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-rw-r--r--sql/base/characters_database.sql16
-rw-r--r--sql/updates/characters/2014_09_13_00_characters_groups.sql9
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp6
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h2
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.cpp4
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h6
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp5
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h6
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp1
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp27
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h10
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp3
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp16
-rw-r--r--src/server/game/Achievements/AchievementMgr.h2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp21
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp41
-rw-r--r--src/server/game/Battlefield/Battlefield.h33
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp40
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h10
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp6
-rw-r--r--src/server/game/Battlegrounds/Arena.h4
-rw-r--r--src/server/game/Battlegrounds/ArenaScore.h2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp56
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.h27
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.h2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp79
-rw-r--r--src/server/game/Battlegrounds/Battleground.h42
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp18
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h18
-rw-r--r--src/server/game/Battlegrounds/BattlegroundScore.h4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp26
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h22
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h6
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp38
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h24
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp62
-rw-r--r--src/server/game/Calendar/CalendarMgr.h50
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp92
-rw-r--r--src/server/game/Chat/Channels/Channel.h70
-rw-r--r--src/server/game/Chat/Chat.cpp64
-rw-r--r--src/server/game/Chat/Chat.h10
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
-rw-r--r--src/server/game/Combat/ThreatManager.h4
-rw-r--r--src/server/game/DungeonFinding/LFG.h8
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.cpp14
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.h14
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp310
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h138
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.cpp6
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.h6
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp98
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.h31
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp51
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h8
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp12
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp26
-rw-r--r--src/server/game/Entities/Creature/Creature.h20
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp26
-rw-r--r--src/server/game/Entities/Creature/GossipDef.h18
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp6
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h4
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp50
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h18
-rw-r--r--src/server/game/Entities/Item/Container/Bag.cpp23
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h4
-rw-r--r--src/server/game/Entities/Item/Item.cpp41
-rw-r--r--src/server/game/Entities/Item/Item.h8
-rw-r--r--src/server/game/Entities/Object/Object.cpp48
-rw-r--r--src/server/game/Entities/Object/Object.h27
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h169
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.cpp20
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h49
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.cpp14
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.h8
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp10
-rw-r--r--src/server/game/Entities/Player/Player.cpp387
-rw-r--r--src/server/game/Entities/Player/Player.h131
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp6
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp247
-rw-r--r--src/server/game/Entities/Unit/Unit.h152
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h2
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h6
-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp66
-rw-r--r--src/server/game/Globals/ObjectAccessor.h62
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp52
-rw-r--r--src/server/game/Globals/ObjectMgr.h14
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp4
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h10
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
-rw-r--r--src/server/game/Groups/Group.cpp174
-rw-r--r--src/server/game/Groups/Group.h81
-rw-r--r--src/server/game/Guilds/Guild.cpp94
-rw-r--r--src/server/game/Guilds/Guild.h32
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
-rw-r--r--src/server/game/Guilds/GuildMgr.h2
-rw-r--r--src/server/game/Handlers/ArenaTeamHandler.cpp8
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp50
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp22
-rw-r--r--src/server/game/Handlers/CalendarHandler.cpp91
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp122
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp4
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp4
-rw-r--r--src/server/game/Handlers/DuelHandler.cpp6
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp28
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp43
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp68
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp34
-rw-r--r--src/server/game/Handlers/LootHandler.cpp46
-rw-r--r--src/server/game/Handlers/MailHandler.cpp64
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp99
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp57
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp75
-rw-r--r--src/server/game/Handlers/PetHandler.cpp72
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp112
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp21
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp52
-rw-r--r--src/server/game/Handlers/ReferAFriendHandler.cpp11
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp4
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp32
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp18
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp6
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp12
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp60
-rw-r--r--src/server/game/Instances/InstanceScript.cpp12
-rw-r--r--src/server/game/Instances/InstanceScript.h13
-rw-r--r--src/server/game/Loot/LootMgr.cpp16
-rw-r--r--src/server/game/Loot/LootMgr.h12
-rw-r--r--src/server/game/Mails/Mail.cpp5
-rw-r--r--src/server/game/Maps/Map.cpp26
-rw-r--r--src/server/game/Maps/Map.h16
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h6
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp70
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h32
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.h4
-rw-r--r--src/server/game/Pools/PoolMgr.cpp8
-rw-r--r--src/server/game/Scripting/MapScripts.cpp42
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp14
-rw-r--r--src/server/game/Scripting/ScriptMgr.h28
-rw-r--r--src/server/game/Server/WorldSession.cpp19
-rw-r--r--src/server/game/Server/WorldSession.h61
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp42
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h4
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp16
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h38
-rw-r--r--src/server/game/Spells/Spell.cpp121
-rw-r--r--src/server/game/Spells/Spell.h30
-rw-r--r--src/server/game/Spells/SpellEffects.cpp36
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
-rw-r--r--src/server/game/Spells/SpellScript.h2
-rw-r--r--src/server/game/Texts/CreatureTextMgr.h4
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp22
-rw-r--r--src/server/game/Tickets/TicketMgr.h26
-rw-r--r--src/server/game/Tools/PlayerDump.cpp2
-rw-r--r--src/server/game/World/World.cpp24
-rw-r--r--src/server/game/World/World.h15
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp4
-rw-r--r--src/server/scripts/Commands/cs_character.cpp46
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp32
-rw-r--r--src/server/scripts/Commands/cs_go.cpp2
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp8
-rw-r--r--src/server/scripts/Commands/cs_group.cpp10
-rw-r--r--src/server/scripts/Commands/cs_list.cpp16
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp46
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp2
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp12
-rw-r--r--src/server/scripts/Commands/cs_send.cpp12
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp4
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp91
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp71
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp69
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp9
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp49
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp83
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp25
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp27
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp43
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp21
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp44
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp25
-rw-r--r--src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp4
-rw-r--r--src/server/scripts/Examples/example_spell.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp89
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp7
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp3
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp12
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp14
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h6
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp2
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp8
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp8
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rw-r--r--src/server/scripts/World/guards.cpp12
-rw-r--r--src/server/scripts/World/npcs_special.cpp31
256 files changed, 3340 insertions, 3839 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 6e3ab43e4ac..f3e013529fc 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -1621,14 +1621,14 @@ CREATE TABLE `groups` (
`lootMethod` tinyint(3) unsigned NOT NULL,
`looterGuid` int(10) unsigned NOT NULL,
`lootThreshold` tinyint(3) unsigned NOT NULL,
- `icon1` int(10) unsigned NOT NULL,
- `icon2` int(10) unsigned NOT NULL,
- `icon3` int(10) unsigned NOT NULL,
- `icon4` int(10) unsigned NOT NULL,
- `icon5` int(10) unsigned NOT NULL,
- `icon6` int(10) unsigned NOT NULL,
- `icon7` int(10) unsigned NOT NULL,
- `icon8` int(10) unsigned NOT NULL,
+ `icon1` bigint(20) unsigned NOT NULL,
+ `icon2` bigint(20) unsigned NOT NULL,
+ `icon3` bigint(20) unsigned NOT NULL,
+ `icon4` bigint(20) unsigned NOT NULL,
+ `icon5` bigint(20) unsigned NOT NULL,
+ `icon6` bigint(20) unsigned NOT NULL,
+ `icon7` bigint(20) unsigned NOT NULL,
+ `icon8` bigint(20) unsigned NOT NULL,
`groupType` tinyint(3) unsigned NOT NULL,
`difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
`raiddifficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
diff --git a/sql/updates/characters/2014_09_13_00_characters_groups.sql b/sql/updates/characters/2014_09_13_00_characters_groups.sql
new file mode 100644
index 00000000000..b1dc9855249
--- /dev/null
+++ b/sql/updates/characters/2014_09_13_00_characters_groups.sql
@@ -0,0 +1,9 @@
+ALTER TABLE `groups`
+ MODIFY `icon1` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon2` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon3` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon4` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon5` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon6` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon7` BIGINT(20) UNSIGNED NOT NULL,
+ MODIFY `icon8` BIGINT(20) UNSIGNED NOT NULL;
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 603c34e2403..327ad6ba8fa 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -164,7 +164,7 @@ void PetAI::UpdateAI(uint32 diff)
continue;
}
- Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
+ Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE);
bool spellUsed = false;
// Some spells can target enemy or friendly (DK Ghoul's Leap)
@@ -192,7 +192,7 @@ void PetAI::UpdateAI(uint32 diff)
// No enemy, check friendly
if (!spellUsed)
{
- for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
+ for (GuidSet::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* ally = ObjectAccessor::GetUnit(*me, *tar);
@@ -215,7 +215,7 @@ void PetAI::UpdateAI(uint32 diff)
}
else if (me->GetVictim() && CanAttack(me->GetVictim()) && spellInfo->CanBeUsedInCombat())
{
- Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
+ Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE);
if (spell->CanAutoCast(me->GetVictim()))
targetSpellStore.push_back(std::make_pair(me->GetVictim(), spell));
else
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index c24bf3a0c1b..9517efd8927 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -57,7 +57,7 @@ class PetAI : public CreatureAI
void UpdateAllies();
TimeTracker i_tracker;
- std::set<uint64> m_AllySet;
+ GuidSet m_AllySet;
uint32 m_updateAlliesTimer;
Unit* SelectNextTarget(bool allowAutoSelect) const;
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index 245a47dbe64..7cce969f2a4 100644
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -35,7 +35,7 @@ int TotemAI::Permissible(Creature const* creature)
return PERMIT_BASE_NO;
}
-TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid(0)
+TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid()
{
ASSERT(c->IsTotem());
}
@@ -90,7 +90,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
me->CastSpell(victim, me->ToTotem()->GetSpell(), false);
}
else
- i_victimGuid = 0;
+ i_victimGuid.Clear();
}
void TotemAI::AttackStart(Unit* /*victim*/)
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index 93106b91492..c63da0af31c 100644
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -39,7 +39,7 @@ class TotemAI : public CreatureAI
static int Permissible(Creature const* creature);
private:
- uint64 i_victimGuid;
+ ObjectGuid i_victimGuid;
};
#endif
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index f11769f1d1d..b5b24174d8d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -40,7 +40,7 @@ class InstanceScript;
class SummonList
{
public:
- typedef std::list<uint64> StorageType;
+ typedef GuidList StorageType;
typedef StorageType::iterator iterator;
typedef StorageType::const_iterator const_iterator;
typedef StorageType::size_type size_type;
@@ -126,7 +126,7 @@ class EntryCheckPredicate
{
public:
EntryCheckPredicate(uint32 entry) : _entry(entry) { }
- bool operator()(uint64 guid) { return GUID_ENPART(guid) == _entry; }
+ bool operator()(ObjectGuid guid) { return guid.GetEntry() == _entry; }
private:
uint32 _entry;
@@ -135,7 +135,7 @@ class EntryCheckPredicate
class DummyEntryCheckPredicate
{
public:
- bool operator()(uint64) { return true; }
+ bool operator()(ObjectGuid) { return true; }
};
struct ScriptedAI : public CreatureAI
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index d06f90c1aeb..38b3d2d882d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -35,7 +35,6 @@ enum Points
};
npc_escortAI::npc_escortAI(Creature* creature) : ScriptedAI(creature),
- m_uiPlayerGUID(0),
m_uiWPWaitTimer(2500),
m_uiPlayerCheckTimer(1000),
m_uiEscortState(STATE_ESCORT_NONE),
@@ -430,7 +429,7 @@ void npc_escortAI::SetRun(bool on)
}
/// @todo get rid of this many variables passed in function.
-void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
+void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{
if (me->GetVictim())
{
@@ -486,7 +485,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
}
- TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
+ TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str());
CurrentWP = WaypointList.begin();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index b8c9ee57aeb..22280ee3575 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -88,7 +88,7 @@ struct npc_escortAI : public ScriptedAI
virtual void WaypointReached(uint32 pointId) = 0;
virtual void WaypointStart(uint32 /*pointId*/) { }
- void Start(bool isActiveAttacker = true, bool run = false, uint64 playerGUID = 0, Quest const* quest = NULL, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
+ void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = ObjectGuid::Empty, Quest const* quest = NULL, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void SetRun(bool on = true);
void SetEscortPaused(bool on);
@@ -103,7 +103,7 @@ struct npc_escortAI : public ScriptedAI
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
- uint64 GetEventStarterGUID() { return m_uiPlayerGUID; }
+ ObjectGuid GetEventStarterGUID() { return m_uiPlayerGUID; }
protected:
Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); }
@@ -116,7 +116,7 @@ struct npc_escortAI : public ScriptedAI
void AddEscortState(uint32 escortState) { m_uiEscortState |= escortState; }
void RemoveEscortState(uint32 escortState) { m_uiEscortState &= ~escortState; }
- uint64 m_uiPlayerGUID;
+ ObjectGuid m_uiPlayerGUID;
uint32 m_uiWPWaitTimer;
uint32 m_uiPlayerCheckTimer;
uint32 m_uiEscortState;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index a106c98c786..3fab506e3b2 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -36,7 +36,6 @@ enum Points
};
FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature),
- m_uiLeaderGUID(0),
m_uiUpdateFollowTimer(2500),
m_uiFollowState(STATE_FOLLOW_NONE),
m_pQuestForFollow(NULL)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index adb17ef76b1..88b3ccd6a64 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -71,7 +71,7 @@ class FollowerAI : public ScriptedAI
bool AssistPlayerInCombat(Unit* who);
- uint64 m_uiLeaderGUID;
+ ObjectGuid m_uiLeaderGUID;
uint32 m_uiUpdateFollowTimer;
uint32 m_uiFollowState;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 41f783f4289..71e48029dee 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -61,7 +61,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mDespawnState = 0;
mEscortInvokerCheckTimer = 1000;
- mFollowGuid = 0;
+ mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
@@ -540,7 +540,7 @@ void SmartAI::JustRespawned()
mJustReset = true;
JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
- mFollowGuid = 0;//do not reset follower on Reset(), we need it after combat evade
+ mFollowGuid.Clear();//do not reset follower on Reset(), we need it after combat evade
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
@@ -674,8 +674,8 @@ void SmartAI::OnCharmed(bool apply)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
- if (!apply && !me->IsInEvadeMode() && me->GetUInt64Value(UNIT_FIELD_CHARMEDBY))
- if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetUInt64Value(UNIT_FIELD_CHARMEDBY)))
+ if (!apply && !me->IsInEvadeMode() && me->GetCharmerGUID())
+ if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetCharmerGUID()))
AttackStart(charmer);
}
@@ -800,7 +800,7 @@ void SmartAI::StopFollow()
player->GroupEventHappens(mFollowCredit, me);
}
- mFollowGuid = 0;
+ mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index b0d5d4f8343..05a2154da6f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -199,7 +199,7 @@ class SmartAI : public CreatureAI
uint32 mFollowArrivedTimer;
uint32 mFollowCredit;
uint32 mFollowArrivedEntry;
- uint64 mFollowGuid;
+ ObjectGuid mFollowGuid;
float mFollowDist;
float mFollowAngle;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 93fe943b26b..acac8663122 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -71,9 +71,6 @@ SmartScript::SmartScript()
mUseTextTimer = false;
mTalkerEntry = 0;
mTemplate = SMARTAI_TEMPLATE_BASIC;
- meOrigGUID = 0;
- goOrigGUID = 0;
- mLastInvoker = 0;
mScriptType = SMART_SCRIPT_TYPE_CREATURE;
isProcessingTimedActionList = false;
}
@@ -99,7 +96,7 @@ void SmartScript::OnReset()
}
}
ProcessEventsFor(SMART_EVENT_RESET);
- mLastInvoker = 0;
+ mLastInvoker.Clear();
}
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
@@ -529,7 +526,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
- GetLogNameForGuid(me ? me->GetGUID() : go->GetGUID()), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
+ (me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
@@ -959,7 +956,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!targets)
break;
- instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID());
+ instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID().GetRawValue());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: " UI64FMTD,
e.action.setInstanceData64.field, targets->front()->GetGUID());
@@ -1578,20 +1575,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsCreature(*itr))
{
- if (!meOrigGUID)
- meOrigGUID = me ? me->GetGUID() : 0;
- if (!goOrigGUID)
- goOrigGUID = go ? go->GetGUID() : 0;
+ if (!meOrigGUID && me)
+ meOrigGUID = me->GetGUID();
+ if (!goOrigGUID && go)
+ goOrigGUID = go->GetGUID();
go = NULL;
me = (*itr)->ToCreature();
break;
}
else if (IsGameObject(*itr))
{
- if (!meOrigGUID)
- meOrigGUID = me ? me->GetGUID() : 0;
- if (!goOrigGUID)
- goOrigGUID = go ? go->GetGUID() : 0;
+ if (!meOrigGUID && me)
+ meOrigGUID = me->GetGUID();
+ if (!goOrigGUID && go)
+ goOrigGUID = go->GetGUID();
go = (*itr)->ToGameObject();
me = NULL;
break;
@@ -2647,7 +2644,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
if (me)
{
- uint64 charmerOrOwnerGuid = me->GetCharmerOrOwnerGUID();
+ ObjectGuid charmerOrOwnerGuid = me->GetCharmerOrOwnerGUID();
if (!charmerOrOwnerGuid)
charmerOrOwnerGuid = me->GetCreatorGUID();
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 0931756a026..9ff9e870eec 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -197,14 +197,14 @@ class SmartScript
go = o;
}
}
- goOrigGUID = 0;
- meOrigGUID = 0;
+ goOrigGUID.Clear();
+ meOrigGUID.Clear();
}
//TIMED_ACTIONLIST (script type 9 aka script9)
void SetScript9(SmartScriptHolder& e, uint32 entry);
Unit* GetLastInvoker();
- uint64 mLastInvoker;
+ ObjectGuid mLastInvoker;
private:
void IncPhase(int32 p = 1)
@@ -224,9 +224,9 @@ class SmartScript
SmartAIEventList mTimedActionList;
bool isProcessingTimedActionList;
Creature* me;
- uint64 meOrigGUID;
+ ObjectGuid meOrigGUID;
GameObject* go;
- uint64 goOrigGUID;
+ ObjectGuid goOrigGUID;
AreaTriggerEntry const* trigger;
SmartScriptType mScriptType;
uint32 mEventPhase;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 296c3161845..6d3671a3143 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1352,7 +1352,7 @@ struct SmartScriptHolder
typedef std::unordered_map<uint32, WayPoint*> WPPath;
typedef std::list<WorldObject*> ObjectList;
-typedef std::list<uint64> GuidList;
+
class ObjectGuidList
{
ObjectList* m_objectList;
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index ff30fe7ba35..0c90dde5ea8 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -81,8 +81,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
do
{
- uint32 guidLow = (*result)[0].GetUInt32();
- uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
// Kick if player is online
if (Player* p = ObjectAccessor::FindPlayer(guid))
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 02bb00969f1..2574933eb28 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -480,7 +480,7 @@ void AchievementMgr::Reset()
m_completedAchievements.clear();
m_criteriaProgress.clear();
- DeleteFromDB(m_player->GetGUIDLow());
+ DeleteFromDB(m_player->GetGUID());
// re-fill data
CheckAllAchievementCriteria();
@@ -518,16 +518,16 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
}
}
-void AchievementMgr::DeleteFromDB(uint32 lowguid)
+void AchievementMgr::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
- stmt->setUInt32(0, lowguid);
+ stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
- stmt->setUInt32(0, lowguid);
+ stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -544,11 +544,11 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, iter->first);
- stmt->setUInt32(1, GetPlayer()->GetGUID());
+ stmt->setUInt32(1, GetPlayer()->GetGUIDLow());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
- stmt->setUInt32(0, GetPlayer()->GetGUID());
+ stmt->setUInt32(0, GetPlayer()->GetGUIDLow());
stmt->setUInt16(1, iter->first);
stmt->setUInt32(2, uint32(iter->second.date));
trans->Append(stmt);
@@ -565,14 +565,14 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
- stmt->setUInt32(0, GetPlayer()->GetGUID());
+ stmt->setUInt32(0, GetPlayer()->GetGUIDLow());
stmt->setUInt16(1, iter->first);
trans->Append(stmt);
if (iter->second.counter)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
- stmt->setUInt32(0, GetPlayer()->GetGUID());
+ stmt->setUInt32(0, GetPlayer()->GetGUIDLow());
stmt->setUInt16(1, iter->first);
stmt->setUInt32(2, iter->second.counter);
stmt->setUInt32(3, uint32(iter->second.date));
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 219a8fd52fb..b71f401aa72 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -268,7 +268,7 @@ class AchievementMgr
~AchievementMgr();
void Reset();
- static void DeleteFromDB(uint32 lowguid);
+ static void DeleteFromDB(ObjectGuid lowguid);
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(SQLTransaction& trans);
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index f4699f0519e..7b1dda89869 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -92,7 +92,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
return;
uint32 bidderAccId = 0;
- uint64 bidderGuid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
+ ObjectGuid bidderGuid(HIGHGUID_PLAYER, auction->bidder);
Player* bidder = ObjectAccessor::FindPlayer(bidderGuid);
// data for gm.log
std::string bidderName;
@@ -115,11 +115,12 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
if (logGmTrade)
{
+ ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
std::string ownerName;
- if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, ownerName))
+ if (!sObjectMgr->GetPlayerNameByGUID(ownerGuid, ownerName))
ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- uint32 ownerAccId = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);
+ uint32 ownerAccId = sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid);
sLog->outCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidderName.c_str(), bidderAccId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
@@ -150,7 +151,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
@@ -162,7 +163,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -193,7 +194,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
if (!pItem)
return;
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
@@ -211,7 +212,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
- uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
+ ObjectGuid oldBidder_guid(HIGHGUID_PLAYER, auction->bidder);
Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
@@ -233,7 +234,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
//this function sends mail, when auction is cancelled to old bidder
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
+ ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
uint32 bidder_accId = 0;
@@ -288,7 +289,7 @@ void AuctionHouseMgr::LoadAuctionItems()
}
Item* item = NewItemOrBag(proto);
- if (!item->LoadFromDB(item_guid, 0, fields, itemEntry))
+ if (!item->LoadFromDB(item_guid, ObjectGuid::Empty, fields, itemEntry))
{
delete item;
continue;
@@ -848,7 +849,7 @@ std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint3
{
std::ostringstream strm;
strm.width(16);
- strm << std::right << std::hex << MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER); // HIGHGUID_PLAYER always present, even for empty guids
+ strm << std::right << std::hex << ObjectGuid(HIGHGUID_PLAYER, lowGuid).GetRawValue(); // HIGHGUID_PLAYER always present, even for empty guids
strm << std::dec << ':' << bid << ':' << buyout;
strm << ':' << deposit << ':' << cut;
return strm.str();
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index b7ecd4b1e24..d54ce790c5b 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -56,7 +56,6 @@ Battlefield::Battlefield()
m_LastResurrectTimer = 30 * IN_MILLISECONDS;
m_StartGroupingTimer = 0;
m_StartGrouping = false;
- StalkerGuid = 0;
}
Battlefield::~Battlefield()
@@ -299,7 +298,7 @@ void Battlefield::KickAfkPlayers()
KickPlayerFromBattlefield(*itr);
}
-void Battlefield::KickPlayerFromBattlefield(uint64 guid)
+void Battlefield::KickPlayerFromBattlefield(ObjectGuid guid)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
if (player->GetZoneId() == GetZoneId())
@@ -503,17 +502,17 @@ void Battlefield::ShowNpc(Creature* creature, bool aggressive)
Group* Battlefield::GetFreeBfRaid(TeamId TeamId)
{
for (GuidSet::const_iterator itr = m_Groups[TeamId].begin(); itr != m_Groups[TeamId].end(); ++itr)
- if (Group* group = sGroupMgr->GetGroupByGUID(*itr))
+ if (Group* group = sGroupMgr->GetGroupByGUID(itr->GetCounter()))
if (!group->IsFull())
return group;
return NULL;
}
-Group* Battlefield::GetGroupPlayer(uint64 guid, TeamId TeamId)
+Group* Battlefield::GetGroupPlayer(ObjectGuid guid, TeamId TeamId)
{
for (GuidSet::const_iterator itr = m_Groups[TeamId].begin(); itr != m_Groups[TeamId].end(); ++itr)
- if (Group* group = sGroupMgr->GetGroupByGUID(*itr))
+ if (Group* group = sGroupMgr->GetGroupByGUID(itr->GetCounter()))
if (group->IsMember(guid))
return group;
@@ -598,7 +597,7 @@ WorldSafeLocsEntry const* Battlefield::GetClosestGraveYard(Player* player)
return NULL;
}
-void Battlefield::AddPlayerToResurrectQueue(uint64 npcGuid, uint64 playerGuid)
+void Battlefield::AddPlayerToResurrectQueue(ObjectGuid npcGuid, ObjectGuid playerGuid)
{
for (uint8 i = 0; i < m_GraveyardList.size(); i++)
{
@@ -613,7 +612,7 @@ void Battlefield::AddPlayerToResurrectQueue(uint64 npcGuid, uint64 playerGuid)
}
}
-void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid)
+void Battlefield::RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)
{
for (uint8 i = 0; i < m_GraveyardList.size(); i++)
{
@@ -628,7 +627,7 @@ void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid)
}
}
-void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid)
+void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time = m_LastResurrectTimer; // resurrect every 30 seconds
@@ -645,8 +644,8 @@ BfGraveyard::BfGraveyard(Battlefield* battlefield)
m_Bf = battlefield;
m_GraveyardId = 0;
m_ControlTeam = TEAM_NEUTRAL;
- m_SpiritGuide[0] = 0;
- m_SpiritGuide[1] = 0;
+ m_SpiritGuide[0].Clear();
+ m_SpiritGuide[1].Clear();
}
void BfGraveyard::Initialize(TeamId startControl, uint32 graveyardId)
@@ -673,7 +672,7 @@ float BfGraveyard::GetDistance(Player* player)
return player->GetDistance2d(safeLoc->x, safeLoc->y);
}
-void BfGraveyard::AddPlayer(uint64 playerGuid)
+void BfGraveyard::AddPlayer(ObjectGuid playerGuid)
{
if (!m_ResurrectQueue.count(playerGuid))
{
@@ -684,7 +683,7 @@ void BfGraveyard::AddPlayer(uint64 playerGuid)
}
}
-void BfGraveyard::RemovePlayer(uint64 playerGuid)
+void BfGraveyard::RemovePlayer(ObjectGuid playerGuid)
{
m_ResurrectQueue.erase(m_ResurrectQueue.find(playerGuid));
@@ -756,7 +755,7 @@ void BfGraveyard::RelocateDeadPlayers()
}
}
-bool BfGraveyard::HasNpc(uint64 guid)
+bool BfGraveyard::HasNpc(ObjectGuid guid)
{
if (!m_SpiritGuide[0] || !m_SpiritGuide[1])
return false;
@@ -838,25 +837,25 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
return go;
}
-Creature* Battlefield::GetCreature(uint64 GUID)
+Creature* Battlefield::GetCreature(ObjectGuid guid)
{
if (!m_Map)
return NULL;
- return m_Map->GetCreature(GUID);
+ return m_Map->GetCreature(guid);
}
-GameObject* Battlefield::GetGameObject(uint64 GUID)
+GameObject* Battlefield::GetGameObject(ObjectGuid guid)
{
if (!m_Map)
return NULL;
- return m_Map->GetGameObject(GUID);
+ return m_Map->GetGameObject(guid);
}
// *******************************************************
// ******************* CapturePoint **********************
// *******************************************************
-BfCapturePoint::BfCapturePoint(Battlefield* battlefield) : m_Bf(battlefield), m_capturePointGUID(0)
+BfCapturePoint::BfCapturePoint(Battlefield* battlefield) : m_Bf(battlefield), m_capturePointGUID()
{
m_team = TEAM_NEUTRAL;
m_value = 0;
@@ -921,7 +920,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
TC_LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
- m_capturePointGUID = MAKE_NEW_GUID(capturePoint->GetGUIDLow(), capturePoint->GetEntry(), HIGHGUID_GAMEOBJECT);
+ m_capturePointGUID = ObjectGuid(HIGHGUID_GAMEOBJECT, capturePoint->GetEntry(), capturePoint->GetGUIDLow());
// check info existence
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
@@ -966,7 +965,7 @@ bool BfCapturePoint::DelCapturePoint()
capturePoint->Delete();
capturePoint = NULL;
}
- m_capturePointGUID = 0;
+ m_capturePointGUID.Clear();
}
return true;
@@ -1102,7 +1101,7 @@ void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
player->SendUpdateWorldState(field, value);
}
-void BfCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
+void BfCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
{
uint8 team;
switch (m_State)
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index c6bfee40cd2..c7322e63a21 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -64,9 +64,8 @@ class Unit;
class Battlefield;
class BfGraveyard;
-typedef std::set<uint64> GuidSet;
typedef std::vector<BfGraveyard*> GraveyardVect;
-typedef std::map<uint64, time_t> PlayerTimerMap;
+typedef std::map<ObjectGuid, time_t> PlayerTimerMap;
class BfCapturePoint
{
@@ -81,7 +80,7 @@ class BfCapturePoint
void SendUpdateWorldState(uint32 field, uint32 value);
// Send kill notify to players in the controlling faction
- void SendObjectiveComplete(uint32 id, uint64 guid);
+ void SendObjectiveComplete(uint32 id, ObjectGuid guid);
// Used when player is activated/inactivated in the area
virtual bool HandlePlayerEnter(Player* player);
@@ -132,7 +131,7 @@ class BfCapturePoint
uint32 m_capturePointEntry;
// Gameobject related to that capture point
- uint64 m_capturePointGUID;
+ ObjectGuid m_capturePointGUID;
};
class BfGraveyard
@@ -154,10 +153,10 @@ class BfGraveyard
void SetSpirit(Creature* spirit, TeamId team);
// Add a player to the graveyard
- void AddPlayer(uint64 player_guid);
+ void AddPlayer(ObjectGuid player_guid);
// Remove a player from the graveyard
- void RemovePlayer(uint64 player_guid);
+ void RemovePlayer(ObjectGuid player_guid);
// Resurrect players
void Resurrect();
@@ -166,10 +165,10 @@ class BfGraveyard
void RelocateDeadPlayers();
// Check if this graveyard has a spirit guide
- bool HasNpc(uint64 guid);
+ bool HasNpc(ObjectGuid guid);
// Check if a player is in this graveyard's resurrect queue
- bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
+ bool HasPlayer(ObjectGuid guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
// Get the graveyard's ID.
uint32 GetGraveyardId() const { return m_GraveyardId; }
@@ -177,7 +176,7 @@ class BfGraveyard
protected:
TeamId m_ControlTeam;
uint32 m_GraveyardId;
- uint64 m_SpiritGuide[BG_TEAMS_COUNT];
+ ObjectGuid m_SpiritGuide[BG_TEAMS_COUNT];
GuidSet m_ResurrectQueue;
Battlefield* m_Bf;
};
@@ -237,7 +236,7 @@ class Battlefield : public ZoneScript
* \brief Kick player from battlefield and teleport him to kick-point location
* \param guid : guid of player who must be kick
*/
- void KickPlayerFromBattlefield(uint64 guid);
+ void KickPlayerFromBattlefield(ObjectGuid guid);
/// Called when player (player) enter in zone
void HandlePlayerEnterZone(Player* player, uint32 zone);
@@ -266,7 +265,7 @@ class Battlefield : public ZoneScript
*/
Group* GetFreeBfRaid(TeamId TeamId);
/// Return battlefield group where player is.
- Group* GetGroupPlayer(uint64 guid, TeamId TeamId);
+ Group* GetGroupPlayer(ObjectGuid guid, TeamId TeamId);
/// Force player to join a battlefield group
bool AddOrSetPlayerToCorrectBfGroup(Player* player);
@@ -274,8 +273,8 @@ class Battlefield : public ZoneScript
// Find which graveyard the player must be teleported to to be resurrected by spiritguide
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
- virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
- void RemovePlayerFromResurrectQueue(uint64 player_guid);
+ virtual void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid);
+ void RemovePlayerFromResurrectQueue(ObjectGuid player_guid);
void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); }
BfGraveyard* GetGraveyardById(uint32 id) const;
@@ -284,8 +283,8 @@ class Battlefield : public ZoneScript
Creature* SpawnCreature(uint32 entry, Position const& pos, TeamId /*teamId*/);
GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
- Creature* GetCreature(uint64 GUID);
- GameObject* GetGameObject(uint64 GUID);
+ Creature* GetCreature(ObjectGuid guid);
+ GameObject* GetGameObject(ObjectGuid guid);
// Script-methods
@@ -321,7 +320,7 @@ class Battlefield : public ZoneScript
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_isActive; }
- void SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid);
+ void SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid guid);
void StartBattle();
void EndBattle(bool endByTimer);
@@ -342,7 +341,7 @@ class Battlefield : public ZoneScript
void InitStalker(uint32 entry, Position const& pos);
protected:
- uint64 StalkerGuid;
+ ObjectGuid StalkerGuid;
uint32 m_Timer; // Global timer for event
bool m_IsEnabled;
bool m_isActive;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index e05c918f501..a6eb0c24ece 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -301,7 +301,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
if (m_titansRelicGUID)
if (GameObject* relic = GetGameObject(m_titansRelicGUID))
relic->RemoveFromWorld();
- m_titansRelicGUID = 0;
+ m_titansRelicGUID.Clear();
// Remove turret
for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
@@ -1065,7 +1065,6 @@ BfWGGameObjectBuilding::BfWGGameObjectBuilding(BattlefieldWG* wg)
{
m_WG = wg;
m_Team = 0;
- m_BuildGUID = 0;
m_Type = 0;
m_WorldState = 0;
m_State = 0;
@@ -1119,11 +1118,11 @@ void BfWGGameObjectBuilding::Damaged()
if (m_NameId) // tower damage + name
m_WG->SendWarningToAllInZone(m_NameId);
- for (uint64 guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
+ for (ObjectGuid guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
- for (uint64 guid : m_TurretTopList)
+ for (ObjectGuid guid : m_TurretTopList)
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
@@ -1331,34 +1330,34 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
void BfWGGameObjectBuilding::UpdateCreatureAndGo()
{
- for (uint64 guid : m_CreatureTopList[m_WG->GetDefenderTeam()])
+ for (ObjectGuid guid : m_CreatureTopList[m_WG->GetDefenderTeam()])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
- for (uint64 guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
+ for (ObjectGuid guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->ShowNpc(creature, true);
- for (uint64 guid : m_CreatureBottomList[m_WG->GetDefenderTeam()])
+ for (ObjectGuid guid : m_CreatureBottomList[m_WG->GetDefenderTeam()])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
- for (uint64 guid : m_CreatureBottomList[m_WG->GetAttackerTeam()])
+ for (ObjectGuid guid : m_CreatureBottomList[m_WG->GetAttackerTeam()])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->ShowNpc(creature, true);
- for (uint64 guid : m_GameObjectList[m_WG->GetDefenderTeam()])
+ for (ObjectGuid guid : m_GameObjectList[m_WG->GetDefenderTeam()])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_ONE_DAY);
- for (uint64 guid : m_GameObjectList[m_WG->GetAttackerTeam()])
+ for (ObjectGuid guid : m_GameObjectList[m_WG->GetAttackerTeam()])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_IMMEDIATELY);
}
void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
{
- for (uint64 guid : m_TowerCannonBottomList)
+ for (ObjectGuid guid : m_TowerCannonBottomList)
{
if (Creature* creature = m_WG->GetCreature(guid))
{
@@ -1391,7 +1390,7 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
}
}
- for (uint64 guid : m_TurretTopList)
+ for (ObjectGuid guid : m_TurretTopList)
{
if (Creature* creature = m_WG->GetCreature(guid))
{
@@ -1492,7 +1491,6 @@ void WGWorkshop::Save()
WintergraspWorkshopData::WintergraspWorkshopData(BattlefieldWG* wg)
{
m_WG = wg;
- m_BuildGUID = 0;
m_Type = 0;
m_State = 0;
m_WorldState = 0;
@@ -1538,22 +1536,22 @@ void WintergraspWorkshopData::GiveControlTo(uint8 team, bool init)
case BATTLEFIELD_WG_TEAM_ALLIANCE:
{
// Show Alliance creature
- for (uint64 guid : m_CreatureOnPoint[TEAM_ALLIANCE])
+ for (ObjectGuid guid : m_CreatureOnPoint[TEAM_ALLIANCE])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->ShowNpc(creature, creature->GetEntry() != 30499);
// Hide Horde creature
- for (uint64 guid : m_CreatureOnPoint[TEAM_HORDE])
+ for (ObjectGuid guid : m_CreatureOnPoint[TEAM_HORDE])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
// Show Alliance gameobject
- for (uint64 guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
+ for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_IMMEDIATELY);
// Hide Horde gameobject
- for (uint64 guid : m_GameObjectOnPoint[TEAM_HORDE])
+ for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_HORDE])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_ONE_DAY);
@@ -1577,22 +1575,22 @@ void WintergraspWorkshopData::GiveControlTo(uint8 team, bool init)
case BATTLEFIELD_WG_TEAM_HORDE:
{
// Show Horde creature
- for (uint64 guid : m_CreatureOnPoint[TEAM_HORDE])
+ for (ObjectGuid guid : m_CreatureOnPoint[TEAM_HORDE])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->ShowNpc(creature, creature->GetEntry() != 30400);
// Hide Alliance creature
- for (uint64 guid : m_CreatureOnPoint[TEAM_ALLIANCE])
+ for (ObjectGuid guid : m_CreatureOnPoint[TEAM_ALLIANCE])
if (Creature* creature = m_WG->GetCreature(guid))
m_WG->HideNpc(creature);
// Hide Alliance gameobject
- for (uint64 guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
+ for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_ONE_DAY);
// Show Horde gameobject
- for (uint64 guid : m_GameObjectOnPoint[TEAM_HORDE])
+ for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_HORDE])
if (GameObject* object = m_WG->GetGameObject(guid))
object->SetRespawnTime(RESPAWN_IMMEDIATELY);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 341ccdeb44c..f5fa9b24377 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -383,7 +383,7 @@ class BattlefieldWG : public Battlefield
GameObject* GetRelic() { return GetGameObject(m_titansRelicGUID); }
/// Define relic object
- void SetRelic(uint64 relicGUID) { m_titansRelicGUID = relicGUID; }
+ void SetRelic(ObjectGuid relicGUID) { m_titansRelicGUID = relicGUID; }
/// Check if players can interact with the relic (Only if the last door has been broken)
bool CanInteractWithRelic() { return m_isRelicInteractible; }
@@ -429,7 +429,7 @@ class BattlefieldWG : public Battlefield
uint32 m_tenacityStack;
uint32 m_saveTimer;
- uint64 m_titansRelicGUID;
+ ObjectGuid m_titansRelicGUID;
};
uint32 const VehNumWorldState[] = { 3680, 3490 };
@@ -578,7 +578,7 @@ struct WintergraspBuildingSpawnData
struct WintergraspRebuildableBuildingData
{
- uint64 Guid;
+ ObjectGuid Guid;
uint32 entry;
uint32 WorldState;
float x;
@@ -1068,7 +1068,7 @@ struct BfWGGameObjectBuilding
BattlefieldWG* m_WG;
// Linked gameobject
- uint64 m_BuildGUID;
+ ObjectGuid m_BuildGUID;
// eWGGameObjectBuildingType
uint32 m_Type;
@@ -1132,7 +1132,7 @@ struct WGWorkshop
struct WintergraspWorkshopData
{
BattlefieldWG* m_WG; // Pointer to wintergrasp
- uint64 m_BuildGUID;
+ ObjectGuid m_BuildGUID;
uint32 m_Type;
uint32 m_State; // For worldstate
uint32 m_WorldState;
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index cdc6fc3cac0..f523ec6a09b 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -60,7 +60,7 @@ void Arena::AddPlayer(Player* player)
UpdateArenaWorldState();
}
-void Arena::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
+void Arena::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
@@ -92,7 +92,7 @@ void Arena::HandleKillPlayer(Player* player, Player* killer)
CheckWinConditions();
}
-void Arena::RemovePlayerAtLeave(uint64 guid, bool transport, bool sendPacket)
+void Arena::RemovePlayerAtLeave(ObjectGuid guid, bool transport, bool sendPacket)
{
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
@@ -177,7 +177,7 @@ void Arena::EndBattleground(uint32 winner)
if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
for (auto const& score : PlayerScores)
- if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(score.first, 0, HIGHGUID_PLAYER)))
+ if (Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, score.first)))
{
TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3),
diff --git a/src/server/game/Battlegrounds/Arena.h b/src/server/game/Battlegrounds/Arena.h
index 8aea92d496d..4f622618bd4 100644
--- a/src/server/game/Battlegrounds/Arena.h
+++ b/src/server/game/Battlegrounds/Arena.h
@@ -42,7 +42,7 @@ class Arena : public Battleground
Arena();
void AddPlayer(Player* player) override;
- void RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) override;
+ void RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) override;
void FillInitialWorldStates(WorldPacket& data) override;
void UpdateArenaWorldState();
@@ -50,7 +50,7 @@ class Arena : public Battleground
void HandleKillPlayer(Player* player, Player* killer) override;
private:
- void RemovePlayerAtLeave(uint64 guid, bool transport, bool sendPacket) override;
+ void RemovePlayerAtLeave(ObjectGuid guid, bool transport, bool sendPacket) override;
void CheckWinConditions() override;
void EndBattleground(uint32 winner) override;
};
diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h
index bd0ea6b02e9..60800b890a1 100644
--- a/src/server/game/Battlegrounds/ArenaScore.h
+++ b/src/server/game/Battlegrounds/ArenaScore.h
@@ -26,7 +26,7 @@ struct ArenaScore : public BattlegroundScore
friend class Arena;
protected:
- ArenaScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { }
+ ArenaScore(ObjectGuid playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { }
void AppendToPacket(WorldPacket& data) final override
{
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index e58c09251ba..ede8f663d10 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -27,7 +27,7 @@
#include "Opcodes.h"
ArenaTeam::ArenaTeam()
- : TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
+ : TeamId(0), Type(0), TeamName(), CaptainGuid(), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
BorderStyle(0), BorderColor(0)
{
Stats.WeekGames = 0;
@@ -41,7 +41,7 @@ ArenaTeam::ArenaTeam()
ArenaTeam::~ArenaTeam()
{ }
-bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
+bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
{
// Check if captain is present
if (!ObjectAccessor::FindPlayer(captainGuid))
@@ -63,7 +63,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
- uint32 captainLowGuid = GUID_LOPART(captainGuid);
+ uint32 captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
@@ -86,7 +86,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
return true;
}
-bool ArenaTeam::AddMember(uint64 playerGuid)
+bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string playerName;
uint8 playerClass;
@@ -107,7 +107,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// 0 1
// SELECT name, class FROM characters WHERE guid = ?
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_CLASS);
- stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ stmt->setUInt32(0, playerGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -120,7 +120,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
- TC_LOG_DEBUG("bg.arena", "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
+ TC_LOG_DEBUG("bg.arena", "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), playerGuid.GetCounter(), GetType());
return false;
}
@@ -134,7 +134,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
- stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -165,7 +165,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
- stmt->setUInt32(1, GUID_LOPART(playerGuid));
+ stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// Inform player if online
@@ -179,7 +179,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
- TC_LOG_INFO("bg.arena", "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
+ TC_LOG_INFO("bg.arena", "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.GetCounter(), GetType(), GetId(), GetName().c_str());
return true;
}
@@ -193,7 +193,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
TeamId = fields[0].GetUInt32();
TeamName = fields[1].GetString();
- CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
Type = fields[3].GetUInt8();
BackgroundColor = fields[4].GetUInt32();
EmblemStyle = fields[5].GetUInt8();
@@ -232,7 +232,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
break;
ArenaTeamMember newMember;
- newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ newMember.Guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newMember.WeekGames = fields[2].GetUInt16();
newMember.WeekWins = fields[3].GetUInt16();
newMember.SeasonGames = fields[4].GetUInt16();
@@ -245,7 +245,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
// Delete member if character information is missing
if (newMember.Name.empty())
{
- TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
+ TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.GetCounter());
DelMember(newMember.Guid, true);
continue;
}
@@ -282,7 +282,7 @@ bool ArenaTeam::SetName(std::string const& name)
return true;
}
-void ArenaTeam::SetCaptain(uint64 guid)
+void ArenaTeam::SetCaptain(ObjectGuid guid)
{
// Disable remove/promote buttons
Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
// Update database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -311,7 +311,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
}
}
-void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
+void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
{
// Remove member from team
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -336,7 +336,7 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
- stmt->setUInt32(1, GUID_LOPART(guid));
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -350,7 +350,7 @@ void ArenaTeam::Disband(WorldSession* session)
// Broadcast update
if (session)
{
- BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
+ BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, ObjectGuid::Empty, 2, session->GetPlayerName(), GetName(), "");
if (Player* player = session->GetPlayer())
TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId(), GetName().c_str());
@@ -471,7 +471,7 @@ void ArenaTeam::NotifyStatsChanged()
SendStats(player->GetSession());
}
-void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
+void ArenaTeam::Inspect(WorldSession* session, ObjectGuid guid)
{
ArenaTeamMember* member = GetMember(guid);
if (!member)
@@ -518,7 +518,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket* packet)
player->GetSession()->SendPacket(packet);
}
-void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
+void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
{
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
data << uint8(event);
@@ -558,7 +558,7 @@ void ArenaTeam::MassInviteToEvent(WorldSession* session)
{
if (itr->Guid != session->GetPlayer()->GetGUID())
{
- data.appendPackGUID(itr->Guid);
+ data << itr->Guid.WriteAsPacked();
data << uint8(0); // unk
}
}
@@ -580,7 +580,7 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
return 0xFF;
}
-bool ArenaTeam::IsMember(uint64 guid) const
+bool ArenaTeam::IsMember(ObjectGuid guid) const
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
@@ -793,7 +793,7 @@ void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32
}
}
-void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
+void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
{
// Called for offline player after ending rated arena match!
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -860,15 +860,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
if (itr->WeekGames >= requiredGames)
pointsToAdd = GetPoints(itr->PersonalRating);
- std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(GUID_LOPART(itr->Guid));
+ std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(itr->Guid.GetCounter());
if (plr_itr != playerPoints.end())
{
// Check if there is already more points
if (plr_itr->second < pointsToAdd)
- playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
+ playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
}
else
- playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
+ playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
}
}
@@ -898,11 +898,11 @@ void ArenaTeam::SaveToDB()
stmt->setUInt16(3, itr->SeasonGames);
stmt->setUInt16(4, itr->SeasonWins);
stmt->setUInt32(5, GetId());
- stmt->setUInt32(6, GUID_LOPART(itr->Guid));
+ stmt->setUInt32(6, itr->Guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS);
- stmt->setUInt32(0, GUID_LOPART(itr->Guid));
+ stmt->setUInt32(0, itr->Guid.GetCounter());
stmt->setUInt8(1, GetSlot());
stmt->setUInt16(2, itr->MatchMakerRating);
trans->Append(stmt);
@@ -944,7 +944,7 @@ ArenaTeamMember* ArenaTeam::GetMember(const std::string& name)
return NULL;
}
-ArenaTeamMember* ArenaTeam::GetMember(uint64 guid)
+ArenaTeamMember* ArenaTeam::GetMember(ObjectGuid guid)
{
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index d3b6342b273..ec2b637a59a 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -86,7 +86,7 @@ enum ArenaTeamTypes
struct ArenaTeamMember
{
- uint64 Guid;
+ ObjectGuid Guid;
std::string Name;
uint8 Class;
uint16 WeekGames;
@@ -118,7 +118,7 @@ class ArenaTeam
ArenaTeam();
~ArenaTeam();
- bool Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor);
+ bool Create(ObjectGuid captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor);
void Disband(WorldSession* session);
void Disband();
@@ -128,28 +128,25 @@ class ArenaTeam
uint32 GetType() const { return Type; }
uint8 GetSlot() const { return GetSlotByType(GetType()); }
static uint8 GetSlotByType(uint32 type);
- uint64 GetCaptain() const { return CaptainGuid; }
+ ObjectGuid GetCaptain() const { return CaptainGuid; }
std::string const& GetName() const { return TeamName; }
const ArenaTeamStats& GetStats() const { return Stats; }
uint32 GetRating() const { return Stats.Rating; }
uint32 GetAverageMMR(Group* group) const;
- void SetCaptain(uint64 guid);
+ void SetCaptain(ObjectGuid guid);
bool SetName(std::string const& name);
- bool AddMember(uint64 PlayerGuid);
-
- // Shouldn't be uint64 ed, because than can reference guid from members on Disband
- // and this method removes given record from list. So invalid reference can happen.
