diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-03-27 18:14:47 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-27 18:14:47 +0200 |
| commit | b47185cabfbdeeaf492bf2303635db07ce703785 (patch) | |
| tree | a162947c7357e964ef991471fe5a40b44f6bbbcf /src/server/game/AI | |
| parent | 4eba9786708dd3b22d9053c1a14eac7e6d03242e (diff) | |
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CoreAI/PetAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 12 |
3 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 9f4dfb4c9f3..3479e4c55a9 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -412,7 +412,7 @@ void PetAI::DoAttack(Unit* target, bool chase) if (me->Attack(target, true)) { - me->AddUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it + me->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it // Play sound to let the player know the pet is attacking something it picked on its own if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack()) me->SendPetAIReaction(me->GetGUID()); diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9222084a5d8..4d5be9811b9 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -394,10 +394,10 @@ int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) co if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration)) { point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE); - point->AddUnitFlag(UNIT_FLAG_STUNNED); + point->SetUnitFlag(UNIT_FLAG_STUNNED); point->SetImmuneToAll(true); if (!hasOutOfBoundsNeighbor) - point->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + point->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b28edb29ef0..9d1b5c98651 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1652,7 +1652,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsCreature(target)) - target->ToUnit()->AddNpcFlag(NPCFlags(e.action.flag.flag)); + target->ToUnit()->SetNpcFlag(NPCFlags(e.action.flag.flag)); break; } case SMART_ACTION_REMOVE_NPC_FLAG: @@ -1805,7 +1805,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // pet talent points break; case 2: - target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); + target->ToUnit()->SetVisFlag(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1)); @@ -1828,7 +1828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // pet talent points break; case 2: - target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); + target->ToUnit()->RemoveVisFlag(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: target->ToUnit()->SetAnimTier(AnimTier::Ground); @@ -2369,7 +2369,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setImmunePC.immunePC) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); } @@ -2383,7 +2383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setImmuneNPC.immuneNPC) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); } @@ -2397,7 +2397,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setUninteractible.uninteractible) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } |
