aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp14
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp13
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp12
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp6
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp2
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp12
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.cpp38
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.h24
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp24
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp26
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp12
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h2
-rwxr-xr-xsrc/server/game/Grids/Grid.h8
-rwxr-xr-xsrc/server/game/Grids/GridReference.h2
-rwxr-xr-xsrc/server/game/Grids/NGrid.h10
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp22
-rwxr-xr-xsrc/server/game/Maps/Map.cpp26
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AddonHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp10
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp60
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp24
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp10
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp2
-rwxr-xr-xsrc/server/game/World/World.cpp6
46 files changed, 219 insertions, 222 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index d75d32d7c6d..12f3f76c069 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -307,7 +307,7 @@ void VehicleAI::LoadConditions()
void VehicleAI::CheckConditions(const uint32 diff)
{
- if(m_ConditionsTimer < diff)
+ if (m_ConditionsTimer < diff)
{
if (!conditions.empty())
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 48958f55ed0..470b4623ea2 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -676,7 +676,7 @@ void WorldBossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true);
- if(target)
+ if (target)
summon->AI()->AttackStart(target);
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 4221daeb821..5897a4f1476 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -215,10 +215,10 @@ void SmartAI::EndPath(bool fail)
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
{
Player* plr = (*targets->begin())->ToPlayer();
- if(!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
+ if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
plr->GroupEventHappens(mEscortQuestID, me);
- if(fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
plr->FailQuest(mEscortQuestID);
if (Group* pGroup = plr->GetGroup())
@@ -227,9 +227,9 @@ void SmartAI::EndPath(bool fail)
{
Player* pGroupGuy = gr->getSource();
- if(!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse())
+ if (!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse())
pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID);
- if(fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ if (fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
pGroupGuy->FailQuest(mEscortQuestID);
}
}
@@ -240,9 +240,9 @@ void SmartAI::EndPath(bool fail)
if (GetScript()->IsPlayer((*iter)))
{
Player* plr = (*iter)->ToPlayer();
- if(!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
+ if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
plr->AreaExploredOrEventHappens(mEscortQuestID);
- if(fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
plr->FailQuest(mEscortQuestID);
}
}
@@ -374,7 +374,7 @@ void SmartAI::UpdateAI(const uint32 diff)
if (!UpdateVictim())
return;
- if(mCanAutoAttack)
+ if (mCanAutoAttack)
DoMeleeAttackIfReady();
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ff6ac09bafc..2a9806129af 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -934,7 +934,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
- if(!IsUnit((*itr))) continue;
+ if (!IsUnit((*itr)))
+ continue;
if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
{
if (e.action.morphOrMount.creature > 0)
@@ -1307,7 +1308,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
- if(Creature* npc = (*itr)->ToCreature())
+ if (Creature* npc = (*itr)->ToCreature())
{
uint32 slot[3];
if (e.action.equip.entry)
@@ -1930,7 +1931,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
{
- if(!IsGameObject(*itr))
+ if (!IsGameObject(*itr))
continue;
if (go && go == *itr)
@@ -2098,13 +2099,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e);
break;
case SMART_EVENT_UPDATE_OOC:
- if(me && me->isInCombat())
+ if (me && me->isInCombat())
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
break;
case SMART_EVENT_UPDATE_IC:
- if(!me || !me->isInCombat())
+ if (!me || !me->isInCombat())
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e);
@@ -2734,7 +2735,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
{
ProcessEventsFor(SMART_EVENT_OOC_LOS, who);
- if(!me) return;
+ if (!me) return;
if (me->getVictim())
return;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 2d0475b1ec6..4fc70ed33ea 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -145,7 +145,7 @@ class SmartScript
ObjectList* GetTargetList(uint32 id)
{
ObjectListMap::iterator itr = mTargetStorage->find(id);
- if(itr != mTargetStorage->end())
+ if (itr != mTargetStorage->end())
return (*itr).second;
return NULL;
}
@@ -216,7 +216,7 @@ class SmartScript
private:
void IncPhase(int32 p = 1)
{
- if(p >= 0)
+ if (p >= 0)
mEventPhase += (uint32)p;
else
DecPhase(abs(p));
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 239876a24d0..7db67af6edc 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1214,7 +1214,7 @@ class SmartAIMgr
return mEventMap[uint32(type)][entry];
else
{
- if(entry > 0)//first search is for guid (negative), do not drop error if not found
+ if (entry > 0)//first search is for guid (negative), do not drop error if not found
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
return temp;
}
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 8281542ef42..756360518f7 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -564,7 +564,7 @@ uint32 ArenaTeam::GetPoints(uint32 memberRating)
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
// Type penalties for teams < 5v5
- if (Type == ARENA_TEAM_2v2)
+ if (Type == ARENA_TEAM_2v2)
points *= 0.76f;
else if (Type == ARENA_TEAM_3v3)
points *= 0.88f;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 307c7df51d7..eb645a221d4 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -379,7 +379,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
if (capturedNodes >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
- if(node >= BG_AB_DYNAMIC_NODES_COUNT)//only dynamic nodes, no start points
+ if (node >= BG_AB_DYNAMIC_NODES_COUNT)//only dynamic nodes, no start points
return;
Creature* trigger = GetBGCreature(node+7);//0-6 spirit guides
if (!trigger)
@@ -401,7 +401,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node)
return;
//remove bonus honor aura trigger creature when node is lost
- if(node < BG_AB_DYNAMIC_NODES_COUNT)//only dynamic nodes, no start points
+ if (node < BG_AB_DYNAMIC_NODES_COUNT)//only dynamic nodes, no start points
DelCreature(node+7);//NULL checks are in DelCreature! 0-6 spirit guides
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index e87b4478b05..f16d719cd9d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -789,7 +789,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
DelCreature(node);
//remove bonus honor aura trigger creature when node is lost
- if(node < BG_AV_NODES_MAX)//fail safe
+ if (node < BG_AV_NODES_MAX)//fail safe
DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 56994f15f2e..8135beb5c92 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -631,7 +631,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint)
void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
- if(nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
+ if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
{
if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2,
BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index d1c5aa78cd5..5119c473478 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -205,11 +205,11 @@ void Channel::Join(uint64 p, const char *pass)
if (!IsConstant())
{
// Update last_used timestamp in db
- if(!players.empty())
+ if (!players.empty())
UpdateChannelUseageInDB();
// If the channel has no owner yet and ownership is allowed, set the new owner.
