aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-03-27 18:14:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-27 18:14:47 +0200
commitb47185cabfbdeeaf492bf2303635db07ce703785 (patch)
treea162947c7357e964ef991471fe5a40b44f6bbbcf /src
parent4eba9786708dd3b22d9053c1a14eac7e6d03242e (diff)
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp6
-rw-r--r--src/server/game/Combat/CombatManager.cpp2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp10
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp24
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Item/Item.cpp4
-rw-r--r--src/server/game/Entities/Item/Item.h6
-rw-r--r--src/server/game/Entities/Item/ItemTemplate.h4
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp74
-rw-r--r--src/server/game/Entities/Player/Player.h20
-rw-r--r--src/server/game/Entities/Player/RestMgr.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp50
-rw-r--r--src/server/game/Entities/Unit/Unit.h22
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h15
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp4
-rw-r--r--src/server/game/Groups/Group.cpp4
-rw-r--r--src/server/game/Handlers/AzeriteHandler.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp2
-rw-r--r--src/server/game/Handlers/MailHandler.cpp2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp12
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
-rw-r--r--src/server/game/Handlers/VoidStorageHandler.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h5
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp60
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
-rw-r--r--src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp10
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp4
-rw-r--r--src/server/scripts/Events/zalazane_fall.cpp2
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp4
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp4
-rw-r--r--src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp2
-rw-r--r--src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp2
-rw-r--r--src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp6
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp8
-rw-r--r--src/server/scripts/Kalimdor/zone_desolace.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_felwood.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_silithus.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_winterspring.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/stonecore.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp6
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp6
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp14
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp6
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp16
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp4
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp6
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp36
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp8
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp10
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp8
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp18
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp2
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp10
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp8
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp2
-rw-r--r--src/server/scripts/Pet/pet_dk.cpp2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp18
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp4
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp30
205 files changed, 616 insertions, 584 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 9f4dfb4c9f3..3479e4c55a9 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -412,7 +412,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (me->Attack(target, true))
{
- me->AddUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
+ me->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
// Play sound to let the player know the pet is attacking something it picked on its own
if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack())
me->SendPetAIReaction(me->GetGUID());
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 9222084a5d8..4d5be9811b9 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -394,10 +394,10 @@ int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) co
if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
- point->AddUnitFlag(UNIT_FLAG_STUNNED);
+ point->SetUnitFlag(UNIT_FLAG_STUNNED);
point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
- point->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ point->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index b28edb29ef0..9d1b5c98651 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1652,7 +1652,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
- target->ToUnit()->AddNpcFlag(NPCFlags(e.action.flag.flag));
+ target->ToUnit()->SetNpcFlag(NPCFlags(e.action.flag.flag));
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
@@ -1805,7 +1805,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// pet talent points
break;
case 2:
- target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
+ target->ToUnit()->SetVisFlag(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1));
@@ -1828,7 +1828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// pet talent points
break;
case 2:
- target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1));
+ target->ToUnit()->RemoveVisFlag(UnitVisFlags(e.action.setunitByte.byte1));
break;
case 3:
target->ToUnit()->SetAnimTier(AnimTier::Ground);
@@ -2369,7 +2369,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setImmunePC.immunePC)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
@@ -2383,7 +2383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setImmuneNPC.immuneNPC)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
@@ -2397,7 +2397,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
if (e.action.setUninteractible.uninteractible)
- target->ToUnit()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ target->ToUnit()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
else
target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index c39dbc9106a..4a0a3d25137 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature)
{
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
creature->DisappearAndDie();
creature->SetVisible(false);
}
@@ -511,14 +511,14 @@ void Battlefield::HideNpc(Creature* creature)
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
creature->SetVisible(true);
- creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)
creature->SetReactState(REACT_AGGRESSIVE);
else
{
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->SetReactState(REACT_PASSIVE);
}
}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 715c497fa30..5d18797a419 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1812,7 +1812,7 @@ void Battleground::HandleKillPlayer(Player* victim, Player* killer)
if (!isArena())
{
// To be able to remove insignia -- ONLY IN Battlegrounds
- victim->AddUnitFlag(UNIT_FLAG_SKINNABLE);
+ victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
RewardXPAtKill(killer, victim);
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index d826794b178..d0518e566e0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -137,9 +137,9 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
if (siege->IsAlive())
{
- if (siege->HasUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC)))
+ if (siege->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC))
// following sniffs the vehicle always has UNIT_FLAG_CANNOT_SWIM
- siege->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE_TO_PC));
+ siege->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE_TO_PC);
else
siege->SetHealth(siege->GetMaxHealth());
}
@@ -577,7 +577,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* node)
for (Creature* cannon : cannons)
{
cannon->GetVehicleKit()->RemoveAllPassengers();
- cannon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ cannon->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
else if (node->nodeType == NODE_TYPE_WORKSHOP)
@@ -764,7 +764,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture)
if (Creature* siegeEngine = GetBGCreature(siegeType))
{
- siegeEngine->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM));
+ siegeEngine->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM);
siegeEngine->SetImmuneToPC(true);
siegeEngine->SetFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index c2cb0bad634..e112eff40ce 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -676,9 +676,9 @@ void BattlegroundSA::DemolisherStartState(bool start)
if (Creature* dem = GetBGCreature(i))
{
if (start)
- dem->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ dem->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
else
- dem->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ dem->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
}
}
@@ -762,7 +762,7 @@ void BattlegroundSA::UpdateObjectInteractionFlags(uint32 objectId)
if (CanInteractWithObject(objectId))
go->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
else
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
}
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 41ee2147113..4a82b5e98b2 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -367,7 +367,7 @@ bool CombatManager::UpdateOwnerCombatState() const
if (combatState)
{
- _owner->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ _owner->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
_owner->AtEnterCombat();
if (_owner->GetTypeId() != TYPEID_UNIT)
_owner->AtEngage(GetAnyTarget());
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index c52e8e74dd1..5d65e858ae3 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -87,7 +87,7 @@ class TC_GAME_API Corpse : public WorldObject, public GridObject<Corpse>
static void DeleteFromDB(ObjectGuid const& ownerGuid, CharacterDatabaseTransaction trans);
CorpseDynFlags GetCorpseDynamicFlags() const { return CorpseDynFlags(*m_corpseData->DynamicFlags); }
- void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
+ void SetCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c5b445df19c..baba65fca1d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -675,7 +675,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
// trigger creature is always uninteractible and can not be attacked
if (IsTrigger())
- AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
InitializeReactState();
@@ -1357,7 +1357,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
else
m_lootRecipientGroup = ObjectGuid::Empty;
- AddDynamicFlag(UNIT_DYNFLAG_TAPPED);
+ SetDynamicFlag(UNIT_DYNFLAG_TAPPED);
}
// return true if this creature is tapped by the player or by a member of his group.
@@ -2518,7 +2518,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
if (IsCivilian())
return false;
- if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)) || IsImmuneToNPC())
+ if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE) || IsImmuneToNPC())
return false;
// skip fighting creature
@@ -2874,14 +2874,14 @@ void Creature::RefreshCanSwimFlag(bool recheck)
// Check if the creature has UNIT_FLAG_CAN_SWIM and add it if it's missing
// Creatures must be able to chase a target in water if they can enter water
if (_isMissingCanSwimFlagOutOfCombat && CanEnterWater())
- AddUnitFlag(UNIT_FLAG_CAN_SWIM);
+ SetUnitFlag(UNIT_FLAG_CAN_SWIM);
}
void Creature::AllLootRemovedFromCorpse()
{
if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
- AddUnitFlag(UNIT_FLAG_SKINNABLE);
+ SetUnitFlag(UNIT_FLAG_SKINNABLE);
time_t now = GameTime::GetGameTime();
// Do not reset corpse remove time if corpse is already removed
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 8d618eaf8f2..bdd4b55c2eb 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -439,7 +439,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
break;
case GAMEOBJECT_TYPE_PHASEABLE_MO:
RemoveFlag(GameObjectFlags(0xF00));
- AddFlag(GameObjectFlags((m_goInfo->phaseableMO.AreaNameSet & 0xF) << 8));
+ SetFlag(GameObjectFlags((m_goInfo->phaseableMO.AreaNameSet & 0xF) << 8));
break;
case GAMEOBJECT_TYPE_CAPTURE_POINT:
SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpellVisualID), m_goInfo->capturePoint.SpellVisual1);
@@ -1269,7 +1269,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
if (!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction())
{
- AddFlag(GO_FLAG_NODESPAWN);
+ SetFlag(GO_FLAG_NODESPAWN);
m_respawnDelayTime = 0;
m_respawnTime = 0;
}
@@ -1660,7 +1660,7 @@ void GameObject::ActivateObject(GameObjectActions action, int32 param, WorldObje
RemoveFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::Lock:
- AddFlag(GO_FLAG_LOCKED);
+ SetFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::Open:
if (unitCaster)
@@ -1691,14 +1691,14 @@ void GameObject::ActivateObject(GameObjectActions action, int32 param, WorldObje
DespawnOrUnsummon();
break;
case GameObjectActions::MakeInert:
- AddFlag(GO_FLAG_NOT_SELECTABLE);
+ SetFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GameObjectActions::MakeActive:
RemoveFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GameObjectActions::CloseAndLock:
ResetDoorOrButton();
- AddFlag(GO_FLAG_LOCKED);
+ SetFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::UseArtKit0:
case GameObjectActions::UseArtKit1:
@@ -1801,7 +1801,7 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType l
void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false */)
{
if (activate)
- AddFlag(GO_FLAG_IN_USE);
+ SetFlag(GO_FLAG_IN_USE);
else
RemoveFlag(GO_FLAG_IN_USE);
@@ -2002,7 +2002,7 @@ void GameObject::Use(Unit* user)
if (uint32 trapEntry = info->goober.linkedTrap)
TriggeringLinkedGameObject(trapEntry, user);
- AddFlag(GO_FLAG_IN_USE);
+ SetFlag(GO_FLAG_IN_USE);
SetLootState(GO_ACTIVATED, user);
// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
@@ -2669,7 +2669,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
switch (state)
{
case GO_DESTRUCTIBLE_INTACT:
- RemoveFlag(GameObjectFlags(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED));
+ RemoveFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
SetDisplayId(m_goInfo->displayId);
if (setHealth)
{
@@ -2684,7 +2684,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
AI()->Damaged(attackerOrHealer, m_goInfo->destructibleBuilding.DamagedEvent);
RemoveFlag(GO_FLAG_DESTROYED);
- AddFlag(GO_FLAG_DAMAGED);
+ SetFlag(GO_FLAG_DAMAGED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -2713,7 +2713,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
bg->DestroyGate(player, this);
RemoveFlag(GO_FLAG_DAMAGED);
- AddFlag(GO_FLAG_DESTROYED);
+ SetFlag(GO_FLAG_DESTROYED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -2732,7 +2732,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
case GO_DESTRUCTIBLE_REBUILDING:
{
EventInform(m_goInfo->destructibleBuilding.RebuildingEvent, attackerOrHealer);
- RemoveFlag(GameObjectFlags(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED));
+ RemoveFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -3321,7 +3321,7 @@ void GameObject::CreateModel()
{
m_model = GameObjectModel::Create(std::make_unique<GameObjectModelOwnerImpl>(this), sWorld->GetDataPath());
if (m_model && m_model->isMapObject())
- AddFlag(GO_FLAG_MAP_OBJECT);
+ SetFlag(GO_FLAG_MAP_OBJECT);
}
std::string GameObject::GetDebugInfo() const
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 7b2d4aa1d88..b032b0018bb 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -200,7 +200,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void getFishLootJunk(Loot* loot, Player* loot_owner);
bool HasFlag(GameObjectFlags flags) const { return (*m_gameObjectData->Flags & flags) != 0; }
- void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
+ void SetFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
void ReplaceAllFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 30617f21b88..d52519fa164 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1647,7 +1647,7 @@ Item* Item::CloneItem(uint32 count, Player const* player /*= nullptr*/) const
newItem->SetCreator(GetCreator());
newItem->SetGiftCreator(GetGiftCreator());
- newItem->ReplaceAllItemFlags(ItemFieldFlags(*m_itemData->DynamicFlags & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE)));
+ newItem->ReplaceAllItemFlags(ItemFieldFlags(*m_itemData->DynamicFlags) & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE));
newItem->SetExpiration(m_itemData->Expiration);
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player)
@@ -1892,7 +1892,7 @@ bool Item::IsRefundExpired()
void Item::SetSoulboundTradeable(GuidSet const& allowedLooters)
{
- AddItemFlag(ITEM_FIELD_FLAG_BOP_TRADEABLE);
+ SetItemFlag(ITEM_FIELD_FLAG_BOP_TRADEABLE);
allowedGUIDs = allowedLooters;
}
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 7440b9bb0a2..8e7aebc7660 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -201,17 +201,17 @@ class TC_GAME_API Item : public Object
void SetBinding(bool val)
{
if (val)
- AddItemFlag(ITEM_FIELD_FLAG_SOULBOUND);
+ SetItemFlag(ITEM_FIELD_FLAG_SOULBOUND);
else
RemoveItemFlag(ITEM_FIELD_FLAG_SOULBOUND);
}
bool HasItemFlag(ItemFieldFlags flag) const { return (*m_itemData->DynamicFlags & flag) != 0; }
- void AddItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
+ void SetItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
bool HasItemFlag2(ItemFieldFlags2 flag) const { return (*m_itemData->DynamicFlags2 & flag) != 0; }
- void AddItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
+ void SetItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
void RemoveItemFlag2(ItemFieldFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
void ReplaceAllItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
diff --git a/src/server/game/Entities/Item/ItemTemplate.h b/src/server/game/Entities/Item/ItemTemplate.h
index a2183ba78be..8ae68284dec 100644
--- a/src/server/game/Entities/Item/ItemTemplate.h
+++ b/src/server/game/Entities/Item/ItemTemplate.h
@@ -168,11 +168,15 @@ enum ItemFieldFlags : uint32
ITEM_FIELD_FLAG_UNK26 = 0x80000000
};
+DEFINE_ENUM_FLAG(ItemFieldFlags);
+
enum ItemFieldFlags2 : uint32
{
ITEM_FIELD_FLAG2_EQUIPPED = 0x1
};
+DEFINE_ENUM_FLAG(ItemFieldFlags2);
+
enum ItemFlags : uint32
{
ITEM_FLAG_NO_PICKUP = 0x00000001,
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 129ac5a7988..9350f7073e6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2931,7 +2931,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
}
// check flags
- if (unitTarget && unitTarget->HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2)))
+ if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2))
return false;
Unit const* unitOrOwner = unit;
@@ -3075,7 +3075,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
return false;
// check flags for negative spells
- if (isNegativeSpell && unitTarget && unitTarget->HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2)))
+ if (isNegativeSpell && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2))
return false;
if (isNegativeSpell || !bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 66c9ed7a8ce..cd1e47ca26a 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -163,7 +163,7 @@ class TC_GAME_API Object
uint32 GetDynamicFlags() const { return m_objectData->DynamicFlags; }
bool HasDynamicFlag(uint32 flag) const { return (*m_objectData->DynamicFlags & flag) != 0; }
- void AddDynamicFlag(uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
+ void SetDynamicFlag(uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
void RemoveDynamicFlag(uint32 flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
void ReplaceAllDynamicFlags(uint32 flag) { SetUpdateFieldValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 467daa1996b..a3c2313e63f 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -289,7 +289,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetClass(CLASS_WARRIOR);
SetGender(GENDER_NONE);
SetSheath(SHEATH_STATE_MELEE);
- ReplaceAllPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
+ ReplaceAllPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : (UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel)
break;
default:
@@ -842,7 +842,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
SetGender(GENDER_NONE);
SetPowerType(POWER_FOCUS);
SetSheath(SHEATH_STATE_MELEE);
- ReplaceAllPetFlags(UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
+ ReplaceAllPetFlags(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED);
}
return true;
@@ -1702,7 +1702,7 @@ bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 /*p
return false;
// Force regen flag for player pets, just like we do for players themselves
- AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
+ SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
SetSheath(SHEATH_STATE_MELEE);
GetThreatManager().Initialize();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 41957580229..f649e5169b1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -476,11 +476,11 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
InitDisplayIds();
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
{
- AddPvpFlag(UNIT_BYTE2_FLAG_PVP);
- AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ SetPvpFlag(UNIT_BYTE2_FLAG_PVP);
+ SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
- AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
+ SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
SetHoverHeight(1.0f); // default for players in 3.0.3
SetWatchedFactionIndex(-1);
@@ -1275,7 +1275,7 @@ void Player::ToggleAFK()
if (isAFK())
RemovePlayerFlag(PLAYER_FLAGS_AFK);
else
- AddPlayerFlag(PLAYER_FLAGS_AFK);
+ SetPlayerFlag(PLAYER_FLAGS_AFK);
// afk player not allowed in battleground
if (!IsGameMaster() && isAFK() && InBattleground() && !InArena())
@@ -1287,7 +1287,7 @@ void Player::ToggleDND()
if (isDND())
RemovePlayerFlag(PLAYER_FLAGS_DND);
else
- AddPlayerFlag(PLAYER_FLAGS_DND);
+ SetPlayerFlag(PLAYER_FLAGS_DND);
}
uint8 Player::GetChatFlags() const
@@ -2109,8 +2109,8 @@ void Player::SetGameMaster(bool on)
{
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
SetFaction(FACTION_FRIENDLY);
- AddPlayerFlag(PLAYER_FLAGS_GM);
- AddUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
+ SetPlayerFlag(PLAYER_FLAGS_GM);
+ SetUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
if (Pet* pet = GetPet())
pet->SetFaction(FACTION_FRIENDLY);
@@ -2137,7 +2137,7 @@ void Player::SetGameMaster(bool on)
// restore FFA PvP Server state
if (sWorld->IsFFAPvPRealm())
- AddPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
+ SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
// restore FFA PvP area state, remove not allowed for GM mounts
UpdateArea(m_areaUpdateId);
@@ -2570,22 +2570,22 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetMountDisplayId(0);
// cleanup unit flags (will be re-applied if need at aura load).