- void DelMember(uint64 guid, bool cleanDb);
+ bool AddMember(ObjectGuid PlayerGuid);
+ void DelMember(ObjectGuid guid, bool cleanDb);
size_t GetMembersSize() const { return Members.size(); }
bool Empty() const { return Members.empty(); }
MemberList::iterator m_membersBegin() { return Members.begin(); }
MemberList::iterator m_membersEnd() { return Members.end(); }
- bool IsMember(uint64 guid) const;
+ bool IsMember(ObjectGuid guid) const;
- ArenaTeamMember* GetMember(uint64 guid);
+ ArenaTeamMember* GetMember(ObjectGuid guid);
ArenaTeamMember* GetMember(std::string const& name);
bool IsFighting() const;
@@ -160,7 +157,7 @@ class ArenaTeam
void SaveToDB();
void BroadcastPacket(WorldPacket* packet);
- void BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3);
+ void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3);
void NotifyStatsChanged();
void MassInviteToEvent(WorldSession* session);
@@ -168,7 +165,7 @@ class ArenaTeam
void Roster(WorldSession* session);
void Query(WorldSession* session);
void SendStats(WorldSession* session);
- void Inspect(WorldSession* session, uint64 guid);
+ void Inspect(WorldSession* session, ObjectGuid guid);
uint32 GetPoints(uint32 MemberRating);
int32 GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won);
@@ -178,7 +175,7 @@ class ArenaTeam
void MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange);
int32 LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change);
void MemberLost(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12);
- void OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12);
+ void OfflineMemberLost(ObjectGuid guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12);
void UpdateArenaPointsHelper(std::map<uint32, uint32> & PlayerPoints);
@@ -190,7 +187,7 @@ class ArenaTeam
uint32 TeamId;
uint8 Type;
std::string TeamName;
- uint64 CaptainGuid;
+ ObjectGuid CaptainGuid;
uint32 BackgroundColor; // ARGB format
uint8 EmblemStyle; // icon id
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index cd49158b5d0..3bfd27c69b5 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -59,7 +59,7 @@ ArenaTeam* ArenaTeamMgr::GetArenaTeamByName(const std::string& arenaTeamName) co
return NULL;
}
-ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(uint64 guid) const
+ArenaTeam* ArenaTeamMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
{
for (ArenaTeamContainer::const_iterator itr = ArenaTeamStore.begin(); itr != ArenaTeamStore.end(); ++itr)
if (itr->second->GetCaptain() == guid)
@@ -158,7 +158,7 @@ void ArenaTeamMgr::DistributeArenaPoints()
for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
{
// Add points to player if online
- if (Player* player = HashMapHolder<Player>::Find(playerItr->first))
+ if (Player* player = HashMapHolder<Player>::Find(ObjectGuid(HIGHGUID_PLAYER, playerItr->first)))
player->ModifyArenaPoints(playerItr->second, trans);
else // Update database
{
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.h b/src/server/game/Battlegrounds/ArenaTeamMgr.h
index 118e9674fbf..8ac8c606584 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.h
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.h
@@ -37,7 +37,7 @@ public:
ArenaTeam* GetArenaTeamById(uint32 arenaTeamId) const;
ArenaTeam* GetArenaTeamByName(std::string const& arenaTeamName) const;
- ArenaTeam* GetArenaTeamByCaptain(uint64 guid) const;
+ ArenaTeam* GetArenaTeamByCaptain(ObjectGuid guid) const;
void LoadArenaTeams();
void AddArenaTeam(ArenaTeam* arenaTeam);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 6f6d1b66308..020ff3d397c 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -327,10 +327,10 @@ inline void Battleground::_ProcessResurrect(uint32 diff)
{
if (GetReviveQueueSize())
{
- for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
Creature* sh = NULL;
- for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (GuidVector::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
Player* player = ObjectAccessor::FindPlayer(*itr2);
if (!player)
@@ -361,7 +361,7 @@ inline void Battleground::_ProcessResurrect(uint32 diff)
}
else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
{
- for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
+ for (GuidVector::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
Player* player = ObjectAccessor::FindPlayer(*itr);
if (!player)
@@ -560,7 +560,7 @@ inline void Battleground::_ProcessLeave(uint32 diff)
}
}
-Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const
+Player* Battleground::_GetPlayer(ObjectGuid guid, bool offlineRemove, char const* context) const
{
Player* player = NULL;
if (!offlineRemove)
@@ -568,7 +568,7 @@ Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* co
player = ObjectAccessor::FindPlayer(guid);
if (!player)
TC_LOG_ERROR("bg.battleground", "Battleground::%s: player (GUID: %u) not found for BG (map: %u, instance id: %u)!",
- context, GUID_LOPART(guid), m_MapId, m_InstanceID);
+ context, guid.GetCounter(), m_MapId, m_InstanceID);
}
return player;
}
@@ -851,7 +851,7 @@ void Battleground::BlockMovement(Player* player)
player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
}
-void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket)
+void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)
{
uint32 team = GetPlayerTeam(guid);
bool participant = false;
@@ -865,7 +865,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
participant = true;
}
- BattlegroundScoreMap::iterator itr2 = PlayerScores.find(GUID_LOPART(guid));
+ BattlegroundScoreMap::iterator itr2 = PlayerScores.find(guid.GetCounter());
if (itr2 != PlayerScores.end())
{
delete itr2->second; // delete player's score
@@ -1014,7 +1014,6 @@ void Battleground::AddPlayer(Player* player)
// score struct must be created in inherited class
- uint64 guid = player->GetGUID();
uint32 team = player->GetBGTeam();
BattlegroundPlayer bp;
@@ -1022,7 +1021,7 @@ void Battleground::AddPlayer(Player* player)
bp.Team = team;
// Add to list/maps
- m_Players[guid] = bp;
+ m_Players[player->GetGUID()] = bp;
UpdatePlayersCountByTeam(team, false); // +1 player
@@ -1071,7 +1070,7 @@ void Battleground::AddPlayer(Player* player)
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team)
{
- uint64 playerGuid = player->GetGUID();
+ ObjectGuid playerGuid = player->GetGUID();
Group* group = GetBgRaid(team);
if (!group) // first player joined
{
@@ -1102,9 +1101,9 @@ void Battleground::AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team)
// This method should be called when player logs into running battleground
void Battleground::EventPlayerLoggedIn(Player* player)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
// player is correct pointer
- for (std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
+ for (GuidDeque::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
{
if (*itr == guid)
{
@@ -1121,7 +1120,7 @@ void Battleground::EventPlayerLoggedIn(Player* player)
// This method should be called when player logs out from running battleground
void Battleground::EventPlayerLoggedOut(Player* player)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsPlayerInBattleground(guid)) // Check if this player really is in battleground (might be a GM who teleported inside)
return;
@@ -1265,7 +1264,7 @@ bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
return true;
}
-void Battleground::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid)
+void Battleground::AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
{
m_ReviveQueue[npc_guid].push_back(player_guid);
@@ -1276,15 +1275,15 @@ void Battleground::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
}
-void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
+void Battleground::RemovePlayerFromResurrectQueue(ObjectGuid player_guid)
{
- for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
- for (std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
{
if (*itr2 == player_guid)
{
- (itr->second).erase(itr2);
+ itr->second.erase(itr2);
if (Player* player = ObjectAccessor::FindPlayer(player_guid))
player->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
return;
@@ -1293,14 +1292,14 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
}
}
-void Battleground::RelocateDeadPlayers(uint64 queueIndex)
+void Battleground::RelocateDeadPlayers(ObjectGuid guideGuid)
{
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
- std::vector<uint64>& ghostList = m_ReviveQueue[queueIndex];
+ GuidVector& ghostList = m_ReviveQueue[guideGuid];
if (!ghostList.empty())
{
WorldSafeLocsEntry const* closestGrave = NULL;
- for (std::vector<uint64>::const_iterator itr = ghostList.begin(); itr != ghostList.end(); ++itr)
+ for (GuidVector::const_iterator itr = ghostList.begin(); itr != ghostList.end(); ++itr)
{
Player* player = ObjectAccessor::FindPlayer(*itr);
if (!player)
@@ -1388,7 +1387,7 @@ void Battleground::DoorClose(uint32 type)
}
else
TC_LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
+ type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
}
void Battleground::DoorOpen(uint32 type)
@@ -1400,7 +1399,7 @@ void Battleground::DoorOpen(uint32 type)
}
else
TC_LOG_ERROR("bg.battleground", "Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
+ type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
}
GameObject* Battleground::GetBGObject(uint32 type, bool logError)
@@ -1410,10 +1409,10 @@ GameObject* Battleground::GetBGObject(uint32 type, bool logError)
{
if (logError)
TC_LOG_ERROR("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
+ type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
else
TC_LOG_INFO("bg.battleground", "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
+ type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
}
return obj;
}
@@ -1425,10 +1424,10 @@ Creature* Battleground::GetBGCreature(uint32 type, bool logError)
{
if (logError)
TC_LOG_ERROR("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
+ type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
else
TC_LOG_INFO("bg.battleground", "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
+ type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
}
return creature;
}
@@ -1505,13 +1504,13 @@ bool Battleground::DelCreature(uint32 type)
if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
{
creature->AddObjectToRemoveList();
- BgCreatures[type] = 0;
+ BgCreatures[type].Clear();
return true;
}
TC_LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
- BgCreatures[type] = 0;
+ type, BgCreatures[type].GetCounter(), m_MapId, m_InstanceID);
+ BgCreatures[type].Clear();
return false;
}
@@ -1524,12 +1523,12 @@ bool Battleground::DelObject(uint32 type)
{
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
- BgObjects[type] = 0;
+ BgObjects[type].Clear();
return true;
}
TC_LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
- type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
- BgObjects[type] = 0;
+ type, BgObjects[type].GetCounter(), m_MapId, m_InstanceID);
+ BgObjects[type].Clear();
return false;
}
@@ -1540,7 +1539,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
{
creature->setDeathState(DEAD);
- creature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
+ creature->SetChannelObjectGuid(creature->GetGUID());
// aura
/// @todo Fix display here
// creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
@@ -1637,7 +1636,7 @@ char const* Battleground::GetTrinityString(int32 entry)
// IMPORTANT NOTICE:
// buffs aren't spawned/despawned when players captures anything
// buffs are in their positions when battleground starts
-void Battleground::HandleTriggerBuff(uint64 go_guid)
+void Battleground::HandleTriggerBuff(ObjectGuid go_guid)
{
GameObject* obj = GetBgMap()->GetGameObject(go_guid);
if (!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned())
@@ -1650,7 +1649,7 @@ void Battleground::HandleTriggerBuff(uint64 go_guid)
if (index < 0)
{
TC_LOG_ERROR("bg.battleground", "Battleground::HandleTriggerBuff: cannot find buff gameobject (GUID: %u, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
- GUID_LOPART(go_guid), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
+ go_guid.GetCounter(), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
return;
}
@@ -1710,7 +1709,7 @@ void Battleground::HandleKillPlayer(Player* victim, Player* killer)
// Return the player's team based on battlegroundplayer info
// Used in same faction arena matches mainly
-uint32 Battleground::GetPlayerTeam(uint64 guid) const
+uint32 Battleground::GetPlayerTeam(ObjectGuid guid) const
{
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
if (itr != m_Players.end())
@@ -1723,7 +1722,7 @@ uint32 Battleground::GetOtherTeam(uint32 teamId) const
return teamId ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0;
}
-bool Battleground::IsPlayerInBattleground(uint64 guid) const
+bool Battleground::IsPlayerInBattleground(ObjectGuid guid) const
{
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
if (itr != m_Players.end())
@@ -1768,13 +1767,13 @@ void Battleground::SetHoliday(bool is_holiday)
m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
}
-int32 Battleground::GetObjectType(uint64 guid)
+int32 Battleground::GetObjectType(ObjectGuid guid)
{
for (uint32 i = 0; i < BgObjects.size(); ++i)
if (BgObjects[i] == guid)
return i;
TC_LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
- GUID_LOPART(guid), m_MapId, m_InstanceID);
+ guid.GetCounter(), m_MapId, m_InstanceID);
return -1;
}
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index b0270192fd1..71bc0be6adb 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -303,7 +303,7 @@ class Battleground
bool isBattleground() const { return !m_IsArena; }
bool isRated() const { return m_IsRated; }
- typedef std::map<uint64, BattlegroundPlayer> BattlegroundPlayerMap;
+ typedef std::map<ObjectGuid, BattlegroundPlayer> BattlegroundPlayerMap;
BattlegroundPlayerMap const& GetPlayers() const { return m_Players; }
uint32 GetPlayersSize() const { return m_Players.size(); }
@@ -312,11 +312,11 @@ class Battleground
uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
- void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
- void RemovePlayerFromResurrectQueue(uint64 player_guid);
+ void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid);
+ void RemovePlayerFromResurrectQueue(ObjectGuid player_guid);
/// Relocate all players in ReviveQueue to the closest graveyard
- void RelocateDeadPlayers(uint64 queueIndex);
+ void RelocateDeadPlayers(ObjectGuid guideGuid);
void StartBattleground();
@@ -409,7 +409,7 @@ class Battleground
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) { }
// this function can be used by spell to interact with the BG map
- virtual void DoAction(uint32 /*action*/, uint64 /*var*/) { }
+ virtual void DoAction(uint32 /*action*/, ObjectGuid /*var*/) { }
virtual void HandlePlayerResurrect(Player* /*player*/) { }
@@ -420,17 +420,15 @@ class Battleground
void AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team);
- virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
+ virtual void RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket);
// can be extended in in BG subclass
- void HandleTriggerBuff(uint64 go_guid);
+ void HandleTriggerBuff(ObjectGuid go_guid);
void SetHoliday(bool is_holiday);
/// @todo make this protected:
- typedef std::vector<uint64> BGObjects;
- typedef std::vector<uint64> BGCreatures;
- BGObjects BgObjects;
- BGCreatures BgCreatures;
+ GuidVector BgObjects;
+ GuidVector BgCreatures;
void SpawnBGObject(uint32 type, uint32 respawntime);
virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
@@ -440,7 +438,7 @@ class Battleground
bool DelObject(uint32 type);
virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL);
bool AddSpiritGuide(uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL);
- int32 GetObjectType(uint64 guid);
+ int32 GetObjectType(ObjectGuid guid);
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
@@ -450,9 +448,9 @@ class Battleground
virtual bool HandlePlayerUnderMap(Player* /*player*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
- uint32 GetPlayerTeam(uint64 guid) const;
+ uint32 GetPlayerTeam(ObjectGuid guid) const;
uint32 GetOtherTeam(uint32 teamId) const;
- bool IsPlayerInBattleground(uint64 guid) const;
+ bool IsPlayerInBattleground(ObjectGuid guid) const;
bool ToBeDeleted() const { return m_SetDeleteThis; }
void SetDeleteThis() { m_SetDeleteThis = true; }
@@ -460,8 +458,8 @@ class Battleground
void RewardXPAtKill(Player* killer, Player* victim);
bool CanAwardArenaPoints() const { return m_LevelMin >= BG_AWARD_ARENA_POINTS_MIN_LEVEL; }
- virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; }
- virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) { }
+ virtual ObjectGuid GetFlagPickerGUID(int32 /*team*/ = -1) const { return ObjectGuid::Empty; }
+ virtual void SetDroppedFlagGUID(ObjectGuid /*guid*/, int32 /*team*/ = -1) { }
virtual void HandleQuestComplete(uint32 /*questid*/, Player* /*player*/) { }
virtual bool CanActivateGO(int32 /*entry*/, uint32 /*team*/) const { return true; }
virtual bool IsSpellAllowed(uint32 /*spellId*/, Player const* /*player*/) const { return true; }
@@ -474,7 +472,7 @@ class Battleground
void EndNow();
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
- Player* _GetPlayer(uint64 guid, bool offlineRemove, const char* context) const;
+ Player* _GetPlayer(ObjectGuid guid, bool offlineRemove, const char* context) const;
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime != 0, context); }
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
@@ -489,12 +487,12 @@ class Battleground
// Scorekeeping
BattlegroundScoreMap PlayerScores; // Player scores
// must be implemented in BG subclass
- virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) { }
+ virtual void RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) { }
// Player lists, those need to be accessible by inherited classes
- BattlegroundPlayerMap m_Players;
+ BattlegroundPlayerMap m_Players;
// Spirit Guide guid + Player list GUIDS
- std::map<uint64, std::vector<uint64> > m_ReviveQueue;
+ std::map<ObjectGuid, GuidVector> m_ReviveQueue;
// these are important variables used for starting messages
uint8 m_Events;
@@ -565,8 +563,8 @@ class Battleground
virtual void PostUpdateImpl(uint32 /* diff */) { }
// Player lists
- std::vector<uint64> m_ResurrectQueue; // Player GUID
- std::deque<uint64> m_OfflineQueue; // Player GUID
+ GuidVector m_ResurrectQueue; // Player GUID
+ GuidDeque m_OfflineQueue; // Player GUID
// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
// Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 82ea0901875..f5ee1690588 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -237,7 +237,7 @@ void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
*data << uint32(soundid);
}
-void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid)
+void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);
*data << uint64(guid);
@@ -626,7 +626,7 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
TC_LOG_DEBUG("bg.battleground", "Automatic Arena Point Distribution initialized.");
}
-void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
+void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
{
if (!player)
return;
@@ -707,7 +707,7 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
TC_LOG_ERROR("bg.battleground", "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
}
-void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
+void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index c21c34d1a10..3b245cae47f 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -72,13 +72,13 @@ class BattlegroundMgr
/* Packet Building */
void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
- void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid);
- void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
+ void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
+ void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint32 arenaFaction);
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId);
- void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
+ void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);
/* Battlegrounds */
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index e52f75a1c41..46fbd43bfbb 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -281,7 +281,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg
}
//remove player from queue and from group info, if group info is empty then remove it too
-void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
+void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
{
int32 bracket_id = -1; // signed for proper for-loop finish
QueuedPlayersMap::iterator itr;
@@ -293,7 +293,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
+ TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), guid.GetCounter());
return;
}
@@ -328,10 +328,10 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
//player can't be in queue without group, but just in case
if (bracket_id == -1)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
+ TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", guid.GetCounter());
return;
}
- TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", guid.GetCounter(), (uint32)bracket_id);
// ALL variables are correctly set
// We can ignore leveling up in queue - it should not cause crash
@@ -339,7 +339,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
// if only one player there, remove group
// remove player queue info from group queue info
- std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid);
+ std::map<ObjectGuid, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid);
if (pitr != group->Players.end())
group->Players.erase(pitr);
@@ -361,7 +361,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
- TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
+ TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", guid.GetCounter(), group->OpponentsTeamRating);
if (Player* player = ObjectAccessor::FindPlayer(guid))
at->MemberLost(player, group->OpponentsMatchmakerRating);
else
@@ -402,7 +402,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
}
//returns true when player pl_guid is in queue and is invited to bgInstanceGuid
-bool BattlegroundQueue::IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
+bool BattlegroundQueue::IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
{
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid);
return (qItr != m_QueuedPlayers.end()
@@ -410,7 +410,7 @@ bool BattlegroundQueue::IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceG
&& qItr->second.GroupInfo->RemoveInviteTime == removeTime);
}
-bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo)
+bool BattlegroundQueue::GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo)
{
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid);
if (qItr == m_QueuedPlayers.end())
@@ -446,7 +446,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME;
// loop through the players
- for (std::map<uint64, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
+ for (std::map<ObjectGuid, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
// get the player
Player* player = ObjectAccessor::FindPlayer(itr->first);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index f95e8bafd06..051ed06f27b 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -40,7 +40,7 @@ struct PlayerQueueInfo // stores informatio
struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
{
- std::map<uint64, PlayerQueueInfo*> Players; // player queue info map
+ std::map<ObjectGuid, PlayerQueueInfo*> Players; // player queue info map
uint32 Team; // Player team (ALLIANCE/HORDE)
BattlegroundTypeId BgTypeId; // battleground type id
bool IsRated; // rated
@@ -79,13 +79,13 @@ class BattlegroundQueue
bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo* AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
- void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
- bool IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
- bool GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo);
+ void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount);
+ bool IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
+ bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo);
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id);
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const;
- typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
+ typedef std::map<ObjectGuid, PlayerQueueInfo> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers;
//do NOT use deque because deque.erase() invalidates ALL iterators
@@ -138,7 +138,7 @@ class BattlegroundQueue
class BGQueueInviteEvent : public BasicEvent
{
public:
- BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
+ BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
{ }
virtual ~BGQueueInviteEvent() { }
@@ -146,7 +146,7 @@ class BGQueueInviteEvent : public BasicEvent
virtual bool Execute(uint64 e_time, uint32 p_time) override;
virtual void Abort(uint64 e_time) override;
private:
- uint64 m_PlayerGuid;
+ ObjectGuid m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattlegroundTypeId m_BgTypeId;
uint8 m_ArenaType;
@@ -161,7 +161,7 @@ class BGQueueInviteEvent : public BasicEvent
class BGQueueRemoveEvent : public BasicEvent
{
public:
- BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime)
+ BGQueueRemoveEvent(ObjectGuid pl_guid, uint32 bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime)
: m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgTypeId(BgTypeId), m_BgQueueTypeId(bgQueueTypeId)
{ }
@@ -170,7 +170,7 @@ class BGQueueRemoveEvent : public BasicEvent
virtual bool Execute(uint64 e_time, uint32 p_time) override;
virtual void Abort(uint64 e_time) override;
private:
- uint64 m_PlayerGuid;
+ ObjectGuid m_PlayerGuid;
uint32 m_BgInstanceGUID;
uint32 m_RemoveTime;
BattlegroundTypeId m_BgTypeId;
diff --git a/src/server/game/Battlegrounds/BattlegroundScore.h b/src/server/game/Battlegrounds/BattlegroundScore.h
index f91c2aae579..fac0fed5427 100644
--- a/src/server/game/Battlegrounds/BattlegroundScore.h
+++ b/src/server/game/Battlegrounds/BattlegroundScore.h
@@ -55,7 +55,7 @@ struct BattlegroundScore
friend class Battleground;
protected:
- BattlegroundScore(uint64 playerGuid) : PlayerGuid(playerGuid), KillingBlows(0), Deaths(0),
+ BattlegroundScore(ObjectGuid playerGuid) : PlayerGuid(playerGuid), KillingBlows(0), Deaths(0),
HonorableKills(0), BonusHonor(0), DamageDone(0), HealingDone(0) { }
virtual ~BattlegroundScore() { }
@@ -120,7 +120,7 @@ struct BattlegroundScore
virtual uint32 GetAttr4() const { return 0; }
virtual uint32 GetAttr5() const { return 0; }
- uint64 PlayerGuid;
+ ObjectGuid PlayerGuid;
// Default score, present in every type
uint32 KillingBlows;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 2622ab9501f..6828532f9af 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -227,7 +227,7 @@ void BattlegroundAB::AddPlayer(Player* player)
PlayerScores[player->GetGUIDLow()] = new BattlegroundABScore(player->GetGUID());
}
-void BattlegroundAB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
+void BattlegroundAB::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/)
{
}
@@ -392,7 +392,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
if (capturedNodes >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
- Creature* trigger = BgCreatures[node+7] ? GetBGCreature(node+7) : NULL; // 0-6 spirit guides
+ Creature* trigger = !BgCreatures[node + 7] ? GetBGCreature(node + 7) : NULL; // 0-6 spirit guides
if (!trigger)
trigger = AddCreature(WORLD_TRIGGER, node+7, BG_AB_NodePositions[node], GetTeamIndexByTeamId(team));
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index aed82efd5cb..fcda571088e 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -242,7 +242,7 @@ struct BattlegroundABScore final : public BattlegroundScore
friend class BattlegroundAB;
protected:
- BattlegroundABScore(uint64 playerGuid) : BattlegroundScore(playerGuid), BasesAssaulted(0), BasesDefended(0) { }
+ BattlegroundABScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), BasesAssaulted(0), BasesDefended(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -283,7 +283,7 @@ class BattlegroundAB : public Battleground
void AddPlayer(Player* player) override;
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
bool SetupBattleground() override;
void Reset() override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index fde358b4d61..c028698f5ae 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -480,7 +480,7 @@ void BattlegroundAV::EndBattleground(uint32 winner)
Battleground::EndBattleground(winner);
}
-void BattlegroundAV::RemovePlayer(Player* player, uint64 /*guid*/, uint32 /*team*/)
+void BattlegroundAV::RemovePlayer(Player* player, ObjectGuid /*guid*/, uint32 /*team*/)
{
if (!player)
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 22534d2015b..07211bafab4 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1554,7 +1554,7 @@ struct BattlegroundAVScore final : public BattlegroundScore
friend class BattlegroundAV;
protected:
- BattlegroundAVScore(uint64 playerGuid) : BattlegroundScore(playerGuid), GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0) { }
+ BattlegroundAVScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -1615,7 +1615,7 @@ class BattlegroundAV : public Battleground
void StartingEventCloseDoors() override;
void StartingEventOpenDoors() override;
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* player, uint32 trigger) override;
bool SetupBattleground() override;
void ResetBGSubclass() override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index ca96140f5da..1a84c33095f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -46,8 +46,8 @@ BattlegroundEY::BattlegroundEY()
m_HonorScoreTics[TEAM_HORDE] = 0;
m_TeamPointsCount[TEAM_ALLIANCE] = 0;
m_TeamPointsCount[TEAM_HORDE] = 0;
- m_FlagKeeper = 0;
- m_DroppedFlagGUID = 0;
+ m_FlagKeeper.Clear();
+ m_DroppedFlagGUID.Clear();
m_FlagCapturedBgObjectType = 0;
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
m_FlagsTimer = 0;
@@ -171,7 +171,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!player)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneJoinedPoint: Player (%s) not found!", m_PlayersNearPoint[EY_POINTS_MAX][j].ToString().c_str());
++j;
continue;
}
@@ -211,7 +211,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
if (!player)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneLeftPoint Player (%s) not found!", m_PlayersNearPoint[i][j].ToString().c_str());
//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
@@ -368,7 +368,7 @@ void BattlegroundEY::AddPlayer(Player* player)
m_PlayersNearPoint[EY_POINTS_MAX].push_back(player->GetGUID());
}
-void BattlegroundEY::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
+void BattlegroundEY::RemovePlayer(Player* player, ObjectGuid guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
@@ -385,7 +385,7 @@ void BattlegroundEY::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
EventPlayerDroppedFlag(player);
else
{
- SetFlagPicker(0);
+ SetFlagPicker(ObjectGuid::Empty);
RespawnFlag(true);
}
}
@@ -548,8 +548,8 @@ void BattlegroundEY::Reset()
m_HonorScoreTics[TEAM_HORDE] = 0;
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
m_FlagCapturedBgObjectType = 0;
- m_FlagKeeper = 0;
- m_DroppedFlagGUID = 0;
+ m_FlagKeeper.Clear();
+ m_DroppedFlagGUID.Clear();
m_PointAddingTimer = 0;
m_TowerCapCheckTimer = 0;
bool isBGWeekend = sBattlegroundMgr->IsBGWeekend(GetTypeID());
@@ -593,9 +593,9 @@ void BattlegroundEY::RespawnFlagAfterDrop()
if (obj)
obj->Delete();
else
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag guid: %s", GetDroppedFlagGUID().ToString().c_str());
- SetDroppedFlagGUID(0);
+ SetDroppedFlagGUID(ObjectGuid::Empty);
}
void BattlegroundEY::HandleKillPlayer(Player* player, Player* killer)
@@ -615,7 +615,7 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* player)
// just take off the aura
if (IsFlagPickedup() && GetFlagPickerGUID() == player->GetGUID())
{
- SetFlagPicker(0);
+ SetFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
}
return;
@@ -627,7 +627,7 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* player)
if (GetFlagPickerGUID() != player->GetGUID())
return;
- SetFlagPicker(0);
+ SetFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
@@ -795,7 +795,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* player, uint32 BgObjectType
if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != player->GetGUID())
return;
- SetFlagPicker(0);
+ SetFlagPicker(ObjectGuid::Empty);
m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 408037b254e..0d6302e7f11 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -328,7 +328,7 @@ struct BattlegroundEYScore final : public BattlegroundScore
friend class BattlegroundEY;
protected:
- BattlegroundEYScore(uint64 playerGuid) : BattlegroundScore(playerGuid), FlagCaptures(0) { }
+ BattlegroundEYScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), FlagCaptures(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -366,15 +366,14 @@ class BattlegroundEY : public Battleground
void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const override { return m_FlagKeeper; }
- void SetFlagPicker(uint64 guid) { m_FlagKeeper = guid; }
- bool IsFlagPickedup() const { return m_FlagKeeper != 0; }
+ ObjectGuid GetFlagPickerGUID(int32 /*team*/ = -1) const override { return m_FlagKeeper; }
+ void SetFlagPicker(ObjectGuid guid) { m_FlagKeeper = guid; }
+ bool IsFlagPickedup() const { return !m_FlagKeeper.IsEmpty(); }
uint8 GetFlagState() const { return m_FlagState; }
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
- void HandleBuffUse(uint64 buff_guid);
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
void HandleKillPlayer(Player* player, Player* killer) override;
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
@@ -384,8 +383,8 @@ class BattlegroundEY : public Battleground
void EndBattleground(uint32 winner) override;
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
void FillInitialWorldStates(WorldPacket& data) override;
- void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid;}
- uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;}
+ void SetDroppedFlagGUID(ObjectGuid guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid; }
+ ObjectGuid GetDroppedFlagGUID() const { return m_DroppedFlagGUID; }
/* Battleground Events */
void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) override;
@@ -420,8 +419,8 @@ class BattlegroundEY : public Battleground
uint32 m_Points_Trigger[EY_POINTS_MAX];
- uint64 m_FlagKeeper; // keepers guid
- uint64 m_DroppedFlagGUID;
+ ObjectGuid m_FlagKeeper; // keepers guid
+ ObjectGuid m_DroppedFlagGUID;
uint32 m_FlagCapturedBgObjectType; // type that should be despawned when flag is captured
uint8 m_FlagState; // for checking flag state
int32 m_FlagsTimer;
@@ -430,8 +429,7 @@ class BattlegroundEY : public Battleground
uint32 m_PointOwnedByTeam[EY_POINTS_MAX];
uint8 m_PointState[EY_POINTS_MAX];
int32 m_PointBarStatus[EY_POINTS_MAX];
- typedef std::vector<uint64> PlayersNearPointType;
- PlayersNearPointType m_PlayersNearPoint[EY_POINTS_MAX + 1];
+ GuidVector m_PlayersNearPoint[EY_POINTS_MAX + 1];
uint8 m_CurrentPointPlayersCount[2*EY_POINTS_MAX];
int32 m_PointAddingTimer;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 41a37a8962f..7312b75944d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -68,7 +68,7 @@ void BattlegroundIC::HandlePlayerResurrect(Player* player)
player->CastSpell(player, SPELL_OIL_REFINERY, true);
}
-void BattlegroundIC::DoAction(uint32 action, uint64 var)
+void BattlegroundIC::DoAction(uint32 action, ObjectGuid var)
{
if (action != ACTION_TELEPORT_PLAYER_TO_TRANSPORT)
return;
@@ -282,7 +282,7 @@ void BattlegroundIC::AddPlayer(Player* player)
player->CastSpell(player, SPELL_OIL_REFINERY, true);
}
-void BattlegroundIC::RemovePlayer(Player* player, uint64 /*guid*/, uint32 /*team*/)
+void BattlegroundIC::RemovePlayer(Player* player, ObjectGuid /*guid*/, uint32 /*team*/)
{
if (player)
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index c772078a647..1b1d71f362e 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -853,7 +853,7 @@ struct BattlegroundICScore final : public BattlegroundScore
friend class BattlegroundIC;
protected:
- BattlegroundICScore(uint64 playerGuid) : BattlegroundScore(playerGuid), BasesAssaulted(0), BasesDefended(0) { }
+ BattlegroundICScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), BasesAssaulted(0), BasesDefended(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -897,7 +897,7 @@ class BattlegroundIC : public Battleground
void StartingEventOpenDoors() override;
void PostUpdateImpl(uint32 diff) override;
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* player, uint32 trigger) override;
bool SetupBattleground() override;
void SpawnLeader(uint32 teamid);
@@ -913,7 +913,7 @@ class BattlegroundIC : public Battleground
/* Scorekeeping */
void FillInitialWorldStates(WorldPacket& data) override;
- void DoAction(uint32 action, uint64 var) override;
+ void DoAction(uint32 action, ObjectGuid var) override;
void HandlePlayerResurrect(Player* player) override;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 95a4642acd7..e0c5671778d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -506,7 +506,7 @@ void BattlegroundSA::AddPlayer(Player* player)
}
}
-void BattlegroundSA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) { }
+void BattlegroundSA::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) { }
void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index eae9e02ba9e..23fa0d80147 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -513,7 +513,7 @@ struct BattlegroundSAScore final : public BattlegroundScore
friend class BattlegroundSA;
protected:
- BattlegroundSAScore(uint64 playerGuid) : BattlegroundScore(playerGuid), DemolishersDestroyed(0), GatesDestroyed(0) { }
+ BattlegroundSAScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), DemolishersDestroyed(0), GatesDestroyed(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -594,7 +594,7 @@ class BattlegroundSA : public Battleground
void EndBattleground(uint32 winner) override;
/// Called when a player leave battleground
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index c50669b137e..a6f807cb370 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -54,10 +54,10 @@ BattlegroundWS::BattlegroundWS()
_flagSpellForceTimer = 0;
_bothFlagsKept = false;
_flagDebuffState = 0;
- m_FlagKeepers[TEAM_ALLIANCE] = 0;
- m_FlagKeepers[TEAM_HORDE] = 0;
- m_DroppedFlagGUID[TEAM_ALLIANCE] = 0;
- m_DroppedFlagGUID[TEAM_HORDE] = 0;
+ m_FlagKeepers[TEAM_ALLIANCE].Clear();
+ m_FlagKeepers[TEAM_HORDE].Clear();
+ m_DroppedFlagGUID[TEAM_ALLIANCE].Clear();
+ m_DroppedFlagGUID[TEAM_HORDE].Clear();
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
_flagsTimer[TEAM_ALLIANCE] = 0;
@@ -278,9 +278,9 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
obj->Delete();
else
- TC_LOG_ERROR("bg.battleground", "unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
+ TC_LOG_ERROR("bg.battleground", "unknown droped flag bg, guid: %s", GetDroppedFlagGUID(team).ToString().c_str());
- SetDroppedFlagGUID(0, GetTeamIndexByTeamId(team));
+ SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
_bothFlagsKept = false;
}
@@ -296,7 +296,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
{
if (!IsHordeFlagPickedup())
return;
- SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
+ SetHordeFlagPicker(ObjectGuid::Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
@@ -315,7 +315,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
{
if (!IsAllianceFlagPickedup())
return;
- SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
+ SetAllianceFlagPicker(ObjectGuid::Empty); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
@@ -385,7 +385,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* player)
if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
{
- SetHordeFlagPicker(0);
+ SetHordeFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
@@ -396,7 +396,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* player)
if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
{
- SetAllianceFlagPicker(0);
+ SetAllianceFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
@@ -411,7 +411,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* player)
return;
if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
{
- SetHordeFlagPicker(0);
+ SetHordeFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (_flagDebuffState == 1)
player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
@@ -428,7 +428,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* player)
return;
if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
{
- SetAllianceFlagPicker(0);
+ SetAllianceFlagPicker(ObjectGuid::Empty);
player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (_flagDebuffState == 1)
player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
@@ -583,7 +583,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
+void BattlegroundWS::RemovePlayer(Player* player, ObjectGuid guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid)
@@ -591,7 +591,7 @@ void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
if (!player)
{
TC_LOG_ERROR("bg.battleground", "BattlegroundWS: Removing offline player who has the FLAG!!");
- SetAllianceFlagPicker(0);
+ SetAllianceFlagPicker(ObjectGuid::Empty);
RespawnFlag(ALLIANCE, false);
}
else
@@ -602,7 +602,7 @@ void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
if (!player)
{
TC_LOG_ERROR("bg.battleground", "BattlegroundWS: Removing offline player who has the FLAG!!");
- SetHordeFlagPicker(0);
+ SetHordeFlagPicker(ObjectGuid::Empty);
RespawnFlag(HORDE, false);
}
else
@@ -731,10 +731,10 @@ void BattlegroundWS::Reset()
//call parent's class reset
Battleground::Reset();
- m_FlagKeepers[TEAM_ALLIANCE] = 0;
- m_FlagKeepers[TEAM_HORDE] = 0;
- m_DroppedFlagGUID[TEAM_ALLIANCE] = 0;
- m_DroppedFlagGUID[TEAM_HORDE] = 0;
+ m_FlagKeepers[TEAM_ALLIANCE].Clear();
+ m_FlagKeepers[TEAM_HORDE].Clear();
+ m_DroppedFlagGUID[TEAM_ALLIANCE].Clear();
+ m_DroppedFlagGUID[TEAM_HORDE].Clear();
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
m_TeamScores[TEAM_ALLIANCE] = 0;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 71bd5d53047..3db2ac941f3 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -152,7 +152,7 @@ struct BattlegroundWGScore final : public BattlegroundScore
friend class BattlegroundWS;
protected:
- BattlegroundWGScore(uint64 playerGuid) : BattlegroundScore(playerGuid), FlagCaptures(0), FlagReturns(0) { }
+ BattlegroundWGScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid), FlagCaptures(0), FlagReturns(0) { }
void UpdateScore(uint32 type, uint32 value) override
{
@@ -197,16 +197,16 @@ class BattlegroundWS : public Battleground
void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 team) const override
+ ObjectGuid GetFlagPickerGUID(int32 team) const override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
return m_FlagKeepers[team];
- return 0;
+ return ObjectGuid::Empty;
}
- void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_ALLIANCE] = guid; }
- void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_HORDE] = guid; }
- bool IsAllianceFlagPickedup() const { return m_FlagKeepers[TEAM_ALLIANCE] != 0; }
- bool IsHordeFlagPickedup() const { return m_FlagKeepers[TEAM_HORDE] != 0; }
+ void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[TEAM_ALLIANCE] = guid; }
+ void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[TEAM_HORDE] = guid; }
+ bool IsAllianceFlagPickedup() const { return !m_FlagKeepers[TEAM_ALLIANCE].IsEmpty(); }
+ bool IsHordeFlagPickedup() const { return !m_FlagKeepers[TEAM_HORDE].IsEmpty(); }
void RespawnFlag(uint32 Team, bool captured);
void RespawnFlagAfterDrop(uint32 Team);
uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; }
@@ -216,7 +216,7 @@ class BattlegroundWS : public Battleground
void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) override;
void EventPlayerCapturedFlag(Player* player);
- void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void RemovePlayer(Player* player, ObjectGuid guid, uint32 team) override;
void HandleAreaTrigger(Player* player, uint32 trigger) override;
void HandleKillPlayer(Player* player, Player* killer) override;
bool SetupBattleground() override;
@@ -228,13 +228,13 @@ class BattlegroundWS : public Battleground
void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; }
void UpdateTeamScore(uint32 team);
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void SetDroppedFlagGUID(uint64 guid, int32 team = -1) override
+ void SetDroppedFlagGUID(ObjectGuid guid, int32 team = -1) override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
m_DroppedFlagGUID[team] = guid;
}
- uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
+ ObjectGuid GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)]; }
void FillInitialWorldStates(WorldPacket& data) override;
/* Scorekeeping */
@@ -248,8 +248,8 @@ class BattlegroundWS : public Battleground
bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override;
private:
- uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
- uint64 m_DroppedFlagGUID[2];
+ ObjectGuid m_FlagKeepers[2]; // 0 - alliance, 1 - horde
+ ObjectGuid m_DroppedFlagGUID[2];
uint8 _flagState[2]; // for checking flag state
int32 _flagsTimer[2];
int32 _flagsDropTimer[2];
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 92f19c0adeb..d85f3e7e9c5 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -58,7 +58,7 @@ void CalendarMgr::LoadFromDB()
Field* fields = result->Fetch();
uint64 eventId = fields[0].GetUInt64();
- uint64 creatorGUID = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ ObjectGuid creatorGUID = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
std::string title = fields[2].GetString();
std::string description = fields[3].GetString();
CalendarEventType type = CalendarEventType(fields[4].GetUInt8());
@@ -91,8 +91,8 @@ void CalendarMgr::LoadFromDB()
uint64 inviteId = fields[0].GetUInt64();
uint64 eventId = fields[1].GetUInt64();
- uint64 invitee = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint64 senderGUID = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
+ ObjectGuid invitee = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
+ ObjectGuid senderGUID = ObjectGuid(HIGHGUID_PLAYER, fields[3].GetUInt32());
CalendarInviteStatus status = CalendarInviteStatus(fields[4].GetUInt8());
uint32 statusTime = fields[5].GetUInt32();
CalendarModerationRank rank = CalendarModerationRank(fields[6].GetUInt8());
@@ -146,7 +146,7 @@ void CalendarMgr::AddInvite(CalendarEvent* calendarEvent, CalendarInvite* invite
}
}
-void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover)
+void CalendarMgr::RemoveEvent(uint64 eventId, ObjectGuid remover)
{
CalendarEvent* calendarEvent = GetEvent(eventId);
@@ -173,7 +173,7 @@ void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover)
// guild events only? check invite status here?
// When an event is deleted, all invited (accepted/declined? - verify) guildies are notified via in-game mail. (wowwiki)
if (remover && invite->GetInviteeGUID() != remover)
- mail.SendMailTo(trans, MailReceiver(invite->GetInviteeGUID()), calendarEvent, MAIL_CHECK_MASK_COPIED);
+ mail.SendMailTo(trans, MailReceiver(invite->GetInviteeGUID().GetCounter()), calendarEvent, MAIL_CHECK_MASK_COPIED);
delete invite;
}
@@ -189,7 +189,7 @@ void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover)
_events.erase(calendarEvent);
}
-void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, uint64 /*remover*/)
+void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*remover*/)
{
CalendarEvent* calendarEvent = GetEvent(eventId);
@@ -228,7 +228,7 @@ void CalendarMgr::UpdateEvent(CalendarEvent* calendarEvent)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
stmt->setUInt64(0, calendarEvent->GetEventId());
- stmt->setUInt32(1, GUID_LOPART(calendarEvent->GetCreatorGUID()));
+ stmt->setUInt32(1, calendarEvent->GetCreatorGUID().GetCounter());
stmt->setString(2, calendarEvent->GetTitle());
stmt->setString(3, calendarEvent->GetDescription());
stmt->setUInt8(4, calendarEvent->GetType());
@@ -250,8 +250,8 @@ void CalendarMgr::UpdateInvite(CalendarInvite* invite, SQLTransaction& trans)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
stmt->setUInt64(0, invite->GetInviteId());
stmt->setUInt64(1, invite->GetEventId());
- stmt->setUInt32(2, GUID_LOPART(invite->GetInviteeGUID()));
- stmt->setUInt32(3, GUID_LOPART(invite->GetSenderGUID()));
+ stmt->setUInt32(2, invite->GetInviteeGUID().GetCounter());
+ stmt->setUInt32(3, invite->GetSenderGUID().GetCounter());
stmt->setUInt8(4, invite->GetStatus());
stmt->setUInt32(5, uint32(invite->GetStatusTime()));
stmt->setUInt8(6, invite->GetRank());
@@ -259,18 +259,18 @@ void CalendarMgr::UpdateInvite(CalendarInvite* invite, SQLTransaction& trans)
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void CalendarMgr::RemoveAllPlayerEventsAndInvites(uint64 guid)
+void CalendarMgr::RemoveAllPlayerEventsAndInvites(ObjectGuid guid)
{
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
if ((*itr)->GetCreatorGUID() == guid)
- RemoveEvent((*itr)->GetEventId(), 0); // don't send mail if removing a character
+ RemoveEvent((*itr)->GetEventId(), ObjectGuid::Empty); // don't send mail if removing a character
CalendarInviteStore playerInvites = GetPlayerInvites(guid);
for (CalendarInviteStore::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr)
RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid);
}
-void CalendarMgr::RemovePlayerGuildEventsAndSignups(uint64 guid, uint32 guildId)
+void CalendarMgr::RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId)
{
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
if ((*itr)->GetCreatorGUID() == guid && ((*itr)->IsGuildEvent() || (*itr)->IsGuildAnnouncement()))
@@ -340,7 +340,7 @@ uint64 CalendarMgr::GetFreeInviteId()
return inviteId;
}
-CalendarEventStore CalendarMgr::GetPlayerEvents(uint64 guid)
+CalendarEventStore CalendarMgr::GetPlayerEvents(ObjectGuid guid)
{
CalendarEventStore events;
@@ -363,7 +363,7 @@ CalendarInviteStore const& CalendarMgr::GetEventInvites(uint64 eventId)
return _invites[eventId];
}
-CalendarInviteStore CalendarMgr::GetPlayerInvites(uint64 guid)
+CalendarInviteStore CalendarMgr::GetPlayerInvites(ObjectGuid guid)
{
CalendarInviteStore invites;
@@ -375,7 +375,7 @@ CalendarInviteStore CalendarMgr::GetPlayerInvites(uint64 guid)
return invites;
}
-uint32 CalendarMgr::GetPlayerNumPending(uint64 guid)
+uint32 CalendarMgr::GetPlayerNumPending(ObjectGuid guid)
{
CalendarInviteStore const& invites = GetPlayerInvites(guid);
@@ -397,10 +397,10 @@ uint32 CalendarMgr::GetPlayerNumPending(uint64 guid)
return pendingNum;
}
-std::string CalendarEvent::BuildCalendarMailSubject(uint64 remover) const
+std::string CalendarEvent::BuildCalendarMailSubject(ObjectGuid remover) const
{
std::ostringstream strm;
- strm << remover << ':' << _title;
+ strm << remover.GetRawValue() << ':' << _title;
return strm.str();
}
@@ -423,13 +423,13 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
time_t statusTime = invite.GetStatusTime();
bool hasStatusTime = statusTime != 946684800; // 01/01/2000 00:00:00
- uint64 invitee = invite.GetInviteeGUID();
+ ObjectGuid invitee = invite.GetInviteeGUID();
Player* player = ObjectAccessor::FindPlayer(invitee);
uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invitee);
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1);
- data.appendPackGUID(invitee);
+ data << invitee.WriteAsPacked();
data << uint64(invite.GetEventId());
data << uint64(invite.GetInviteId());
data << uint8(level);
@@ -474,7 +474,7 @@ void CalendarMgr::SendCalendarEventUpdateAlert(CalendarEvent const& calendarEven
void CalendarMgr::SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
WorldPacket data(SMSG_CALENDAR_EVENT_STATUS, 8 + 8 + 4 + 4 + 1 + 1 + 4);
- data.appendPackGUID(invite.GetInviteeGUID());
+ data << invite.GetInviteeGUID().WriteAsPacked();
data << uint64(calendarEvent.GetEventId());
data.AppendPackedTime(calendarEvent.GetEventTime());
data << uint32(calendarEvent.GetFlags());
@@ -498,7 +498,7 @@ void CalendarMgr::SendCalendarEventRemovedAlert(CalendarEvent const& calendarEve
void CalendarMgr::SendCalendarEventInviteRemove(CalendarEvent const& calendarEvent, CalendarInvite const& invite, uint32 flags)
{
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED, 8 + 4 + 4 + 1);
- data.appendPackGUID(invite.GetInviteeGUID());
+ data << invite.GetInviteeGUID().WriteAsPacked();
data << uint64(invite.GetEventId());
data << uint32(flags);
data << uint8(1); // FIXME
@@ -509,7 +509,7 @@ void CalendarMgr::SendCalendarEventInviteRemove(CalendarEvent const& calendarEve
void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
WorldPacket data(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, 8 + 8 + 1 + 1);
- data.appendPackGUID(invite.GetInviteeGUID());
+ data << invite.GetInviteeGUID().WriteAsPacked();
data << uint64(invite.GetEventId());
data << uint8(invite.GetRank());
data << uint8(1); // Unk boolean - Display to client?
@@ -529,8 +529,8 @@ void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEven
data << uint64(invite.GetInviteId());
data << uint8(invite.GetStatus());
data << uint8(invite.GetRank());
- data.appendPackGUID(calendarEvent.GetCreatorGUID());
- data.appendPackGUID(invite.GetSenderGUID());
+ data << calendarEvent.GetCreatorGUID().WriteAsPacked();
+ data << invite.GetSenderGUID().WriteAsPacked();
if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement())
{
@@ -542,7 +542,7 @@ void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEven
player->SendDirectMessage(&data);
}
-void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType)
+void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType)
{
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
@@ -552,7 +552,7 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv
WorldPacket data(SMSG_CALENDAR_SEND_EVENT, 60 + eventInviteeList.size() * 32);
data << uint8(sendType);
- data.appendPackGUID(calendarEvent.GetCreatorGUID());
+ data << calendarEvent.GetCreatorGUID().WriteAsPacked();
data << uint64(calendarEvent.GetEventId());
data << calendarEvent.GetTitle();
data << calendarEvent.GetDescription();
@@ -569,13 +569,13 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv
for (CalendarInviteStore::const_iterator itr = eventInviteeList.begin(); itr != eventInviteeList.end(); ++itr)
{
CalendarInvite const* calendarInvite = (*itr);
- uint64 inviteeGuid = calendarInvite->GetInviteeGUID();
+ ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID();
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : Player::GetLevelFromDB(inviteeGuid);
uint32 inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
- data.appendPackGUID(inviteeGuid);
+ data << inviteeGuid.WriteAsPacked();
data << uint8(inviteeLevel);
data << uint8(calendarInvite->GetStatus());
data << uint8(calendarInvite->GetRank());
@@ -588,7 +588,7 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv
player->SendDirectMessage(&data);
}
-void CalendarMgr::SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status)
+void CalendarMgr::SendCalendarEventInviteRemoveAlert(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
@@ -602,7 +602,7 @@ void CalendarMgr::SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent
}
}
-void CalendarMgr::SendCalendarClearPendingAction(uint64 guid)
+void CalendarMgr::SendCalendarClearPendingAction(ObjectGuid guid)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
@@ -611,7 +611,7 @@ void CalendarMgr::SendCalendarClearPendingAction(uint64 guid)
}
}
-void CalendarMgr::SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param /*= NULL*/)
+void CalendarMgr::SendCalendarCommandResult(ObjectGuid guid, CalendarError err, char const* param /*= NULL*/)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 9bdb7c0a187..26d2f516343 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -140,10 +140,10 @@ struct CalendarInvite
_text = calendarInvite.GetText();
}
- CalendarInvite() : _inviteId(1), _eventId(0), _invitee(0), _senderGUID(0), _statusTime(time(NULL)),
+ CalendarInvite() : _inviteId(1), _eventId(0), _invitee(), _senderGUID(), _statusTime(time(NULL)),
_status(CALENDAR_STATUS_INVITED), _rank(CALENDAR_RANK_PLAYER), _text("") { }
- CalendarInvite(uint64 inviteId, uint64 eventId, uint64 invitee, uint64 senderGUID, time_t statusTime,
+ CalendarInvite(uint64 inviteId, uint64 eventId, ObjectGuid invitee, ObjectGuid senderGUID, time_t statusTime,
CalendarInviteStatus status, CalendarModerationRank rank, std::string text) :
_inviteId(inviteId), _eventId(eventId), _invitee(invitee), _senderGUID(senderGUID), _statusTime(statusTime),
_status(status), _rank(rank), _text(text) { }
@@ -156,11 +156,11 @@ struct CalendarInvite
void SetEventId(uint64 eventId) { _eventId = eventId; }
uint64 GetEventId() const { return _eventId; }
- void SetSenderGUID(uint64 guid) { _senderGUID = guid; }
- uint64 GetSenderGUID() const { return _senderGUID; }
+ void SetSenderGUID(ObjectGuid guid) { _senderGUID = guid; }
+ ObjectGuid GetSenderGUID() const { return _senderGUID; }
- void SetInvitee(uint64 guid) { _invitee = guid; }
- uint64 GetInviteeGUID() const { return _invitee; }
+ void SetInvitee(ObjectGuid guid) { _invitee = guid; }
+ ObjectGuid GetInviteeGUID() const { return _invitee; }
void SetStatusTime(time_t statusTime) { _statusTime = statusTime; }
time_t GetStatusTime() const { return _statusTime; }
@@ -177,8 +177,8 @@ struct CalendarInvite
private:
uint64 _inviteId;
uint64 _eventId;
- uint64 _invitee;
- uint64 _senderGUID;
+ ObjectGuid _invitee;
+ ObjectGuid _senderGUID;
time_t _statusTime;
CalendarInviteStatus _status;
CalendarModerationRank _rank;
@@ -202,13 +202,13 @@ struct CalendarEvent
_description = calendarEvent.GetDescription();
}
- CalendarEvent(uint64 eventId, uint64 creatorGUID, uint32 guildId, CalendarEventType type, int32 dungeonId,
+ CalendarEvent(uint64 eventId, ObjectGuid creatorGUID, uint32 guildId, CalendarEventType type, int32 dungeonId,
time_t eventTime, uint32 flags, time_t timezoneTime, std::string title, std::string description) :
_eventId(eventId), _creatorGUID(creatorGUID), _guildId(guildId), _type(type), _dungeonId(dungeonId),
_eventTime(eventTime), _flags(flags), _timezoneTime(timezoneTime), _title(title),
_description(description) { }
- CalendarEvent() : _eventId(1), _creatorGUID(0), _guildId(0), _type(CALENDAR_TYPE_OTHER), _dungeonId(-1), _eventTime(0),
+ CalendarEvent() : _eventId(1), _creatorGUID(), _guildId(0), _type(CALENDAR_TYPE_OTHER), _dungeonId(-1), _eventTime(0),
_flags(0), _timezoneTime(0), _title(""), _description("") { }
~CalendarEvent();
@@ -216,8 +216,8 @@ struct CalendarEvent
void SetEventId(uint64 eventId) { _eventId = eventId; }
uint64 GetEventId() const { return _eventId; }
- void SetCreatorGUID(uint64 guid) { _creatorGUID = guid; }
- uint64 GetCreatorGUID() const { return _creatorGUID; }
+ void SetCreatorGUID(ObjectGuid guid) { _creatorGUID = guid; }
+ ObjectGuid GetCreatorGUID() const { return _creatorGUID; }
void SetGuildId(uint32 guildId) { _guildId = guildId; }
uint32 GetGuildId() const { return _guildId; }
@@ -246,12 +246,12 @@ struct CalendarEvent
bool IsGuildEvent() const { return (_flags & CALENDAR_FLAG_GUILD_EVENT) != 0; }
bool IsGuildAnnouncement() const { return (_flags & CALENDAR_FLAG_WITHOUT_INVITES) != 0; }
- std::string BuildCalendarMailSubject(uint64 remover) const;
+ std::string BuildCalendarMailSubject(ObjectGuid remover) const;
std::string BuildCalendarMailBody() const;
private:
uint64 _eventId;
- uint64 _creatorGUID;
+ ObjectGuid _creatorGUID;
uint32 _guildId;
CalendarEventType _type;
int32 _dungeonId;
@@ -290,44 +290,44 @@ class CalendarMgr
CalendarEvent* GetEvent(uint64 eventId) const;
CalendarEventStore const& GetEvents() const { return _events; }
- CalendarEventStore GetPlayerEvents(uint64 guid);
+ CalendarEventStore GetPlayerEvents(ObjectGuid guid);
CalendarInvite* GetInvite(uint64 inviteId) const;
CalendarEventInviteStore const& GetInvites() const { return _invites; }
CalendarInviteStore const& GetEventInvites(uint64 eventId);
- CalendarInviteStore GetPlayerInvites(uint64 guid);
+ CalendarInviteStore GetPlayerInvites(ObjectGuid guid);
void FreeEventId(uint64 id);
uint64 GetFreeEventId();
void FreeInviteId(uint64 id);
uint64 GetFreeInviteId();
- uint32 GetPlayerNumPending(uint64 guid);
+ uint32 GetPlayerNumPending(ObjectGuid guid);
void AddEvent(CalendarEvent* calendarEvent, CalendarSendEventType sendType);
- void RemoveEvent(uint64 eventId, uint64 remover);
+ void RemoveEvent(uint64 eventId, ObjectGuid remover);
void UpdateEvent(CalendarEvent* calendarEvent);
void AddInvite(CalendarEvent* calendarEvent, CalendarInvite* invite);
void AddInvite(CalendarEvent* calendarEvent, CalendarInvite* invite, SQLTransaction& trans);
- void RemoveInvite(uint64 inviteId, uint64 eventId, uint64 remover);
+ void RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid remover);
void UpdateInvite(CalendarInvite* invite);
void UpdateInvite(CalendarInvite* invite, SQLTransaction& trans);
- void RemoveAllPlayerEventsAndInvites(uint64 guid);
- void RemovePlayerGuildEventsAndSignups(uint64 guid, uint32 guildId);
+ void RemoveAllPlayerEventsAndInvites(ObjectGuid guid);
+ void RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId);
- void SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType);
+ void SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType);
void SendCalendarEventInvite(CalendarInvite const& invite);
void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
void SendCalendarEventInviteRemove(CalendarEvent const& calendarEvent, CalendarInvite const& invite, uint32 flags);
- void SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status);
+ void SendCalendarEventInviteRemoveAlert(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status);
void SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, time_t oldEventTime);
void SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
void SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent);
void SendCalendarEventModeratorStatusAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
- void SendCalendarClearPendingAction(uint64 guid);
- void SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param = NULL);
+ void SendCalendarClearPendingAction(ObjectGuid guid);
+ void SendCalendarCommandResult(ObjectGuid guid, CalendarError err, char const* param = NULL);
void SendPacketToAllEventRelatives(WorldPacket& packet, CalendarEvent const& calendarEvent);
};
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 3f6a40d825d..7881fb24d11 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -32,7 +32,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 team):
_flags(0),
_channelId(channelId),
_Team(team),
- _ownerGUID(0),
+ _ownerGUID(),
_name(name),
_password("")
{
@@ -80,7 +80,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 team):
Tokenizer tokens(db_BannedList, ' ');
for (Tokenizer::const_iterator i = tokens.begin(); i != tokens.end(); ++i)
{
- uint64 banned_guid = atol(*i);
+ ObjectGuid banned_guid(strtoull(*i, NULL, 10));
if (banned_guid)
{
TC_LOG_DEBUG("chat.system", "Channel(%s) loaded bannedStore guid:" UI64FMTD "", name.c_str(), banned_guid);
@@ -110,7 +110,7 @@ void Channel::UpdateChannelInDB() const
std::ostringstream banlist;
BannedContainer::const_iterator iter;
for (iter = bannedStore.begin(); iter != bannedStore.end(); ++iter)
- banlist << (*iter) << ' ';
+ banlist << iter->GetRawValue() << ' ';
std::string banListStr = banlist.str();
@@ -149,7 +149,7 @@ void Channel::CleanOldChannelsInDB()
void Channel::JoinChannel(Player* player, std::string const& pass)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (IsOn(guid))
{
// Do not send error message for built-in channels
@@ -227,7 +227,7 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
void Channel::LeaveChannel(Player* player, bool send)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
if (send)
@@ -269,7 +269,7 @@ void Channel::LeaveChannel(Player* player, bool send)
// If the channel owner left and there are still playersStore inside, pick a new owner
if (changeowner && _ownership && !playersStore.empty())
{
- uint64 newowner = playersStore.begin()->second.player;
+ ObjectGuid newowner = playersStore.begin()->second.player;
playersStore[newowner].SetModerator(true);
SetOwner(newowner);
}
@@ -278,7 +278,7 @@ void Channel::LeaveChannel(Player* player, bool send)
void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
- uint64 good = player->GetGUID();
+ ObjectGuid good = player->GetGUID();
if (!IsOn(good))
{
@@ -297,7 +297,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b
}
Player* bad = sObjectAccessor->FindPlayerByName(badname);
- uint64 victim = bad ? bad->GetGUID() : 0;
+ ObjectGuid victim = bad ? bad->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim))
{
WorldPacket data;
@@ -340,7 +340,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b
if (changeowner && _ownership && !playersStore.empty())
{
- uint64 newowner = good;
+ ObjectGuid newowner = good;
playersStore[newowner].SetModerator(true);
SetOwner(newowner);
}
@@ -348,7 +348,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b
void Channel::UnBan(Player const* player, std::string const& badname)
{
- uint64 good = player->GetGUID();
+ ObjectGuid good = player->GetGUID();
if (!IsOn(good))
{
@@ -367,7 +367,7 @@ void Channel::UnBan(Player const* player, std::string const& badname)
}
Player* bad = sObjectAccessor->FindPlayerByName(badname);
- uint64 victim = bad ? bad->GetGUID(): 0;
+ ObjectGuid victim = bad ? bad->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsBanned(victim))
{
@@ -388,7 +388,7 @@ void Channel::UnBan(Player const* player, std::string const& badname)
void Channel::Password(Player const* player, std::string const& pass)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
ChatHandler chat(player->GetSession());
if (!IsOn(guid))
@@ -418,7 +418,7 @@ void Channel::Password(Player const* player, std::string const& pass)
void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bool set)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
@@ -440,7 +440,7 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo
return;
Player* newp = sObjectAccessor->FindPlayerByName(p2n);
- uint64 victim = newp ? newp->GetGUID() : 0;
+ ObjectGuid victim = newp ? newp->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim) ||
(player->GetTeam() != newp->GetTeam() &&
@@ -469,7 +469,7 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo
void Channel::SetOwner(Player const* player, std::string const& newname)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
@@ -488,7 +488,7 @@ void Channel::SetOwner(Player const* player, std::string const& newname)
}
Player* newp = sObjectAccessor->FindPlayerByName(newname);
- uint64 victim = newp ? newp->GetGUID() : 0;
+ ObjectGuid victim = newp ? newp->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim) ||
(player->GetTeam() != newp->GetTeam() &&
@@ -505,7 +505,7 @@ void Channel::SetOwner(Player const* player, std::string const& newname)
SetOwner(victim);
}
-void Channel::SendWhoOwner(uint64 guid)
+void Channel::SendWhoOwner(ObjectGuid guid)
{
WorldPacket data;
if (IsOn(guid))
@@ -517,7 +517,7 @@ void Channel::SendWhoOwner(uint64 guid)
void Channel::List(Player const* player)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
@@ -565,7 +565,7 @@ void Channel::List(Player const* player)
void Channel::Announce(Player const* player)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
@@ -595,7 +595,7 @@ void Channel::Announce(Player const* player)
UpdateChannelInDB();
}
-void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
+void Channel::Say(ObjectGuid guid, std::string const& what, uint32 lang)
{
if (what.empty())
return;
@@ -626,12 +626,12 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
else
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), guid, guid, what, 0, "", "", 0, false, _name);
- SendToAll(&data, !playersStore[guid].IsModerator() ? guid : false);
+ SendToAll(&data, !playersStore[guid].IsModerator() ? guid : ObjectGuid::Empty);
}
void Channel::Invite(Player const* player, std::string const& newname)
{
- uint64 guid = player->GetGUID();
+ ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
@@ -676,7 +676,7 @@ void Channel::Invite(Player const* player, std::string const& newname)
return;
}
- if (!newp->GetSocial()->HasIgnore(GUID_LOPART(guid)))
+ if (!newp->GetSocial()->HasIgnore(guid.GetCounter()))
{
WorldPacket data;
MakeInvite(&data, guid);
@@ -689,7 +689,7 @@ void Channel::Invite(Player const* player, std::string const& newname)
SendToOne(&data, guid);
}
-void Channel::SetOwner(uint64 guid, bool exclaim)
+void Channel::SetOwner(ObjectGuid guid, bool exclaim)
{
if (_ownerGUID)
{
@@ -720,15 +720,15 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
}
}
-void Channel::SendToAll(WorldPacket* data, uint64 guid)
+void Channel::SendToAll(WorldPacket* data, ObjectGuid guid)
{
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
if (Player* player = ObjectAccessor::FindPlayer(i->first))
- if (!guid || !player->GetSocial()->HasIgnore(GUID_LOPART(guid)))
+ if (!guid || !player->GetSocial()->HasIgnore(guid.GetCounter()))
player->GetSession()->SendPacket(data);
}
-void Channel::SendToAllButOne(WorldPacket* data, uint64 who)
+void Channel::SendToAllButOne(WorldPacket* data, ObjectGuid who)
{
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
if (i->first != who)
@@ -736,18 +736,18 @@ void Channel::SendToAllButOne(WorldPacket* data, uint64 who)
player->GetSession()->SendPacket(data);
}
-void Channel::SendToOne(WorldPacket* data, uint64 who)
+void Channel::SendToOne(WorldPacket* data, ObjectGuid who)
{
if (Player* player = ObjectAccessor::FindPlayer(who))
player->GetSession()->SendPacket(data);
}
-void Channel::Voice(uint64 /*guid1*/, uint64 /*guid2*/)
+void Channel::Voice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/)
{
}
-void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/)
+void Channel::DeVoice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/)
{
}
@@ -759,13 +759,13 @@ void Channel::MakeNotifyPacket(WorldPacket* data, uint8 notify_type)
*data << _name;
}
-void Channel::MakeJoined(WorldPacket* data, uint64 guid)
+void Channel::MakeJoined(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_JOINED_NOTICE);
*data << uint64(guid);
}
-void Channel::MakeLeft(WorldPacket* data, uint64 guid)
+void Channel::MakeLeft(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_LEFT_NOTICE);
*data << uint64(guid);
@@ -801,13 +801,13 @@ void Channel::MakeNotModerator(WorldPacket* data)
MakeNotifyPacket(data, CHAT_NOT_MODERATOR_NOTICE);
}
-void Channel::MakePasswordChanged(WorldPacket* data, uint64 guid)
+void Channel::MakePasswordChanged(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_PASSWORD_CHANGED_NOTICE);
*data << uint64(guid);
}
-void Channel::MakeOwnerChanged(WorldPacket* data, uint64 guid)
+void Channel::MakeOwnerChanged(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_OWNER_CHANGED_NOTICE);
*data << uint64(guid);
@@ -835,7 +835,7 @@ void Channel::MakeChannelOwner(WorldPacket* data)
*data << ((IsConstant() || !_ownerGUID) ? "Nobody" : name);
}
-void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
+void Channel::MakeModeChange(WorldPacket* data, ObjectGuid guid, uint8 oldflags)
{
MakeNotifyPacket(data, CHAT_MODE_CHANGE_NOTICE);
*data << uint64(guid);
@@ -843,13 +843,13 @@ void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
*data << uint8(GetPlayerFlags(guid));
}
-void Channel::MakeAnnouncementsOn(WorldPacket* data, uint64 guid)
+void Channel::MakeAnnouncementsOn(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_ON_NOTICE);
*data << uint64(guid);
}
-void Channel::MakeAnnouncementsOff(WorldPacket* data, uint64 guid)
+void Channel::MakeAnnouncementsOff(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_OFF_NOTICE);
*data << uint64(guid);
@@ -860,7 +860,7 @@ void Channel::MakeMuted(WorldPacket* data)
MakeNotifyPacket(data, CHAT_MUTED_NOTICE);
}
-void Channel::MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good)
+void Channel::MakePlayerKicked(WorldPacket* data, ObjectGuid bad, ObjectGuid good)
{
MakeNotifyPacket(data, CHAT_PLAYER_KICKED_NOTICE);
*data << uint64(bad);
@@ -872,14 +872,14 @@ void Channel::MakeBanned(WorldPacket* data)
MakeNotifyPacket(data, CHAT_BANNED_NOTICE);
}
-void Channel::MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good)
+void Channel::MakePlayerBanned(WorldPacket* data, ObjectGuid bad, ObjectGuid good)
{
MakeNotifyPacket(data, CHAT_PLAYER_BANNED_NOTICE);
*data << uint64(bad);
*data << uint64(good);
}
-void Channel::MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good)
+void Channel::MakePlayerUnbanned(WorldPacket* data, ObjectGuid bad, ObjectGuid good)
{
MakeNotifyPacket(data, CHAT_PLAYER_UNBANNED_NOTICE);
*data << uint64(bad);
@@ -892,13 +892,13 @@ void Channel::MakePlayerNotBanned(WorldPacket* data, const std::string &name)
*data << name;
}
-void Channel::MakePlayerAlreadyMember(WorldPacket* data, uint64 guid)
+void Channel::MakePlayerAlreadyMember(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_PLAYER_ALREADY_MEMBER_NOTICE);
*data << uint64(guid);
}
-void Channel::MakeInvite(WorldPacket* data, uint64 guid)
+void Channel::MakeInvite(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_INVITE_NOTICE);
*data << uint64(guid);
@@ -951,19 +951,19 @@ void Channel::MakeNotInLfg(WorldPacket* data)
MakeNotifyPacket(data, CHAT_NOT_IN_LFG_NOTICE);
}
-void Channel::MakeVoiceOn(WorldPacket* data, uint64 guid)
+void Channel::MakeVoiceOn(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_VOICE_ON_NOTICE);
*data << uint64(guid);
}
-void Channel::MakeVoiceOff(WorldPacket* data, uint64 guid)
+void Channel::MakeVoiceOff(WorldPacket* data, ObjectGuid guid)
{
MakeNotifyPacket(data, CHAT_VOICE_OFF_NOTICE);
*data << uint64(guid);
}
-void Channel::JoinNotify(uint64 guid)
+void Channel::JoinNotify(ObjectGuid guid)
{
WorldPacket data(IsConstant() ? SMSG_USERLIST_ADD : SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + GetName().size());
data << uint64(guid);
@@ -978,7 +978,7 @@ void Channel::JoinNotify(uint64 guid)
SendToAll(&data);
}
-void Channel::LeaveNotify(uint64 guid)
+void Channel::LeaveNotify(ObjectGuid guid)
{
WorldPacket data(SMSG_USERLIST_REMOVE, 8 + 1 + 4 + GetName().size());
data << uint64(guid);
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 877c1e826c9..6489c8b47ad 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -122,7 +122,7 @@ class Channel
{
struct PlayerInfo
{
- uint64 player;
+ ObjectGuid player;
uint8 flags;
bool HasFlag(uint8 flag) const { return (flags & flag) != 0; }
@@ -169,21 +169,21 @@ class Channel
void UnBan(Player const* player, std::string const& badname);
void Password(Player const* player, std::string const& pass);
void SetMode(Player const* player, std::string const& p2n, bool mod, bool set);
- void SetOwner(uint64 guid, bool exclaim = true);
+ void SetOwner(ObjectGuid guid, bool exclaim = true);
void SetOwner(Player const* player, std::string const& name);
- void SendWhoOwner(uint64 guid);
+ void SendWhoOwner(ObjectGuid guid);
void SetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, true); }
void UnsetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, false); }
void SetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, true); }
void UnsetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, false); }
void List(Player const* player);
void Announce(Player const* player);
- void Say(uint64 guid, std::string const& what, uint32 lang);
+ void Say(ObjectGuid guid, std::string const& what, uint32 lang);
void Invite(Player const* player, std::string const& newp);
- void Voice(uint64 guid1, uint64 guid2);
- void DeVoice(uint64 guid1, uint64 guid2);
- void JoinNotify(uint64 guid); // invisible notify
- void LeaveNotify(uint64 guid); // invisible notify
+ void Voice(ObjectGuid guid1, ObjectGuid guid2);
+ void DeVoice(ObjectGuid guid1, ObjectGuid guid2);
+ void JoinNotify(ObjectGuid guid); // invisible notify
+ void LeaveNotify(ObjectGuid guid); // invisible notify
void SetOwnership(bool ownership) { _ownership = ownership; };
static void CleanOldChannelsInDB();
@@ -191,29 +191,29 @@ class Channel
// initial packet data (notify type and channel name)
void MakeNotifyPacket(WorldPacket* data, uint8 notify_type);
// type specific packet data
- void MakeJoined(WorldPacket* data, uint64 guid); //+ 0x00
- void MakeLeft(WorldPacket* data, uint64 guid); //+ 0x01
+ void MakeJoined(WorldPacket* data, ObjectGuid guid); //+ 0x00
+ void MakeLeft(WorldPacket* data, ObjectGuid guid); //+ 0x01
void MakeYouJoined(WorldPacket* data); //+ 0x02
void MakeYouLeft(WorldPacket* data); //+ 0x03
void MakeWrongPassword(WorldPacket* data); //? 0x04
void MakeNotMember(WorldPacket* data); //? 0x05
void MakeNotModerator(WorldPacket* data); //? 0x06
- void MakePasswordChanged(WorldPacket* data, uint64 guid); //+ 0x07
- void MakeOwnerChanged(WorldPacket* data, uint64 guid); //? 0x08
- void MakePlayerNotFound(WorldPacket* data, std::string const& name); //+ 0x09
+ void MakePasswordChanged(WorldPacket* data, ObjectGuid guid); //+ 0x07
+ void MakeOwnerChanged(WorldPacket* data, ObjectGuid guid); //? 0x08
+ void MakePlayerNotFound(WorldPacket* data, std::string const& name); //+ 0x09
void MakeNotOwner(WorldPacket* data); //? 0x0A
void MakeChannelOwner(WorldPacket* data); //? 0x0B
- void MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags); //+ 0x0C
- void MakeAnnouncementsOn(WorldPacket* data, uint64 guid); //+ 0x0D
- void MakeAnnouncementsOff(WorldPacket* data, uint64 guid); //+ 0x0E
+ void MakeModeChange(WorldPacket* data, ObjectGuid guid, uint8 oldflags);//+ 0x0C
+ void MakeAnnouncementsOn(WorldPacket* data, ObjectGuid guid); //+ 0x0D
+ void MakeAnnouncementsOff(WorldPacket* data, ObjectGuid guid); //+ 0x0E
void MakeMuted(WorldPacket* data); //? 0x11
- void MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good); //? 0x12
+ void MakePlayerKicked(WorldPacket* data, ObjectGuid bad, ObjectGuid good);//? 0x12
void MakeBanned(WorldPacket* data); //? 0x13
- void MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x14
- void MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x15
- void MakePlayerNotBanned(WorldPacket* data, std::string const& name); //? 0x16
- void MakePlayerAlreadyMember(WorldPacket* data, uint64 guid); //+ 0x17
- void MakeInvite(WorldPacket* data, uint64 guid); //? 0x18
+ void MakePlayerBanned(WorldPacket* data, ObjectGuid bad, ObjectGuid good);//? 0x14
+ void MakePlayerUnbanned(WorldPacket* data, ObjectGuid bad, ObjectGuid good);//? 0x15
+ void MakePlayerNotBanned(WorldPacket* data, std::string const& name); //? 0x16
+ void MakePlayerAlreadyMember(WorldPacket* data, ObjectGuid guid); //+ 0x17
+ void MakeInvite(WorldPacket* data, ObjectGuid guid); //? 0x18
void MakeInviteWrongFaction(WorldPacket* data); //? 0x19
void MakeWrongFaction(WorldPacket* data); //? 0x1A
void MakeInvalidName(WorldPacket* data); //? 0x1B
@@ -223,26 +223,26 @@ class Channel
void MakeThrottled(WorldPacket* data); //? 0x1F
void MakeNotInArea(WorldPacket* data); //? 0x20
void MakeNotInLfg(WorldPacket* data); //? 0x21
- void MakeVoiceOn(WorldPacket* data, uint64 guid); //+ 0x22
- void MakeVoiceOff(WorldPacket* data, uint64 guid); //+ 0x23
+ void MakeVoiceOn(WorldPacket* data, ObjectGuid guid); //+ 0x22
+ void MakeVoiceOff(WorldPacket* data, ObjectGuid guid); //+ 0x23
- void SendToAll(WorldPacket* data, uint64 guid = 0);
- void SendToAllButOne(WorldPacket* data, uint64 who);
- void SendToOne(WorldPacket* data, uint64 who);
+ void SendToAll(WorldPacket* data, ObjectGuid guid = ObjectGuid::Empty);
+ void SendToAllButOne(WorldPacket* data, ObjectGuid who);
+ void SendToOne(WorldPacket* data, ObjectGuid who);
- bool IsOn(uint64 who) const { return playersStore.find(who) != playersStore.end(); }
- bool IsBanned(uint64 guid) const { return bannedStore.find(guid) != bannedStore.end(); }
+ bool IsOn(ObjectGuid who) const { return playersStore.find(who) != playersStore.end(); }
+ bool IsBanned(ObjectGuid guid) const { return bannedStore.find(guid) != bannedStore.end(); }
void UpdateChannelInDB() const;
void UpdateChannelUseageInDB() const;
- uint8 GetPlayerFlags(uint64 guid) const
+ uint8 GetPlayerFlags(ObjectGuid guid) const
{
PlayerContainer::const_iterator itr = playersStore.find(guid);
return itr != playersStore.end() ? itr->second.flags : 0;
}
- void SetModerator(uint64 guid, bool set)
+ void SetModerator(ObjectGuid guid, bool set)
{
if (playersStore[guid].IsModerator() != set)
{
@@ -255,7 +255,7 @@ class Channel
}
}
- void SetMute(uint64 guid, bool set)
+ void SetMute(ObjectGuid guid, bool set)
{
if (playersStore[guid].IsMuted() != set)
{
@@ -268,8 +268,8 @@ class Channel
}
}
- typedef std::map<uint64, PlayerInfo> PlayerContainer;
- typedef std::set<uint64> BannedContainer;
+ typedef std::map<ObjectGuid, PlayerInfo> PlayerContainer;
+ typedef GuidSet BannedContainer;
bool _announce;
bool _ownership;
@@ -277,7 +277,7 @@ class Channel
uint8 _flags;
uint32 _channelId;
uint32 _Team;
- uint64 _ownerGUID;
+ ObjectGuid _ownerGUID;
std::string _name;
std::string _password;
PlayerContainer playersStore;
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 265197e9c3b..a50cf00ad9e 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -125,7 +125,7 @@ bool ChatHandler::isAvailable(ChatCommand const& cmd) const
return HasPermission(cmd.Permission);
}
-bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong)
+bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong)
{
WorldSession* target_session = NULL;
uint32 target_account = 0;
@@ -345,7 +345,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
Player* player = m_session->GetPlayer();
if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
{
- uint64 guid = player->GetTarget();
+ ObjectGuid guid = player->GetTarget();
uint32 areaId = player->GetAreaId();
std::string areaName = "Unknown";
std::string zoneName = "Unknown";
@@ -357,14 +357,14 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
zoneName = zone->area_name[locale];
}
- sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Guid: %u) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected %s: %s (GUID: %u)]",
- fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
+ sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (%s) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected: %s (%s)]",
+ fullcmd.c_str(), player->GetName().c_str(), player->GetGUID().ToString().c_str(),
m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
player->GetMap() ? player->GetMap()->GetMapName() : "Unknown",
- areaId, areaName.c_str(), zoneName.c_str(), GetLogNameForGuid(guid),
+ areaId, areaName.c_str(), zoneName.c_str(),
(player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
- GUID_LOPART(guid));
+ guid.ToString().c_str());
}
}
// some commands have custom error messages. Don't send the default one in these cases.
@@ -629,7 +629,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
return ShowHelpForSubCommands(table, "", cmd);
}
-size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
+size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/,
uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/)
{
@@ -653,7 +653,7 @@ size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Languag
data << senderName;
receiverGUIDPos = data.wpos();
data << uint64(receiverGUID);
- if (receiverGUID && !IS_PLAYER_GUID(receiverGUID) && !IS_PET_GUID(receiverGUID))
+ if (receiverGUID && !receiverGUID.IsPlayer() && !receiverGUID.IsPet())
{
data << uint32(receiverName.length() + 1);
data << receiverName;
@@ -670,7 +670,7 @@ size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Languag
case CHAT_MSG_BG_SYSTEM_HORDE:
receiverGUIDPos = data.wpos();
data << uint64(receiverGUID);
- if (receiverGUID && !IS_PLAYER_GUID(receiverGUID))
+ if (receiverGUID && !receiverGUID.IsPlayer())
{
data << uint32(receiverName.length() + 1);
data << receiverName;
@@ -712,11 +712,11 @@ size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Languag
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message,
uint32 achievementId /*= 0*/, std::string const& channelName /*= ""*/, LocaleConstant locale /*= DEFAULT_LOCALE*/)
{
- uint64 senderGUID = 0;
+ ObjectGuid senderGUID;
std::string senderName = "";
uint8 chatTag = 0;
bool gmMessage = false;
- uint64 receiverGUID = 0;
+ ObjectGuid receiverGUID;
std::string receiverName = "";
if (sender)
{
@@ -743,7 +743,7 @@ Player* ChatHandler::getSelectedPlayer()
if (!m_session)
return NULL;
- uint64 selected = m_session->GetPlayer()->GetTarget();
+ ObjectGuid selected = m_session->GetPlayer()->GetTarget();
if (!selected)
return m_session->GetPlayer();
@@ -766,9 +766,9 @@ WorldObject* ChatHandler::getSelectedObject()
if (!m_session)
return NULL;
- uint64 guid = m_session->GetPlayer()->GetTarget();
+ ObjectGuid guid = m_session->GetPlayer()->GetTarget();
- if (guid == 0)
+ if (!guid)
return GetNearbyGameObject();
return ObjectAccessor::GetUnit(*m_session->GetPlayer(), guid);
@@ -787,7 +787,7 @@ Player* ChatHandler::getSelectedPlayerOrSelf()
if (!m_session)
return NULL;
- uint64 selected = m_session->GetPlayer()->GetTarget();
+ ObjectGuid selected = m_session->GetPlayer()->GetTarget();
if (!selected)
return m_session->GetPlayer();
@@ -932,7 +932,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Player* pl = m_session->GetPlayer();
- GameObject* obj = pl->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT));
+ GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object
{
@@ -1053,7 +1053,7 @@ static char const* const guidKeys[] =
nullptr
};
-uint64 ChatHandler::extractGuidFromLink(char* text)
+ObjectGuid ChatHandler::extractGuidFromLink(char* text)
{
int type = 0;
@@ -1062,7 +1062,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
// |color|Hplayer:name|h[name]|h|r
char* idS = extractKeyFromLink(text, guidKeys, &type);
if (!idS)
- return 0;
+ return ObjectGuid::Empty;
switch (type)
{
@@ -1070,38 +1070,38 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
{
std::string name = idS;
if (!normalizePlayerName(name))
- return 0;
+ return ObjectGuid::Empty;
if (Player* player = sObjectAccessor->FindPlayerByName(name))
return player->GetGUID();
- if (uint64 guid = sObjectMgr->GetPlayerGUIDByName(name))
+ if (ObjectGuid guid = sObjectMgr->GetPlayerGUIDByName(name))
return guid;
- return 0;
+ return ObjectGuid::Empty;
}
case SPELL_LINK_CREATURE:
{
uint32 lowguid = (uint32)atol(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
- return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT);
+ return ObjectGuid(HIGHGUID_UNIT, data->id, lowguid);
else
- return 0;
+ return ObjectGuid::Empty;
}
case SPELL_LINK_GAMEOBJECT:
{
uint32 lowguid = (uint32)atol(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
- return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_GAMEOBJECT);
+ return ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, lowguid);
else
- return 0;
+ return ObjectGuid::Empty;
}
}
// unknown type?