- if ( !m_ownerGUID && m_ownership)
+ if (!m_ownerGUID && m_ownership)
{
SetOwner(p, (players.size() > 1 ? true : false));
players[p].SetModerator(true);
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index baef423e832..6ab312b549c 100755
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -177,9 +177,9 @@ bool ChatHandler::HandleGPSCommand(const char* args)
uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;
- if(have_vmap)
+ if (have_vmap)
{
- if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
+ if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
PSendSysMessage("You are outdoors");
else
PSendSysMessage("You are indoors");
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 7572b9c1a50..93347163b92 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -441,10 +441,10 @@ bool ChatHandler::HandleCharacterChangeFactionCommand(const char * args)
uint64 target_guid;
std::string target_name;
- if(!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
- if(target)
+ if (target)
{
// TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
@@ -468,10 +468,10 @@ bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
Player* target;
uint64 target_guid;
std::string target_name;
- if(!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
- if(target)
+ if (target)
{
// TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 744852f64a8..94a9c592793 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -728,7 +728,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
float z = fields[3].GetFloat();
int mapid = fields[4].GetUInt16();
- if (m_session)
+ if (m_session)
PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapid);
else
PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapid);
@@ -4113,13 +4113,13 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
return false;
}
- for(uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
{
InstanceSave *save = itr->second.save;
- if(itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
+ if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
{
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
@@ -4414,7 +4414,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
if (strcmp(argstr, "on") == 0)
{
- if(chn)
+ if (chn)
chn->SetOwnership(true);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 1);
@@ -4424,7 +4424,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
}
else if (strcmp(argstr, "off") == 0)
{
- if(chn)
+ if (chn)
chn->SetOwnership(false);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 0);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ae0cf87bcec..beeb06baca8 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -271,7 +271,7 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, ConditionList con
ConditionReferenceMap::const_iterator ref = m_ConditionReferenceMap.find((*i)->mReferenceId);
if (ref != m_ConditionReferenceMap.end())
{
- if(!IsPlayerMeetToConditionList(player, (*ref).second, invoker))
+ if (!IsPlayerMeetToConditionList(player, (*ref).second, invoker))
ElseGroupMap[(*i)->mElseGroup] = false;
}
else
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 6eddf396d45..9e6ed638f59 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -592,8 +592,8 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");
- for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
- if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
+ for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
+ if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");
@@ -680,7 +680,7 @@ int32 GetAreaFlagByAreaID(uint32 area_id)
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
{
WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid));
- if(i == sWMOAreaInfoByTripple.end())
+ if (i == sWMOAreaInfoByTripple.end())
return NULL;
return i->second;
}
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index c8a3b7a81b0..96740ba2a2c 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1152,7 +1152,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
{
uint64 guid = (*it)->GetGUID();
LfgLockMap cachedLockMap = GetLockedDungeons(guid);
- for(LfgLockMap::const_iterator it = cachedLockMap.begin(); it != cachedLockMap.end() && dungeons.size(); ++it)
+ for (LfgLockMap::const_iterator it = cachedLockMap.begin(); it != cachedLockMap.end() && dungeons.size(); ++it)
{
uint32 dungeonId = (it->first & 0x00FFFFFF); // Compare dungeon ids
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 6188c67f64f..f731ba69a54 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -78,7 +78,7 @@ bool VendorItemData::RemoveItem(uint32 item_id)
VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const
{
for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- if((*i)->item == item_id && (*i)->ExtendedCost == extendedCost)
+ if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost)
return *i;
return NULL;
}
@@ -241,7 +241,7 @@ void Creature::RemoveCorpse(bool setSpawnTime)
AI()->CorpseRemoved(respawnDelay);
// Should get removed later, just keep "compatibility" with scripts
- if(setSpawnTime)
+ if (setSpawnTime)
m_respawnTime = time(NULL) + respawnDelay;
float x, y, z, o;
@@ -2252,7 +2252,7 @@ void Creature::AllLootRemovedFromCorpse()
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
{
time_t now = time(NULL);
- if(m_corpseRemoveTime <= now)
+ if (m_corpseRemoveTime <= now)
return;
float decayRate;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 99dbe49d0d6..54da5ed3bb9 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -254,7 +254,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(eEmote._Emote); // NPC emote
size_t count_pos = data.wpos();
- data << uint8 ( _questMenu.GetMenuItemCount());
+ data << uint8 (_questMenu.GetMenuItemCount());
uint32 count = 0;
for (; count < _questMenu.GetMenuItemCount(); ++count)
{