- RemoveUnitFlag(UnitFlags(
+ RemoveUnitFlag(
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_ATTACKABLE_1 |
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_UNINTERACTIBLE |
- UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_ON_TAXI ));
- AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
+ UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_ON_TAXI );
+ SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
- AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
+ SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
- RemovePlayerFlag(PlayerFlags(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST));
+ RemovePlayerFlag(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST);
- RemoveVisFlags(UNIT_VIS_FLAGS_ALL); // one form stealth modified bytes
- RemovePvpFlag(UnitPVPStateFlags(UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY));
+ RemoveVisFlag(UNIT_VIS_FLAGS_ALL); // one form stealth modified bytes
+ RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
// restore if need some important flags
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalRegenFlags), 0);
@@ -4330,7 +4330,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
- AddDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
+ SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
setDeathState(ALIVE);
@@ -4413,7 +4413,7 @@ void Player::KillPlayer()
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
if (!sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
- AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
+ SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
else
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
@@ -7114,7 +7114,7 @@ void Player::SetInGuild(ObjectGuid::LowType guildId)
if (guildId)
{
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::GuildGUID), ObjectGuid::Create<HighGuid::Guild>(guildId));
- AddPlayerFlag(PLAYER_FLAGS_GUILD_LEVEL_ENABLED);
+ SetPlayerFlag(PLAYER_FLAGS_GUILD_LEVEL_ENABLED);
}
else
{
@@ -7208,7 +7208,7 @@ void Player::UpdateArea(uint32 newArea)
pvpInfo.IsInNoPvPArea = false;
if (area && area->IsSanctuary()) // in sanctuary
{
- AddPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY);
+ SetPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY);
pvpInfo.IsInNoPvPArea = true;
if (!duel && GetCombatManager().HasPvPCombat())
CombatStopWithPets();
@@ -8707,7 +8707,7 @@ void Player::RemovedInsignia(Player* looterPlr)
return;
// Now we must make bones lootable, and send player loot
- bones->AddCorpseDynamicFlag(CORPSE_DYNFLAG_LOOTABLE);
+ bones->SetCorpseDynamicFlag(CORPSE_DYNFLAG_LOOTABLE);
// We store the level of our player in the gold field
// We retrieve this information at Player::SendLoot()
@@ -9121,7 +9121,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
m_AELootView[loot->GetGUID()] = guid;
if (loot_type == LOOT_CORPSE && !guid.IsItem())
- AddUnitFlag(UNIT_FLAG_LOOTING);
+ SetUnitFlag(UNIT_FLAG_LOOTING);
}
else
SendLootError(loot->GetGUID(), guid, LOOT_ERROR_DIDNT_KILL);
@@ -12075,7 +12075,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool updat
Item* item = Item::CreateItem(itemId, count, context, this);
if (item)
{
- item->AddItemFlag(ITEM_FIELD_FLAG_NEW_ITEM);
+ item->SetItemFlag(ITEM_FIELD_FLAG_NEW_ITEM);
item->SetBonuses(bonusListIDs);
@@ -12119,7 +12119,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool updat
if (Item* childItem = StoreNewItem(childDest, childTemplate->GetId(), update, {}, {}, context, {}, addToCollection))
{
childItem->SetCreator(item->GetGUID());
- childItem->AddItemFlag(ITEM_FIELD_FLAG_CHILD);
+ childItem->SetItemFlag(ITEM_FIELD_FLAG_CHILD);
item->SetChildItem(childItem->GetGUID());
}
}
@@ -12321,7 +12321,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
}
}
- pItem->AddItemFlag2(ITEM_FIELD_FLAG2_EQUIPPED);
+ pItem->SetItemFlag2(ITEM_FIELD_FLAG2_EQUIPPED);
if (IsInWorld() && update)
{
@@ -12499,7 +12499,7 @@ void Player::QuickEquipItem(uint16 pos, Item* pItem)
uint8 slot = pos & 255;
VisualizeItem(slot, pItem);
- pItem->AddItemFlag2(ITEM_FIELD_FLAG2_EQUIPPED);
+ pItem->SetItemFlag2(ITEM_FIELD_FLAG2_EQUIPPED);
if (IsInWorld())
{
@@ -18628,7 +18628,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
// RaF stuff.
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
- AddDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
+ SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
_LoadDeclinedNames(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
@@ -18924,7 +18924,7 @@ void Player::LoadCorpse(PreparedQueryResult result)
Field* fields = result->Fetch();
_corpseLocation.WorldRelocate(fields[0].GetUInt16(), fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
if (!sMapStore.AssertEntry(_corpseLocation.GetMapId())->Instanceable())
- AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
+ SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
else
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
}
@@ -19787,7 +19787,7 @@ void Player::_LoadGroup(PreparedQueryResult result)
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32()))
{
if (group->IsLeader(GetGUID()))
- AddPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
+ SetPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
uint8 subgroup = group->GetMemberGroup(GetGUID());
SetGroup(group, subgroup);
@@ -21797,7 +21797,7 @@ void Player::SetContestedPvP(Player* attackedPlayer)
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
- AddPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
+ SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
Trinity::AIRelocationNotifier notifier(*this);
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
@@ -23017,7 +23017,7 @@ void Player::CleanupAfterTaxiFlight()
{
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
Dismount();
- RemoveUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI));
+ RemoveUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI);
}
void Player::ContinueTaxiFlight() const
@@ -23165,7 +23165,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
{
- it->AddItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
+ it->SetItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
it->SetRefundRecipient(GetGUID());
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
@@ -23623,9 +23623,9 @@ void Player::UpdatePvPState(bool onlyFFA)
{
if (!IsFFAPvP())
{
- AddPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
+ SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->AddPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
+ (*itr)->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
}
}
else if (IsFFAPvP())
@@ -29180,7 +29180,7 @@ void Player::SetWarModeDesired(bool enabled)
if (enabled)
{
- AddPlayerFlag(PLAYER_FLAGS_WAR_MODE_DESIRED);
+ SetPlayerFlag(PLAYER_FLAGS_WAR_MODE_DESIRED);
TogglePvpTalents(true);
SetPvP(true);
}
@@ -29197,7 +29197,7 @@ void Player::SetWarModeDesired(bool enabled)
void Player::SetWarModeLocal(bool enabled)
{
if (enabled)
- AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE);
+ SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE);
else
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE);
}
@@ -29238,12 +29238,12 @@ void Player::UpdateWarModeAuras()
}
else
{
- AddPlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE);
+ SetPlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE);
RemoveAurasDueToSpell(auraInside);
CastSpell(this, auraOutside, true);
}
SetWarModeLocal(true);
- AddPvpFlag(UNIT_BYTE2_FLAG_PVP);
+ SetPvpFlag(UNIT_BYTE2_FLAG_PVP);
}
else
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 528d8db6fab..12477542e99 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -484,6 +484,8 @@ enum PlayerFlags
PLAYER_FLAGS_COMMENTATOR_CAMERA = 0x80000000
};
+DEFINE_ENUM_FLAG(PlayerFlags);
+
enum PlayerFlagsEx
{
PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED = 0x0001,
@@ -495,6 +497,8 @@ enum PlayerFlagsEx
PLAYER_FLAGS_EX_UNLOCKED_AOE_LOOT = 0x0200
};
+DEFINE_ENUM_FLAG(PlayerFlagsEx);
+
enum PlayerLocalFlags
{
PLAYER_LOCAL_FLAG_CONTROLLING_PET = 0x00000001, // Displays "You have an active summon already" when trying to tame new pet
@@ -514,6 +518,8 @@ enum PlayerLocalFlags
PLAYER_LOCAL_FLAG_WEEKLY_REWARD_AVAILABLE = 0x00040000,
};
+DEFINE_ENUM_FLAG(PlayerLocalFlags);
+
// used in PLAYER_FIELD_BYTES2 values
enum PlayerFieldByte2Flags
{
@@ -1190,7 +1196,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void ContinueTaxiFlight() const;
bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
- void SetDeveloper(bool on) { if (on) AddPlayerFlag(PLAYER_FLAGS_DEVELOPER); else RemovePlayerFlag(PLAYER_FLAGS_DEVELOPER); }
+ void SetDeveloper(bool on) { if (on) SetPlayerFlag(PLAYER_FLAGS_DEVELOPER); else RemovePlayerFlag(PLAYER_FLAGS_DEVELOPER); }
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
@@ -2631,7 +2637,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
// Void Storage
bool IsVoidStorageUnlocked() const { return HasPlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
- void UnlockVoidStorage() { AddPlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
+ void UnlockVoidStorage() { SetPlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
void LockVoidStorage() { RemovePlayerFlag(PLAYER_FLAGS_VOID_UNLOCKED); }
uint8 GetNextVoidStorageFreeSlot() const;
uint8 GetNumOfVoidStorageFreeSlots() const;
@@ -2643,7 +2649,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
// Reagent Bank
bool IsReagentBankUnlocked() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
- void UnlockReagentBank() { AddPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
+ void UnlockReagentBank() { SetPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
void CreateGarrison(uint32 garrSiteId);
void DeleteGarrison();
@@ -2675,12 +2681,12 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool MeetPlayerCondition(uint32 conditionId) const;
bool HasPlayerFlag(PlayerFlags flags) const { return (*m_playerData->PlayerFlags & flags) != 0; }
- void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
+ void SetPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
bool HasPlayerFlagEx(PlayerFlagsEx flags) const { return (*m_playerData->PlayerFlagsEx & flags) != 0; }
- void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
+ void SetPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
@@ -2756,7 +2762,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
ObjectGuid GetSummonedBattlePetGUID() const { return m_activePlayerData->SummonedBattlePetGUID; }
void SetSummonedBattlePetGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SummonedBattlePetGUID), guid); }
- void AddTrackCreatureFlag(uint32 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
+ void SetTrackCreatureFlag(uint32 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
void RemoveTrackCreatureFlag(uint32 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
void SetVersatilityBonus(float value) { SetUpdateFieldStatValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::VersatilityBonus), value); }
@@ -2766,7 +2772,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void ApplyModOverrideAPBySpellPowerPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideAPBySpellPowerPercent), mod, apply); }
bool HasPlayerLocalFlag(PlayerLocalFlags flags) const { return (*m_activePlayerData->LocalFlags & flags) != 0; }
- void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
+ void SetPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
diff --git a/src/server/game/Entities/Player/RestMgr.cpp b/src/server/game/Entities/Player/RestMgr.cpp
index 3c23a9310c0..2eb0243be28 100644
--- a/src/server/game/Entities/Player/RestMgr.cpp
+++ b/src/server/game/Entities/Player/RestMgr.cpp
@@ -102,7 +102,7 @@ void RestMgr::SetRestFlag(RestFlag restFlag, uint32 triggerID)
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
{
_restTime = GameTime::GetGameTime();
- _player->AddPlayerFlag(PLAYER_FLAGS_RESTING);
+ _player->SetPlayerFlag(PLAYER_FLAGS_RESTING);
}
if (triggerID)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 004ee1f1ab3..86b7eac84a4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5868,7 +5868,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
minion->m_ControlledByPlayer = true;
- minion->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ minion->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
@@ -6055,7 +6055,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->m_ControlledByPlayer = true;
/// @todo maybe we can use this flag to check if controlled by player
- charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
else
charm->m_ControlledByPlayer = false;
@@ -6094,13 +6094,13 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (charm->GetTypeId() == TYPEID_PLAYER)
{
charm->m_ControlledByPlayer = true;
- charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->ToPlayer()->UpdatePvPState();
}
else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
- charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->ReplaceAllPvpFlags(player->GetPvpFlags());
}
else
@@ -7573,7 +7573,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
if (mount)
SetMountDisplayId(mount);
- AddUnitFlag(UNIT_FLAG_MOUNT);
+ SetUnitFlag(UNIT_FLAG_MOUNT);
if (Player* player = ToPlayer())
{
@@ -7596,7 +7596,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
Battleground* bg = ToPlayer()->GetBattleground();
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
if (bg && bg->isArena())
- pet->AddUnitFlag(UNIT_FLAG_STUNNED);
+ pet->SetUnitFlag(UNIT_FLAG_STUNNED);
else
player->UnsummonPetTemporaryIfAny();
}
@@ -7604,7 +7604,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
// if we have charmed npc, stun him also (everywhere)
if (Unit* charm = player->GetCharmed())
if (charm->GetTypeId() == TYPEID_UNIT)
- charm->AddUnitFlag(UNIT_FLAG_STUNNED);
+ charm->SetUnitFlag(UNIT_FLAG_STUNNED);
player->SendMovementSetCollisionHeight(player->GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Mount);
}
@@ -7766,11 +7766,11 @@ void Unit::UpdateMountCapability()
bool Unit::IsServiceProvider() const
{
- return HasNpcFlag(NPCFlags(
+ return HasNpcFlag(
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
- UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER));
+ UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
}
void Unit::EngageWithTarget(Unit* enemy)
@@ -7788,20 +7788,20 @@ void Unit::SetImmuneToAll(bool apply, bool keepCombat)
{
if (apply)
{
- AddUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
+ SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
ValidateAttackersAndOwnTarget();
if (!keepCombat)
m_combatManager.EndAllCombat();
}
else
- RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC));
+ RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void Unit::SetImmuneToPC(bool apply, bool keepCombat)
{
if (apply)
{
- AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
+ SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ValidateAttackersAndOwnTarget();
if (!keepCombat)
{
@@ -7824,7 +7824,7 @@ void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
{
if (apply)
{
- AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
ValidateAttackersAndOwnTarget();
if (!keepCombat)
{
@@ -7853,7 +7853,7 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath) const
if (!IsAlive())
return false;
- if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)))
+ if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE))
return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster())
@@ -8394,7 +8394,7 @@ void Unit::UpdatePetCombatState()
}
if (state)
- AddUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
+ SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
else
RemoveUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
}
@@ -10408,7 +10408,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
pet->SetCreatedBySpell(spell_id);
if (GetTypeId() == TYPEID_PLAYER)
- pet->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ pet->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
if (!pet->InitStatsForLevel(level))
{
@@ -10710,7 +10710,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId)
{
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
- creature->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
else
creature->AllLootRemovedFromCorpse();
}
@@ -10918,7 +10918,7 @@ void Unit::SetStunned(bool apply)
if (apply)
{
SetTarget(ObjectGuid::Empty);
- AddUnitFlag(UNIT_FLAG_STUNNED);
+ SetUnitFlag(UNIT_FLAG_STUNNED);
StopMoving();
@@ -11169,13 +11169,13 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
switch (type)
{
case CHARM_TYPE_VEHICLE:
- AddUnitFlag(UNIT_FLAG_POSSESSED);
+ SetUnitFlag(UNIT_FLAG_POSSESSED);
playerCharmer->SetClientControl(this, true);
playerCharmer->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
- AddUnitFlag(UNIT_FLAG_POSSESSED);
- charmer->AddUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL);
+ SetUnitFlag(UNIT_FLAG_POSSESSED);
+ charmer->SetUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL);
playerCharmer->SetClientControl(this, true);
playerCharmer->PossessSpellInitialize();
AddUnitState(UNIT_STATE_POSSESSED);
@@ -11374,7 +11374,7 @@ void Unit::RemoveVehicleKit(bool onRemoveFromWorld /*= false*/)
m_updateFlag.Vehicle = false;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
- RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE));
+ RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
bool Unit::IsOnVehicle(Unit const* vehicle) const
@@ -11515,7 +11515,7 @@ bool Unit::IsContestedGuard() const
void Unit::SetPvP(bool state)
{
if (state)
- AddPvpFlag(UNIT_BYTE2_FLAG_PVP);
+ SetPvpFlag(UNIT_BYTE2_FLAG_PVP);
else
RemovePvpFlag(UNIT_BYTE2_FLAG_PVP);
}
@@ -12169,11 +12169,11 @@ bool Unit::CanSwim() const
return false;
if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) // is player
return true;
- if (HasUnitFlag2(UnitFlags2(0x1000000)))
+ if (HasUnitFlag2(UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS))
return false;
if (HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT))
return true;
- return HasUnitFlag(UnitFlags(UNIT_FLAG_RENAME | UNIT_FLAG_CAN_SWIM));
+ return HasUnitFlag(UNIT_FLAG_RENAME | UNIT_FLAG_CAN_SWIM);
}
void Unit::NearTeleportTo(Position const& pos, bool casting /*= false*/)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 235eb5da319..aa9ec20bc68 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -946,17 +946,17 @@ class TC_GAME_API Unit : public WorldObject
void SetModTimeRate(float timeRate) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ModTimeRate), timeRate); }
bool HasUnitFlag(UnitFlags flags) const { return (*m_unitData->Flags & flags) != 0; }
- void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
+ void SetUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
bool HasUnitFlag2(UnitFlags2 flags) const { return (*m_unitData->Flags2 & flags) != 0; }
- void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
+ void SetUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
bool HasUnitFlag3(UnitFlags3 flags) const { return (*m_unitData->Flags3 & flags) != 0; }
- void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
+ void SetUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
@@ -979,7 +979,7 @@ class TC_GAME_API Unit : public WorldObject
UnitPVPStateFlags GetPvpFlags() const { return UnitPVPStateFlags(*m_unitData->PvpFlags); }
bool HasPvpFlag(UnitPVPStateFlags flags) const { return (*m_unitData->PvpFlags & flags) != 0; }
- void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+ void SetPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
@@ -990,7 +990,7 @@ class TC_GAME_API Unit : public WorldObject
UnitPetFlag GetPetFlags() const { return UnitPetFlag(*m_unitData->PetFlags); }
bool HasPetFlag(UnitPetFlag flags) const { return (*m_unitData->PetFlags & flags) != 0; }
- void AddPetFlag(UnitPetFlag flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
+ void SetPetFlag(UnitPetFlag flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
void RemovePetFlag(UnitPetFlag flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
void ReplaceAllPetFlags(UnitPetFlag flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