- return 0;
+ return ObjectGuid::Empty;
}
std::string ChatHandler::extractPlayerNameFromLink(char* text)
@@ -1118,7 +1118,7 @@ std::string ChatHandler::extractPlayerNameFromLink(char* text)
return name;
}
-bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/, std::string* player_name /*= NULL*/)
+bool ChatHandler::extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid /*=NULL*/, std::string* player_name /*= NULL*/)
{
if (args && *args)
{
@@ -1137,7 +1137,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* playe
*player = pl;
// if need guid value from DB (in name case for check player existence)
- uint64 guid = !pl && (player_guid || player_name) ? sObjectMgr->GetPlayerGUIDByName(name) : 0;
+ ObjectGuid guid = !pl && (player_guid || player_name) ? sObjectMgr->GetPlayerGUIDByName(name) : ObjectGuid::Empty;
// if allowed player guid (if no then only online players allowed)
if (player_guid)
@@ -1154,7 +1154,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* playe
*player = pl;
// if allowed player guid (if no then only online players allowed)
if (player_guid)
- *player_guid = pl ? pl->GetGUID() : 0;
+ *player_guid = pl ? pl->GetGUID() : ObjectGuid::Empty;
if (player_name)
*player_name = pl ? pl->GetName() : "";
@@ -1277,10 +1277,10 @@ bool CliHandler::needReportToTarget(Player* /*chr*/) const
return true;
}
-bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline)
+bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline)
{
- player = NULL;
- guid = 0;
+ player = NULL;
+ guid.Clear();
if (cname)
{
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index c0e3da32b3f..6ce4e01585f 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -54,7 +54,7 @@ class ChatHandler
virtual ~ChatHandler() { }
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
- static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
+ static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName = "", std::string const& receiverName = "",
uint32 achievementId = 0, bool gmMessage = false, std::string const& channelName = "");
@@ -89,7 +89,7 @@ class ChatHandler
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
- bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
+ bool HasLowerSecurity(Player* target, ObjectGuid guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
void SendGlobalGMSysMessage(const char *str);
@@ -108,12 +108,12 @@ class ChatHandler
char* extractQuotedArg(char* args);
uint32 extractSpellIdFromLink(char* text);
- uint64 extractGuidFromLink(char* text);
+ ObjectGuid extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
- bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline = false);
+ bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player or self if a creature is selected
- bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
+ bool extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
std::string GetNameLink(Player* chr) const;
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 339ec579b1a..7364dd84781 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -269,7 +269,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
if (!victim)
return NULL;
- uint64 const guid = victim->GetGUID();
+ ObjectGuid guid = victim->GetGUID();
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
HostileReference* ref = (*i);
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index f0741f81067..87abbf0fcb0 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -103,7 +103,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
//=================================================
- uint64 getUnitGuid() const { return iUnitGuid; }
+ ObjectGuid getUnitGuid() const { return iUnitGuid; }
//=================================================
// reference is not needed anymore. realy delete it !
@@ -132,7 +132,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
private:
float iThreat;
float iTempThreatModifier; // used for taunt
- uint64 iUnitGuid;
+ ObjectGuid iUnitGuid;
bool iOnline;
bool iAccessible;
};
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 0030dfa6c4b..db219783699 100644
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -96,11 +96,9 @@ enum LfgAnswer
typedef std::set<uint32> LfgDungeonSet;
typedef std::map<uint32, uint32> LfgLockMap;
-typedef std::map<uint64, LfgLockMap> LfgLockPartyMap;
-typedef std::set<uint64> LfgGuidSet;
-typedef std::list<uint64> LfgGuidList;
-typedef std::map<uint64, uint8> LfgRolesMap;
-typedef std::map<uint64, uint64> LfgGroupsMap;
+typedef std::map<ObjectGuid, LfgLockMap> LfgLockPartyMap;
+typedef std::map<ObjectGuid, uint8> LfgRolesMap;
+typedef std::map<ObjectGuid, ObjectGuid> LfgGroupsMap;
std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
std::string GetRolesString(uint8 roles);
diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp
index d7c9efeb70e..81859f4f946 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.cpp
+++ b/src/server/game/DungeonFinding/LFGGroupData.cpp
@@ -22,7 +22,7 @@ namespace lfg
{
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
- m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
+ m_Leader(), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
LfgGroupData::~LfgGroupData()
@@ -54,14 +54,14 @@ void LfgGroupData::RestoreState()
m_State = m_OldState;
}
-void LfgGroupData::AddPlayer(uint64 guid)
+void LfgGroupData::AddPlayer(ObjectGuid guid)
{
m_Players.insert(guid);
}
-uint8 LfgGroupData::RemovePlayer(uint64 guid)
+uint8 LfgGroupData::RemovePlayer(ObjectGuid guid)
{
- LfgGuidSet::iterator it = m_Players.find(guid);
+ GuidSet::iterator it = m_Players.find(guid);
if (it != m_Players.end())
m_Players.erase(it);
return uint8(m_Players.size());
@@ -72,7 +72,7 @@ void LfgGroupData::RemoveAllPlayers()
m_Players.clear();
}
-void LfgGroupData::SetLeader(uint64 guid)
+void LfgGroupData::SetLeader(ObjectGuid guid)
{
m_Leader = guid;
}
@@ -98,7 +98,7 @@ LfgState LfgGroupData::GetOldState() const
return m_OldState;
}
-LfgGuidSet const& LfgGroupData::GetPlayers() const
+GuidSet const& LfgGroupData::GetPlayers() const
{
return m_Players;
}
@@ -108,7 +108,7 @@ uint8 LfgGroupData::GetPlayerCount() const
return m_Players.size();
}
-uint64 LfgGroupData::GetLeader() const
+ObjectGuid LfgGroupData::GetLeader() const
{
return m_Leader;
}
diff --git a/src/server/game/DungeonFinding/LFGGroupData.h b/src/server/game/DungeonFinding/LFGGroupData.h
index b2bffd5a13b..45df76aca2a 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.h
+++ b/src/server/game/DungeonFinding/LFGGroupData.h
@@ -42,10 +42,10 @@ class LfgGroupData
// General
void SetState(LfgState state);
void RestoreState();
- void AddPlayer(uint64 guid);
- uint8 RemovePlayer(uint64 guid);
+ void AddPlayer(ObjectGuid guid);
+ uint8 RemovePlayer(ObjectGuid guid);
void RemoveAllPlayers();
- void SetLeader(uint64 guid);
+ void SetLeader(ObjectGuid guid);
// Dungeon
void SetDungeon(uint32 dungeon);
@@ -56,9 +56,9 @@ class LfgGroupData
// General
LfgState GetState() const;
LfgState GetOldState() const;
- LfgGuidSet const& GetPlayers() const;
+ GuidSet const& GetPlayers() const;
uint8 GetPlayerCount() const;
- uint64 GetLeader() const;
+ ObjectGuid GetLeader() const;
// Dungeon
uint32 GetDungeon(bool asId = true) const;
@@ -70,8 +70,8 @@ class LfgGroupData
// General
LfgState m_State; ///< State if group in LFG
LfgState m_OldState; ///< Old State
- uint64 m_Leader; ///< Leader GUID
- LfgGuidSet m_Players; ///< Players in group
+ ObjectGuid m_Leader; ///< Leader GUID
+ GuidSet m_Players; ///< Players in group
// Dungeon
uint32 m_Dungeon; ///< Dungeon entry
// Vote Kick
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 076ac7982ec..c1f2fe33889 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -50,15 +50,15 @@ LFGMgr::~LFGMgr()
delete itr->second;
}
-void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
+void LFGMgr::_LoadFromDB(Field* fields, ObjectGuid guid)
{
if (!fields)
return;
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
return;
- SetLeader(guid, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
+ SetLeader(guid, ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()));
uint32 dungeon = fields[17].GetUInt32();
uint8 state = fields[18].GetUInt8();
@@ -79,9 +79,9 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
}
}
-void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
+void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid)
{
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
@@ -278,7 +278,7 @@ void LFGMgr::Update(uint32 diff)
for (LfgRolesMap::const_iterator itRoles = roleCheck.roles.begin(); itRoles != roleCheck.roles.end(); ++itRoles)
{
- uint64 guid = itRoles->first;
+ ObjectGuid guid = itRoles->first;
RestoreState(guid, "Remove Obsolete RoleCheck");
SendLfgRoleCheckUpdate(guid, roleCheck);
if (guid == roleCheck.leader)
@@ -307,7 +307,7 @@ void LFGMgr::Update(uint32 diff)
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
- uint64 pguid = itVotes->first;
+ ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
SendLfgBootProposalUpdate(pguid, boot);
SetState(pguid, LFG_STATE_DUNGEON);
@@ -331,12 +331,12 @@ void LFGMgr::Update(uint32 diff)
uint32 proposalId = itProposal->first;
LfgProposal& proposal = ProposalsStore[proposalId];
- uint64 guid = 0;
+ ObjectGuid guid;
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
{
guid = itPlayers->first;
SetState(guid, LFG_STATE_PROPOSAL);
- if (uint64 gguid = GetGroup(guid))
+ if (ObjectGuid gguid = GetGroup(guid))
{
SetState(gguid, LFG_STATE_PROPOSAL);
SendLfgUpdateParty(guid, LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, GetSelectedDungeons(guid), GetComment(guid)));
@@ -378,10 +378,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
return;
Group* grp = player->GetGroup();
- uint64 guid = player->GetGUID();
- uint64 gguid = grp ? grp->GetGUID() : guid;
+ ObjectGuid guid = player->GetGUID();
+ ObjectGuid gguid = grp ? grp->GetGUID() : guid;
LfgJoinResultData joinData;
- LfgGuidSet players;
+ GuidSet players;
uint32 rDungeonId = 0;
bool isContinue = grp && grp->isLFGGroup() && GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
@@ -493,7 +493,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (joinData.result != LFG_JOIN_OK)
{
TC_LOG_DEBUG("lfg.join", "%u joining with %u members. Result: %u, Dungeons: %s",
- GUID_LOPART(guid), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
+ guid.GetCounter(), grp ? grp->GetMembersCount() : 1, joinData.result, ConcatenateDungeons(dungeons).c_str());
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
@@ -505,7 +505,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (isRaid)
{
- TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.join", "%u trying to join raid browser and it's disabled.", guid.GetCounter());
return;
}
@@ -533,7 +533,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
{
if (Player* plrg = itr->GetSource())
{
- uint64 pguid = plrg->GetGUID();
+ ObjectGuid pguid = plrg->GetGUID();
plrg->GetSession()->SendLfgUpdateParty(updateData);
SetState(pguid, LFG_STATE_ROLECHECK);
if (!isContinue)
@@ -571,7 +571,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
debugNames.append(player->GetName());
}
- TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", GUID_LOPART(guid),
+ TC_LOG_DEBUG("lfg.join", "%u joined (%s), Members: %s. Dungeons (%u): %s", guid.GetCounter(),
grp ? "group" : "player", debugNames.c_str(), uint32(dungeons.size()), ConcatenateDungeons(dungeons).c_str());
}
@@ -581,11 +581,11 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
@param[in] guid Player or group guid
*/
-void LFGMgr::LeaveLfg(uint64 guid)
+void LFGMgr::LeaveLfg(ObjectGuid guid)
{
- uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
+ ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid);
- TC_LOG_DEBUG("lfg.leave", "%u left (%s)", GUID_LOPART(guid), guid == gguid ? "group" : "player");
+ TC_LOG_DEBUG("lfg.leave", "%u left (%s)", guid.GetCounter(), guid == gguid ? "group" : "player");
LfgState state = GetState(guid);
switch (state)
@@ -596,8 +596,8 @@ void LFGMgr::LeaveLfg(uint64 guid)
LFGQueue& queue = GetQueue(gguid);
queue.RemoveFromQueue(gguid);
SetState(gguid, LFG_STATE_NONE);
- const LfgGuidSet& players = GetPlayers(gguid);
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ GuidSet const& players = GetPlayers(gguid);
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
SetState(*it, LFG_STATE_NONE);
SendLfgUpdateParty(*it, LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE));
@@ -619,7 +619,7 @@ void LFGMgr::LeaveLfg(uint64 guid)
{
// Remove from Proposals
LfgProposalContainer::iterator it = ProposalsStore.begin();
- uint64 pguid = gguid == guid ? GetLeader(gguid) : guid;
+ ObjectGuid pguid = gguid == guid ? GetLeader(gguid) : guid;
while (it != ProposalsStore.end())
{
LfgProposalPlayerContainer::iterator itPlayer = it->second.players.find(pguid);
@@ -656,7 +656,7 @@ void LFGMgr::LeaveLfg(uint64 guid)
@param[in] guid Player guid (0 = rolecheck failed)
@param[in] roles Player selected roles
*/
-void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /* = PLAYER_ROLE_NONE */)
+void LFGMgr::UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid /* = ObjectGuid::Empty */, uint8 roles /* = PLAYER_ROLE_NONE */)
{
if (!gguid)
return;
@@ -699,7 +699,7 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
LfgJoinResultData joinData = LfgJoinResultData(LFG_JOIN_FAILED, roleCheck.state);
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
- uint64 pguid = it->first;
+ ObjectGuid pguid = it->first;
if (sendRoleChosen)
SendLfgRoleChosen(pguid, guid, roles);
@@ -744,12 +744,12 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
*/
-void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap)
+void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& players, LfgLockPartyMap& lockMap)
{
lockMap.clear();
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
+ for (GuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
{
- uint64 guid = (*it);
+ ObjectGuid guid = (*it);
LfgLockMap const& cachedLockMap = GetLockedDungeons(guid);
for (LfgLockMap::const_iterator it2 = cachedLockMap.begin(); it2 != cachedLockMap.end() && !dungeons.empty(); ++it2)
{
@@ -845,12 +845,12 @@ bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true
*/
void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
{
- LfgGuidList players;
- LfgGuidList playersToTeleport;
+ GuidList players;
+ GuidList playersToTeleport;
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 guid = it->first;
+ ObjectGuid guid = it->first;
if (guid == proposal.leader)
players.push_front(guid);
else
@@ -864,10 +864,10 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId);
ASSERT(dungeon);
- Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(GUID_LOPART(proposal.group)) : NULL;
- for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
+ Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(proposal.group.GetCounter()) : NULL;
+ for (GuidList::const_iterator it = players.begin(); it != players.end(); ++it)
{
- uint64 pguid = (*it);
+ ObjectGuid pguid = (*it);
Player* player = ObjectAccessor::FindPlayer(pguid);
if (!player)
continue;
@@ -881,7 +881,7 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
grp = new Group();
grp->ConvertToLFG();
grp->Create(player);
- uint64 gguid = grp->GetGUID();
+ ObjectGuid gguid = grp->GetGUID();
SetState(gguid, LFG_STATE_PROPOSAL);
sGroupMgr->AddGroup(grp);
}
@@ -897,14 +897,14 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
ASSERT(grp);
grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty));
- uint64 gguid = grp->GetGUID();
+ ObjectGuid gguid = grp->GetGUID();
SetDungeon(gguid, dungeon->Entry());
SetState(gguid, LFG_STATE_DUNGEON);
_SaveToDB(gguid, grp->GetDbStoreId());
// Teleport Player
- for (LfgGuidList::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
+ for (GuidList::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
if (Player* player = ObjectAccessor::FindPlayer(*it))
TeleportPlayer(player, false);
@@ -926,7 +926,7 @@ uint32 LFGMgr::AddProposal(LfgProposal& proposal)
@param[in] guid Player guid to update answer
@param[in] accept Player answer
*/
-void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
+void LFGMgr::UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)
{
// Check if the proposal exists
LfgProposalContainer::iterator itProposal = ProposalsStore.find(proposalId);
@@ -943,7 +943,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
- TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", GUID_LOPART(guid), proposalId, accept);
+ TC_LOG_DEBUG("lfg.proposal.update", "Player %u, Proposal %u, Selection: %u", guid.GetCounter(), proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
@@ -972,8 +972,8 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 pguid = it->first;
- uint64 gguid = it->second.group;
+ ObjectGuid pguid = it->first;
+ ObjectGuid gguid = it->second.group;
uint32 dungeonId = (*GetSelectedDungeons(pguid).begin());
int32 waitTime = -1;
if (sendUpdate)
@@ -1016,7 +1016,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
}
// Remove players/groups from Queue
- for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
+ for (GuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
queue.RemoveFromQueue(*it);
MakeNewGroup(proposal);
@@ -1042,13 +1042,13 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
it->second.accept = LFG_ANSWER_DENY;
// Mark players/groups to be removed
- LfgGuidSet toRemove;
+ GuidSet toRemove;
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
if (it->second.accept == LFG_ANSWER_AGREE)
continue;
- uint64 guid = it->second.group ? it->second.group : it->first;
+ ObjectGuid guid = it->second.group ? it->second.group : it->first;
// Player didn't accept or still pending when no secs left
if (it->second.accept == LFG_ANSWER_DENY || type == LFG_UPDATETYPE_PROPOSAL_FAILED)
{
@@ -1060,8 +1060,8 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
// Notify players
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- uint64 guid = it->first;
- uint64 gguid = it->second.group ? it->second.group : guid;
+ ObjectGuid guid = it->first;
+ ObjectGuid gguid = it->second.group ? it->second.group : guid;
SendLfgUpdateProposal(guid, proposal);
@@ -1071,12 +1071,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "%u didn't accept. Removing from queue and compatible cache", guid.GetCounter());
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
- TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "%u in same group that someone that didn't accept. Removing from queue and compatible cache", guid.GetCounter());
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
@@ -1090,7 +1090,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
}
else
{
- TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.proposal.remove", "Readding %u to queue.", guid.GetCounter());
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
@@ -1104,17 +1104,17 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
LFGQueue& queue = GetQueue(proposal.players.begin()->first);
// Remove players/groups from queue
- for (LfgGuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
+ for (GuidSet::const_iterator it = toRemove.begin(); it != toRemove.end(); ++it)
{
- uint64 guid = *it;
+ ObjectGuid guid = *it;
queue.RemoveFromQueue(guid);
proposal.queues.remove(guid);
}
// Readd to queue
- for (LfgGuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
+ for (GuidList::const_iterator it = proposal.queues.begin(); it != proposal.queues.end(); ++it)
{
- uint64 guid = *it;
+ ObjectGuid guid = *it;
queue.AddToQueue(guid);
}
@@ -1129,7 +1129,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
@param[in] victim Victim guid
@param[in] reason Kick reason
*/
-void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string const& reason)
+void LFGMgr::InitBoot(ObjectGuid gguid, ObjectGuid kicker, ObjectGuid victim, std::string const& reason)
{
SetState(gguid, LFG_STATE_BOOT);
@@ -1139,12 +1139,12 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
boot.reason = reason;
boot.victim = victim;
- LfgGuidSet const& players = GetPlayers(gguid);
+ GuidSet const& players = GetPlayers(gguid);
// Set votes
- for (LfgGuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ for (GuidSet::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- uint64 guid = (*itr);
+ ObjectGuid guid = (*itr);
SetState(guid, LFG_STATE_BOOT);
boot.votes[guid] = LFG_ANSWER_PENDING;
}
@@ -1153,7 +1153,7 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
boot.votes[kicker] = LFG_ANSWER_AGREE; // Kicker auto vote YES
// Notify players
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
SendLfgBootProposalUpdate(*it, boot);
}
@@ -1163,9 +1163,9 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
@param[in] guid Player who has answered
@param[in] player answer
*/
-void LFGMgr::UpdateBoot(uint64 guid, bool accept)
+void LFGMgr::UpdateBoot(ObjectGuid guid, bool accept)
{
- uint64 gguid = GetGroup(guid);
+ ObjectGuid gguid = GetGroup(guid);
if (!gguid)
return;
@@ -1200,7 +1200,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept)
boot.inProgress = false;
for (LfgAnswerContainer::const_iterator itVotes = boot.votes.begin(); itVotes != boot.votes.end(); ++itVotes)
{
- uint64 pguid = itVotes->first;
+ ObjectGuid pguid = itVotes->first;
if (pguid != boot.victim)
{
SetState(pguid, LFG_STATE_DUNGEON);
@@ -1211,7 +1211,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept)
SetState(gguid, LFG_STATE_DUNGEON);
if (agreeNum == LFG_GROUP_KICK_VOTES_NEEDED) // Vote passed - Kick player
{
- if (Group* group = sGroupMgr->GetGroupByGUID(GUID_LOPART(gguid)))
+ if (Group* group = sGroupMgr->GetGroupByGUID(gguid.GetCounter()))
Player::RemoveFromGroup(group, boot.victim, GROUP_REMOVEMETHOD_KICK_LFG);
DecreaseKicksLeft(gguid);
}
@@ -1318,30 +1318,30 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
@param[in] guid Group guid
@param[in] dungeonId Dungeonid
*/
-void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
+void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
{
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", GUID_LOPART(gguid), dungeonId, gDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group %u finished dungeon %u but queued for %u", gguid.GetCounter(), dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", GUID_LOPART(gguid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u already rewarded", gguid.GetCounter());
return;
}
SetState(gguid, LFG_STATE_FINISHED_DUNGEON);
- const LfgGuidSet& players = GetPlayers(gguid);
- for (LfgGuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
+ GuidSet const& players = GetPlayers(gguid);
+ for (GuidSet::const_iterator it = players.begin(); it != players.end(); ++it)
{
- uint64 guid = (*it);
+ ObjectGuid guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", GUID_LOPART(gguid), GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u already rewarded", gguid.GetCounter(), guid.GetCounter());
continue;
}
@@ -1357,14 +1357,14 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", GUID_LOPART(gguid), GUID_LOPART(guid), rDungeonId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u dungeon %u is not random or seasonal", gguid.GetCounter(), guid.GetCounter(), rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->IsInWorld())
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", GUID_LOPART(gguid), GUID_LOPART(guid));
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u not found in world", gguid.GetCounter(), guid.GetCounter());
continue;
}
@@ -1373,7 +1373,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (player->GetMapId() != mapId)
{
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", GUID_LOPART(gguid), GUID_LOPART(guid), player->GetMapId(), mapId);
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u is in map %u and should be in %u to get reward", gguid.GetCounter(), guid.GetCounter(), player->GetMapId(), mapId);
continue;
}
@@ -1404,7 +1404,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
}
// Give rewards
- TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", GUID_LOPART(gguid), GUID_LOPART(guid), GetDungeon(gguid), done? " " : " not");
+ TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %u, Player: %u done dungeon %u, %s previously done.", gguid.GetCounter(), guid.GetCounter(), GetDungeon(gguid), done? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
@@ -1464,48 +1464,48 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
return LfgType(dungeon->type);
}
-LfgState LFGMgr::GetState(uint64 guid)
+LfgState LFGMgr::GetState(ObjectGuid guid)
{
LfgState state;
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
state = GroupsStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.group.state.get", "Group: %u, State: %u", guid.GetCounter(), state);
}
else
{
state = PlayersStore[guid].GetState();
- TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.player.state.get", "Player: %u, State: %u", guid.GetCounter(), state);
}
return state;
}
-LfgState LFGMgr::GetOldState(uint64 guid)
+LfgState LFGMgr::GetOldState(ObjectGuid guid)
{
LfgState state;
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
state = GroupsStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.group.oldstate.get", "Group: %u, Old state: %u", guid.GetCounter(), state);
}
else
{
state = PlayersStore[guid].GetOldState();
- TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", GUID_LOPART(guid), state);
+ TC_LOG_TRACE("lfg.data.player.oldstate.get", "Player: %u, Old state: %u", guid.GetCounter(), state);
}
return state;
}
-uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */)
+uint32 LFGMgr::GetDungeon(ObjectGuid guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
- TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", GUID_LOPART(guid), asId, dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.get", "Group: %u, asId: %u, Dungeon: %u", guid.GetCounter(), asId, dungeon);
return dungeon;
}
-uint32 LFGMgr::GetDungeonMapId(uint64 guid)
+uint32 LFGMgr::GetDungeonMapId(ObjectGuid guid)
{
uint32 dungeonId = GroupsStore[guid].GetDungeon(true);
uint32 mapId = 0;
@@ -1513,38 +1513,38 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
- TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", GUID_LOPART(guid), mapId, dungeonId);
+ TC_LOG_TRACE("lfg.data.group.dungeon.map", "Group: %u, MapId: %u (DungeonId: %u)", guid.GetCounter(), mapId, dungeonId);
return mapId;
}
-uint8 LFGMgr::GetRoles(uint64 guid)
+uint8 LFGMgr::GetRoles(ObjectGuid guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
- TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", GUID_LOPART(guid), roles);
+ TC_LOG_TRACE("lfg.data.player.role.get", "Player: %u, Role: %u", guid.GetCounter(), roles);
return roles;
}
-const std::string& LFGMgr::GetComment(uint64 guid)
+const std::string& LFGMgr::GetComment(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", GUID_LOPART(guid), PlayersStore[guid].GetComment().c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.get", "Player: %u, Comment: %s", guid.GetCounter(), PlayersStore[guid].GetComment().c_str());
return PlayersStore[guid].GetComment();
}
-LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid)
+LfgDungeonSet const& LFGMgr::GetSelectedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeons.selected.get", "Player: %u, Selected Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(PlayersStore[guid].GetSelectedDungeons()).c_str());
return PlayersStore[guid].GetSelectedDungeons();
}
-LfgLockMap const LFGMgr::GetLockedDungeons(uint64 guid)
+LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.player.dungeons.locked.get", "Player: %u, LockedDungeons.", guid.GetCounter());
LfgLockMap lock;
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %u not ingame while retrieving his LockedDungeons.", GUID_LOPART(guid));
+ TC_LOG_WARN("lfg.data.player.dungeons.locked.get", "Player: %u not ingame while retrieving his LockedDungeons.", guid.GetCounter());
return lock;
}
@@ -1607,20 +1607,20 @@ LfgLockMap const LFGMgr::GetLockedDungeons(uint64 guid)
return lock;
}
-uint8 LFGMgr::GetKicksLeft(uint64 guid)
+uint8 LFGMgr::GetKicksLeft(ObjectGuid guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", GUID_LOPART(guid), kicks);
+ TC_LOG_TRACE("lfg.data.group.kickleft.get", "Group: %u, Kicks left: %u", guid.GetCounter(), kicks);
return kicks;
}
-void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
+void LFGMgr::RestoreState(ObjectGuid guid, char const* debugMsg)
{
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
TC_LOG_TRACE("lfg.data.group.state.restore", "Group: %u (%s), State: %s, Old state: %s",
- GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
@@ -1629,20 +1629,20 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
{
LfgPlayerData& data = PlayersStore[guid];
TC_LOG_TRACE("lfg.data.player.state.restore", "Player: %u (%s), State: %s, Old state: %s",
- GUID_LOPART(guid), debugMsg, GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), debugMsg, GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.RestoreState();
}
}
-void LFGMgr::SetState(uint64 guid, LfgState state)
+void LFGMgr::SetState(ObjectGuid guid, LfgState state)
{
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
LfgGroupData& data = GroupsStore[guid];
TC_LOG_TRACE("lfg.data.group.state.set", "Group: %u, New state: %s, Previous: %s, Old state: %s",
- GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
@@ -1651,64 +1651,64 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
{
LfgPlayerData& data = PlayersStore[guid];
TC_LOG_TRACE("lfg.data.player.state.set", "Player: %u, New state: %s, Previous: %s, OldState: %s",
- GUID_LOPART(guid), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
+ guid.GetCounter(), GetStateString(state).c_str(), GetStateString(data.GetState()).c_str(),
GetStateString(data.GetOldState()).c_str());
data.SetState(state);
}
}
-void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon)
+void LFGMgr::SetDungeon(ObjectGuid guid, uint32 dungeon)
{
- TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", GUID_LOPART(guid), dungeon);
+ TC_LOG_TRACE("lfg.data.group.dungeon.set", "Group: %u, Dungeon: %u", guid.GetCounter(), dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
-void LFGMgr::SetRoles(uint64 guid, uint8 roles)
+void LFGMgr::SetRoles(ObjectGuid guid, uint8 roles)
{
- TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", GUID_LOPART(guid), roles);
+ TC_LOG_TRACE("lfg.data.player.role.set", "Player: %u, Roles: %u", guid.GetCounter(), roles);
PlayersStore[guid].SetRoles(roles);
}
-void LFGMgr::SetComment(uint64 guid, std::string const& comment)
+void LFGMgr::SetComment(ObjectGuid guid, std::string const& comment)
{
- TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", GUID_LOPART(guid), comment.c_str());
+ TC_LOG_TRACE("lfg.data.player.comment.set", "Player: %u, Comment: %s", guid.GetCounter(), comment.c_str());
PlayersStore[guid].SetComment(comment);
}
-void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons)
+void LFGMgr::SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons)
{
- TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", GUID_LOPART(guid), ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_TRACE("lfg.data.player.dungeon.selected.set", "Player: %u, Dungeons: %s", guid.GetCounter(), ConcatenateDungeons(dungeons).c_str());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
-void LFGMgr::DecreaseKicksLeft(uint64 guid)
+void LFGMgr::DecreaseKicksLeft(ObjectGuid guid)
{
GroupsStore[guid].DecreaseKicksLeft();
- TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", GUID_LOPART(guid), GroupsStore[guid].GetKicksLeft());
+ TC_LOG_TRACE("lfg.data.group.kicksleft.decrease", "Group: %u, Kicks: %u", guid.GetCounter(), GroupsStore[guid].GetKicksLeft());
}
-void LFGMgr::RemovePlayerData(uint64 guid)
+void LFGMgr::RemovePlayerData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.player.remove", "Player: %u", guid.GetCounter());
LfgPlayerDataContainer::iterator it = PlayersStore.find(guid);
if (it != PlayersStore.end())
PlayersStore.erase(it);
}
-void LFGMgr::RemoveGroupData(uint64 guid)
+void LFGMgr::RemoveGroupData(ObjectGuid guid)
{
- TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", GUID_LOPART(guid));
+ TC_LOG_TRACE("lfg.data.group.remove", "Group: %u", guid.GetCounter());
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;
LfgState state = GetState(guid);
// If group is being formed after proposal success do nothing more
- LfgGuidSet const& players = it->second.GetPlayers();
- for (uint64 playerGUID : players)
+ GuidSet const& players = it->second.GetPlayers();
+ for (ObjectGuid playerGUID : players)
{
- SetGroup(playerGUID, 0);
+ SetGroup(playerGUID, ObjectGuid::Empty);
if (state != LFG_STATE_PROPOSAL)
{
SetState(playerGUID, LFG_STATE_NONE);
@@ -1718,29 +1718,29 @@ void LFGMgr::RemoveGroupData(uint64 guid)
GroupsStore.erase(it);
}
-uint8 LFGMgr::GetTeam(uint64 guid)
+uint8 LFGMgr::GetTeam(ObjectGuid guid)
{
uint8 team = PlayersStore[guid].GetTeam();
- TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", GUID_LOPART(guid), team);
+ TC_LOG_TRACE("lfg.data.player.team.get", "Player: %u, Team: %u", guid.GetCounter(), team);
return team;
}
-uint8 LFGMgr::RemovePlayerFromGroup(uint64 gguid, uint64 guid)
+uint8 LFGMgr::RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid)
{
return GroupsStore[gguid].RemovePlayer(guid);
}
-void LFGMgr::AddPlayerToGroup(uint64 gguid, uint64 guid)
+void LFGMgr::AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid)
{
GroupsStore[gguid].AddPlayer(guid);
}
-void LFGMgr::SetLeader(uint64 gguid, uint64 leader)
+void LFGMgr::SetLeader(ObjectGuid gguid, ObjectGuid leader)
{
GroupsStore[gguid].SetLeader(leader);
}
-void LFGMgr::SetTeam(uint64 guid, uint8 team)
+void LFGMgr::SetTeam(ObjectGuid guid, uint8 team)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
team = 0;
@@ -1748,100 +1748,98 @@ void LFGMgr::SetTeam(uint64 guid, uint8 team)
PlayersStore[guid].SetTeam(team);
}
-uint64 LFGMgr::GetGroup(uint64 guid)
+ObjectGuid LFGMgr::GetGroup(ObjectGuid guid)
{
return PlayersStore[guid].GetGroup();
}
-void LFGMgr::SetGroup(uint64 guid, uint64 group)
+void LFGMgr::SetGroup(ObjectGuid guid, ObjectGuid group)
{
PlayersStore[guid].SetGroup(group);
}
-LfgGuidSet const& LFGMgr::GetPlayers(uint64 guid)
+GuidSet const& LFGMgr::GetPlayers(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayers();
}
-uint8 LFGMgr::GetPlayerCount(uint64 guid)
+uint8 LFGMgr::GetPlayerCount(ObjectGuid guid)
{
return GroupsStore[guid].GetPlayerCount();
}
-uint64 LFGMgr::GetLeader(uint64 guid)
+ObjectGuid LFGMgr::GetLeader(ObjectGuid guid)
{
return GroupsStore[guid].GetLeader();
}
-bool LFGMgr::HasIgnore(uint64 guid1, uint64 guid2)
+bool LFGMgr::HasIgnore(ObjectGuid guid1, ObjectGuid guid2)
{
Player* plr1 = ObjectAccessor::FindPlayer(guid1);
Player* plr2 = ObjectAccessor::FindPlayer(guid2);
- uint32 low1 = GUID_LOPART(guid1);
- uint32 low2 = GUID_LOPART(guid2);
- return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(low2) || plr2->GetSocial()->HasIgnore(low1));
+ return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(guid2.GetCounter()) || plr2->GetSocial()->HasIgnore(guid1.GetCounter()));
}
-void LFGMgr::SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles)
+void LFGMgr::SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgRoleChosen(pguid, roles);
}
-void LFGMgr::SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck)
+void LFGMgr::SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgRoleCheckUpdate(roleCheck);
}
-void LFGMgr::SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data)
+void LFGMgr::SendLfgUpdatePlayer(ObjectGuid guid, LfgUpdateData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgUpdatePlayer(data);
}
-void LFGMgr::SendLfgUpdateParty(uint64 guid, LfgUpdateData const& data)
+void LFGMgr::SendLfgUpdateParty(ObjectGuid guid, LfgUpdateData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgUpdateParty(data);
}
-void LFGMgr::SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data)
+void LFGMgr::SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgJoinResult(data);
}
-void LFGMgr::SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot)
+void LFGMgr::SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgBootProposalUpdate(boot);
}
-void LFGMgr::SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal)
+void LFGMgr::SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgUpdateProposal(proposal);
}
-void LFGMgr::SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data)
+void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->GetSession()->SendLfgQueueStatus(data);
}
-bool LFGMgr::IsLfgGroup(uint64 guid)
+bool LFGMgr::IsLfgGroup(ObjectGuid guid)
{
- return guid && IS_GROUP_GUID(guid) && GroupsStore[guid].IsLfgGroup();
+ return guid && guid.IsGroup() && GroupsStore[guid].IsLfgGroup();
}
-LFGQueue& LFGMgr::GetQueue(uint64 guid)
+LFGQueue& LFGMgr::GetQueue(ObjectGuid guid)
{
uint8 queueId = 0;
- if (IS_GROUP_GUID(guid))
+ if (guid.IsGroup())
{
- LfgGuidSet const& players = GetPlayers(guid);
- uint64 pguid = players.empty() ? 0 : (*players.begin());
+ GuidSet const& players = GetPlayers(guid);
+ ObjectGuid pguid = players.empty() ? ObjectGuid::Empty : (*players.begin());
if (pguid)
queueId = GetTeam(pguid);
}
@@ -1850,12 +1848,12 @@ LFGQueue& LFGMgr::GetQueue(uint64 guid)
return QueuesStore[queueId];
}
-bool LFGMgr::AllQueued(LfgGuidList const& check)
+bool LFGMgr::AllQueued(GuidList const& check)
{
if (check.empty())
return false;
- for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
+ for (GuidList::const_iterator it = check.begin(); it != check.end(); ++it)
if (GetState(*it) != LFG_STATE_QUEUED)
return false;
return true;
@@ -1882,7 +1880,7 @@ void LFGMgr::SetOptions(uint32 options)
m_options = options;
}
-LfgUpdateData LFGMgr::GetLfgStatus(uint64 guid)
+LfgUpdateData LFGMgr::GetLfgStatus(ObjectGuid guid)
{
LfgPlayerData& playerData = PlayersStore[guid];
return LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS, playerData.GetState(), playerData.GetSelectedDungeons());
@@ -1920,7 +1918,7 @@ std::string LFGMgr::DumpQueueInfo(bool full)
return o.str();
}
-void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
+void LFGMgr::SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)
{
LfgDungeonSet dungeons;
dungeons.insert(GetDungeon(gguid));
@@ -1930,7 +1928,7 @@ void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid)
AddPlayerToGroup(gguid, guid);
}
-bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
+bool LFGMgr::selectedRandomLfgDungeon(ObjectGuid guid)
{
if (GetState(guid) != LFG_STATE_NONE)
{
@@ -1946,9 +1944,9 @@ bool LFGMgr::selectedRandomLfgDungeon(uint64 guid)
return false;
}
-bool LFGMgr::inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty)
+bool LFGMgr::inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty)
{
- if (!IS_GROUP_GUID(guid))
+ if (!guid.IsGroup())
guid = GetGroup(guid);
if (uint32 dungeonId = GetDungeon(guid, true))
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 547d026dee0..b75686945a5 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -137,13 +137,13 @@ typedef std::map<uint8, LFGQueue> LfgQueueContainer;
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
-typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
-typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
+typedef std::map<ObjectGuid, LfgAnswer> LfgAnswerContainer;
+typedef std::map<ObjectGuid, LfgRoleCheck> LfgRoleCheckContainer;
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
-typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
-typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
-typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
-typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
+typedef std::map<ObjectGuid, LfgProposalPlayer> LfgProposalPlayerContainer;
+typedef std::map<ObjectGuid, LfgPlayerBoot> LfgPlayerBootContainer;
+typedef std::map<ObjectGuid, LfgGroupData> LfgGroupDataContainer;
+typedef std::map<ObjectGuid, LfgPlayerData> LfgPlayerDataContainer;
typedef std::unordered_map<uint32, LFGDungeonData> LFGDungeonContainer;
// Data needed by SMSG_LFG_JOIN_RESULT
@@ -215,29 +215,29 @@ struct LfgReward
/// Stores player data related to proposal to join
struct LfgProposalPlayer
{
- LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
+ LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group() { }
uint8 role; ///< Proposed role
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
- uint64 group; ///< Original group guid. 0 if no original group
+ ObjectGuid group; ///< Original group guid. 0 if no original group
};
/// Stores group data related to proposal to join
struct LfgProposal
{
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
- group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
+ group(), leader(), cancelTime(0), encounters(0), isNew(true)
{ }
uint32 id; ///< Proposal Id
uint32 dungeonId; ///< Dungeon to join
LfgProposalState state; ///< State of the proposal
- uint64 group; ///< Proposal group (0 if new)
- uint64 leader; ///< Leader guid.
+ ObjectGuid group; ///< Proposal group (0 if new)
+ ObjectGuid leader; ///< Leader guid.
time_t cancelTime; ///< Time when we will cancel this proposal
uint32 encounters; ///< Dungeon Encounters
bool isNew; ///< Determines if it's new group or not
- LfgGuidList queues; ///< Queue Ids to remove/readd
- LfgGuidList showorder; ///< Show order in update window
+ GuidList queues; ///< Queue Ids to remove/readd
+ GuidList showorder; ///< Show order in update window
LfgProposalPlayerContainer players; ///< Players data
};
@@ -249,7 +249,7 @@ struct LfgRoleCheck
LfgRoleCheckState state; ///< State of the rolecheck
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
uint32 rDungeonId; ///< Random Dungeon Id.
- uint64 leader; ///< Leader of the group
+ ObjectGuid leader; ///< Leader of the group
};
/// Stores information of a current vote to kick someone from a group
@@ -258,7 +258,7 @@ struct LfgPlayerBoot
time_t cancelTime; ///< Time left to vote
bool inProgress; ///< Vote in progress
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
- uint64 victim; ///< Player guid to be kicked (can't vote)
+ ObjectGuid victim; ///< Player guid to be kicked (can't vote)
std::string reason; ///< kick reason
};
@@ -307,7 +307,7 @@ class LFGMgr
// World.cpp
/// Finish the dungeon for the given group. All check are performed using internal lfg data
- void FinishDungeon(uint64 gguid, uint32 dungeonId);
+ void FinishDungeon(ObjectGuid gguid, uint32 dungeonId);
/// Loads rewards for random dungeons
void LoadRewards();
/// Loads dungeons from dbc and adds teleport coords
@@ -315,31 +315,31 @@ class LFGMgr
// Multiple files
/// Check if given guid applied for random dungeon
- bool selectedRandomLfgDungeon(uint64 guid);
+ bool selectedRandomLfgDungeon(ObjectGuid guid);
/// Check if given guid applied for given map and difficulty. Used to know
- bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
+ bool inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty);
/// Get selected dungeons
- LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
+ LfgDungeonSet const& GetSelectedDungeons(ObjectGuid guid);
/// Get current lfg state
- LfgState GetState(uint64 guid);
+ LfgState GetState(ObjectGuid guid);
/// Get current dungeon
- uint32 GetDungeon(uint64 guid, bool asId = true);
+ uint32 GetDungeon(ObjectGuid guid, bool asId = true);
/// Get the map id of the current dungeon
- uint32 GetDungeonMapId(uint64 guid);
+ uint32 GetDungeonMapId(ObjectGuid guid);
/// Get kicks left in current group
- uint8 GetKicksLeft(uint64 gguid);
+ uint8 GetKicksLeft(ObjectGuid gguid);
/// Load Lfg group info from DB
- void _LoadFromDB(Field* fields, uint64 guid);
+ void _LoadFromDB(Field* fields, ObjectGuid guid);
/// Initializes player data after loading group data from DB
- void SetupGroupMember(uint64 guid, uint64 gguid);
+ void SetupGroupMember(ObjectGuid guid, ObjectGuid gguid);
/// Return Lfg dungeon entry for given dungeon id
uint32 GetLFGDungeonEntry(uint32 id);
// cs_lfg
/// Get current player roles
- uint8 GetRoles(uint64 guid);
+ uint8 GetRoles(ObjectGuid guid);
/// Get current player comment (used for LFR)
- std::string const& GetComment(uint64 gguid);
+ std::string const& GetComment(ObjectGuid gguid);
/// Gets current lfg options
uint32 GetOptions();
/// Sets new lfg options
@@ -353,27 +353,27 @@ class LFGMgr
// LFGScripts
/// Get leader of the group (using internal data)
- uint64 GetLeader(uint64 guid);
+ ObjectGuid GetLeader(ObjectGuid guid);
/// Sets player team
- void SetTeam(uint64 guid, uint8 team);
+ void SetTeam(ObjectGuid guid, uint8 team);
/// Sets player group
- void SetGroup(uint64 guid, uint64 group);
+ void SetGroup(ObjectGuid guid, ObjectGuid group);
/// Gets player group
- uint64 GetGroup(uint64 guid);
+ ObjectGuid GetGroup(ObjectGuid guid);
/// Sets the leader of the group
- void SetLeader(uint64 gguid, uint64 leader);
+ void SetLeader(ObjectGuid gguid, ObjectGuid leader);
/// Removes saved group data
- void RemoveGroupData(uint64 guid);
+ void RemoveGroupData(ObjectGuid guid);
/// Removes a player from a group
- uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
+ uint8 RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid);
/// Adds player to group
- void AddPlayerToGroup(uint64 gguid, uint64 guid);
+ void AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid);
// LFGHandler
/// Get locked dungeons
- LfgLockMap const GetLockedDungeons(uint64 guid);
+ LfgLockMap const GetLockedDungeons(ObjectGuid guid);
/// Returns current lfg status
- LfgUpdateData GetLfgStatus(uint64 guid);
+ LfgUpdateData GetLfgStatus(ObjectGuid guid);
/// Checks if Seasonal dungeon is active
bool IsSeasonActive(uint32 dungeonId);
/// Gets the random dungeon reward corresponding to given dungeon and player level
@@ -383,51 +383,51 @@ class LFGMgr
/// Teleport a player to/from selected dungeon
void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
/// Inits new proposal to boot a player
- void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason);
+ void InitBoot(ObjectGuid gguid, ObjectGuid kguid, ObjectGuid vguid, std::string const& reason);
/// Updates player boot proposal with new player answer
- void UpdateBoot(uint64 guid, bool accept);
+ void UpdateBoot(ObjectGuid guid, bool accept);
/// Updates proposal to join dungeon with player answer
- void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
+ void UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept);
/// Updates the role check with player answer
- void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
+ void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = ObjectGuid::Empty, uint8 roles = PLAYER_ROLE_NONE);
/// Sets player lfg roles
- void SetRoles(uint64 guid, uint8 roles);
+ void SetRoles(ObjectGuid guid, uint8 roles);
/// Sets player lfr comment
- void SetComment(uint64 guid, std::string const& comment);
+ void SetComment(ObjectGuid guid, std::string const& comment);
/// Join Lfg with selected roles, dungeons and comment
void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
/// Leaves lfg
- void LeaveLfg(uint64 guid);
+ void LeaveLfg(ObjectGuid guid);
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
- LfgState GetOldState(uint64 guid);
+ LfgState GetOldState(ObjectGuid guid);
/// Check if given group guid is lfg
- bool IsLfgGroup(uint64 guid);
+ bool IsLfgGroup(ObjectGuid guid);
/// Gets the player count of given group
- uint8 GetPlayerCount(uint64 guid);
+ uint8 GetPlayerCount(ObjectGuid guid);
/// Add a new Proposal
uint32 AddProposal(LfgProposal& proposal);
/// Checks if all players are queued
- bool AllQueued(LfgGuidList const& check);
+ bool AllQueued(GuidList const& check);
/// Checks if given roles match, modifies given roles map with new roles
static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
/// Checks if given players are ignoring each other
- static bool HasIgnore(uint64 guid1, uint64 guid2);
+ static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2);
/// Sends queue status to player
- static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data);
+ static void SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data);
private:
- uint8 GetTeam(uint64 guid);
- void RestoreState(uint64 guid, char const* debugMsg);
- void ClearState(uint64 guid, char const* debugMsg);
- void SetDungeon(uint64 guid, uint32 dungeon);
- void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
- void DecreaseKicksLeft(uint64 guid);
- void SetState(uint64 guid, LfgState state);
- void RemovePlayerData(uint64 guid);
- void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
- void _SaveToDB(uint64 guid, uint32 db_guid);
+ uint8 GetTeam(ObjectGuid guid);
+ void RestoreState(ObjectGuid guid, char const* debugMsg);
+ void ClearState(ObjectGuid guid, char const* debugMsg);
+ void SetDungeon(ObjectGuid guid, uint32 dungeon);
+ void SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const& dungeons);
+ void DecreaseKicksLeft(ObjectGuid guid);
+ void SetState(ObjectGuid guid, LfgState state);
+ void RemovePlayerData(ObjectGuid guid);
+ void GetCompatibleDungeons(LfgDungeonSet& dungeons, GuidSet const& players, LfgLockPartyMap& lockMap);
+ void _SaveToDB(ObjectGuid guid, uint32 db_guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);
// Proposals
@@ -435,19 +435,19 @@ class LFGMgr
void MakeNewGroup(LfgProposal const& proposal);
// Generic
- LFGQueue &GetQueue(uint64 guid);
+ LFGQueue &GetQueue(ObjectGuid guid);
LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
LfgType GetDungeonType(uint32 dungeon);
- void SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot);
- void SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data);
- void SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles);
- void SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck);
- void SendLfgUpdateParty(uint64 guid, LfgUpdateData const& data);
- void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data);
- void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal);
+ void SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot);
+ void SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data);
+ void SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles);
+ void SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck);
+ void SendLfgUpdateParty(ObjectGuid guid, LfgUpdateData const& data);
+ void SendLfgUpdatePlayer(ObjectGuid guid, LfgUpdateData const& data);
+ void SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal);
- LfgGuidSet const& GetPlayers(uint64 guid);
+ GuidSet const& GetPlayers(ObjectGuid guid);
// General variables
uint32 m_QueueTimer; ///< used to check interval of update
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp
index 84b93543d7f..df9909fc4ce 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.cpp
+++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp
@@ -21,7 +21,7 @@ namespace lfg
{
LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
- m_Team(0), m_Group(0), m_Roles(0), m_Comment("")
+ m_Team(0), m_Group(), m_Roles(0), m_Comment("")
{ }
LfgPlayerData::~LfgPlayerData() { }
@@ -59,7 +59,7 @@ void LfgPlayerData::SetTeam(uint8 team)
m_Team = team;
}
-void LfgPlayerData::SetGroup(uint64 group)
+void LfgPlayerData::SetGroup(ObjectGuid group)
{
m_Group = group;
}
@@ -94,7 +94,7 @@ uint8 LfgPlayerData::GetTeam() const
return m_Team;
}
-uint64 LfgPlayerData::GetGroup() const
+ObjectGuid LfgPlayerData::GetGroup() const
{
return m_Group;
}
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h
index 996764e7620..160fd221630 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.h
+++ b/src/server/game/DungeonFinding/LFGPlayerData.h
@@ -36,7 +36,7 @@ class LfgPlayerData
void SetState(LfgState state);
void RestoreState();
void SetTeam(uint8 team);
- void SetGroup(uint64 group);
+ void SetGroup(ObjectGuid group);
// Queue
void SetRoles(uint8 roles);
@@ -47,7 +47,7 @@ class LfgPlayerData
LfgState GetState() const;
LfgState GetOldState() const;
uint8 GetTeam() const;
- uint64 GetGroup() const;
+ ObjectGuid GetGroup() const;
// Queue
uint8 GetRoles() const;
@@ -60,7 +60,7 @@ class LfgPlayerData
LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
// Player
uint8 m_Team; ///< Player team - determines the queue to join
- uint64 m_Group; ///< Original group of player when joined LFG
+ ObjectGuid m_Group; ///< Original group of player when joined LFG
// Queue
uint8 m_Roles; ///< Roles the player selected when joined LFG
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 67a9f0afc69..a7c63db5287 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -36,20 +36,20 @@ namespace lfg
@param[in] check list of guids
@returns Concatenated string
*/
-std::string ConcatenateGuids(LfgGuidList const& check)
+std::string ConcatenateGuids(GuidList const& check)
{
if (check.empty())
return "";
// need the guids in order to avoid duplicates
- LfgGuidSet guids(check.begin(), check.end());
+ GuidSet guids(check.begin(), check.end());
std::ostringstream o;
- LfgGuidSet::const_iterator it = guids.begin();
- o << (*it);
+ GuidSet::const_iterator it = guids.begin();
+ o << it->GetRawValue();
for (++it; it != guids.end(); ++it)
- o << '|' << (*it);
+ o << '|' << it->GetRawValue();
return o.str();
}
@@ -83,7 +83,7 @@ char const* GetCompatibleString(LfgCompatibility compatibles)
}
}
-void LFGQueue::AddToQueue(uint64 guid)
+void LFGQueue::AddToQueue(ObjectGuid guid)
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
@@ -95,14 +95,14 @@ void LFGQueue::AddToQueue(uint64 guid)
AddToNewQueue(guid);
}
-void LFGQueue::RemoveFromQueue(uint64 guid)
+void LFGQueue::RemoveFromQueue(ObjectGuid guid)
{
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
RemoveFromCompatibles(guid);
std::ostringstream o;
- o << guid;
+ o << guid.GetRawValue();
std::string sguid = o.str();
LfgQueueDataContainer::iterator itDelete = QueueDataStore.end();
@@ -122,33 +122,33 @@ void LFGQueue::RemoveFromQueue(uint64 guid)
QueueDataStore.erase(itDelete);
}
-void LFGQueue::AddToNewQueue(uint64 guid)
+void LFGQueue::AddToNewQueue(ObjectGuid guid)
{
newToQueueStore.push_back(guid);
}
-void LFGQueue::RemoveFromNewQueue(uint64 guid)
+void LFGQueue::RemoveFromNewQueue(ObjectGuid guid)
{
newToQueueStore.remove(guid);
}
-void LFGQueue::AddToCurrentQueue(uint64 guid)
+void LFGQueue::AddToCurrentQueue(ObjectGuid guid)
{
currentQueueStore.push_back(guid);
}
-void LFGQueue::RemoveFromCurrentQueue(uint64 guid)
+void LFGQueue::RemoveFromCurrentQueue(ObjectGuid guid)
{
currentQueueStore.remove(guid);
}
-void LFGQueue::AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
+void LFGQueue::AddQueueData(ObjectGuid guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
{
QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
AddToQueue(guid);
}
-void LFGQueue::RemoveQueueData(uint64 guid)
+void LFGQueue::RemoveQueueData(ObjectGuid guid)
{
LfgQueueDataContainer::iterator it = QueueDataStore.find(guid);
if (it != QueueDataStore.end())
@@ -188,13 +188,13 @@ void LFGQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
@param[in] guid Guid to remove from compatible cache
*/
-void LFGQueue::RemoveFromCompatibles(uint64 guid)
+void LFGQueue::RemoveFromCompatibles(ObjectGuid guid)
{
std::stringstream out;
- out << guid;
+ out << guid.GetRawValue();
std::string strGuid = out.str();
- TC_LOG_DEBUG("lfg.queue.data.compatibles.remove", "Removing [" UI64FMTD "]", guid);
+ TC_LOG_DEBUG("lfg.queue.data.compatibles.remove", "Removing %s", guid.ToString().c_str());
for (LfgCompatibleContainer::iterator itNext = CompatibleMapStore.begin(); itNext != CompatibleMapStore.end();)
{
LfgCompatibleContainer::iterator it = itNext++;
@@ -247,16 +247,18 @@ LfgCompatibilityData* LFGQueue::GetCompatibilityData(std::string const& key)
uint8 LFGQueue::FindGroups()
{
uint8 proposals = 0;
- LfgGuidList firstNew;
+ GuidList firstNew;
while (!newToQueueStore.empty())
{
- uint64 frontguid = newToQueueStore.front();
- TC_LOG_DEBUG("lfg.queue.match.check.new", "Checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(newToQueueStore.size()), uint32(currentQueueStore.size()));
+ ObjectGuid frontguid = newToQueueStore.front();
+ TC_LOG_DEBUG("lfg.queue.match.check.new", "Checking [%s] newToQueue(%u), currentQueue(%u)", frontguid.ToString().c_str(),
+ uint32(newToQueueStore.size()), uint32(currentQueueStore.size()));
+
firstNew.clear();
firstNew.push_back(frontguid);
RemoveFromNewQueue(frontguid);
- LfgGuidList temporalList = currentQueueStore;
+ GuidList temporalList = currentQueueStore;
LfgCompatibility compatibles = FindNewGroups(firstNew, temporalList);
if (compatibles == LFG_COMPATIBLES_MATCH)
@@ -274,7 +276,7 @@ uint8 LFGQueue::FindGroups()
@param[in] all List of all other guids in main queue to match against
@return LfgCompatibility type of compatibility between groups
*/
-LfgCompatibility LFGQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
+LfgCompatibility LFGQueue::FindNewGroups(GuidList& check, GuidList& all)
{
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
@@ -312,7 +314,7 @@ LfgCompatibility LFGQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
@param[in] check List of guids to check compatibilities
@return LfgCompatibility type of compatibility
*/
-LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
+LfgCompatibility LFGQueue::CheckCompatibility(GuidList check)
{
std::string strGuids = ConcatenateGuids(check);
LfgProposal proposal;
@@ -330,7 +332,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Check all-but-new compatiblitity
if (check.size() > 2)
{
- uint64 frontGuid = check.front();
+ ObjectGuid frontGuid = check.front();
check.pop_front();
// Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
@@ -347,20 +349,20 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Check if more than one LFG group and number of players joining
uint8 numPlayers = 0;
uint8 numLfgGroups = 0;
- for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
+ for (GuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it)
{
- uint64 guid = (*it);
+ ObjectGuid guid = *it;
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
- TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guid: [" UI64FMTD "] is not queued but listed as queued!", guid);
+ TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guid: [%s] is not queued but listed as queued!", guid.ToString().c_str());
RemoveFromQueue(guid);
return LFG_COMPATIBILITY_PENDING;
}
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
- proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0;
+ proposalGroups[it2->first] = itQueue->first.IsGroup() ? itQueue->first : ObjectGuid::Empty;
numPlayers += itQueue->second.roles.size();
@@ -404,9 +406,9 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
if (check.size() > 1)
{
- for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it)
+ for (GuidList::const_iterator it = check.begin(); it != check.end(); ++it)
{
- const LfgRolesMap &roles = QueueDataStore[(*it)].roles;
+ LfgRolesMap const& roles = QueueDataStore[(*it)].roles;
for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
{
LfgRolesMap::const_iterator itPlayer;
@@ -434,22 +436,22 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
{
std::ostringstream o;
for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
- o << ", " << it->first << ": " << GetRolesString(it->second);
+ o << ", " << it->first.GetRawValue() << ": " << GetRolesString(it->second);
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
return LFG_INCOMPATIBLES_NO_ROLES;
}
- LfgGuidList::iterator itguid = check.begin();
+ GuidList::iterator itguid = check.begin();
proposalDungeons = QueueDataStore[*itguid].dungeons;
std::ostringstream o;
- o << ", " << *itguid << ": (" << ConcatenateDungeons(proposalDungeons) << ")";
+ o << ", " << itguid->GetRawValue() << ": (" << ConcatenateDungeons(proposalDungeons) << ")";
for (++itguid; itguid != check.end(); ++itguid)
{
LfgDungeonSet temporal;
- LfgDungeonSet &dungeons = QueueDataStore[*itguid].dungeons;
- o << ", " << *itguid << ": (" << ConcatenateDungeons(dungeons) << ")";
+ LfgDungeonSet& dungeons = QueueDataStore[*itguid].dungeons;
+ o << ", " << itguid->GetRawValue() << ": (" << ConcatenateDungeons(dungeons) << ")";
std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
proposalDungeons = temporal;
}
@@ -463,7 +465,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
}
else
{
- uint64 gguid = *check.begin();
+ ObjectGuid gguid = *check.begin();
const LfgQueueData &queue = QueueDataStore[gguid];
proposalDungeons = queue.dungeons;
proposalRoles = queue.roles;
@@ -477,14 +479,14 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
data.roles = proposalRoles;
- for (LfgGuidList::const_iterator itr = check.begin(); itr != check.end(); ++itr)
+ for (GuidList::const_iterator itr = check.begin(); itr != check.end(); ++itr)
UpdateBestCompatibleInQueue(QueueDataStore.find(*itr), strGuids, data.roles);
SetCompatibilityData(strGuids, data);
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
- uint64 gguid = *check.begin();
+ ObjectGuid gguid = *check.begin();
proposal.queues = check;
proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON;
@@ -498,7 +500,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Create a new proposal
proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL;
proposal.state = LFG_PROPOSAL_INITIATING;
- proposal.leader = 0;
+ proposal.leader.Clear();
proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
bool leader = false;
@@ -523,9 +525,9 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
}
// Mark proposal members as not queued (but not remove queue data)
- for (LfgGuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
+ for (GuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
{
- uint64 guid = (*itQueue);
+ ObjectGuid guid = (*itQueue);
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
}
@@ -581,13 +583,13 @@ void LFGQueue::UpdateQueueTimers(time_t currTime)
LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
{
- uint64 pguid = itPlayer->first;
+ ObjectGuid pguid = itPlayer->first;
LFGMgr::SendLfgQueueStatus(pguid, queueData);
}
}
}
-time_t LFGQueue::GetJoinTime(uint64 guid)
+time_t LFGQueue::GetJoinTime(ObjectGuid guid)
{
return QueueDataStore[guid].joinTime;
}
@@ -600,11 +602,11 @@ std::string LFGQueue::DumpQueueInfo() const
for (uint8 i = 0; i < 2; ++i)
{
- LfgGuidList const& queue = i ? newToQueueStore : currentQueueStore;
- for (LfgGuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
+ GuidList const& queue = i ? newToQueueStore : currentQueueStore;
+ for (GuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
{
- uint64 guid = *it;
- if (IS_GROUP_GUID(guid))
+ ObjectGuid guid = *it;
+ if (guid.IsGroup())
{
groups++;
playersInGroup += sLFGMgr->GetPlayerCount(guid);
@@ -633,7 +635,7 @@ void LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueu
{
TC_LOG_DEBUG("lfg.queue.compatibles.find", "Guid: " UI64FMTD, itrQueue->first);
std::ostringstream o;
- o << itrQueue->first;
+ o << itrQueue->first.GetRawValue();
std::string sguid = o.str();
for (LfgCompatibleContainer::const_iterator itr = CompatibleMapStore.begin(); itr != CompatibleMapStore.end(); ++itr)
diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h
index b66121802c6..5bc60478857 100644
--- a/src/server/game/DungeonFinding/LFGQueue.h
+++ b/src/server/game/DungeonFinding/LFGQueue.h
@@ -78,7 +78,7 @@ struct LfgWaitTime
typedef std::map<uint32, LfgWaitTime> LfgWaitTimesContainer;
typedef std::map<std::string, LfgCompatibilityData> LfgCompatibleContainer;
-typedef std::map<uint64, LfgQueueData> LfgQueueDataContainer;
+typedef std::map<ObjectGuid, LfgQueueData> LfgQueueDataContainer;
/**
Stores all data related to queue
@@ -88,10 +88,10 @@ class LFGQueue
public:
// Add/Remove from queue
- void AddToQueue(uint64 guid);
- void RemoveFromQueue(uint64 guid);
- void AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap);
- void RemoveQueueData(uint64 guid);
+ void AddToQueue(ObjectGuid guid);
+ void RemoveFromQueue(ObjectGuid guid);
+ void AddQueueData(ObjectGuid guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap);
+ void RemoveQueueData(ObjectGuid guid);
// Update Timers (when proposal success)
void UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId);
@@ -101,7 +101,7 @@ class LFGQueue
// Update Queue timers
void UpdateQueueTimers(time_t currTime);
- time_t GetJoinTime(uint64 guid);
+ time_t GetJoinTime(ObjectGuid guid);
// Find new group
uint8 FindGroups();
@@ -112,24 +112,23 @@ class LFGQueue
private:
void SetQueueUpdateData(std::string const& strGuids, LfgRolesMap const& proposalRoles);
- LfgRolesMap const& RemoveFromQueueUpdateData(uint64 guid);
- void AddToNewQueue(uint64 guid);
- void AddToCurrentQueue(uint64 guid);
- void RemoveFromNewQueue(uint64 guid);
- void RemoveFromCurrentQueue(uint64 guid);
+ void AddToNewQueue(ObjectGuid guid);
+ void AddToCurrentQueue(ObjectGuid guid);
+ void RemoveFromNewQueue(ObjectGuid guid);
+ void RemoveFromCurrentQueue(ObjectGuid guid);
void SetCompatibles(std::string const& key, LfgCompatibility compatibles);
LfgCompatibility GetCompatibles(std::string const& key);
- void RemoveFromCompatibles(uint64 guid);
+ void RemoveFromCompatibles(ObjectGuid guid);
void SetCompatibilityData(std::string const& key, LfgCompatibilityData const& compatibles);
LfgCompatibilityData* GetCompatibilityData(std::string const& key);
void FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue);
void UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, std::string const& key, LfgRolesMap const& roles);
- LfgCompatibility FindNewGroups(LfgGuidList& check, LfgGuidList& all);
- LfgCompatibility CheckCompatibility(LfgGuidList check);
+ LfgCompatibility FindNewGroups(GuidList& check, GuidList& all);
+ LfgCompatibility CheckCompatibility(GuidList check);
// Queue
LfgQueueDataContainer QueueDataStore; ///< Queued groups
@@ -139,8 +138,8 @@ class LFGQueue
LfgWaitTimesContainer waitTimesTankStore; ///< Average wait time to find a group queuing as tank
LfgWaitTimesContainer waitTimesHealerStore; ///< Average wait time to find a group queuing as healer
LfgWaitTimesContainer waitTimesDpsStore; ///< Average wait time to find a group queuing as dps
- LfgGuidList currentQueueStore; ///< Ordered list. Used to find groups
- LfgGuidList newToQueueStore; ///< New groups to add to queue
+ GuidList currentQueueStore; ///< Ordered list. Used to find groups
+ GuidList newToQueueStore; ///< New groups to add to queue
};
} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 181e04e04fc..3a6b1eb0b71 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -52,16 +52,16 @@ void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/)
return;
// Temporal: Trying to determine when group data and LFG data gets desynched
- uint64 guid = player->GetGUID();
- uint64 gguid = sLFGMgr->GetGroup(guid);
+ ObjectGuid guid = player->GetGUID();
+ ObjectGuid gguid = sLFGMgr->GetGroup(guid);
if (Group const* group = player->GetGroup())
{
- uint64 gguid2 = group->GetGUID();
+ ObjectGuid gguid2 = group->GetGUID();
if (gguid != gguid2)
{
TC_LOG_ERROR("lfg", "%s on group %u but LFG has group %u saved... Fixing.",
- player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
+ player->GetSession()->GetPlayerInfo().c_str(), gguid2.GetCounter(), gguid.GetCounter());
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
}
@@ -104,24 +104,24 @@ void LFGPlayerScript::OnMapChanged(Player* player)
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { }
-void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
+void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 gguid = group->GetGUID();
- uint64 leader = group->GetLeaderGUID();
+ ObjectGuid gguid = group->GetGUID();
+ ObjectGuid leader = group->GetLeaderGUID();
if (leader == guid)
{
- TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
- TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s] gstate: %u, state: %u", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str(), gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
@@ -134,13 +134,14 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
sLFGMgr->AddPlayerToGroup(gguid, guid);
}
-void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
+void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 gguid = group->GetGUID();
- TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
+ ObjectGuid gguid = group->GetGUID();
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
+ gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
@@ -160,13 +161,13 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
{
// LfgData: Remove player from group
- sLFGMgr->SetGroup(guid, 0);
+ sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
sLFGMgr->RemovePlayerFromGroup(gguid, guid);
return;
}
sLFGMgr->LeaveLfg(guid);
- sLFGMgr->SetGroup(guid, 0);
+ sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -192,31 +193,35 @@ void LFGGroupScript::OnDisband(Group* group)
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 gguid = group->GetGUID();
- TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
+ ObjectGuid gguid = group->GetGUID();
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [%s]", gguid.ToString().c_str());
sLFGMgr->RemoveGroupData(gguid);
}
-void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
+void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 gguid = group->GetGUID();
+ ObjectGuid gguid = group->GetGUID();
+
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [%s]: old [%s] new [%s]",
+ gguid.ToString().c_str(), newLeaderGuid.ToString().c_str(), oldLeaderGuid.ToString().c_str());
- TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
sLFGMgr->SetLeader(gguid, newLeaderGuid);
}
-void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
+void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 gguid = group->GetGUID();
- uint64 leader = group->GetLeaderGUID();
- TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
+ ObjectGuid gguid = group->GetGUID();
+ ObjectGuid leader = group->GetLeaderGUID();
+ TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [%s]: invite [%s] leader [%s]",
+ gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
+
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index 3f1dcbb218b..b4a626d5607 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -46,11 +46,11 @@ class LFGGroupScript : public GroupScript
LFGGroupScript();
// Group Hooks
- void OnAddMember(Group* group, uint64 guid) override;
- void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) override;
+ void OnAddMember(Group* group, ObjectGuid guid) override;
+ void OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason) override;
void OnDisband(Group* group) override;
- void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid) override;
- void OnInviteMember(Group* group, uint64 guid) override;
+ void OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) override;
+ void OnInviteMember(Group* group, ObjectGuid guid) override;
};
} // namespace lfg
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index e41426edb3d..c00414e18d2 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -88,7 +88,7 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask());
SetObjectScale(1);
- SetUInt64Value(CORPSE_FIELD_OWNER, owner->GetGUID());
+ SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
@@ -104,7 +104,7 @@ void Corpse::SaveToDB()
uint16 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
stmt->setUInt32(index++, GetGUIDLow()); // corpseGuid
- stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID())); // guid
+ stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // guid
stmt->setFloat (index++, GetPositionX()); // posX
stmt->setFloat (index++, GetPositionY()); // posY
stmt->setFloat (index++, GetPositionZ()); // posZ
@@ -153,7 +153,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
{
// all corpses (not bones)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_CORPSES);
- stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
+ stmt->setUInt32(0, GetOwnerGUID().GetCounter());
}
trans->Append(stmt);
}
@@ -179,7 +179,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8());
SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8());
- SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER));
+ SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid(HIGHGUID_PLAYER, ownerGuid));
m_time = time_t(fields[12].GetUInt32());
@@ -194,8 +194,8 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.player", "Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)",
- GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ);
+ TC_LOG_ERROR("entities.player", "Corpse (guid: %s, owner: %s) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)",
+ GetGUID().ToString().c_str(), GetOwnerGUID().ToString().c_str(), posX, posY, posZ);
return false;
}
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 5039c85bcb9..4b2e9321a73 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -64,7 +64,7 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
- uint64 GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
+ ObjectGuid GetOwnerGUID() const { return GetGuidValue(CORPSE_FIELD_OWNER); }
time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(NULL); }
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 258b353f702..08756f96f0d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -143,7 +143,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
-m_lootRecipient(0), m_lootRecipientGroup(0), _skinner(0), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
+m_lootRecipient(), m_lootRecipientGroup(0), _skinner(), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
@@ -470,17 +470,17 @@ void Creature::Update(uint32 diff)
if (!allowed) // Will be rechecked on next Update call
break;
- uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_UNIT);
+ ObjectGuid dbtableHighGuid(HIGHGUID_UNIT, GetEntry(), m_DBTableGuid);
time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
if (!linkedRespawntime) // Can respawn
Respawn();
else // the master is dead
{
- uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
+ ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
- m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little
+ m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
SaveRespawnTime(); // also save to DB immediately
}
}
@@ -531,7 +531,7 @@ void Creature::Update(uint32 diff)
if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID))
i_AI->AttackStart(charmer);
- LastCharmerGUID = 0;
+ LastCharmerGUID.Clear();
}
if (!IsInEvadeMode() && IsAIEnabled)
@@ -889,7 +889,7 @@ void Creature::SetLootRecipient(Unit* unit)
if (!unit)
{
- m_lootRecipient = 0;
+ m_lootRecipient.Clear();
m_lootRecipientGroup = 0;
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE|UNIT_DYNFLAG_TAPPED);
return;
@@ -1211,7 +1211,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
m_DBTableGuid = guid;
if (map->GetInstanceId() == 0)
{
- if (map->GetCreature(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
+ if (map->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, guid)))
return false;
}
else
@@ -1461,7 +1461,7 @@ void Creature::setDeathState(DeathState s)
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
SaveRespawnTime();
- SetTarget(0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
+ SetTarget(ObjectGuid::Empty); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
setActive(false);
@@ -2670,10 +2670,10 @@ void Creature::SetDisplayId(uint32 modelId)
}
}
-void Creature::SetTarget(uint64 guid)
+void Creature::SetTarget(ObjectGuid guid)
{
if (!_focusSpell)
- SetUInt64Value(UNIT_FIELD_TARGET, guid);
+ SetGuidValue(UNIT_FIELD_TARGET, guid);
}
void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
@@ -2683,7 +2683,7 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
return;
_focusSpell = focusSpell;
- SetUInt64Value(UNIT_FIELD_TARGET, target->GetGUID());
+ SetGuidValue(UNIT_FIELD_TARGET, target->GetGUID());
if (focusSpell->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_DONT_TURN_DURING_CAST)
AddUnitState(UNIT_STATE_ROTATING);
@@ -2699,9 +2699,9 @@ void Creature::ReleaseFocus(Spell const* focusSpell)
_focusSpell = NULL;
if (Unit* victim = GetVictim())
- SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
+ SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
else
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
+ SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
if (focusSpell->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_DONT_TURN_DURING_CAST)
ClearUnitState(UNIT_STATE_ROTATING);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 9be71be1eed..4cebe5b03b3 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -554,11 +554,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void StartPickPocketRefillTimer();
void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; }
bool CanGeneratePickPocketLoot() const { return _pickpocketLootRestore <= time(NULL); }
- void SetSkinner(uint64 guid) { _skinner = guid; }
- uint64 GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
+ void SetSkinner(ObjectGuid guid) { _skinner = guid; }
+ ObjectGuid GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
Player* GetLootRecipient() const;
Group* GetLootRecipientGroup() const;
- bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
+ bool hasLootRecipient() const { return !m_lootRecipient.IsEmpty() || m_lootRecipientGroup; }
bool isTappedBy(Player const* player) const; // return true if the creature is tapped by the player or a member of his party.