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index dae77ac300e..c3ee0df326c 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -232,13 +232,13 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
case GAMEOBJECT_TYPE_TRAP:
if (GetGOInfo()->trap.stealthed)
{
- m_stealth.AddFlag( STEALTH_TRAP);
+ m_stealth.AddFlag(STEALTH_TRAP);
m_stealth.AddValue(STEALTH_TRAP, 300);
}
if (GetGOInfo()->trap.invisible)
{
- m_invisibility.AddFlag( INVISIBILITY_TRAP);
+ m_invisibility.AddFlag(INVISIBILITY_TRAP);
m_invisibility.AddValue(INVISIBILITY_TRAP, 70);
}
@@ -255,7 +255,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
void GameObject::Update(uint32 diff)
{
- if(!AI())
+ if (!AI())
{
if (!AIM_Initialize())
sLog->outError("Could not initialize GameObjectAI");
@@ -1523,10 +1523,10 @@ void GameObject::Use(Unit* user)
if (player->CanUseBattlegroundObject())
{
// in battleground check
- Battleground *bg = player->GetBattleground();
+ Battleground* bg = player->GetBattleground();
if (!bg)
return;
- if( player->GetVehicle())
+ if (player->GetVehicle())
return;
// BG flag dropped
// WS:
@@ -1589,7 +1589,7 @@ void GameObject::Use(Unit* user)
if (!spellId)
return;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index ed33ccc5f7a..8694ac65eeb 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1520,7 +1520,7 @@ bool Position::HasInArc(float arc, const Position *obj) const
// move angle to range -pi ... +pi
angle = MapManager::NormalizeOrientation(angle);
- if(angle > M_PI)
+ if (angle > M_PI)
angle -= 2.0f*M_PI;
float lborder = -1 * (arc/2.0f); // in range -pi..0
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp
index d7b8ede76f6..e90e21eb2df 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.cpp
+++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp
@@ -39,12 +39,12 @@ ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist)
ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
{
UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
- if(itr!=m_UsedPosLists[uptype].end())
+ if (itr!=m_UsedPosLists[uptype].end())
++itr;
- if(itr==m_UsedPosLists[uptype].end())
+ if (itr==m_UsedPosLists[uptype].end())
{
- if(!m_UsedPosLists[~uptype].empty())
+ if (!m_UsedPosLists[~uptype].empty())
return &*m_UsedPosLists[~uptype].rbegin();
else
return NULL;
@@ -55,7 +55,7 @@ ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos
void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
{
- if(angle>=0)
+ if (angle>=0)
m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist)));
else
m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist)));
@@ -75,9 +75,9 @@ void ObjectPosSelector::InitializeAngle()
bool ObjectPosSelector::FirstAngle(float& angle)
{
- if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
+ if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle);
- else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
+ else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle);
return false;
@@ -90,7 +90,7 @@ bool ObjectPosSelector::NextAngle(float& angle)
m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
{
// calculate next possible angle
- if(NextPosibleAngle(angle))
+ if (NextPosibleAngle(angle))
return true;
}
@@ -103,53 +103,49 @@ bool ObjectPosSelector::NextUsedAngle(float& angle)
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
{
// calculate next possible angle
- if(!NextPosibleAngle(angle))
+ if (!NextPosibleAngle(angle))
return true;
}
return false;
}
-bool ObjectPosSelector::NextPosibleAngle( float& angle )
+bool ObjectPosSelector::NextPosibleAngle(float& angle)
{
// ++ direction less updated
- if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
+ if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
{
bool ok;
- if(m_smallStepOk[USED_POS_PLUS])
+ if (m_smallStepOk[USED_POS_PLUS])
ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
else
ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle);
- if(!ok)
+ if (!ok)
++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
return ok;
}
// -- direction less updated
- else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
+ else if (m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
{
bool ok;
- if(m_smallStepOk[USED_POS_MINUS])
+ if (m_smallStepOk[USED_POS_MINUS])
ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
else
ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle);
- if(!ok)
+ if (!ok)
++m_nextUsedPos[USED_POS_MINUS];
return ok;
}
else // both list empty
{
- if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
- {
+ if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]))
return NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
- }
// -- direction less updated
- else if( m_smallStepOk[USED_POS_MINUS] )
- {
+ else if (m_smallStepOk[USED_POS_MINUS])
return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
- }
}
// no angles
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h
index 571f4b5f556..efb655ca1f7 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.h
+++ b/src/server/game/Entities/Object/ObjectPosSelector.h
@@ -53,14 +53,14 @@ struct ObjectPosSelector
bool NextAngle(float& angle);
bool NextUsedAngle(float& angle);
- bool NextPosibleAngle( float& angle );
+ bool NextPosibleAngle(float& angle);
bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
{
float angle_step2 = GetAngle(nextUsedPos.second);
float next_angle = nextUsedPos.first;
- if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
+ if (nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
next_angle = 2*M_PI-next_angle; // move to positive
return fabs(angle)+angle_step2 <= next_angle;
@@ -68,13 +68,13 @@ struct ObjectPosSelector
bool CheckOriginal() const
{
- return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) &&
- (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0));
+ return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) &&
+ (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0));