@@ -1002,8 +1002,8 @@ class TC_GAME_API Unit : public WorldObject
bool IsStandState() const;
void SetStandState(UnitStandStateType state, uint32 animKitID = 0);
- void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
- void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
+ void SetVisFlag(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
+ void RemoveVisFlag(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
AnimTier GetAnimTier() const { return AnimTier(*m_unitData->AnimTier); }
@@ -1090,13 +1090,15 @@ class TC_GAME_API Unit : public WorldObject
MeleeHitOutcome RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackType attType) const;
+ NPCFlags GetNpcFlags() const { return NPCFlags(m_unitData->NpcFlags[0]); }
bool HasNpcFlag(NPCFlags flags) const { return (m_unitData->NpcFlags[0] & flags) != 0; }
- void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+ void SetNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+ NPCFlags2 GetNpcFlags2() const { return NPCFlags2(m_unitData->NpcFlags[1]); }
bool HasNpcFlag2(NPCFlags2 flags) const { return (m_unitData->NpcFlags[1] & flags) != 0; }
- void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
+ void SetNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
@@ -1116,7 +1118,7 @@ class TC_GAME_API Unit : public WorldObject
bool IsArmorer() const { return HasNpcFlag(UNIT_NPC_FLAG_REPAIR); }
bool IsWildBattlePet() const { return HasNpcFlag(UNIT_NPC_FLAG_WILD_BATTLE_PET); }
bool IsServiceProvider() const;
- bool IsSpiritService() const { return HasNpcFlag(NPCFlags(UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE)); }
+ bool IsSpiritService() const { return HasNpcFlag(UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; }
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 48cfa6a9116..161c38161bc 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -19,6 +19,7 @@
#define UnitDefines_h__
#include "Define.h"
+#include "EnumFlag.h"
#include <string>
#define MIN_MELEE_REACH 2.0f
@@ -90,6 +91,8 @@ enum UnitPVPStateFlags : uint8
UNIT_BYTE2_FLAG_UNK7 = 0x80
};
+DEFINE_ENUM_FLAG(UnitPVPStateFlags);
+
// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
enum UnitPetFlag : uint8
{
@@ -98,6 +101,8 @@ enum UnitPetFlag : uint8
UNIT_PET_FLAG_CAN_BE_ABANDONED = 0x02
};
+DEFINE_ENUM_FLAG(UnitPetFlag);
+
enum UnitMoveType
{
MOVE_WALK = 0,
@@ -161,6 +166,8 @@ enum UnitFlags : uint32
UNIT_FLAG_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG_DISALLOWED)
};
+DEFINE_ENUM_FLAG(UnitFlags);
+
// Value masks for UNIT_FIELD_FLAGS_2
// EnumUtils: DESCRIBE THIS
enum UnitFlags2 : uint32
@@ -211,6 +218,8 @@ enum UnitFlags2 : uint32
UNIT_FLAG2_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG2_DISALLOWED)
};
+DEFINE_ENUM_FLAG(UnitFlags2);
+
// Value masks for UNIT_FIELD_FLAGS_3
// EnumUtils: DESCRIBE THIS
enum UnitFlags3 : uint32
@@ -221,6 +230,8 @@ enum UnitFlags3 : uint32
UNIT_FLAG3_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG3_DISALLOWED)
};
+DEFINE_ENUM_FLAG(UnitFlags3);
+
/// Non Player Character flags
// EnumUtils: DESCRIBE THIS
enum NPCFlags : uint32
@@ -260,6 +271,8 @@ enum NPCFlags : uint32
UNIT_NPC_FLAG_BLACK_MARKET = 0x80000000 // TITLE is black market
};
+DEFINE_ENUM_FLAG(NPCFlags);
+
// EnumUtils: DESCRIBE THIS
enum NPCFlags2 : uint32
{
@@ -277,6 +290,8 @@ enum NPCFlags2 : uint32
UNIT_NPC_FLAG_2_ISLANDS_QUEUE = 0x8000, // TITLE is islands queue
};
+DEFINE_ENUM_FLAG(NPCFlags2);
+
enum MovementFlags : uint32
{
MOVEMENTFLAG_NONE = 0x00000000,
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index c50dcc3fde9..26c5fc949c0 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -50,7 +50,7 @@ UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
if (UsableSeatNum)
- _me->AddNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
+ _me->SetNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
else
_me->RemoveNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
@@ -500,7 +500,7 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->ID, _me->GetGUID().ToString().c_str(), (int32)seat->first);
if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
- _me->AddNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
+ _me->SetNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
// Enable gravity for passenger when he did not have it active before entering the vehicle
if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_DISABLE_GRAVITY && !seat->second.Passenger.IsGravityDisabled)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 3b17bb29d32..8b82680f82a 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -161,7 +161,7 @@ bool Group::Create(Player* leader)
m_guid = ObjectGuid::Create<HighGuid::Party>(sGroupMgr->GenerateGroupId());
m_leaderGuid = leaderGuid;
m_leaderName = leader->GetName();
- leader->AddPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
+ leader->SetPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
if (isBGGroup() || isBFGroup())
{
@@ -783,7 +783,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid, int8 partyIndex)
if (Player* oldLeader = ObjectAccessor::FindConnectedPlayer(m_leaderGuid))
oldLeader->RemovePlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
- newLeader->AddPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
+ newLeader->SetPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
m_leaderGuid = newLeader->GetGUID();
m_leaderName = newLeader->GetName();
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
diff --git a/src/server/game/Handlers/AzeriteHandler.cpp b/src/server/game/Handlers/AzeriteHandler.cpp
index 6b7d1e027fe..1f4bfa7646c 100644
--- a/src/server/game/Handlers/AzeriteHandler.cpp
+++ b/src/server/game/Handlers/AzeriteHandler.cpp
@@ -176,7 +176,7 @@ void WorldSession::HandleAzeriteEmpoweredItemViewed(WorldPackets::Azerite::Azeri
if (!item || !item->IsAzeriteEmpoweredItem())
return;
- item->AddItemFlag(ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED);
+ item->SetItemFlag(ITEM_FIELD_FLAG_AZERITE_EMPOWERED_ITEM_VIEWED);
item->SetState(ITEM_CHANGED, _player);
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 48f22613bdf..7c98070ed15 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1296,7 +1296,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
- pCurrChar->AddPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
+ pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index ce0e4b0681d..c47b8145b19 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -535,7 +535,7 @@ void WorldSession::HandleGuildChallengeUpdateRequest(WorldPackets::Guild::GuildC
void WorldSession::HandleDeclineGuildInvites(WorldPackets::Guild::DeclineGuildInvites& packet)
{
if (packet.Allow)
- GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_AUTO_DECLINE_GUILD);
+ GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_AUTO_DECLINE_GUILD);
else
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_AUTO_DECLINE_GUILD);
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 410726ec394..2b73fd51ffc 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -618,7 +618,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextIt
if (m->messageType == MAIL_NORMAL)
bodyItem->SetCreator(ObjectGuid::Create<HighGuid::Player>(m->sender));
- bodyItem->AddItemFlag(ITEM_FIELD_FLAG_READABLE);
+ bodyItem->SetItemFlag(ITEM_FIELD_FLAG_READABLE);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 519f98aaf31..aff58ca046d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -278,7 +278,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRooted(true);
- GetPlayer()->AddUnitFlag(UNIT_FLAG_STUNNED);
+ GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(GameTime::GetGameTime());
@@ -312,7 +312,7 @@ void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
{
if (!GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
{
- GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
@@ -320,7 +320,7 @@ void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
else if (!GetPlayer()->IsWarModeLocalActive())
{
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
- GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
+ GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
@@ -330,7 +330,7 @@ void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
{
if (packet.EnablePVP)
{
- GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
@@ -338,7 +338,7 @@ void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
else if (!GetPlayer()->IsWarModeLocalActive())
{
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
- GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
+ GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
@@ -1041,7 +1041,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDiff
void WorldSession::HandleSetTaxiBenchmark(WorldPackets::Misc::SetTaxiBenchmarkMode& packet)
{
if (packet.Enable)
- _player->AddPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
+ _player->SetPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
else
_player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
}
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index da83cc662b0..c1209c0f7a7 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -431,7 +431,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
if (plrMover->IsAlive())
{
TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE Below map. Map min height: %f , Player debug info:\n%s", plrMover->GetMap()->GetMinHeight(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()), plrMover->GetDebugInfo().c_str());
- plrMover->AddPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
+ plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp
index 844a6c1eace..a586e64672c 100644
--- a/src/server/game/Handlers/VoidStorageHandler.cpp
+++ b/src/server/game/Handlers/VoidStorageHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleVoidStorageUnlock(WorldPackets::VoidStorage::UnlockVoid
void WorldSession::HandleVoidStorageQuery(WorldPackets::VoidStorage::QueryVoidStorage& queryVoidStorage)
{
- Creature* unit = _player->GetNPCIfCanInteractWith(queryVoidStorage.Npc, NPCFlags(UNIT_NPC_FLAG_TRANSMOGRIFIER | UNIT_NPC_FLAG_VAULTKEEPER), UNIT_NPC_FLAG_2_NONE);
+ Creature* unit = _player->GetNPCIfCanInteractWith(queryVoidStorage.Npc, UNIT_NPC_FLAG_TRANSMOGRIFIER | UNIT_NPC_FLAG_VAULTKEEPER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageQuery - %s not found or player can't interact with it.", queryVoidStorage.Npc.ToString().c_str());
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index c5c75e56dba..8ddb0a46f84 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -19,6 +19,7 @@
#define TRINITY_SHAREDDEFINES_H
#include "Define.h"
+#include "EnumFlag.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
constexpr float Z_OFFSET_FIND_HEIGHT = 0.5f;
@@ -2817,6 +2818,8 @@ enum GameObjectFlags
GO_FLAG_LOW_PRIORITY_SELECTION = 0x04000000, // client will give lower cursor priority to this object when multiple objects overlap
};
+DEFINE_ENUM_FLAG(GameObjectFlags);
+
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_HIDE_MODEL = 0x0002, // Object model is not shown with this flag
@@ -5669,6 +5672,8 @@ enum CorpseDynFlags
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
+DEFINE_ENUM_FLAG(CorpseDynFlags);
+
#define PLAYER_CORPSE_LOOT_ENTRY 1
// EnumUtils: DESCRIBE THIS
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index dd6e3708d68..64fbb953619 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -49,7 +49,7 @@ void ConfusedMovementGenerator<T>::DoInitialize(T* owner)
return;
// TODO: UNIT_FIELD_FLAGS should not be handled by generators
- owner->AddUnitFlag(UNIT_FLAG_CONFUSED);
+ owner->SetUnitFlag(UNIT_FLAG_CONFUSED);
owner->StopMoving();
_timer.Reset(0);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 415793b7b50..c8916f45c1f 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -55,7 +55,7 @@ void FleeingMovementGenerator<T>::DoInitialize(T* owner)
return;
// TODO: UNIT_FIELD_FLAGS should not be handled by generators
- owner->AddUnitFlag(UNIT_FLAG_FLEEING);
+ owner->SetUnitFlag(UNIT_FLAG_FLEEING);
_path = nullptr;
SetTargetLocation(owner);
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index f6cc69c1f3c..89d990cb3b8 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -73,7 +73,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
owner->CombatStopWithPets();
- owner->AddUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI));
+ owner->SetUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI);
uint32 end = GetPathAtMapEnd();
uint32 currentNodeId = GetCurrentNode();
@@ -160,7 +160,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*
uint32 taxiNodeId = owner->m_taxi.GetTaxiDestination();
owner->m_taxi.ClearTaxiDestinations();
owner->Dismount();
- owner->RemoveUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI));
+ owner->RemoveUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI);
if (owner->m_taxi.empty())
{
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 751f6ac27af..51bcda8d306 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1533,7 +1533,7 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
target->m_stealth.AddFlag(type);
target->m_stealth.AddValue(type, GetAmount());
- target->AddVisFlags(UNIT_VIS_FLAGS_CREEP);
+ target->SetVisFlag(UNIT_VIS_FLAGS_CREEP);
if (Player * playerTarget = target->ToPlayer())
playerTarget->AddAuraVision(PLAYER_FIELD_BYTE2_STEALTH);
}
@@ -1545,7 +1545,7 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
{
target->m_stealth.DelFlag(type);
- target->RemoveVisFlags(UNIT_VIS_FLAGS_CREEP);
+ target->RemoveVisFlag(UNIT_VIS_FLAGS_CREEP);
if (Player * playerTarget = target->ToPlayer())
playerTarget->RemoveAuraVision(PLAYER_FIELD_BYTE2_STEALTH);
}
@@ -1651,7 +1651,7 @@ void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool
if (apply)
{
- target->AddPlayerFlag(PLAYER_FLAGS_GHOST);
+ target->SetPlayerFlag(PLAYER_FLAGS_GHOST);
target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
@@ -2098,7 +2098,7 @@ void AuraEffect::HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode
// What must be cloned? at least display and scale
target->SetDisplayId(caster->GetDisplayId());
//target->SetObjectScale(caster->GetObjectScale()); // we need retail info about how scaling is handled (aura maybe?)
- target->AddUnitFlag2(UNIT_FLAG2_MIRROR_IMAGE);
+ target->SetUnitFlag2(UNIT_FLAG2_MIRROR_IMAGE);
}
else
{
@@ -2160,9 +2160,9 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
if (aurApp->GetRemoveMode())
return;
- target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
- target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
- target->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
+ target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
target->AddUnitState(UNIT_STATE_DIED);
if (Creature* creature = target->ToCreature())
@@ -2192,7 +2192,7 @@ void AuraEffect::HandleModUnattackable(AuraApplication const* aurApp, uint8 mode
return;
if (apply)
- target->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2);
+ target->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2);
else
target->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2);
@@ -2230,7 +2230,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
{
case SPELL_AURA_MOD_DISARM:
if (apply)
- flagChangeFunc = [](Unit* u) { u->AddUnitFlag(UNIT_FLAG_DISARMED); };
+ flagChangeFunc = [](Unit* u) { u->SetUnitFlag(UNIT_FLAG_DISARMED); };
else
flagChangeFunc = [](Unit* u) { u->RemoveUnitFlag(UNIT_FLAG_DISARMED); };
slot = EQUIPMENT_SLOT_MAINHAND;
@@ -2238,7 +2238,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
break;
case SPELL_AURA_MOD_DISARM_OFFHAND:
if (apply)
- flagChangeFunc = [](Unit* u) { u->AddUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND); };
+ flagChangeFunc = [](Unit* u) { u->SetUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND); };
else
flagChangeFunc = [](Unit* u) { u->RemoveUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND); };
slot = EQUIPMENT_SLOT_OFFHAND;
@@ -2246,7 +2246,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
break;
case SPELL_AURA_MOD_DISARM_RANGED:
if (apply)
- flagChangeFunc = [](Unit* u) { u->AddUnitFlag2(UNIT_FLAG2_DISARM_RANGED); };
+ flagChangeFunc = [](Unit* u) { u->SetUnitFlag2(UNIT_FLAG2_DISARM_RANGED); };
else
flagChangeFunc = [](Unit* u) { u->RemoveUnitFlag2(UNIT_FLAG2_DISARM_RANGED); };
slot = EQUIPMENT_SLOT_MAINHAND;
@@ -2291,7 +2291,7 @@ void AuraEffect::HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode,
if (apply)
{
- target->AddUnitFlag(UNIT_FLAG_SILENCED);
+ target->SetUnitFlag(UNIT_FLAG_SILENCED);
// call functions which may have additional effects after changing state of unit
// Stop cast only spells vs PreventionType & SPELL_PREVENTION_TYPE_SILENCE
@@ -2319,7 +2319,7 @@ void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (apply)
- target->AddUnitFlag(UNIT_FLAG_PACIFIED);
+ target->SetUnitFlag(UNIT_FLAG_PACIFIED);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -2341,7 +2341,7 @@ void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const* aurApp, ui
if (m_spellInfo->Id == 45839)
{
if (apply)
- target->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ target->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
else
target->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
@@ -2364,7 +2364,7 @@ void AuraEffect::HandleAuraModNoActions(AuraApplication const* aurApp, uint8 mod
if (apply)
{
- target->AddUnitFlag2(UNIT_FLAG2_NO_ACTIONS);
+ target->SetUnitFlag2(UNIT_FLAG2_NO_ACTIONS);
// call functions which may have additional effects after chainging state of unit
// Stop cast only spells vs PreventionType & SPELL_PREVENTION_TYPE_SILENCE
@@ -2398,7 +2398,7 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 m
return;
if (apply)
- target->AddTrackCreatureFlag(uint32(1) << (GetMiscValue() - 1));
+ target->SetTrackCreatureFlag(uint32(1) << (GetMiscValue() - 1));
else
target->RemoveTrackCreatureFlag(uint32(1) << (GetMiscValue() - 1));
}
@@ -2419,7 +2419,7 @@ void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 m
return;
}
if (apply)
- target->AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_TRACK_STEALTHED);
+ target->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_TRACK_STEALTHED);
else
target->RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_TRACK_STEALTHED);
}
@@ -2433,7 +2433,7 @@ void AuraEffect::HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode,
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if (apply)
- target->AddDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
+ target->SetDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -2454,13 +2454,13 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const* aurApp, uint8 mode
Unit* target = aurApp->GetTarget();
if (apply)
- target->AddVisFlags(UNIT_VIS_FLAGS_UNTRACKABLE);
+ target->SetVisFlag(UNIT_VIS_FLAGS_UNTRACKABLE);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
- target->RemoveVisFlags(UNIT_VIS_FLAGS_UNTRACKABLE);
+ target->RemoveVisFlag(UNIT_VIS_FLAGS_UNTRACKABLE);
}
}
@@ -2496,7 +2496,7 @@ void AuraEffect::HandleAuraAllowTalentSwapping(AuraApplication const* aurApp, ui
return;
if (apply)
- target->AddUnitFlag2(UNIT_FLAG2_ALLOW_CHANGING_TALENTS);
+ target->SetUnitFlag2(UNIT_FLAG2_ALLOW_CHANGING_TALENTS);
else if (!target->HasAuraType(GetAuraType()))
target->RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHANGING_TALENTS);
}
@@ -2690,7 +2690,7 @@ void AuraEffect::HandleForceMoveForward(AuraApplication const* aurApp, uint8 mod
Unit* target = aurApp->GetTarget();
if (apply)
- target->AddUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
+ target->SetUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -3224,7 +3224,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
if (apply)
{
- target->AddUnitFlag(UNIT_FLAG_IMMUNE);
+ target->SetUnitFlag(UNIT_FLAG_IMMUNE);
target->GetThreatManager().EvaluateSuppressed();
}
else
@@ -3246,7 +3246,7 @@ void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 m
if (apply)
{
- target->AddUnitFlag(UNIT_FLAG_IMMUNE);
+ target->SetUnitFlag(UNIT_FLAG_IMMUNE);
target->GetThreatManager().EvaluateSuppressed();
}
else
@@ -4438,7 +4438,7 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const* aurApp, uint8 mod
Unit* target = aurApp->GetTarget();
if (apply)
- target->AddUnitFlag(UNIT_FLAG_PREPARATION);
+ target->SetUnitFlag(UNIT_FLAG_PREPARATION);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
@@ -4873,7 +4873,7 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo
if (target->GetCreatureType() == CREATURE_TYPE_BEAST)
{
if (apply)
- target->AddDynamicFlag(UNIT_DYNFLAG_SPECIALINFO);
+ target->SetDynamicFlag(UNIT_DYNFLAG_SPECIALINFO);
else
target->RemoveDynamicFlag(UNIT_DYNFLAG_SPECIALINFO);
}
@@ -4896,7 +4896,7 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
{
target->RestoreFaction();
if (target->GetTypeId() == TYPEID_PLAYER)
- target->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ target->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
}
@@ -4923,7 +4923,7 @@ void AuraEffect::HandleComprehendLanguage(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (apply)
- target->AddUnitFlag2(UNIT_FLAG2_COMPREHEND_LANG);
+ target->SetUnitFlag2(UNIT_FLAG2_COMPREHEND_LANG);
else
{
if (target->HasAuraType(GetAuraType()))
@@ -5158,7 +5158,7 @@ void AuraEffect::HandlePreventResurrection(AuraApplication const* aurApp, uint8
if (apply)
target->RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
else if (!target->GetMap()->Instanceable())
- target->AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
+ target->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
}
void AuraEffect::HandleMastery(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
@@ -5907,7 +5907,7 @@ void AuraEffect::HandleAllowUsingGameobjectsWhileMounted(AuraApplication const*
return;
if (apply)
- target->AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_CAN_USE_OBJECTS_MOUNTED);
+ target->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_CAN_USE_OBJECTS_MOUNTED);
else if (!target->HasAuraType(SPELL_AURA_ALLOW_USING_GAMEOBJECTS_WHILE_MOUNTED))
target->RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_CAN_USE_OBJECTS_MOUNTED);
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index d723e505845..a7e7f24c007 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1663,7 +1663,7 @@ void Spell::EffectOpenLock()
SendLoot(guid, LOOT_SKINNING);
else if (itemTarget)
{
- itemTarget->AddItemFlag(ITEM_FIELD_FLAG_UNLOCKED);
+ itemTarget->SetItemFlag(ITEM_FIELD_FLAG_UNLOCKED);
itemTarget->SetState(ITEM_CHANGED, itemTarget->GetOwner());
}
@@ -3780,7 +3780,7 @@ void Spell::EffectSkinning()
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
- creature->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
player->SendLoot(creature->GetGUID(), LOOT_SKINNING);
if (skill == SKILL_SKINNING)
@@ -4905,7 +4905,7 @@ void Spell::EffectRenamePet()
!unitTarget->IsPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
- unitTarget->AddPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
+ unitTarget->SetPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
}
void Spell::EffectPlayMusic()
@@ -5404,7 +5404,7 @@ void Spell::EffectEnableBattlePets()
return;
Player* player = unitTarget->ToPlayer();
- player->AddPlayerFlag(PLAYER_FLAGS_PET_BATTLES_UNLOCKED);
+ player->SetPlayerFlag(PLAYER_FLAGS_PET_BATTLES_UNLOCKED);
player->GetSession()->GetBattlePetMgr()->UnlockSlot(BattlePets::BattlePetSlot::Slot0);
}
diff --git a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
index 7169440b308..58e07c7fb25 100644
--- a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
+++ b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
@@ -279,19 +279,19 @@ struct boss_garothi_worldbreaker : public BossAI
DoCastSelf(SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE);
Talk(SAY_ANNOUNCE_APOCALYPSE_DRIVE);
Talk(SAY_APOCALYPSE_DRIVE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, decimator, 2);
- decimator->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ decimator->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
decimator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, annihilator, 2);
- annihilator->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ annihilator->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
annihilator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
++_apocalypseDriveCount;
@@ -456,13 +456,13 @@ struct boss_garothi_worldbreaker : public BossAI
if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, decimator);
- decimator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE));
+ decimator->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE);
}
if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, annihilator);
- annihilator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE));
+ annihilator->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE);
}
}
};
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index ad88855f43a..ba7c3e4ca51 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -570,7 +570,7 @@ void BattlefieldWG::OnBattleStart()
// Update faction of relic, only attacker can click on
relic->SetFaction(WintergraspFaction[GetAttackerTeam()]);
// Set in use (not allow to click on before last door is broken)
- relic->AddFlag(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE));
+ relic->SetFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE);
m_titansRelicGUID = relic->GetGUID();
}
else
@@ -967,7 +967,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
HandlePromotion(killer, victim);
// Allow to Skin non-released corpse
- victim->AddUnitFlag(UNIT_FLAG_SKINNABLE);
+ victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
}
/// @todoRecent PvP activity worldstate
@@ -1494,7 +1494,7 @@ void BfWGGameObjectBuilding::Destroyed()
go->SetGoState(GO_STATE_ACTIVE);
_wg->SetRelicInteractible(true);
if (_wg->GetRelic())
- _wg->GetRelic()->RemoveFlag(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE));
+ _wg->GetRelic()->RemoveFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE);
else
TC_LOG_ERROR("bg.battlefield.wg", "Titan Relic not found.");
break;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
index 0131c86e01e..4bdaea4afad 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
@@ -77,7 +77,7 @@ struct boss_pyroguard_emberseer : public BossAI
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
events.Reset();
// Apply auras on spawn and reset
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
index ab4e2af9be3..2a66ff8bf05 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -204,7 +204,7 @@ struct go_suppression_device : public GameObjectAI
return;
_active = false;
me->SetGoState(GO_STATE_ACTIVE);
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
_events.CancelEvent(EVENT_SUPPRESSION_CAST);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
index 4cdcc59d3c3..8cc58f8dba2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
@@ -303,7 +303,7 @@ struct go_chromaggus_lever : public GameObjectAI
_instance->HandleGameObject(ObjectGuid::Empty, true, go);
}
- me->AddFlag(GameObjectFlags(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE));
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
me->SetGoState(GO_STATE_ACTIVE);
return true;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 78c3f87679e..ae0b6585974 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -184,7 +184,7 @@ struct boss_victor_nefarius : public BossAI
_Reset();
me->SetVisible(true);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
@@ -219,7 +219,7 @@ struct boss_victor_nefarius : public BossAI
if (summon->GetEntry() != NPC_NEFARIAN)
{
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
- summon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ summon->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summon->SetReactState(REACT_PASSIVE);
summon->SetStandState(UNIT_STAND_STATE_DEAD);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index 066c50f404c..df0eb7e6686 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -69,7 +69,7 @@ struct boss_vaelastrasz : public BossAI
boss_vaelastrasz(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT)
{
Initialize();
- creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->SetFaction(FACTION_FRIENDLY);
creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
index 48932371a19..5315cb727e1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
@@ -159,7 +159,7 @@ struct boss_majordomo : public BossAI
{
case EVENT_OUTRO_1:
me->NearTeleportTo(RagnarosTelePos.GetPositionX(), RagnarosTelePos.GetPositionY(), RagnarosTelePos.GetPositionZ(), RagnarosTelePos.GetOrientation());
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_OUTRO_2:
instance->instance->SummonCreature(NPC_RAGNAROS, RagnarosSummonPos);
@@ -186,7 +186,7 @@ struct boss_majordomo : public BossAI
else if (action == ACTION_START_RAGNAROS_ALT)
{
me->SetFaction(FACTION_FRIENDLY);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index f2de7c47f6e..ebd9f7e8403 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -82,7 +82,7 @@ struct boss_ragnaros : public BossAI
Initialize();
_introState = 0;
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
SetCombatMovement(false);
}
@@ -250,7 +250,7 @@ struct boss_ragnaros : public BossAI
//Root self
//DoCast(me, 23973);
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_STATE_SUBMERGED);
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index f662ac3bf3e..b3e2b053ad7 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -172,7 +172,7 @@ class instance_deadmines : public InstanceMapScript
void LeverStucked()
{
if (GameObject* pDoorLever = instance->GetGameObject(DoorLeverGUID))
- pDoorLever->AddFlag(GO_FLAG_INTERACT_COND);
+ pDoorLever->SetFlag(GO_FLAG_INTERACT_COND);
}
void OnGameObjectCreate(GameObject* go) override
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 993db0a6dbc..5cd924863a5 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -311,7 +311,7 @@ public:
if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0.f, QuaternionData(), 1s))
{
GoSummonList.push_back(go->GetGUID());
- go->AddFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
}
Summon(3);
break;
@@ -326,7 +326,7 @@ public:
if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0.f, QuaternionData(), 1s))
{
GoSummonList.push_back(go->GetGUID());
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case 5:
@@ -340,7 +340,7 @@ public:
if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0.f, QuaternionData(), 1s))
{
GoSummonList.push_back(go->GetGUID());
- go->AddFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
Summon(5);
}
break;
@@ -348,7 +348,7 @@ public:
if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0.f, QuaternionData(), 1s))
{
GoSummonList.push_back(go->GetGUID());
- go->AddFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE); //We can't use it!
}
break;
case 8:
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 20003b882d0..90b87ede00a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -438,7 +438,7 @@ class go_blackened_urn : public GameObjectScript
if (Creature* nightbane = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_NIGHTBANE)))
{
- me->AddFlag(GO_FLAG_IN_USE);
+ me->SetFlag(GO_FLAG_IN_USE);
nightbane->AI()->DoAction(ACTION_SUMMON);
}
return false;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index ce6c0788c7e..b02bd8fccc0 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -158,7 +158,7 @@ public:
if (spellInfo->Id == SPELL_INFERNAL_RELAY)
{
me->SetDisplayId(me->GetNativeDisplayId());
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
HellfireTimer = 4000;
CleanupTimer = 170000;
}
@@ -449,7 +449,7 @@ public:
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1s);
if (axe)
{
- axe->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ axe->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
axe->SetFaction(me->GetFaction());
axes[i] = axe->GetGUID();
if (target)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 49f3f827d78..96c6a4e4ee6 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -1019,7 +1019,7 @@ void PretendToDie(Creature* creature)
creature->InterruptNonMeleeSpells(true);
creature->RemoveAllAuras();
creature->SetHealth(0);
- creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->GetMotionMaster()->Clear();
creature->GetMotionMaster()->MoveIdle();
creature->SetStandState(UNIT_STAND_STATE_DEAD);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
index 2753e009218..66decf65ed3 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
@@ -224,7 +224,7 @@ public:
case GO_SIDE_ENTRANCE_DOOR:
SideEntranceDoor = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
- go->AddFlag(GO_FLAG_LOCKED);
+ go->SetFlag(GO_FLAG_LOCKED);
else
go->RemoveFlag(GO_FLAG_LOCKED);
break;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 982777e07dd..0cd14fd2efd 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -196,7 +196,7 @@ public:
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1min))
{
- spotlight->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ spotlight->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
@@ -272,7 +272,7 @@ public:
float PosX = Spawns[index][1];
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 2h))
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
RaidWiped = false;
@@ -463,7 +463,7 @@ public:
void Reset() override
{
Initialize();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (instance->GetGuidData(DATA_IMAGE_OF_MEDIVH).IsEmpty())
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 690c4e1b575..8b2a6766a07 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -410,7 +410,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->RemoveAllAuras();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_EMBER_BLAST);
// DoCastSelf(SPELL_SUMMON_PHOENIX_EGG); -- We do a manual summon for now. Feel free to move it to spelleffect_dbc
if (Creature* egg = DoSummon(NPC_PHOENIX_EGG, me->GetPosition(), 0s))
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index c89b0ad1f20..1747d99f3db 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -421,7 +421,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
//time to make her lootable and complete event if she died before lackeys
if (!delrissa->IsAlive())
{
- delrissa->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ delrissa->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetBossState(DATA_PRIESTESS_DELRISSA, DONE);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 05abd314e29..e5f9f35a5a8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -573,7 +573,7 @@ public:
me->RestoreFaction();
CombatAI::Reset();
- me->AddUnitFlag(UNIT_FLAG_CAN_SWIM);
+ me->SetUnitFlag(UNIT_FLAG_CAN_SWIM);
}
void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
@@ -931,7 +931,7 @@ public:
deathcharger->RestoreFaction();
deathcharger->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- deathcharger->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ deathcharger->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0))
me->EnterVehicle(deathcharger);
}
@@ -944,7 +944,7 @@ public:
if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle())
{
- deathcharger->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ deathcharger->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
deathcharger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
deathcharger->SetFaction(FACTION_SCARLET_CRUSADE_2);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 87139fb42d6..d60ed5a3f51 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -139,7 +139,7 @@ struct npc_koltira_deathweaver : public ScriptedAI
void Reset() override
{
me->SetImmuneToNPC(true);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->RemoveAllAuras();
@@ -203,7 +203,7 @@ struct npc_koltira_deathweaver : public ScriptedAI
case EVENT_INTRO_6:
Talk(SAY_KOLTIRA_3);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_eventGossip = true;
break;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index ed6910f792d..e35ee1725a8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -759,7 +759,7 @@ public:
case 15: // summon gate
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5min))
{
- temp->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ temp->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
uiAlexandrosGUID = temp->GetGUID();
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 59a18e07dff..6364e35974a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -197,7 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI
void HandleInitialSetup()
{
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_phase = PHASE_1;
_events.SetPhase(PHASE_1);
}
@@ -309,11 +309,11 @@ struct npc_headless_horseman_head : public PassiveAI
DoCast(horseman, SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD, true);
me->RemoveAllAttackers();
me->GetMotionMaster()->Clear();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
case EVENT_RAIN_OF_TREATS:
DoCastSelf(SPELL_RAIN_OF_TREATS);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_instance->SetData(DATA_PREPARE_RESET, 0);
if (GameObject* pumpkin = me->SummonGameObject(GO_PUMPKIN_SHRINE, GOPumpkinSpawnPosition, GOPumpkinSpawnQuat, 7_days))
me->RemoveGameObject(pumpkin, false);
@@ -706,7 +706,7 @@ struct npc_sir_thomas : public PassiveAI
void Reset() override
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_HEADLESS_HORSEMAN_WISP_INVIS);
_scheduler.Schedule(9s, [this](TaskContext /*context*/)
@@ -720,7 +720,7 @@ struct npc_sir_thomas : public PassiveAI
if (spellInfo->Id == SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT)
{
me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_WISP_INVIS);
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL, true);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 1a98e9d6cbb..ce94275294c 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -95,7 +95,7 @@ public:
_killYellTimer.Reset(0s);
DoCastSelf(SPELL_RETRIBUTION_AURA, true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
@@ -168,7 +168,7 @@ public:
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->ClearAllReactives();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetReactState(REACT_PASSIVE); // prevent Mograine from attacking while fake death
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 256a914b6da..94963564991 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -71,7 +71,7 @@ class instance_scarlet_monastery : public InstanceMapScript
_horsemanState = IN_PROGRESS;
for (uint32 data : {DATA_PUMPKIN_SHRINE, DATA_LOOSELY_TURNED_SOIL})
if (GameObject* gob = GetGameObject(data))
- gob->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ gob->SetFlag(GO_FLAG_NOT_SELECTABLE);
instance->SummonCreature(NPC_HEADLESS_HORSEMAN_HEAD, HeadlessHorsemanHeadSpawnPosition);
instance->SummonCreature(NPC_FLAME_BUNNY, BunnySpawnPosition);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index 4e16cc94789..97a0d1fa435 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -90,7 +90,7 @@ public:
break;
case EVENT_ILLUSION:
DoCast(SPELL_ILLUSION);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(11686); // Invisible Model
ModifyThreatByPercent(me->GetVictim(), -99);
events.ScheduleEvent(EVENT_SET_VISIBILITY, 3s);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
index f0de40150fa..e62cdf8d8c0 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
@@ -128,7 +128,7 @@ class boss_kirtonos_the_herald : public CreatureScript
events.ScheduleEvent(INTRO_1, 500ms);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_SUMMONED);
}
@@ -178,7 +178,7 @@ class boss_kirtonos_the_herald : public CreatureScript
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF));
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(INTRO_6, 5s);
break;
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
index 7d31d79b815..ab65e5b28f6 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
@@ -148,7 +148,7 @@ struct boss_apothecary_hummel : public BossAI
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Talk(SAY_HUMMEL_DEATH);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index 008cc3a77a1..c2c2022f73b 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -199,7 +199,7 @@ class instance_stratholme : public InstanceMapScript
break;
case GO_GAUNTLET_GATE1:
//weird, but unless flag is set, client will not respond as expected. DB bug?
- go->AddFlag(GO_FLAG_LOCKED);
+ go->SetFlag(GO_FLAG_LOCKED);
gauntletGate1GUID = go->GetGUID();
break;
case GO_ZIGGURAT1:
@@ -279,7 +279,7 @@ class instance_stratholme : public InstanceMapScript
ysida->CastSpell(nullptr, SPELL_YSIDA_SAVED, true);
ysida->SetWalk(true);
ysida->AI()->Talk(SAY_YSIDA_SAVED);
- ysida->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ ysida->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
ysida->GetClosePoint(x, y, z, ysida->GetObjectScale() / 3, 4.0f);
ysida->GetMotionMaster()->MovePoint(1, x, y, z);
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index 073ee9b8c46..93771b34584 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -167,7 +167,7 @@ public:
void UseStatue(GameObject* go)
{
go->SummonGameObject(GO_ATALAI_LIGHT1, *go, QuaternionData::fromEulerAnglesZYX(go->GetOrientation(), 0.0f, 0.0f), 0s);
- go->AddFlag(GO_FLAG_INTERACT_COND);
+ go->SetFlag(GO_FLAG_INTERACT_COND);
}
/*
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 8bb98703bf3..ee0104f9b0f 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -158,7 +158,7 @@ public:
IsIntro = true;
Madrigosa->SetMaxHealth(me->GetMaxHealth());
Madrigosa->SetHealth(me->GetMaxHealth());
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->Attack(Madrigosa, true);
Madrigosa->Attack(me, true);
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index ba06dc82445..42888e461b2 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -264,7 +264,7 @@ public:
{
Initialize();
me->SetDisableGravity(true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setActive(true);
me->SetFarVisible(true);
@@ -444,8 +444,8 @@ public:
void InitializeAI() override
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->AddUnitState(UNIT_STATE_STUNNED);
ScriptedAI::InitializeAI();
@@ -617,8 +617,8 @@ public:
{
if (summoned->GetEntry() == NPC_ARMAGEDDON_TARGET)
{
- summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- summoned->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ summoned->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals
}
else
@@ -1038,7 +1038,7 @@ public:
void Reset() override
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
}
void JustSummoned(Creature* summoned) override
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 7487fe51f28..523eab4522e 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -279,7 +279,7 @@ struct boss_muru : public BossAI
_phase = PHASE_TWO;
me->RemoveAllAuras();
DoCast(me, SPELL_OPEN_ALL_PORTALS, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 6199734b281..f23e6924eab 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -101,7 +101,7 @@ class boss_archaedas : public CreatureScript
instance->SetData(0, 5); // respawn any dead minions
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->AddAura(SPELL_FREEZE_ANIM, me);
}
@@ -264,7 +264,7 @@ class npc_archaedas_minions : public CreatureScript
Initialize();
me->SetFaction(35);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
@@ -353,7 +353,7 @@ class npc_stonekeepers : public CreatureScript
void Reset() override
{
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index ff59dc0a512..4582ed6d45d 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -122,7 +122,7 @@ class instance_uldaman : public InstanceMapScript
case GO_ANCIENT_VAULT_DOOR:
go->SetGoState(GO_STATE_READY);
- go->ReplaceAllFlags(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN));
+ go->ReplaceAllFlags(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN);
ancientVaultDoor = go->GetGUID();
if (m_auiEncounter[1] == DONE)
@@ -142,7 +142,7 @@ class instance_uldaman : public InstanceMapScript
if (m_auiEncounter[2] == DONE)
{
HandleGameObject(ObjectGuid::Empty, true, go);
- go->AddFlag(GO_FLAG_INTERACT_COND);
+ go->SetFlag(GO_FLAG_INTERACT_COND);
}
break;
}
@@ -152,7 +152,7 @@ class instance_uldaman : public InstanceMapScript
{
creature->SetFaction(FACTION_FRIENDLY);
creature->RemoveAllAuras();
- creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->SetControlled(true, UNIT_STATE_ROOT);
creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
}
@@ -172,7 +172,7 @@ class instance_uldaman : public InstanceMapScript
if (!go)
return;
- go->AddFlag(GO_FLAG_INTERACT_COND);
+ go->SetFlag(GO_FLAG_INTERACT_COND);
}
void ActivateStoneKeepers()
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 471baa612c3..0c3e4a25620 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -91,7 +91,7 @@ class npc_voljin_zulaman : public CreatureScript
{
me->SetDisplayFromModel(0);
if (_instance->GetData(DATA_ZULAMAN_STATE) == NOT_STARTED)
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void Reset() override
@@ -158,7 +158,7 @@ class npc_voljin_zulaman : public CreatureScript
case EVENT_START_DOOR_OPENING_2:
me->SetVirtualItem(0, uint32(0));
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
- strangeGong->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ strangeGong->SetFlag(GO_FLAG_NOT_SELECTABLE);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_3, 500ms);
break;
case EVENT_START_DOOR_OPENING_3:
diff --git a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
index 99ce5de08e3..2f1b2c51517 100644
--- a/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_dun_morogh_area_coldridge_valley.cpp
@@ -68,7 +68,7 @@ public:
{
_tapped = true;
_playerGUID = caster->GetGUID();
- me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_TURN_TO_PLAYER, Seconds(2));
}
diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
index 8bddc6d6708..605e9cc3ba2 100644
--- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
@@ -153,7 +153,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI
void Reset() override
{
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_summons.DespawnAll();
_playerGUID.Clear();
_morlenGUID.Clear();
@@ -376,7 +376,7 @@ struct npc_thalorien_dawnseeker : public ScriptedAI
thalorien->DespawnOrUnsummon(5s);
}
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
diff --git a/src/server/scripts/Events/zalazane_fall.cpp b/src/server/scripts/Events/zalazane_fall.cpp
index f4cf1387bcb..cdebdca63d8 100644
--- a/src/server/scripts/Events/zalazane_fall.cpp
+++ b/src/server/scripts/Events/zalazane_fall.cpp
@@ -187,7 +187,7 @@ struct npc_tiger_matriarch : public ScriptedAI
if (HealthBelowPct(20))
{
damage = 0;
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit())
{
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index dd4aba1e6f5..ee1c4214c55 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -56,7 +56,7 @@ struct go_blackfathom_fire : public GameObjectAI
bool OnGossipHello(Player* /*player*/) override
{
me->SetGoState(GO_STATE_ACTIVE);
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
instance->SetData(DATA_FIRE, instance->GetData(DATA_FIRE) + 1);
return true;
}
@@ -185,7 +185,7 @@ struct npc_morridune : public EscortAI
case 4:
SetEscortPaused(true);
me->SetFacingTo(1.775791f);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_MORRIDUNE_2);
break;
}
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
index bd742f29eb0..ba054ffc887 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
@@ -105,12 +105,12 @@ public:
case GO_SHRINE_OF_GELIHAST:
shrineOfGelihastGUID = go->GetGUID();
if (GetBossState(DATA_GELIHAST) != DONE)
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_ALTAR_OF_THE_DEEPS:
altarOfTheDeepsGUID = go->GetGUID();
if (GetBossState(DATA_AKU_MAI) != DONE)
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_AKU_MAI_DOOR:
if (GetBossState(DATA_AKU_MAI) == DONE)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index f04ff828af0..67dca6114c0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -127,7 +127,7 @@ public:
ArchimondeGUID = instance->GetGuidData(DATA_ARCHIMONDE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustEngagedWith(Unit* /*who*/) override { }
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 516afac3cbd..58579b568ab 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -404,7 +404,7 @@ void hyjalAI::Reset()
}
//Flags
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
//Reset Instance Data for trash count
if ((!instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == JAINA) || (instance->GetData(DATA_ALLIANCE_RETREAT) && me->GetEntry() == THRALL))
@@ -835,7 +835,7 @@ void hyjalAI::UpdateAI(uint32 diff)
}
EventBegun = false;
CheckTimer = 0;
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
BossGUID[i].Clear();
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
}
@@ -998,7 +998,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
(*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true);
(*itr)->SetFaction(FACTION_FRIENDLY);//make them friendly so mobs won't attack them
- (*itr)->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ (*itr)->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
DoCast(me, SPELL_TELEPORT_VISUAL);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index ba470985574..9eda6048261 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -420,7 +420,7 @@ public:
CanMove = false;
Delay = rand32() % 30000;
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(MODEL_INVIS);
go = false;
Initialize();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp
index 0a295b060e9..32969c7aa04 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp
@@ -576,7 +576,7 @@ public:
// Adjust gossip flag based on whether we have a gossip menu or not
if (target.HasGossip)
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
else
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
@@ -1465,7 +1465,7 @@ public:
case RP5_EVENT_CHROMIE_SPAWN:
if (Creature* chromie = instance->instance->SummonCreature(NPC_CHROMIE_3, ArthasPositions[RP5_CHROMIE_SPAWN]))
{
- chromie->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ chromie->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize);
Movement::MoveSplineInit init(chromie);
init.SetFly();
@@ -1483,7 +1483,7 @@ public:
{
chromie->CastSpell(chromie, SPELL_CHROMIE_3_TRANSFORM);
chromie->AI()->Talk(RP5_LINE_CHROMIE0);
- chromie->AddNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ chromie->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
break;
default:
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 69f7c093873..87b3318ef40 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -265,7 +265,7 @@ public:
break;
case 30:
SetEscortPaused(true);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetRun(false);
break;
case 31:
@@ -289,7 +289,7 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
//make horsie run off
SetEscortPaused(true);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
instance->SetData(TYPE_THRALL_PART2, DONE);
SetRun();
break;
diff --git a/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp b/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp
index 8d81283871d..6244cf2dcbb 100644
--- a/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp
+++ b/src/server/scripts/Kalimdor/DireMaul/instance_dire_maul.cpp
@@ -90,7 +90,7 @@ public:
// we make Immolthar non attackable, otherwise players with pets can pull him out of the forcefield
// TODO: this change isnt correct but since of today (13.09.2020) mmaps dont support doors
if (GetBossState(DATA_FORCEFIELD) != DONE)
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
default:
break;
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
index e09d93ad232..29e843fe1eb 100644
--- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
+++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
@@ -412,7 +412,7 @@ class npc_brann_bronzebeard_anraphet : public CreatureScript
break;
case EVENT_BRANN_SAY_GET_IT:
Talk(BRANN_SAY_GET_IT);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_BRANN_SET_ORIENTATION_4:
me->SetFacingTo(3.141593f);
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
index 2ef803c6196..5b1b2d2a8eb 100644
--- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
+++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
@@ -293,8 +293,8 @@ public:
{
if (Unit* ptah = GetCaster())
{
- ptah->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
- ptah->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ ptah->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ ptah->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
}
@@ -302,7 +302,7 @@ public:
{
if (Unit* ptah = GetCaster())
{
- ptah->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
+ ptah->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
ptah->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
index 01dc52531e6..ac6d038bfa9 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
@@ -123,7 +123,7 @@ public:
//me->m_canMove = true;
me->InterruptNonMeleeSpells(false);
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
// Invisible Model
me->SetDisplayId(11686);
SummonAdds(me->GetVictim());
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
index 02bff0e4d7e..5bc6fcfa007 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
@@ -71,7 +71,7 @@ public:
case GO_GONG:
goGongGUID = gameObject->GetGUID();
if (GetBossState(DATA_TUTEN_KASH) == DONE)
- gameObject->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ gameObject->SetFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_IDOL_OVEN_FIRE:
case GO_IDOL_CUP_FIRE:
@@ -114,7 +114,7 @@ public:
case IN_PROGRESS:
{
if (GameObject* go = instance->GetGameObject(goGongGUID))
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
switch (gongWave)
{
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index 8c191ea7431..8dac870d76e 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -104,7 +104,7 @@ public:
channeling = false;
eventProgress = 0;
spawnerCount = 0;
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
}
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index f60770f84eb..1b1de8409c4 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -65,7 +65,7 @@ public:
if (WardKeeperDeath == WARD_KEEPERS_NR)
if (GameObject* go = instance->GetGameObject(DoorWardGUID))
{
- go->AddFlag(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN));
+ go->SetFlag(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN);
go->SetGoState(GO_STATE_ACTIVE);
}
}
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
index 78f0fb9d653..7dbf703705e 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
@@ -103,7 +103,7 @@ public:
break;
case 45:
Talk(SAY_WIN, player);
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
player->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
break;
case 46:
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 527c3e44a54..a5a695d7429 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -209,7 +209,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(true);
//Reset Phase
@@ -420,7 +420,7 @@ public:
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget(ObjectGuid::Empty);
@@ -523,7 +523,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
@@ -632,7 +632,7 @@ public:
me->SetFullHealth();
me->SetVisible(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
//Emerging phase
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
index 625bed6d916..baa45489f71 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
@@ -112,7 +112,7 @@ public:
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 26d4bc82e44..5a6805e7da4 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -120,7 +120,7 @@ struct boss_twinemperorsAI : public BossAI
if (ohealth <= 0)
{
pOtherBoss->setDeathState(JUST_DIED);
- pOtherBoss->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
}
}
@@ -132,7 +132,7 @@ struct boss_twinemperorsAI : public BossAI
{
pOtherBoss->SetHealth(0);
pOtherBoss->setDeathState(JUST_DIED);
- pOtherBoss->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
ENSURE_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
}
if (!DontYellWhenDead) // I hope AI is not threaded
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index 54cee126e70..5b241b476eb 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -84,8 +84,8 @@ public:
DoCastSelf(SPELL_IRRIDATION, true);
- me->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(10));
me->SetStandState(UNIT_STAND_STATE_SLEEP);
}
@@ -200,7 +200,7 @@ public:
{
Initialize();
NormFaction = creature->GetFaction();
- NpcFlags = NPCFlags(creature->m_unitData->NpcFlags[0]);
+ NpcFlags = creature->GetNpcFlags();
}
void Initialize()
@@ -290,7 +290,7 @@ public:
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(15));
switch (urand(0, 1))
{
diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp
index 728f988c3ea..8c4d3cf454b 100644
--- a/src/server/scripts/Kalimdor/zone_desolace.cpp
+++ b/src/server/scripts/Kalimdor/zone_desolace.cpp
@@ -101,7 +101,7 @@ public:
}
else if (spellInfo->Id == SPELL_KODO_KOMBO_GOSSIP)
{
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp
index f2aae849d8a..fd37411ab82 100644
--- a/src/server/scripts/Kalimdor/zone_felwood.cpp
+++ b/src/server/scripts/Kalimdor/zone_felwood.cpp
@@ -63,7 +63,7 @@ public:
}
else
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp
index 6bcaaaee5e0..5fb17f72a3f 100644
--- a/src/server/scripts/Kalimdor/zone_silithus.cpp
+++ b/src/server/scripts/Kalimdor/zone_silithus.cpp
@@ -363,7 +363,7 @@ public:
{
Initialize();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void HandleAnimation()
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index b020bde20fa..0f594165860 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -376,8 +376,8 @@ public:
if (!creature)
continue;
creature->SetFaction(35);
- creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
AffrayChallenger[i] = creature->GetGUID();
}
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp
index 30e1a276f68..eba6aa87899 100644
--- a/src/server/scripts/Kalimdor/zone_winterspring.cpp
+++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp
@@ -584,7 +584,7 @@ public:
if (npc_ranshalla::npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshalla::npc_ranshallaAI*>(ranshalla->AI()))
escortAI->DoContinueEscort(isAltar);
}
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
return false;
}
};
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index 64ac5c2b9df..db16f1ad66d 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -192,7 +192,7 @@ class boss_corborus : public CreatureScript
events.RescheduleEvent(EVENT_SUBMERGE, 100s);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
me->AttackStop();
diff --git a/src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp b/src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
index a0f902410bf..53cd81e28ce 100644
--- a/src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
@@ -213,7 +213,7 @@ class instance_stonecore : public InstanceMapScript
return;
teleporter->CastSpell(teleporter, SPELL_TELEPORTER_ACTIVE_VISUAL, true);
- teleporter->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ teleporter->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
GuidVector millhouseTrashGUIDs;
diff --git a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
index 76c33e3b73d..faf71a4dc97 100644
--- a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
@@ -160,7 +160,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
break;
}
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
}
void MovementInform(uint32 type, uint32 pointId) override
@@ -178,7 +178,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
switch (pointId)
{
case POINT_MILLHOUSE_GROUP_2:
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetReactState(REACT_AGGRESSIVE);
if (Creature* worldtrigger = me->FindNearestCreature(NPC_WORLDTRIGGER, 200.0f))
me->SetFacingToObject(worldtrigger);
@@ -187,7 +187,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
events.ScheduleEvent(EVENT_READY_FOR_COMBAT, 10s);
break;
case POINT_MILLHOUSE_GROUP_3:
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetReactState(REACT_AGGRESSIVE);
me->SetFacingTo(5.931499f);
DoCast(me, SPELL_ANCHOR_HERE);
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index fd242394c59..542ccb8d697 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -225,7 +225,7 @@ struct boss_volazj : public BossAI
Talk(SAY_INSANITY);
DoCastSelf(SPELL_WHISPER_INSANITY, true);
// Unattackable
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_STUNNED);
}
// phase mask
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index f41bab21f14..237c5e9af10 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -328,7 +328,7 @@ struct boss_jedoga_shadowseeker : public BossAI
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->InterruptNonMeleeSpells(true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition);
break;
case EVENT_FLY_DELAY:
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index abca1479257..8975ec6c774 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -386,7 +386,7 @@ struct go_prince_taldaram_sphere : public GameObjectAI
Creature* princeTaldaram = instance->GetCreature(DATA_PRINCE_TALDARAM);
if (princeTaldaram && princeTaldaram->IsAlive())
{
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
switch (me->GetEntry())
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
index 3880fc32de2..3eb08a405e0 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
@@ -83,7 +83,7 @@ class instance_ahnkahet : public InstanceMapScript
if (SpheresState[0])
{
go->SetGoState(GO_STATE_ACTIVE);
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
else
go->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
@@ -92,7 +92,7 @@ class instance_ahnkahet : public InstanceMapScript
if (SpheresState[1])
{
go->SetGoState(GO_STATE_ACTIVE);
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
else
go->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 1d33a86b27f..ffd3f8b58f5 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI
void Reset() override
{
BossAI::Reset();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
instance->DoStopCriteriaTimer(CriteriaStartEvent::SendEvent, ACHIEV_GOTTA_GO_START_EVENT);
_nextSubmerge = 75;
_petCount = 0;
@@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI
{
me->RemoveAurasDueToSpell(SPELL_SUBMERGE);
me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_EMERGE);
events.SetPhase(PHASE_EMERGE);
events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE);
@@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI
{
if (spellInfo->Id == SPELL_SUBMERGE)
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM);
DoCastSelf(SPELL_IMPALE_AURA, true);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index 740da982559..52b5d3c1746 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -293,7 +293,7 @@ struct boss_sartharion : public BossAI
}
fetchTene->GetMotionMaster()->MovePoint(POINT_ID_INIT, TenebronPositions[0]);
- fetchTene->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ fetchTene->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -310,7 +310,7 @@ struct boss_sartharion : public BossAI
}
fetchShad->GetMotionMaster()->MovePoint(POINT_ID_INIT, ShadronPositions[0]);
- fetchShad->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ fetchShad->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -327,7 +327,7 @@ struct boss_sartharion : public BossAI
}
fetchVesp->GetMotionMaster()->MovePoint(POINT_ID_INIT, VesperonPositions[0]);
- fetchVesp->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ fetchVesp->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index 991edd2fafa..7b791385242 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -794,7 +794,7 @@ struct npc_flame_tsunami : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms);
events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
void UpdateAI(uint32 diff) override
@@ -840,7 +840,7 @@ struct npc_twilight_fissure : public ScriptedAI
void Reset() override
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->AddAura(46265, me); // Wrong, can't find proper visual
me->AddAura(69422, me);
events.ScheduleEvent(EVENT_VOID_BLAST, 5s);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 170eebe9978..347a874d2d4 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -290,7 +290,7 @@ class boss_halion : public CreatureScript
Talk(SAY_PHASE_TWO);
me->CastStop();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_TWILIGHT_PHASING);
if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER))
@@ -418,7 +418,7 @@ class boss_twilight_halion : public CreatureScript
me->SetHealth(halion->GetHealth());
PhasingHandler::AddPhase(me, 174, false);
me->SetReactState(REACT_DEFENSIVE);
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
events.ScheduleEvent(EVENT_TAIL_LASH, 12s);
events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 15s);
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
index 80b6a1f7931..75761b20a2e 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
@@ -125,7 +125,7 @@ struct npc_xerestrasza : public ScriptedAI
Talk(SAY_XERESTRASZA_EVENT_6);
break;
case EVENT_XERESTRASZA_EVENT_7:
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
me->SetFarVisible(false);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index fb8b71c8d96..2b5a4b47940 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -163,7 +163,7 @@ public:
Initialize();
instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void Initialize()
@@ -274,7 +274,7 @@ public:
instance = creature->GetInstanceScript();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->RestoreFaction();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 73ffae9afbf..1e478a87d9a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -328,7 +328,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -466,7 +466,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -610,7 +610,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -762,7 +762,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
@@ -923,7 +923,7 @@ public:
me->SetReactState(REACT_PASSIVE);
// THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 6c3aa8bf6e4..a970518ff33 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -171,7 +171,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData::fromEulerAnglesZYX(1.42f, 0.0f, 0.0f), 25h);
}
}
@@ -183,7 +183,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_EADRIC_LOOT_H : GO_EADRIC_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h);
}
}
@@ -194,7 +194,7 @@ public:
if (Creature* pAnnouncer = instance->GetCreature(uiAnnouncerGUID))
{
pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
- pAnnouncer->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ pAnnouncer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
pAnnouncer->SummonGameObject(instance->IsHeroic() ? GO_PALETRESS_LOOT_H : GO_PALETRESS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, QuaternionData(), 25h);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index e7e76e911e1..b34e27a9c7d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -92,8 +92,8 @@ public:
uiTimer = 0;
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetGrandChampionsForEncounter();
SetArgentChampion();
@@ -431,7 +431,7 @@ public:
{
if (instance->GetBossState(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
{
- summon->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->SetReactState(REACT_PASSIVE);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 80f606a59f4..b460ce13e92 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -188,7 +188,7 @@ struct boss_anubarak_trial : public BossAI
events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s);
Initialize();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
// clean up spawned Frost Spheres
std::list<Creature*> FrostSphereList;
me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f);
@@ -268,7 +268,7 @@ struct boss_anubarak_trial : public BossAI
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
// Despawn Scarab Swarms neutral
EntryCheckPredicate pred(NPC_SCARAB);
@@ -331,7 +331,7 @@ struct boss_anubarak_trial : public BossAI
{
DoCast(me, SPELL_SUBMERGE_ANUBARAK);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_BURROWER);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED);
@@ -367,7 +367,7 @@ struct boss_anubarak_trial : public BossAI
DoCast(SPELL_SPIKE_TELE);
summons.DespawnEntry(NPC_SPIKE);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_EMERGE_ANUBARAK);
Talk(EMOTE_EMERGE);
events.SetPhase(PHASE_MELEE);
@@ -563,7 +563,7 @@ struct npc_nerubian_burrower : public ScriptedAI