void SetLootRecipient (Unit* unit);
@@ -676,7 +676,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool m_isTempWorldObject; //true when possessed
// Handling caster facing during spellcast
- void SetTarget(uint64 guid) override;
+ void SetTarget(ObjectGuid guid) override;
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
void ReleaseFocus(Spell const* focusSpell);
@@ -689,9 +689,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
static float _GetHealthMod(int32 Rank);
- uint64 m_lootRecipient;
+ ObjectGuid m_lootRecipient;
uint32 m_lootRecipientGroup;
- uint64 _skinner;
+ ObjectGuid _skinner;
/// Timers
time_t _pickpocketLootRestore;
@@ -748,15 +748,15 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
class AssistDelayEvent : public BasicEvent
{
public:
- AssistDelayEvent(uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
+ AssistDelayEvent(ObjectGuid victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
bool Execute(uint64 e_time, uint32 p_time) override;
- void AddAssistant(uint64 guid) { m_assistants.push_back(guid); }
+ void AddAssistant(ObjectGuid guid) { m_assistants.push_back(guid); }
private:
AssistDelayEvent();
- uint64 m_victim;
- std::list<uint64> m_assistants;
+ ObjectGuid m_victim;
+ GuidList m_assistants;
Unit& m_owner;
};
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 492d82c5a03..044c853c08b 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -28,7 +28,7 @@ GossipMenu::GossipMenu()
{
_menuId = 0;
_locale = DEFAULT_LOCALE;
- _senderGUID = 0;
+ _senderGUID.Clear();
}
GossipMenu::~GossipMenu()
@@ -188,7 +188,7 @@ void PlayerMenu::ClearMenus()
_questMenu.ClearMenu();
}
-void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID)
+void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
{
_gossipMenu.SetSenderGUID(objectGUID);
@@ -248,7 +248,7 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID)
void PlayerMenu::SendCloseGossip()
{
- _gossipMenu.SetSenderGUID(0);
+ _gossipMenu.SetSenderGUID(ObjectGuid::Empty);
WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
_session->SendPacket(&data);
@@ -323,7 +323,7 @@ void QuestMenu::ClearMenu()
_questMenuItems.clear();
}
-void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID)
+void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid npcGUID)
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
data << uint64(npcGUID);
@@ -368,20 +368,20 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC=%s", npcGUID.ToString().c_str());
}
-void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
+void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
{
WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
data << uint64(npcGUID);
data << uint8(questStatus);
_session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
}
-void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
+void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
{
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
@@ -486,7 +486,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
}
_session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
@@ -626,7 +626,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
}
-void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
+void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const
{
std::string questTitle = quest->GetTitle();
std::string questOfferRewardText = quest->GetOfferRewardText();
@@ -717,10 +717,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(quest->RewardFactionValueIdOverride[i]);
_session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}
-void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
+void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
@@ -794,7 +794,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << uint32(0x10);
_session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}
void PlayerMenu::AddQuestLevelToTitle(std::string &title, int32 level)
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index e8fac878409..5f8cf8e1355 100644
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -167,8 +167,8 @@ class GossipMenu
void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
uint32 GetMenuId() const { return _menuId; }
- void SetSenderGUID(uint64 guid) { _senderGUID = guid; }
- uint64 GetSenderGUID() const { return _senderGUID; }
+ void SetSenderGUID(ObjectGuid guid) { _senderGUID = guid; }
+ ObjectGuid GetSenderGUID() const { return _senderGUID; }
void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() const { return _locale; }
@@ -217,7 +217,7 @@ class GossipMenu
GossipMenuItemContainer _menuItems;
GossipMenuItemDataContainer _menuItemData;
uint32 _menuId;
- uint64 _senderGUID;
+ ObjectGuid _senderGUID;
LocaleConstant _locale;
};
@@ -267,22 +267,22 @@ class PlayerMenu
uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }
- void SendGossipMenu(uint32 titleTextId, uint64 objectGUID);
+ void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID);
void SendCloseGossip();
void SendPointOfInterest(uint32 poiId) const;
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
- void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const;
+ void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const;
- void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID);
+ void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid npcGUID);
void SendQuestQueryResponse(Quest const* quest) const;
- void SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const;
+ void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const;
- void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const;
- void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;
+ void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const;
+ void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const;
static void AddQuestLevelToTitle(std::string &title, int32 level);
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index d31117c8381..31d4de2009b 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -28,7 +28,9 @@ TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, boo
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0)
{
- m_summonerGUID = owner ? owner->GetGUID() : 0;
+ if (owner)
+ m_summonerGUID = owner->GetGUID();
+
m_unitTypeMask |= UNIT_MASK_SUMMON;
}
@@ -271,7 +273,7 @@ void TempSummon::RemoveFromWorld()
if (uint32 slot = m_Properties->Slot)
if (Unit* owner = GetSummoner())
if (owner->m_SummonSlot[slot] == GetGUID())
- owner->m_SummonSlot[slot] = 0;
+ owner->m_SummonSlot[slot].Clear();
//if (GetOwnerGUID())
// TC_LOG_ERROR("entities.unit", "Unit %u has owner guid when removed from world", GetEntry());
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 58cc6eb7d0b..4780749899e 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -51,7 +51,7 @@ class TempSummon : public Creature
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override { }
Unit* GetSummoner() const;
Creature* GetSummonerCreatureBase() const;
- uint64 GetSummonerGUID() const { return m_summonerGUID; }
+ ObjectGuid GetSummonerGUID() const { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
uint32 GetTimer() { return m_timer; }
@@ -60,7 +60,7 @@ class TempSummon : public Creature
TempSummonType m_type;
uint32 m_timer;
uint32 m_lifetime;
- uint64 m_summonerGUID;
+ ObjectGuid m_summonerGUID;
};
class Minion : public TempSummon
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index e008146bb85..a8ddac8f6f3 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -94,7 +94,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
SetEntry(spellId);
SetObjectScale(1);
- SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
+ SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetGUID());
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 7816600b7a4..5485885c7e2 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -55,7 +55,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
- uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
+ ObjectGuid GetCasterGUID() const { return GetGuidValue(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
protected:
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3717248afda..3ebe2bfe429 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -47,19 +47,16 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
m_respawnTime = 0;
m_respawnDelayTime = 300;
m_lootState = GO_NOT_READY;
- m_lootStateUnitGUID = 0;
m_spawnedByDefault = true;
m_usetimes = 0;
m_spellId = 0;
m_cooldownTime = 0;
m_goInfo = NULL;
- m_ritualOwnerGUID = 0;
m_goData = NULL;
m_DBTableGuid = 0;
m_rotation = 0;
- m_lootRecipient = 0;
m_lootRecipientGroup = 0;
m_groupLootTimer = 0;
lootingGroupLowGUID = 0;
@@ -108,7 +105,7 @@ void GameObject::CleanupsBeforeDelete(bool finalCleanup)
void GameObject::RemoveFromOwner()
{
- uint64 ownerGUID = GetOwnerGUID();
+ ObjectGuid ownerGUID = GetOwnerGUID();
if (!ownerGUID)
return;
@@ -119,15 +116,9 @@ void GameObject::RemoveFromOwner()
return;
}
- const char * ownerType = "creature";
- if (IS_PLAYER_GUID(ownerGUID))
- ownerType = "player";
- else if (IS_PET_GUID(ownerGUID))
- ownerType = "pet";
-
- TC_LOG_FATAL("misc", "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (GUID: %u Type: '%s') GO list",
- GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(ownerGUID), ownerType);
- SetOwnerGUID(0);
+ TC_LOG_FATAL("misc", "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
+ GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
+ SetOwnerGUID(ObjectGuid::Empty);
}
void GameObject::AddToWorld()
@@ -385,11 +376,11 @@ void GameObject::Update(uint32 diff)
time_t now = time(NULL);
if (m_respawnTime <= now) // timer expired
{
- uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_GAMEOBJECT);
+ ObjectGuid dbtableHighGuid(HIGHGUID_GAMEOBJECT, GetEntry(), m_DBTableGuid);
time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
if (linkedRespawntime) // Can't respawn, the master is dead
{
- uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
+ ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
@@ -594,7 +585,7 @@ void GameObject::Update(uint32 diff)
if (spellId)
{
- for (std::set<uint64>::const_iterator it = m_unique_users.begin(); it != m_unique_users.end(); ++it)
+ for (GuidSet::const_iterator it = m_unique_users.begin(); it != m_unique_users.end(); ++it)
// m_unique_users can contain only player GUIDs
if (Player* owner = ObjectAccessor::GetPlayer(*this, *it))
owner->CastSpell(owner, spellId, false);
@@ -981,14 +972,15 @@ bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const
return false;
// Always seen by owner and friendly units
- if (uint64 guid = GetOwnerGUID())
+ if (ObjectGuid guid = GetOwnerGUID())
{
if (seer->GetGUID() == guid)
return true;
Unit* owner = GetOwner();
- if (owner && seer->isType(TYPEMASK_UNIT) && owner->IsFriendlyTo(((Unit*)seer)))
- return true;
+ if (Unit const* unitSeer = seer->ToUnit())
+ if (owner && owner->IsFriendlyTo(unitSeer))
+ return true;
}
return false;
@@ -1239,9 +1231,9 @@ void GameObject::Use(Unit* user)
{
if (info->chair.slots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots
for (uint32 i = 0; i < info->chair.slots; ++i)
- ChairListSlots[i] = 0; // Last user of current slot set to 0 (none sit here yet)
+ ChairListSlots[i].Clear(); // Last user of current slot set to 0 (none sit here yet)
else
- ChairListSlots[0] = 0; // error in DB, make one default slot
+ ChairListSlots[0].Clear(); // error in DB, make one default slot
}
Player* player = user->ToPlayer();
@@ -1274,10 +1266,10 @@ void GameObject::Use(Unit* user)
if (ChairUser->IsSitState() && ChairUser->getStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f)
continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->getStandState() != UNIT_STAND_STATE_SIT check is required.
else
- itr->second = 0; // This seat is unoccupied.
+ itr->second.Clear(); // This seat is unoccupied.
}
else
- itr->second = 0; // The seat may of had an occupant, but they're offline.
+ itr->second.Clear(); // The seat may of had an occupant, but they're offline.
}
found_free_slot = true;
@@ -1557,7 +1549,7 @@ void GameObject::Use(Unit* user)
else
{
// reset ritual for this GO
- m_ritualOwnerGUID = 0;
+ m_ritualOwnerGUID.Clear();
m_unique_users.clear();
m_usetimes = 0;
}
@@ -1798,7 +1790,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true
trigger->setFaction(14);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
- trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : 0);
+ trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : ObjectGuid::Empty);
}
}
@@ -2039,7 +2031,11 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
void GameObject::SetLootState(LootState state, Unit* unit)
{
m_lootState = state;
- m_lootStateUnitGUID = unit ? unit->GetGUID() : 0;
+ if (unit)
+ m_lootStateUnitGUID = unit->GetGUID();
+ else
+ m_lootStateUnitGUID.Clear();
+
AI()->OnStateChanged(state, unit);
sScriptMgr->OnGameObjectLootStateChanged(this, state, unit);
@@ -2134,7 +2130,7 @@ void GameObject::SetLootRecipient(Unit* unit)
if (!unit)
{
- m_lootRecipient = 0;
+ m_lootRecipient.Clear();
m_lootRecipientGroup = 0;
return;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 6807fbf9387..09baae707ca 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -664,7 +664,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap = true);
void DeleteFromDB();
- void SetOwnerGUID(uint64 owner)
+ void SetOwnerGUID(ObjectGuid owner)
{
// Owner already found and different than expected owner - remove object from old owner
if (owner && GetOwnerGUID() && GetOwnerGUID() != owner)
@@ -672,9 +672,9 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
ASSERT(false);
}
m_spawnedByDefault = false; // all object with owner is despawned after delay
- SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner);
+ SetGuidValue(OBJECT_FIELD_CREATED_BY, owner);
}
- uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
+ ObjectGuid GetOwnerGUID() const { return GetGuidValue(OBJECT_FIELD_CREATED_BY); }
Unit* GetOwner() const;
void SetSpellId(uint32 id)
@@ -764,7 +764,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
Group* GetLootRecipientGroup() const;
void SetLootRecipient(Unit* unit);
bool IsLootAllowedFor(Player const* player) const;
- bool HasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
+ bool HasLootRecipient() const { return !m_lootRecipient.IsEmpty() || m_lootRecipientGroup; }
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting
@@ -843,17 +843,17 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer
LootState m_lootState;
- uint64 m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*)
+ ObjectGuid m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*)
bool m_spawnedByDefault;
time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction).
// For traps this: spell casting cooldown, for doors/buttons: reset time.
std::list<uint32> m_SkillupList;
- uint64 m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner)
- std::set<uint64> m_unique_users;
+ ObjectGuid m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner)
+ GuidSet m_unique_users;
uint32 m_usetimes;
- typedef std::map<uint32, uint64> ChairSlotAndUser;
+ typedef std::map<uint32, ObjectGuid> ChairSlotAndUser;
ChairSlotAndUser ChairListSlots;
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
@@ -864,7 +864,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
uint64 m_rotation;
Position m_stationaryPosition;
- uint64 m_lootRecipient;
+ ObjectGuid m_lootRecipient;
uint32 m_lootRecipientGroup;
uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
private:
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 39f2c59fc29..3595f6fd9f6 100644
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -81,8 +81,11 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetEntry(itemid);
SetObjectScale(1.0f);
- SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
- SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+ if (owner)
+ {
+ SetGuidValue(ITEM_FIELD_OWNER, owner->GetGUID());
+ SetGuidValue(ITEM_FIELD_CONTAINED, owner->GetGUID());
+ }
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
@@ -94,7 +97,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
// Cleaning 20 slots
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
- SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
+ SetGuidValue(CONTAINER_FIELD_SLOT_1 + (i*2), ObjectGuid::Empty);
m_bagslot[i] = NULL;
}
@@ -106,7 +109,7 @@ void Bag::SaveToDB(SQLTransaction& trans)
Item::SaveToDB(trans);
}
-bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry)
+bool Bag::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
if (!Item::LoadFromDB(guid, owner_guid, fields, entry))
return false;
@@ -116,7 +119,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
- SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
+ SetGuidValue(CONTAINER_FIELD_SLOT_1 + (i * 2), ObjectGuid::Empty);
delete m_bagslot[i];
m_bagslot[i] = NULL;
}
@@ -151,7 +154,7 @@ void Bag::RemoveItem(uint8 slot, bool /*update*/)
m_bagslot[slot]->SetContainer(NULL);
m_bagslot[slot] = NULL;
- SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), 0);
+ SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), ObjectGuid::Empty);
}
void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/)
@@ -161,9 +164,9 @@ void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/)
if (pItem && pItem->GetGUID() != this->GetGUID())
{
m_bagslot[slot] = pItem;
- SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetOwnerGUID());
+ SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_OWNER, GetOwnerGUID());
pItem->SetContainer(this);
pItem->SetSlot(slot);
}
@@ -225,7 +228,7 @@ uint32 Bag::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem)
return count;
}
-uint8 Bag::GetSlotByItemGUID(uint64 guid) const
+uint8 Bag::GetSlotByItemGUID(ObjectGuid guid) const
{
for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != 0)
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index db0c8edf556..65807628067 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -45,7 +45,7 @@ class Bag : public Item
uint32 GetItemCount(uint32 item, Item* eItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
- uint8 GetSlotByItemGUID(uint64 guid) const;
+ uint8 GetSlotByItemGUID(ObjectGuid guid) const;
bool IsEmpty() const;
uint32 GetFreeSlots() const;
uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); }
@@ -54,7 +54,7 @@ class Bag : public Item
// overwrite virtual Item::SaveToDB
void SaveToDB(SQLTransaction& trans) override;
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry) override;
+ bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry) override;
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB(SQLTransaction& trans) override;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 5a4ef765a6e..9305d98dce8 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -262,8 +262,11 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetEntry(itemid);
SetObjectScale(1.0f);
- SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
- SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+ if (owner)
+ {
+ SetGuidValue(ITEM_FIELD_OWNER, owner->GetGUID());
+ SetGuidValue(ITEM_FIELD_CONTAINED, owner->GetGUID());
+ }
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto)
@@ -323,9 +326,9 @@ void Item::SaveToDB(SQLTransaction& trans)
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
- stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
- stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
- stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
+ stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
+ stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
+ stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
@@ -356,7 +359,7 @@ void Item::SaveToDB(SQLTransaction& trans)
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
- stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
+ stmt->setUInt32(0, GetOwnerGUID().GetCounter());
stmt->setUInt32(1, guid);
trans->Append(stmt);
}
@@ -395,7 +398,7 @@ void Item::SaveToDB(SQLTransaction& trans)
CharacterDatabase.CommitTransaction(trans);
}
-bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry)
+bool Item::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
@@ -413,12 +416,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
return false;
// set owner (not if item is only loaded for gbank/auction/mail
- if (owner_guid != 0)
+ if (owner_guid)
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
- SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
- SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
+ SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()));
+ SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32()));
SetCount(fields[2].GetUInt32());
uint32 duration = fields[3].GetUInt32();
@@ -693,7 +696,7 @@ void Item::SetState(ItemUpdateState state, Player* forplayer)
if (forplayer)
{
RemoveFromUpdateQueueOf(forplayer);
- forplayer->DeleteRefundReference(GetGUIDLow());
+ forplayer->DeleteRefundReference(GetGUID());
}
delete this;
return;
@@ -725,7 +728,8 @@ void Item::AddToUpdateQueueOf(Player* player)
if (player->GetGUID() != GetOwnerGUID())
{
- TC_LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ TC_LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
+ GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
return;
}
@@ -745,7 +749,8 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (player->GetGUID() != GetOwnerGUID())
{
- TC_LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ TC_LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
+ GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
return;
}
@@ -881,7 +886,7 @@ bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const
return true;
}
-void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, uint64 caster /*= 0*/)
+void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/)
{
// Better lost small time at check in comparison lost time at item save to DB.
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
@@ -891,7 +896,7 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint
if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
{
if (uint32 oldEnchant = GetEnchantmentId(slot))
- owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), 0, GetEntry(), oldEnchant);
+ owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant);
if (id)
owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id);
@@ -1075,8 +1080,8 @@ Item* Item::CloneItem(uint32 count, Player const* player) const
if (!newItem)
return NULL;
- newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
- newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
+ newItem->SetGuidValue(ITEM_FIELD_CREATOR, GetGuidValue(ITEM_FIELD_CREATOR));
+ newItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, GetGuidValue(ITEM_FIELD_GIFTCREATOR));
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS) & ~(ITEM_FLAG_REFUNDABLE | ITEM_FLAG_BOP_TRADEABLE));
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
@@ -1157,7 +1162,7 @@ void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransa
SetPaidExtendedCost(0);
DeleteRefundDataFromDB(trans);
- owner->DeleteRefundReference(GetGUIDLow());
+ owner->DeleteRefundReference(GetGUID());
}
void Item::UpdatePlayedTime(Player* owner)
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 32fbe9e35fd..49aea522225 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -217,8 +217,8 @@ class Item : public Object
ItemTemplate const* GetTemplate() const;
- uint64 GetOwnerGUID() const { return GetUInt64Value(ITEM_FIELD_OWNER); }
- void SetOwnerGUID(uint64 guid) { SetUInt64Value(ITEM_FIELD_OWNER, guid); }
+ ObjectGuid GetOwnerGUID() const { return GetGuidValue(ITEM_FIELD_OWNER); }
+ void SetOwnerGUID(ObjectGuid guid) { SetGuidValue(ITEM_FIELD_OWNER, guid); }
Player* GetOwner()const;
void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND, val); }
@@ -227,7 +227,7 @@ class Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
- virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
+ virtual bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
static void DeleteFromDB(SQLTransaction& trans, uint32 itemGuid);
virtual void DeleteFromDB(SQLTransaction& trans);
static void DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid);
@@ -289,7 +289,7 @@ class Item : public Object
void SetItemRandomProperties(int32 randomPropId);
void UpdateItemSuffixFactor();
static int32 GenerateItemRandomPropertyId(uint32 item_id);
- void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, uint64 caster = 0);
+ void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster = ObjectGuid::Empty);
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner);
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges);
void ClearEnchantment(EnchantmentSlot slot);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index acdc72c8f04..18f222158c6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -135,8 +135,8 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
{
if (!m_uint32Values) _InitValues();
- uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
- SetUInt64Value(OBJECT_FIELD_GUID, guid);
+ ObjectGuid guid(guidhigh, entry, guidlow);
+ SetGuidValue(OBJECT_FIELD_GUID, guid);
SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
m_PackGUID.Set(guid);
}
@@ -333,7 +333,7 @@ uint16 Object::GetUInt16Value(uint16 index, uint8 offset) const
return *(((uint16*)&m_uint32Values[index])+offset);
}
-ObjectGuid const& Object::GetGuidValue(uint16 index) const
+ObjectGuid Object::GetGuidValue(uint16 index) const
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
return *((ObjectGuid*)&(m_uint32Values[index]));
@@ -690,13 +690,12 @@ void Object::SetUInt64Value(uint16 index, uint64 value)
}
}
-bool Object::AddUInt64Value(uint16 index, uint64 value)
+bool Object::AddGuidValue(uint16 index, ObjectGuid value)
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
- if (value && !*((uint64*)&(m_uint32Values[index])))
+ if (value && !*((ObjectGuid*)&(m_uint32Values[index])))
{
- m_uint32Values[index] = PAIR64_LOPART(value);
- m_uint32Values[index + 1] = PAIR64_HIPART(value);
+ *((ObjectGuid*)&(m_uint32Values[index])) = value;
_changesMask.SetBit(index);
_changesMask.SetBit(index + 1);
@@ -712,10 +711,10 @@ bool Object::AddUInt64Value(uint16 index, uint64 value)
return false;
}
-bool Object::RemoveUInt64Value(uint16 index, uint64 value)
+bool Object::RemoveGuidValue(uint16 index, ObjectGuid value)
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
- if (value && *((uint64*)&(m_uint32Values[index])) == value)
+ if (value && *((ObjectGuid*)&(m_uint32Values[index])) == value)
{
m_uint32Values[index] = 0;
m_uint32Values[index + 1] = 0;
@@ -799,6 +798,23 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
}
}
+void Object::SetGuidValue(uint16 index, ObjectGuid value)
+{
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
+ if (*((ObjectGuid*)&(m_uint32Values[index])) != value)
+ {
+ *((ObjectGuid*)&(m_uint32Values[index])) = value;
+ _changesMask.SetBit(index);
+ _changesMask.SetBit(index + 1);
+
+ if (m_inWorld && !m_objectUpdated)
+ {
+ sObjectAccessor->AddUpdateObject(this);
+ m_objectUpdated = true;
+ }
+ }
+}
+
void Object::SetStatFloatValue(uint16 index, float value)
{
if (value < 0)
@@ -2070,7 +2086,7 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
}
-void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
+void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
{
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
data << uint64(guid);
@@ -2767,7 +2783,7 @@ struct WorldObjectChangeAccumulator
{
UpdateDataMapType& i_updateDatas;
WorldObject& i_object;
- std::set<uint64> plr_list;
+ GuidSet plr_list;
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) { }
void Visit(PlayerMapType &m)
{
@@ -2808,13 +2824,13 @@ struct WorldObjectChangeAccumulator
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
source = iter->GetSource();
- uint64 guid = source->GetCasterGUID();
+ ObjectGuid guid = source->GetCasterGUID();
- if (IS_PLAYER_GUID(guid))
+ if (guid.IsPlayer())
{
//Caster may be NULL if DynObj is in removelist
if (Player* caster = ObjectAccessor::FindPlayer(guid))
- if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID())
+ if (caster->GetGuidValue(PLAYER_FARSIGHT) == source->GetGUID())
BuildPacket(caster);
}
}
@@ -2847,9 +2863,9 @@ void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
ClearUpdateMask(false);
}
-uint64 WorldObject::GetTransGUID() const
+ObjectGuid WorldObject::GetTransGUID() const
{
if (GetTransport())
return GetTransport()->GetGUID();
- return 0;
+ return ObjectGuid::Empty;
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 48147b693c5..b23ea4d8dfa 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -101,10 +101,10 @@ class Object
virtual void AddToWorld();
virtual void RemoveFromWorld();
- uint64 GetGUID() const { return GetUInt64Value(OBJECT_FIELD_GUID); }
- uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(OBJECT_FIELD_GUID)); }
- uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(OBJECT_FIELD_GUID)); }
- uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(OBJECT_FIELD_GUID)); }
+ ObjectGuid GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); }
+ uint32 GetGUIDLow() const { return GetGuidValue(OBJECT_FIELD_GUID).GetCounter(); }
+ uint32 GetGUIDMid() const { return GetGuidValue(OBJECT_FIELD_GUID).GetEntry(); }
+ uint32 GetGUIDHigh() const { return GetGuidValue(OBJECT_FIELD_GUID).GetHigh(); }
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
@@ -130,7 +130,7 @@ class Object
float GetFloatValue(uint16 index) const;
uint8 GetByteValue(uint16 index, uint8 offset) const;
uint16 GetUInt16Value(uint16 index, uint8 offset) const;
- ObjectGuid const& GetGuidValue(uint16 index) const;
+ ObjectGuid GetGuidValue(uint16 index) const;
void SetInt32Value(uint16 index, int32 value);
void SetUInt32Value(uint16 index, uint32 value);
@@ -140,11 +140,12 @@ class Object
void SetByteValue(uint16 index, uint8 offset, uint8 value);
void SetUInt16Value(uint16 index, uint8 offset, uint16 value);
void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index, offset, (uint16)value); }
+ void SetGuidValue(uint16 index, ObjectGuid value);
void SetStatFloatValue(uint16 index, float value);
void SetStatInt32Value(uint16 index, int32 value);
- bool AddUInt64Value(uint16 index, uint64 value);
- bool RemoveUInt64Value(uint16 index, uint64 value);
+ bool AddGuidValue(uint16 index, ObjectGuid value);
+ bool RemoveGuidValue(uint16 index, ObjectGuid value);
void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
void ApplyModInt32Value(uint16 index, int32 val, bool apply);
@@ -384,7 +385,7 @@ ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& st
struct MovementInfo
{
// common
- uint64 guid;
+ ObjectGuid guid;
uint32 flags;
uint16 flags2;
Position pos;
@@ -395,14 +396,14 @@ struct MovementInfo
{
void Reset()
{
- guid = 0;
+ guid.Clear();
pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
seat = -1;
time = 0;
time2 = 0;
}
- uint64 guid;
+ ObjectGuid guid;
Position pos;
int8 seat;
uint32 time;
@@ -431,7 +432,7 @@ struct MovementInfo
float splineElevation;
MovementInfo() :
- guid(0), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f)
+ guid(), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f)
{
pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
transport.Reset();
@@ -638,7 +639,7 @@ class WorldObject : public Object, public WorldLocation
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
- void SendObjectDeSpawnAnim(uint64 guid);
+ void SendObjectDeSpawnAnim(ObjectGuid guid);
virtual void SaveRespawnTime() { }
void AddObjectToRemoveList();
@@ -725,7 +726,7 @@ class WorldObject : public Object, public WorldLocation
float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); }
uint32 GetTransTime() const { return m_movementInfo.transport.time; }
int8 GetTransSeat() const { return m_movementInfo.transport.seat; }
- virtual uint64 GetTransGUID() const;
+ virtual ObjectGuid GetTransGUID() const;
void SetTransport(Transport* t) { m_transport = t; }
MovementInfo m_movementInfo;
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 1ccedbaaf9f..3b7709bc1f1 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -31,35 +31,6 @@ inline uint32 MAKE_PAIR32(uint16 l, uint16 h);
inline uint16 PAIR32_HIPART(uint32 x);
inline uint16 PAIR32_LOPART(uint32 x);
-inline bool IS_EMPTY_GUID(uint64 guid);
-inline bool IS_CREATURE_GUID(uint64 guid);
-inline bool IS_PET_GUID(uint64 guid);
-inline bool IS_VEHICLE_GUID(uint64 guid);
-inline bool IS_CRE_OR_VEH_GUID(uint64 guid);
-inline bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid);
-inline bool IS_PLAYER_GUID(uint64 guid);
-inline bool IS_UNIT_GUID(uint64 guid);
-inline bool IS_ITEM_GUID(uint64 guid);
-inline bool IS_GAMEOBJECT_GUID(uint64 guid);
-inline bool IS_DYNAMICOBJECT_GUID(uint64 guid);
-inline bool IS_CORPSE_GUID(uint64 guid);
-inline bool IS_TRANSPORT_GUID(uint64 guid);
-inline bool IS_MO_TRANSPORT_GUID(uint64 guid);
-inline bool IS_GROUP_GUID(uint64 guid);
-
-// l - OBJECT_FIELD_GUID
-// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
-// h - OBJECT_FIELD_GUID + 1
-inline uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h);
-
-//#define GUID_HIPART(x) (uint32)((uint64(x) >> 52)) & 0x0000FFFF)
-inline uint32 GUID_HIPART(uint64 guid);
-inline uint32 GUID_ENPART(uint64 x);
-inline uint32 GUID_LOPART(uint64 x);
-
-inline bool IsGuidHaveEnPart(uint64 guid);
-inline char const* GetLogNameForGuid(uint64 guid);
-
uint64 MAKE_PAIR64(uint32 l, uint32 h)
{
return uint64(l | (uint64(h) << 32));
@@ -95,144 +66,4 @@ uint16 PAIR32_LOPART(uint32 x)
return (uint16)(x & 0x0000FFFF);
}
-bool IS_EMPTY_GUID(uint64 guid)
-{
- return guid == 0;
-}
-
-bool IS_CREATURE_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_UNIT;
-}
-
-bool IS_PET_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_PET;
-}
-
-bool IS_VEHICLE_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_VEHICLE;
-}
-
-bool IS_CRE_OR_VEH_GUID(uint64 guid)
-{
- return IS_CREATURE_GUID(guid) || IS_VEHICLE_GUID(guid);
-}
-
-bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid)
-{
- return IS_CRE_OR_VEH_GUID(guid) || IS_PET_GUID(guid);
-}
-
-bool IS_PLAYER_GUID(uint64 guid)
-{
- return guid != 0 && GUID_HIPART(guid) == HIGHGUID_PLAYER;
-}
-
-bool IS_UNIT_GUID(uint64 guid)
-{
- return IS_CRE_OR_VEH_OR_PET_GUID(guid) || IS_PLAYER_GUID(guid);
-}
-
-bool IS_ITEM_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_ITEM;
-}
-
-bool IS_GAMEOBJECT_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_GAMEOBJECT;
-}
-
-bool IS_DYNAMICOBJECT_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_DYNAMICOBJECT;
-}
-
-bool IS_CORPSE_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_CORPSE;
-}
-
-bool IS_TRANSPORT_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_TRANSPORT;
-}
-
-bool IS_MO_TRANSPORT_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_MO_TRANSPORT;
-}
-
-bool IS_GROUP_GUID(uint64 guid)
-{
- return GUID_HIPART(guid) == HIGHGUID_GROUP;
-}
-
-uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h)
-{
- return uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48));
-}
-
-uint32 GUID_HIPART(uint64 guid)
-{
- return (uint32)((uint64(guid) >> 48) & 0x0000FFFF);
-}
-
-uint32 GUID_ENPART(uint64 x)
-{
- return IsGuidHaveEnPart(x)
- ? (uint32)((x >> 24) & UI64LIT(0x0000000000FFFFFF))
- : 0;
-}
-
-uint32 GUID_LOPART(uint64 x)
-{
- return IsGuidHaveEnPart(x)
- ? (uint32)(x & UI64LIT(0x0000000000FFFFFF))
- : (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
-}
-
-bool IsGuidHaveEnPart(uint64 guid)
-{
- switch (GUID_HIPART(guid))
- {
- case HIGHGUID_ITEM:
- case HIGHGUID_PLAYER:
- case HIGHGUID_DYNAMICOBJECT:
- case HIGHGUID_CORPSE:
- case HIGHGUID_GROUP:
- return false;
- case HIGHGUID_GAMEOBJECT:
- case HIGHGUID_TRANSPORT:
- case HIGHGUID_UNIT:
- case HIGHGUID_PET:
- case HIGHGUID_VEHICLE:
- case HIGHGUID_MO_TRANSPORT:
- default:
- return true;
- }
-}
-
-char const* GetLogNameForGuid(uint64 guid)
-{
- switch (GUID_HIPART(guid))
- {
- case HIGHGUID_ITEM: return "item";
- case HIGHGUID_PLAYER: return guid ? "player" : "none";
- case HIGHGUID_GAMEOBJECT: return "gameobject";
- case HIGHGUID_TRANSPORT: return "transport";
- case HIGHGUID_UNIT: return "creature";
- case HIGHGUID_PET: return "pet";
- case HIGHGUID_VEHICLE: return "vehicle";
- case HIGHGUID_DYNAMICOBJECT:return "dynobject";
- case HIGHGUID_CORPSE: return "corpse";
- case HIGHGUID_MO_TRANSPORT: return "mo_transport";
- case HIGHGUID_GROUP: return "group";
- default:
- return "<unknown>";
- }
-}
-
#endif
diff --git a/src/server/game/Entities/Object/ObjectGuid.cpp b/src/server/game/Entities/Object/ObjectGuid.cpp
index 68e6ca1b3ce..63d2b5c2dae 100644
--- a/src/server/game/Entities/Object/ObjectGuid.cpp
+++ b/src/server/game/Entities/Object/ObjectGuid.cpp
@@ -20,6 +20,9 @@
#include "World.h"
#include "ObjectMgr.h"
#include <sstream>
+#include <iomanip>
+
+ObjectGuid const ObjectGuid::Empty = ObjectGuid();
char const* ObjectGuid::GetTypeName(HighGuid high)
{
@@ -45,19 +48,12 @@ char const* ObjectGuid::GetTypeName(HighGuid high)
std::string ObjectGuid::ToString() const
{
std::ostringstream str;
- str << GetTypeName();
-
- if (IsPlayer())
- {
- std::string name;
- if (sObjectMgr->GetPlayerNameByGUID(m_guid, name))
- str << " " << name;
- }
-
- str << " (";
+ str << "GUID Full: 0x" << std::hex << std::setw(16) << std::setfill('0') << m_guid;
+ str << " Type: " << GetTypeName();
if (HasEntry())
- str << (IsPet() ? "Petnumber: " : "Entry: ") << GetEntry() << " ";
- str << "Guid: " << GetCounter() << ")";
+ str << (IsPet() ? " Pet number: " : " Entry: ") << GetEntry() << " ";
+
+ str << " Low: " << GetCounter();
return str.str();
}
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index a073113db90..f1966007d74 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -79,13 +79,15 @@ struct PackedGuidReader
class ObjectGuid
{
- public: // constructors
+ public:
+ static ObjectGuid const Empty;
+
ObjectGuid() : m_guid(0) {}
explicit ObjectGuid(uint64 guid) : m_guid(guid) {}
ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) {}
ObjectGuid(HighGuid hi, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) {}
- //operator uint64() const { return m_guid; }
+ explicit operator uint64() const { return m_guid; }
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
void Set(uint64 guid) { m_guid = guid; }
@@ -94,7 +96,7 @@ class ObjectGuid
PackedGuid WriteAsPacked() const;
uint64 GetRawValue() const { return m_guid; }
- HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x00000FFF); }
+ HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x0000FFFF); }
uint32 GetEntry() const { return HasEntry() ? uint32((m_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
uint32 GetCounter() const
{
@@ -112,23 +114,24 @@ class ObjectGuid
uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
- bool IsEmpty() const { return m_guid == 0; }
- bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; }
- bool IsPet() const { return GetHigh() == HIGHGUID_PET; }
- bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; }
- bool IsCreatureOrPet() const { return IsCreature() || IsPet(); }
- bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); }
- bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); }
+ bool IsEmpty() const { return m_guid == 0; }
+ bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; }
+ bool IsPet() const { return GetHigh() == HIGHGUID_PET; }
+ bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; }
+ bool IsCreatureOrPet() const { return IsCreature() || IsPet(); }
+ bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); }
+ bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); }
bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; }
- bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); }
- bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; }
- bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; }
- bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; }
- bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; }
- bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; }
- bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; }
- bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; }
- bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; }
+ bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); }
+ bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; }
+ bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; }
+ bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; }
+ bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; }
+ bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; }
+ bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; }
+ bool IsAnyTypeGameObject() const { return IsGameObject() || IsTransport() || IsMOTransport(); }
+ bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; }
+ bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; }
static TypeID GetTypeId(HighGuid high)
{
@@ -153,7 +156,7 @@ class ObjectGuid
TypeID GetTypeId() const { return GetTypeId(GetHigh()); }
- bool operator!() const { return IsEmpty(); }
+ //bool operator!() const { return IsEmpty(); }
bool operator== (ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); }
bool operator!= (ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); }
bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); }
@@ -194,6 +197,12 @@ class ObjectGuid
uint64 m_guid;
};
+// Some Shared defines
+typedef std::set<ObjectGuid> GuidSet;
+typedef std::list<ObjectGuid> GuidList;
+typedef std::deque<ObjectGuid> GuidDeque;
+typedef std::vector<ObjectGuid> GuidVector;
+
// minimum buffer size for packed guid is 9 bytes
#define PACKED_GUID_MIN_BUFFER_SIZE 9
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index f6ac0bc67cc..98eaa3184e4 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -27,12 +27,12 @@
UpdateData::UpdateData() : m_blockCount(0) { }
-void UpdateData::AddOutOfRangeGUID(std::set<uint64>& guids)
+void UpdateData::AddOutOfRangeGUID(GuidSet& guids)
{
m_outOfRangeGUIDs.insert(guids.begin(), guids.end());
}
-void UpdateData::AddOutOfRangeGUID(uint64 guid)
+void UpdateData::AddOutOfRangeGUID(ObjectGuid guid)
{
m_outOfRangeGUIDs.insert(guid);
}
@@ -109,13 +109,11 @@ bool UpdateData::BuildPacket(WorldPacket* packet)
if (!m_outOfRangeGUIDs.empty())
{
- buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
- buf << (uint32) m_outOfRangeGUIDs.size();
+ buf << uint8(UPDATETYPE_OUT_OF_RANGE_OBJECTS);
+ buf << uint32(m_outOfRangeGUIDs.size());
- for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
- {
- buf.appendPackGUID(*i);
- }
+ for (GuidSet::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
+ buf << i->WriteAsPacked();
}
buf.append(m_data);
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h
index 1ec86192fab..57d0c06d376 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.h
+++ b/src/server/game/Entities/Object/Updates/UpdateData.h
@@ -59,18 +59,18 @@ class UpdateData
{
}
- void AddOutOfRangeGUID(std::set<uint64>& guids);
- void AddOutOfRangeGUID(uint64 guid);
+ void AddOutOfRangeGUID(GuidSet& guids);
+ void AddOutOfRangeGUID(ObjectGuid guid);
void AddUpdateBlock(const ByteBuffer &block);
bool BuildPacket(WorldPacket* packet);
bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
void Clear();
- std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; }
+ GuidSet const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; }
protected:
uint32 m_blockCount;
- std::set<uint64> m_outOfRangeGUIDs;
+ GuidSet m_outOfRangeGUIDs;
ByteBuffer m_data;
void Compress(void* dst, uint32 *dst_size, void* src, int src_size);
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 7012b25373e..508a9f27fc8 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -379,7 +379,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
return;
// not save not player pets
- if (!IS_PLAYER_GUID(GetOwnerGUID()))
+ if (!GetOwnerGUID().IsPlayer())
return;
Player* owner = GetOwner();
@@ -414,7 +414,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
- uint32 ownerLowGUID = GUID_LOPART(GetOwnerGUID());
+ uint32 ownerLowGUID = GetOwnerGUID().GetCounter();
std::string name = m_name;
CharacterDatabase.EscapeString(name);
trans = CharacterDatabase.BeginTransaction();
@@ -1262,7 +1262,7 @@ void Pet::_LoadAuras(uint32 timediff)
int32 damage[3];
int32 baseDamage[3];
Field* fields = result->Fetch();
- uint64 caster_guid = fields[0].GetUInt64();
+ ObjectGuid caster_guid(fields[0].GetUInt64());
// NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras
if (!caster_guid)
caster_guid = GetGUID();
@@ -1357,13 +1357,13 @@ void Pet::_SaveAuras(SQLTransaction& trans)
}
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
- uint64 casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? 0 : itr->second->GetCasterGUID();
+ ObjectGuid casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID();
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
- stmt->setUInt64(index++, casterGUID);
+ stmt->setUInt64(index++, casterGUID.GetRawValue());
stmt->setUInt32(index++, itr->second->GetId());
stmt->setUInt8(index++, effMask);
stmt->setUInt8(index++, recalculateMask);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index df306120a37..018282cb6bc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -300,7 +300,7 @@ Item* TradeData::GetItem(TradeSlots slot) const
return m_items[slot] ? m_player->GetItemByGuid(m_items[slot]) : NULL;
}
-bool TradeData::HasItem(uint64 itemGuid) const
+bool TradeData::HasItem(ObjectGuid itemGuid) const
{
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
if (m_items[i] == itemGuid)
@@ -309,7 +309,7 @@ bool TradeData::HasItem(uint64 itemGuid) const
return false;
}
-TradeSlots TradeData::GetTradeSlotForItem(uint64 itemGuid) const
+TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const
{
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
if (m_items[i] == itemGuid)
@@ -325,7 +325,9 @@ Item* TradeData::GetSpellCastItem() const
void TradeData::SetItem(TradeSlots slot, Item* item)
{
- uint64 itemGuid = item ? item->GetGUID() : 0;
+ ObjectGuid itemGuid;
+ if (item)
+ itemGuid = item->GetGUID();
if (m_items[slot] == itemGuid)
return;
@@ -347,7 +349,7 @@ void TradeData::SetItem(TradeSlots slot, Item* item)
void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
{
- uint64 itemGuid = castItem ? castItem->GetGUID() : 0;
+ ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty;
if (m_spell == spell_id && m_spellCastItem == itemGuid)
return;
@@ -457,7 +459,7 @@ KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
if (victim->GetTypeId() == TYPEID_PLAYER)
_isPvP = true;
// or if its owned by player and its not a vehicle
- else if (IS_PLAYER_GUID(victim->GetCharmerOrOwnerGUID()))
+ else if (victim->GetCharmerOrOwnerGUID().IsPlayer())
_isPvP = !victim->IsVehicle();
_InitGroupData();
@@ -666,7 +668,6 @@ Player::Player(WorldSession* session): Unit(true)
m_session = session;
- m_divider = 0;
m_ingametime = 0;
m_ExtraFlags = 0;
@@ -678,9 +679,6 @@ Player::Player(WorldSession* session): Unit(true)
if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS))
SetAcceptWhispers(true);
- m_lootGuid = 0;
-
- m_comboTarget = 0;
m_comboPoints = 0;
m_usedTalentCount = 0;
@@ -775,13 +773,13 @@ Player::Player(WorldSession* session): Unit(true)
m_lastpetnumber = 0;
////////////////////Rest System/////////////////////
- time_inn_enter=0;
- inn_pos_mapid=0;
- inn_pos_x=0;
- inn_pos_y=0;
- inn_pos_z=0;
- m_rest_bonus=0;
- rest_type=REST_TYPE_NO;
+ time_inn_enter = 0;
+ inn_pos_mapid = 0;
+ inn_pos_x = 0.0f;
+ inn_pos_y = 0.0f;
+ inn_pos_z = 0.0f;
+ m_rest_bonus = 0;
+ rest_type = REST_TYPE_NO;
////////////////////Rest System/////////////////////
m_mailsLoaded = false;
@@ -1948,7 +1946,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
return false;
}
- *data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
+ *data << ObjectGuid(HIGHGUID_PLAYER, guid);
*data << fields[1].GetString(); // name
*data << uint8(plrRace); // race
*data << uint8(plrClass); // class
@@ -2169,7 +2167,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// The player was ported to another map and loses the duel immediately.
// We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag.
- if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
+ if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER)))
DuelComplete(DUEL_FLED);
if (GetMapId() == mapid)
@@ -2252,7 +2250,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return true;
}
- SetSelection(0);
+ SetSelection(ObjectGuid::Empty);
CombatStop();
@@ -2706,7 +2704,7 @@ bool Player::CanInteractWithQuestGiver(Object* questGiver)
return false;
}
-Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
+Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
{
// unit checks
if (!guid)
@@ -2757,7 +2755,7 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return creature;
}
-GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
+GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
{
if (GameObject* go = GetMap()->GetGameObject(guid))
{
@@ -2925,7 +2923,7 @@ void Player::UninviteFromGroup()
}
}
-void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /* = 0 */, const char* reason /* = NULL */)
+void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /* = ObjectGuid::Empty */, const char* reason /* = NULL */)
{
if (!group)
return;
@@ -2936,7 +2934,7 @@ void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* =
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
{
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
- data << uint64(victim ? victim->GetGUID() : 0); // guid
+ data << uint64(victim ? victim->GetGUID() : ObjectGuid::Empty);
data << uint32(GivenXP + BonusXP); // given experience
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
@@ -4621,19 +4619,19 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
*/
-void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
+void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
{
// Avoid realm-update for non-existing account
if (accountId == 0)
updateRealmChars = false;
// Convert guid to low GUID for CharacterNameData, but also other methods on success
- uint32 guid = GUID_LOPART(playerguid);
+ uint32 guid = playerguid.GetCounter();
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
if (deleteFinally)
charDelete_method = CHAR_DELETE_REMOVE;
- else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
+ else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
{
// Define the required variables
uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->m_class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
@@ -4650,7 +4648,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
if (uint32 guildId = GetGuildIdFromDB(playerguid))
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
- guild->DeleteMember(guid, false, false, true);
+ guild->DeleteMember(playerguid, false, false, true);
// remove from arena teams
LeaveAllArenaTeams(playerguid);
@@ -4739,7 +4737,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
Item* pItem = NewItemOrBag(itemProto);
- if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), itemFields, item_template))
+ if (!pItem->LoadFromDB(item_guidlow, playerguid, itemFields, item_template))
{
pItem->FSetState(ITEM_REMOVED);
pItem->SaveToDB(trans); // it also deletes item object!
@@ -4756,7 +4754,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
stmt->setUInt32(0, mail_id);
trans->Append(stmt);
- uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
+ uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(playerguid);
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
}
@@ -4787,7 +4785,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
do
{
- if (Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID((*resultFriends)[0].GetUInt32(), 0, HIGHGUID_PLAYER)))
+ if (Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, 0, (*resultFriends)[0].GetUInt32())))
{
if (pFriend->IsInWorld())
{
@@ -4960,7 +4958,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
if (updateRealmChars)
sWorld->UpdateRealmCharCount(accountId);
- sWorld->DeleteCharacterNameData(guid);
+ sWorld->DeleteCharacterNameData(playerguid);
}
/**
@@ -4998,7 +4996,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
do
{
Field* fields = result->Fetch();
- Player::DeleteFromDB(fields[0].GetUInt32(), fields[1].GetUInt32(), true, true);
+ Player::DeleteFromDB(ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()), fields[1].GetUInt32(), true, true);
}
while (result->NextRow());
}
@@ -6627,13 +6625,13 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
{
if (button >= MAX_ACTION_BUTTONS)
{
- TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTONS );
+ TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GetGUIDLow(), MAX_ACTION_BUTTONS );
return false;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
- TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTON_ACTION_VALUE);
+ TC_LOG_ERROR("entities.player", "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GetGUIDLow(), MAX_ACTION_BUTTON_ACTION_VALUE);
return false;
}
@@ -6642,20 +6640,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellMgr->GetSpellInfo(action))
{
- TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell not exist", action, button, GetName().c_str(), GetGUIDLow());
return false;
}
if (!HasSpell(action))
{
- TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player don't known this spell", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player don't known this spell", action, button, GetName().c_str(), GetGUIDLow());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
- TC_LOG_ERROR("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item not exist", action, button, GetName().c_str(), GetGUIDLow());
return false;
}
break;
@@ -7131,7 +7129,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
return false;
- uint64 victim_guid = 0;
+ ObjectGuid victim_guid;
uint32 victim_rank = 0;
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
@@ -7176,13 +7174,13 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// title[15..28] -> rank[5..18]
// title[other] -> 0
if (victim_title == 0)
- victim_guid = 0; // Don't show HK: <rank> message, only log.
+ victim_guid.Clear(); // Don't show HK: <rank> message, only log.
else if (victim_title < 15)
victim_rank = victim_title + 4;
else if (victim_title < 29)
victim_rank = victim_title - 14 + 4;
else
- victim_guid = 0; // Don't show HK: <rank> message, only log.
+ victim_guid.Clear(); // Don't show HK: <rank> message, only log.