}
bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
- bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle )
+ bool NextAngleFor(UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle)
{
float angle_step = GetAngle(usedPos.second);
@@ -82,10 +82,10 @@ struct ObjectPosSelector
angle = usedPos.first * usedPos.second.sign + angle_step * sign;
UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
- if(nextNode)
+ if (nextNode)
{
// if next node permit use selected angle, then do it
- if(!CheckAngle(*nextNode, sign, angle))
+ if (!CheckAngle(*nextNode, sign, angle))
{
m_smallStepOk[uptype] = false;
return false;
@@ -100,27 +100,27 @@ struct ObjectPosSelector
return true;
}
- bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle )
+ bool NextSmallStepAngle(float sign, UsedPosType uptype, float &angle)
{
// next possible angle
angle = m_smallStepAngle[uptype] + m_anglestep * sign;
- if(fabs(angle) > M_PI)
+ if (fabs(angle) > M_PI)
{
m_smallStepOk[uptype] = false;
return false;
}
- if(m_smallStepNextUsedPos[uptype])
+ if (m_smallStepNextUsedPos[uptype])
{
- if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
+ if (fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
{
m_smallStepOk[uptype] = false;
return false;
}
// if next node permit use selected angle, then do it
- if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
+ if (!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
{
m_smallStepOk[uptype] = false;
return false;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 727654f0698..b9e1e07f659 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -299,7 +299,7 @@ Item* TradeData::GetItem(TradeSlots slot) const
bool TradeData::HasItem(uint64 item_guid) const
{
- for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
+ for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
if (m_items[i] == item_guid)
return true;
@@ -7227,7 +7227,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
- if(AddItem(itemId, count))
+ if (AddItem(itemId, count))
ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
}
}
@@ -7923,7 +7923,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply
attType = OFF_ATTACK;
}
- if(CanUseAttackType(attType))
+ if (CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
@@ -11185,10 +11185,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
{
bool b_found = false;
- for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
+ for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
{
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
b_found = true;
@@ -11200,7 +11200,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
b_found = true;
@@ -11212,7 +11212,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
b_found = true;
@@ -11230,7 +11230,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
for (uint32 j = 0; j < bag->GetBagSize(); j++)
{
pItem2 = GetItemByPos(t, j);
- if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
b_found = true;
@@ -12357,7 +12357,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
// Also remove all contained items if the item is a bag.
- // This if() prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
+ // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
if (pItem->IsNotEmptyBag())
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
DestroyItem(slot, i, update);
@@ -13517,7 +13517,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
- if((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
+ if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
&& !item->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color)
{
// Check if the requirements for the prismatic socket are met before applying the gem stats
@@ -24463,7 +24463,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
}
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- if(item)
+ if (item)
SendNewItem(item, count, true, false);
else
return false;
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 3d5be3af5a6..577bc63fbb8 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -541,7 +541,7 @@ bool Transport::RemovePassenger(Player* passenger)
void Transport::Update(uint32 p_diff)
{
- if(!AI())
+ if (!AI())
{
if (!AIM_Initialize())
sLog->outError("Could not initialize GameObjectAI for Transport");
@@ -669,7 +669,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
- if(!pCreature->IsPositionValid())
+ if (!pCreature->IsPositionValid())
{
sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
delete pCreature;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 08e831431f7..27b37dfff9f 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1948,12 +1948,12 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
}
- if(!extra && m_extraAttacks)
+ if (!extra && m_extraAttacks)
{
while(m_extraAttacks)
{
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
- if(m_extraAttacks > 0)
+ if (m_extraAttacks > 0)
--m_extraAttacks;
}
}
@@ -6619,7 +6619,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Glyph of Mend Pet
- if(dummySpell->Id == 57870)
+ if (dummySpell->Id == 57870)
{
pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
return true;
@@ -7208,7 +7208,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 70808:
{
// Chain Heal
- if((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT))
+ if ((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT))
{
triggered_spell_id = 70809;
SpellEntry const* triggeredSpell = sSpellStore.LookupEntry(triggered_spell_id);
@@ -7222,7 +7222,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 70811:
{
// Lightning Bolt & Chain Lightning
- if(procSpell->SpellFamilyFlags[0] & 0x3)
+ if (procSpell->SpellFamilyFlags[0] & 0x3)
{
if (ToPlayer()->HasSpellCooldown(16166))
{
@@ -8417,14 +8417,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
//Item - Coliseum 25 Normal Caster Trinket
case 67712:
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 67713, true, NULL, triggeredByAura);
Aura * dummy = GetAura(67713);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(67713);
@@ -8435,14 +8435,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
//Item - Coliseum 25 Heroic Caster Trinket
case 67758:
{
- if(!pVictim || !pVictim->isAlive())
+ if (!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 67759, true, NULL, triggeredByAura);
Aura * dummy = GetAura(67759);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(67759);
@@ -10560,7 +10560,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
break;
case SPELLFAMILY_HUNTER:
// Steady Shot
- if(spellProto->SpellFamilyFlags[1] & 0x1)
+ if (spellProto->SpellFamilyFlags[1] & 0x1)
if (AuraEffect * aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
AddPctN(DoneTotalMod, aurEff->GetAmount());
@@ -12895,7 +12895,7 @@ Unit* Creature::SelectVictim()
}
Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
- if(!iAuras.empty())
+ if (!iAuras.empty())
{
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
{
@@ -14195,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
if (isVictim)
procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
SpellEntry const* spellProto = itr->second->GetBase()->GetSpellProto();
- if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
+ if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
continue;
// Triggered spells not triggering additional spells
@@ -16750,7 +16750,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->second.spellId);
- // if(!spellEntry) should be checked at npc_spellclick load
+ // if (!spellEntry) should be checked at npc_spellclick load
if (seatId > -1)
{
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 2dfaf4a63cd..a1a4035ca4d 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -500,7 +500,7 @@ void Vehicle::InitMovementInfoForBase()
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
- me->AddExtraUnitMovementFlag( MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
+ me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 25d8b1a8800..ef161da9783 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -4920,9 +4920,9 @@ void ObjectMgr::LoadEventScripts()
}
}
- for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
+ for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
- for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
+ for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
@@ -7199,7 +7199,7 @@ void ObjectMgr::LoadQuestPOI()
int32 x = fields[2].GetInt32();
int32 y = fields[3].GetInt32();
- if(POIs[questId].size() <= id + 1)
+ if (POIs[questId].size() <= id + 1)
POIs[questId].resize(id + 10);
QuestPOIPoint point(x, y);
@@ -8255,7 +8255,7 @@ void ObjectMgr::LoadMailLevelRewards()
sLog->outString();
}
-void ObjectMgr::AddSpellToTrainer( uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
+void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
{
if (entry >= TRINITY_TRAINER_START_REF)
return;
@@ -8614,7 +8614,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool savetodb)
if (iter == m_mCacheVendorItemMap.end())
return false;
- if(!iter->second.RemoveItem(item))
+ if (!iter->second.RemoveItem(item))
return false;
if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'", entry, item);
@@ -8692,7 +8692,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
- sLog->outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
+ sLog->outErrorDb("Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index bb4e539c63e..c7f51c5b784 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -648,7 +648,7 @@ class ObjectMgr
ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
{
ItemSetNameMap::iterator itr = mItemSetNameMap.find(itemId);
- if(itr != mItemSetNameMap.end())
+ if (itr != mItemSetNameMap.end())
return &itr->second;
return NULL;
}
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
index a940d4daf64..a6e1316718e 100755
--- a/src/server/game/Grids/Grid.h
+++ b/src/server/game/Grids/Grid.h
@@ -58,7 +58,7 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
{
- if(!i_objects.template insert<SPECIFIC_OBJECT>(obj))
+ if (!i_objects.template insert<SPECIFIC_OBJECT>(obj))
ASSERT(false);
}
@@ -66,7 +66,7 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
{
- if(!i_objects.template remove<SPECIFIC_OBJECT>(obj))
+ if (!i_objects.template remove<SPECIFIC_OBJECT>(obj))
ASSERT(false);
}
@@ -104,7 +104,7 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
{
- if(!i_container.template insert<SPECIFIC_OBJECT>(obj))
+ if (!i_container.template insert<SPECIFIC_OBJECT>(obj))
ASSERT(false);
}
@@ -112,7 +112,7 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
{
- if(!i_container.template remove<SPECIFIC_OBJECT>(obj))
+ if (!i_container.template remove<SPECIFIC_OBJECT>(obj))
ASSERT(false);
}
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
index 1a109edef05..e3c4a6b0f54 100755
--- a/src/server/game/Grids/GridReference.h
+++ b/src/server/game/Grids/GridReference.h
@@ -37,7 +37,7 @@ class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
void targetObjectDestroyLink()
{
// called from unlink()
- if(this->isValid()) this->getTarget()->decSize();
+ if (this->isValid()) this->getTarget()->decSize();
}
void sourceObjectDestroyLink()
{
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index 95aa6901871..946afef6dfc 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -40,10 +40,10 @@ public:
i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
- void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
- void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
+ void setUnloadExplicitLock(bool on) { i_unloadExplicitLock = on; }
+ void setUnloadReferenceLock(bool on) { i_unloadReferenceLock = on; }
void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
- void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
+ void decUnloadActiveLock() { if (i_unloadActiveLockCount) --i_unloadActiveLockCount; }
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
@@ -116,8 +116,8 @@ class NGrid
GridInfo* getGridInfoRef() { return &i_GridInfo; }
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
- void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); }
- void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); }
+ void setUnloadExplicitLock(bool on) { i_GridInfo.setUnloadExplicitLock(on); }
+ void setUnloadReferenceLock(bool on) { i_GridInfo.setUnloadReferenceLock(on); }
void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index bc69c1c64d3..a5c41b3049d 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1443,7 +1443,7 @@ void LoadLootTemplates_Creature()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Creature.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
@@ -1478,7 +1478,7 @@ void LoadLootTemplates_Disenchant()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Disenchant.ReportUnusedIds(lootIdSet);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
@@ -1503,7 +1503,7 @@ void LoadLootTemplates_Fishing()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Fishing.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
@@ -1539,7 +1539,7 @@ void LoadLootTemplates_Gameobject()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Gameobject.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
@@ -1565,7 +1565,7 @@ void LoadLootTemplates_Item()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Item.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `item_loot_template` is empty");
@@ -1596,7 +1596,7 @@ void LoadLootTemplates_Milling()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Milling.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
@@ -1632,7 +1632,7 @@ void LoadLootTemplates_Pickpocketing()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Pickpocketing.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
@@ -1663,7 +1663,7 @@ void LoadLootTemplates_Prospecting()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Prospecting.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
@@ -1689,7 +1689,7 @@ void LoadLootTemplates_Mail()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Mail.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
@@ -1725,7 +1725,7 @@ void LoadLootTemplates_Skinning()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Skinning.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
@@ -1769,7 +1769,7 @@ void LoadLootTemplates_Spell()
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Spell.ReportUnusedIds(ids_set);
- if(count)
+ if (count)
sLog->outString(">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
sLog->outErrorDb(">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 6205b2037a3..cfd5dafbfb8 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -505,10 +505,10 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
void Map::Update(const uint32 &t_diff)
{
/// update worldsessions for existing players
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
+ for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
- if(plr && plr->IsInWorld())
+ if (plr && plr->IsInWorld())
{
//plr->Update(t_diff);
WorldSession * pSession = plr->GetSession();
@@ -1605,21 +1605,21 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
{
bool outdoor = true;
- if(wmoEntry && atEntry)
+ if (wmoEntry && atEntry)
{
- if(atEntry->flags & AREA_FLAG_OUTSIDE)
+ if (atEntry->flags & AREA_FLAG_OUTSIDE)
return true;
- if(atEntry->flags & AREA_FLAG_INSIDE)
+ if (atEntry->flags & AREA_FLAG_INSIDE)
return false;
}
outdoor = mogpFlags&0x8;
- if(wmoEntry)
+ if (wmoEntry)
{
- if(wmoEntry->Flags & 4)
+ if (wmoEntry->Flags & 4)
return true;
- if((wmoEntry->Flags & 2)!=0)
+ if ((wmoEntry->Flags & 2)!=0)
outdoor = false;
}
return outdoor;
@@ -1631,12 +1631,12 @@ bool Map::IsOutdoors(float x, float y, float z) const
int32 adtId, rootId, groupId;
// no wmo found? -> outside by default
- if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
+ if (!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
return true;
AreaTableEntry const* atEntry = 0;
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
- if(wmoEntry)
+ if (wmoEntry)
{
sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
@@ -1651,11 +1651,11 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
{
// check if there's terrain between player height and object height
- if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
- if(z + 2.0f > _mapheight && _mapheight > vmap_z)
+ if (z + 2.0f > _mapheight && _mapheight > vmap_z)
return false;
}
return true;
@@ -1744,7 +1744,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
}
}
- if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData map_data;
ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index c09c09632fa..09fa4daa5e9 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -513,7 +513,7 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_TELEPORT_TO:
- if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
+ if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
{
// Source or target must be Creature.
if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
diff --git a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
index 784126d96ce..a506218aeb2 100755
--- a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
@@ -64,7 +64,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
*Source >> TempValue; // get real size of the packed structure
// empty addon packet, nothing process, can't be received from real client
- if(!TempValue)
+ if (!TempValue)
return false;
AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf
@@ -80,20 +80,20 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
uint32 addonsCount;
AddOnPacked >> addonsCount; // addons count?