if (!me->HasAura(SPELL_PERMAFROST_HELPER))
{
DoCast(me, SPELL_SUBMERGE_EFFECT);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_PERSISTENT_DIRT, true);
}
}
@@ -604,7 +604,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are close to the ground
me->GetMotionMaster()->MoveIdle();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
DoCast(SPELL_PERMAFROST_MODEL);
DoCast(SPELL_PERMAFROST);
@@ -614,7 +614,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are in air
me->GetMotionMaster()->MoveIdle();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index f4ec2f3c4db..0cc2f909a6e 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -477,7 +477,7 @@ struct boss_toc_champion_controller : public BossAI
{
summons.Summon(champion);
champion->SetReactState(REACT_PASSIVE);
- champion->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ champion->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
champion->SetImmuneToPC(false);
if (playerTeam == ALLIANCE)
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 5b6bc1effac..f0a364b28e4 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI
if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i))
{
snobold->ExitVehicle();
- snobold->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ snobold->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB);
snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true);
break;
@@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI
}
else
{
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
_events.CancelEvent(EVENT_CHECK_MOUNT);
_events.CancelEvent(EVENT_FIRE_BOMB);
me->AttackStop();
@@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
DoCastSelf(SPELL_GROUND_VISUAL_0, true);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
else
{
@@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
events.SetPhase(PHASE_SUBMERGED);
me->SetControlled(false, UNIT_STATE_ROOT);
events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight());
}
@@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0);
DoCastSelf(SPELL_EMERGE);
DoCastAOE(SPELL_HATE_TO_ZERO, true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index b5aff9d6ed3..16ee193658e 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -242,8 +242,8 @@ struct boss_twin_baseAI : public BossAI
{
if (!pSister->IsAlive())
{
- me->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
- pSister->AddDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
+ pSister->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
events.Reset();
summons.DespawnAll();
HandleRemoveAuras();
@@ -556,7 +556,7 @@ struct npc_unleashed_ballAI : public ScriptedAI
void Reset() override
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(true);
me->SetCanFly(true);
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index cbfe6ff65bd..9977d0bd8f1 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -204,7 +204,7 @@ private:
}
else
{
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(SPELL_ARCANE_FIELD);
}
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index f5262706cb5..486b65cdea6 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -81,7 +81,7 @@ struct npc_sylvanas_fos : public ScriptedAI
{
Initialize();
instance = me->GetInstanceScript();
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
@@ -168,7 +168,7 @@ struct npc_jaina_fos: public ScriptedAI
{
Initialize();
instance = me->GetInstanceScript();
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index b2198546d65..922fa9c9384 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -381,12 +381,12 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
case 0:
CloseGossipMenuFor(player);
_events.ScheduleEvent(EVENT_START_INTRO, 1s);
- me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case 1:
CloseGossipMenuFor(player);
_events.ScheduleEvent(EVENT_SKIP_INTRO, 1s);
- me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
default:
break;
@@ -401,7 +401,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
_utherGUID.Clear();
_lichkingGUID.Clear();
- me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
_events.ScheduleEvent(EVENT_WALK_INTRO1, 3s);
}
@@ -434,7 +434,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
Talk(SAY_JAINA_INTRO_2);
else
Talk(SAY_SYLVANAS_INTRO_2);
- me->AddNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_START_INTRO:
if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KORELN_LORALEN)))
@@ -965,7 +965,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_JAINA_ICE_BARRIER);
else
me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAK_OF_DARKNESS);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH);
me->SetFacingTo(SylvanasShadowThroneDoorPosition.GetOrientation());
break;
@@ -1012,7 +1012,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
lichking->AI()->AttackStart(me);
}
me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH);
- me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_ESCAPE_1:
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
@@ -1037,7 +1037,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
{
lichking->SetReactState(REACT_PASSIVE);
- lichking->AddUnitFlag(UNIT_FLAG_PACIFIED);
+ lichking->SetUnitFlag(UNIT_FLAG_PACIFIED);
}
_events.ScheduleEvent(EVENT_ESCAPE_3, 1500ms);
@@ -1155,7 +1155,7 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
else
Talk(SAY_SYLVANAS_ESCAPE_9);
DoCast(me, SPELL_CREDIT_ESCAPING_ARTHAS);
- me->AddNpcFlag(NPCFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
default:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 968895b9184..15b13cb6353 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -321,7 +321,7 @@ class instance_halls_of_reflection : public InstanceMapScript
bunny->CastSpell(bunny, SPELL_START_HALLS_OF_REFLECTION_QUEST_AE, true);
if (Creature* korelnOrLoralen = instance->GetCreature(KorelnOrLoralenGUID))
- korelnOrLoralen->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ korelnOrLoralen->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
HandleGameObject(EntranceDoorGUID, true);
HandleGameObject(ImpenetrableDoorGUID, true);
@@ -344,7 +344,7 @@ class instance_halls_of_reflection : public InstanceMapScript
break;
case DONE:
if (GameObject* chest = instance->GetGameObject(CaptainsChestGUID))
- chest->RemoveFlag(GameObjectFlags(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN));
+ chest->RemoveFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
DoUseDoorOrButton(CaveInGUID, 15);
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 8b37456df9d..fae90261770 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -318,7 +318,7 @@ struct boss_krick : public ScriptedAI
Initialize();
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void KilledUnit(Unit* victim) override
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 50e4c64b905..86f56279dff 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -147,7 +147,7 @@ struct boss_tyrannus : public BossAI
events.Reset();
events.SetPhase(PHASE_NONE);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
instance->SetBossState(DATA_TYRANNUS, NOT_STARTED);
}
@@ -300,7 +300,7 @@ struct boss_rimefang : public ScriptedAI
Initialize();
me->SetCanFly(true);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustReachedHome() override
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 42800babb12..49eb21f8f72 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -357,7 +357,7 @@ struct go_gundrak_altar : public GameObjectAI
bool OnGossipHello(Player* /*player*/) override
{
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
instance->SetData(DATA_STATUE_ACTIVATE, me->GetEntry());
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 507f6a81cc0..afc5777638c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -528,7 +528,7 @@ struct BloodPrincesBossAI : public BossAI
_isEmpowered = false;
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_PRINCES_CONTROL)))
{
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
controller->AI()->SetData(DATA_PRINCE_EVADE, 1);
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index c37d4d5df2a..c6cba70f3ed 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI
_dead = true;
_JustDied();
_EnterEvadeMode();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
me->RemoveAurasOnEvade();
DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION);
@@ -729,7 +729,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs.
- deathbringer->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ deathbringer->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
deathbringer->SetEmoteState(EMOTE_STATE_DROWNED);
}
_events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index d8abdc5246f..a8e7cf3cb47 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -644,7 +644,7 @@ struct npc_cult_fanatic : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
@@ -735,7 +735,7 @@ struct npc_cult_adherent : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 9d742bd133c..31e1d23e11f 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -325,7 +325,7 @@ struct boss_sindragosa : public BossAI
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetSpeedRate(MOVE_FLIGHT, 4.0f);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f)));
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(moveTime + 250ms));
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos);
@@ -695,7 +695,7 @@ struct npc_spinestalker : public ScriptedAI
me->setActive(true);
me->SetFarVisible(true);
me->SetSpeedRate(MOVE_FLIGHT, 2.0f);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Milliseconds moveTime = Milliseconds(uint64(me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f)));
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(moveTime + 250ms));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
index 428f8a44a13..1ace5e6e7f3 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sister_svalna.cpp
@@ -456,7 +456,7 @@ struct boss_sister_svalna : public BossAI
CastSpellExtraArgs args;
args.AddSpellBP0(1);
summon->CastSpell(target, VEHICLE_SPELL_RIDE_HARDCODED, args);
- summon->AddUnitFlag2(UNIT_FLAG2_INTERACT_WHILE_HOSTILE);
+ summon->SetUnitFlag2(UNIT_FLAG2_INTERACT_WHILE_HOSTILE);
}
break;
default:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 489800274d5..4e428ab041c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1714,7 +1714,7 @@ struct npc_terenas_menethil : public ScriptedAI
damage = me->GetHealth() - 1;
if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic())
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
_events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
@@ -1775,7 +1775,7 @@ struct npc_terenas_menethil : public ScriptedAI
}
break;
case EVENT_DESTROY_SOUL:
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
@@ -2529,7 +2529,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript
summoner->GetAI()->SetData(DATA_VILE, 1);
GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true);
GetCaster()->ToCreature()->DespawnOrUnsummon(3s);
- GetCaster()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ GetCaster()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index a27d5da42b2..6b08bf1717d 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -380,7 +380,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI
DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true);
// this display id was found in sniff instead of the one on aura
me->SetDisplayId(11686);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(4s);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
Unit::Kill(me, trigger);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index d3a57140b30..4da7988aa3a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -754,7 +754,7 @@ struct npc_icc_orb_controller : public ScriptedAI
UpdateValidGuids();
ScheduleVisualChannel(true);
if (GameObject* orb = me->FindNearestGameObject(GO_EMPOWERING_BLOOD_ORB, 5.0f))
- orb->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ orb->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
}
@@ -1129,7 +1129,7 @@ struct go_empowering_blood_orb : public GameObjectAI
void HandleObjectUse()
{
- me->AddFlag(GO_FLAG_IN_USE);
+ me->SetFlag(GO_FLAG_IN_USE);
me->SetGoAnimProgress(255);
me->SetGoState(GO_STATE_DESTROYED);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _triggerGuid))
@@ -1310,7 +1310,7 @@ class spell_icc_stoneform : public AuraScript
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_PASSIVE);
- target->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetImmuneToPC(true);
target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 89aef0c3866..cedebba8633 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -172,7 +172,7 @@ class instance_icecrown_citadel : public InstanceMapScript
}
else
{
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_READY);
}
}
@@ -647,7 +647,7 @@ class instance_icecrown_citadel : public InstanceMapScript
case GO_CACHE_OF_THE_DREAMWALKER_25H:
if (Creature* valithria = instance->GetCreature(ValithriaDreamwalkerGUID))
go->SetLootRecipient(valithria->GetLootRecipient(), valithria->GetLootRecipientGroup());
- go->RemoveFlag(GameObjectFlags(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN));
+ go->RemoveFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
break;
case GO_ARTHAS_PLATFORM:
ArthasPlatformGUID = go->GetGUID();
@@ -887,7 +887,7 @@ class instance_icecrown_citadel : public InstanceMapScript
SetTeleporterState(teleporter, true);
if (GameObject* loot = instance->GetGameObject(GunshipArmoryGUID))
- loot->RemoveFlag(GameObjectFlags(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN));
+ loot->RemoveFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
else if (state == FAIL)
Events.ScheduleEvent(EVENT_RESPAWN_GUNSHIP, 30s);
@@ -901,7 +901,7 @@ class instance_icecrown_citadel : public InstanceMapScript
{
if (Creature* deathbringer = instance->GetCreature(DeathbringerSaurfangGUID))
loot->SetLootRecipient(deathbringer->GetLootRecipient(), deathbringer->GetLootRecipientGroup());
- loot->RemoveFlag(GameObjectFlags(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN));
+ loot->RemoveFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
if (GameObject* teleporter = instance->GetGameObject(TeleporterUpperSpireGUID))
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 15ccb12e2e9..6dbc99e7d01 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -223,7 +223,7 @@ struct boss_kelthuzad : public BossAI
return;
_Reset();
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
_skeletonCount = 0;
_bansheeCount = 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 709aabbaca4..5f05694c84b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -233,7 +233,7 @@ struct boss_noth : public BossAI
case EVENT_BALCONY:
events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AttackStop();
me->StopMoving();
me->RemoveAllAuras();
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index 05e4f7cff0d..aa5bb49af45 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -141,7 +141,7 @@ struct boss_sapphiron : public BossAI
if (!instance->GetData(DATA_HAD_SAPPHIRON_BIRTH))
{
me->SetVisible(false);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 0f36f21fdfd..71aef922a5f 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -316,7 +316,7 @@ public:
me->DespawnOrUnsummon(0s, 30s);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetImmuneToPC(true);
me->setActive(false);
me->SetFarVisible(false);
@@ -575,7 +575,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_STALAGG_DIED);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
@@ -814,7 +814,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 08396457484..8d1478e32e2 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -680,7 +680,7 @@ struct boss_malygos : public BossAI
if (!_firstCyclicMovementStarted)
{
_firstCyclicMovementStarted = true;
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID)))
me->SetFacingToObject(alexstraszaBunny);
events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO);
@@ -1159,7 +1159,7 @@ struct npc_melee_hover_disk : public VehicleAI
if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER)
{
vehicleTemp->RemoveAllPassengers();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
@@ -1897,7 +1897,7 @@ class spell_alexstrasza_bunny_destroy_platform_event : public SpellScript
Creature* caster = GetCaster()->ToCreature();
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* platform = caster->GetMap()->GetGameObject(instance->GetGuidData(DATA_PLATFORM)))
- platform->AddFlag(GO_FLAG_DESTROYED);
+ platform->SetFlag(GO_FLAG_DESTROYED);
}
void HandleScript(SpellEffIndex /*effIndex*/)
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index 79d7d5a4dc1..ff852e4474f 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -167,7 +167,7 @@ public:
alexstraszaBunny->CastSpell(alexstraszaBunny, SPELL_IRIS_OPENED);
if (GameObject* iris = instance->GetGameObject(irisGUID))
- iris->AddFlag(GO_FLAG_IN_USE);
+ iris->SetFlag(GO_FLAG_IN_USE);
if (Creature* malygos = instance->GetCreature(malygosGUID))
malygos->AI()->DoAction(0); // ACTION_LAND_ENCOUNTER_START
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 3b3a121e1ed..b0075cbef0c 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -219,7 +219,7 @@ struct containment_sphere : public GameObjectAI
if (keristrasza && keristrasza->IsAlive())
{
// maybe these are hacks :(
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
ENSURE_AI(boss_keristrasza, keristrasza->AI())->CheckContainmentSpheres(true);
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 43d7094dec1..5afea688814 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
@@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index 2f713ef7ebf..5d3bd684604 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -90,7 +90,7 @@ class instance_oculus : public InstanceMapScript
BelgaristraszGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(BelgaristraszMove);
}
break;
@@ -98,7 +98,7 @@ class instance_oculus : public InstanceMapScript
EternosGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(EternosMove);
}
break;
@@ -106,7 +106,7 @@ class instance_oculus : public InstanceMapScript
VerdisaGUID = creature->GetGUID();
if (GetBossState(DATA_DRAKOS) == DONE)
{
- creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->Relocate(VerdisaMove);
}
break;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 81fccf23eac..44d18148dbb 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -194,7 +194,7 @@ struct npc_verdisa_beglaristrasz_eternos : public ScriptedAI
Talk(SAY_BELGARISTRASZ);
// The gossip flag should activate when Drakos die and not from DB
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
};
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 792647e43c7..db70544bcd0 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -107,7 +107,7 @@ struct boss_ionar : public ScriptedAI
Initialize();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
if (!me->IsVisible())
@@ -147,7 +147,7 @@ struct boss_ionar : public ScriptedAI
me->AttackStop();
me->SetVisible(false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->GetMotionMaster()->Clear();
@@ -231,7 +231,7 @@ struct boss_ionar : public ScriptedAI
else if (lSparkList.empty())
{
me->SetVisible(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
DoCast(me, SPELL_SPARK_DESPAWN, false);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index a4c856c58bd..80f35573d52 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -234,7 +234,7 @@ struct npc_tribuna_controller : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
{
summon->SetDisplayId(11686);
- summon->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->CastSpell(target, SPELL_DARK_MATTER, true);
}
}
@@ -250,7 +250,7 @@ struct npc_tribuna_controller : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1s))
{
summon->SetDisplayId(11686);
- summon->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ summon->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summon->CastSpell(target, SPELL_SEARING_GAZE, true);
}
}
@@ -650,7 +650,7 @@ struct npc_brann_hos : public EscortAI
Player* player = GetPlayerForEscort();
if (player)
player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
JumpToNextStep(180000);
break;
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index e082a44103b..ec5e8e161d7 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -311,7 +311,7 @@ struct boss_algalon_the_observer : public BossAI
{
case ACTION_START_INTRO:
{
- me->AddUnitFlag2(UNIT_FLAG2_DONT_FADE_IN);
+ me->SetUnitFlag2(UNIT_FLAG2_DONT_FADE_IN);
me->SetDisableGravity(true);
DoCastSelf(SPELL_ARRIVAL, true);
DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true);
@@ -341,7 +341,7 @@ struct boss_algalon_the_observer : public BossAI
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s);
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s);
me->DespawnOrUnsummon(34s);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
break;
case ACTION_INIT_ALGALON:
@@ -361,7 +361,7 @@ struct boss_algalon_the_observer : public BossAI
void JustEngagedWith(Unit* who) override
{
Milliseconds introDelay = 0ms;
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);
@@ -485,7 +485,7 @@ struct boss_algalon_the_observer : public BossAI
events.SetPhase(PHASE_ROLE_PLAY);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_SELF_STUN);
events.Reset();
summons.DespawnAll();
@@ -637,7 +637,7 @@ struct boss_algalon_the_observer : public BossAI
me->RemoveAllAuras();
ResetThreatList();
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_RENAME);
+ me->SetUnitFlag(UNIT_FLAG_RENAME);
events.ScheduleEvent(EVENT_OUTRO_2, 2s);
break;
case EVENT_OUTRO_2:
@@ -996,7 +996,7 @@ struct go_celestial_planetarium_access : public GameObjectAI
return false;
// Start Algalon event
- me->AddFlag(GO_FLAG_IN_USE);
+ me->SetFlag(GO_FLAG_IN_USE);
_events.ScheduleEvent(EVENT_DESPAWN_CONSOLE, 5s);
if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannIntroSpawnPos))
brann->AI()->DoAction(ACTION_START_INTRO);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index 83689f4ffa6..70f54d742c1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -449,7 +449,7 @@ struct npc_feral_defender : public ScriptedAI
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 82ea3018c92..0699f4de443 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -250,7 +250,7 @@ class boss_flame_leviathan : public CreatureScript
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
}
@@ -570,7 +570,7 @@ class boss_flame_leviathan : public CreatureScript
if (id != ACTION_MOVE_TO_CENTER_POSITION)
return;
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
}
private:
@@ -643,11 +643,11 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE))
if (Creature* device = devicePassenger->ToCreature())
{
- device->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else if (seatId == SEAT_TURRET)
{
@@ -656,7 +656,7 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE))
{
- device->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
+ device->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
device->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable
}
}
@@ -773,7 +773,7 @@ class boss_flame_leviathan_overload_device : public CreatureScript
if (me->GetVehicle())
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
@@ -969,7 +969,7 @@ class npc_thorims_hammer : public CreatureScript
{
npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature)
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_BLUE, true);
}
@@ -1008,7 +1008,7 @@ public:
npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature)
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_YELLOW, true);
me->SetReactState(REACT_PASSIVE);
}
@@ -1065,7 +1065,7 @@ class npc_hodirs_fury : public CreatureScript
{
npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature)
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_GREEN, true);
}
@@ -1676,7 +1676,7 @@ class spell_systems_shutdown : public SpellScriptLoader
//! This could probably in the SPELL_EFFECT_SEND_EVENT handler too:
owner->AddUnitState(UNIT_STATE_STUNNED | UNIT_STATE_ROOT);
- owner->AddUnitFlag(UNIT_FLAG_STUNNED);
+ owner->SetUnitFlag(UNIT_FLAG_STUNNED);
owner->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index ca89a6fc8bd..7fa9f4d495e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript
npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
me->SetReactState(REACT_PASSIVE);
DoCast(me, SPELL_HEALTHY_SPORE_VISUAL);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 2752c45e52d..cd9c171a4de 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript
if (damage >= me->GetHealth())
{
damage = 0;
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 786fca32389..77c1d767971 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -190,7 +190,7 @@ class npc_flash_freeze : public CreatureScript
Initialize();
instance = me->GetInstanceScript();
me->SetDisplayFromModel(1);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED));
+ me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
}
@@ -270,7 +270,7 @@ class npc_ice_block : public CreatureScript
{
instance = me->GetInstanceScript();
me->SetDisplayFromModel(1);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED));
+ me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
}
@@ -285,7 +285,7 @@ class npc_ice_block : public CreatureScript
return;
targetGUID = summoner->GetGUID();
- summoner->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED));
+ summoner->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
summoner->SetControlled(true, UNIT_STATE_ROOT);
me->SetInCombatWith(summoner);
AddThreat(summoner, 250.0f);
@@ -302,7 +302,7 @@ class npc_ice_block : public CreatureScript
{
if (Creature* helper = ObjectAccessor::GetCreature(*me, targetGUID))
{
- helper->RemoveUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED));
+ helper->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
helper->SetControlled(false, UNIT_STATE_ROOT);
if (Creature* hodir = instance->GetCreature(DATA_HODIR))
@@ -406,7 +406,7 @@ class boss_hodir : public CreatureScript
me->RemoveAllAttackers();
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->InterruptNonMeleeSpells(true);
me->StopMoving();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index ab0120c0421..2a5e48e15cf 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -182,7 +182,7 @@ class boss_ignis : public CreatureScript
{
summon->SetFaction(FACTION_MONSTER_2);
summon->SetReactState(REACT_AGGRESSIVE);
- summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED));
+ summon->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED);
summon->SetImmuneToPC(false);
summon->SetControlled(false, UNIT_STATE_ROOT);
}
@@ -384,7 +384,7 @@ class npc_scorch_ground : public CreatureScript
npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
me->SetControlled(true, UNIT_STATE_ROOT);
creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 67583f80c6f..5d39db1e50c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript
Talk(SAY_DEATH);
DoCast(SPELL_KOLOGARN_PACIFY);
me->GetMotionMaster()->MoveTargetedHome();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
_JustDied();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index d7c7aff10da..9f3c029aedf 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -428,12 +428,12 @@ class boss_mimiron : public CreatureScript
return;
BossAI::JustEngagedWith(who);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_WELD);
DoCast(me->GetVehicleBase(), SPELL_SEAT_6);
if (GameObject* button = instance->GetGameObject(DATA_MIMIRON_BUTTON))
- button->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ button->SetFlag(GO_FLAG_NOT_SELECTABLE);
if (_fireFighter)
events.ScheduleEvent(EVENT_SUMMON_FLAMES, 3s);
@@ -515,7 +515,7 @@ class boss_mimiron : public CreatureScript
{
DoCast(mkii, SPELL_SEAT_7);
mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- mkii->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ mkii->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
}
events.ScheduleEvent(EVENT_INTRO_3, 2s);
break;
@@ -661,7 +661,7 @@ class boss_mimiron : public CreatureScript
break;
case EVENT_OUTTRO_3:
DoCast(me, SPELL_TELEPORT_VISUAL);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter.