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
@@ -7318,10 +7316,10 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction trans)
}
}
-uint32 Player::GetGuildIdFromDB(uint64 guid)
+uint32 Player::GetGuildIdFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -7331,10 +7329,10 @@ uint32 Player::GetGuildIdFromDB(uint64 guid)
return id;
}
-uint8 Player::GetRankFromDB(uint64 guid)
+uint8 Player::GetRankFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -7356,10 +7354,10 @@ void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 va
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
-uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
+uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt8(1, type);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -7370,9 +7368,9 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
return id;
}
-uint32 Player::GetZoneIdFromDB(uint64 guid)
+uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
- uint32 guidLow = GUID_LOPART(guid);
+ uint32 guidLow = guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -7416,10 +7414,10 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
return zone;
}
-uint32 Player::GetLevelFromDB(uint64 guid)
+uint32 Player::GetLevelFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -7583,7 +7581,7 @@ void Player::CheckDuelDistance(time_t currTime)
if (!duel)
return;
- uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
+ ObjectGuid duelFlagGUID = GetGuidValue(PLAYER_DUEL_ARBITER);
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
if (!obj)
return;
@@ -7683,7 +7681,7 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->CastSpell(duel->opponent, 52852, true);
//Remove Duel Flag object
- GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
+ GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
if (obj)
duel->initiator->RemoveGameObject(obj, true);
@@ -7720,9 +7718,9 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->ClearComboPoints();
//cleanups
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
+ SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
- duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
+ duel->opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
delete duel->opponent->duel;
@@ -8728,23 +8726,23 @@ void Player::RemovedInsignia(Player* looterPlr)
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
-void Player::SendLootRelease(uint64 guid)
+void Player::SendLootRelease(ObjectGuid guid)
{
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
data << uint64(guid) << uint8(1);
SendDirectMessage(&data);
}
-void Player::SendLoot(uint64 guid, LootType loot_type)
+void Player::SendLoot(ObjectGuid guid, LootType loot_type)
{
- if (uint64 lguid = GetLootGUID())
+ if (ObjectGuid lguid = GetLootGUID())
m_session->DoLootRelease(lguid);
Loot* loot = 0;
PermissionTypes permission = ALL_PERMISSION;
TC_LOG_DEBUG("loot", "Player::SendLoot");
- if (IS_GAMEOBJECT_GUID(guid))
+ if (guid.IsGameObject())
{
TC_LOG_DEBUG("loot", "IS_GAMEOBJECT_GUID(guid)");
GameObject* go = GetMap()->GetGameObject(guid);
@@ -8841,7 +8839,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
permission = ALL_PERMISSION;
}
}
- else if (IS_ITEM_GUID(guid))
+ else if (guid.IsItem())
{
Item* item = GetItemByGuid(guid);
@@ -8886,7 +8884,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
}
}
- else if (IS_CORPSE_GUID(guid)) // remove insignia
+ else if (guid.IsCorpse()) // remove insignia
{
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
@@ -9066,11 +9064,11 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
else
SendLootError(GetLootGUID(), LOOT_ERROR_DIDNT_KILL);
- if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
+ if (loot_type == LOOT_CORPSE && !guid.IsItem())
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
}
-void Player::SendLootError(uint64 guid, LootError error)
+void Player::SendLootError(ObjectGuid guid, LootError error)
{
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
data << uint64(guid);
@@ -9762,14 +9760,14 @@ uint32 Player::GetXPRestBonus(uint32 xp)
return rested_bonus;
}
-void Player::SetBindPoint(uint64 guid)
+void Player::SetBindPoint(ObjectGuid guid)
{
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
data << uint64(guid);
GetSession()->SendPacket(&data);
}
-void Player::SendTalentWipeConfirm(uint64 guid)
+void Player::SendTalentWipeConfirm(ObjectGuid guid)
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
data << uint64(guid);
@@ -10160,7 +10158,7 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
return count;
}
-Item* Player::GetItemByGuid(uint64 guid) const
+Item* Player::GetItemByGuid(ObjectGuid guid) const
{
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
@@ -12250,9 +12248,9 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
if (!pBag)
{
m_items[slot] = pItem;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
+ SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
pItem->SetContainer(NULL);
@@ -12497,9 +12495,9 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
TC_LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
m_items[slot] = pItem;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
+ SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
+ pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
pItem->SetContainer(NULL);
@@ -12579,7 +12577,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
}
m_items[slot] = NULL;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
+ SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
if (slot < EQUIPMENT_SLOT_END)
SetVisibleItemSlot(slot, NULL);
@@ -12587,7 +12585,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
pItem->SetSlot(NULL_SLOT);
if (IsInWorld() && update)
@@ -12676,7 +12674,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
if (bag == INVENTORY_SLOT_BAG_0)
{
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
+ SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
// equipment and equipped bags can have applied bonuses
if (slot < INVENTORY_SLOT_BAG_END)
@@ -12733,7 +12731,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
}
//pItem->SetOwnerGUID(0);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
pItem->SetSlot(NULL_SLOT);
pItem->SetState(ITEM_REMOVED, this);
}
@@ -13537,7 +13535,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
+ SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
if (ItemTemplate const* proto = pItem->GetTemplate())
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->SellPrice * pItem->GetCount());
else
@@ -13574,7 +13572,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
m_items[slot] = NULL;
uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
+ SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
@@ -13592,8 +13590,8 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
if (msg != EQUIP_ERR_OK)
{
- data << uint64(pItem ? pItem->GetGUID() : 0);
- data << uint64(pItem2 ? pItem2->GetGUID() : 0);
+ data << uint64(pItem ? pItem->GetGUID() : ObjectGuid::Empty);
+ data << uint64(pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
switch (msg)
@@ -13631,7 +13629,7 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32
{
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
- data << uint64(creature ? creature->GetGUID() : 0);
+ data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint32(item);
if (param > 0)
data << uint32(param);
@@ -13639,11 +13637,11 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32
GetSession()->SendPacket(&data);
}
-void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
+void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param)
{
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
- data << uint64(creature ? creature->GetGUID() : 0);
+ data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint64(guid);
if (param > 0)
data << uint32(param);
@@ -14532,7 +14530,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
return;
uint32 gossipOptionId = item->OptionType;
- uint64 guid = source->GetGUID();
+ ObjectGuid guid = source->GetGUID();
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
{
@@ -14699,7 +14697,7 @@ uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
/*** QUEST SYSTEM ***/
/*********************************************************/
-void Player::PrepareQuestMenu(uint64 guid)
+void Player::PrepareQuestMenu(ObjectGuid guid)
{
QuestRelationBounds objectQR;
QuestRelationBounds objectQIR;
@@ -14759,7 +14757,7 @@ void Player::PrepareQuestMenu(uint64 guid)
}
}
-void Player::SendPreparedQuest(uint64 guid)
+void Player::SendPreparedQuest(ObjectGuid guid)
{
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
if (questMenu.Empty())
@@ -14850,7 +14848,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest)
+Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
{
QuestRelationBounds objectQR;
@@ -16426,7 +16424,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
UpdateForQuestWorldObjects();
}
-void Player::KilledMonster(CreatureTemplate const* cInfo, uint64 guid)
+void Player::KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid)
{
ASSERT(cInfo);
@@ -16435,10 +16433,10 @@ void Player::KilledMonster(CreatureTemplate const* cInfo, uint64 guid)
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
if (cInfo->KillCredit[i])
- KilledMonsterCredit(cInfo->KillCredit[i], 0);
+ KilledMonsterCredit(cInfo->KillCredit[i], ObjectGuid::Empty);
}
-void Player::KilledMonsterCredit(uint32 entry, uint64 guid /*= 0*/)
+void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::Empty*/)
{
uint16 addkillcount = 1;
uint32 real_entry = entry;
@@ -16540,7 +16538,7 @@ void Player::KilledPlayerCredit()
}
}
-void Player::KillCreditGO(uint32 entry, uint64 guid)
+void Player::KillCreditGO(uint32 entry, ObjectGuid guid)
{
uint16 addCastCount = 1;
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
@@ -16594,7 +16592,7 @@ void Player::KillCreditGO(uint32 entry, uint64 guid)
}
}
-void Player::TalkedToCreature(uint32 entry, uint64 guid)
+void Player::TalkedToCreature(uint32 entry, ObjectGuid guid)
{
uint16 addTalkCount = 1;
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
@@ -16904,11 +16902,11 @@ void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/,
GetSession()->SendPacket(&data);
}
-void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
+void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
{
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
- int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
+ int32 entry = quest->RequiredNpcOrGo[creatureOrGO_idx];
if (entry < 0)
// client expected gameobject template id in form (id|0x80000000)
entry = (-entry) | 0x80000000;
@@ -16924,7 +16922,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uin
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx)+add_count);
+ SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
}
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count)
@@ -17078,10 +17076,10 @@ void Player::_LoadBGData(PreparedQueryResult result)
m_bgData.mountSpell = fields[9].GetUInt32();
}
-bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid)
+bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -17138,7 +17136,7 @@ bool Player::isBeingLoaded() const
return GetSession()->PlayerLoading();
}
-bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
+bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
@@ -17155,7 +17153,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
- TC_LOG_ERROR("entities.player", "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
+ TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
return false;
}
@@ -17167,17 +17165,17 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
+ TC_LOG_ERROR("entities.player", "Player %s loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
return false;
}
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) is banned, can't load.", guid);
+ TC_LOG_ERROR("entities.player", "%s is banned, can't load.", guid.ToString().c_str());
return false;
}
- Object::_Create(guid, 0, HIGHGUID_PLAYER);
+ Object::_Create(guid.GetCounter(), 0, HIGHGUID_PLAYER);
m_name = fields[2].GetString();
@@ -17188,18 +17186,18 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
- stmt->setUInt32(1, guid);
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
return false;
}
// overwrite possible wrong/corrupted guid
- SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
+ SetGuidValue(OBJECT_FIELD_GUID, guid);
uint8 gender = fields[5].GetUInt8();
if (!IsValidGender(gender))
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) has wrong gender (%u), can't be loaded.", guid, gender);
+ TC_LOG_ERROR("entities.player", "Player %s has wrong gender (%u), can't be loaded.", guid.ToString().c_str(), gender);
return false;
}
@@ -17214,7 +17212,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) has wrong race/class (%u/%u), can't be loaded.", guid, getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player %s has wrong race/class (%u/%u), can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
return false;
}
@@ -17254,7 +17252,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
+ SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
SetVisibleItemSlot(slot, NULL);
delete m_items[slot];
@@ -17330,7 +17328,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- TC_LOG_ERROR("entities.player", "Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR("entities.player", "Player %s have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
+ guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
// Player was saved in Arena or Bg
@@ -17370,7 +17369,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//if (mapId == MAPID_INVALID) -- code kept for reference
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
{
- TC_LOG_ERROR("entities.player", "Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.", guid);
+ TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",
+ guid.ToString().c_str());
RelocateToHomebind();
}
else
@@ -17383,7 +17383,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// currently we do not support transport in bg
else if (transLowGUID)
{
- uint64 transGUID = MAKE_NEW_GUID(transLowGUID, 0, HIGHGUID_MO_TRANSPORT);
+ ObjectGuid transGUID(HIGHGUID_MO_TRANSPORT, transLowGUID);
Transport* transport = NULL;
if (GameObject* go = HashMapHolder<GameObject>::Find(transGUID))
@@ -17401,8 +17401,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
{
- TC_LOG_ERROR("entities.player", "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
- guid, x, y, z, o);
+ TC_LOG_ERROR("entities.player", "Player %s have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
+ guid.ToString().c_str(), x, y, z, o);
m_movementInfo.transport.Reset();
@@ -17418,8 +17418,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player (guidlow %u) have problems with transport guid (%u). Teleport to bind location.",
- guid, transLowGUID);
+ TC_LOG_ERROR("entities.player", "Player %s have problems with transport guid (%u). Teleport to bind location.",
+ guid.ToString().c_str(), transLowGUID);
RelocateToHomebind();
}
@@ -17527,7 +17527,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s (guid: %d) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.", m_name.c_str(), guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
+ m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
map = NULL;
}
}
@@ -17539,7 +17540,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
- TC_LOG_ERROR("entities.player", "Player %s (guid: %d) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.", m_name.c_str(), guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
+ m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
}
@@ -17604,16 +17606,16 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
// clear channel spell data (if saved at channel spell casting)
- SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
+ SetChannelObjectGuid(ObjectGuid::Empty);
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
// clear charm/summon related fields
- SetOwnerGUID(0);
- SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
- SetUInt64Value(UNIT_FIELD_CHARM, 0);
- SetUInt64Value(UNIT_FIELD_SUMMON, 0);
- SetUInt64Value(PLAYER_FARSIGHT, 0);
- SetCreatorGUID(0);
+ SetOwnerGUID(ObjectGuid::Empty);
+ SetGuidValue(UNIT_FIELD_CHARMEDBY, ObjectGuid::Empty);
+ SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty);
+ SetGuidValue(UNIT_FIELD_SUMMON, ObjectGuid::Empty);
+ SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty);
+ SetCreatorGUID(ObjectGuid::Empty);
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
@@ -17625,7 +17627,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
ClearInCombat();
// make sure the unit is considered not in duel for proper loading
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
+ SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
// reset stats before loading any modifiers
@@ -17838,7 +17840,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
case ROUND_ROBIN:
// may only loot if the player is the loot roundrobin player
// or if there are free/quest/conditional item for the player
- if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
+ if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
return true;
return loot->hasItemFor(this);
@@ -17847,7 +17849,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
// may only loot if the player is the loot roundrobin player
// or item over threshold (so roll(s) can be launched)
// or if there are free/quest/conditional item for the player
- if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
+ if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
return true;
if (loot->hasOverThresholdItem())
@@ -17902,7 +17904,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
Field* fields = result->Fetch();
int32 damage[3];
int32 baseDamage[3];
- uint64 caster_guid = fields[0].GetUInt64();
+ ObjectGuid caster_guid(fields[0].GetUInt64());
uint32 spellid = fields[1].GetUInt32();
uint8 effmask = fields[2].GetUInt8();
uint8 recalculatemask = fields[3].GetUInt8();
@@ -18186,7 +18188,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
item->SetRefundRecipient((*result)[0].GetUInt32());
item->SetPaidMoney((*result)[1].GetUInt32());
item->SetPaidExtendedCost((*result)[2].GetUInt16());
- AddRefundReference(item->GetGUIDLow());
+ AddRefundReference(item->GetGUID());
}
else
{
@@ -18300,7 +18302,7 @@ void Player::_LoadMailedItems(Mail* mail)
Item* item = NewItemOrBag(proto);
- if (!item->LoadFromDB(itemGuid, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, itemTemplate))
+ if (!item->LoadFromDB(itemGuid, ObjectGuid(HIGHGUID_PLAYER, fields[13].GetUInt32()), fields, itemTemplate))
{
TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
@@ -18726,7 +18728,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
}
else if (!perm && group)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, mapname.c_str(), instanceId, difficulty);
+ TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUIDLow(), group->GetLowGUID(), mapId, mapname.c_str(), instanceId, difficulty);
deleteInstance = true;
}
}
@@ -19022,7 +19024,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
uint32 missingAchievement = 0;
Player* leader = this;
- uint64 leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
+ ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
if (leaderGuid != GetGUID())
leader = ObjectAccessor::FindPlayer(leaderGuid);
@@ -19548,8 +19550,8 @@ void Player::_SaveAuras(SQLTransaction& trans)
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
stmt->setUInt32(index++, GetGUIDLow());
- stmt->setUInt64(index++, itr->second->GetCasterGUID());
- stmt->setUInt64(index++, itr->second->GetCastItemGUID());
+ stmt->setUInt64(index++, itr->second->GetCasterGUID().GetRawValue());
+ stmt->setUInt64(index++, itr->second->GetCastItemGUID().GetRawValue());
stmt->setUInt32(index++, itr->second->GetId());
stmt->setUInt8(index++, effMask);
stmt->setUInt8(index++, recalculateMask);
@@ -19592,14 +19594,14 @@ void Player::_SaveInventory(SQLTransaction& trans)
// the client auto counts down in real time after having received the initial played time on the first
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
- std::set<uint32>::iterator i_next;
- for (std::set<uint32>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
+ GuidSet::iterator i_next;
+ for (GuidSet::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
{
// use copy iterator because itr may be invalid after operations in this loop
i_next = itr;
++i_next;
- Item* iPtr = GetItemByGuid(MAKE_NEW_GUID(*itr, 0, HIGHGUID_ITEM));
+ Item* iPtr = GetItemByGuid(*itr);
if (iPtr)
{
iPtr->UpdatePlayedTime(this);
@@ -19607,7 +19609,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else
{
- TC_LOG_ERROR("entities.player", "Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
+ TC_LOG_ERROR("entities.player", "Can't find %s but is in refundable storage for player %u ! Removing.", itr->ToString().c_str(), GetGUIDLow());
m_refundableItems.erase(itr);
}
}
@@ -19648,7 +19650,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
// also THIS item should be somewhere else, cheat attempt
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
- DeleteRefundReference(item->GetGUIDLow());
+ DeleteRefundReference(item->GetGUID());
// don't skip, let the switch delete it
//continue;
}
@@ -20153,7 +20155,7 @@ void Player::SendAttackSwingNotInRange()
GetSession()->SendPacket(&data);
}
-void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid)
+void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
@@ -20163,7 +20165,7 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o,
stmt->setFloat(3, o);
stmt->setUInt16(4, uint16(mapid));
stmt->setUInt16(5, uint16(zone));
- stmt->setUInt32(6, GUID_LOPART(guid));
+ stmt->setUInt32(6, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -20179,10 +20181,10 @@ void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value
tokens[index] = buf;
}
-void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
+void Player::Customize(ObjectGuid guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PLAYERBYTES2);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -20199,7 +20201,7 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
stmt->setUInt8(0, gender);
stmt->setUInt32(1, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24));
stmt->setUInt32(2, playerBytes2);
- stmt->setUInt32(3, GUID_LOPART(guid));
+ stmt->setUInt32(3, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -20401,9 +20403,9 @@ void Player::UpdateDuelFlag(time_t currTime)
Pet* Player::GetPet() const
{
- if (uint64 pet_guid = GetPetGUID())
+ if (ObjectGuid pet_guid = GetPetGUID())
{
- if (!IS_PET_GUID(pet_guid))
+ if (!pet_guid.IsPet())
return NULL;
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
@@ -20558,7 +20560,7 @@ void Player::TextEmote(const std::string& text)
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT));
}
-void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
+void Player::Whisper(const std::string& text, uint32 language, ObjectGuid receiver)
{
bool isAddonMessage = language == LANG_ADDON;
@@ -21070,7 +21072,7 @@ void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
GetSession()->SendPacket(&data);
}
-void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
+void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
{
PreparedStatement* stmt;
@@ -21082,7 +21084,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
stmt->setUInt8(1, uint8(type));
}
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -21090,8 +21092,8 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
{ // and SendPetitionQueryOpcode reads data from the DB
Field* fields = result->Fetch();
- uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM);
+ ObjectGuid ownerguid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
+ ObjectGuid petitionguid = ObjectGuid(HIGHGUID_ITEM, fields[1].GetUInt32());
// send update if charter owner in game
Player* owner = ObjectAccessor::FindPlayer(ownerguid);
@@ -21103,7 +21105,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -21111,7 +21113,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt8(1, uint8(type));
CharacterDatabase.Execute(stmt);
@@ -21122,32 +21124,32 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
if (type == 10)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt8(1, uint8(type));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt8(1, uint8(type));
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
-void Player::LeaveAllArenaTeams(uint64 guid)
+void Player::LeaveAllArenaTeams(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -21629,14 +21631,14 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SaveRefundDataToDB();
- AddRefundReference(it->GetGUIDLow());
+ AddRefundReference(it->GetGUID());
}
}
return true;
}
// Return true is the bought item has a max count to force refresh of window by caller
-bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
+bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
{
// cheating attempt
if (count < 1) count = 1;
@@ -21667,7 +21669,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ TC_LOG_DEBUG("network", "WORLD: BuyItemFromVendor - %s not found or you can't interact with him.", vendorguid.ToString().c_str());
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
return false;
}
@@ -22115,7 +22117,7 @@ void Player::UpdatePotionCooldown(Spell* spell)
m_lastPotionId = 0;
}
-void Player::setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
+void Player::setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
{
m_resurrectGUID = guid;
m_resurrectMap = mapId;
@@ -22443,7 +22445,7 @@ bool Player::CanAlwaysSee(WorldObject const* obj) const
if (m_mover == obj)
return true;
- if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
+ if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
if (obj->GetGUID() == guid)
return true;
@@ -22488,13 +22490,13 @@ bool Player::IsVisibleGloballyFor(Player const* u) const
}
template<class T>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/)
+inline void UpdateVisibilityOf_helper(GuidSet& s64, T* target, std::set<Unit*>& /*v*/)
{
s64.insert(target->GetGUID());
}
template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
+inline void UpdateVisibilityOf_helper(GuidSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
{
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
@@ -22502,14 +22504,14 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target,
}
template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(GuidSet& s64, Creature* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
v.insert(target);
}
template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v)
+inline void UpdateVisibilityOf_helper(GuidSet& s64, Player* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());
v.insert(target);
@@ -22571,9 +22573,9 @@ void Player::UpdateTriggerVisibility()
UpdateData udata;
WorldPacket packet;
- for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
+ for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
- if (IS_CREATURE_GUID(*itr))
+ if (itr->IsCreature())
{
Creature* creature = GetMap()->GetCreature(*itr);
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
@@ -22584,7 +22586,7 @@ void Player::UpdateTriggerVisibility()
creature->BuildValuesUpdateBlockForPlayer(&udata, this);
creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
}
- else if (IS_GAMEOBJECT_GUID((*itr)))
+ else if (itr->IsGameObject())
{
GameObject* go = GetMap()->GetGameObject(*itr);
if (!go)
@@ -22721,14 +22723,14 @@ bool Player::IsQuestRewarded(uint32 quest_id) const
Unit* Player::GetSelectedUnit() const
{
- if (uint64 selectionGUID = GetUInt64Value(UNIT_FIELD_TARGET))
+ if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetUnit(*this, selectionGUID);
return NULL;
}
Player* Player::GetSelectedPlayer() const
{
- if (uint64 selectionGUID = GetUInt64Value(UNIT_FIELD_TARGET))
+ if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetPlayer(*this, selectionGUID);
return NULL;
}
@@ -22768,7 +22770,7 @@ void Player::AddComboPoints(Unit* target, int8 count, Spell* spell)
{
if (m_comboTarget)
if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget))
- target2->RemoveComboPointHolder(GetGUIDLow());
+ target2->RemoveComboPointHolder(GetGUID());
// Spells will always add value to m_comboPoints eventualy, so it must be cleared first
if (spell)
@@ -22777,7 +22779,7 @@ void Player::AddComboPoints(Unit* target, int8 count, Spell* spell)
m_comboTarget = target->GetGUID();
*comboPoints = count;
- target->AddComboPointHolder(GetGUIDLow());
+ target->AddComboPointHolder(GetGUID());
}
if (*comboPoints > 5)
@@ -22814,9 +22816,9 @@ void Player::ClearComboPoints()
SendComboPoints();
if (Unit* target = ObjectAccessor::GetUnit(*this, m_comboTarget))
- target->RemoveComboPointHolder(GetGUIDLow());
+ target->RemoveComboPointHolder(GetGUID());
- m_comboTarget = 0;
+ m_comboTarget.Clear();
}
void Player::SetGroup(Group* group, int8 subgroup)
@@ -23630,14 +23632,14 @@ void Player::UpdateForQuestWorldObjects()
UpdateData udata;
WorldPacket packet;
- for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
+ for (GuidSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
- if (IS_GAMEOBJECT_GUID(*itr))
+ if (itr->IsGameObject())
{
if (GameObject* obj = HashMapHolder<GameObject>::Find(*itr))
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
}
- else if (IS_CRE_OR_VEH_GUID(*itr))
+ else if (itr->IsCreatureOrVehicle())
{
Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
if (!obj)
@@ -23978,7 +23980,8 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
{
if (!pRewardSource)
return;
- uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
+
+ ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
// prepare data for near group iteration
if (Group* group = GetGroup())
@@ -24258,7 +24261,7 @@ PartyResult Player::CanUninviteFromGroup() const
if (grp->isLFGGroup())
{
- uint64 gguid = grp->GetGUID();
+ ObjectGuid gguid = grp->GetGUID();
if (!sLFGMgr->GetKicksLeft(gguid))
return ERR_PARTY_LFG_BOOT_LIMIT;
@@ -24466,7 +24469,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
- if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
+ if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
return;
@@ -24482,7 +24485,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
- if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
+ if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
return;
@@ -24501,7 +24504,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
WorldObject* Player::GetViewpoint() const
{
- if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
+ if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
return NULL;
}
@@ -25371,7 +25374,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
}
-void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
+void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
{
Pet* pet = GetPet();
@@ -25766,7 +25769,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket* data)
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
*data << uint16(0); // unknown
- data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator
+ *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
*data << uint32(0); // seed?
}
@@ -25793,7 +25796,7 @@ void Player::SendEquipmentSetList()
if (itr->second.IgnoreMask & (1 << i))
data.appendPackGUID(uint64(1));
else
- data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
+ data << ObjectGuid(HIGHGUID_ITEM, 0, itr->second.Items[i]).WriteAsPacked();
}
++count; // client have limit but it checked at loading and set
@@ -26299,18 +26302,16 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data);
}
-void Player::AddRefundReference(uint32 it)
+void Player::AddRefundReference(ObjectGuid it)
{
m_refundableItems.insert(it);
}
-void Player::DeleteRefundReference(uint32 it)
+void Player::DeleteRefundReference(ObjectGuid it)
{
- std::set<uint32>::iterator itr = m_refundableItems.find(it);
+ GuidSet::iterator itr = m_refundableItems.find(it);
if (itr != m_refundableItems.end())
- {
m_refundableItems.erase(itr);
- }
}
void Player::SendRefundInfo(Item* item)
@@ -26579,9 +26580,9 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
}
}
-bool Player::IsInWhisperWhiteList(uint64 guid)
+bool Player::IsInWhisperWhiteList(ObjectGuid guid)
{
- for (WhisperListContainer::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
+ for (GuidList::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
if (*itr == guid)
return true;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 27ea8355345..92639c0589d 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -126,8 +126,6 @@ typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
-typedef std::list<uint64> WhisperListContainer;
-
struct SpellCooldown
{
time_t end;
@@ -999,11 +997,11 @@ struct BGData
struct TradeStatusInfo
{
- TradeStatusInfo() : Status(TRADE_STATUS_BUSY), TraderGuid(0), Result(EQUIP_ERR_OK),
+ TradeStatusInfo() : Status(TRADE_STATUS_BUSY), TraderGuid(), Result(EQUIP_ERR_OK),
IsTargetResult(false), ItemLimitCategoryId(0), Slot(0) { }
TradeStatus Status;
- uint64 TraderGuid;
+ ObjectGuid TraderGuid;
InventoryResult Result;
bool IsTargetResult;
uint32 ItemLimitCategoryId;
@@ -1015,21 +1013,21 @@ class TradeData
public: // constructors
TradeData(Player* player, Player* trader) :
m_player(player), m_trader(trader), m_accepted(false), m_acceptProccess(false),
- m_money(0), m_spell(0), m_spellCastItem(0) { memset(m_items, 0, TRADE_SLOT_COUNT * sizeof(uint64)); }
+ m_money(0), m_spell(0), m_spellCastItem() { }
Player* GetTrader() const { return m_trader; }
TradeData* GetTraderData() const;
Item* GetItem(TradeSlots slot) const;
- bool HasItem(uint64 itemGuid) const;
- TradeSlots GetTradeSlotForItem(uint64 itemGuid) const;
+ bool HasItem(ObjectGuid itemGuid) const;
+ TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const;
void SetItem(TradeSlots slot, Item* item);
uint32 GetSpell() const { return m_spell; }
void SetSpell(uint32 spell_id, Item* castItem = NULL);
Item* GetSpellCastItem() const;
- bool HasSpellCastItem() const { return m_spellCastItem != 0; }
+ bool HasSpellCastItem() const { return !m_spellCastItem.IsEmpty(); }
uint32 GetMoney() const { return m_money; }
void SetMoney(uint32 money);
@@ -1055,9 +1053,9 @@ class TradeData
uint32 m_money; // m_player place money to trade
uint32 m_spell; // m_player apply spell to non-traded slot item
- uint64 m_spellCastItem; // applied spell cast by item use
+ ObjectGuid m_spellCastItem; // applied spell cast by item use
- uint64 m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
+ ObjectGuid m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
};
class KillRewarder
@@ -1139,8 +1137,8 @@ class Player : public Unit, public GridObject<Player>
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
bool CanInteractWithQuestGiver(Object* questGiver);
- Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
- GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
+ Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
+ GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const;
void ToggleAFK();
void ToggleDND();
@@ -1221,7 +1219,7 @@ class Player : public Unit, public GridObject<Player>
/// Outputs an universal text which is supposed to be an action.
void TextEmote(std::string const& text);
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
- void Whisper(std::string const& text, const uint32 language, uint64 receiver);
+ void Whisper(std::string const& text, const uint32 language, ObjectGuid receiver);
/*********************************************************/
/*** STORAGE SYSTEM ***/
@@ -1232,7 +1230,7 @@ class Player : public Unit, public GridObject<Player>
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
- Item* GetItemByGuid(uint64 guid) const;
+ Item* GetItemByGuid(ObjectGuid guid) const;
Item* GetItemByEntry(uint32 entry) const;
Item* GetItemByPos(uint16 pos) const;
Item* GetItemByPos(uint8 bag, uint8 slot) const;
@@ -1289,8 +1287,8 @@ class Player : public Unit, public GridObject<Player>
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL, uint32* itemLimitCategory = NULL) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
- void AddRefundReference(uint32 it);
- void DeleteRefundReference(uint32 it);
+ void AddRefundReference(ObjectGuid it);
+ void DeleteRefundReference(ObjectGuid it);
void ApplyEquipCooldown(Item* pItem);
void SetAmmo(uint32 item);
@@ -1320,7 +1318,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
- void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param);
+ void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
@@ -1328,7 +1326,7 @@ class Player : public Unit, public GridObject<Player>
bool IsUseEquipedWeapon(bool mainhand) const;
bool IsTwoHandUsed() const;
void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false);
- bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
+ bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
float GetReputationPriceDiscount(Creature const* creature) const;
@@ -1379,10 +1377,10 @@ class Player : public Unit, public GridObject<Player>
int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
- void PrepareQuestMenu(uint64 guid);
- void SendPreparedQuest(uint64 guid);
+ void PrepareQuestMenu(ObjectGuid guid);
+ void SendPreparedQuest(ObjectGuid guid);
bool IsActiveQuest(uint32 quest_id) const;
- Quest const* GetNextQuest(uint64 guid, Quest const* quest);
+ Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
bool CanSeeStartQuest(Quest const* quest);
bool CanTakeQuest(Quest const* quest, bool msg);
bool CanAddQuest(Quest const* quest, bool msg);
@@ -1449,11 +1447,11 @@ class Player : public Unit, public GridObject<Player>
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
void ItemAddedQuestCheck(uint32 entry, uint32 count);
void ItemRemovedQuestCheck(uint32 entry, uint32 count);
- void KilledMonster(CreatureTemplate const* cInfo, uint64 guid);
- void KilledMonsterCredit(uint32 entry, uint64 guid = 0);
+ void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
+ void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
void KilledPlayerCredit();
- void KillCreditGO(uint32 entry, uint64 guid = 0);
- void TalkedToCreature(uint32 entry, uint64 guid);
+ void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
+ void TalkedToCreature(uint32 entry, ObjectGuid guid);
void MoneyChanged(uint32 value);
void ReputationChanged(FactionEntry const* factionEntry);
void ReputationChanged2(FactionEntry const* factionEntry);
@@ -1470,11 +1468,11 @@ class Player : public Unit, public GridObject<Player>
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
void SendPushToPartyResponse(Player* player, uint8 msg);
void SendQuestUpdateAddItem(Quest const* quest, uint32 itemIdx, uint16 count);
- void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGOIdx, uint16 oldCount, uint16 addCount);
+ void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGOIdx, uint16 oldCount, uint16 addCount);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 oldCount, uint16 addCount);
- uint64 GetDivider() const { return m_divider; }
- void SetDivider(uint64 guid) { m_divider = guid; }
+ ObjectGuid GetDivider() const { return m_divider; }
+ void SetDivider(ObjectGuid guid) { m_divider = guid; }
uint32 GetInGameTime() const { return m_ingametime; }
void SetInGameTime(uint32 time) { m_ingametime = time; }
@@ -1488,15 +1486,15 @@ class Player : public Unit, public GridObject<Player>
/*** LOAD SYSTEM ***/
/*********************************************************/
- bool LoadFromDB(uint32 guid, SQLQueryHolder *holder);
+ bool LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder);
bool isBeingLoaded() const override;
void Initialize(uint32 guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
- static uint32 GetZoneIdFromDB(uint64 guid);
- static uint32 GetLevelFromDB(uint64 guid);
- static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid);
+ static uint32 GetZoneIdFromDB(ObjectGuid guid);
+ static uint32 GetLevelFromDB(ObjectGuid guid);
+ static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
@@ -1510,18 +1508,18 @@ class Player : public Unit, public GridObject<Player>
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value);
- static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
- static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid);
+ static void Customize(ObjectGuid guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
+ static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
- static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
+ static void DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
static void DeleteOldCharacters();
static void DeleteOldCharacters(uint32 keepDays);
bool m_mailsLoaded;
bool m_mailsUpdated;
- void SetBindPoint(uint64 guid);
- void SendTalentWipeConfirm(uint64 guid);
+ void SetBindPoint(ObjectGuid guid);
+ void SendTalentWipeConfirm(ObjectGuid guid);
void ResetPetTalents();
void CalcRage(uint32 damage, bool attacker);
void RegenerateAll();
@@ -1545,11 +1543,11 @@ class Player : public Unit, public GridObject<Player>
Unit* GetSelectedUnit() const;
Player* GetSelectedPlayer() const;
- void SetTarget(uint64 /*guid*/) override { } /// Used for serverside target changes, does not apply to players
- void SetSelection(uint64 guid) { SetUInt64Value(UNIT_FIELD_TARGET, guid); }
+ void SetTarget(ObjectGuid /*guid*/) override { } /// Used for serverside target changes, does not apply to players
+ void SetSelection(ObjectGuid guid) { SetGuidValue(UNIT_FIELD_TARGET, guid); }
uint8 GetComboPoints() const { return m_comboPoints; }
- uint64 GetComboTarget() const { return m_comboTarget; }
+ ObjectGuid GetComboTarget() const { return m_comboTarget; }
void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
void GainSpellComboPoints(int8 count);
@@ -1626,7 +1624,7 @@ class Player : public Unit, public GridObject<Player>
void BuildPetTalentsInfoData(WorldPacket* data);
void SendTalentsInfoData(bool pet);
void LearnTalent(uint32 talentId, uint32 talentRank);
- void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
+ void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
bool AddTalent(uint32 spellId, uint8 spec, bool learning);
bool HasTalent(uint32 spell_id, uint8 spec) const;
@@ -1689,10 +1687,10 @@ class Player : public Unit, public GridObject<Player>
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown(Spell* spell = NULL);
- void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
- void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
- bool isResurrectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
- bool isResurrectRequested() const { return m_resurrectGUID != 0; }
+ void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
+ void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
+ bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID == guid; }
+ bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); }
void ResurrectUsingRequestData();
uint8 getCinematic() { return m_cinematic; }
@@ -1733,7 +1731,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const;
void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
+ static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = NULL);
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
@@ -1743,16 +1741,16 @@ class Player : public Unit, public GridObject<Player>
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
Guild* GetGuild();
- static uint32 GetGuildIdFromDB(uint64 guid);
- static uint8 GetRankFromDB(uint64 guid);
+ static uint32 GetGuildIdFromDB(ObjectGuid guid);
+ static uint8 GetRankFromDB(ObjectGuid guid);
int GetGuildIdInvited() { return m_GuildIdInvited; }
- static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
+ static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
// Arena Team
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
- static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
- static void LeaveAllArenaTeams(uint64 guid);
+ static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
+ static void LeaveAllArenaTeams(ObjectGuid guid);
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
@@ -1831,8 +1829,8 @@ class Player : public Unit, public GridObject<Player>
void UpdateManaRegen();
void UpdateRuneRegen(RuneType rune);
- uint64 GetLootGUID() const { return m_lootGuid; }
- void SetLootGUID(uint64 guid) { m_lootGuid = guid; }
+ ObjectGuid GetLootGUID() const { return m_lootGuid; }
+ void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
void RemovedInsignia(Player* looterPlr);
@@ -2040,9 +2038,9 @@ class Player : public Unit, public GridObject<Player>
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect*> ItemSetEff;
- void SendLoot(uint64 guid, LootType loot_type);
- void SendLootError(uint64 guid, LootError error);
- void SendLootRelease(uint64 guid);
+ void SendLoot(ObjectGuid guid, LootType loot_type);
+ void SendLootError(ObjectGuid guid, LootError error);
+ void SendLootRelease(ObjectGuid guid);
void SendNotifyLootItemRemoved(uint8 lootSlot);
void SendNotifyLootMoneyRemoved();
@@ -2166,8 +2164,7 @@ class Player : public Unit, public GridObject<Player>
WorldLocation GetStartPosition() const;
// currently visible objects at player client
- typedef std::set<uint64> ClientGUIDs;
- ClientGUIDs m_clientGUIDs;
+ GuidSet m_clientGUIDs;
bool HaveAtClient(WorldObject const* u) const;
@@ -2322,9 +2319,9 @@ class Player : public Unit, public GridObject<Player>
bool isDebugAreaTriggers;
void ClearWhisperWhiteList() { WhisperList.clear(); }
- void AddWhisperWhiteList(uint64 guid) { WhisperList.push_back(guid); }
- bool IsInWhisperWhiteList(uint64 guid);
- void RemoveFromWhisperWhiteList(uint64 guid) { WhisperList.remove(guid); }
+ void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
+ bool IsInWhisperWhiteList(ObjectGuid guid);
+ void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override;
bool SetCanFly(bool apply) override;
@@ -2344,7 +2341,7 @@ class Player : public Unit, public GridObject<Player>
protected:
// Gamemaster whisper whitelist
- WhisperListContainer WhisperList;
+ GuidList WhisperList;
uint32 m_regenTimerCount;
float m_powerFraction[MAX_POWERS];
uint32 m_contestedPvPTimer;
@@ -2380,7 +2377,7 @@ class Player : public Unit, public GridObject<Player>
QuestSet m_monthlyquests;
SeasonalEventQuestMap m_seasonalquests;
- uint64 m_divider;
+ ObjectGuid m_divider;
uint32 m_ingametime;
/*********************************************************/
@@ -2452,7 +2449,7 @@ class Player : public Unit, public GridObject<Player>
time_t m_lastHonorUpdateTime;
void outDebugValues() const;
- uint64 m_lootGuid;
+ ObjectGuid m_lootGuid;
uint32 m_team;
uint32 m_nextSave;
@@ -2472,7 +2469,7 @@ class Player : public Unit, public GridObject<Player>
uint32 m_ExtraFlags;
- uint64 m_comboTarget;
+ ObjectGuid m_comboTarget;
int8 m_comboPoints;
QuestStatusMap m_QuestStatus;
@@ -2517,7 +2514,7 @@ class Player : public Unit, public GridObject<Player>
void ResetTimeSync();
void SendTimeSync();
- uint64 m_resurrectGUID;
+ ObjectGuid m_resurrectGUID;
uint32 m_resurrectMap;
float m_resurrectX, m_resurrectY, m_resurrectZ;
uint32 m_resurrectHealth, m_resurrectMana;
@@ -2612,7 +2609,7 @@ class Player : public Unit, public GridObject<Player>
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
- std::set<uint32> m_refundableItems;
+ GuidSet m_refundableItems;
void SendRefundInfo(Item* item);
void RefundItem(Item* item);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index f2c2ada5666..498cdfecf6e 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -205,7 +205,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
friendInfo.Level = 0;
friendInfo.Class = 0;
- Player* target = ObjectAccessor::FindPlayer(friendGUID);
+ Player* target = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friendGUID));
if (!target)
return;
@@ -290,10 +290,10 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
- PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(player->GetGUID());
+ PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(player->GetGUIDLow());
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
- Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+ Player* target = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, 0, itr->first));
if (!target || !target->IsInWorld())
continue;
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index b8f5fd1833d..5d4ccf90e52 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -113,7 +113,7 @@ void Totem::UnSummon(uint32 msTime)
{
if (GetOwner()->m_SummonSlot[i] == GetGUID())
{
- GetOwner()->m_SummonSlot[i] = 0;
+ GetOwner()->m_SummonSlot[i].Clear();
break;
}
}
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index e7633d1f097..777cd992c71 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -609,7 +609,7 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
- if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID())) // pets should be teleported with player
+ if (!obj->ToUnit()->GetOwnerGUID().IsPlayer()) // pets should be teleported with player
obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO);
break;
case TYPEID_GAMEOBJECT:
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 67ea9c63d78..4952d1bd6a4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -158,7 +158,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
Unit::Unit(bool isWorldObject) :
WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0),
- IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(0),
+ IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(),
m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0),
m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_ThreatManager(this),
@@ -189,10 +189,10 @@ Unit::Unit(bool isWorldObject) :
m_currentSpells[i] = NULL;
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- m_SummonSlot[i] = 0;
+ m_SummonSlot[i].Clear();
for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
- m_ObjectSlot[i] = 0;
+ m_ObjectSlot[i].Clear();
m_auraUpdateIterator = m_ownedAuras.end();
@@ -831,7 +831,7 @@ void Unit::CastStop(uint32 except_spellid)
InterruptSpell(CurrentSpellTypes(i), false);
}
-void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
if (!spellInfo)
{
@@ -853,12 +853,12 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
spell->prepare(&targets, triggeredByAura);
}
-void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
+void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, ObjectGuid originalCaster /*= ObjectGuid::Empty*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -870,19 +870,19 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
+void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, ObjectGuid originalCaster /*= ObjectGuid::Empty*/)
{
CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellCastTargets targets;
targets.SetUnitTarget(victim);
CastSpell(targets, spellInfo, NULL, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
if (bp0)
@@ -894,21 +894,21 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -922,7 +922,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -936,7 +936,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
CastSpell(targets, spellInfo, NULL, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, ObjectGuid originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -2916,7 +2916,7 @@ void Unit::_UpdateSpells(uint32 time)
{
if (!(*itr)->isSpawned())
{
- (*itr)->SetOwnerGUID(0);
+ (*itr)->SetOwnerGUID(ObjectGuid::Empty);
(*itr)->SetRespawnTime(0);
(*itr)->Delete();
m_gameObj.erase(itr++);
@@ -3214,7 +3214,7 @@ void Unit::DeMorph()
SetDisplayId(GetNativeDisplayId());
}
-Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/)
+Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= 0*/)
{
ASSERT(casterGUID || caster);
@@ -3226,12 +3226,12 @@ Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8
if (!newAura->IsMultiSlotAura())
{
// check if cast item changed
- uint64 castItemGUID = 0;
+ ObjectGuid castItemGUID;
if (castItem)
castItemGUID = castItem->GetGUID();
// find current aura from spell and change it's stackamount, or refresh it's duration
- if (Aura* foundAura = GetOwnedAura(newAura->Id, casterGUID, (newAura->AttributesCu & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0))
+ if (Aura* foundAura = GetOwnedAura(newAura->Id, casterGUID, (newAura->AttributesCu & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
{
// effect masks do not match
// extremely rare case
@@ -3258,7 +3258,7 @@ Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8
// correct cast item guid if needed
if (castItemGUID != foundAura->GetCastItemGUID())
{
- uint64* oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid);
+ ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
*oldGUID = castItemGUID;
}
@@ -3567,7 +3567,7 @@ void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
i = m_ownedAuras.begin();
}
-void Unit::RemoveOwnedAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
+void Unit::RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
{
for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
@@ -3601,7 +3601,7 @@ void Unit::RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode)
ASSERT(false);
}
-Aura* Unit::GetOwnedAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, Aura* except) const
+Aura* Unit::GetOwnedAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, Aura* except) const
{
AuraMapBounds range = m_ownedAuras.equal_range(spellId);
for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
@@ -3630,7 +3630,7 @@ void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
aura->Remove(mode);
}
-void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
+void Unit::RemoveAura(uint32 spellId, ObjectGuid caster, uint8 reqEffMask, AuraRemoveMode removeMode)
{
AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
@@ -3690,7 +3690,7 @@ void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode)
RemoveAura(aurApp, mode);
}
-void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
+void Unit::RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
@@ -3706,7 +3706,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID, uint8 reqEff
}
}
-void Unit::RemoveAuraFromStack(uint32 spellId, uint64 casterGUID, AuraRemoveMode removeMode)
+void Unit::RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID, AuraRemoveMode removeMode)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
@@ -3723,7 +3723,7 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 casterGUID, AuraRemoveMode
}
}
-void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/)
+void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
@@ -3751,7 +3751,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
}
}
-void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* stealer)
+void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit* stealer)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
@@ -3827,7 +3827,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
}
}
-void Unit::RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid)
+void Unit::RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
@@ -3841,7 +3841,7 @@ void Unit::RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid)
}
}
-void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura* except, bool negative, bool positive)
+void Unit::RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID, Aura* except, bool negative, bool positive)
{
for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
@@ -3942,7 +3942,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
UpdateInterruptMask();
}
-void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
@@ -4134,7 +4134,7 @@ void Unit::RemoveAllAurasExceptType(AuraType type1, AuraType type2)
}
}
-void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
+void Unit::DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
@@ -4166,7 +4166,7 @@ void Unit::_ApplyAllAuraStatMods()
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
}
-AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
@@ -4180,7 +4180,7 @@ AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) c
return NULL;
}
-AuraEffect* Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
+AuraEffect* Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
@@ -4206,7 +4206,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 ico
return NULL;
}
-AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) const
+AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) const
{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
@@ -4227,7 +4227,7 @@ AuraEffect* Unit::GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8
return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);
}
-AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication * except) const
+AuraApplication * Unit::GetAuraApplication(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, AuraApplication * except) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
@@ -4246,13 +4246,13 @@ AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, ui
return NULL;
}
-Aura* Unit::GetAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
+Aura* Unit::GetAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : NULL;
}
-AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
+AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
@@ -4264,7 +4264,7 @@ AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 c
return NULL;
}
-Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
+Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
AuraApplication * aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : NULL;
@@ -4309,7 +4309,7 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
}
}
-bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster) const
{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
@@ -4339,7 +4339,7 @@ uint32 Unit::GetAuraCount(uint32 spellId) const
return count;
}
-bool Unit::HasAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
+bool Unit::HasAura(uint32 spellId, ObjectGuid casterGUID, ObjectGuid itemCasterGUID, uint8 reqEffMask) const
{
if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
return true;
@@ -4351,7 +4351,7 @@ bool Unit::HasAuraType(AuraType auraType) const
return (!m_modAuras[auraType].empty());
}
-bool Unit::HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const
+bool Unit::HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
@@ -4387,7 +4387,7 @@ bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
return false;
}
-bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid) const
+bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid) const
{
if (!(m_interruptMask & flag))
return false;
@@ -4399,7 +4399,7 @@ bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid) const
return false;
}
-bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid) const
+bool Unit::HasNegativeAuraWithAttribute(uint32 flag, ObjectGuid guid) const
{
for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
@@ -4439,7 +4439,7 @@ AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const
return NULL;
}
-uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
+uint32 Unit::GetDiseasesByCaster(ObjectGuid casterGUID, bool remove)
{
static const AuraType diseaseAuraTypes[] =
{
@@ -4472,7 +4472,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
return diseases;
}
-uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
+uint32 Unit::GetDoTsByCaster(ObjectGuid casterGUID) const
{
static const AuraType diseaseAuraTypes[] =
{
@@ -4848,7 +4848,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if (!gameObj || gameObj->GetOwnerGUID() != 0)
+ if (!gameObj || gameObj->GetOwnerGUID())
return;
m_gameObj.push_back(gameObj);
@@ -4869,13 +4869,13 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
return;
- gameObj->SetOwnerGUID(0);
+ gameObj->SetOwnerGUID(ObjectGuid::Empty);
for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
{
if (m_ObjectSlot[i] == gameObj->GetGUID())
{
- m_ObjectSlot[i] = 0;
+ m_ObjectSlot[i].Clear();
break;
}
}
@@ -4914,7 +4914,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
next = i;
if (spellid == 0 || (*i)->GetSpellId() == spellid)
{
- (*i)->SetOwnerGUID(0);
+ (*i)->SetOwnerGUID(ObjectGuid::Empty);
if (del)
{
(*i)->SetRespawnTime(0);
@@ -4934,7 +4934,7 @@ void Unit::RemoveAllGameObjects()
while (!m_gameObj.empty())
{
GameObjectList::iterator i = m_gameObj.begin();
- (*i)->SetOwnerGUID(0);
+ (*i)->SetOwnerGUID(ObjectGuid::Empty);
(*i)->SetRespawnTime(0);
(*i)->Delete();
m_gameObj.erase(i);
@@ -4992,7 +4992,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data << GetPackGUID();
- data.appendPackGUID(aura->GetCasterGUID());
+ data << aura->GetCasterGUID().WriteAsPacked();
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(aura->GetAuraType()); // auraId
@@ -5160,7 +5160,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// otherwise, it's the triggered_spell_id by default
Unit* target = victim;
int32 basepoints0 = 0;
- uint64 originalCaster = 0;
+ ObjectGuid originalCaster;
switch (dummySpell->SpellFamilyName)
{
@@ -5618,7 +5618,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (!target)
return false;
- target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
+ target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
return true;
@@ -5626,7 +5626,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Icy Veins
case 56374:
{
- RemoveAurasByType(SPELL_AURA_HASTE_SPELLS, 0, 0, true, false);
+ RemoveAurasByType(SPELL_AURA_HASTE_SPELLS, ObjectGuid::Empty, 0, true, false);
RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
return true;
}
@@ -5843,7 +5843,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (!target)
return false;
- target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
+ target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
return true;
@@ -8670,19 +8670,12 @@ FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
if (!entry)
{
- static uint64 guid = 0; // prevent repeating spam same faction problem
-
- if (GetGUID() != guid)
- {
- if (Player const* player = ToPlayer())
- TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
- else if (Creature const* creature = ToCreature())
- TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
- else
- TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
-
- guid = GetGUID();
- }
+ if (Player const* player = ToPlayer())
+ TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ else if (Creature const* creature = ToCreature())
+ TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ else
+ TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
}
return entry;
}
@@ -8998,7 +8991,7 @@ bool Unit::AttackStop()
m_attacking = NULL;
// Clear our target
- SetTarget(0);
+ SetTarget(ObjectGuid::Empty);
ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
@@ -9167,12 +9160,12 @@ bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit co
return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
}
-void Unit::SetOwnerGUID(uint64 owner)
+void Unit::SetOwnerGUID(ObjectGuid owner)
{
if (GetOwnerGUID() == owner)
return;
- SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner);
+ SetGuidValue(UNIT_FIELD_SUMMONEDBY, owner);
if (!owner)
return;
@@ -9194,7 +9187,7 @@ void Unit::SetOwnerGUID(uint64 owner)
Unit* Unit::GetOwner() const
{
- if (uint64 ownerGUID = GetOwnerGUID())
+ if (ObjectGuid ownerGUID = GetOwnerGUID())
return ObjectAccessor::GetUnit(*this, ownerGUID);
return NULL;
@@ -9202,7 +9195,7 @@ Unit* Unit::GetOwner() const
Unit* Unit::GetCharmer() const
{
- if (uint64 charmerGUID = GetCharmerGUID())
+ if (ObjectGuid charmerGUID = GetCharmerGUID())
return ObjectAccessor::GetUnit(*this, charmerGUID);
return NULL;
@@ -9210,8 +9203,8 @@ Unit* Unit::GetCharmer() const
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
- uint64 guid = GetCharmerOrOwnerGUID();
- if (IS_PLAYER_GUID(guid))
+ ObjectGuid guid = GetCharmerOrOwnerGUID();
+ if (guid.IsPlayer())
return ObjectAccessor::GetPlayer(*this, guid);
return const_cast<Unit*>(this)->ToPlayer();
@@ -9230,14 +9223,14 @@ Player* Unit::GetAffectingPlayer() const
Minion *Unit::GetFirstMinion() const
{
- if (uint64 pet_guid = GetMinionGUID())
+ if (ObjectGuid pet_guid = GetMinionGUID())
{
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
return (Minion*)pet;
- TC_LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
- const_cast<Unit*>(this)->SetMinionGUID(0);
+ TC_LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion %s not exist.", pet_guid.ToString().c_str());
+ const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
}
return NULL;
@@ -9245,14 +9238,14 @@ Minion *Unit::GetFirstMinion() const
Guardian* Unit::GetGuardianPet() const
{
- if (uint64 pet_guid = GetPetGUID())
+ if (ObjectGuid pet_guid = GetPetGUID())
{
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
return (Guardian*)pet;
- TC_LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid);
- const_cast<Unit*>(this)->SetPetGUID(0);
+ TC_LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian %s not exist.", pet_guid.ToString().c_str());
+ const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
}
return NULL;
@@ -9260,13 +9253,13 @@ Guardian* Unit::GetGuardianPet() const
Unit* Unit::GetCharm() const
{
- if (uint64 charm_guid = GetCharmGUID())
+ if (ObjectGuid charm_guid = GetCharmGUID())
{
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
- TC_LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
- const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
+ TC_LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature %s not exist.", charm_guid.ToString().c_str());
+ const_cast<Unit*>(this)->SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty);
}
return NULL;
@@ -9320,19 +9313,19 @@ void Unit::SetMinion(Minion *minion, bool apply)
else
oldPet->UnSummon();
SetPetGUID(minion->GetGUID());
- SetMinionGUID(0);
+ SetMinionGUID(ObjectGuid::Empty);
}
}
else
{
SetPetGUID(minion->GetGUID());
- SetMinionGUID(0);
+ SetMinionGUID(ObjectGuid::Empty);
}
}
if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
{
- if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ if (AddGuidValue(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
}
}
@@ -9372,15 +9365,13 @@ void Unit::SetMinion(Minion *minion, bool apply)
m_Controlled.erase(minion);
if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
- {
if (GetCritterGUID() == minion->GetGUID())
- SetCritterGUID(0);
- }
+ SetCritterGUID(ObjectGuid::Empty);
if (minion->IsGuardianPet())
{
if (GetPetGUID() == minion->GetGUID())
- SetPetGUID(0);
+ SetPetGUID(ObjectGuid::Empty);
}
else if (minion->IsTotem())
{
@@ -9405,7 +9396,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
//if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
{
- if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ if (RemoveGuidValue(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
// Check if there is another minion
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
@@ -9427,7 +9418,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
continue;
- if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
+ if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
{
// show another pet bar if there is no charm bar
if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
@@ -9476,7 +9467,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
{
if (GetTypeId() == TYPEID_PLAYER)
{
- if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
TC_LOG_FATAL("entities.unit", "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
charm->m_ControlledByPlayer = true;
@@ -9489,7 +9480,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
// PvP, FFAPvP
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
- if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
TC_LOG_FATAL("entities.unit", "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
_isWalkingBeforeCharm = charm->IsWalking();
@@ -9505,11 +9496,11 @@ void Unit::SetCharm(Unit* charm, bool apply)
{
if (GetTypeId() == TYPEID_PLAYER)
{
- if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
TC_LOG_FATAL("entities.unit", "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
}
- if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
TC_LOG_FATAL("entities.unit", "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
if (charm->GetTypeId() == TYPEID_PLAYER)
@@ -9633,7 +9624,7 @@ Unit* Unit::GetFirstControlled() const
// Sequence: charmed, pet, other guardians
Unit* unit = GetCharm();
if (!unit)
- if (uint64 guid = GetMinionGUID())
+ if (ObjectGuid guid = GetMinionGUID())
unit = ObjectAccessor::GetUnit(*this, guid);
return unit;
@@ -9666,7 +9657,7 @@ void Unit::RemoveAllControlled()
bool Unit::isPossessedByPlayer() const
{
- return HasUnitState(UNIT_STATE_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID());
+ return HasUnitState(UNIT_STATE_POSSESSED) && GetCharmerGUID().IsPlayer();
}
bool Unit::isPossessing(Unit* u) const
@@ -10430,7 +10421,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto
{
//! Mobs can't crit with spells. Player Totems can
//! Fire Elemental (from totem) can too - but this part is a hack and needs more research
- if (IS_CRE_OR_VEH_GUID(GetGUID()) && !(IsTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438)
+ if (GetGUID().IsCreatureOrVehicle() && !(IsTotem() && GetOwnerGUID().IsPlayer()) && GetEntry() != 15438)
return 0.0f;
// not critting spell
@@ -12130,7 +12121,7 @@ bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
return true;
// Always seen by owner
- if (uint64 guid = GetCharmerOrOwnerGUID())
+ if (ObjectGuid guid = GetCharmerOrOwnerGUID())
if (seer->GetGUID() == guid)
return true;
@@ -12503,7 +12494,7 @@ bool Unit::CanHaveThreatList(bool skipAliveCheck) const
// return false;
// summons can not have a threat list, unless they are controlled by a creature
- if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
+ if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Pet*)this)->GetOwnerGUID().IsPlayer())
return false;
return true;
@@ -13321,7 +13312,7 @@ float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange typ
bool Unit::CanFreeMove() const
{
return !HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT |
- UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) && GetOwnerGUID() == 0;
+ UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) && GetOwnerGUID().IsEmpty();
}
void Unit::SetLevel(uint8 lvl)
@@ -13334,7 +13325,7 @@ void Unit::SetLevel(uint8 lvl)
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
- sWorld->UpdateCharacterNameDataLevel(GetGUIDLow(), lvl);
+ sWorld->UpdateCharacterNameDataLevel(GetGUID(), lvl);
}
}
@@ -14426,14 +14417,14 @@ SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
return SPELL_SCHOOL_MASK_NORMAL;
}
-uint64 Unit::GetCharmerOrOwnerGUID() const
+ObjectGuid Unit::GetCharmerOrOwnerGUID() const
{
return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID();
}
-uint64 Unit::GetCharmerOrOwnerOrOwnGUID() const
+ObjectGuid Unit::GetCharmerOrOwnerOrOwnGUID() const
{
- if (uint64 guid = GetCharmerOrOwnerGUID())
+ if (ObjectGuid guid = GetCharmerOrOwnerGUID())
return guid;
return GetGUID();
}
@@ -14476,7 +14467,7 @@ void Unit::SendPetTalk(uint32 pettalk)
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
-void Unit::SendPetAIReaction(uint64 guid)
+void Unit::SendPetAIReaction(ObjectGuid guid)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
@@ -14597,13 +14588,13 @@ void Unit::ClearComboPointHolders()
{
while (!m_ComboPointHolders.empty())
{
- uint32 lowguid = *m_ComboPointHolders.begin();
+ ObjectGuid guid = *m_ComboPointHolders.begin();
- Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
+ Player* player = ObjectAccessor::FindPlayer(guid);
if (player && player->GetComboTarget() == GetGUID()) // recheck for safe
player->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
- m_ComboPointHolders.erase(lowguid); // or remove manually
+ m_ComboPointHolders.erase(guid); // or remove manually
}
}
@@ -15110,7 +15101,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
// aura can be deleted at casts
SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
int32 heal = triggeredByAura->GetAmount();
- uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
// Currently only Prayer of Mending
if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
@@ -15169,7 +15160,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
return false;
}
- uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
@@ -15586,7 +15577,7 @@ void Unit::SetStunned(bool apply)
{
if (apply)
{
- SetTarget(0);
+ SetTarget(ObjectGuid::Empty);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
// MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
@@ -15685,7 +15676,7 @@ void Unit::SetFeared(bool apply)
{
if (apply)
{
- SetTarget(0);
+ SetTarget(ObjectGuid::Empty);
Unit* caster = NULL;
Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
@@ -15715,7 +15706,7 @@ void Unit::SetConfused(bool apply)
{
if (apply)
{
- SetTarget(0);
+ SetTarget(ObjectGuid::Empty);
GetMotionMaster()->MoveConfused();
}
else
@@ -16058,14 +16049,14 @@ Creature* Unit::GetVehicleCreatureBase() const
return NULL;
}
-uint64 Unit::GetTransGUID() const
+ObjectGuid Unit::GetTransGUID() const
{
if (GetVehicle())
return GetVehicleBase()->GetGUID();
if (GetTransport())
return GetTransport()->GetGUID();
- return 0;
+ return ObjectGuid::Empty;
}
TransportBase* Unit::GetDirectTransport() const
@@ -16222,7 +16213,7 @@ void Unit::SendPlaySpellVisual(uint32 id)
SendMessageToSet(&data, false);
}
-void Unit::SendPlaySpellImpact(uint64 guid, uint32 id)
+void Unit::SendPlaySpellImpact(ObjectGuid guid, uint32 id)
{
WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4);
data << uint64(guid); // target
@@ -16794,7 +16785,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
- uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
+ ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId);
// if (!spellEntry) should be checked at npc_spellclick load
@@ -17165,8 +17156,8 @@ void Unit::SendThreatListUpdate()
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
- data.appendPackGUID((*itr)->getUnitGuid());
- data << uint32((*itr)->getThreat()*100);
+ data << (*itr)->getUnitGuid().WriteAsPacked();
+ data << uint32((*itr)->getThreat() * 100);
}
SendMessageToSet(&data, false);
}
@@ -17181,12 +17172,12 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data << GetPackGUID();
- data.appendPackGUID(pHostileReference->getUnitGuid());
+ data << pHostileReference->getUnitGuid().WriteAsPacked();
data << uint32(count);
ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
- data.appendPackGUID((*itr)->getUnitGuid());
+ data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->getThreat());
}
SendMessageToSet(&data, false);
@@ -17206,7 +17197,7 @@ void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
TC_LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data << GetPackGUID();
- data.appendPackGUID(pHostileReference->getUnitGuid());
+ data << pHostileReference->getUnitGuid().WriteAsPacked();
SendMessageToSet(&data, false);
}
@@ -17287,14 +17278,14 @@ void Unit::OutDebugInfo() const
std::ostringstream o;
o << "Summon Slot: ";
for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
- o << m_SummonSlot[i] << ", ";
+ o << m_SummonSlot[i].ToString() << ", ";
TC_LOG_INFO("entities.unit", "%s", o.str().c_str());
o.str("");
o << "Controlled List: ";
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- o << (*itr)->GetGUID() << ", ";
+ o << (*itr)->GetGUID().ToString() << ", ";
TC_LOG_INFO("entities.unit", "%s", o.str().c_str());
o.str("");
@@ -17309,7 +17300,7 @@ void Unit::OutDebugInfo() const
o << "Passenger List: ";
for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
- o << passenger->GetGUID() << ", ";
+ o << passenger->GetGUID().ToString() << ", ";
TC_LOG_INFO("entities.unit", "%s", o.str().c_str());
}
@@ -17317,7 +17308,7 @@ void Unit::OutDebugInfo() const
TC_LOG_INFO("entities.unit", "On vehicle %u.", GetVehicleBase()->GetEntry());
}
-uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const
+uint32 Unit::GetRemainingPeriodicAmount(ObjectGuid caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const
{
uint32 amount = 0;
AuraEffectList const& periodicAuras = GetAuraEffectsByType(auraType);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index a18bc3b0848..3ffab32492f 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -993,14 +993,14 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC
struct RedirectThreatInfo
{
- RedirectThreatInfo() : _targetGUID(0), _threatPct(0) { }
- uint64 _targetGUID;
+ RedirectThreatInfo() : _threatPct(0) { }
+ ObjectGuid _targetGUID;
uint32 _threatPct;
- uint64 GetTargetGUID() const { return _targetGUID; }
+ ObjectGuid GetTargetGUID() const { return _targetGUID; }
uint32 GetThreatPct() const { return _threatPct; }
- void Set(uint64 guid, uint32 pct)
+ void Set(ObjectGuid guid, uint32 pct)
{
_targetGUID = guid;
_threatPct = pct;
@@ -1259,7 +1259,7 @@ class Unit : public WorldObject
typedef std::set<Unit*> AttackerSet;
typedef std::set<Unit*> ControlList;
- typedef std::multimap<uint32, Aura*> AuraMap;
+ typedef std::multimap<uint32, Aura*> AuraMap;
typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> AuraMapBounds;
typedef std::pair<AuraMap::iterator, AuraMap::iterator> AuraMapBoundsNonConst;
@@ -1274,7 +1274,6 @@ class Unit : public WorldObject
typedef std::list<Aura*> AuraList;
typedef std::list<AuraApplication *> AuraApplicationList;
typedef std::list<DiminishingReturn> Diminishing;
- typedef std::set<uint32> ComboPointHolderSet;
typedef std::map<uint8, AuraApplication*> VisibleAuraMap;
@@ -1570,22 +1569,22 @@ class Unit : public WorldObject
void EnergizeBySpell(Unit* victim, uint32 SpellID, int32 Damage, Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit* victim, uint32 spellID, uint32 damage);
- void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
+ void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
Aura* AddAura(uint32 spellId, Unit* target);
Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
void SendPlaySpellVisual(uint32 id);
- void SendPlaySpellImpact(uint64 guid, uint32 id);
+ void SendPlaySpellImpact(ObjectGuid guid, uint32 id);
void BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown);
void BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns);
@@ -1646,24 +1645,24 @@ class Unit : public WorldObject
DeathState getDeathState() const { return m_deathState; }
virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet
- uint64 GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
- void SetOwnerGUID(uint64 owner);
- uint64 GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY); }
- void SetCreatorGUID(uint64 creator) { SetUInt64Value(UNIT_FIELD_CREATEDBY, creator); }
- uint64 GetMinionGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
- void SetMinionGUID(uint64 guid) { SetUInt64Value(UNIT_FIELD_SUMMON, guid); }
- uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); }
- void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); }
- uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); }
- void SetPetGUID(uint64 guid) { m_SummonSlot[SUMMON_SLOT_PET] = guid; }
- uint64 GetPetGUID() const { return m_SummonSlot[SUMMON_SLOT_PET]; }
- void SetCritterGUID(uint64 guid) { SetUInt64Value(UNIT_FIELD_CRITTER, guid); }
- uint64 GetCritterGUID() const { return GetUInt64Value(UNIT_FIELD_CRITTER); }
+ ObjectGuid GetOwnerGUID() const { return GetGuidValue(UNIT_FIELD_SUMMONEDBY); }
+ void SetOwnerGUID(ObjectGuid owner);
+ ObjectGuid GetCreatorGUID() const { return GetGuidValue(UNIT_FIELD_CREATEDBY); }
+ void SetCreatorGUID(ObjectGuid creator) { SetGuidValue(UNIT_FIELD_CREATEDBY, creator); }
+ ObjectGuid GetMinionGUID() const { return GetGuidValue(UNIT_FIELD_SUMMON); }
+ void SetMinionGUID(ObjectGuid guid) { SetGuidValue(UNIT_FIELD_SUMMON, guid); }
+ ObjectGuid GetCharmerGUID() const { return GetGuidValue(UNIT_FIELD_CHARMEDBY); }
+ void SetCharmerGUID(ObjectGuid owner) { SetGuidValue(UNIT_FIELD_CHARMEDBY, owner); }
+ ObjectGuid GetCharmGUID() const { return GetGuidValue(UNIT_FIELD_CHARM); }
+ void SetPetGUID(ObjectGuid guid) { m_SummonSlot[SUMMON_SLOT_PET] = guid; }
+ ObjectGuid GetPetGUID() const { return m_SummonSlot[SUMMON_SLOT_PET]; }
+ void SetCritterGUID(ObjectGuid guid) { SetGuidValue(UNIT_FIELD_CRITTER, guid); }
+ ObjectGuid GetCritterGUID() const { return GetGuidValue(UNIT_FIELD_CRITTER); }
bool IsControlledByPlayer() const { return m_ControlledByPlayer; }
- uint64 GetCharmerOrOwnerGUID() const;
- uint64 GetCharmerOrOwnerOrOwnGUID() const;
- bool IsCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
+ ObjectGuid GetCharmerOrOwnerGUID() const;
+ ObjectGuid GetCharmerOrOwnerOrOwnGUID() const;
+ bool IsCharmedOwnedByPlayerOrPlayer() const { return GetCharmerOrOwnerOrOwnGUID().IsPlayer(); }
Player* GetSpellModOwner() const;
@@ -1690,7 +1689,7 @@ class Unit : public WorldObject
Unit* GetFirstControlled() const;
void RemoveAllControlled();
- bool IsCharmed() const { return GetCharmerGUID() != 0; }
+ bool IsCharmed() const { return !GetCharmerGUID().IsEmpty(); }
bool isPossessed() const { return HasUnitState(UNIT_STATE_POSSESSED); }
bool isPossessedByPlayer() const;
bool isPossessing() const;
@@ -1714,7 +1713,7 @@ class Unit : public WorldObject
bool InitTamedPet(Pet* pet, uint8 level, uint32 spell_id);
// aura apply/remove helpers - you should better not use these
- Aura* _TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
+ Aura* _TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, ObjectGuid casterGUID = ObjectGuid::Empty);
void _AddAura(UnitAura* aura, Unit* caster);
AuraApplication * _CreateAuraApplication(Aura* aura, uint8 effMask);
void _ApplyAuraEffect(Aura* aura, uint8 effIndex);
@@ -1731,31 +1730,31 @@ class Unit : public WorldObject
AuraMap const& GetOwnedAuras() const { return m_ownedAuras; }
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveOwnedAura(uint32 spellId, uint64 casterGUID = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- Aura* GetOwnedAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, Aura* except = NULL) const;
+ Aura* GetOwnedAura(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, Aura* except = NULL) const;
// m_appliedAuras container management
AuraApplicationMap & GetAppliedAuras() { return m_appliedAuras; }
AuraApplicationMap const& GetAppliedAuras() const { return m_appliedAuras; }
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAura(uint32 spellId, uint64 casterGUID = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAura(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(Aura* aur, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAuraFromStack(uint32 spellId, uint64 casterGUID = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved = 1);
- void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* stealer);
- void RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid);
- void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura* except = NULL, bool negative = true, bool positive = true);
+ void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit* dispeller, uint8 chargesRemoved = 1);
+ void RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit* stealer);
+ void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid);
+ void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID = ObjectGuid::Empty, Aura* except = NULL, bool negative = true, bool positive = true);
void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = 0);
void RemoveAurasWithAttribute(uint32 flags);
- void RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID);
- void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except=0);
