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authorShauren <shauren.trinity@gmail.com>2022-03-27 18:14:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-27 18:14:47 +0200
commitb47185cabfbdeeaf492bf2303635db07ce703785 (patch)
treea162947c7357e964ef991471fe5a40b44f6bbbcf /src/server/game/AI
parent4eba9786708dd3b22d9053c1a14eac7e6d03242e (diff)
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
3 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 9f4dfb4c9f3..3479e4c55a9 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -412,7 +412,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (me->Attack(target, true))
{
- me->AddUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
+ me->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
// Play sound to let the player know the pet is attacking something it picked on its own
if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack())
me->SendPetAIReaction(me->GetGUID());
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 9222084a5d8..4d5be9811b9 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -394,10 +394,10 @@ int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) co
if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
- point->AddUnitFlag(UNIT_FLAG_STUNNED);
+ point->SetUnitFlag(UNIT_FLAG_STUNNED);
point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
- point->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ point->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index b28edb29ef0..9d1b5c98651 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1652,7 +1652,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
- target->ToUnit()->AddNpcFlag(NPCFlags(e.action.flag.flag));
+ target->ToUnit()->SetNpcFlag(NPCFlags(e.action.flag.flag));
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
@@ -1805,7 +1805,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// pet talent points
break;
case 2:
- target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
+ target->ToUnit()->SetVisFlag(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1));
@@ -1828,7 +1828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// pet talent points
break;
case 2:
- target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
+ target->ToUnit()->RemoveVisFlag(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
target->ToUnit()->SetAnimTier(AnimTier::Ground);
@@ -2369,7 +2369,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setImmunePC.immunePC)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
@@ -2383,7 +2383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setImmuneNPC.immuneNPC)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
@@ -2397,7 +2397,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setUninteractible.uninteractible)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}