- for(uint32 i = 0; i < addonsCount; ++i)
+ for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk2;
// check next addon data format correctness
- if(AddOnPacked.rpos()+1 > AddOnPacked.size())
+ if (AddOnPacked.rpos()+1 > AddOnPacked.size())
return false;
AddOnPacked >> addonName;
// recheck next addon data format correctness
- if(AddOnPacked.rpos()+1+4+4 > AddOnPacked.size())
+ if (AddOnPacked.rpos()+1+4+4 > AddOnPacked.size())
return false;
AddOnPacked >> enabled >> crc >> unk2;
@@ -130,7 +130,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
uint32 count = 0;
*Target << uint32(count);
- if(AddOnPacked.rpos() != AddOnPacked.size())
+ if (AddOnPacked.rpos() != AddOnPacked.size())
sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
}
else
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index 428db45a7cc..6b7ceb8515d 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -152,7 +152,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (item)
{
ItemTemplate const* itemProto = item->GetTemplate();
- if(!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
+ if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
{
accountBound = false;
break;
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index fca554bc3be..e2f7f19ce79 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -222,7 +222,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
}
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
- if(!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
+ if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL);
sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index 17b63f80d89..9200f145d36 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -219,7 +219,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **m
hisTrade->SetInAcceptProcess(true);
// store items in local list and set 'in-trade' flag
- for(uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
+ for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index d19ee3d7d3a..2ca01452799 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -495,13 +495,13 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
DoneActualBenefit = caster->ApplyEffectModifiers(GetSpellProto(), m_effIndex, DoneActualBenefit);
}
// Fire Ward
- else if(GetSpellProto()->SpellFamilyFlags[0] & 0x8 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
+ else if (GetSpellProto()->SpellFamilyFlags[0] & 0x8 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
{
// +80.68% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
}
// Frost Ward
- else if(GetSpellProto()->SpellFamilyFlags[0] & 0x100 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
+ else if (GetSpellProto()->SpellFamilyFlags[0] & 0x100 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
{
// +80.68% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
@@ -2896,7 +2896,7 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
if (apply)
{
- target->m_stealth.AddFlag( type);
+ target->m_stealth.AddFlag(type);
target->m_stealth.AddValue(type, GetAmount());
target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
@@ -3283,7 +3283,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
// Disarm handling
// If druid shifts while being disarmed we need to deal with that since forms aren't affected by disarm
// and also HandleAuraModDisarm is not triggered
- if(!target->CanUseAttackType(BASE_ATTACK))
+ if (!target->CanUseAttackType(BASE_ATTACK))
{
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
@@ -6626,7 +6626,7 @@ void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const* aurApp, uin
if (apply)
{
- target->m_invisibilityDetect.AddFlag( INVISIBILITY_DRUNK);
+ target->m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, GetAmount());
if (target->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 9b1eb9aba89..b91f16af467 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -807,7 +807,7 @@ bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode)
if ((num > 0) && (stackAmount > int32(m_spellProto->StackAmount)))
{
// not stackable aura - set stack amount to 1
- if(!m_spellProto->StackAmount)
+ if (!m_spellProto->StackAmount)
stackAmount = 1;
else
stackAmount = m_spellProto->StackAmount;
@@ -1713,7 +1713,7 @@ void Aura::LoadScripts()
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts");
sScriptMgr->CreateAuraScripts(m_spellProto->Id, m_loadedScripts);
- for(std::list<AuraScript *>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
+ for (std::list<AuraScript *>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
{
if (!(*itr)->_Load(this))
{
@@ -1729,12 +1729,12 @@ void Aura::LoadScripts()
bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
{
- for(std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET);
std::list<AuraScript::CheckAreaTargetHandler>::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin();
for (; hookItr != hookItrEnd ; ++hookItr)
- if(!(*hookItr).Call(*scritr, target))
+ if (!(*hookItr).Call(*scritr, target))
return false;
(*scritr)->_FinishScriptCall();
}
@@ -1744,11 +1744,11 @@ bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -1763,11 +1763,11 @@ bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplicati
bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -1781,11 +1781,11 @@ bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplicat
void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -1796,11 +1796,11 @@ void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraAppl
void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -1812,11 +1812,11 @@ void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApp
bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
bool preventDefault = false;
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp);
std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff);
@@ -1830,11 +1830,11 @@ bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplic
void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC);
std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff);
@@ -1845,11 +1845,11 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff)
void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT);
std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, amount, canBeRecalculated);
@@ -1860,11 +1860,11 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 &
void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC);
std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, isPeriodic, amplitude);
@@ -1875,11 +1875,11 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool &
void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier *& spellMod)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD);
std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, spellMod);
@@ -1890,11 +1890,11 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -1905,11 +1905,11 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication c