+ void RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID);
+ void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except = 0);
void RemoveMovementImpairingAuras();
void RemoveAreaAurasDueToLeaveWorld();
@@ -1765,7 +1764,7 @@ class Unit : public WorldObject
void RemoveAllAurasRequiringDeadTarget();
void RemoveAllAurasExceptType(AuraType type);
void RemoveAllAurasExceptType(AuraType type1, AuraType type2); /// @todo: once we support variadic templates use them here
- void DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime);
+ void DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime);
void _RemoveAllAuraStatMods();
void _ApplyAllAuraStatMods();
@@ -1774,35 +1773,35 @@ class Unit : public WorldObject
AuraList & GetSingleCastAuras() { return m_scAuras; }
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
- AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
- AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
+ AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID = ObjectGuid::Empty) const;
+ AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID = ObjectGuid::Empty) const;
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
- AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0) const;
+ AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID = ObjectGuid::Empty) const;
AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const;
- AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
- Aura* GetAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
+ AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
+ Aura* GetAura(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0) const;
- AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
- Aura* GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
+ AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
+ Aura* GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0) const;
void GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList);
- bool HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster = 0) const;
+ bool HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster = ObjectGuid::Empty) const;
uint32 GetAuraCount(uint32 spellId) const;
- bool HasAura(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0) const;
+ bool HasAura(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0) const;
bool HasAuraType(AuraType auraType) const;
- bool HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const;
+ bool HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const;
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const;
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const;
bool HasAuraTypeWithValue(AuraType auratype, int32 value) const;
- bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0) const;
- bool HasNegativeAuraWithAttribute(uint32 flag, uint64 guid = 0) const;
+ bool HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid = ObjectGuid::Empty) const;
+ bool HasNegativeAuraWithAttribute(uint32 flag, ObjectGuid guid = ObjectGuid::Empty) const;
bool HasAuraWithMechanic(uint32 mechanicMask) const;
AuraEffect* IsScriptOverriden(SpellInfo const* spell, int32 script) const;
- uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
- uint32 GetDoTsByCaster(uint64 casterGUID) const;
+ uint32 GetDiseasesByCaster(ObjectGuid casterGUID, bool remove = false);
+ uint32 GetDoTsByCaster(ObjectGuid casterGUID) const;
int32 GetTotalAuraModifier(AuraType auratype) const;
float GetTotalAuraMultiplier(AuraType auratype) const;
@@ -1841,6 +1840,9 @@ class Unit : public WorldObject
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
+ ObjectGuid GetChannelObjectGuid() const { return GetGuidValue(UNIT_FIELD_CHANNEL_OBJECT); }
+ void SetChannelObjectGuid(ObjectGuid guid) { SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, guid); }
+
void SetCurrentCastSpell(Spell* pSpell);
virtual void ProhibitSpellSchool(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/) { }
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true, bool withInstant = true);
@@ -1860,8 +1862,8 @@ class Unit : public WorldObject
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
- uint64 m_SummonSlot[MAX_SUMMON_SLOT];
- uint64 m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
+ ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT];
+ ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); }
void SetShapeshiftForm(ShapeshiftForm form);
@@ -2000,7 +2002,7 @@ class Unit : public WorldObject
uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const;
float CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const;
- uint32 GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
+ uint32 GetRemainingPeriodicAmount(ObjectGuid caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply);
@@ -2053,14 +2055,14 @@ class Unit : public WorldObject
void SetControlled(bool apply, UnitState state);
- void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
- void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
+ void AddComboPointHolder(ObjectGuid lowguid) { m_ComboPointHolders.insert(lowguid); }
+ void RemoveComboPointHolder(ObjectGuid lowguid) { m_ComboPointHolders.erase(lowguid); }
void ClearComboPointHolders();
///----------Pet responses methods-----------------
void SendPetActionFeedback (uint8 msg);
void SendPetTalk (uint32 pettalk);
- void SendPetAIReaction(uint64 guid);
+ void SendPetAIReaction(ObjectGuid guid);
///----------End of Pet responses methods----------
void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
@@ -2087,15 +2089,15 @@ class Unit : public WorldObject
uint32 GetModelForTotem(PlayerTotemType totemType);
// Redirect Threat
- void SetRedirectThreat(uint64 guid, uint32 pct) { _redirectThreadInfo.Set(guid, pct); }
- void ResetRedirectThreat() { SetRedirectThreat(0, 0); }
+ void SetRedirectThreat(ObjectGuid guid, uint32 pct) { _redirectThreadInfo.Set(guid, pct); }
+ void ResetRedirectThreat() { SetRedirectThreat(ObjectGuid::Empty, 0); }
void ModifyRedirectThreat(int32 amount) { _redirectThreadInfo.ModifyThreatPct(amount); }
uint32 GetRedirectThreatPercent() const { return _redirectThreadInfo.GetThreatPct(); }
Unit* GetRedirectThreatTarget();
friend class VehicleJoinEvent;
bool IsAIEnabled, NeedChangeAI;
- uint64 LastCharmerGUID;
+ ObjectGuid LastCharmerGUID;
bool CreateVehicleKit(uint32 id, uint32 creatureEntry);
void RemoveVehicleKit();
Vehicle* GetVehicleKit()const { return m_vehicleKit; }
@@ -2104,7 +2106,7 @@ class Unit : public WorldObject
bool IsOnVehicle(const Unit* vehicle) const;
Unit* GetVehicleBase() const;
Creature* GetVehicleCreatureBase() const;
- uint64 GetTransGUID() const override;
+ ObjectGuid GetTransGUID() const override;
/// Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
TransportBase* GetDirectTransport() const;
@@ -2144,8 +2146,8 @@ class Unit : public WorldObject
TempSummon* ToTempSummon() { if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; }
TempSummon const* ToTempSummon() const { if (IsSummon()) return reinterpret_cast<TempSummon const*>(this); else return NULL; }
- uint64 GetTarget() const { return GetUInt64Value(UNIT_FIELD_TARGET); }
- virtual void SetTarget(uint64 /*guid*/) = 0;
+ ObjectGuid GetTarget() const { return GetGuidValue(UNIT_FIELD_TARGET); }
+ virtual void SetTarget(ObjectGuid /*guid*/) = 0;
// Movement info
Movement::MoveSpline * movespline;
@@ -2267,7 +2269,7 @@ class Unit : public WorldObject
FollowerRefManager m_FollowingRefManager;
- ComboPointHolderSet m_ComboPointHolders;
+ GuidSet m_ComboPointHolders;
RedirectThreatInfo _redirectThreadInfo;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index be008330f0c..ffed8e2b677 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -29,8 +29,6 @@ struct VehicleEntry;
class Unit;
class VehicleJoinEvent;
-typedef std::set<uint64> GuidSet;
-
class Vehicle : public TransportBase
{
protected:
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index fdc5c94282b..f16ad2c24ed 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -55,12 +55,12 @@ enum VehicleSpells
struct PassengerInfo
{
- uint64 Guid;
+ ObjectGuid Guid;
bool IsUnselectable;
void Reset()
{
- Guid = 0;
+ Guid.Clear();
IsUnselectable = false;
}
};
@@ -72,7 +72,7 @@ struct VehicleSeat
Passenger.Reset();
}
- bool IsEmpty() const { return !Passenger.Guid; }
+ bool IsEmpty() const { return Passenger.Guid.IsEmpty(); }
VehicleSeatEntry const* SeatInfo;
PassengerInfo Passenger;
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 9e1514f11bd..ea50b2d04ce 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1122,7 +1122,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
+ Creature* cr = HashMapHolder<Creature>::Find(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first));
// if we found the creature, modify its npcflag
if (cr)
{
@@ -1253,7 +1253,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveCreatureFromGrid(*itr, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, *itr), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -1275,7 +1275,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, *itr), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -1301,7 +1301,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL);
+ Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), (Creature*)NULL);
if (creature)
{
if (activate)
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 931ec0e607d..05ddf366a6c 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -46,7 +46,7 @@ ObjectAccessor::ObjectAccessor() { }
ObjectAccessor::~ObjectAccessor() { }
-template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
+template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, ObjectGuid guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
if (!obj || obj->GetMapId() != mapid)
@@ -75,15 +75,15 @@ template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, flo
return NULL;
}
-Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
+Player* ObjectAccessor::GetObjectInWorld(ObjectGuid guid, Player* /*typeSpecifier*/)
{
Player* player = HashMapHolder<Player>::Find(guid);
return player && player->IsInWorld() ? player : NULL;
}
-WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
+WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid guid)
{
- switch (GUID_HIPART(guid))
+ switch (guid.GetHigh())
{
case HIGHGUID_PLAYER: return GetPlayer(p, guid);
case HIGHGUID_TRANSPORT:
@@ -98,9 +98,9 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
}
}
-Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
+Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid guid, uint32 typemask)
{
- switch (GUID_HIPART(guid))
+ switch (guid.GetHigh())
{
case HIGHGUID_ITEM:
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
@@ -136,72 +136,72 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
return NULL;
}
-Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
+Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (Corpse*)NULL);
}
-GameObject* ObjectAccessor::GetGameObject(WorldObject const& u, uint64 guid)
+GameObject* ObjectAccessor::GetGameObject(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (GameObject*)NULL);
}
-Transport* ObjectAccessor::GetTransport(WorldObject const& u, uint64 guid)
+Transport* ObjectAccessor::GetTransport(WorldObject const& u, ObjectGuid guid)
{
- if (GUID_HIPART(guid) != HIGHGUID_MO_TRANSPORT)
+ if (!guid.IsMOTransport())
return NULL;
GameObject* go = GetGameObject(u, guid);
return go ? go->ToTransport() : NULL;
}
-DynamicObject* ObjectAccessor::GetDynamicObject(WorldObject const& u, uint64 guid)
+DynamicObject* ObjectAccessor::GetDynamicObject(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (DynamicObject*)NULL);
}
-Unit* ObjectAccessor::GetUnit(WorldObject const& u, uint64 guid)
+Unit* ObjectAccessor::GetUnit(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (Unit*)NULL);
}
-Creature* ObjectAccessor::GetCreature(WorldObject const& u, uint64 guid)
+Creature* ObjectAccessor::GetCreature(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (Creature*)NULL);
}
-Pet* ObjectAccessor::GetPet(WorldObject const& u, uint64 guid)
+Pet* ObjectAccessor::GetPet(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (Pet*)NULL);
}
-Player* ObjectAccessor::GetPlayer(WorldObject const& u, uint64 guid)
+Player* ObjectAccessor::GetPlayer(WorldObject const& u, ObjectGuid guid)
{
return GetObjectInMap(guid, u.GetMap(), (Player*)NULL);
}
-Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
+Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, ObjectGuid guid)
{
- if (IS_PET_GUID(guid))
+ if (guid.IsPet())
return GetPet(u, guid);
- if (IS_CRE_OR_VEH_GUID(guid))
+ if (guid.IsCreatureOrVehicle())
return GetCreature(u, guid);
return NULL;
}
-Pet* ObjectAccessor::FindPet(uint64 guid)
+Pet* ObjectAccessor::FindPet(ObjectGuid guid)
{
return GetObjectInWorld(guid, (Pet*)NULL);
}
-Player* ObjectAccessor::FindPlayer(uint64 guid)
+Player* ObjectAccessor::FindPlayer(ObjectGuid guid)
{
return GetObjectInWorld(guid, (Player*)NULL);
}
-Unit* ObjectAccessor::FindUnit(uint64 guid)
+Unit* ObjectAccessor::FindUnit(ObjectGuid guid)
{
return GetObjectInWorld(guid, (Unit*)NULL);
}
@@ -235,7 +235,7 @@ void ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB();
}
-Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
+Corpse* ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
{
boost::shared_lock<boost::shared_mutex> lock(_corpseLock);
@@ -280,7 +280,7 @@ void ObjectAccessor::RemoveCorpse(Corpse* corpse)
// build mapid*cellid -> guid_set map
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
- sObjectMgr->DeleteCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), GUID_LOPART(corpse->GetOwnerGUID()));
+ sObjectMgr->DeleteCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), corpse->GetOwnerGUID().GetCounter());
i_player2corpse.erase(iter);
}
@@ -299,7 +299,7 @@ void ObjectAccessor::AddCorpse(Corpse* corpse)
// build mapid*cellid -> guid_set map
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
- sObjectMgr->AddCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), GUID_LOPART(corpse->GetOwnerGUID()), corpse->GetInstanceId());
+ sObjectMgr->AddCorpseCellData(corpse->GetMapId(), cellCoord.GetId(), corpse->GetOwnerGUID().GetCounter(), corpse->GetInstanceId());
}
}
@@ -327,7 +327,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid,
}
}
-Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia /*=false*/)
+Corpse* ObjectAccessor::ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia /*=false*/)
{
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if (!corpse)
@@ -372,7 +372,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
- bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
+ bones->SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid::Empty);
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
@@ -438,7 +438,7 @@ void ObjectAccessor::UnloadAll()
/// Define the static members of HashMapHolder
-template <class T> std::unordered_map< uint64, T* > HashMapHolder<T>::_objectMap;
+template <class T> typename HashMapHolder<T>::MapType HashMapHolder<T>::_objectMap;
template <class T> boost::shared_mutex HashMapHolder<T>::_lock;
/// Global definitions for the hashmap storage
@@ -450,9 +450,9 @@ template class HashMapHolder<DynamicObject>;
template class HashMapHolder<Creature>;
template class HashMapHolder<Corpse>;
-template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
-template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
-template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
-template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
-template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);
-template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/);
+template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, ObjectGuid guid, Player* /*fake*/);
+template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, ObjectGuid guid, Pet* /*fake*/);
+template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, ObjectGuid guid, Creature* /*fake*/);
+template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, ObjectGuid guid, Corpse* /*fake*/);
+template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, ObjectGuid guid, GameObject* /*fake*/);
+template DynamicObject* ObjectAccessor::GetObjectInWorld<DynamicObject>(uint32 mapid, float x, float y, ObjectGuid guid, DynamicObject* /*fake*/);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 849ae25a335..95d0b70f429 100644
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -47,7 +47,7 @@ class HashMapHolder
{
public:
- typedef std::unordered_map<uint64, T*> MapType;
+ typedef std::unordered_map<ObjectGuid, T*> MapType;
static void Insert(T* o)
{
@@ -63,7 +63,7 @@ class HashMapHolder
_objectMap.erase(o->GetGUID());
}
- static T* Find(uint64 guid)
+ static T* Find(ObjectGuid guid)
{
boost::shared_lock<boost::shared_mutex> lock(_lock);
@@ -100,44 +100,44 @@ class ObjectAccessor
return &instance;
}
- template<class T> static T* GetObjectInOrOutOfWorld(uint64 guid, T* /*typeSpecifier*/)
+ template<class T> static T* GetObjectInOrOutOfWorld(ObjectGuid guid, T* /*typeSpecifier*/)
{
return HashMapHolder<T>::Find(guid);
}
- static Unit* GetObjectInOrOutOfWorld(uint64 guid, Unit* /*typeSpecifier*/)
+ static Unit* GetObjectInOrOutOfWorld(ObjectGuid guid, Unit* /*typeSpecifier*/)
{
- if (IS_PLAYER_GUID(guid))
+ if (guid.IsPlayer())
return (Unit*)GetObjectInOrOutOfWorld(guid, (Player*)NULL);
- if (IS_PET_GUID(guid))
+ if (guid.IsPet())
return (Unit*)GetObjectInOrOutOfWorld(guid, (Pet*)NULL);
return (Unit*)GetObjectInOrOutOfWorld(guid, (Creature*)NULL);
}
// returns object if is in world
- template<class T> static T* GetObjectInWorld(uint64 guid, T* /*typeSpecifier*/)
+ template<class T> static T* GetObjectInWorld(ObjectGuid guid, T* /*typeSpecifier*/)
{
return HashMapHolder<T>::Find(guid);
}
// Player may be not in world while in ObjectAccessor
- static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/);
+ static Player* GetObjectInWorld(ObjectGuid guid, Player* /*typeSpecifier*/);
- static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/)
+ static Unit* GetObjectInWorld(ObjectGuid guid, Unit* /*typeSpecifier*/)
{
- if (IS_PLAYER_GUID(guid))
+ if (guid.IsPlayer())
return (Unit*)GetObjectInWorld(guid, (Player*)NULL);
- if (IS_PET_GUID(guid))
+ if (guid.IsPet())
return (Unit*)GetObjectInWorld(guid, (Pet*)NULL);
return (Unit*)GetObjectInWorld(guid, (Creature*)NULL);
}
// returns object if is in map
- template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
+ template<class T> static T* GetObjectInMap(ObjectGuid guid, Map* map, T* /*typeSpecifier*/)
{
ASSERT(map);
if (T * obj = GetObjectInWorld(guid, (T*)NULL))
@@ -146,27 +146,27 @@ class ObjectAccessor
return NULL;
}
- template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/);
+ template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, ObjectGuid guid, T* /*fake*/);
// these functions return objects only if in map of specified object
- static WorldObject* GetWorldObject(WorldObject const&, uint64);
- static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
- static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
- static GameObject* GetGameObject(WorldObject const& u, uint64 guid);
- static Transport* GetTransport(WorldObject const& u, uint64 guid);
- static DynamicObject* GetDynamicObject(WorldObject const& u, uint64 guid);
- static Unit* GetUnit(WorldObject const&, uint64 guid);
- static Creature* GetCreature(WorldObject const& u, uint64 guid);
- static Pet* GetPet(WorldObject const&, uint64 guid);
- static Player* GetPlayer(WorldObject const&, uint64 guid);
- static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
+ static WorldObject* GetWorldObject(WorldObject const&, ObjectGuid);
+ static Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid, uint32 typemask);
+ static Corpse* GetCorpse(WorldObject const& u, ObjectGuid guid);
+ static GameObject* GetGameObject(WorldObject const& u, ObjectGuid guid);
+ static Transport* GetTransport(WorldObject const& u, ObjectGuid guid);
+ static DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid guid);
+ static Unit* GetUnit(WorldObject const&, ObjectGuid guid);
+ static Creature* GetCreature(WorldObject const& u, ObjectGuid guid);
+ static Pet* GetPet(WorldObject const&, ObjectGuid guid);
+ static Player* GetPlayer(WorldObject const&, ObjectGuid guid);
+ static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid);
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
- static Pet* FindPet(uint64);
- static Player* FindPlayer(uint64);
- static Creature* FindCreature(uint64);
- static Unit* FindUnit(uint64);
+ static Pet* FindPet(ObjectGuid);
+ static Player* FindPlayer(ObjectGuid);
+ static Creature* FindCreature(ObjectGuid);
+ static Unit* FindUnit(ObjectGuid);
static Player* FindPlayerByName(std::string const& name);
// when using this, you must use the hashmapholder's lock
@@ -213,11 +213,11 @@ class ObjectAccessor
}
//Thread safe
- Corpse* GetCorpseForPlayerGUID(uint64 guid);
+ Corpse* GetCorpseForPlayerGUID(ObjectGuid guid);
void RemoveCorpse(Corpse* corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid, Map* map);
- Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
+ Corpse* ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia = false);
//Thread unsafe
void Update(uint32 diff);
@@ -229,7 +229,7 @@ class ObjectAccessor
static void _buildPacket(Player*, Object*, UpdateDataMapType&);
void _update();
- typedef std::unordered_map<uint64, Corpse*> Player2CorpsesMapType;
+ typedef std::unordered_map<ObjectGuid, Corpse*> Player2CorpsesMapType;
typedef std::unordered_map<Player*, UpdateData>::value_type UpdateDataValueType;
std::set<Object*> i_objects;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 7ab843943f8..80b12c6e92c 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1296,7 +1296,7 @@ void ObjectMgr::LoadLinkedRespawn()
uint32 linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
- uint64 guid = 0, linkedGuid = 0;
+ ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
@@ -1333,8 +1333,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
- linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
+ guid = ObjectGuid(HIGHGUID_UNIT, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HIGHGUID_UNIT, master->id, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
@@ -1370,8 +1370,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
- linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
+ guid = ObjectGuid(HIGHGUID_UNIT, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HIGHGUID_GAMEOBJECT, master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
@@ -1407,8 +1407,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
- linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
+ guid = ObjectGuid(HIGHGUID_GAMEOBJECT, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HIGHGUID_GAMEOBJECT, master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
@@ -1444,8 +1444,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
- guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
- linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
+ guid = ObjectGuid(HIGHGUID_GAMEOBJECT, slave->id, guidLow);
+ linkedGuid = ObjectGuid(HIGHGUID_UNIT, master->id, linkedGuidLow);
break;
}
}
@@ -1463,9 +1463,9 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
if (!guidLow)
return false;
- const CreatureData* master = GetCreatureData(guidLow);
+ CreatureData const* master = GetCreatureData(guidLow);
ASSERT(master);
- uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
+ ObjectGuid guid(HIGHGUID_UNIT, master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
@@ -1476,14 +1476,14 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return true;
}
- const CreatureData* slave = GetCreatureData(linkedGuidLow);
+ CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
return false;
}
- const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
+ MapEntry const* map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
@@ -1496,7 +1496,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
return false;
}
- uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
+ ObjectGuid linkedGuid(HIGHGUID_UNIT, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
@@ -2071,15 +2071,13 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
- uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
+ ObjectGuid guid(HIGHGUID_PLAYER, lowguid);
return ObjectAccessor::FindPlayer(guid);
}
// name must be checked to correctness (if received) before call this function
-uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
+ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
{
- uint64 guid = 0;
-
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
@@ -2087,12 +2085,12 @@ uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
- guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ return ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
- return guid;
+ return ObjectGuid::Empty;
}
-bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
+bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -2103,7 +2101,7 @@ bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -2116,7 +2114,7 @@ bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
return false;
}
-uint32 ObjectMgr::GetPlayerTeamByGUID(uint64 guid) const
+uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -2126,7 +2124,7 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(uint64 guid) const
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -2139,7 +2137,7 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(uint64 guid) const
return 0;
}
-uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
+uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -2149,7 +2147,7 @@ uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_GUID);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -5475,7 +5473,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = NULL;
if (serverUp)
- player = ObjectAccessor::FindPlayer((uint64)m->receiver);
+ player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index dc9196dd0df..3960a7b4aed 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -477,7 +477,7 @@ struct TrinityStringLocale
StringVector Content;
};
-typedef std::map<uint64, uint64> LinkedRespawnContainer;
+typedef std::map<ObjectGuid, ObjectGuid> LinkedRespawnContainer;
typedef std::unordered_map<uint32, CreatureData> CreatureDataContainer;
typedef std::unordered_map<uint32, GameObjectData> GameObjectDataContainer;
typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer;
@@ -765,7 +765,7 @@ class ObjectMgr
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
- uint64 GetPlayerGUIDByName(std::string const& name) const;
+ ObjectGuid GetPlayerGUIDByName(std::string const& name) const;
/**
* Retrieves the player name by guid.
@@ -780,9 +780,9 @@ class ObjectMgr
*
* @return true if player was found, false otherwise
*/
- bool GetPlayerNameByGUID(uint64 guid, std::string& name) const;
- uint32 GetPlayerTeamByGUID(uint64 guid) const;
- uint32 GetPlayerAccountIdByGUID(uint64 guid) const;
+ bool GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const;
+ uint32 GetPlayerTeamByGUID(ObjectGuid guid) const;
+ uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const;
uint32 GetPlayerAccountIdByPlayerName(std::string const& name) const;
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team);
@@ -1120,10 +1120,10 @@ class ObjectMgr
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return _creatureDataStore[guid]; }
void DeleteCreatureData(uint32 guid);
- uint64 GetLinkedRespawnGuid(uint64 guid) const
+ ObjectGuid GetLinkedRespawnGuid(ObjectGuid guid) const
{
LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid);
- if (itr == _linkedRespawnStore.end()) return 0;
+ if (itr == _linkedRespawnStore.end()) return ObjectGuid::Empty;
return itr->second;
}
CreatureLocale const* GetCreatureLocale(uint32 entry) const
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 270d598d53a..854e5cffe5d 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -65,12 +65,12 @@ void VisibleNotifier::SendToSelf()
}
}
- for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
+ for (GuidSet::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it)
{
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
- if (IS_PLAYER_GUID(*it))
+ if (it->IsPlayer())
{
Player* player = ObjectAccessor::FindPlayer(*it);
if (player && player->IsInWorld() && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index e9ba95f8fb6..5434105ce0e 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -43,7 +43,7 @@ namespace Trinity
Player &i_player;
UpdateData i_data;
std::set<Unit*> i_visibleNow;
- Player::ClientGUIDs vis_guids;
+ GuidSet vis_guids;
VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) { }
template<class T> void Visit(GridRefManager<T> &m);
@@ -1354,20 +1354,20 @@ namespace Trinity
class ObjectGUIDCheck
{
public:
- ObjectGUIDCheck(uint64 GUID) : _GUID(GUID) { }
+ ObjectGUIDCheck(ObjectGuid GUID) : _GUID(GUID) { }
bool operator()(WorldObject* object)
{
return object->GetGUID() == _GUID;
}
private:
- uint64 _GUID;
+ ObjectGuid _GUID;
};
class UnitAuraCheck
{
public:
- UnitAuraCheck(bool present, uint32 spellId, uint64 casterGUID = 0) : _present(present), _spellId(spellId), _casterGUID(casterGUID) { }
+ UnitAuraCheck(bool present, uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty) : _present(present), _spellId(spellId), _casterGUID(casterGUID) { }
bool operator()(Unit* unit) const
{
return unit->HasAura(_spellId, _casterGUID) == _present;
@@ -1381,7 +1381,7 @@ namespace Trinity
private:
bool _present;
uint32 _spellId;
- uint64 _casterGUID;
+ ObjectGuid _casterGUID;
};
// Player checks and do
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 51a1f2215f8..c18458139e2 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
if (itr->second != map->GetInstanceId())
continue;
- uint32 player_guid = itr->first;
+ ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index bf11885c024..df34c12e332 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -36,7 +36,7 @@
#include "LFGMgr.h"
#include "UpdateFieldFlags.h"
-Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
+Roll::Roll(ObjectGuid _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) { }
@@ -53,13 +53,13 @@ Loot* Roll::getLoot()
return getTarget();
}
-Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
+Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
-m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0),
-m_masterLooterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
+m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
+m_masterLooterGuid(), m_subGroupsCounts(NULL), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
{
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = 0;
+ m_targetIcons[i].Clear();
}
Group::~Group()
@@ -91,10 +91,10 @@ Group::~Group()
bool Group::Create(Player* leader)
{
- uint64 leaderGuid = leader->GetGUID();
+ ObjectGuid leaderGuid = leader->GetGUID();
uint32 lowguid = sGroupMgr->GenerateGroupId();
- m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
+ m_guid = ObjectGuid(HIGHGUID_GROUP, lowguid);
m_leaderGuid = leaderGuid;
m_leaderName = leader->GetName();
leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
@@ -110,7 +110,7 @@ bool Group::Create(Player* leader)
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_looterGuid = leaderGuid;
- m_masterLooterGuid = 0;
+ m_masterLooterGuid.Clear();
m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
@@ -130,22 +130,22 @@ bool Group::Create(Player* leader)
uint8 index = 0;
stmt->setUInt32(index++, m_dbStoreId);
- stmt->setUInt32(index++, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(index++, m_leaderGuid.GetCounter());
stmt->setUInt8(index++, uint8(m_lootMethod));
- stmt->setUInt32(index++, GUID_LOPART(m_looterGuid));
+ stmt->setUInt32(index++, m_looterGuid.GetCounter());
stmt->setUInt8(index++, uint8(m_lootThreshold));
- stmt->setUInt32(index++, uint32(m_targetIcons[0]));
- stmt->setUInt32(index++, uint32(m_targetIcons[1]));
- stmt->setUInt32(index++, uint32(m_targetIcons[2]));
- stmt->setUInt32(index++, uint32(m_targetIcons[3]));
- stmt->setUInt32(index++, uint32(m_targetIcons[4]));
- stmt->setUInt32(index++, uint32(m_targetIcons[5]));
- stmt->setUInt32(index++, uint32(m_targetIcons[6]));
- stmt->setUInt32(index++, uint32(m_targetIcons[7]));
+ stmt->setUInt64(index++, m_targetIcons[0].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[1].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[2].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[3].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[4].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[5].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[6].GetRawValue());
+ stmt->setUInt64(index++, m_targetIcons[7].GetRawValue());
stmt->setUInt8(index++, uint8(m_groupType));
stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
stmt->setUInt32(index++, uint8(m_raidDifficulty));
- stmt->setUInt32(index++, GUID_LOPART(m_masterLooterGuid));
+ stmt->setUInt32(index++, m_masterLooterGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -163,19 +163,19 @@ bool Group::Create(Player* leader)
void Group::LoadGroupFromDB(Field* fields)
{
m_dbStoreId = fields[16].GetUInt32();
- m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
- m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_guid = ObjectGuid(HIGHGUID_GROUP, sGroupMgr->GenerateGroupId());
+ m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
// group leader not exist
- if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
+ if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
- m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_looterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_lootThreshold = ItemQualities(fields[3].GetUInt8());
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = fields[4+i].GetUInt32();
+ m_targetIcons[i].Set(fields[4 + i].GetUInt64());
m_groupType = GroupType(fields[12].GetUInt8());
if (m_groupType & GROUPTYPE_RAID)
@@ -193,7 +193,7 @@ void Group::LoadGroupFromDB(Field* fields)
else
m_raidDifficulty = Difficulty(r_diff);
- m_masterLooterGuid = MAKE_NEW_GUID(fields[15].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_masterLooterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[15].GetUInt32());
if (m_groupType & GROUPTYPE_LFG)
sLFGMgr->_LoadFromDB(fields, GetGUID());
@@ -202,7 +202,7 @@ void Group::LoadGroupFromDB(Field* fields)
void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
- member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ member.guid = ObjectGuid(HIGHGUID_PLAYER, guidLow);
// skip non-existed member
if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
@@ -314,7 +314,7 @@ void Group::RemoveAllInvites()
m_invitees.clear();
}
-Player* Group::GetInvited(uint64 guid) const
+Player* Group::GetInvited(ObjectGuid guid) const
{
for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
{
@@ -383,7 +383,7 @@ bool Group::AddMember(Player* player)
if (!isRaidGroup()) // reset targetIcons for non-raid-groups
{
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = 0;
+ m_targetIcons[i].Clear();
}
// insert into the table if we're not a battleground group
@@ -392,7 +392,7 @@ bool Group::AddMember(Player* player)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
- stmt->setUInt32(1, GUID_LOPART(member.guid));
+ stmt->setUInt32(1, member.guid.GetCounter());
stmt->setUInt8(2, member.flags);
stmt->setUInt8(3, member.group);
stmt->setUInt8(4, member.roles);
@@ -482,7 +482,7 @@ bool Group::AddMember(Player* player)
return true;
}
-bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
+bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= 0*/, const char* reason /*= NULL*/)
{
BroadcastGroupUpdate();
@@ -534,7 +534,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
DelinkMember(guid);
}
@@ -613,7 +613,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
}
}
-void Group::ChangeLeader(uint64 newLeaderGuid)
+void Group::ChangeLeader(ObjectGuid newLeaderGuid)
{
member_witerator slot = _getMemberWSlot(newLeaderGuid);
@@ -817,7 +817,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
p->GetSession()->SendPacket(&data);
}
-void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
+void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
data << uint64(sourceGuid); // guid of the item rolled
@@ -841,7 +841,7 @@ void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber,
}
}
-void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
+void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
data << uint64(sourceGuid); // guid of the item rolled
@@ -893,7 +893,7 @@ void Group::SendLooter(Creature* creature, Player* groupLooter)
data << uint64(creature->GetGUID());
if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
- data.appendPackGUID(GetMasterLooterGuid());
+ data << GetMasterLooterGuid().WriteAsPacked();
else
data << uint8(0);
@@ -926,7 +926,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1010,7 +1010,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
continue;
}
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1071,7 +1071,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1146,7 +1146,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
continue;
item = sObjectMgr->GetItemTemplate(i->itemid);
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1249,7 +1249,7 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
}
}
-void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
+void Group::CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choice)
{
Rolls::iterator rollI = GetRoll(Guid);
if (rollI == RollId.end())
@@ -1268,22 +1268,22 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
switch (Choice)
{
case ROLL_PASS: // Player choose pass
- SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
+ SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_PASS, *roll);
++roll->totalPass;
itr->second = PASS;
break;
case ROLL_NEED: // player choose Need
- SendLootRoll(0, playerGUID, 0, 0, *roll);
+ SendLootRoll(ObjectGuid::Empty, playerGUID, 0, 0, *roll);
++roll->totalNeed;
itr->second = NEED;
break;
case ROLL_GREED: // player choose Greed
- SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
+ SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_GREED, *roll);
++roll->totalGreed;
itr->second = GREED;
break;
case ROLL_DISENCHANT: // player choose Disenchant
- SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
+ SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_DISENCHANT, *roll);
++roll->totalGreed;
itr->second = DISENCHANT;
break;
@@ -1323,7 +1323,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (!roll->playerVote.empty())
{
uint8 maxresul = 0;
- uint64 maxguid = (*roll->playerVote.begin()).first;
+ ObjectGuid maxguid = (*roll->playerVote.begin()).first;
Player* player;
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
@@ -1332,14 +1332,14 @@ void Group::CountTheRoll(Rolls::iterator rollI)
continue;
uint8 randomN = urand(1, 100);
- SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
+ SendLootRoll(ObjectGuid::Empty, itr->first, randomN, ROLL_NEED, *roll);
if (maxresul < randomN)
{
maxguid = itr->first;
maxresul = randomN;
}
}
- SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
+ SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, ROLL_NEED, *roll);
player = ObjectAccessor::FindPlayer(maxguid);
if (player && player->GetSession())
@@ -1369,7 +1369,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (!roll->playerVote.empty())
{
uint8 maxresul = 0;
- uint64 maxguid = (*roll->playerVote.begin()).first;
+ ObjectGuid maxguid = (*roll->playerVote.begin()).first;
Player* player;
RollVote rollvote = NOT_VALID;
@@ -1380,7 +1380,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
continue;
uint8 randomN = urand(1, 100);
- SendLootRoll(0, itr->first, randomN, itr->second, *roll);
+ SendLootRoll(ObjectGuid::Empty, itr->first, randomN, itr->second, *roll);
if (maxresul < randomN)
{
maxguid = itr->first;
@@ -1388,7 +1388,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
rollvote = itr->second;
}
}
- SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
+ SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, rollvote, *roll);
player = ObjectAccessor::FindPlayer(maxguid);
if (player && player->GetSession())
@@ -1457,16 +1457,16 @@ void Group::CountTheRoll(Rolls::iterator rollI)
delete roll;
}
-void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
+void Group::SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
{
if (id >= TARGETICONCOUNT)
return;
// clean other icons
- if (targetGuid != 0)
+ if (targetGuid)
for (int i=0; i<TARGETICONCOUNT; ++i)
if (m_targetIcons[i] == targetGuid)
- SetTargetIcon(i, 0, 0);
+ SetTargetIcon(i, ObjectGuid::Empty, ObjectGuid::Empty);
m_targetIcons[id] = targetGuid;
@@ -1488,7 +1488,7 @@ void Group::SendTargetIconList(WorldSession* session)
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
{
- if (m_targetIcons[i] == 0)
+ if (m_targetIcons[i].IsEmpty())
continue;
data << uint8(i);
@@ -1504,7 +1504,7 @@ void Group::SendUpdate()
SendUpdateToPlayer(witr->guid, &(*witr));
}
-void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
+void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
{
Player* player = ObjectAccessor::FindPlayer(playerGUID);
@@ -1591,12 +1591,12 @@ void Group::UpdatePlayerOutOfRange(Player* player)
}
}
-void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
+void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignore)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
- if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
+ if (!player || (!ignore.IsEmpty() && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;
if (player->GetSession() && (group == -1 || itr->getSubGroup() == group))
@@ -1630,7 +1630,7 @@ void Group::OfflineReadyCheck()
}
}
-bool Group::_setMembersGroup(uint64 guid, uint8 group)
+bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
@@ -1645,7 +1645,7 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
- stmt->setUInt32(1, GUID_LOPART(guid));
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -1665,7 +1665,7 @@ bool Group::SameSubGroup(Player const* member1, Player const* member2) const
}
// Allows setting sub groups both for online or offline members
-void Group::ChangeMembersGroup(uint64 guid, uint8 group)
+void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
{
// Only raid groups have sub groups
if (!isRaidGroup())
@@ -1696,7 +1696,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
- stmt->setUInt32(1, GUID_LOPART(guid));
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -1736,7 +1736,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
if (GetLootMethod() == FREE_FOR_ALL)
return;
- uint64 oldLooterGUID = GetLooterGuid();
+ ObjectGuid oldLooterGUID = GetLooterGuid();
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
if (guid_itr != m_memberSlots.end())
{
@@ -1786,7 +1786,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
else
{
- SetLooterGuid(0);
+ SetLooterGuid(ObjectGuid::Empty);
SendUpdate();
}
}
@@ -2088,8 +2088,8 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
bind.save = save;
bind.perm = permanent;
if (!load)
- TC_LOG_DEBUG("maps", "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
- GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
+ TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d",
+ GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
return &bind;
}
@@ -2153,12 +2153,12 @@ void Group::SetLootMethod(LootMethod method)
m_lootMethod = method;
}
-void Group::SetLooterGuid(uint64 guid)
+void Group::SetLooterGuid(ObjectGuid guid)
{
m_looterGuid = guid;
}
-void Group::SetMasterLooterGuid(uint64 guid)
+void Group::SetMasterLooterGuid(ObjectGuid guid)
{
m_masterLooterGuid = guid;
}
@@ -2168,7 +2168,7 @@ void Group::SetLootThreshold(ItemQualities threshold)
m_lootThreshold = threshold;
}
-void Group::SetLfgRoles(uint64 guid, const uint8 roles)
+void Group::SetLfgRoles(ObjectGuid guid, uint8 roles)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
@@ -2208,19 +2208,19 @@ bool Group::IsCreated() const
return GetMembersCount() > 0;
}
-uint64 Group::GetLeaderGUID() const
+ObjectGuid Group::GetLeaderGUID() const
{
return m_leaderGuid;
}
-uint64 Group::GetGUID() const
+ObjectGuid Group::GetGUID() const
{
return m_guid;
}
uint32 Group::GetLowGUID() const
{
- return GUID_LOPART(m_guid);
+ return m_guid.GetCounter();
}
char const* Group::GetLeaderName() const
@@ -2233,12 +2233,12 @@ LootMethod Group::GetLootMethod() const
return m_lootMethod;
}
-uint64 Group::GetLooterGuid() const
+ObjectGuid Group::GetLooterGuid() const
{
return m_looterGuid;
}
-uint64 Group::GetMasterLooterGuid() const
+ObjectGuid Group::GetMasterLooterGuid() const
{
return m_masterLooterGuid;
}
@@ -2248,25 +2248,25 @@ ItemQualities Group::GetLootThreshold() const
return m_lootThreshold;
}
-bool Group::IsMember(uint64 guid) const
+bool Group::IsMember(ObjectGuid guid) const
{
return _getMemberCSlot(guid) != m_memberSlots.end();
}
-bool Group::IsLeader(uint64 guid) const
+bool Group::IsLeader(ObjectGuid guid) const
{
return (GetLeaderGUID() == guid);
}
-uint64 Group::GetMemberGUID(const std::string& name)
+ObjectGuid Group::GetMemberGUID(const std::string& name)
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->name == name)
return itr->guid;
- return 0;
+ return ObjectGuid::Empty;
}
-bool Group::IsAssistant(uint64 guid) const
+bool Group::IsAssistant(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
@@ -2274,7 +2274,7 @@ bool Group::IsAssistant(uint64 guid) const
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
-bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
+bool Group::SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
@@ -2282,7 +2282,7 @@ bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
return SameSubGroup(guid1, &*mslot2);
}
-bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
+bool Group::SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
if (mslot1 == m_memberSlots.end() || !slot2)
@@ -2296,7 +2296,7 @@ bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
}
-uint8 Group::GetMemberGroup(uint64 guid) const
+uint8 Group::GetMemberGroup(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
@@ -2314,7 +2314,7 @@ void Group::SetBattlefieldGroup(Battlefield *bg)
m_bfGroup = bg;
}
-void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
+void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
{
// Assistants, main assistants and main tanks are only available in raid groups
if (!isRaidGroup())
@@ -2346,7 +2346,7 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
- stmt->setUInt32(1, GUID_LOPART(guid));
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -2374,7 +2374,7 @@ bool Group::isRollLootActive() const
return !RollId.empty();
}
-Group::Rolls::iterator Group::GetRoll(uint64 Guid)
+Group::Rolls::iterator Group::GetRoll(ObjectGuid Guid)
{
Rolls::iterator iter;
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
@@ -2388,7 +2388,7 @@ void Group::LinkMember(GroupReference* pRef)
m_memberMgr.insertFirst(pRef);
}
-void Group::DelinkMember(uint64 guid)
+void Group::DelinkMember(ObjectGuid guid)
{
GroupReference* ref = m_memberMgr.getFirst();
while (ref)
@@ -2420,7 +2420,7 @@ void Group::_initRaidSubGroupsCounter()
++m_subGroupsCounts[itr->group];
}
-Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
+Group::member_citerator Group::_getMemberCSlot(ObjectGuid Guid) const
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)
@@ -2428,7 +2428,7 @@ Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
return m_memberSlots.end();
}
-Group::member_witerator Group::_getMemberWSlot(uint64 Guid)
+Group::member_witerator Group::_getMemberWSlot(ObjectGuid Guid)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 59f77a06308..6abfd5b667d 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -127,18 +127,18 @@ static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1
class Roll : public LootValidatorRef
{
public:
- Roll(uint64 _guid, LootItem const& li);
+ Roll(ObjectGuid _guid, LootItem const& li);
~Roll();
void setLoot(Loot* pLoot);
Loot* getLoot();
void targetObjectBuildLink() override;
- uint64 itemGUID;
+ ObjectGuid itemGUID;
uint32 itemid;
int32 itemRandomPropId;
uint32 itemRandomSuffix;
uint8 itemCount;
- typedef std::map<uint64, RollVote> PlayerVote;
+ typedef std::map<ObjectGuid, RollVote> PlayerVote;
PlayerVote playerVote; //vote position correspond with player position (in group)
uint8 totalPlayersRolling;
uint8 totalNeed;
@@ -164,7 +164,7 @@ class Group
public:
struct MemberSlot
{
- uint64 guid;
+ ObjectGuid guid;
std::string name;
uint8 group;
uint8 flags;
@@ -193,15 +193,15 @@ class Group
void RemoveAllInvites();
bool AddLeaderInvite(Player* player);
bool AddMember(Player* player);
- bool RemoveMember(uint64 guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
- void ChangeLeader(uint64 guid);
+ bool RemoveMember(ObjectGuid guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = NULL);
+ void ChangeLeader(ObjectGuid guid);
void SetLootMethod(LootMethod method);
- void SetLooterGuid(uint64 guid);
- void SetMasterLooterGuid(uint64 guid);
+ void SetLooterGuid(ObjectGuid guid);
+ void SetMasterLooterGuid(ObjectGuid guid);
void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
void SetLootThreshold(ItemQualities threshold);
- void Disband(bool hideDestroy=false);
- void SetLfgRoles(uint64 guid, const uint8 roles);
+ void Disband(bool hideDestroy = false);
+ void SetLfgRoles(ObjectGuid guid, uint8 roles);
// properties accessories
bool IsFull() const;
@@ -210,28 +210,28 @@ class Group
bool isBGGroup() const;
bool isBFGroup() const;
bool IsCreated() const;
- uint64 GetLeaderGUID() const;
- uint64 GetGUID() const;
+ ObjectGuid GetLeaderGUID() const;
+ ObjectGuid GetGUID() const;
uint32 GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
- uint64 GetLooterGuid() const;
- uint64 GetMasterLooterGuid() const;
+ ObjectGuid GetLooterGuid() const;
+ ObjectGuid GetMasterLooterGuid() const;
ItemQualities GetLootThreshold() const;
uint32 GetDbStoreId() const { return m_dbStoreId; };
// member manipulation methods
- bool IsMember(uint64 guid) const;
- bool IsLeader(uint64 guid) const;
- uint64 GetMemberGUID(const std::string& name);
- bool IsAssistant(uint64 guid) const;
+ bool IsMember(ObjectGuid guid) const;
+ bool IsLeader(ObjectGuid guid) const;
+ ObjectGuid GetMemberGUID(const std::string& name);
+ bool IsAssistant(ObjectGuid guid) const;
- Player* GetInvited(uint64 guid) const;
+ Player* GetInvited(ObjectGuid guid) const;
Player* GetInvited(const std::string& name) const;
- bool SameSubGroup(uint64 guid1, uint64 guid2) const;
- bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
+ bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const;
+ bool SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const;
bool SameSubGroup(Player const* member1, Player const* member2) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const;
@@ -240,7 +240,7 @@ class Group
GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
- uint8 GetMemberGroup(uint64 guid) const;
+ uint8 GetMemberGroup(ObjectGuid guid) const;
void ConvertToLFG();
void ConvertToRaid();
@@ -249,10 +249,9 @@ class Group
void SetBattlefieldGroup(Battlefield* bf);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
- void ChangeMembersGroup(uint64 guid, uint8 group);
- void ChangeMembersGroup(Player* player, uint8 group);
- void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
- void SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag);
+ void ChangeMembersGroup(ObjectGuid guid, uint8 group);
+ void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid);
+ void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag);
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
Difficulty GetDifficulty(bool isRaid) const;
@@ -268,10 +267,10 @@ class Group
//void SendInit(WorldSession* session);
void SendTargetIconList(WorldSession* session);
void SendUpdate();
- void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = NULL);
+ void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = NULL);
void UpdatePlayerOutOfRange(Player* player);
// ignore: GUID of player that will be ignored
- void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0);
+ void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket* packet);
void OfflineReadyCheck();
@@ -282,23 +281,23 @@ class Group
bool isRollLootActive() const;
void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
- void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
- void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(Roll const& roll);
void SendLooter(Creature* creature, Player* pLooter);
void GroupLoot(Loot* loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
void MasterLoot(Loot* loot, WorldObject* pLootedObject);
- Rolls::iterator GetRoll(uint64 Guid);
+ Rolls::iterator GetRoll(ObjectGuid Guid);
void CountTheRoll(Rolls::iterator roll);
- void CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
+ void CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise);
void EndRoll(Loot* loot);
// related to disenchant rolls
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference* pRef);
- void DelinkMember(uint64 guid);
+ void DelinkMember(ObjectGuid guid);
InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
@@ -312,12 +311,12 @@ class Group
void BroadcastGroupUpdate(void);
protected:
- bool _setMembersGroup(uint64 guid, uint8 group);
+ bool _setMembersGroup(ObjectGuid guid, uint8 group);
void _homebindIfInstance(Player* player);
void _initRaidSubGroupsCounter();
- member_citerator _getMemberCSlot(uint64 Guid) const;
- member_witerator _getMemberWSlot(uint64 Guid);
+ member_citerator _getMemberCSlot(ObjectGuid Guid) const;
+ member_witerator _getMemberWSlot(ObjectGuid Guid);
void SubGroupCounterIncrease(uint8 subgroup);
void SubGroupCounterDecrease(uint8 subgroup);
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
@@ -325,22 +324,22 @@ class Group
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
InvitesList m_invitees;
- uint64 m_leaderGuid;
+ ObjectGuid m_leaderGuid;
std::string m_leaderName;
GroupType m_groupType;
Difficulty m_dungeonDifficulty;
Difficulty m_raidDifficulty;
Battleground* m_bgGroup;
Battlefield* m_bfGroup;
- uint64 m_targetIcons[TARGETICONCOUNT];
+ ObjectGuid m_targetIcons[TARGETICONCOUNT];
LootMethod m_lootMethod;
ItemQualities m_lootThreshold;
- uint64 m_looterGuid;
- uint64 m_masterLooterGuid;
+ ObjectGuid m_looterGuid;
+ ObjectGuid m_masterLooterGuid;
Rolls RollId;
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
uint8* m_subGroupsCounts;
- uint64 m_guid;
+ ObjectGuid m_guid;
uint32 m_counter; // used only in SMSG_GROUP_LIST
uint32 m_maxEnchantingLevel;
uint32 m_dbStoreId; // Represents the ID used in database (Can be reused by other groups if group was disbanded)
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index acb54ce32b7..19f8d5cfd9a 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -194,10 +194,10 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
// Event type
data << uint8(m_eventType);
// Player 1
- data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid1);
// Player 2 not for left/join guild events
if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
- data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid2);
// New Rank - only for promote/demote guild events
if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
data << uint8(m_newRank);
@@ -233,7 +233,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
{
data << uint8(m_eventType);
- data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid);
switch (m_eventType)
{
@@ -411,7 +411,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
}
Item* pItem = NewItemOrBag(proto);
- if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
+ if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
@@ -557,8 +557,8 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
stmt->setUInt32(3, item->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
+ item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
@@ -612,7 +612,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -625,7 +625,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -639,7 +639,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -647,7 +647,7 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
@@ -677,7 +677,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
if (!m_zoneId)
{
- TC_LOG_DEBUG("guild", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
+ TC_LOG_DEBUG("guild", "%s has broken zone-data", m_guid.ToString().c_str());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
@@ -690,13 +690,13 @@ bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
- TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
- TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
return true;
@@ -732,7 +732,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
m_bankWithdraw[tabId] += amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
- stmt->setUInt32(0, GUID_LOPART(m_guid));
+ stmt->setUInt32(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
@@ -1124,7 +1124,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
// Guild
Guild::Guild():
m_id(0),
- m_leaderGuid(0),
+ m_leaderGuid(),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
@@ -1176,7 +1176,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
_CreateLogHolders();
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
- name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
+ name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1188,7 +1188,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
- stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
@@ -1216,7 +1216,7 @@ void Guild::Disband()
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
- _BroadcastEvent(GE_DISBANDED, 0);
+ _BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
// Remove all members
while (!m_members.empty())
{
@@ -1364,7 +1364,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
- _BroadcastEvent(GE_MOTD, 0, motd.c_str());
+ _BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
}
}
@@ -1421,7 +1421,7 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
{
_SetLeaderGUID(pNewLeader);
pOldLeader->ChangeRank(GR_OFFICER);
- _BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
+ _BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
}
}
}
@@ -1440,7 +1440,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
sprintf(aux, "%u", tabId);
tab->SetInfo(name, icon);
- _BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str());
+ _BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, aux, name.c_str(), icon.c_str());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
@@ -1477,7 +1477,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
char aux[2];
sprintf(aux, "%u", rankId);
- _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
+ _BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
}
}
@@ -1507,7 +1507,7 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
player->ModifyMoney(-int32(tabCost));
_CreateNewBankTab();
- _BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
+ _BroadcastEvent(GE_BANK_TAB_PURCHASED, ObjectGuid::Empty);
SendPermissions(session); /// Hack to force client to update permissions
}
@@ -1626,11 +1626,11 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
- uint64 guid = member->GetGUID();
+ ObjectGuid guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
- _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
- _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
+ _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), guid.GetCounter());
+ _BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
}
}
}
@@ -1683,8 +1683,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
- _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
- _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
+ _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), member->GetGUID().GetCounter(), newRankId);
+ _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
@@ -1700,7 +1700,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
char aux[2];
sprintf(aux, "%u", size);
- _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
+ _BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
}
}
@@ -1728,7 +1728,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
m_ranks.pop_back();
- _BroadcastEvent(GE_RANK_DELETED, 0);
+ _BroadcastEvent(GE_RANK_DELETED, ObjectGuid::Empty);
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
@@ -1748,7 +1748,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
- _BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
+ _BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
@@ -1798,7 +1798,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
- _BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
+ _BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
return true;
}
@@ -1942,7 +1942,7 @@ bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
- m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
@@ -1973,7 +1973,7 @@ void Guild::LoadRankFromDB(Field* fields)
bool Guild::LoadMemberFromDB(Field* fields)
{
uint32 lowguid = fields[1].GetUInt32();
- Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
+ Member *member = new Member(m_id, ObjectGuid(HIGHGUID_PLAYER, lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
_DeleteMemberFromDB(lowguid);
@@ -2194,7 +2194,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
- data << member->GetPackGUID();
+ data.appendPackGUID(member->GetGUID().GetRawValue());
data << uint8(0); // unk
++count;
}
@@ -2206,7 +2206,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
// Members handling
-bool Guild::AddMember(uint64 guid, uint8 rankId)
+bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindPlayer(guid);
// Player cannot be in guild
@@ -2222,7 +2222,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
- uint32 lowguid = GUID_LOPART(guid);
+ uint32 lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
@@ -2282,9 +2282,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
return true;
}
-void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
+void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
- uint32 lowguid = GUID_LOPART(guid);
+ uint32 lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
@@ -2318,7 +2318,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
- _BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
+ _BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
@@ -2341,7 +2341,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
_UpdateAccountsNumber();
}
-bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
+bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
if (Member* member = GetMember(guid))
@@ -2520,7 +2520,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
pLeader->ChangeRank(GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
- stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
@@ -2611,7 +2611,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
return 0;
}
-inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
+inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
{
@@ -2622,7 +2622,7 @@ inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid
}
}
-inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
+inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
{
if (const Member* member = GetMember(guid))
{
@@ -2786,7 +2786,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
- uint64 guid = session->GetPlayer()->GetGUID();
+ ObjectGuid guid = session->GetPlayer()->GetGUID();
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
return;
@@ -2835,7 +2835,7 @@ void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
_SendBankList(NULL, tabId, false, &slots);
}
-void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
+void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
{
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
@@ -2923,5 +2923,5 @@ void Guild::ResetTimes()
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
itr->second->ResetValues();
- _BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, 0);
+ _BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, ObjectGuid::Empty);
}
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 375d39cf232..f0daa257ae6 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -286,7 +286,7 @@ private:
class Member
{
public:
- Member(uint32 guildId, uint64 guid, uint8 rankId):
+ Member(uint32 guildId, ObjectGuid guid, uint8 rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
@@ -317,7 +317,7 @@ private:
void SaveToDB(SQLTransaction& trans) const;
void WritePacket(WorldPacket& data, bool sendOfficerNote) const;
- uint64 GetGUID() const { return m_guid; }
+ ObjectGuid GetGUID() const { return m_guid; }
std::string const& GetName() const { return m_name; }
uint32 GetAccountId() const { return m_accountId; }
uint8 GetRankId() const { return m_rankId; }
@@ -335,7 +335,7 @@ private:
inline void UpdateLogoutTime() { m_logoutTime = ::time(NULL); }
inline bool IsRank(uint8 rankId) const { return m_rankId == rankId; }
inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; }
- inline bool IsSamePlayer(uint64 guid) const { return m_guid == guid; }
+ inline bool IsSamePlayer(ObjectGuid guid) const { return m_guid == guid; }
void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount);
int32 GetBankWithdrawValue(uint8 tabId) const;
@@ -346,7 +346,7 @@ private:
private:
uint32 m_guildId;
// Fields from characters table
- uint64 m_guid;
+ ObjectGuid m_guid;
std::string m_name;
uint32 m_zoneId;
uint8 m_level;
@@ -653,7 +653,7 @@ public:
// Getters
uint32 GetId() const { return m_id; }
- uint64 GetLeaderGUID() const { return m_leaderGuid; }
+ ObjectGuid GetLeaderGUID() const { return m_leaderGuid; }
std::string const& GetName() const { return m_name; }
std::string const& GetMOTD() const { return m_motd; }
std::string const& GetInfo() const { return m_info; }
@@ -730,9 +730,9 @@ public:
// Members
// Adds member to guild. If rankId == GUILD_RANK_NONE, lowest rank is assigned.
- bool AddMember(uint64 guid, uint8 rankId = GUILD_RANK_NONE);
- void DeleteMember(uint64 guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false);
- bool ChangeMemberRank(uint64 guid, uint8 newRank);
+ bool AddMember(ObjectGuid guid, uint8 rankId = GUILD_RANK_NONE);
+ void DeleteMember(ObjectGuid guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false);
+ bool ChangeMemberRank(ObjectGuid guid, uint8 newRank);
// Bank
void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount);
@@ -746,7 +746,7 @@ public:
protected:
uint32 m_id;
std::string m_name;
- uint64 m_leaderGuid;
+ ObjectGuid m_leaderGuid;
std::string m_motd;
std::string m_info;
time_t m_createdDate;
@@ -781,15 +781,15 @@ private:
inline BankTab* GetBankTab(uint8 tabId) { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; }
inline const BankTab* GetBankTab(uint8 tabId) const { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; }
- inline const Member* GetMember(uint64 guid) const
+ inline const Member* GetMember(ObjectGuid guid) const
{
- Members::const_iterator itr = m_members.find(GUID_LOPART(guid));
+ Members::const_iterator itr = m_members.find(guid.GetCounter());
return itr != m_members.end() ? itr->second : NULL;
}
- inline Member* GetMember(uint64 guid)
+ inline Member* GetMember(ObjectGuid guid)
{
- Members::iterator itr = m_members.find(GUID_LOPART(guid));
+ Members::iterator itr = m_members.find(guid.GetCounter());
return itr != m_members.end() ? itr->second : NULL;
}
@@ -834,8 +834,8 @@ private:
int32 _GetMemberRemainingSlots(Member const* member, uint8 tabId) const;
int32 _GetMemberRemainingMoney(Member const* member) const;
- void _UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId);
- bool _MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const;
+ void _UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId);
+ bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0);
void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
@@ -851,6 +851,6 @@ private:
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds *slots = NULL) const;
- void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const;
+ void _BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const;
};
#endif
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index b9cb7d6dce9..3cce112e0ee 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -79,7 +79,7 @@ std::string GuildMgr::GetGuildNameById(uint32 guildId) const
return "";
}
-Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
+Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index 4aa418b7e73..2200cbf9944 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -33,7 +33,7 @@ public:
return &instance;
}
- Guild* GetGuildByLeader(uint64 guid) const;
+ Guild* GetGuildByLeader(ObjectGuid guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(std::string const& guildName) const;
std::string GetGuildNameById(uint32 guildId) const;
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index 87febd8f1e7..b77a3fd41cc 100644
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -33,9 +33,9 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG("network", "Inspect Arena stats %s", guid.ToString().c_str());
Player* player = ObjectAccessor::FindPlayer(guid);
@@ -319,7 +319,7 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
+ arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, ObjectGuid::Empty, 3, name, arenaTeam->GetName(), _player->GetName());
}
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
@@ -362,7 +362,7 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
arenaTeam->SetCaptain(member->Guid);
// Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName(), name, arenaTeam->GetName());
+ arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName(), name, arenaTeam->GetName());
}
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 86fa0429cce..d1d7b35cb43 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -33,13 +33,13 @@
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
{
- uint64 guid; //NPC guid
+ ObjectGuid guid; //NPC guid
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %s) not found or you can't interact with him.", guid.ToString().c_str());
return;
}
@@ -51,7 +51,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
}
//this void causes that auction window is opened
-void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
+void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
{
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
@@ -83,7 +83,7 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
}
//this function sends notification, if bidder is online
-void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 itemEntry)
+void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 itemEntry)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
data << uint32(location);
@@ -113,13 +113,12 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
{
- uint64 auctioneer;
+ ObjectGuid auctioneer;
uint32 itemsCount, etime, bid, buyout;
recvData >> auctioneer;
recvData >> itemsCount;
- uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
- memset(itemGUIDs, 0, sizeof(itemGUIDs));
+ ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
uint32 count[MAX_AUCTION_ITEMS];
memset(count, 0, sizeof(count));
@@ -160,14 +159,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str());
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
if (!auctionHouseEntry)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str());
return;
}
@@ -263,7 +262,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = 23442; ///@TODO - HARDCODED DB GUID, BAD BAD BAD
else
- AH->auctioneer = GUID_LOPART(auctioneer);
+ AH->auctioneer = auctioneer.GetCounter();
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (itemsCount == 1 && item->GetCount() == count[0])
@@ -287,7 +286,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
+ _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
@@ -334,7 +334,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
+ _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
@@ -385,7 +386,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
- uint64 auctioneer;
+ ObjectGuid auctioneer;
uint32 auctionId;
uint32 price;
recvData >> auctioneer;
@@ -397,7 +398,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", auctioneer.ToString().c_str());
return;
}
@@ -418,8 +419,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
}
// impossible have online own another character (use this for speedup check in case online owner)
- Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
- if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId())
+ ObjectGuid ownerGuid(HIGHGUID_PLAYER, auction->owner);
+ Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
+ if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
@@ -512,7 +514,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
- uint64 auctioneer;
+ ObjectGuid auctioneer;
uint32 auctionId;
recvData >> auctioneer;
recvData >> auctionId;
@@ -521,7 +523,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", auctioneer.ToString().c_str());
return;
}
@@ -589,7 +591,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
- uint64 guid; //NPC guid
+ ObjectGuid guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
@@ -605,7 +607,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", guid.ToString().c_str());
recvData.rfinish();
return;
}
@@ -647,7 +649,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
recvData >> listfrom; // not used in fact (this list not have page control in client)
@@ -655,7 +657,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
@@ -686,7 +688,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
std::string searchedname;
uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
recvData >> listfrom; // start, used for page control listing by 50 elements
@@ -710,7 +712,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 95e4dd3b5e0..ccea6f64a8d 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -37,9 +37,9 @@
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from %s", guid.ToString().c_str());
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
@@ -63,7 +63,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
SendBattleGroundList(guid, bgTypeId);
}
-void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId)
+void WorldSession::SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId)
{
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
@@ -72,7 +72,7 @@ void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId
void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 bgTypeId_;
uint32 instanceId;
uint8 joinAsGroup;
@@ -98,7 +98,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from %s", guid.ToString().c_str());
// can do this, since it's battleground, not arena
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
@@ -257,14 +257,14 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa
Player* allianceFlagCarrier = NULL;
Player* hordeFlagCarrier = NULL;
- if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE))
+ if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE))
{
allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (allianceFlagCarrier)
++flagCarrierCount;
}
- if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE))
+ if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_HORDE))
{
hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (hordeFlagCarrier)
@@ -336,7 +336,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
}
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId), fromWhere);
+ sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
SendPacket(&data);
}
@@ -485,7 +485,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
if (at)
{
- TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
+ TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u, because he has left queue!", _player->GetGUID().ToString().c_str(), ginfo.OpponentsTeamRating);
at->MemberLost(_player, ginfo.OpponentsMatchmakerRating);
at->SaveToDB();
}
@@ -587,7 +587,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
- uint64 guid; // arena Battlemaster guid
+ ObjectGuid guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
@@ -753,7 +753,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
void WorldSession::HandleReportPvPAFK(WorldPacket& recvData)
{
- uint64 playerGuid;
+ ObjectGuid playerGuid;
recvData >> playerGuid;
Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index dd654fb3ad0..d805b0fdc21 100644
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -50,7 +50,7 @@ Copied events should probably have a new owner
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
time_t currTime = time(NULL);
@@ -69,12 +69,12 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
{
data << uint8(calendarEvent->IsGuildEvent());
- data.appendPackGUID(calendarEvent->GetCreatorGUID());
+ data << calendarEvent->GetCreatorGUID().WriteAsPacked();
}
else
{
data << uint8(0);
- data.appendPackGUID((*itr)->GetSenderGUID());
+ data << (*itr)->GetSenderGUID().WriteAsPacked();
}
}
@@ -90,7 +90,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
data.AppendPackedTime(calendarEvent->GetEventTime());
data << uint32(calendarEvent->GetFlags());
data << int32(calendarEvent->GetDungeonId());
- data.appendPackGUID(calendarEvent->GetCreatorGUID());
+ data << calendarEvent->GetCreatorGUID().WriteAsPacked();
}
data << uint32(currTime); // server time
@@ -218,7 +218,7 @@ void WorldSession::HandleCalendarArenaTeam(WorldPacket& recvData)
void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
std::string title;
std::string description;
@@ -253,7 +253,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
if (calendarEvent->IsGuildAnnouncement())
{
// 946684800 is 01/01/2000 00:00:00 - default response time
- CalendarInvite invite(0, calendarEvent->GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
+ CalendarInvite invite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
// WARNING: By passing pointer to a local variable, the underlying method(s) must NOT perform any kind
// of storage of the pointer as it will lead to memory corruption
sCalendarMgr->AddInvite(calendarEvent, &invite);
@@ -264,11 +264,10 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
const uint32 MaxPlayerInvites = 100;
uint32 inviteCount;
- uint64 invitee[MaxPlayerInvites];
+ ObjectGuid invitee[MaxPlayerInvites];
uint8 status[MaxPlayerInvites];
uint8 rank[MaxPlayerInvites];
- memset(invitee, 0, sizeof(invitee));
memset(status, 0, sizeof(status));
memset(rank, 0, sizeof(rank));
@@ -278,7 +277,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i)
{
- recvData.readPackGUID(invitee[i]);
+ recvData >> invitee[i].ReadAsPacked();
recvData >> status[i] >> rank[i];
}
}
@@ -309,7 +308,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
time_t oldEventTime;
uint64 eventId;
@@ -365,7 +364,7 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint64 eventId;
recvData >> eventId;
@@ -376,7 +375,7 @@ void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recvData)
void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
uint32 eventTime;
@@ -420,7 +419,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_INVITE");
- uint64 playerGuid = _player->GetGUID();
+ ObjectGuid playerGuid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
@@ -428,7 +427,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
bool isPreInvite;
bool isGuildEvent;
- uint64 inviteeGuid = 0;
+ ObjectGuid inviteeGuid;
uint32 inviteeTeam = 0;
uint32 inviteeGuildId = 0;
@@ -449,7 +448,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
- inviteeGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ inviteeGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
inviteeTeam = Player::TeamForRace(fields[1].GetUInt8());
inviteeGuildId = Player::GetGuildIdFromDB(inviteeGuid);
}
@@ -511,7 +510,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint64 eventId;
bool tentative;
@@ -537,7 +536,7 @@ void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
uint32 status;
@@ -574,19 +573,18 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
- uint64 invitee;
+ ObjectGuid guid = _player->GetGUID();
+ ObjectGuid invitee;
uint64 eventId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint64 inviteId;
- recvData.readPackGUID(invitee);
+ recvData >> invitee.ReadAsPacked();
recvData >> inviteId >> ownerInviteId >> eventId;
- TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE ["
- UI64FMTD "] EventId [" UI64FMTD "], ownerInviteId ["
- UI64FMTD "], Invitee ([" UI64FMTD "] id: [" UI64FMTD "])",
- guid, eventId, ownerInviteId, invitee, inviteId);
+ TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE [%s] EventId [" UI64FMTD
+ "], ownerInviteId [" UI64FMTD "], Invitee ([%s] id: [" UI64FMTD "])",
+ guid.ToString().c_str(), eventId, ownerInviteId, invitee.ToString().c_str(), inviteId);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
@@ -604,18 +602,18 @@ void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
- uint64 invitee;
+ ObjectGuid guid = _player->GetGUID();
+ ObjectGuid invitee;
uint64 eventId;
uint64 inviteId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint8 status;
- recvData.readPackGUID(invitee);
+ recvData >> invitee.ReadAsPacked();
recvData >> eventId >> inviteId >> ownerInviteId >> status;
- TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId ["
- UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
- UI64FMTD "], status %u", guid, eventId, ownerInviteId, invitee, inviteId, status);
+ TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [%s] EventId ["
+ UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([%s] id: ["
+ UI64FMTD "], status %u", guid.ToString().c_str(), eventId, ownerInviteId, invitee.ToString().c_str(), inviteId, status);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
@@ -638,18 +636,18 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
- uint64 invitee;
+ ObjectGuid guid = _player->GetGUID();
+ ObjectGuid invitee;
uint64 eventId;
uint64 inviteId;
uint64 ownerInviteId; // isn't it sender's inviteId?
uint8 rank;
- recvData.readPackGUID(invitee);
- recvData >> eventId >> inviteId >> ownerInviteId >> rank;
- TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId ["
- UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
- UI64FMTD "], rank %u", guid, eventId, ownerInviteId, invitee, inviteId, rank);
+ recvData >> invitee.ReadAsPacked();
+ recvData >> eventId >> inviteId >> ownerInviteId >> rank;
+ TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [%s] EventId ["
+ UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([%s] id: ["
+ UI64FMTD "], rank %u", guid.ToString().c_str(), eventId, ownerInviteId, invitee.ToString().c_str(), inviteId, rank);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
@@ -668,24 +666,23 @@ void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
void WorldSession::HandleCalendarComplain(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint64 eventId;
- uint64 complainGUID;
+ ObjectGuid complainGUID;
recvData >> eventId >> complainGUID;
- TC_LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId ["
- UI64FMTD "] guid [" UI64FMTD "]", guid, eventId, complainGUID);
+ TC_LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [%s] EventId ["
+ UI64FMTD "] guid [%s]", guid.ToString().c_str(), eventId, complainGUID.ToString().c_str());
// what to do with complains?
}
void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/)
{
- uint64 guid = _player->GetGUID();
+ ObjectGuid guid = _player->GetGUID();
uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
- TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [" UI64FMTD
- "] Pending: %u", guid, pending);
+ TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [%s] Pending: %u", guid.ToString().c_str(), pending);
WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
data << uint32(pending);
@@ -736,9 +733,9 @@ void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save)
if (!save)
return;
- uint64 guid = _player->GetGUID();
- TC_LOG_DEBUG("network", "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [" UI64FMTD
- "] Map: %u, Difficulty %u", guid, save->GetMapId(), save->GetDifficulty());
+ ObjectGuid guid = _player->GetGUID();
+ TC_LOG_DEBUG("network", "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [%s] Map: %u, Difficulty %u",
+ guid.ToString().c_str(), save->GetMapId(), save->GetDifficulty());
time_t currTime = time(NULL);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index b2507877111..be8c4916e7c 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -52,11 +52,11 @@ class LoginQueryHolder : public SQLQueryHolder
{
private:
uint32 m_accountId;
- uint64 m_guid;
+ ObjectGuid m_guid;
public:
- LoginQueryHolder(uint32 accountId, uint64 guid)
+ LoginQueryHolder(uint32 accountId, ObjectGuid guid)
: m_accountId(accountId), m_guid(guid) { }
- uint64 GetGuid() const { return m_guid; }
+ ObjectGuid GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
@@ -66,7 +66,7 @@ bool LoginQueryHolder::Initialize()
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
- uint32 lowGuid = GUID_LOPART(m_guid);
+ uint32 lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
@@ -220,16 +220,16 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
do
{
- uint32 guidlow = (*result)[0].GetUInt32();
- TC_LOG_INFO("network", "Loading char guid %u from account %u.", guidlow, GetAccountId());
+ ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
+ TC_LOG_INFO("network", "Loading %s from account %u.", guid.ToString().c_str(), GetAccountId());
if (Player::BuildEnumData(result, &data))
{
// Do not allow banned characters to log in
if (!(*result)[20].GetUInt32())
- _legitCharacters.insert(guidlow);
+ _legitCharacters.insert(guid);
- if (!sWorld->HasCharacterNameData(guidlow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
- sWorld->AddCharacterNameData(guidlow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
+ if (!sWorld->HasCharacterNameData(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
+ sWorld->AddCharacterNameData(guid, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
++num;
}
}
@@ -682,7 +682,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
std::string IP_str = GetRemoteAddress();
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
sScriptMgr->OnPlayerCreate(&newChar);
- sWorld->AddCharacterNameData(newChar.GetGUIDLow(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
+ sWorld->AddCharacterNameData(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
newChar.CleanupsBeforeDelete();
delete createInfo;
@@ -694,7 +694,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// Initiating
uint32 initAccountId = GetAccountId();
@@ -731,7 +731,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -749,7 +749,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
}
std::string IP_str = GetRemoteAddress();
- TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level);
+ TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, %s, Level: %u", accountId, IP_str.c_str(), name.c_str(), guid.ToString().c_str(), level);
// To prevent hook failure, place hook before removing reference from DB
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
@@ -758,8 +758,8 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
{
std::string dump;
- if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump))
- sLog->outCharDump(dump.c_str(), accountId, GUID_LOPART(guid), name.c_str());
+ if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
+ sLog->outCharDump(dump.c_str(), accountId, guid.GetCounter(), name.c_str());
}
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
@@ -780,15 +780,15 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
}
m_playerLoading = true;
- uint64 playerGuid = 0;
+ ObjectGuid playerGuid;
TC_LOG_DEBUG("network", "WORLD: Recvd Player Logon Message");
recvData >> playerGuid;
- if (!IsLegitCharacterForAccount(GUID_LOPART(playerGuid)))
+ if (!IsLegitCharacterForAccount(playerGuid))
{
- TC_LOG_ERROR("network", "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
+ TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerGuid.ToString().c_str());
KickPlayer();
return;
}
@@ -801,19 +801,19 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
return;
}
- _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
+ _charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
- uint64 playerGuid = holder->GetGuid();
+ ObjectGuid playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
- if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
+ if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
SetPlayer(NULL);
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
@@ -1127,7 +1127,7 @@ void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
std::string newName;
recvData >> guid;
@@ -1168,7 +1168,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
stmt->setUInt16(2, AT_LOGIN_RENAME);
stmt->setUInt16(3, AT_LOGIN_RENAME);
@@ -1192,7 +1192,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
uint32 guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
- uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ ObjectGuid guid = ObjectGuid(HIGHGUID_PLAYER, guidLow);
// Update name and at_login flag in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
@@ -1210,7 +1210,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
CharacterDatabase.Execute(stmt);
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (%s) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guid.ToString().c_str(), newName.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
data << uint8(RESPONSE_SUCCESS);
@@ -1218,12 +1218,12 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
data << newName;
SendPacket(&data);
- sWorld->UpdateCharacterNameData(guidLow, newName);
+ sWorld->UpdateCharacterNameData(guid, newName);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
@@ -1299,11 +1299,11 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
@@ -1414,14 +1414,14 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
std::string newName;
recvData >> guid;
- if (!IsLegitCharacterForAccount(GUID_LOPART(guid)))
+ if (!IsLegitCharacterForAccount(guid))
{
- TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!",
- GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid));
+ TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!",
+ GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str());
recvData.rfinish();
KickPlayer();
return;
@@ -1434,7 +1434,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
// TODO: Make async with callback
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -1485,7 +1485,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
}
// character with this name already exist
- if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newName))
+ if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newName))
{
if (newguid != guid)
{
@@ -1497,13 +1497,13 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
result = CharacterDatabase.Query(stmt);
if (result)
{
std::string oldname = result->Fetch()[0].GetString();
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (%s) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), guid.ToString().c_str(), newName.c_str());
}
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
@@ -1512,17 +1512,17 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
stmt->setString(0, newName);
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
- stmt->setUInt32(2, GUID_LOPART(guid));
+ stmt->setUInt32(2, guid.GetCounter());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
- sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newName, gender);
+ sWorld->UpdateCharacterNameData(guid, newName, gender);
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newName.size()+1)+6);
data << uint8(RESPONSE_SUCCESS);
@@ -1564,11 +1564,11 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- uint64 itemGuid;
- recvData.readPackGUID(itemGuid);
+ ObjectGuid itemGuid;
+ recvData >> itemGuid.ReadAsPacked();
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
- if (itemGuid == 1)
+ if (itemGuid.GetRawValue() == 1)
{
// ignored slots saved as bit mask because we have no free special values for Items[i]
eqSet.IgnoreMask |= 1 << i;
@@ -1583,7 +1583,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
if (item && item->GetGUID() != itemGuid) // cheating check 2
return;
- eqSet.Items[i] = GUID_LOPART(itemGuid);
+ eqSet.Items[i] = itemGuid.GetCounter();
}
_player->SetEquipmentSet(index, eqSet);
@@ -1605,16 +1605,16 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- uint64 itemGuid;
- recvData.readPackGUID(itemGuid);
+ ObjectGuid itemGuid;
+ recvData >> itemGuid.ReadAsPacked();
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
- TC_LOG_DEBUG("entities.player.items", "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+ TC_LOG_DEBUG("entities.player.items", "%s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
- if (itemGuid == 1)
+ if (itemGuid.GetRawValue() == 1)
continue;
// Only equip weapons in combat
@@ -1657,15 +1657,15 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
std::string newname;
uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
recvData >> guid;
- if (!IsLegitCharacterForAccount(GUID_LOPART(guid)))
+ if (!IsLegitCharacterForAccount(guid))
{
- TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!",
- GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid));
+ TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
+ GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str());
recvData.rfinish();
KickPlayer();
return;
@@ -1674,10 +1674,10 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
recvData >> newname;
recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
- uint32 lowGuid = GUID_LOPART(guid);
+ uint32 lowGuid = guid.GetCounter();
// get the players old (at this moment current) race
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGuid);
+ CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
if (!nameData)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
@@ -1764,7 +1764,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
}
// character with this name already exist
- if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newname))
+ if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newname))
{
if (newguid != guid)
{
@@ -1793,7 +1793,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
+ sWorld->UpdateCharacterNameData(guid, newname, gender, race);
if (oldRace != race)
{
@@ -1932,7 +1932,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
- guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
+ guild->DeleteMember(guid, false, false, true);
Player::LeaveAllArenaTeams(guid);
}
@@ -1963,7 +1963,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setFloat (3, -8867.68f);
stmt->setFloat (4, 673.373f);
stmt->setFloat (5, 97.9034f);
- Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid);
+ Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, guid);
}
else
{
@@ -1972,7 +1972,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setFloat (3, 1633.33f);
stmt->setFloat (4, -4439.11f);
stmt->setFloat (5, 15.7588f);
- Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid);
+ Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, guid);
}
trans->Append(stmt);
@@ -2003,13 +2003,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
- stmt->setUInt32(2, guid);
+ stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Quest conversion
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index eccf7a6fd38..df43db28b73 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -547,7 +547,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
}
uint32 text_emote, emoteNum;
- uint64 guid;
+ ObjectGuid guid;
recvData >> text_emote;
recvData >> emoteNum;
@@ -598,7 +598,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
- uint64 iguid;
+ ObjectGuid iguid;
uint8 unk;
//TC_LOG_DEBUG("network", "WORLD: Received CMSG_CHAT_IGNORED");
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index e07f1384880..152d6994949 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -30,10 +30,10 @@
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.ToString().c_str());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
diff --git a/src/server/game/Handlers/DuelHandler.cpp b/src/server/game/Handlers/DuelHandler.cpp
index b07df587fbf..f93fc7e8ce0 100644
--- a/src/server/game/Handlers/DuelHandler.cpp
+++ b/src/server/game/Handlers/DuelHandler.cpp
@@ -26,7 +26,7 @@
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
Player* player;
Player* plTarget;
@@ -35,7 +35,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
if (!GetPlayer()->duel) // ignore accept from duel-sender
return;
- player = GetPlayer();
+ player = GetPlayer();
plTarget = player->duel->opponent;
if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
@@ -56,7 +56,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_CANCELLED");
- uint64 guid;
+ ObjectGuid guid;
recvPacket >> guid;
// no duel requested
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 8f5df3e02e5..a7ce1f8533a 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -275,7 +275,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
- uint64 guid;
+ ObjectGuid guid;
std::string reason;
recvData >> guid;
recvData >> reason;
@@ -350,7 +350,7 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
if (!grp)
return;
- if (uint64 guid = grp->GetMemberGUID(membername))
+ if (ObjectGuid guid = grp->GetMemberGUID(membername))
{
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
return;
@@ -369,7 +369,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
@@ -414,7 +414,7 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod;
- uint64 lootMaster;
+ ObjectGuid lootMaster;
uint32 lootThreshold;
recvData >> lootMethod >> lootMaster >> lootThreshold;
@@ -445,7 +445,7 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
void WorldSession::HandleLootRoll(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 itemSlot;
uint8 rollType;
recvData >> guid; // guid of the item rolled
@@ -546,10 +546,10 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- if (IS_PLAYER_GUID(guid))
+ if (guid.IsPlayer())
{
Player* target = ObjectAccessor::FindPlayer(guid);
@@ -599,7 +599,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
- uint64 senderGuid = GetPlayer()->GetGUID();
+ ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
@@ -607,7 +607,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
return;
Player* movedPlayer = sObjectAccessor->FindPlayerByName(name);
- uint64 guid;
+ ObjectGuid guid;
if (movedPlayer)
{
guid = movedPlayer->GetGUID();
@@ -632,7 +632,7 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
- uint64 guid;
+ ObjectGuid guid;
bool apply;
recvData >> guid;
recvData >> apply;
@@ -648,13 +648,13 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
if (!group)
return;
- uint64 senderGuid = GetPlayer()->GetGUID();
+ ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
uint8 assignment;
bool apply;
- uint64 guid;
+ ObjectGuid guid;
recvData >> assignment >> apply;
recvData >> guid;
@@ -910,7 +910,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
- uint64 Guid;
+ ObjectGuid Guid;
recvData >> Guid;
Player* player = HashMapHolder<Player>::Find(Guid);
@@ -918,7 +918,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
- data.appendPackGUID(Guid);
+ data << Guid.WriteAsPacked();
data << uint32(GROUP_UPDATE_FLAG_STATUS);
data << uint16(MEMBER_STATUS_OFFLINE);
SendPacket(&data);
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index b652192bfd7..ac226f71e96 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -269,15 +269,14 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
- uint64 vendorGuid;
+ ObjectGuid vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
- TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
- "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
- , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
+ TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
+ , GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
@@ -323,12 +322,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
bool sendAllSlots;
recvData >> guid >> sendAllSlots;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
- , GetPlayerInfo().c_str(), guid, sendAllSlots);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
@@ -343,14 +342,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint8 tabId;
bool full;
recvData >> guid >> tabId >> full;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
- , GetPlayerInfo().c_str(), guid, tabId, full);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -359,12 +358,12 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 money;
recvData >> guid >> money;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
- GetPlayerInfo().c_str(), guid, money);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: %u",
+ GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
@@ -374,12 +373,12 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 money;
recvData >> guid >> money;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
- GetPlayerInfo().c_str(), guid, money);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: %u",
+ GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -390,7 +389,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
- uint64 GoGuid;
+ ObjectGuid GoGuid;
recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -469,12 +468,12 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint8 tabId;
recvData >> guid >> tabId;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -484,14 +483,14 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint8 tabId;
std::string name, icon;
recvData >> guid >> tabId >> name >> icon;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
- , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 60966ace011..3172c7a3184 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -87,13 +87,13 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
@@ -105,7 +105,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
{
- uint64 itemguid;
+ ObjectGuid itemguid;
uint8 dstslot;
recvData >> itemguid >> dstslot;
@@ -151,13 +151,13 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
@@ -497,7 +497,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM");
- uint64 vendorguid, itemguid;
+ ObjectGuid vendorguid, itemguid;
uint32 count;
recvData >> vendorguid >> itemguid >> count;
@@ -508,7 +508,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - %s not found or you can not interact with him.", vendorguid.ToString().c_str());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
return;
}
@@ -609,7 +609,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
void WorldSession::HandleBuybackItem(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM");
- uint64 vendorguid;
+ ObjectGuid vendorguid;
uint32 slot;
recvData >> vendorguid >> slot;
@@ -617,8 +617,8 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", vendorguid.ToString().c_str());
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0);
return;
}
@@ -657,7 +657,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
- uint64 vendorguid, bagguid;
+ ObjectGuid vendorguid, bagguid;
uint32 item, slot, count;
uint8 bagslot;
@@ -699,7 +699,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM");
- uint64 vendorguid;
+ ObjectGuid vendorguid;
uint32 item, slot, count;
uint8 unk1;
@@ -716,7 +716,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
@@ -728,15 +728,15 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
SendListInventory(guid);
}
-void WorldSession::SendListInventory(uint64 vendorGuid)
+void WorldSession::SendListInventory(ObjectGuid vendorGuid)
{
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
if (!vendor)
{
- TC_LOG_DEBUG("network", "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str());
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0);
return;
}
@@ -879,12 +879,12 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
- uint64 guid;
+ ObjectGuid guid;
recvPacket >> guid;
if (!CanUseBank(guid))
{
- TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
@@ -934,7 +934,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
if (!CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
@@ -971,7 +971,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
if (!CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
@@ -1035,17 +1035,17 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
_player->RemoveAmmo();
}
-void WorldSession::SendEnchantmentLog(uint64 target, uint64 caster, uint32 itemId, uint32 enchantId)
+void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4)); // last check 2.0.10
- data.appendPackGUID(target);
- data.appendPackGUID(caster);
+ data << target.WriteAsPacked();
+ data << caster.WriteAsPacked();
data << uint32(itemId);
data << uint32(enchantId);
GetPlayer()->SendMessageToSet(&data, true);
}
-void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration)
+void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
{
// last check 2.0.10
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
@@ -1124,7 +1124,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
return;
}
- if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
{
_player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
return;
@@ -1158,7 +1158,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
- stmt->setUInt32(0, GUID_LOPART(item->GetOwnerGUID()));
+ stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
stmt->setUInt32(1, item->GetGUIDLow());
stmt->setUInt32(2, item->GetEntry());
stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
@@ -1175,7 +1175,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
case 17307: item->SetEntry(17308); break;
case 21830: item->SetEntry(21831); break;
}
- item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED);
item->SetState(ITEM_CHANGED, _player);
@@ -1195,8 +1195,8 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
- uint64 item_guid;
- uint64 gem_guids[MAX_GEM_SOCKETS];
+ ObjectGuid item_guid;
+ ObjectGuid gem_guids[MAX_GEM_SOCKETS];
recvData >> item_guid;
if (!item_guid)
@@ -1417,7 +1417,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
@@ -1433,7 +1433,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
void WorldSession::HandleItemRefund(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
@@ -1457,10 +1457,10 @@ void WorldSession::HandleItemRefund(WorldPacket &recvData)
*/
void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
{
- uint64 itemGuid;
+ ObjectGuid itemGuid;
recvData >> itemGuid;
- TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
+ TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY %s", itemGuid.ToString().c_str());
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
@@ -1478,7 +1478,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
SendPacket(&data);
}
-bool WorldSession::CanUseBank(uint64 bankerGUID) const
+bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
{
// bankerGUID parameter is optional, set to 0 by default.
if (!bankerGUID)
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index a984c033872..65b4ef66c04 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -87,8 +87,8 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
{
Group* group = GetPlayer()->GetGroup();
- uint64 guid = GetPlayer()->GetGUID();
- uint64 gguid = group ? group->GetGUID() : guid;
+ ObjectGuid guid = GetPlayer()->GetGUID();
+ ObjectGuid gguid = group ? group->GetGUID() : guid;
TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u",
GetPlayerInfo().c_str(), group ? 1 : 0);
@@ -114,7 +114,7 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
recvData >> roles; // Player Group Roles
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
Group* group = GetPlayer()->GetGroup();
if (!group)
{
@@ -122,9 +122,9 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
GetPlayerInfo().c_str());
return;
}
- uint64 gguid = group->GetGUID();
+ ObjectGuid gguid = group->GetGUID();
TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u",
- GUID_LOPART(gguid), GetPlayerInfo().c_str(), roles);
+ gguid.GetCounter(), GetPlayerInfo().c_str(), roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
@@ -144,7 +144,7 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
bool agree; // Agree to kick player
recvData >> agree;
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
GetPlayerInfo().c_str(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(guid, agree);
@@ -162,7 +162,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
TC_LOG_DEBUG("lfg", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST %s",
GetPlayerInfo().c_str());
@@ -233,7 +233,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
TC_LOG_DEBUG("lfg", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST %s", GetPlayerInfo().c_str());
Group* group = GetPlayer()->GetGroup();
@@ -248,7 +248,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
if (!plrg)
continue;
- uint64 pguid = plrg->GetGUID();
+ ObjectGuid pguid = plrg->GetGUID();
if (pguid == guid)
continue;
@@ -287,7 +287,7 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
if (GetPlayer()->GetGroup())
@@ -385,10 +385,10 @@ void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
SendPacket(&data);
}
-void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
+void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
{
TC_LOG_DEBUG("lfg", "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u",
- GetPlayerInfo().c_str(), GUID_LOPART(guid), roles);
+ GetPlayerInfo().c_str(), guid.GetCounter(), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
@@ -419,7 +419,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
if (!roleCheck.roles.empty())
{
// Leader info MUST be sent 1st :S
- uint64 guid = roleCheck.leader;
+ ObjectGuid guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
@@ -520,7 +520,7 @@ void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardDat
void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
{
- uint64 guid = GetPlayer()->GetGUID();
+ ObjectGuid guid = GetPlayer()->GetGUID();
lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
@@ -538,7 +538,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
"didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
"needed: %u - reason %s",
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
- uint8(playerVote == lfg::LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
+ uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.GetCounter(), votesNum, agreeNum,
secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
@@ -555,8 +555,8 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
{
- uint64 guid = GetPlayer()->GetGUID();
- uint64 gguid = proposal.players.find(guid)->second.group;
+ ObjectGuid guid = GetPlayer()->GetGUID();
+ ObjectGuid gguid = proposal.players.find(guid)->second.group;
bool silent = !proposal.isNew && gguid == proposal.group;
uint32 dungeonEntry = proposal.dungeonId;
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 8bc9c5dc659..64c01075341 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -35,13 +35,13 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
- uint64 lguid = player->GetLootGUID();
+ ObjectGuid lguid = player->GetLootGUID();
Loot* loot = NULL;
uint8 lootSlot = 0;
recvData >> lootSlot;
- if (IS_GAMEOBJECT_GUID(lguid))
+ if (lguid.IsGameObject())
{
GameObject* go = player->GetMap()->GetGameObject(lguid);
@@ -54,7 +54,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
loot = &go->loot;
}
- else if (IS_ITEM_GUID(lguid))
+ else if (lguid.IsItem())
{
Item* pItem = player->GetItemByGuid(lguid);
@@ -66,7 +66,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
loot = &pItem->loot;
}
- else if (IS_CORPSE_GUID(lguid))
+ else if (lguid.IsCorpse())
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
if (!bones)
@@ -94,7 +94,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
player->StoreLootItem(lootSlot, loot);
// If player is removing the last LootItem, delete the empty container.
- if (loot->isLooted() && IS_ITEM_GUID(lguid))
+ if (loot->isLooted() && lguid.IsItem())
player->GetSession()->DoLootRelease(lguid);
}
@@ -103,14 +103,14 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
Player* player = GetPlayer();
- uint64 guid = player->GetLootGUID();
+ ObjectGuid guid = player->GetLootGUID();
if (!guid)
return;
Loot* loot = NULL;
bool shareMoney = true;
- switch (GUID_HIPART(guid))
+ switch (guid.GetHigh())
{
case HIGHGUID_GAMEOBJECT:
{
@@ -211,7 +211,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
loot->DeleteLootMoneyFromContainerItemDB();
// Delete container if empty
- if (loot->isLooted() && IS_ITEM_GUID(guid))
+ if (loot->isLooted() && guid.IsItem())
player->GetSession()->DoLootRelease(guid);
}
}
@@ -220,11 +220,11 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// Check possible cheat
- if (!GetPlayer()->IsAlive() || !IS_CRE_OR_VEH_GUID(guid))
+ if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle())
return;
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
@@ -240,20 +240,20 @@ void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- if (uint64 lguid = GetPlayer()->GetLootGUID())
+ if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
if (lguid == guid)
DoLootRelease(lguid);
}
-void WorldSession::DoLootRelease(uint64 lguid)
+void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Player *player = GetPlayer();
Loot *loot;
- player->SetLootGUID(0);
+ player->SetLootGUID(ObjectGuid::Empty);
player->SendLootRelease(lguid);
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
@@ -261,7 +261,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (!player->IsInWorld())
return;
- if (IS_GAMEOBJECT_GUID(lguid))
+ if (lguid.IsGameObject())
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
@@ -298,10 +298,10 @@ void WorldSession::DoLootRelease(uint64 lguid)
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
- loot->roundRobinPlayer = 0;
+ loot->roundRobinPlayer.Clear();
}
}
- else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
+ else if (lguid.IsCorpse()) // ONLY remove insignia at BG
{
Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
@@ -315,7 +315,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
}
}
- else if (IS_ITEM_GUID(lguid))
+ else if (lguid.IsItem())
{
Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
@@ -369,7 +369,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
{
- loot->roundRobinPlayer = 0;
+ loot->roundRobinPlayer.Clear();
if (Group* group = player->GetGroup())
{
@@ -389,7 +389,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
{
uint8 slotid;
- uint64 lootguid, target_playerguid;
+ ObjectGuid lootguid, target_playerguid;
recvData >> lootguid >> slotid >> target_playerguid;
@@ -399,7 +399,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
return;
}
- Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
+ Player* target = ObjectAccessor::FindPlayer(target_playerguid);
if (!target)
{
_player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
@@ -423,7 +423,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
Loot* loot = NULL;
- if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
+ if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
if (!creature)
@@ -431,7 +431,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
loot = &creature->loot;
}
- else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
+ else if (GetPlayer()->GetLootGUID().IsGameObject())
{
GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if (!pGO)
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 1270f4e6419..6ea3ae69786 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -29,7 +29,7 @@
#include "Item.h"
#include "AccountMgr.h"
-bool WorldSession::CanOpenMailBox(uint64 guid)
+bool WorldSession::CanOpenMailBox(ObjectGuid guid)
{
if (guid == _player->GetGUID())
{
@@ -39,12 +39,12 @@ bool WorldSession::CanOpenMailBox(uint64 guid)
return false;
}
}
- else if (IS_GAMEOBJECT_GUID(guid))
+ else if (guid.IsGameObject())
{
if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
return false;
}
- else if (IS_CRE_OR_VEH_OR_PET_GUID(guid))
+ else if (guid.IsAnyTypeCreature())
{
if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX))
return false;
@@ -57,14 +57,14 @@ bool WorldSession::CanOpenMailBox(uint64 guid)
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
- uint64 mailbox, unk3;
+ ObjectGuid mailbox, unk3;
std::string receiverName, subject, body;
- uint32 unk1, unk2, money, COD;
+ uint32 stationery, package, money, COD;
uint8 unk4;
uint8 items_count;
recvData >> mailbox >> receiverName >> subject >> body
- >> unk1 // stationery?
- >> unk2 // 0x00000000
+ >> stationery // stationery?
+ >> package // 0x00000000
>> items_count; // attached items count
if (items_count > MAX_MAIL_ITEMS) // client limit
@@ -74,7 +74,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
return;
}
- uint64 itemGUIDs[MAX_MAIL_ITEMS];
+ ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
@@ -102,7 +102,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
return;
}
- uint64 receiverGuid = 0;
+ ObjectGuid receiverGuid;
if (normalizePlayerName(receiverName))
receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiverName);
@@ -111,15 +111,15 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
"and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(),
- items_count, money, COD, unk1, unk2);
+ items_count, money, COD, stationery, package);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
- TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s "
+ TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s "
"includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(),
- body.c_str(), items_count, money, COD, unk1, unk2);
+ player->GetGUIDLow(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
+ body.c_str(), items_count, money, COD, stationery, package);
if (player->GetGUID() == receiverGuid)
{
@@ -163,7 +163,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
receiverTeam = sObjectMgr->GetPlayerTeamByGUID(receiverGuid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
- stmt->setUInt32(0, GUID_LOPART(receiverGuid));
+ stmt->setUInt32(0, receiverGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -173,7 +173,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
- stmt->setUInt32(0, GUID_LOPART(receiverGuid));
+ stmt->setUInt32(0, receiverGuid.GetCounter());
result = CharacterDatabase.Query(stmt);
if (result)
@@ -293,9 +293,9 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (log)
{
sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
- "to player: %s (GUID: %u) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(),
+ "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(),
item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
- receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
+ receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
@@ -314,8 +314,8 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (log && money > 0)
{
- sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to player: %s (GUID: %u) (Account: %u)",
- GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
+ sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)",
+ GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
}
@@ -330,7 +330,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
draft
.AddMoney(money)
.AddCOD(COD)
- .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+ .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
@@ -339,7 +339,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
//called when mail is read
void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
@@ -362,7 +362,7 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData)
//called when client deletes mail
void WorldSession::HandleMailDelete(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
@@ -390,7 +390,7 @@ void WorldSession::HandleMailDelete(WorldPacket& recvData)
void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
@@ -454,7 +454,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
//called when player takes item attached in mail
void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
uint32 itemId;
recvData >> mailbox;
@@ -499,7 +499,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
- uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
+ ObjectGuid sender_guid(HIGHGUID_PLAYER, m->sender);
Player* receiver = ObjectAccessor::FindPlayer(sender_guid);
uint32 sender_accId = 0;
@@ -557,7 +557,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
@@ -596,7 +596,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
//called when player lists his received mails
void WorldSession::HandleGetMailList(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
recvData >> mailbox;
if (!CanOpenMailBox(mailbox))
@@ -649,7 +649,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
switch ((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
- data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender);
break;
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
@@ -716,7 +716,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
{
- uint64 mailbox;
+ ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
@@ -756,7 +756,9 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
else
bodyItem->SetText(m->body);
- bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
+ if (m->messageType == MAIL_NORMAL)
+ bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender));
+
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
TC_LOG_INFO("network", "HandleMailCreateTextItem mailid=%u", mailId);
@@ -810,7 +812,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
if (sentSenders.count(m->sender))
continue;
- data << uint64(m->messageType == MAIL_NORMAL ? m->sender : 0); // player guid
+ data << uint64(m->messageType == MAIL_NORMAL ? ObjectGuid(HIGHGUID_PLAYER, m->sender) : ObjectGuid::Empty); // player guid
data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries
data << uint32(m->messageType);
data << uint32(m->stationery);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index b3d81e8f9e1..7f6b6aeb9cc 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -92,7 +92,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
uint32 gossipListId;
uint32 menuId;
- uint64 guid;
+ ObjectGuid guid;
std::string code = "";
recvData >> guid >> menuId >> gossipListId;
@@ -112,27 +112,27 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
Creature* unit = NULL;
GameObject* go = NULL;
- if (IS_CRE_OR_VEH_GUID(guid))
+ if (guid.IsCreatureOrVehicle())
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
}
- else if (IS_GAMEOBJECT_GUID(guid))
+ else if (guid.IsGameObject())
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
return;
}
}
else
{
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
return;
}
@@ -376,7 +376,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
- if (uint64 lguid = GetPlayer()->GetLootGUID())
+ if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
@@ -509,7 +509,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
_player->SetSelection(guid);
@@ -562,19 +562,18 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
if (!GetPlayer())
return;
- uint64 friendGuid;
+ ObjectGuid friendGuid;
uint32 friendAccountId;
uint32 team;
FriendsResult friendResult;
friendResult = FRIEND_NOT_FOUND;
- friendGuid = 0;
if (result)
{
Field* fields = result->Fetch();
- friendGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ friendGuid = ObjectGuid(HIGHGUID_PLAYER, 0, fields[0].GetUInt32());
team = Player::TeamForRace(fields[1].GetUInt8());
friendAccountId = fields[2].GetUInt32();
@@ -586,7 +585,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
friendResult = FRIEND_ENEMY;
- else if (GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
+ else if (GetPlayer()->GetSocial()->HasFriend(friendGuid.GetCounter()))
friendResult = FRIEND_ALREADY;
else
{
@@ -595,33 +594,33 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
- if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
+ if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid.GetCounter(), false))
{
friendResult = FRIEND_LIST_FULL;
TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
}
}
- GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
+ GetPlayer()->GetSocial()->SetFriendNote(friendGuid.GetCounter(), friendNote);
}
}
}
- sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
+ sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid.GetCounter(), false);
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
- uint64 FriendGUID;
+ ObjectGuid FriendGUID;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
recvData >> FriendGUID;
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
+ _player->GetSocial()->RemoveFromSocialList(FriendGUID.GetCounter(), false);
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID.GetCounter(), false);
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
@@ -652,49 +651,48 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
if (!GetPlayer())
return;
- uint64 IgnoreGuid;
+ ObjectGuid IgnoreGuid;
FriendsResult ignoreResult;
ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- IgnoreGuid = 0;
if (result)
{
- IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ IgnoreGuid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
if (IgnoreGuid)
{
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
- else if (GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
+ else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid.GetCounter()))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
- if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
+ if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid.GetCounter(), true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
}
- sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
+ sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid.GetCounter(), false);
TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
- uint64 IgnoreGUID;
+ ObjectGuid IgnoreGUID;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
recvData >> IgnoreGUID;
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
+ _player->GetSocial()->RemoveFromSocialList(IgnoreGUID.GetCounter(), true);
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID.GetCounter(), false);
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
@@ -702,10 +700,10 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
- uint64 guid;
+ ObjectGuid guid;
std::string note;
recvData >> guid >> note;
- _player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
+ _player->GetSocial()->SetFriendNote(guid.GetCounter(), note);
}
void WorldSession::HandleBugOpcode(WorldPacket& recvData)
@@ -737,7 +735,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
if (_player->IsAlive())
@@ -774,7 +772,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
- uint64 guid;
+ ObjectGuid guid;
uint8 status;
recvData >> guid;
recvData >> status;
@@ -1026,7 +1024,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
- data << uint64(_player ? _player->GetGUID() : 0); // player guid
+ data << uint64(_player ? _player->GetGUID() : ObjectGuid::Empty);
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
@@ -1062,8 +1060,8 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
/* WorldSession::Update(getMSTime());*/
TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
- uint64 guid;
- recvData.readPackGUID(guid);
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
recvData.read_skip<uint32>();
/*
uint64 guid;
@@ -1167,7 +1165,7 @@ void WorldSession::HandlePlayedTime(WorldPacket& recvData)
void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
@@ -1175,7 +1173,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
+ TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
return;
}
@@ -1205,14 +1203,14 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
+ TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
return;
}
@@ -1332,7 +1330,7 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
- uint64 spammer_guid;
+ ObjectGuid spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
@@ -1364,7 +1362,8 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
data << uint8(0);
SendPacket(&data);
- TC_LOG_DEBUG("network", "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
+ TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
+ spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
@@ -1396,11 +1395,11 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
if (apply)
{
- TC_LOG_DEBUG("network", "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "Added FarSight %s to player %u", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUIDLow());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
- TC_LOG_ERROR("network", "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
+ TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
}
else
{
@@ -1604,8 +1603,8 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
// fly mode on/off
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
- uint64 guid; // guid - unused
- recvData.readPackGUID(guid);
+ ObjectGuid guid; // guid - unused
+ recvData >> guid.ReadAsPacked();
recvData.read_skip<uint32>(); // unk
@@ -1640,10 +1639,10 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
{
- uint64 guid;
- recvData.readPackGUID(guid);
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
- TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
+ TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
@@ -1688,7 +1687,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
Battleground* bg = _player->GetBattleground();
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
@@ -1711,7 +1710,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
Battleground* bg = _player->GetBattleground();
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
@@ -1772,7 +1771,7 @@ void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
- uint64 guid;
+ ObjectGuid guid;
uint32 spellId;
float elevation, speed;
float curX, curY, curZ;
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 64d0ae36e7a..68d89310a08 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
- TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
+ TC_LOG_ERROR("network", "%s %s is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str(), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -198,14 +198,12 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
- uint64 guid;
+ ObjectGuid guid;
- recvData.readPackGUID(guid);
+ recvData >> guid.ReadAsPacked();
uint32 flags, time;
recvData >> flags >> time;
- TC_LOG_DEBUG("network", "Guid " UI64FMTD, guid);
- TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -264,9 +262,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
/* extract packet */
- uint64 guid;
+ ObjectGuid guid;
- recvData.readPackGUID(guid);
+ recvData >> guid.ReadAsPacked();
MovementInfo movementInfo;
movementInfo.guid = guid;
@@ -407,15 +405,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
- uint32 opcode = recvData.GetOpcode();
- TC_LOG_DEBUG("network", "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
-
/* extract packet */
- uint64 guid;
+ ObjectGuid guid;
uint32 unk1;
float newspeed;
- recvData.readPackGUID(guid);
+ recvData >> guid.ReadAsPacked();
// now can skip not our packet
if (_player->GetGUID() != guid)
@@ -442,7 +437,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
- switch (opcode)
+ switch (recvData.GetOpcode())
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
@@ -454,7 +449,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
- TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", recvData.GetOpcode());
return;
}
@@ -488,22 +483,20 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
if (GetPlayer()->IsInWorld())
- {
if (_player->m_mover->GetGUID() != guid)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
- }
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
- uint64 old_mover_guid;
- recvData.readPackGUID(old_mover_guid);
+ ObjectGuid old_mover_guid;
+ recvData >> old_mover_guid.ReadAsPacked();
MovementInfo mi;
ReadMovementInfo(recvData, &mi);
@@ -525,8 +518,8 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
- uint64 guid;
- recvData.readPackGUID(guid);
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
if (_player->m_mover->GetGUID() != guid)
return;
@@ -539,7 +532,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
_player->m_movementInfo = movementInfo;
WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
- data.appendPackGUID(guid);
+ data << guid.WriteAsPacked();
_player->BuildMovementPacket(&data);
// knockback specific info
@@ -555,30 +548,30 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
- uint64 guid; // guid - unused
- recvData.readPackGUID(guid);
+ ObjectGuid guid; // guid - unused
+ recvData >> guid.ReadAsPacked();
- recvData.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
- uint64 guid; // guid - unused
- recvData.readPackGUID(guid);
+ ObjectGuid guid; // guid - unused
+ recvData >> guid.ReadAsPacked();
- recvData.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
@@ -586,7 +579,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
if (!_player->IsAlive() || _player->IsInCombat())
return;
- uint64 summoner_guid;
+ ObjectGuid summoner_guid;
bool agree;
recvData >> summoner_guid;
recvData >> agree;
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 1311cda1ef9..d402cdd265e 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -50,13 +50,13 @@ enum StableResultCode
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -67,7 +67,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
SendTabardVendorActivate(guid);
}
-void WorldSession::SendTabardVendorActivate(uint64 guid)
+void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
@@ -76,7 +76,7 @@ void WorldSession::SendTabardVendorActivate(uint64 guid)
void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
@@ -85,7 +85,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -96,7 +96,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
SendShowBank(guid);
}
-void WorldSession::SendShowBank(uint64 guid)
+void WorldSession::SendShowBank(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_BANK, 8);
data << guid;
@@ -104,7 +104,7 @@ void WorldSession::SendShowBank(uint64 guid)
SendPacket(&data);
}
-void WorldSession::SendShowMailBox(uint64 guid)
+void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_MAILBOX, 8);
data << guid;
@@ -113,26 +113,26 @@ void WorldSession::SendShowMailBox(uint64 guid)
void WorldSession::HandleTrainerListOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
SendTrainerList(guid);
}
-void WorldSession::SendTrainerList(uint64 guid)
+void WorldSession::SendTrainerList(ObjectGuid guid)
{
std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
SendTrainerList(guid, str);
}
-void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
+void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
TC_LOG_DEBUG("network", "WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: SendTrainerList - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -140,19 +140,10 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- CreatureTemplate const* ci = unit->GetCreatureTemplate();
-
- if (!ci)
- {
- TC_LOG_DEBUG("network", "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
- return;
- }
-
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
- TC_LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
- GUID_LOPART(guid), unit->GetEntry());
+ TC_LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for %s", guid.ToString().c_str());
return;
}
@@ -241,16 +232,16 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 spellId = 0;
recvData >> guid >> spellId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL %s, learn spell id is: %u", guid.ToString().c_str(), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -300,13 +291,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -390,13 +381,13 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
return;
}
@@ -441,7 +432,7 @@ void WorldSession::SendSpiritResurrect()
void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
{
- uint64 npcGUID;
+ ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
@@ -450,7 +441,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
return;
}
@@ -483,7 +474,7 @@ void WorldSession::SendBindPoint(Creature* npc)
void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
- uint64 npcGUID;
+ ObjectGuid npcGUID;
recvData >> npcGUID;
@@ -501,7 +492,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
SendStablePet(npcGUID);
}
-void WorldSession::SendStablePet(uint64 guid)
+void WorldSession::SendStablePet(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
@@ -513,7 +504,7 @@ void WorldSession::SendStablePet(uint64 guid)
_sendStabledPetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
-void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid)
+void WorldSession::SendStablePetCallback(PreparedQueryResult result, ObjectGuid guid)
{
if (!GetPlayer())
return;
@@ -522,7 +513,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
- data << uint64 (guid);
+ data << uint64(guid);
Pet* pet = _player->GetPet();
@@ -576,7 +567,7 @@ void WorldSession::SendStableResult(uint8 res)
void WorldSession::HandleStablePet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
- uint64 npcGUID;
+ ObjectGuid npcGUID;
recvData >> npcGUID;
@@ -651,7 +642,7 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
void WorldSession::HandleUnstablePet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
- uint64 npcGUID;
+ ObjectGuid npcGUID;
uint32 petnumber;
recvData >> npcGUID >> petnumber;
@@ -732,7 +723,7 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
- uint64 npcGUID;
+ ObjectGuid npcGUID;
recvData >> npcGUID;
@@ -770,7 +761,7 @@ void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
- uint64 npcGUID;
+ ObjectGuid npcGUID;
uint32 petId;
recvData >> npcGUID >> petId;
@@ -863,7 +854,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
- uint64 npcGUID, itemGUID;
+ ObjectGuid npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recvData >> npcGUID >> itemGUID >> guildBank;
@@ -871,7 +862,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - %s not found or you can not interact with him.", npcGUID.ToString().c_str());
return;
}
@@ -884,7 +875,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
if (itemGUID)
{
- TC_LOG_DEBUG("network", "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG("network", "ITEM: Repair %s, at %s", itemGUID.ToString().c_str(), npcGUID.ToString().c_str());
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
@@ -892,7 +883,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
}
else
{
- TC_LOG_DEBUG("network", "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG("network", "ITEM: Repair all items at %s", npcGUID.ToString().c_str());
_player->DurabilityRepairAll(true, discountMod, guildBank != 0);
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 9346e982bd2..cb58d8968e8 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -35,17 +35,17 @@
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DISMISS_CRITTER for %s", guid.ToString().c_str());
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
- TC_LOG_DEBUG("network", "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
- uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId());
+ TC_LOG_DEBUG("network", "Vanitypet (%s) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
+ guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId());
return;
}
@@ -58,9 +58,9 @@ void WorldSession::HandleDismissCritter(WorldPacket& recvData)
void WorldSession::HandlePetAction(WorldPacket& recvData)
{
- uint64 guid1;
+ ObjectGuid guid1;
uint32 data;
- uint64 guid2;
+ ObjectGuid guid2;
recvData >> guid1; //pet guid
recvData >> data;
recvData >> guid2; //tag guid
@@ -69,18 +69,18 @@ void WorldSession::HandlePetAction(WorldPacket& recvData)
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
// used also for charmed creature
- Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
- TC_LOG_INFO("network", "HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
+ Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
+ TC_LOG_INFO("network", "HandlePetAction: %s - flag: %u, spellid: %u, target: %s.", guid1.ToString().c_str(), uint32(flag), spellid, guid2.ToString().c_str());
if (!pet)
{
- TC_LOG_DEBUG("network", "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_DEBUG("network", "HandlePetAction: %s doesn't exist for %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
- TC_LOG_DEBUG("network", "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_DEBUG("network", "HandlePetAction: %s does not belong to %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
@@ -113,23 +113,23 @@ void WorldSession::HandlePetAction(WorldPacket& recvData)
void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_PET_STOP_ATTACK for %s", guid.ToString().c_str());
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
- TC_LOG_ERROR("network", "HandlePetStopAttack: Pet %u does not exist", uint32(GUID_LOPART(guid)));
+ TC_LOG_ERROR("network", "HandlePetStopAttack: %s does not exist", guid.ToString().c_str());
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
- TC_LOG_ERROR("network", "HandlePetStopAttack: Pet GUID %u isn't a pet or charmed creature of player %s",
- uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR("network", "HandlePetStopAttack: %s isn't a pet or charmed creature of player %s",
+ guid.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
@@ -139,13 +139,13 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
pet->AttackStop();
}
-void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2)
+void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_DEBUG("network", "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
- guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetEntry(), pet->GetTypeId());
+ TC_LOG_DEBUG("network", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
+ guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUIDLow(), pet->GetEntry(), pet->GetTypeId());
return;
}
@@ -401,7 +401,7 @@ void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
TC_LOG_INFO("network", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
- uint64 petguid;
+ ObjectGuid petguid;
recvData >> petnumber;
recvData >> petguid;
@@ -409,7 +409,7 @@ void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
SendPetNameQuery(petguid, petnumber);
}
-void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
+void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if (!pet)
@@ -440,14 +440,14 @@ void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
_player->GetSession()->SendPacket(&data);
}
-bool WorldSession::CheckStableMaster(uint64 guid)
+bool WorldSession::CheckStableMaster(ObjectGuid guid)
{
// spell case or GM
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
- TC_LOG_DEBUG("network", "Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "%s attempt open stable in cheating way.", guid.ToString().c_str());
return false;
}
}
@@ -456,7 +456,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
- TC_LOG_DEBUG("network", "Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "Stablemaster %s not found or you can't interact with him.", guid.ToString().c_str());
return false;
}
}
@@ -467,7 +467,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
{
TC_LOG_INFO("network", "HandlePetSetAction. CMSG_PET_SET_ACTION");
- uint64 petguid;
+ ObjectGuid petguid;
uint8 count;
recvData >> petguid;
@@ -476,7 +476,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
if (!pet || pet != _player->GetFirstControlled())
{
- TC_LOG_ERROR("network", "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
+ TC_LOG_ERROR("network", "HandlePetSetAction: Unknown %s or owner (%s)", petguid.ToString().c_str(), _player->GetGUID().ToString().c_str());
return;
}
@@ -584,7 +584,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
{
TC_LOG_INFO("network", "HandlePetRename. CMSG_PET_RENAME");
- uint64 petguid;
+ ObjectGuid petguid;
uint8 isdeclined;
std::string name;
@@ -650,7 +650,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
stmt->setUInt32(0, _player->GetGUIDLow());
for (uint8 i = 0; i < 5; i++)
- stmt->setString(i+1, declinedname.name[i]);
+ stmt->setString(i + 1, declinedname.name[i]);
trans->Append(stmt);
}
@@ -668,9 +668,9 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
void WorldSession::HandlePetAbandon(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid; //pet guid
- TC_LOG_INFO("network", "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
+ TC_LOG_INFO("network", "HandlePetAbandon. CMSG_PET_ABANDON %s", guid.ToString().c_str());
if (!_player->IsInWorld())
return;
@@ -697,7 +697,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData)
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
TC_LOG_INFO("network", "CMSG_PET_SPELL_AUTOCAST");
- uint64 guid;
+ ObjectGuid guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
@@ -712,7 +712,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
- TC_LOG_ERROR("network", "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR("network", "HandlePetSpellAutocastOpcode. %s isn't pet of player %s (%s).", guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
@@ -746,14 +746,14 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
- uint64 guid;
+ ObjectGuid guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
- TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, %s, castCount: %u, spellId %u, castFlags %u", guid.ToString().c_str(), castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
@@ -763,7 +763,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
- TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR("network", "HandlePetCastSpellOpcode: %s isn't pet of player %s (%s).", guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
@@ -848,7 +848,7 @@ void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
- uint64 guid;
+ ObjectGuid guid;
uint32 talentId, requestedRank;
recvData >> guid >> talentId >> requestedRank;
@@ -860,7 +860,7 @@ void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
uint32 talentsCount;
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index d02b8986e08..d8063c707d0 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -54,7 +54,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
- uint64 guidNPC;
+ ObjectGuid guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
@@ -81,13 +81,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
recvData >> clientIndex; // index
recvData.read_skip<uint32>(); // 0
- TC_LOG_DEBUG("network", "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
+ TC_LOG_DEBUG("network", "Petitioner %s tried sell petition: name %s", guidNPC.ToString().c_str(), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
+ TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", guidNPC.ToString().c_str());
return;
}
@@ -250,11 +250,10 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
uint8 signs = 0;
- uint64 petitionguid;
+ ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
- // solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
- uint32 petitionGuidLow = GUID_LOPART(petitionguid);
+ uint32 petitionGuidLow = petitionguid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
@@ -264,7 +263,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
if (!result)
{
- TC_LOG_DEBUG("entities.player.items", "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_DEBUG("entities.player.items", "Petition %u is not found for player %u %s", petitionguid.GetCounter(), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
return;
}
Field* fields = result->Fetch();
@@ -297,7 +296,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
Field* fields2 = result->Fetch();
uint32 lowGuid = fields2[0].GetUInt32();
- data << uint64(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); // Player GUID
+ data << ObjectGuid(HIGHGUID_PLAYER, 0, lowGuid); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();
@@ -310,41 +309,41 @@ void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
uint32 guildguid;
- uint64 petitionguid;
+ ObjectGuid petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
- TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
+ TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition %s Guild GUID %u", petitionguid.ToString().c_str(), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
-void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
+void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
{
- uint64 ownerguid = 0;
+ ObjectGuid ownerguid;
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
- stmt->setUInt32(0, GUID_LOPART(petitionguid));
+ stmt->setUInt32(0, petitionguid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
- ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ ownerguid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
name = fields[1].GetString();
type = fields[2].GetUInt8();
}
else
{
- TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
+ TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (%s)", petitionguid.ToString().c_str());
return;
}
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
- data << uint32(GUID_LOPART(petitionguid)); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
+ data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
data << uint64(ownerguid); // charter owner guid
data << name; // name (guild/arena team)
data << uint8(0); // some string
@@ -384,7 +383,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
- uint64 petitionGuid;
+ ObjectGuid petitionGuid;
uint32 type;
std::string newName;
@@ -397,7 +396,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -408,7 +407,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
}
else
{
- TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
+ TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition %s", petitionGuid.ToString().c_str());
return;
}
@@ -442,11 +441,11 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->setString(0, newName);
- stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(1, petitionGuid.GetCounter());
CharacterDatabase.Execute(stmt);
- TC_LOG_DEBUG("network", "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
+ TC_LOG_DEBUG("network", "Petition %s renamed to '%s'", petitionGuid.ToString().c_str(), newName.c_str());
WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
data << uint64(petitionGuid);
data << newName;
@@ -458,31 +457,31 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
Field* fields;
- uint64 petitionGuid;
+ ObjectGuid petitionGuid;
uint8 unk;
recvData >> petitionGuid; // petition guid
recvData >> unk;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
- stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
+ stmt->setUInt32(1, petitionGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
- TC_LOG_ERROR("network", "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR("network", "Petition %s is not found for player %u %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
return;
}
fields = result->Fetch();
- uint64 ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ ObjectGuid ownerGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
uint64 signs = fields[1].GetUInt64();
uint8 type = fields[2].GetUInt8();
uint32 playerGuid = _player->GetGUIDLow();
- if (GUID_LOPART(ownerGuid) == playerGuid)
+ if (ownerGuid == _player->GetGUID())
return;
// not let enemies sign guild charter
@@ -541,7 +540,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);
stmt->setUInt32(0, GetAccountId());
- stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(1, petitionGuid.GetCounter());
result = CharacterDatabase.Query(stmt);
@@ -563,14 +562,14 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
- stmt->setUInt32(0, GUID_LOPART(ownerGuid));
- stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, ownerGuid.GetCounter());
+ stmt->setUInt32(1, petitionGuid.GetCounter());
stmt->setUInt32(2, playerGuid);
stmt->setUInt32(3, GetAccountId());
CharacterDatabase.Execute(stmt);
- TC_LOG_DEBUG("network", "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId());
+ TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (GUID: %u Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
@@ -594,14 +593,13 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
- uint64 petitionguid;
- uint64 ownerguid;
+ ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
- TC_LOG_DEBUG("network", "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "Petition %s declined by %u", petitionguid.ToString().c_str(), _player->GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
- stmt->setUInt32(0, GUID_LOPART(petitionguid));
+ stmt->setUInt32(0, petitionguid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -609,7 +607,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
return;
Field* fields = result->Fetch();
- ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ ObjectGuid ownerguid(HIGHGUID_PLAYER, 0, fields[0].GetUInt32());
Player* owner = ObjectAccessor::FindPlayer(ownerguid);
if (owner) // petition owner online
@@ -625,7 +623,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
uint8 signs = 0;
- uint64 petitionguid, plguid;
+ ObjectGuid petitionguid, plguid;
uint32 type, junk;
Player* player;
recvData >> junk; // this is not petition type!
@@ -638,7 +636,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
- stmt->setUInt32(0, GUID_LOPART(petitionguid));
+ stmt->setUInt32(0, petitionguid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -648,7 +646,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
Field* fields = result->Fetch();
type = fields[0].GetUInt8();
- TC_LOG_DEBUG("network", "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
+ TC_LOG_DEBUG("network", "OFFER PETITION: type %u, %s, to %s", type, petitionguid.ToString().c_str(), plguid.ToString().c_str());
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
@@ -703,7 +701,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
- stmt->setUInt32(0, GUID_LOPART(petitionguid));
+ stmt->setUInt32(0, petitionguid.GetCounter());
result = CharacterDatabase.Query(stmt);
@@ -714,13 +712,13 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
- data << uint32(GUID_LOPART(petitionguid)); // guild guid
+ data << uint32(petitionguid.GetCounter()); // guild guid
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
- data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID
+ data << uint64(ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32())); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();
@@ -735,7 +733,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
// Get petition guid from packet
WorldPacket data;
- uint64 petitionGuid;
+ ObjectGuid petitionGuid;
recvData >> petitionGuid;
@@ -744,7 +742,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
if (!item)
return;
- TC_LOG_DEBUG("network", "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "Petition %s turned in by %u", petitionGuid.ToString().c_str(), _player->GetGUIDLow());
// Get petition data from db
uint32 ownerguidlo;
@@ -752,7 +750,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -764,7 +762,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
}
else
{
- TC_LOG_ERROR("network", "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
+ TC_LOG_ERROR("network", "Player %s (guid: %u) tried to turn in petition (%s) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), petitionGuid.ToString().c_str());
return;
}
@@ -817,7 +815,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
uint8 signatures;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
result = CharacterDatabase.Query(stmt);
if (result)
@@ -865,7 +863,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
- guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
+ guild->AddMember(ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()));
result->NextRow();
}
}
@@ -892,9 +890,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
- uint32 memberGUID = fields[0].GetUInt32();
- TC_LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
- arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
+ ObjectGuid memberGUID(HIGHGUID_PLAYER, fields[0].GetUInt32());
+ TC_LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: %u) member %s", arenaTeam->GetId(), memberGUID.ToString().c_str());
+ arenaTeam->AddMember(memberGUID);
result->NextRow();
}
}
@@ -902,17 +900,17 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
- stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(0, petitionGuid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// created
- TC_LOG_DEBUG("network", "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
+ TC_LOG_DEBUG("network", "Player %s (%s) turning in petition %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), petitionGuid.ToString().c_str());
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
@@ -923,18 +921,18 @@ void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
SendPetitionShowList(guid);
}
-void WorldSession::SendPetitionShowList(uint64 guid)
+void WorldSession::SendPetitionShowList(ObjectGuid guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index dbcfb1c4970..661ecf4652e 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -31,13 +31,13 @@
#include "Pet.h"
#include "MapManager.h"
-void WorldSession::SendNameQueryOpcode(uint64 guid)
+void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindPlayer(guid);
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid));
+ CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
- data.appendPackGUID(guid);
+ data << guid.WriteAsPacked();
if (!nameData)
{
data << uint8(1); // name unknown
@@ -66,7 +66,7 @@ void WorldSession::SendNameQueryOpcode(uint64 guid)
void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// This is disable by default to prevent lots of console spam
@@ -93,13 +93,12 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
{
uint32 entry;
recvData >> entry;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
{
-
std::string Name, SubName;
Name = ci->Name;
SubName = ci->SubName;
@@ -142,8 +141,8 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
}
else
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
- GUID_LOPART(guid), entry);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (%s, ENTRY: %u)",
+ guid.ToString().c_str(), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
@@ -156,7 +155,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
{
uint32 entry;
recvData >> entry;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
@@ -198,8 +197,8 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
}
else
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
- GUID_LOPART(guid), entry);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (%s, ENTRY: %u)",
+ guid.ToString().c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 3590796bc0a..cb6ca112718 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -34,14 +34,14 @@
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
uint32 questStatus = DIALOG_STATUS_NONE;
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!questGiver)
{
- TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
+ TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
return;
}
@@ -71,16 +71,16 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", guid.ToString().c_str());
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
- GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.",
+ guid.ToString().c_str());
return;
}
@@ -101,19 +101,19 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 questId;
uint32 unk1;
recvData >> guid >> questId >> unk1;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
do { \
_player->PlayerTalkClass->SendCloseGossip(); \
- _player->SetDivider(0); \
+ _player->SetDivider(ObjectGuid::Empty); \
} while (0)
// no or incorrect quest giver
@@ -154,13 +154,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
return;
}
- if (_player->GetDivider() != 0)
+ if (!_player->GetDivider().IsEmpty())
{
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
if (player)
{
player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
- _player->SetDivider(0);
+ _player->SetDivider(ObjectGuid::Empty);
}
}
@@ -208,11 +208,11 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
@@ -256,7 +256,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
uint32 questId, reward;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
@@ -265,7 +265,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
return;
}
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -346,10 +346,10 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
{
uint32 questId;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid >> questId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.ToString().c_str(), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -450,18 +450,18 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
if (_player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
- _player->SetDivider(0);
+ _player->SetDivider(ObjectGuid::Empty);
}
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid >> questId;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, quest = %u", guid.ToString().c_str(), questId);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
@@ -557,7 +557,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
continue;
}
- if (receiver->GetDivider() != 0)
+ if (receiver->GetDivider())
{
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
continue;
@@ -580,7 +580,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 questId;
uint8 msg;
recvPacket >> guid >> questId >> msg;
@@ -596,7 +596,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
data << uint64(_player->GetGUID());
data << uint8(msg); // valid values: 0-8
player->SendDirectMessage(&data);
- _player->SetDivider(0);
+ _player->SetDivider(ObjectGuid::Empty);
}
}
}
@@ -610,11 +610,11 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
- for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint32 questStatus = DIALOG_STATUS_NONE;
- if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
+ if (itr->IsAnyTypeCreature())
{
// need also pet quests case support
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
@@ -629,7 +629,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
data << uint8(questStatus);
++count;
}
- else if (IS_GAMEOBJECT_GUID(*itr))
+ else if (itr->IsGameObject())
{
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
diff --git a/src/server/game/Handlers/ReferAFriendHandler.cpp b/src/server/game/Handlers/ReferAFriendHandler.cpp
index ff4f2c15c7d..3ffc8df465e 100644
--- a/src/server/game/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Handlers/ReferAFriendHandler.cpp
@@ -25,8 +25,8 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
- uint64 guid;
- recvData.readPackGUID(guid);
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);
@@ -48,7 +48,8 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData)
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
- if (error) {
+ if (error)
+ {
WorldPacket data(SMSG_REFER_A_FRIEND_FAILURE, 24);
data << uint32(error);
if (error == ERR_REFER_A_FRIEND_NOT_IN_GROUP)
@@ -67,8 +68,8 @@ void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
- uint64 guid;
- recvData.readPackGUID(guid);
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
Player* other = ObjectAccessor::GetObjectInWorld(guid, _player);
if (!(other && other->GetSession()))
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index 92c7c60bca0..42d43e621b4 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -63,13 +63,13 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 9cce494a522..61714d6f1e8 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -69,7 +69,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
uint8 bagIndex, slot, castFlags;
uint8 castCount; // next cast if exists (single or not)
- uint64 itemGUID;
+ ObjectGuid itemGUID;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellId; // cast spell id
@@ -242,7 +242,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
- item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
+ item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Empty);
item->SetEntry(entry);
item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
item->SetState(ITEM_CHANGED, pUser);
@@ -266,10 +266,10 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [%s]", guid.ToString().c_str());
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
{
@@ -287,10 +287,10 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
recvPacket >> guid;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [%s]", guid.ToString().c_str());
// ignore for remote control state
if (_player->m_mover != _player)
@@ -391,7 +391,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false);
+ Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, ObjectGuid::Empty, false);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}
@@ -436,7 +436,7 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
return;
// maybe should only remove one buff when there are multiple?
- _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+ _player->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
@@ -453,14 +453,14 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); it++)
- _player->RemoveOwnedAura(*it, 0, 0, AURA_REMOVE_BY_CANCEL);
+ _player->RemoveOwnedAura(*it, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
}
}
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint32 spellId;
recvPacket >> guid;
@@ -477,13 +477,13 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
if (!pet)
{
- TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
- TC_LOG_ERROR("network", "HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
@@ -493,7 +493,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
return;
}
- pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+ pet->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
pet->AddCreatureSpellCooldown(spellId);
}
@@ -561,7 +561,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleSpellClick(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// this will get something not in world. crash
@@ -580,7 +580,7 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData)
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// Get unit for which data is needed by client
@@ -668,7 +668,7 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
- uint64 casterGuid;
+ ObjectGuid casterGuid;
uint32 spellId;
uint8 castCount;
float x, y, z; // Position of missile hit
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index 34899fc23df..cc4599316e7 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -32,19 +32,19 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
SendTaxiStatus(guid);
}
-void WorldSession::SendTaxiStatus(uint64 guid)
+void WorldSession::SendTaxiStatus(ObjectGuid guid)
{
// cheating checks
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
- TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - %s not found.", guid.ToString().c_str());
return;
}
@@ -67,14 +67,14 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
// cheating checks
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
- TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
@@ -167,7 +167,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
- uint64 guid;
+ ObjectGuid guid;
uint32 node_count;
recvData >> guid >> node_count;
@@ -175,7 +175,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
- TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
return;
}
std::vector<uint32> nodes;
@@ -285,7 +285,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");
- uint64 guid;
+ ObjectGuid guid;
std::vector<uint32> nodes;
nodes.resize(2);
@@ -294,7 +294,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
- TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index a2aa426c096..9c181233e3b 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -44,7 +44,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
if (ticket && ticket->IsCompleted())
- sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());;
+ sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
// Player must not have ticket
if (!ticket || ticket->IsClosed())
@@ -218,7 +218,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
- stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
+ stmt->setUInt32(0, GetPlayer()->GetGUIDLow());
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
stmt->setString(3, comment);
@@ -241,7 +241,7 @@ void WorldSession::HandleReportLag(WorldPacket& recvData)
recvData >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
- stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
+ stmt->setUInt32(0, GetPlayer()->GetGUIDLow());
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
stmt->setFloat (3, x);
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index b4932496077..3a2796ceb95 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -94,13 +94,13 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
- data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
+ data << uint64(item->GetGuidValue(ITEM_FIELD_GIFTCREATOR));
// perm. enchantment and gems
data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
// creator
- data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
+ data << uint64(item->GetGuidValue(ITEM_FIELD_CREATOR));
data << uint32(item->GetSpellCharges()); // charges
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId());// random properties id
@@ -475,12 +475,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (myItems[i])
{
- myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ myItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
_player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
}
if (hisItems[i])
{
- hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
+ hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
}
}
@@ -584,7 +584,7 @@ void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
- uint64 ID;
+ ObjectGuid ID;
recvPacket >> ID;
if (GetPlayer()->m_trade)
@@ -750,7 +750,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
return;
}
- uint64 iGUID = item->GetGUID();
+ ObjectGuid iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
if (my_trade->HasItem(iGUID))
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index b3fa240e2d2..4ca5e2a4b35 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -27,7 +27,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
- uint64 vehicleGUID = _player->GetCharmGUID();
+ ObjectGuid vehicleGUID = _player->GetCharmGUID();
if (!vehicleGUID) // something wrong here...
