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authorShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
commita0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch)
treeb4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Accounts/AccountMgr.cpp
parentce67a097bf3c0c3241f4441a808e32639ddbaafb (diff)
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Accounts/AccountMgr.cpp')
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index ff30fe7ba35..0c90dde5ea8 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -81,8 +81,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
do
{
- uint32 guidLow = (*result)[0].GetUInt32();
- uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
// Kick if player is online
if (Player* p = ObjectAccessor::FindPlayer(guid))