void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -1920,11 +1920,11 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -1935,11 +1935,11 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplicati
void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
- for(; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr ; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8f537b1111d..7ee06f604a9 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -297,10 +297,10 @@ void SpellCastTargets::read (ByteBuffer & data, Unit* caster)
if (m_targetMask & (TARGET_FLAG_OBJECT))
data.readPackGUID(m_GOTargetGUID);
- if(m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
+ if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
data.readPackGUID(m_itemTargetGUID);
- if(m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
+ if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
data.readPackGUID(m_CorpseTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
@@ -337,7 +337,7 @@ void SpellCastTargets::read (ByteBuffer & data, Unit* caster)
m_dstPos.Relocate(caster);
}
- if(m_targetMask & TARGET_FLAG_STRING)
+ if (m_targetMask & TARGET_FLAG_STRING)
data >> m_strTarget;
Update(caster);
@@ -358,20 +358,20 @@ void SpellCastTargets::write (ByteBuffer & data)
}
else if (m_targetMask & TARGET_FLAG_OBJECT)
{
- if(m_GOTarget)
+ if (m_GOTarget)
data.append(m_GOTarget->GetPackGUID());
else
data << uint8(0);
}
- else if (m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
+ else if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
data.appendPackGUID(m_CorpseTargetGUID);
else
data << uint8(0);
}
- if (m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
+ if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
- if(m_itemTarget)
+ if (m_itemTarget)
data.append(m_itemTarget->GetPackGUID());
else
data << uint8(0);
@@ -1074,7 +1074,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
uint8 farMask = 0;
// create far target mask
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (IsFarUnitTargetEffect(m_spellInfo->Effect[i]))
if ((1 << i) & mask)
farMask |= (1 << i);
@@ -1088,7 +1088,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// do far effects on the unit
// can't use default call because of threading, do stuff as fast as possible
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (farMask & (1 << i))
HandleEffects(unit, NULL, NULL, i);
return;
@@ -4619,13 +4619,13 @@ SpellCastResult Spell::CheckCast(bool strict)
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
return SPELL_FAILED_DONT_REPORT;
- if(m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
{
- if(m_spellInfo->Attributes & SPELL_ATTR0_OUTDOORS_ONLY &&
+ if (m_spellInfo->Attributes & SPELL_ATTR0_OUTDOORS_ONLY &&
!m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_OUTDOORS;
- if(m_spellInfo->Attributes & SPELL_ATTR0_INDOORS_ONLY &&
+ if (m_spellInfo->Attributes & SPELL_ATTR0_INDOORS_ONLY &&
m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_INDOORS;
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fdb6e878092..28a92373097 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -446,7 +446,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
case 52942:
{
// don't damage self and only players
- if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
@@ -1385,7 +1385,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
Unit::AttackerSet attackers = unitTarget->getAttackers();
// remove invalid attackers
- for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end(); )
+ for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
if (!(*aItr)->canAttack(m_caster))
attackers.erase(aItr++);
else
@@ -5808,7 +5808,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
return;
}
break;
- // Defibrillate ( Gnomish Army Knife) have 67% chance on success_list
+ // Defibrillate (Gnomish Army Knife) have 67% chance on success_list
case 54732:
if (roll_chance_i(33))
{
@@ -6324,7 +6324,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE || goinfo->type == GAMEOBJECT_TYPE_FISHINGHOLE)
{
LiquidData liqData;
- if ( !cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
+ if (!cMap->IsInWater(fx, fy, fz + 1.f/* -0.5f */, &liqData)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
@@ -7113,5 +7113,5 @@ void Spell::EffectBind(SpellEffIndex effIndex)
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << uint64(player->GetGUID());
data << uint32(area_id);
- player->SendDirectMessage( &data );
+ player->SendDirectMessage(&data);
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index a267f6bdd72..6023bd81ed4 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1848,7 +1848,7 @@ int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 e
if (caster)
{
// bonus amount from combo points
- if (caster->m_movedPlayer)
+ if (caster->m_movedPlayer)
if (uint8 comboPoints = caster->m_movedPlayer->GetComboPoints())
if (float comboDamage = spellEntry->EffectPointsPerComboPoint[effIndex])
value += comboDamage * comboPoints;
@@ -2797,7 +2797,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
return DIMINISHING_NONE;
case SPELLFAMILY_GENERIC:
// some generic arena related spells have by some strange reason MECHANIC_TURN
- if (spellproto->Mechanic == MECHANIC_TURN)
+ if (spellproto->Mechanic == MECHANIC_TURN)
return DIMINISHING_NONE;
switch (spellproto->Id)
{
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index f38133ebad2..59be9c71963 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -64,7 +64,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const* spellEn
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
{
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if ((effIndex == EFFECT_FIRST_FOUND) && mask)
return mask;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 5c731dadb19..97dda09c859 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1355,7 +1355,7 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Creature Reputation OnKill Data...");
sObjectMgr->LoadReputationOnKill();
- sLog->outString( "Loading Reputation Spillover Data..." );
+ sLog->outString("Loading Reputation Spillover Data..." );
sObjectMgr->LoadReputationSpilloverTemplate();
sLog->outString("Loading Points Of Interest Data...");
@@ -2513,7 +2513,7 @@ void World::UpdateSessions(uint32 diff)
WorldSession * pSession = itr->second;
WorldSessionFilter updater(pSession);
- if(!pSession->Update(diff, updater)) // As interval = 0
+ if (!pSession->Update(diff, updater)) // As interval = 0
{
if (!RemoveQueuedPlayer(itr->second) && itr->second && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[itr->second->GetAccountId()] = time(NULL);
@@ -2722,7 +2722,7 @@ void World::ResetRandomBG()
{
sLog->outDetail("Random BG status reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_battleground_random");
- for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);