diff options
| author | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
|---|---|---|
| committer | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
| commit | b9e8694540f019792f15dfbee8041cec61e8b2bf (patch) | |
| tree | 9e4207d391764e3d7ac3f71185aa9ccef46fb8e0 /src/server/game/AI | |
| parent | da03bbbdab7515434191ab1f48e686fcac11cca2 (diff) | |
Core: Continued cleanup
If and for whitespaces.
Diffstat (limited to 'src/server/game/AI')
| -rwxr-xr-x | src/server/game/AI/CoreAI/CombatAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 |
6 files changed, 19 insertions, 18 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index d75d32d7c6d..12f3f76c069 100755 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -307,7 +307,7 @@ void VehicleAI::LoadConditions() void VehicleAI::CheckConditions(const uint32 diff) { - if(m_ConditionsTimer < diff) + if (m_ConditionsTimer < diff) { if (!conditions.empty()) { diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 48958f55ed0..470b4623ea2 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -676,7 +676,7 @@ void WorldBossAI::JustSummoned(Creature* summon) { summons.Summon(summon); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); - if(target) + if (target) summon->AI()->AttackStart(target); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 4221daeb821..5897a4f1476 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -215,10 +215,10 @@ void SmartAI::EndPath(bool fail) if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) { Player* plr = (*targets->begin())->ToPlayer(); - if(!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) + if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) plr->GroupEventHappens(mEscortQuestID, me); - if(fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) plr->FailQuest(mEscortQuestID); if (Group* pGroup = plr->GetGroup()) @@ -227,9 +227,9 @@ void SmartAI::EndPath(bool fail) { Player* pGroupGuy = gr->getSource(); - if(!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse()) + if (!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse()) pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID); - if(fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + if (fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) pGroupGuy->FailQuest(mEscortQuestID); } } @@ -240,9 +240,9 @@ void SmartAI::EndPath(bool fail) if (GetScript()->IsPlayer((*iter))) { Player* plr = (*iter)->ToPlayer(); - if(!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) + if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) plr->AreaExploredOrEventHappens(mEscortQuestID); - if(fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) plr->FailQuest(mEscortQuestID); } } @@ -374,7 +374,7 @@ void SmartAI::UpdateAI(const uint32 diff) if (!UpdateVictim()) return; - if(mCanAutoAttack) + if (mCanAutoAttack) DoMeleeAttackIfReady(); } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ff6ac09bafc..2a9806129af 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -934,7 +934,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u return; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if(!IsUnit((*itr))) continue; + if (!IsUnit((*itr))) + continue; if (e.action.morphOrMount.creature || e.action.morphOrMount.model) { if (e.action.morphOrMount.creature > 0) @@ -1307,7 +1308,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if(Creature* npc = (*itr)->ToCreature()) + if (Creature* npc = (*itr)->ToCreature()) { uint32 slot[3]; if (e.action.equip.entry) @@ -1930,7 +1931,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist); for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) { - if(!IsGameObject(*itr)) + if (!IsGameObject(*itr)) continue; if (go && go == *itr) @@ -2098,13 +2099,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui ProcessAction(e); break; case SMART_EVENT_UPDATE_OOC: - if(me && me->isInCombat()) + if (me && me->isInCombat()) return; RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); ProcessAction(e); break; case SMART_EVENT_UPDATE_IC: - if(!me || !me->isInCombat()) + if (!me || !me->isInCombat()) return; RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); ProcessAction(e); @@ -2734,7 +2735,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who) { ProcessEventsFor(SMART_EVENT_OOC_LOS, who); - if(!me) return; + if (!me) return; if (me->getVictim()) return; diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 2d0475b1ec6..4fc70ed33ea 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -145,7 +145,7 @@ class SmartScript ObjectList* GetTargetList(uint32 id) { ObjectListMap::iterator itr = mTargetStorage->find(id); - if(itr != mTargetStorage->end()) + if (itr != mTargetStorage->end()) return (*itr).second; return NULL; } @@ -216,7 +216,7 @@ class SmartScript private: void IncPhase(int32 p = 1) { - if(p >= 0) + if (p >= 0) mEventPhase += (uint32)p; else DecPhase(abs(p)); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 239876a24d0..7db67af6edc 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1214,7 +1214,7 @@ class SmartAIMgr return mEventMap[uint32(type)][entry]; else { - if(entry > 0)//first search is for guid (negative), do not drop error if not found + if (entry > 0)//first search is for guid (negative), do not drop error if not found sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type)); return temp; } |