break;
default:
@@ -703,7 +703,7 @@ class boss_leviathan_mk_ii : public CreatureScript
if (damage >= me->GetHealth())
{
damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_VEHICLE_DAMAGED, true);
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
@@ -754,7 +754,7 @@ class boss_leviathan_mk_ii : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_VOL7RON);
@@ -803,7 +803,7 @@ class boss_leviathan_mk_ii : public CreatureScript
switch (point)
{
case WP_MKII_P1_IDLE:
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -830,7 +830,7 @@ class boss_leviathan_mk_ii : public CreatureScript
void Reset() override
{
_Reset();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
_fireFighter = false;
_setupMine = true;
@@ -942,7 +942,7 @@ class boss_vx_001 : public CreatureScript
me->SetEmoteState(EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state.
me->SetReactState(REACT_PASSIVE);
_fireFighter = false;
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
@@ -957,7 +957,7 @@ class boss_vx_001 : public CreatureScript
if (events.IsInPhase(PHASE_VX_001))
{
me->CastStop();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL); // has no effect, wat
DoCast(me, SPELL_TORSO_DISABLED);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -966,7 +966,7 @@ class boss_vx_001 : public CreatureScript
else if (events.IsInPhase(PHASE_VOL7RON))
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Unit* ref = who ? who : me;
if (IsEncounterFinished(ref))
@@ -990,7 +990,7 @@ class boss_vx_001 : public CreatureScript
events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s);
[[fallthrough]];
case DO_START_VX001:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate.
@@ -1004,7 +1004,7 @@ class boss_vx_001 : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
events.SetPhase(PHASE_VOL7RON);
events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s);
@@ -1173,7 +1173,7 @@ class boss_aerial_command_unit : public CreatureScript
case DO_START_AERIAL:
me->SetDisableGravity(false);
me->SetHover(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
@@ -1193,7 +1193,7 @@ class boss_aerial_command_unit : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
break;
case DO_ASSEMBLED_COMBAT:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
events.SetPhase(PHASE_VOL7RON);
@@ -1227,7 +1227,7 @@ class boss_aerial_command_unit : public CreatureScript
if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS)
{
me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation());
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -1694,7 +1694,7 @@ class go_mimiron_hardmode_button : public GameObjectScript
computer->AI()->DoAction(DO_ACTIVATE_COMPUTER);
me->SetGoState(GO_STATE_ACTIVE);
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
return true;
}
};
@@ -1727,7 +1727,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader
{
if (Creature* target = GetHitCreature())
{
- target->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
+ target->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
target->DespawnOrUnsummon(1s);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index 65693c7a4cf..e9772a31be5 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -1513,7 +1513,7 @@ public:
bool OnGossipHello(Player* /*player*/) override
{
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
if (Creature* controller = me->FindNearestCreature(NPC_RAZORSCALE_CONTROLLER, 5.0f))
{
// Prevent 2 players clicking at "same time"
@@ -1553,7 +1553,7 @@ public:
void Reset() override
{
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
_scheduler.Schedule(Seconds(1), [this](TaskContext /*context*/)
{
me->UseDoorOrButton();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
index 59980325c56..2225ccf68c4 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
@@ -485,7 +485,7 @@ class boss_thorim : public CreatureScript
me->SummonCreature(s.entry, s.pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3s);
if (GameObject* lever = instance->GetGameObject(DATA_THORIM_LEVER))
- lever->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ lever->SetFlag(GO_FLAG_NOT_SELECTABLE);
// Remove trigger auras
if (Creature* pillar = ObjectAccessor::GetCreature(*me, _activePillarGUID))
@@ -557,7 +557,7 @@ class boss_thorim : public CreatureScript
me->RemoveAllAttackers();
me->AttackStop();
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_RENAME);
+ me->SetUnitFlag(UNIT_FLAG_RENAME);
if (Creature* controller = instance->GetCreature(DATA_THORIM_CONTROLLER))
controller->RemoveAllAuras();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index c52bc7c6f8f..94e3493c504 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -347,7 +347,7 @@ struct boss_xt002 : public BossAI
break;
case EVENT_SUBMERGE:
DoCastSelf(SPELL_SUBMERGE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_HEART_OPENED);
if (Creature* heart = instance->GetCreature(DATA_XT002_HEART))
heart->AI()->DoAction(ACTION_START_PHASE_HEART);
@@ -411,12 +411,12 @@ struct npc_xt002_heart : public NullCreatureAI
DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true);
DoCastSelf(SPELL_HEART_OVERLOAD);
me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- me->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
else if (action == ACTION_DISPOSE_HEART)
{
DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index de682157d74..849f6ce7533 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -1074,7 +1074,7 @@ class boss_brain_of_yogg_saron : public CreatureScript
DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true);
DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here
DoCast(me, SPELL_BRAIN_HURT_VISUAL, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON))
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 88cbf008fe8..74e3098192c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -516,7 +516,7 @@ class instance_ulduar : public InstanceMapScript
case GO_CELESTIAL_PLANETARIUM_ACCESS_10:
case GO_CELESTIAL_PLANETARIUM_ACCESS_25:
if (_algalonSummoned)
- gameObject->AddFlag(GO_FLAG_IN_USE);
+ gameObject->SetFlag(GO_FLAG_IN_USE);
break;
case GO_DOODAD_UL_SIGILDOOR_01:
case GO_DOODAD_UL_SIGILDOOR_02:
@@ -1036,7 +1036,7 @@ class instance_ulduar : public InstanceMapScript
if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
{
vehicle->RemoveAllPassengers();
- vehicleCreature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ vehicleCreature->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
vehicleCreature->DespawnOrUnsummon(5min);
}
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index c5bea5c569f..1314a0c5e05 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -107,7 +107,7 @@ struct boss_ingvar_the_plunderer : public BossAI
{
if (me->GetEntry() != NPC_INGVAR)
me->UpdateEntry(NPC_INGVAR);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
_Reset();
@@ -124,7 +124,7 @@ struct boss_ingvar_the_plunderer : public BossAI
me->StopMoving();
DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true, true);
Talk(SAY_DEATH);
@@ -222,7 +222,7 @@ struct boss_ingvar_the_plunderer : public BossAI
events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN);
break;
case EVENT_JUST_TRANSFORMED:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
ScheduleSecondPhase();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 4d419a6d617..4794101ae14 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -243,7 +243,7 @@ struct npc_vrykul_skeleton : public ScriptedAI
if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
{
// from sniffs
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.Reset();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 68815a63b75..995b690d721 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -512,7 +512,7 @@ struct go_palehoof_sphere : public GameObjectAI
{
if (palehoof->IsAlive() && instance->GetBossState(DATA_GORTOK_PALEHOOF) != DONE)
{
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
palehoof->AI()->DoAction(ACTION_START_ENCOUNTER);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 6fb669d149e..84a20182e5b 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -226,7 +226,7 @@ struct boss_skadi : public BossAI
{
case ACTION_START_ENCOUNTER:
instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setActive(true);
SpawnFirstWave();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 7ccf2abe096..b8d9fce5e4b 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -158,7 +158,7 @@ struct boss_svala : public BossAI
else
{
events.SetPhase(IDLE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
me->SetDisableGravity(false);
@@ -189,14 +189,14 @@ struct boss_svala : public BossAI
if (events.IsInPhase(IDLE) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40))
{
events.SetPhase(INTRO);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (GameObject* mirror = instance->GetGameObject(DATA_UTGARDE_MIRROR))
mirror->SetGoState(GO_STATE_READY);
if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
{
- arthas->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
_arthasGUID = arthas->GetGUID();
}
events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO);
@@ -290,7 +290,7 @@ struct boss_svala : public BossAI
}
me->RemoveAllAuras();
me->UpdateEntry(NPC_SVALA_SORROWGRAVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_1, 2s, 0, INTRO);
break;
case EVENT_INTRO_SVALA_TALK_1:
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index c2304c9ab50..6e076395241 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI
{
DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT);
ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
- ancestor->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
+ ancestor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE);
ancestor->SetDisableGravity(true);
ActiveAncestorGUID = ancestor->GetGUID();
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
index 3fed30c572b..7b6cc204e86 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
@@ -78,7 +78,7 @@ class instance_utgarde_pinnacle : public InstanceMapScript
if (go->GetEntry() == GO_GORTOK_PALEHOOF_SPHERE)
if (GetBossState(DATA_GORTOK_PALEHOOF) == DONE)
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ go->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
void SetGuidData(uint32 type, ObjectGuid data) override
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 28cd185b940..546c43245b9 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -291,8 +291,8 @@ class spell_ichoron_drained : public AuraScript
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- GetTarget()->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ GetTarget()->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 00b320ea571..8f1416766e9 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -434,7 +434,7 @@ class instance_violet_hold : public InstanceMapScript
for (uint8 i = 0; i < ActivationCrystalCount; ++i)
if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
- crystal->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ crystal->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
else if (data == DONE)
{
@@ -448,7 +448,7 @@ class instance_violet_hold : public InstanceMapScript
for (uint8 i = 0; i < ActivationCrystalCount; ++i)
if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
- crystal->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ crystal->SetFlag(GO_FLAG_NOT_SELECTABLE);
if (Creature* sinclari = GetCreature(DATA_SINCLARI))
sinclari->AI()->DoAction(ACTION_SINCLARI_OUTRO);
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index f74a455e74c..134da0dd127 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -369,7 +369,7 @@ struct npc_sinclari_vh : public ScriptedAI
if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN))
summon->AI()->SetData(DATA_PORTAL_LOCATION, i);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
std::list<Creature*> guardList;
me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
@@ -502,7 +502,7 @@ struct npc_sinclari_vh : public ScriptedAI
if (GameObject* mainDoor = _instance->GetGameObject(DATA_MAIN_DOOR))
{
mainDoor->SetGoState(GO_STATE_READY);
- mainDoor->AddFlag(GO_FLAG_LOCKED);
+ mainDoor->SetFlag(GO_FLAG_LOCKED);
}
task.Repeat(Seconds(5));
break;
@@ -512,7 +512,7 @@ struct npc_sinclari_vh : public ScriptedAI
break;
case 9:
// We should teleport inside if event is in progress with GOSSIP_MENU_SEND_ME_IN
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
default:
break;
@@ -529,7 +529,7 @@ struct npc_sinclari_vh : public ScriptedAI
task.Schedule(Seconds(10), [this](TaskContext /*task*/)
{
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
});
});
}
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 9a69cb7ce23..ec736e4a9b4 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -447,7 +447,7 @@ public:
if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3730.313f, 3518.689f, 473.324f, 1.562f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2min))
{
arthasGUID = arthas->GetGUID();
- arthas->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
arthas->SetReactState(REACT_PASSIVE);
arthas->SetWalk(true);
arthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f);
@@ -504,7 +504,7 @@ public:
{
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
talbot->SetFaction(FACTION_MONSTER);
- talbot->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_PASSIVE);
}
phaseTimer = 5000;
@@ -544,7 +544,7 @@ public:
leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(false);
leryssa->SetReactState(REACT_PASSIVE);
- leryssa->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ leryssa->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
leryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f);
}
phaseTimer = 2000;
@@ -620,7 +620,7 @@ public:
break;
case 16:
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
phaseTimer = 20000;
++phase;
break;
@@ -1433,7 +1433,7 @@ public:
{
Initialize();
uiEmoteState = creature->GetEmoteState();
- uiNpcFlags = NPCFlags(creature->m_unitData->NpcFlags[0]);
+ uiNpcFlags = creature->GetNpcFlags();
}
void Initialize()
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index e1833da856e..d8113c04d2e 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -540,7 +540,7 @@ class npc_wyrmrest_defender : public CreatureScript
case SPELL_WYRMREST_DEFENDER_MOUNT:
Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner());
me->SetImmuneToAll(false);
- me->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
break;
// Both below are for checking low hp warning
case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE:
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index d9fd7f10819..053f31dbc78 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -372,7 +372,7 @@ public:
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetImmuneToPC(true);
- me->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
+ me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
_phase = 0;
}
@@ -626,7 +626,7 @@ public:
{
if (spellInfo->Id == SPELL_SMOKE_BOMB && caster->GetTypeId() == TYPEID_PLAYER)
{
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToPC(true);
me->SetReactState(REACT_PASSIVE);
me->CombatStop(false);
@@ -726,7 +726,7 @@ public:
_events.ScheduleEvent(EVENT_LAKEFROG_3, 3s);
break;
case EVENT_LAKEFROG_3:
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_4, 25s);
break;
case EVENT_LAKEFROG_4:
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index f03923a39a1..9fefd7b1135 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -370,7 +370,7 @@ public:
case EVENT_SCRIPT_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
Talk(SAY_BRANN_1, player);
- me->RemoveUnitFlag(UnitFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER));
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* voice = me->SummonCreature(NPC_A_DISTANT_VOICE, 7863.43f, -1396.585f, 1538.076f, 2.949606f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 49s))
voiceGUID = voice->GetGUID();
events.ScheduleEvent(EVENT_SCRIPT_2, 4s);
@@ -848,7 +848,7 @@ public:
playerGUID = who->GetGUID();
Talk(SAY_HOLD_ON, who);
me->CastSpell(who, SPELL_JOKKUM_KILL_CREDIT, true);
- me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->GetMotionMaster()->MovePath(PATH_JOKKUM, false);
}
}
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index bf9f0978261..05d99238f75 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -56,7 +56,7 @@ public:
void Reset() override
{
_rageclawGUID.Clear();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f);
@@ -234,7 +234,7 @@ public:
void Reset() override
{
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetEmoteState(EMOTE_STATE_COWER);
Initialize();
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 55c78d1826d..9071bd0f238 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -403,7 +403,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_N];
nodes[1] = FlightPathEndNodes[NA_ROOST_N];
player->ActivateTaxiPathTo(nodes);
- player->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -411,7 +411,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_S];
nodes[1] = FlightPathEndNodes[NA_ROOST_S];
player->ActivateTaxiPathTo(nodes);
- player->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -419,7 +419,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_W];
nodes[1] = FlightPathEndNodes[NA_ROOST_W];
player->ActivateTaxiPathTo(nodes);
- player->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -427,7 +427,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_E];
nodes[1] = FlightPathEndNodes[NA_ROOST_E];
player->ActivateTaxiPathTo(nodes);
- player->AddPlayerFlag(PLAYER_FLAGS_IN_PVP);
+ player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
index 435167bba65..bd892c3aca5 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
@@ -73,7 +73,7 @@ class instance_sethekk_halls : public InstanceMapScript
/// gameobject should have GO_DYNFLAG_LO_ACTIVATE too, which makes gobs interactable with GO_FLAG_INTERACT_COND
/// so just removed GO_FLAG_INTERACT_COND
if (GameObject* coffer = GetGameObject(DATA_TALON_KING_COFFER))
- coffer->RemoveFlag(GameObjectFlags(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE));
+ coffer->RemoveFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
}
break;
default:
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 099db7feb62..0c6eff835d8 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -595,7 +595,7 @@ struct boss_illidan_stormrage : public BossAI
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
DoPlaySoundToSet(me, ILLIDAN_TAKEOFF_SOUND_ID);
@@ -625,7 +625,7 @@ struct boss_illidan_stormrage : public BossAI
summons.DoAction(ACTION_START_PHASE_4, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND));
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_SHADOW_PRISON_TEXT, Milliseconds(500), GROUP_PHASE_ALL);
break;
case ACTION_ILLIDAN_CAGED:
@@ -638,7 +638,7 @@ struct boss_illidan_stormrage : public BossAI
events.Reset();
specialEvents.Reset();
DoCastSelf(SPELL_DEATH, true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_DEFEATED_TEXT, 4s);
break;
default:
@@ -1165,7 +1165,7 @@ struct npc_akama_illidan : public ScriptedAI
{
case POINT_ILLIDARI_COUNCIL:
Talk(SAY_AKAMA_FINISH);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case POINT_STAIRS:
ChangeOrientation(6.265732f);
@@ -1174,7 +1174,7 @@ struct npc_akama_illidan : public ScriptedAI
case POINT_ILLIDAN_ROOM:
ChangeOrientation(2.129302f);
Talk(SAY_AKAMA_BETRAYER);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case POINT_FACE_ILLIDAN:
ChangeOrientation(3.140537f);
