {
+ bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
+ float range = spellInfo->GetMaxRange(false);
+
+ DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
+ if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
+ && targetSelector(me->getVictim()))
+ target = me->getVictim();
+ else
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
+ }
break;
}
}