@@ -2305,7 +2305,7 @@ class spell_maiev_down : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ GetTarget()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index aecac5a6216..92d577f4d6d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -216,7 +216,7 @@ struct boss_shade_of_akama : public BossAI
_Reset();
Initialize();
me->SetImmuneToPC(true);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_STATE_STUN);
me->SetWalk(true);
events.ScheduleEvent(EVENT_INITIALIZE_SPAWNERS, 1s);
@@ -370,7 +370,7 @@ struct npc_akama_shade : public ScriptedAI
DoCastSelf(SPELL_STEALTH);
if (_instance->GetBossState(DATA_SHADE_OF_AKAMA) != DONE)
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void JustSummoned(Creature* summon) override
@@ -574,7 +574,7 @@ struct npc_ashtongue_channeler : public PassiveAI
channel.Repeat(Seconds(2));
});
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index f19919f2b3c..cccd2184da3 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -150,7 +150,7 @@ public:
Intro = false;
JustCreated = true;
CanAttack = false;
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
}
void Initialize()
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index a17bf98c310..5afdb989f40 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -154,7 +154,7 @@ public:
instance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
DoCast(me, SPELL_SUBMERGE); // submerge anim
me->SetVisible(false); // we start invis under water, submerged
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index a4f66b1175c..cb5504f4345 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -65,8 +65,8 @@ public:
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
//hack, due to really weird spell behaviour :(
if (instance->GetData(DATA_DISTILLER) == IN_PROGRESS)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index 45c432f59ca..a37f0753a4c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -32,7 +32,7 @@ struct go_main_chambers_access_panel : public GameObjectAI
if (Creature* controller = _instance->GetCreature(DATA_DOOR_CONTROLLER))
controller->AI()->Talk(CONTROLLER_TEXT_ACESS_USED);
_instance->SetData(ACTION_OPEN_DOOR, 0);
- me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
return true;
}
@@ -90,7 +90,7 @@ class instance_steam_vault : public InstanceMapScript
if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
{
HandleGameObject(ObjectGuid::Empty, true, mainDoor);
- mainDoor->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ mainDoor->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
index 7a00a469cf5..5b615482919 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
@@ -311,7 +311,7 @@ struct npc_frozen_core : public ScriptedAI
{
_events.Reset();
DoCastSelf(SPELL_ICE_SPEAR_CONTROL_AURA);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 497415ee0a5..ada0e3ce66f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -126,12 +126,12 @@ class boss_broggok : public CreatureScript
break;
case ACTION_RESET_BROGGOK:
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summons.DespawnAll();
instance->SetBossState(DATA_BROGGOK, NOT_STARTED);
if (GameObject * lever = instance->GetGameObject(DATA_BROGGOK_LEVER))
{
- lever->RemoveFlag(GameObjectFlags(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE));
+ lever->RemoveFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
lever->SetGoState(GO_STATE_READY);
}
break;
@@ -260,7 +260,7 @@ class go_broggok_lever : public GameObjectScript
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
- me->AddFlag(GameObjectFlags(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE));
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
me->SetGoState(GO_STATE_ACTIVE);
return true;
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index 974765b8f7e..5cd96d0a79b 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -94,7 +94,7 @@ class boss_kelidan_the_breaker : public CreatureScript
Initialize();
SummonChannelers();
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index 39e94936bf0..25fe0fb89ae 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -228,7 +228,7 @@ class instance_blood_furnace : public InstanceMapScript
{
if (!prisoner->IsAlive())
prisoner->Respawn(true);
- prisoner->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ prisoner->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
prisoner->SetImmuneToAll(true);
if (prisoner->IsAIEnabled())
prisoner->AI()->EnterEvadeMode();
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
index 40dc9a58e6d..c6983a0f63f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
@@ -107,7 +107,7 @@ class instance_magtheridons_lair : public InstanceMapScript
if (value == ACTION_ENABLE)
cube->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
else
- cube->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ cube->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case DATA_COLLAPSE:
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index d8eb1573989..24529fbef8a 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -110,7 +110,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
void Reset() override
{
_Reset();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Initialize();
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 50d1b152a22..bc6cb55ffe0 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -201,7 +201,7 @@ struct boss_alar : public BossAI
me->SetHealth(0);
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->AttackStop();
me->SetTarget(ObjectGuid::Empty);
me->SetSpeedRate(MOVE_RUN, 5.0f);
@@ -411,7 +411,7 @@ struct boss_alar : public BossAI
{
me->AttackStop();
me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetBoundingRadius(50);
WaitEvent = WE_METEOR;
WaitTimer = 0;
@@ -428,7 +428,7 @@ struct boss_alar : public BossAI
Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2min);
if (Summoned)
{
- Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ Summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
Summoned->SetDisplayId(11686);
Summoned->SetFaction(me->GetFaction());
@@ -507,7 +507,7 @@ struct npc_ember_of_alar : public ScriptedAI
damage = 0;
DoCast(me, SPELL_EMBER_BLAST, true);
me->SetDisplayId(11686);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (instance->GetBossState(DATA_ALAR) == IN_PROGRESS)
{
if (Unit* Alar = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ALAR)))
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 47f8ddd7493..31a73111749 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -206,7 +206,7 @@ struct boss_high_astromancer_solarian : public BossAI
AppearDelay = false;
if (Phase == 2)
{
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(false);
}
AppearDelay_Timer = 2s;
@@ -309,7 +309,7 @@ struct boss_high_astromancer_solarian : public BossAI
{
if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer + Phase3_Timer + AppearDelay_Timer + 1700ms))
{
- Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ Summoned->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false);
}
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 81e2624aad4..3efe09c3af3 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -382,7 +382,7 @@ struct boss_kaelthas : public BossAI
{
case ACTION_START_ENCOUNTER:
Talk(SAY_INTRO);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_advisorGuid[ADVISOR_THALADRED] = instance->GetGuidData(DATA_THALADRED);
_advisorGuid[ADVISOR_SANGUINAR] = instance->GetGuidData(DATA_SANGUINAR);
@@ -399,7 +399,7 @@ struct boss_kaelthas : public BossAI
if (Creature* creature = ObjectAccessor::GetCreature(*me, _advisorGuid[i]))
{
creature->Respawn(true);
- creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->AI()->EnterEvadeMode();
}
}
@@ -501,7 +501,7 @@ struct boss_kaelthas : public BossAI
case POINT_TRANSITION_CENTER_ASCENDING:
me->SetFacingTo(float(M_PI));
Talk(SAY_PHASE5_NUTS);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisableGravity(true);
//me->SetHover(true); -- Set in sniffs, but breaks his visual.
events.ScheduleEvent(EVENT_TRANSITION_2, 2s);
@@ -574,7 +574,7 @@ struct boss_kaelthas : public BossAI
switch (eventId)
{
case EVENT_START_ENCOUNTER:
- me->AddUnitFlag(UNIT_FLAG_PACIFIED);
+ me->SetUnitFlag(UNIT_FLAG_PACIFIED);
DoAction(ACTION_ACTIVE_ADVISOR);
break;
case EVENT_ACTIVE_ADVISOR:
@@ -602,7 +602,7 @@ struct boss_kaelthas : public BossAI
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
ResetThreatList();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
@@ -778,8 +778,8 @@ struct advisorbase_ai : public ScriptedAI
Initialize();
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
//reset encounter
if (instance->GetBossState(DATA_KAELTHAS) == IN_PROGRESS)
@@ -808,7 +808,7 @@ struct advisorbase_ai : public ScriptedAI
if (spellInfo->Id == SPELL_RESSURECTION)
{
_hasRessurrected = true;
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetStandState(UNIT_STAND_STATE_STAND);
events.ScheduleEvent(EVENT_DELAYED_RESSURECTION, 2s);
}
@@ -829,7 +829,7 @@ struct advisorbase_ai : public ScriptedAI
me->ModifyAuraState(AURA_STATE_WOUNDED_25_PERCENT, false);
me->ModifyAuraState(AURA_STATE_WOUNDED_35_PERCENT, false);
me->ModifyAuraState(AURA_STATE_WOUND_HEALTH_20_80, false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED);
me->SetTarget(ObjectGuid::Empty);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->GetMotionMaster()->Clear();
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
index 3ba6c1685fc..765d655a6c9 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
@@ -289,7 +289,7 @@ struct npc_warden_mellichar : public ScriptedAI
{
Initialize();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_TARGET_OMEGA);
instance->SetBossState(DATA_HARBINGER_SKYRISS, NOT_STARTED);
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index 2316974c8b0..df75ec83c98 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -274,7 +274,7 @@ struct boss_harbinger_skyriss_illusion : public ScriptedAI
void Reset() override
{
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
}
void JustEngagedWith(Unit* /*who*/) override { }
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index 7cb77faa1bb..6699be7a7d1 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -150,7 +150,7 @@ public:
if (entry_list[cid] == ENTRY_NIHIL)
{
EnterEvadeMode();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
IsNihil = true;
}
else
@@ -184,7 +184,7 @@ public:
++NihilSpeech_Phase;
break;
case 4:
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//take off to location above
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f);
++NihilSpeech_Phase;
@@ -593,7 +593,7 @@ class npc_simon_bunny : public CreatureScript
_events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2s);
if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
- relic->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ relic->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
// Called when despawning the bunny. Sets all the node GOs to their default states.
@@ -603,7 +603,7 @@ class npc_simon_bunny : public CreatureScript
for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
- cluster->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ cluster->SetFlag(GO_FLAG_NOT_SELECTABLE);
for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++)
if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance))
@@ -707,7 +707,7 @@ class npc_simon_bunny : public CreatureScript
{
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], 2.0f*searchDistance))
{
- cluster->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ cluster->SetFlag(GO_FLAG_NOT_SELECTABLE);
// break since we don't need glowing auras for large clusters
if (large)
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index 2f5291af8e0..8f4b432c8c1 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -271,7 +271,7 @@ public:
playerGUID.Clear();
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
@@ -304,7 +304,7 @@ public:
me->GetMotionMaster()->MovePoint(0, exorcismPos[1]);
Talk(SAY_BARADA_2);
- me->AddUnitFlag(UNIT_FLAG_PACIFIED);
+ me->SetUnitFlag(UNIT_FLAG_PACIFIED);
}
}
@@ -549,7 +549,7 @@ public:
{
me->RestoreFaction();
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
- me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
+ me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetImmuneToPC(true);
}
@@ -564,7 +564,7 @@ public:
me->RemoveAllAuras();
me->CombatStop(true);
EngagementOver();
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetImmuneToPC(true);
Talk(SAY_DEFEATED);
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index 4284e41ce6e..5b13b473208 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -781,7 +781,7 @@ public:
Initialize();
me->AddUnitState(UNIT_STATE_ROOT);
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetTarget(ObjectGuid::Empty);
}
diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp
index de738187eb9..55f7fb6d139 100644
--- a/src/server/scripts/Pet/pet_dk.cpp
+++ b/src/server/scripts/Pet/pet_dk.cpp
@@ -78,7 +78,7 @@ struct npc_pet_dk_ebon_gargoyle : CasterAI
return;
// Stop Fighting
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// Sanctuary
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 6b3f0edac58..4118b0d7608 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1533,9 +1533,9 @@ class spell_gen_feign_death_all_flags : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
- target->AddDynamicFlag( UNIT_DYNFLAG_DEAD);
- target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
- target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ target->SetDynamicFlag( UNIT_DYNFLAG_DEAD);
+ target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
@@ -1568,8 +1568,8 @@ class spell_gen_feign_death_no_dyn_flag : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
- target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
- target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
@@ -1600,8 +1600,8 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
- target->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
- target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
+ target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
@@ -2499,7 +2499,7 @@ class spell_gen_prevent_emotes : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
- target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
+ target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -3784,7 +3784,7 @@ class spell_gen_gm_freeze : public AuraScript
player->CombatStop();
if (player->IsNonMeleeSpellCast(true))
player->InterruptNonMeleeSpells(true);
- player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ player->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// if player class = hunter || warlock remove pet if alive
if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK))
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index e4d2b639cbb..485c8acb2df 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -1258,8 +1258,8 @@ class spell_q13264_q13276_q13288_q13289_bloated_abom_feign_death : public AuraSc
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
- target->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
- target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
+ target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
+ target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index 113346f6eae..8131f134dca 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -95,7 +95,7 @@ struct emerald_dragonAI : public WorldBossAI
void Reset() override
{
WorldBossAI::Reset();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4s);
@@ -633,7 +633,7 @@ class boss_taerar : public CreatureScript
_shades += count;
DoCast(SPELL_SHADE);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -670,7 +670,7 @@ class boss_taerar : public CreatureScript
{
_banished = false;
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 69a06bbb433..e4c5af9010f 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -261,7 +261,7 @@ public:
case TEXT_EMOTE_CHICKEN:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand32() % 30 == 1)
{
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
Talk(player->GetTeam() == HORDE ? EMOTE_HELLO_H : EMOTE_HELLO_A);
}
@@ -269,7 +269,7 @@ public:
case TEXT_EMOTE_CHEER:
if (player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
{
- me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
Talk(EMOTE_CLUCK_TEXT);
}
@@ -661,7 +661,7 @@ public:
}
Event = true;
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void PatientDied(Position const* point)
@@ -772,7 +772,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//no regen health
- me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
//to make them lay with face down
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -810,7 +810,7 @@ public:
ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
//make uninteractible
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//regen health
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -847,9 +847,9 @@ public:
if (me->IsAlive() && me->GetHealth() <= 6)
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
- me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setDeathState(JUST_DIED);
- me->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
+ me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
if (!DoctorGUID.IsEmpty())
if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID))
@@ -900,7 +900,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s))
{
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
- Patient->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ Patient->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
Patients.push_back(Patient->GetGUID());
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
@@ -1106,7 +1106,7 @@ public:
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustEngagedWith(Unit* /*who*/) override
@@ -1752,7 +1752,7 @@ public:
player->RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN); // turn on XP gain
break;
case GOSSIP_ACTION_INFO_DEF + 2: // XP OFF selected
- player->AddPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN); // turn off XP gain
+ player->SetPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN); // turn off XP gain
break;
}
CloseGossipMenuFor(player);
@@ -2128,8 +2128,8 @@ public:
})
.Schedule(Seconds(1), [this](TaskContext context)
{
- if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasNpcFlag(NPCFlags(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)))
- me->RemoveNpcFlag(NPCFlags(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR));
+ if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasNpcFlag(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR))
+ me->RemoveNpcFlag(UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR);
context.Repeat();
});
}
@@ -2140,7 +2140,7 @@ public:
{
case GOSSIP_OPTION_BANK:
{
- me->AddNpcFlag(UNIT_NPC_FLAG_BANKER);
+ me->SetNpcFlag(UNIT_NPC_FLAG_BANKER);
uint32 _bankAura = IsArgentSquire() ? SPELL_AURA_BANK_S : SPELL_AURA_BANK_G;
if (!me->HasAura(_bankAura))
DoCastSelf(_bankAura);
@@ -2151,7 +2151,7 @@ public:
}
case GOSSIP_OPTION_SHOP:
{
- me->AddNpcFlag(UNIT_NPC_FLAG_VENDOR);
+ me->SetNpcFlag(UNIT_NPC_FLAG_VENDOR);
uint32 _shopAura = IsArgentSquire() ? SPELL_AURA_SHOP_S : SPELL_AURA_SHOP_G;
if (!me->HasAura(_shopAura))
DoCastSelf(_shopAura);
@@ -2162,7 +2162,7 @@ public:
}
case GOSSIP_OPTION_MAIL:
{
- me->AddNpcFlag(UNIT_NPC_FLAG_MAILBOX);
+ me->SetNpcFlag(UNIT_NPC_FLAG_MAILBOX);
player->GetSession()->SendShowMailBox(me->GetGUID());
uint32 _mailAura = IsArgentSquire() ? SPELL_AURA_POSTMAN_S : SPELL_AURA_POSTMAN_G;