{
@@ -35,9 +35,9 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
return;
}
- uint64 guid;
+ ObjectGuid guid;
- recvData.readPackGUID(guid);
+ recvData >> guid.ReadAsPacked();
MovementInfo mi;
mi.guid = guid;
@@ -78,15 +78,15 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
break;
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
- uint64 guid; // current vehicle guid
- recvData.readPackGUID(guid);
+ ObjectGuid guid; // current vehicle guid
+ recvData >> guid.ReadAsPacked();
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
vehicle_base->m_movementInfo = movementInfo;
- uint64 accessory; // accessory guid
- recvData.readPackGUID(accessory);
+ ObjectGuid accessory; // accessory guid
+ recvData >> accessory.ReadAsPacked();
int8 seatId;
recvData >> seatId;
@@ -106,8 +106,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
}
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
- uint64 guid; // current vehicle guid
- recvData.readPackGUID(guid);
+ ObjectGuid guid; // current vehicle guid
+ recvData >> guid.ReadAsPacked();
int8 seatId;
recvData >> seatId;
@@ -128,7 +128,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
{
// Read guid
- uint64 guid;
+ ObjectGuid guid;
data >> guid;
if (Player* player = ObjectAccessor::FindPlayer(guid))
@@ -150,63 +150,37 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
- TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
+ TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
return;
}
- uint64 guid;
+ ObjectGuid guid;
data >> guid;
- if (IS_PLAYER_GUID(guid))
- {
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- {
- TC_LOG_ERROR("network", "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- if (!player->IsOnVehicle(vehicle->GetBase()))
- {
- TC_LOG_ERROR("network", "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- return;
- }
-
- VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
- ASSERT(seat);
- if (seat->IsEjectable())
- player->ExitVehicle();
- else
- TC_LOG_ERROR("network", "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
- }
-
- else if (IS_CREATURE_GUID(guid))
+ if (guid.IsUnit())
{
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
- TC_LOG_ERROR("network", "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
- TC_LOG_ERROR("network", "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
ASSERT(seat);
if (seat->IsEjectable())
- {
- ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
- }
else
- TC_LOG_ERROR("network", "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR("network", "Player %u attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUIDLow(), guid.ToString().c_str());
}
else
- TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
+ TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 53f8bb5c2e2..932c55559ad 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -206,7 +206,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
if (state == DONE)
- for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
if (minion->isWorldBoss() && minion->IsAlive())
return false;
@@ -216,11 +216,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
}
for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
- for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
+ for (GuidSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
if (GameObject* door = instance->GetGameObject(*i))
UpdateDoorState(door);
- for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
UpdateMinionState(minion, state);
@@ -308,7 +308,7 @@ void InstanceScript::WriteSaveDataBossStates(std::ostringstream& data)
data << uint32(bossInfo.state) << ' ';
}
-void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*= nullptr*/)
+void InstanceScript::HandleGameObject(ObjectGuid guid, bool open, GameObject* go /*= nullptr*/)
{
if (!go)
go = instance->GetGameObject(guid);
@@ -318,7 +318,7 @@ void InstanceScript::HandleGameObject(uint64 guid, bool open, GameObject* go /*=
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
-void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
+void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
{
if (!guid)
return;
@@ -339,7 +339,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime /*= 0
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
}
-void InstanceScript::DoRespawnGameObject(uint64 guid, uint32 timeToDespawn /*= MINUTE*/)
+void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/)
{
if (GameObject* go = instance->GetGameObject(guid))
{
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 41f62cfb5f2..81c6c588297 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -35,9 +35,6 @@ class Player;
class GameObject;
class Creature;
-typedef std::set<uint64> DoorSet;
-typedef std::set<uint64> MinionSet;
-
enum EncounterFrameType
{
ENCOUNTER_FRAME_ENGAGE = 0,
@@ -103,8 +100,8 @@ struct BossInfo
{
BossInfo() : state(TO_BE_DECIDED) { }
EncounterState state;
- DoorSet door[MAX_DOOR_TYPES];
- MinionSet minion;
+ GuidSet door[MAX_DOOR_TYPES];
+ GuidSet minion;
BossBoundaryMap boundary;
};
@@ -160,13 +157,13 @@ class InstanceScript : public ZoneScript
// Handle open / close objects
// * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
// * use HandleGameObject(GUID, boolen, NULL); in any other script
- void HandleGameObject(uint64 guid, bool open, GameObject* go = nullptr);
+ void HandleGameObject(ObjectGuid guid, bool open, GameObject* go = nullptr);
// Change active state of doors or buttons
- void DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
+ void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
// Respawns a GO having negative spawntimesecs in gameobject-table
- void DoRespawnGameObject(uint64 guid, uint32 timeToDespawn = MINUTE);
+ void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn = MINUTE);
// Sends world state update to all players in instance
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 2d762b569bc..2732c02ae3c 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -620,8 +620,8 @@ void Loot::NotifyItemRemoved(uint8 lootIndex)
{
// notify all players that are looting this that the item was removed
// convert the index to the slot the player sees
- std::set<uint64>::iterator i_next;
- for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ GuidSet::iterator i_next;
+ for (GuidSet::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -635,8 +635,8 @@ void Loot::NotifyItemRemoved(uint8 lootIndex)
void Loot::NotifyMoneyRemoved()
{
// notify all players that are looting this that the money was removed
- std::set<uint64>::iterator i_next;
- for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ GuidSet::iterator i_next;
+ for (GuidSet::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -654,8 +654,8 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
// (other questitems can be looted by each group member)
// bit inefficient but isn't called often
- std::set<uint64>::iterator i_next;
- for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ GuidSet::iterator i_next;
+ for (GuidSet::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -912,7 +912,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
continue;
}
}
- else if (l.roundRobinPlayer == 0 || lv.viewer->GetGUID() == l.roundRobinPlayer || !l.items[i].is_underthreshold)
+ else if (l.roundRobinPlayer.IsEmpty() || lv.viewer->GetGUID() == l.roundRobinPlayer || !l.items[i].is_underthreshold)
{
// no round robin owner or he has released the loot
// or it IS the round robin group owner
@@ -936,7 +936,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
{
- if (l.roundRobinPlayer != 0 && lv.viewer->GetGUID() != l.roundRobinPlayer)
+ if (!l.roundRobinPlayer.IsEmpty() && lv.viewer->GetGUID() != l.roundRobinPlayer)
// item shall not be displayed.
continue;
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 09905572aae..7de07d5877a 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -318,7 +318,7 @@ struct Loot
std::vector<LootItem> quest_items;
uint32 gold;
uint8 unlootedCount;
- uint64 roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
+ ObjectGuid roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
LootType loot_type; // required for achievement system
uint8 maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)
@@ -326,7 +326,7 @@ struct Loot
// Only set for inventory items that can be right-click looted
uint32 containerID;
- Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), roundRobinPlayer(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) { }
+ Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), roundRobinPlayer(), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) { }
~Loot() { clear(); }
// For deleting items at loot removal since there is no backward interface to the Item()
@@ -359,7 +359,7 @@ struct Loot
quest_items.clear();
gold = 0;
unlootedCount = 0;
- roundRobinPlayer = 0;
+ roundRobinPlayer.Clear();
loot_type = LOOT_NONE;
i_LootValidatorRefManager.clearReferences();
}
@@ -370,8 +370,8 @@ struct Loot
void NotifyItemRemoved(uint8 lootIndex);
void NotifyQuestItemRemoved(uint8 questIndex);
void NotifyMoneyRemoved();
- void AddLooter(uint64 GUID) { PlayersLooting.insert(GUID); }
- void RemoveLooter(uint64 GUID) { PlayersLooting.erase(GUID); }
+ void AddLooter(ObjectGuid GUID) { PlayersLooting.insert(GUID); }
+ void RemoveLooter(ObjectGuid GUID) { PlayersLooting.erase(GUID); }
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount);
bool FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError = false, uint16 lootMode = LOOT_MODE_DEFAULT);
@@ -390,7 +390,7 @@ struct Loot
QuestItemList* FillQuestLoot(Player* player);
QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player, bool presentAtLooting);
- std::set<uint64> PlayersLooting;
+ GuidSet PlayersLooting;
QuestItemMap PlayerQuestItems;
QuestItemMap PlayerFFAItems;
QuestItemMap PlayerNonQuestNonFFAConditionalItems;
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 2c65e363dd5..2459e468c25 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -130,11 +130,12 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
{
- Player* receiver = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+ ObjectGuid receiverGuid(HIGHGUID_PLAYER, receiver_guid);
+ Player* receiver = ObjectAccessor::FindPlayer(receiverGuid);
uint32 rc_account = 0;
if (!receiver)
- rc_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+ rc_account = sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid);
if (!receiver && !rc_account) // sender not exist
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9e29fb01c3b..d5af7f80c49 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -534,7 +534,7 @@ bool Map::AddToMap(T* obj)
else
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
AddToGrid(obj, cell);
- TC_LOG_DEBUG("maps", "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ TC_LOG_DEBUG("maps", "Object %s enters grid[%u, %u]", obj->GetGUID().ToString().c_str(), cell.GridX(), cell.GridY());
//Must already be set before AddToMap. Usually during obj->Create.
//obj->SetMap(this);
@@ -2942,7 +2942,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().GetCounter(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
@@ -2956,7 +2956,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().GetCounter(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
@@ -3270,26 +3270,26 @@ void BattlegroundMap::RemoveAllPlayers()
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
-Creature* Map::GetCreature(uint64 guid)
+Creature* Map::GetCreature(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
}
-GameObject* Map::GetGameObject(uint64 guid)
+GameObject* Map::GetGameObject(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
}
-Transport* Map::GetTransport(uint64 guid)
+Transport* Map::GetTransport(ObjectGuid guid)
{
- if (GUID_HIPART(guid) != HIGHGUID_MO_TRANSPORT)
+ if (!guid.IsMOTransport())
return NULL;
GameObject* go = GetGameObject(guid);
return go ? go->ToTransport() : NULL;
}
-DynamicObject* Map::GetDynamicObject(uint64 guid)
+DynamicObject* Map::GetDynamicObject(ObjectGuid guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
}
@@ -3414,15 +3414,15 @@ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
CharacterDatabase.Execute(stmt);
}
-time_t Map::GetLinkedRespawnTime(uint64 guid) const
+time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
{
- uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
- switch (GUID_HIPART(linkedGuid))
+ ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
+ switch (linkedGuid.GetHigh())
{
case HIGHGUID_UNIT:
- return GetCreatureRespawnTime(GUID_LOPART(linkedGuid));
+ return GetCreatureRespawnTime(linkedGuid.GetCounter());
case HIGHGUID_GAMEOBJECT:
- return GetGORespawnTime(GUID_LOPART(linkedGuid));
+ return GetGORespawnTime(linkedGuid.GetCounter());
default:
break;
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index fd9ec281709..926752f4be8 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -56,9 +56,9 @@ namespace Trinity { struct ObjectUpdater; }
struct ScriptAction
{
- uint64 sourceGUID;
- uint64 targetGUID;
- uint64 ownerGUID; ///> owner of source if source is item
+ ObjectGuid sourceGUID;
+ ObjectGuid targetGUID;
+ ObjectGuid ownerGUID; ///> owner of source if source is item
ScriptInfo const* script; ///> pointer to static script data
};
@@ -451,10 +451,10 @@ class Map : public GridRefManager<NGridType>
TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
- Creature* GetCreature(uint64 guid);
- GameObject* GetGameObject(uint64 guid);
- Transport* GetTransport(uint64 guid);
- DynamicObject* GetDynamicObject(uint64 guid);
+ Creature* GetCreature(ObjectGuid guid);
+ GameObject* GetGameObject(ObjectGuid guid);
+ Transport* GetTransport(ObjectGuid guid);
+ DynamicObject* GetDynamicObject(ObjectGuid guid);
MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); return NULL; }
MapInstanced const* ToMapInstanced() const { if (Instanceable()) return reinterpret_cast<MapInstanced const*>(this); return NULL; }
@@ -477,7 +477,7 @@ class Map : public GridRefManager<NGridType>
/*
RESPAWN TIMES
*/
- time_t GetLinkedRespawnTime(uint64 guid) const;
+ time_t GetLinkedRespawnTime(ObjectGuid guid) const;
time_t GetCreatureRespawnTime(uint32 dbGuid) const
{
std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index c3bcfffb2a7..f2ff4c6839d 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -25,7 +25,7 @@ template<class T>
class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
- FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) { }
+ FleeingMovementGenerator(ObjectGuid fright) : i_frightGUID(fright), i_nextCheckTime(0) { }
void DoInitialize(T*);
void DoFinalize(T*);
@@ -38,14 +38,14 @@ class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovem
void _setTargetLocation(T*);
void _getPoint(T*, float &x, float &y, float &z);
- uint64 i_frightGUID;
+ ObjectGuid i_frightGUID;
TimeTracker i_nextCheckTime;
};
class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
{
public:
- TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
+ TimedFleeingMovementGenerator(ObjectGuid fright, uint32 time) :
FleeingMovementGenerator<Creature>(fright),
i_totalFleeTime(time) { }
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index dffda0c67f4..9619d478b7f 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -121,7 +121,7 @@ namespace Movement
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
- data.appendPackGUID(unit->GetTransGUID());
+ data << unit->GetTransGUID().WriteAsPacked();
data << int8(unit->GetTransSeat());
}
@@ -167,7 +167,7 @@ namespace Movement
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
- data.appendPackGUID(unit->GetTransGUID());
+ data << unit->GetTransGUID().WriteAsPacked();
data << int8(unit->GetTransSeat());
}
@@ -188,7 +188,7 @@ namespace Movement
void MoveSplineInit::SetFacing(const Unit* target)
{
args.flags.EnableFacingTarget();
- args.facing.target = target->GetGUID();
+ args.facing.target = target->GetGUID().GetRawValue();
}
void MoveSplineInit::SetFacing(float angle)
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 92a83f9d6f0..c6235839476 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -49,7 +49,7 @@ class DefenseMessageBuilder
};
OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP* pvp):
- m_capturePointGUID(0), m_capturePoint(NULL), m_maxValue(0.0f), m_minValue(0.0f), m_maxSpeed(0),
+ m_capturePointGUID(), m_capturePoint(NULL), m_maxValue(0.0f), m_minValue(0.0f), m_maxSpeed(0),
m_value(0), m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
{ }
@@ -89,25 +89,27 @@ void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
{
if (!entry)
{
- const GameObjectData* data = sObjectMgr->GetGOData(guid);
+ GameObjectData const* data = sObjectMgr->GetGOData(guid);
if (!data)
return;
entry = data->id;
}
- m_Objects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
- m_ObjectTypes[m_Objects[type]]=type;
+
+ m_Objects[type] = ObjectGuid(HIGHGUID_GAMEOBJECT, entry, guid);
+ m_ObjectTypes[m_Objects[type]] = type;
}
void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
{
if (!entry)
{
- const CreatureData* data = sObjectMgr->GetCreatureData(guid);
+ CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
return;
entry = data->id;
}
- m_Creatures[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_UNIT);
+
+ m_Creatures[type] = ObjectGuid(HIGHGUID_UNIT, entry, guid);
m_CreatureTypes[m_Creatures[type]] = type;
}
@@ -145,7 +147,7 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, fl
return false;
}
- m_capturePointGUID = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
+ m_capturePointGUID = ObjectGuid(HIGHGUID_GAMEOBJECT, entry, sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3));
if (!m_capturePointGUID)
return false;
@@ -170,7 +172,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
if (!cr)
{
// can happen when closing the core
- m_Creatures[type] = 0;
+ m_Creatures[type].Clear();
return false;
}
TC_LOG_DEBUG("outdoorpvp", "deleting opvp creature type %u", type);
@@ -193,7 +195,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
cr->AddObjectToRemoveList();
sObjectMgr->DeleteCreatureData(guid);
m_CreatureTypes[m_Creatures[type]] = 0;
- m_Creatures[type] = 0;
+ m_Creatures[type].Clear();
return true;
}
@@ -205,7 +207,7 @@ bool OPvPCapturePoint::DelObject(uint32 type)
GameObject* obj = HashMapHolder<GameObject>::Find(m_Objects[type]);
if (!obj)
{
- m_Objects[type] = 0;
+ m_Objects[type].Clear();
return false;
}
uint32 guid = obj->GetDBTableGUIDLow();
@@ -213,14 +215,14 @@ bool OPvPCapturePoint::DelObject(uint32 type)
obj->Delete();
sObjectMgr->DeleteGOData(guid);
m_ObjectTypes[m_Objects[type]] = 0;
- m_Objects[type] = 0;
+ m_Objects[type].Clear();
return true;
}
bool OPvPCapturePoint::DelCapturePoint()
{
- sObjectMgr->DeleteGOData(m_capturePointGUID);
- m_capturePointGUID = 0;
+ sObjectMgr->DeleteGOData(m_capturePointGUID.GetCounter());
+ m_capturePointGUID.Clear();
if (m_capturePoint)
{
@@ -233,9 +235,9 @@ bool OPvPCapturePoint::DelCapturePoint()
void OPvPCapturePoint::DeleteSpawns()
{
- for (std::map<uint32, uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
+ for (std::map<uint32, ObjectGuid>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
- for (std::map<uint32, uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
+ for (std::map<uint32, ObjectGuid>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
@@ -296,9 +298,9 @@ bool OPvPCapturePoint::Update(uint32 diff)
for (uint32 team = 0; team < 2; ++team)
{
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
+ for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
{
- uint64 playerGuid = *itr;
+ ObjectGuid playerGuid = *itr;
++itr;
if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
@@ -413,7 +415,7 @@ void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
if (m_sendUpdate)
for (int i = 0; i < 2; ++i)
- for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
@@ -423,13 +425,13 @@ void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
for (uint32 team = 0; team < 2; ++team)
{
// send to all players present in the area
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
+ for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->SendUpdateWorldState(field, value);
}
}
-void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
+void OPvPCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
{
uint32 team;
switch (m_State)
@@ -445,7 +447,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
}
// send to all players present in the area
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
+ for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->KilledMonsterCredit(id, guid);
}
@@ -490,7 +492,7 @@ bool OutdoorPvP::IsInsideObjective(Player* player) const
bool OPvPCapturePoint::IsInsideObjective(Player* player) const
{
- PlayerSet const &plSet = m_activePlayers[player->GetTeamId()];
+ GuidSet const &plSet = m_activePlayers[player->GetTeamId()];
return plSet.find(player->GetGUID()) != plSet.end();
}
@@ -510,7 +512,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player* player, uint32 /*spellId*/, Gam
return false;
}
-bool OutdoorPvP::HandleOpenGo(Player* player, uint64 guid)
+bool OutdoorPvP::HandleOpenGo(Player* player, ObjectGuid guid)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleOpenGo(player, guid) >= 0)
@@ -519,7 +521,7 @@ bool OutdoorPvP::HandleOpenGo(Player* player, uint64 guid)
return false;
}
-bool OutdoorPvP::HandleGossipOption(Player* player, uint64 guid, uint32 id)
+bool OutdoorPvP::HandleGossipOption(Player* player, ObjectGuid guid, uint32 id)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (itr->second->HandleGossipOption(player, guid, id))
@@ -546,7 +548,7 @@ bool OutdoorPvP::HandleDropFlag(Player* player, uint32 id)
return false;
}
-bool OPvPCapturePoint::HandleGossipOption(Player* /*player*/, uint64 /*guid*/, uint32 /*id*/)
+bool OPvPCapturePoint::HandleGossipOption(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*id*/)
{
return false;
}
@@ -561,9 +563,9 @@ bool OPvPCapturePoint::HandleDropFlag(Player* /*player*/, uint32 /*id*/)
return false;
}
-int32 OPvPCapturePoint::HandleOpenGo(Player* /*player*/, uint64 guid)
+int32 OPvPCapturePoint::HandleOpenGo(Player* /*player*/, ObjectGuid guid)
{
- std::map<uint64, uint32>::iterator itr = m_ObjectTypes.find(guid);
+ std::map<ObjectGuid, uint32>::iterator itr = m_ObjectTypes.find(guid);
if (itr != m_ObjectTypes.end())
{
return itr->second;
@@ -580,7 +582,7 @@ void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
{
// This is faster than sWorld->SendZoneMessage
for (uint32 team = 0; team < 2; ++team)
- for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->GetSession()->SendPacket(&data);
}
@@ -592,7 +594,7 @@ void OutdoorPvP::RegisterZone(uint32 zoneId)
bool OutdoorPvP::HasPlayer(Player const* player) const
{
- PlayerSet const &plSet = m_players[player->GetTeamId()];
+ GuidSet const &plSet = m_players[player->GetTeamId()];
return plSet.find(player->GetGUID()) != plSet.end();
}
@@ -600,13 +602,13 @@ void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
{
if (spellId > 0)
{
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->CastSpell(player, (uint32)spellId, true);
}
else
{
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* const player = ObjectAccessor::FindPlayer(*itr))
player->RemoveAura((uint32)-spellId); // by stack?
}
@@ -623,7 +625,7 @@ void OutdoorPvP::OnGameObjectCreate(GameObject* go)
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
- if (OPvPCapturePoint *cp = GetCapturePoint(go->GetDBTableGUIDLow()))
+ if (OPvPCapturePoint *cp = GetCapturePoint(go->GetGUID()))
cp->m_capturePoint = go;
}
@@ -632,7 +634,7 @@ void OutdoorPvP::OnGameObjectRemove(GameObject* go)
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
return;
- if (OPvPCapturePoint *cp = GetCapturePoint(go->GetDBTableGUIDLow()))
+ if (OPvPCapturePoint *cp = GetCapturePoint(go->GetGUID()))
cp->m_capturePoint = NULL;
}
@@ -647,7 +649,7 @@ template<class Worker>
void OutdoorPvP::BroadcastWorker(Worker& _worker, uint32 zoneId)
{
for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i)
- for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
if (player->GetZoneId() == zoneId)
_worker(player);
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 4d7d818936e..c2de1b08c48 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -84,8 +84,6 @@ class Unit;
struct GossipMenuItems;
class OutdoorPvP;
-typedef std::set<uint64> PlayerSet;
-
class OPvPCapturePoint
{
public:
@@ -100,7 +98,7 @@ class OPvPCapturePoint
void SendUpdateWorldState(uint32 field, uint32 value);
// send kill notify to players in the controlling faction
- void SendObjectiveComplete(uint32 id, uint64 guid);
+ void SendObjectiveComplete(uint32 id, ObjectGuid guid);
// used when player is activated/inactivated in the area
virtual bool HandlePlayerEnter(Player* player);
@@ -111,7 +109,7 @@ class OPvPCapturePoint
virtual bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
- virtual int32 HandleOpenGo(Player* player, uint64 guid);
+ virtual int32 HandleOpenGo(Player* player, ObjectGuid guid);
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
@@ -122,7 +120,7 @@ class OPvPCapturePoint
virtual void SendChangePhase();
- virtual bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ virtual bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid);
virtual bool CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso);
@@ -130,7 +128,7 @@ class OPvPCapturePoint
virtual void DeleteSpawns();
- uint32 m_capturePointGUID;
+ ObjectGuid m_capturePointGUID;
GameObject* m_capturePoint;
@@ -154,7 +152,7 @@ class OPvPCapturePoint
protected:
// active players in the area of the objective, 0 - alliance, 1 - horde
- PlayerSet m_activePlayers[2];
+ GuidSet m_activePlayers[2];
// total shift needed to capture the objective
float m_maxValue;
@@ -180,10 +178,10 @@ class OPvPCapturePoint
// map to store the various gameobjects and creatures spawned by the objective
// type, guid
- std::map<uint32, uint64> m_Objects;
- std::map<uint32, uint64> m_Creatures;
- std::map<uint64, uint32> m_ObjectTypes;
- std::map<uint64, uint32> m_CreatureTypes;
+ std::map<uint32, ObjectGuid> m_Objects;
+ std::map<uint32, ObjectGuid> m_Creatures;
+ std::map<ObjectGuid, uint32> m_ObjectTypes;
+ std::map<ObjectGuid, uint32> m_CreatureTypes;
};
// base class for specific outdoor pvp handlers
@@ -202,7 +200,7 @@ class OutdoorPvP : public ZoneScript
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
- typedef std::map<uint32/*lowguid*/, OPvPCapturePoint*> OPvPCapturePointMap;
+ typedef std::map<ObjectGuid/*guid*/, OPvPCapturePoint*> OPvPCapturePointMap;
virtual void FillInitialWorldStates(WorldPacket & /*data*/) { }
@@ -213,7 +211,7 @@ class OutdoorPvP : public ZoneScript
virtual bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
// called on go use
- virtual bool HandleOpenGo(Player* player, uint64 guid);
+ virtual bool HandleOpenGo(Player* player, ObjectGuid guid);
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
@@ -242,7 +240,7 @@ class OutdoorPvP : public ZoneScript
virtual bool HandleDropFlag(Player* player, uint32 spellId);
- virtual bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ virtual bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid);
virtual bool CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso);
@@ -268,7 +266,7 @@ class OutdoorPvP : public ZoneScript
// the map of the objectives belonging to this outdoorpvp
OPvPCapturePointMap m_capturePoints;
- PlayerSet m_players[2];
+ GuidSet m_players[2];
uint32 m_TypeId;
@@ -289,9 +287,9 @@ class OutdoorPvP : public ZoneScript
m_capturePoints[cp->m_capturePointGUID] = cp;
}
- OPvPCapturePoint * GetCapturePoint(uint32 lowguid) const
+ OPvPCapturePoint * GetCapturePoint(ObjectGuid guid) const
{
- OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
+ OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(guid);
if (itr != m_capturePoints.end())
return itr->second;
return NULL;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 5306a3ca3c1..4f423457b90 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -181,7 +181,7 @@ ZoneScript* OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
return NULL;
}
-bool OutdoorPvPMgr::HandleOpenGo(Player* player, uint64 guid)
+bool OutdoorPvPMgr::HandleOpenGo(Player* player, ObjectGuid guid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
@@ -191,7 +191,7 @@ bool OutdoorPvPMgr::HandleOpenGo(Player* player, uint64 guid)
return false;
}
-void OutdoorPvPMgr::HandleGossipOption(Player* player, uint64 guid, uint32 gossipid)
+void OutdoorPvPMgr::HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index bf2f14a291f..bbcad8074e1 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -70,7 +70,7 @@ class OutdoorPvPMgr
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
// handle custom go if registered
- bool HandleOpenGo(Player* player, uint64 guid);
+ bool HandleOpenGo(Player* player, ObjectGuid guid);
ZoneScript* GetZoneScript(uint32 zoneId);
@@ -78,7 +78,7 @@ class OutdoorPvPMgr
void Update(uint32 diff);
- void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ void HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid);
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index b12b5f187ad..3ada9d9740b 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -221,7 +221,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, guid), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -234,7 +234,7 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, guid), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -510,7 +510,7 @@ template <>
void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, obj->guid), (Creature*)NULL))
creature->GetMap()->AddToMap(creature);
}
@@ -519,7 +519,7 @@ template <>
void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, obj->guid), (GameObject*)NULL))
pGameobject->GetMap()->AddToMap(pGameobject);
}
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 3ccc876e1a2..e7a5fb77c6a 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -40,9 +40,9 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
return;
// prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source
- uint64 targetGUID = target ? target->GetGUID() : uint64(0);
- uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
+ ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
///- Schedule script execution for all scripts in the script map
ScriptMap const* s2 = &(s->second);
@@ -75,9 +75,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// NOTE: script record _must_ exist until command executed
// prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : uint64(0);
- uint64 targetGUID = target ? target->GetGUID() : uint64(0);
- uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
+ ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
@@ -299,7 +299,7 @@ void Map::ScriptsProcess()
Object* source = NULL;
if (step.sourceGUID)
{
- switch (GUID_HIPART(step.sourceGUID))
+ switch (step.sourceGUID.GetHigh())
{
case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
@@ -329,8 +329,8 @@ void Map::ScriptsProcess()
break;
}
default:
- TC_LOG_ERROR("scripts", "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
- step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
+ TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
+ step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
break;
}
}
@@ -338,7 +338,7 @@ void Map::ScriptsProcess()
WorldObject* target = NULL;
if (step.targetGUID)
{
- switch (GUID_HIPART(step.targetGUID))
+ switch (step.targetGUID.GetHigh())
{
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
@@ -364,8 +364,8 @@ void Map::ScriptsProcess()
break;
}
default:
- TC_LOG_ERROR("scripts", "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
- step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
+ TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
+ step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
break;
}
}
@@ -400,8 +400,8 @@ void Map::ScriptsProcess()
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
- uint64 targetGUID = target ? target->GetGUID() : 0;
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
+ if (!targetGUID || !targetGUID.IsPlayer())
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
@@ -417,7 +417,7 @@ void Map::ScriptsProcess()
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
- uint64 targetGUID = target ? target->GetGUID() : 0;
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
@@ -433,13 +433,13 @@ void Map::ScriptsProcess()
cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
break;
case CHAT_TYPE_WHISPER:
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ if (!targetGUID || !targetGUID.IsPlayer())
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer());
break;
case CHAT_MSG_RAID_BOSS_WHISPER:
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ if (!targetGUID || !targetGUID.IsPlayer())
TC_LOG_ERROR("scripts", "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer(), true);
@@ -468,9 +468,9 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
- TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
- cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
@@ -599,7 +599,7 @@ void Map::ScriptsProcess()
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
else
- player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
+ player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
}
break;
@@ -839,7 +839,7 @@ void Map::ScriptsProcess()
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
- cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
+ cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, ObjectGuid(HIGHGUID_UNIT, data->id, step.script->CallScript.CreatureEntry), cTarget);
}
if (!cTarget)
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index d13c81ed059..51100accf77 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1240,7 +1240,7 @@ void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}
-void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
+void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
}
@@ -1265,12 +1265,12 @@ void ScriptMgr::OnPlayerCreate(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
-void ScriptMgr::OnPlayerDelete(uint64 guid, uint32 accountId)
+void ScriptMgr::OnPlayerDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid, accountId);
}
-void ScriptMgr::OnPlayerFailedDelete(uint64 guid, uint32 accountId)
+void ScriptMgr::OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnFailedDelete(guid, accountId);
}
@@ -1384,25 +1384,25 @@ void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uin
}
// Group
-void ScriptMgr::OnGroupAddMember(Group* group, uint64 guid)
+void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
}
-void ScriptMgr::OnGroupInviteMember(Group* group, uint64 guid)
+void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
}
-void ScriptMgr::OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
+void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
}
-void ScriptMgr::OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
+void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 499d7ff6c09..ae7b8f9947e 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -738,7 +738,7 @@ class PlayerScript : public UnitScript
// Both of the below are called on emote opcodes.
virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }
- virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
+ virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { }
// Called in Spell::Cast.
virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { }
@@ -753,10 +753,10 @@ class PlayerScript : public UnitScript
virtual void OnCreate(Player* /*player*/) { }
// Called when a player is deleted.
- virtual void OnDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
+ virtual void OnDelete(ObjectGuid /*guid*/, uint32 /*accountId*/) { }
// Called when a player delete failed
- virtual void OnFailedDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
+ virtual void OnFailedDelete(ObjectGuid /*guid*/, uint32 /*accountId*/) { }
// Called when a player is about to be saved.
virtual void OnSave(Player* /*player*/) { }
@@ -855,16 +855,16 @@ class GroupScript : public ScriptObject
bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to a group.
- virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
+ virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is invited to join a group.
- virtual void OnInviteMember(Group* /*group*/, uint64 /*guid*/) { }
+ virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is removed from a group.
- virtual void OnRemoveMember(Group* /*group*/, uint64 /*guid*/, RemoveMethod /*method*/, uint64 /*kicker*/, const char* /*reason*/) { }
+ virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
// Called when the leader of a group is changed.
- virtual void OnChangeLeader(Group* /*group*/, uint64 /*newLeaderGuid*/, uint64 /*oldLeaderGuid*/) { }
+ virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
// Called when a group is disbanded.
virtual void OnDisband(Group* /*group*/) { }
@@ -1068,13 +1068,13 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild);
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
- void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid);
+ void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid);
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
void OnPlayerLogin(Player* player, bool firstLogin);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
- void OnPlayerDelete(uint64 guid, uint32 accountId);
- void OnPlayerFailedDelete(uint64 guid, uint32 accountId);
+ void OnPlayerDelete(ObjectGuid guid, uint32 accountId);
+ void OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId);
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
@@ -1106,10 +1106,10 @@ class ScriptMgr
public: /* GroupScript */
- void OnGroupAddMember(Group* group, uint64 guid);
- void OnGroupInviteMember(Group* group, uint64 guid);
- void OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason);
- void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
+ void OnGroupAddMember(Group* group, ObjectGuid guid);
+ void OnGroupInviteMember(Group* group, ObjectGuid guid);
+ void OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason);
+ void OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid);
void OnGroupDisband(Group* group);
public: /* UnitScript */
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 321bc707879..cc5fdcc8ca8 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -124,7 +124,7 @@ WorldSession::WorldSession(uint32 id, std::shared_ptr<WorldSocket> sock, Account
_RBACData(NULL),
expireTime(60000), // 1 min after socket loss, session is deleted
forceExit(false),
- m_currentBankerGUID(0)
+ m_currentBankerGUID()
{
memset(m_Tutorials, 0, sizeof(m_Tutorials));
@@ -173,7 +173,7 @@ std::string WorldSession::GetPlayerInfo() const
std::ostringstream ss;
ss << "[Player: " << GetPlayerName()
- << " (Guid: " << (_player != NULL ? _player->GetGUID() : 0)
+ << " (Guid: " << (_player != NULL ? _player->GetGUID().ToString() : "")
<< ", Account: " << GetAccountId() << ")]";
return ss.str();
@@ -445,7 +445,7 @@ void WorldSession::LogoutPlayer(bool save)
if (_player)
{
- if (uint64 lguid = _player->GetLootGUID())
+ if (ObjectGuid lguid = _player->GetLootGUID())
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
@@ -512,7 +512,7 @@ void WorldSession::LogoutPlayer(bool save)
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
- _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
+ _player->SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
@@ -796,8 +796,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
- data.readPackGUID(mi->transport.guid);
-
+ data >> mi->transport.guid.ReadAsPacked();
data >> mi->transport.pos.PositionXYZOStream();
data >> mi->transport.time;
data >> mi->transport.seat;
@@ -904,8 +903,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
{
- data->appendPackGUID(mi->guid);
-
+ *data << mi->guid.WriteAsPacked();
*data << mi->flags;
*data << mi->flags2;
*data << mi->time;
@@ -913,8 +911,7 @@ void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
- data->appendPackGUID(mi->transport.guid);
-
+ *data << mi->transport.guid.WriteAsPacked();
*data << mi->transport.pos.PositionXYZOStream();
*data << mi->transport.time;
*data << mi->transport.seat;
@@ -1148,7 +1145,7 @@ void WorldSession::ProcessQueryCallbacks()
//- SendStabledPet
if (_sendStabledPetCallback.IsReady())
{
- uint64 param = _sendStabledPetCallback.GetParam();
+ ObjectGuid param = _sendStabledPetCallback.GetParam();
_sendStabledPetCallback.GetResult(result);
SendStablePetCallback(result, param);
_sendStabledPetCallback.FreeResult();
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 2e6a699fc7c..e46a58d5098 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -281,38 +281,37 @@ class WorldSession
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
- //void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue);
- void SendNameQueryOpcode(uint64 guid);
-
- void SendTrainerList(uint64 guid);
- void SendTrainerList(uint64 guid, std::string const& strTitle);
- void SendListInventory(uint64 guid);
- void SendShowBank(uint64 guid);
- bool CanOpenMailBox(uint64 guid);
- void SendShowMailBox(uint64 guid);
- void SendTabardVendorActivate(uint64 guid);
+ void SendNameQueryOpcode(ObjectGuid guid);
+
+ void SendTrainerList(ObjectGuid guid);
+ void SendTrainerList(ObjectGuid guid, std::string const& strTitle);
+ void SendListInventory(ObjectGuid guid);
+ void SendShowBank(ObjectGuid guid);
+ bool CanOpenMailBox(ObjectGuid guid);
+ void SendShowMailBox(ObjectGuid guid);
+ void SendTabardVendorActivate(ObjectGuid guid);
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendAttackStop(Unit const* enemy);
- void SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
+ void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
void SendTradeStatus(TradeStatusInfo const& status);
void SendUpdateTrade(bool trader_data = true);
void SendCancelTrade();
- void SendPetitionQueryOpcode(uint64 petitionguid);
+ void SendPetitionQueryOpcode(ObjectGuid petitionguid);
// Spell
- void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets);
+ void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets);
// Pet
- void SendPetNameQuery(uint64 guid, uint32 petnumber);
- void SendStablePet(uint64 guid);
- void SendStablePetCallback(PreparedQueryResult result, uint64 guid);
+ void SendPetNameQuery(ObjectGuid guid, uint32 petnumber);
+ void SendStablePet(ObjectGuid guid);
+ void SendStablePetCallback(PreparedQueryResult result, ObjectGuid guid);
void SendStableResult(uint8 guid);
- bool CheckStableMaster(uint64 guid);
+ bool CheckStableMaster(ObjectGuid guid);
// Account Data
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
@@ -336,17 +335,17 @@ class WorldSession
//used with item_page table
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
- void SendAuctionHello(uint64 guid, Creature* unit);
+ void SendAuctionHello(ObjectGuid guid, Creature* unit);
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
- void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
+ void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
//Item Enchantment
- void SendEnchantmentLog(uint64 target, uint64 caster, uint32 itemId, uint32 enchantId);
- void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration);
+ void SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId);
+ void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration);
//Taxi
- void SendTaxiStatus(uint64 guid);
+ void SendTaxiStatus(ObjectGuid guid);
void SendTaxiMenu(Creature* unit);
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
bool SendLearnNewTaxiNode(Creature* unit);
@@ -355,11 +354,11 @@ class WorldSession
// Guild/Arena Team
void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
void SendNotInArenaTeamPacket(uint8 type);
- void SendPetitionShowList(uint64 guid);
+ void SendPetitionShowList(ObjectGuid guid);
void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
- void DoLootRelease(uint64 lguid);
+ void DoLootRelease(ObjectGuid lguid);
// Account mute time
time_t m_muteTime;
@@ -738,7 +737,7 @@ class WorldSession
//Pet
void HandlePetAction(WorldPacket& recvData);
void HandlePetStopAttack(WorldPacket& recvData);
- void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2);
+ void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2);
void HandlePetNameQuery(WorldPacket& recvData);
void HandlePetSetAction(WorldPacket& recvData);
void HandlePetAbandon(WorldPacket& recvData);
@@ -811,7 +810,7 @@ class WorldSession
void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData);
void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData);
- void SendLfgRoleChosen(uint64 guid, uint8 roles);
+ void SendLfgRoleChosen(ObjectGuid guid, uint8 roles);
void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
void SendLfgLfrList(bool update);
void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
@@ -925,7 +924,7 @@ class WorldSession
QueryCallback<PreparedQueryResult, std::string> _addFriendCallback;
QueryCallback<PreparedQueryResult, uint32> _unstablePetCallback;
QueryCallback<PreparedQueryResult, uint32> _stableSwapCallback;
- QueryCallback<PreparedQueryResult, uint64> _sendStabledPetCallback;
+ QueryCallback<PreparedQueryResult, ObjectGuid> _sendStabledPetCallback;
QueryCallback<PreparedQueryResult, CharacterCreateInfo*, true> _charCreateCallback;
QueryResultHolderFuture _charLoginCallback;
@@ -963,21 +962,21 @@ class WorldSession
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
- bool CanUseBank(uint64 bankerGUID = 0) const;
+ bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;
// logging helper
void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason);
void LogUnprocessedTail(WorldPacket* packet);
// EnumData helpers
- bool IsLegitCharacterForAccount(uint32 lowGUID)
+ bool IsLegitCharacterForAccount(ObjectGuid lowGUID)
{
return _legitCharacters.find(lowGUID) != _legitCharacters.end();
}
// this stores the GUIDs of the characters who can login
// characters who failed on Player::BuildEnumData shouldn't login
- std::set<uint32> _legitCharacters;
+ GuidSet _legitCharacters;
uint32 m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
@@ -1014,7 +1013,7 @@ class WorldSession
rbac::RBACData* _RBACData;
uint32 expireTime;
bool forceExit;
- uint64 m_currentBankerGUID;
+ ObjectGuid m_currentBankerGUID;
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 55336d6082c..6f0298ee22f 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -423,7 +423,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
// check item enchant aura cast
if (!amount && caster)
- if (uint64 itemGUID = GetBase()->GetCastItemGUID())
+ if (ObjectGuid itemGUID = GetBase()->GetCastItemGUID())
if (Player* playerCaster = caster->ToPlayer())
if (Item* castItem = playerCaster->GetItemByGuid(itemGUID))
if (castItem->GetItemSuffixFactor())
@@ -704,7 +704,7 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply)
case SPELLMOD_EFFECT2:
case SPELLMOD_EFFECT3:
{
- uint64 guid = target->GetGUID();
+ ObjectGuid guid = target->GetGUID();
Unit::AuraApplicationMap & auras = target->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
@@ -1663,7 +1663,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
}
// remove other shapeshift before applying a new one
- target->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT, 0, GetBase());
+ target->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT, ObjectGuid::Empty, GetBase());
// stop handling the effect if it was removed by linked event
if (aurApp->GetRemoveMode())
@@ -2025,7 +2025,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
- if (IS_PLAYER_GUID(GetCasterGUID()))
+ if (GetCasterGUID().IsPlayer())
target->ToPlayer()->setRegenTimerCount(1*IN_MILLISECONDS);
//dismount polymorphed target (after patch 2.4.2)
@@ -3333,7 +3333,7 @@ void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
if (apply && GetSpellInfo()->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
- target->RemoveAurasByType(AuraType(GetMiscValue()), 0, GetBase());
+ target->RemoveAurasByType(AuraType(GetMiscValue()), ObjectGuid::Empty, GetBase());
}
void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -5183,13 +5183,13 @@ void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, boo
}
else
{
- uint64 casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
+ ObjectGuid casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
target->RemoveAura(triggeredSpellId, casterGUID, 0, aurApp->GetRemoveMode());
}
}
else if (mode & AURA_EFFECT_HANDLE_REAPPLY && apply)
{
- uint64 casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
+ ObjectGuid casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
// change the stack amount to be equal to stack amount of our aura
if (Aura* triggeredAura = target->GetAura(triggeredSpellId, casterGUID))
triggeredAura->ModStackAmount(GetBase()->GetStackAmount() - triggeredAura->GetStackAmount());
@@ -5629,7 +5629,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
case 28820:
{
// Need remove self if Lightning Shield not active
- if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400))
+ if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
target->RemoveAurasDueToSpell(28820);
return;
}
@@ -5918,8 +5918,8 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo());
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
+ TC_LOG_INFO("spells", "PeriodicTick: %s attacked %s for %u dmg inflicted by %u absorb is %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb);
caster->DealDamageMods(target, damage, &absorb);
@@ -6008,8 +6008,8 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
if (target->GetHealth() < damage)
damage = uint32(target->GetHealth());
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
+ TC_LOG_INFO("spells", "PeriodicTick: %s health leech of %s for %u dmg inflicted by %u abs is %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb);
caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit);
@@ -6145,8 +6145,8 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
if (crit)
damage = caster->SpellCriticalHealingBonus(m_spellInfo, damage, target);
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
+ TC_LOG_INFO("spells", "PeriodicTick: %s heal of %s for %u health inflicted by %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId());
uint32 absorb = 0;
uint32 heal = uint32(damage);
@@ -6158,7 +6158,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellInfo());
- bool haveCastItem = GetBase()->GetCastItemGUID() != 0;
+ bool haveCastItem = !GetBase()->GetCastItemGUID().IsEmpty();
// Health Funnel
// damage caster for heal amount
@@ -6216,8 +6216,8 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
drainAmount = maxmana;
}
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), drainAmount, GetId());
+ TC_LOG_INFO("spells", "PeriodicTick: %s power leech of %s for %u dmg inflicted by %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), drainAmount, GetId());
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powerType == POWER_MANA)
@@ -6277,8 +6277,8 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
// ignore negative values (can be result apply spellmods to aura damage
uint32 amount = std::max(m_amount, 0) * target->GetMaxPower(powerType) /100;
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
+ TC_LOG_INFO("spells", "PeriodicTick: %s energize s for %u dmg inflicted by %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), amount, GetId());
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
@@ -6315,8 +6315,8 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
- TC_LOG_INFO("spells", "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
+ TC_LOG_INFO("spells", "PeriodicTick: %s energize %s for %u dmg inflicted by %u",
+ GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), amount, GetId());
int32 gain = target->ModifyPower(powerType, amount);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 5eec9021291..eae1bebab8b 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -30,14 +30,14 @@ typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uin
class AuraEffect
{
friend void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
- friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount, Item* castItem, ObjectGuid casterGUID);
friend Aura::~Aura();
private:
~AuraEffect();
explicit AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster);
public:
Unit* GetCaster() const { return GetBase()->GetCaster(); }
- uint64 GetCasterGUID() const { return GetBase()->GetCasterGUID(); }
+ ObjectGuid GetCasterGUID() const { return GetBase()->GetCasterGUID(); }
Aura* GetBase() const { return m_base; }
void GetTargetList(std::list<Unit*> & targetList) const;
void GetApplicationList(std::list<AuraApplication*> & applicationList) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 21d7a6ccac1..1d21d3556ab 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -200,7 +200,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
data << uint8(aura->GetSpellInfo()->StackAmount ? aura->GetStackAmount() : aura->GetCharges());
if (!(flags & AFLAG_CASTER))
- data.appendPackGUID(aura->GetCasterGUID());
+ data << aura->GetCasterGUID().WriteAsPacked();
if (flags & AFLAG_DURATION)
{
@@ -248,7 +248,7 @@ uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleE
return effMask & avalibleEffectMask;
}
-Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/, bool* refresh /*= NULL*/)
+Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/, bool* refresh /*= NULL*/)
{
ASSERT(spellproto);
ASSERT(owner);
@@ -274,7 +274,7 @@ Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMas
return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
}
-Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/)
+Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, ObjectGuid casterGUID /*= ObjectGuid::Empty*/)
{
ASSERT(spellproto);
ASSERT(owner);
@@ -286,7 +286,7 @@ Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject
return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
}
-Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID)
+Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, ObjectGuid casterGUID)
{
ASSERT(effMask);
ASSERT(spellproto);
@@ -331,9 +331,9 @@ Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
return aura;
}
-Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID) :
+Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, ObjectGuid casterGUID) :
m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
-m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)),
+m_castItemGuid(castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_applyTime(time(NULL)),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr)
@@ -2418,7 +2418,7 @@ void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraAppli
}
}
-UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
+UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
@@ -2521,7 +2521,7 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
}
}
-DynObjAura::DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID)
+DynObjAura::DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID)
: Aura(spellproto, owner, caster, castItem, casterGUID)
{
LoadScripts();
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 1266bf5c6ec..f69d9baafe0 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -84,23 +84,23 @@ class AuraApplication
class Aura
{
- friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
public:
- typedef std::map<uint64, AuraApplication *> ApplicationMap;
+ typedef std::map<ObjectGuid, AuraApplication*> ApplicationMap;
static uint8 BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner);
- static Aura* TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0, bool* refresh = NULL);
- static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
- static Aura* Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID);
- explicit Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID);
+ static Aura* TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount = NULL, Item* castItem = NULL, ObjectGuid casterGUID = ObjectGuid::Empty, bool* refresh = NULL);
+ static Aura* TryCreate(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount = NULL, Item* castItem = NULL, ObjectGuid casterGUID = ObjectGuid::Empty);
+ static Aura* Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, ObjectGuid casterGUID);
+ explicit Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, ObjectGuid casterGUID);
void _InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount);
virtual ~Aura();
SpellInfo const* GetSpellInfo() const { return m_spellInfo; }
uint32 GetId() const{ return GetSpellInfo()->Id; }
- uint64 GetCastItemGUID() const { return m_castItemGuid; }
- uint64 GetCasterGUID() const { return m_casterGuid; }
+ ObjectGuid GetCastItemGUID() const { return m_castItemGuid; }
+ ObjectGuid GetCasterGUID() const { return m_casterGuid; }
Unit* GetCaster() const;
WorldObject* GetOwner() const { return m_owner; }
Unit* GetUnitOwner() const { ASSERT(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
@@ -186,11 +186,11 @@ class Aura
void HandleAllEffects(AuraApplication * aurApp, uint8 mode, bool apply);
// Helpers for targets
- ApplicationMap const & GetApplicationMap() {return m_applications;}
+ ApplicationMap const& GetApplicationMap() { return m_applications; }
void GetApplicationList(Unit::AuraApplicationList& applicationList) const;
- const AuraApplication * GetApplicationOfTarget (uint64 guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
- AuraApplication * GetApplicationOfTarget (uint64 guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
- bool IsAppliedOnTarget(uint64 guid) const { return m_applications.find(guid) != m_applications.end(); }
+ const AuraApplication* GetApplicationOfTarget(ObjectGuid guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
+ AuraApplication* GetApplicationOfTarget(ObjectGuid guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
+ bool IsAppliedOnTarget(ObjectGuid guid) const { return m_applications.find(guid) != m_applications.end(); }
void SetNeedClientUpdateForTargets() const;
void HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply);
@@ -246,10 +246,10 @@ class Aura
void _DeleteRemovedApplications();
protected:
SpellInfo const* const m_spellInfo;
- uint64 const m_casterGuid;
- uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
+ ObjectGuid const m_casterGuid;
+ ObjectGuid const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t const m_applyTime;
- WorldObject* const m_owner; //
+ WorldObject* const m_owner;
int32 m_maxDuration; // Max aura duration
int32 m_duration; // Current time
@@ -275,9 +275,9 @@ class Aura
class UnitAura : public Aura
{
- friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
protected:
- explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
public:
void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
@@ -296,9 +296,9 @@ class UnitAura : public Aura
class DynObjAura : public Aura
{
- friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ friend Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
protected:
- explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
+ explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, ObjectGuid casterGUID);
public:
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0a742fea7b5..c4ae36d5d24 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -61,14 +61,14 @@ extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
SpellDestination::SpellDestination()
{
_position.Relocate(0, 0, 0, 0);
- _transportGUID = 0;
+ _transportGUID.Clear();
_transportOffset.Relocate(0, 0, 0, 0);
}
SpellDestination::SpellDestination(float x, float y, float z, float orientation, uint32 mapId)
{
_position.Relocate(x, y, z, orientation);
- _transportGUID = 0;
+ _transportGUID.Clear();
_position.m_mapId = mapId;
_transportOffset.Relocate(0, 0, 0, 0);
}
@@ -76,7 +76,7 @@ SpellDestination::SpellDestination(float x, float y, float z, float orientation,
SpellDestination::SpellDestination(Position const& pos)
{
_position.Relocate(pos);
- _transportGUID = 0;
+ _transportGUID.Clear();
_transportOffset.Relocate(0, 0, 0, 0);
}
@@ -111,8 +111,8 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0), m_strTarget()
m_objectTarget = NULL;
m_itemTarget = NULL;
- m_objectTargetGUID = 0;
- m_itemTargetGUID = 0;
+ m_objectTargetGUID.Clear();
+ m_itemTargetGUID.Clear();
m_itemTargetEntry = 0;
m_targetMask = 0;
@@ -128,14 +128,14 @@ void SpellCastTargets::Read(ByteBuffer& data, Unit* caster)
return;
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
- data.readPackGUID(m_objectTargetGUID);
+ data >> m_objectTargetGUID.ReadAsPacked();
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
- data.readPackGUID(m_itemTargetGUID);
+ data >> m_itemTargetGUID.ReadAsPacked();
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- data.readPackGUID(m_src._transportGUID);
+ data >> m_src._transportGUID.ReadAsPacked();
if (m_src._transportGUID)
data >> m_src._transportOffset.PositionXYZStream();
else
@@ -152,7 +152,7 @@ void SpellCastTargets::Read(ByteBuffer& data, Unit* caster)
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- data.readPackGUID(m_dst._transportGUID);
+ data >> m_dst._transportGUID.ReadAsPacked();
if (m_dst._transportGUID)
data >> m_dst._transportOffset.PositionXYZStream();
else
@@ -178,7 +178,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET))
- data.appendPackGUID(m_objectTargetGUID);
+ data << m_objectTargetGUID.WriteAsPacked();
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
@@ -190,7 +190,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- data.appendPackGUID(m_src._transportGUID); // relative position guid here - transport for example
+ data << m_src._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
if (m_src._transportGUID)
data << m_src._transportOffset.PositionXYZStream();
else
@@ -199,7 +199,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- data.appendPackGUID(m_dst._transportGUID); // relative position guid here - transport for example
+ data << m_dst._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
if (m_dst._transportGUID)
data << m_dst._transportOffset.PositionXYZStream();
else
@@ -210,24 +210,19 @@ void SpellCastTargets::Write(ByteBuffer& data)
data << m_strTarget;
}
-uint64 SpellCastTargets::GetUnitTargetGUID() const
+ObjectGuid SpellCastTargets::GetUnitTargetGUID() const
{
- switch (GUID_HIPART(m_objectTargetGUID))
- {
- case HIGHGUID_PLAYER:
- case HIGHGUID_VEHICLE:
- case HIGHGUID_UNIT:
- case HIGHGUID_PET:
- return m_objectTargetGUID;
- default:
- return 0LL;
- }
+ if (m_objectTargetGUID.IsUnit())
+ return m_objectTargetGUID;
+
+ return ObjectGuid::Empty;
}
Unit* SpellCastTargets::GetUnitTarget() const
{
if (m_objectTarget)
return m_objectTarget->ToUnit();
+
return NULL;
}
@@ -241,27 +236,22 @@ void SpellCastTargets::SetUnitTarget(Unit* target)
m_targetMask |= TARGET_FLAG_UNIT;
}
-uint64 SpellCastTargets::GetGOTargetGUID() const
+ObjectGuid SpellCastTargets::GetGOTargetGUID() const
{
- switch (GUID_HIPART(m_objectTargetGUID))
- {
- case HIGHGUID_TRANSPORT:
- case HIGHGUID_MO_TRANSPORT:
- case HIGHGUID_GAMEOBJECT:
- return m_objectTargetGUID;
- default:
- return 0LL;
- }
+ if (m_objectTargetGUID.IsAnyTypeGameObject())
+ return m_objectTargetGUID;
+
+ return ObjectGuid::Empty;
}
GameObject* SpellCastTargets::GetGOTarget() const
{
if (m_objectTarget)
return m_objectTarget->ToGameObject();
+
return NULL;
}
-
void SpellCastTargets::SetGOTarget(GameObject* target)
{
if (!target)
@@ -272,21 +262,19 @@ void SpellCastTargets::SetGOTarget(GameObject* target)
m_targetMask |= TARGET_FLAG_GAMEOBJECT;
}
-uint64 SpellCastTargets::GetCorpseTargetGUID() const
+ObjectGuid SpellCastTargets::GetCorpseTargetGUID() const
{
- switch (GUID_HIPART(m_objectTargetGUID))
- {
- case HIGHGUID_CORPSE:
- return m_objectTargetGUID;
- default:
- return 0LL;
- }
+ if (m_objectTargetGUID.IsCorpse())
+ return m_objectTargetGUID;
+
+ return ObjectGuid::Empty;
}
Corpse* SpellCastTargets::GetCorpseTarget() const
{
if (m_objectTarget)
return m_objectTarget->ToCorpse();
+
return NULL;
}
@@ -295,7 +283,7 @@ WorldObject* SpellCastTargets::GetObjectTarget() const
return m_objectTarget;
}
-uint64 SpellCastTargets::GetObjectTargetGUID() const
+ObjectGuid SpellCastTargets::GetObjectTargetGUID() const
{
return m_objectTargetGUID;
}
@@ -303,7 +291,7 @@ uint64 SpellCastTargets::GetObjectTargetGUID() const
void SpellCastTargets::RemoveObjectTarget()
{
m_objectTarget = NULL;
- m_objectTargetGUID = 0LL;
+ m_objectTargetGUID.Clear();
m_targetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK);
}
@@ -320,7 +308,7 @@ void SpellCastTargets::SetItemTarget(Item* item)
void SpellCastTargets::SetTradeItemTarget(Player* caster)
{
- m_itemTargetGUID = uint64(TRADE_SLOT_NONTRADED);
+ m_itemTargetGUID.Set(uint64(TRADE_SLOT_NONTRADED));
m_itemTargetEntry = 0;
m_targetMask |= TARGET_FLAG_TRADE_ITEM;
@@ -443,7 +431,7 @@ void SpellCastTargets::Update(Unit* caster)
if (m_targetMask & TARGET_FLAG_ITEM)
m_itemTarget = player->GetItemByGuid(m_itemTargetGUID);
else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
- if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevents hacking slots
+ if (m_itemTargetGUID.GetRawValue() == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevents hacking slots
if (TradeData* pTrade = player->GetTradeData())
m_itemTarget = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
@@ -502,7 +490,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
AuraStackAmount = 1;
}
-Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID, bool skipCheck) :
+Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) :
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
, m_spellValue(new SpellValue(m_spellInfo)), m_preGeneratedPath(PathGenerator(m_caster))
@@ -570,7 +558,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
_triggeredCastFlags = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT);
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
unitTarget = NULL;
@@ -953,7 +941,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
{
case TARGET_UNIT_CHANNEL_TARGET:
{
- WorldObject* target = ObjectAccessor::GetUnit(*m_caster, m_originalCaster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT));
+ WorldObject* target = ObjectAccessor::GetUnit(*m_caster, m_originalCaster->GetChannelObjectGuid());
CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
// unit target may be no longer avalible - teleported out of map for example
if (target && target->ToUnit())
@@ -965,7 +953,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
case TARGET_DEST_CHANNEL_TARGET:
if (channeledSpell->m_targets.HasDst())
m_targets.SetDst(channeledSpell->m_targets);
- else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, m_originalCaster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)))
+ else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, m_originalCaster->GetChannelObjectGuid()))
{
CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
if (target)
@@ -1063,7 +1051,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
AddUnitTarget(unitTarget, effMask, true, false);
else
{
- TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected unit, got %s, effect %u", m_spellInfo->Id, GetLogNameForGuid(target->GetGUID()), effMask);
+ TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected unit, got %s, effect %u", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
return;
}
break;
@@ -1073,7 +1061,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
AddGOTarget(gobjTarget, effMask);
else
{
- TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected gameobject, got %s, effect %u", m_spellInfo->Id, GetLogNameForGuid(target->GetGUID()), effMask);
+ TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected gameobject, got %s, effect %u", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
return;
}
break;
@@ -2019,7 +2007,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (target->IsImmunedToSpellEffect(m_spellInfo, effIndex))
effectMask &= ~(1 << effIndex);
- uint64 targetGUID = target->GetGUID();
+ ObjectGuid targetGUID = target->GetGUID();
// Lookup target in already in list
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
@@ -2129,7 +2117,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
if (!effectMask)
return;
- uint64 targetGUID = go->GetGUID();
+ ObjectGuid targetGUID = go->GetGUID();
// Lookup target in already in list
for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
@@ -2574,7 +2562,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{
bool refresh = false;
m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster, (aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, 0, &refresh);
+ m_originalCaster, (aurSpellInfo == m_spellInfo) ? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, ObjectGuid::Empty, &refresh);
if (m_spellAura)
{
// Set aura stack amount to desired value
@@ -2818,7 +2806,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
}
else
{
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
}
@@ -4167,7 +4155,7 @@ void Spell::SendChannelUpdate(uint32 time)
{
if (time == 0)
{
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
+ m_caster->SetChannelObjectGuid(ObjectGuid::Empty);
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
@@ -4180,7 +4168,7 @@ void Spell::SendChannelUpdate(uint32 time)
void Spell::SendChannelStart(uint32 duration)
{
- uint64 channelTarget = m_targets.GetObjectTargetGUID();
+ ObjectGuid channelTarget = m_targets.GetObjectTargetGUID();
if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
@@ -4194,7 +4182,7 @@ void Spell::SendChannelStart(uint32 duration)
m_timer = duration;
if (channelTarget)
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, channelTarget);
+ m_caster->SetChannelObjectGuid(channelTarget);
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
}
@@ -4284,7 +4272,7 @@ void Spell::TakeCastItem()
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
}
}
@@ -4306,7 +4294,7 @@ void Spell::TakePower()
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE)
- if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
+ if (ObjectGuid targetGUID = m_targets.GetUnitTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{
@@ -4530,7 +4518,7 @@ void Spell::TakeReagents()
}
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
}
@@ -5123,7 +5111,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
{
if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
- pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID()));
+ pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID().GetRawValue())); // at this point item target guid contains the trade slot
}
else if (m_targets.GetTargetMask() & TARGET_FLAG_ITEM)
pTempItem = m_caster->ToPlayer()->GetItemByGuid(m_targets.GetItemTargetGUID());
@@ -5451,7 +5439,8 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!my_trade)
return SPELL_FAILED_NOT_TRADING;
- TradeSlots slot = TradeSlots(m_targets.GetItemTargetGUID());
+ // Item target guid contains trade slot until m_targets.UpdateTradeSlotItem() is called
+ TradeSlots slot = TradeSlots(m_targets.GetItemTargetGUID().GetRawValue());
if (slot != TRADE_SLOT_NONTRADED)
return SPELL_FAILED_BAD_TARGETS;
@@ -5633,7 +5622,7 @@ SpellCastResult Spell::CheckCasterAuras() const
bool Spell::CanAutoCast(Unit* target)
{
- uint64 targetguid = target->GetGUID();
+ ObjectGuid targetguid = target->GetGUID();
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
@@ -6486,7 +6475,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
{
// Get GO cast coordinates if original caster -> GO
WorldObject* caster = NULL;
- if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
+ if (m_originalCasterGUID.IsGameObject())
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index e1e16100141..372e7d239a2 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -91,7 +91,7 @@ struct SpellDestination
void RelocateOffset(Position const& offset);
WorldLocation _position;
- uint64 _transportGUID;
+ ObjectGuid _transportGUID;
Position _transportOffset;
};
@@ -109,22 +109,22 @@ class SpellCastTargets
void SetTargetFlag(SpellCastTargetFlags flag) { m_targetMask |= flag; }
- uint64 GetUnitTargetGUID() const;
+ ObjectGuid GetUnitTargetGUID() const;
Unit* GetUnitTarget() const;
void SetUnitTarget(Unit* target);
- uint64 GetGOTargetGUID() const;
+ ObjectGuid GetGOTargetGUID() const;
GameObject* GetGOTarget() const;
void SetGOTarget(GameObject* target);
- uint64 GetCorpseTargetGUID() const;
+ ObjectGuid GetCorpseTargetGUID() const;
Corpse* GetCorpseTarget() const;
WorldObject* GetObjectTarget() const;
- uint64 GetObjectTargetGUID() const;
+ ObjectGuid GetObjectTargetGUID() const;
void RemoveObjectTarget();
- uint64 GetItemTargetGUID() const { return m_itemTargetGUID; }
+ ObjectGuid GetItemTargetGUID() const { return m_itemTargetGUID; }
Item* GetItemTarget() const { return m_itemTarget; }
uint32 GetItemTargetEntry() const { return m_itemTargetEntry; }
void SetItemTarget(Item* item);
@@ -174,8 +174,8 @@ class SpellCastTargets
Item* m_itemTarget;
// object GUID/etc, can be used always
- uint64 m_objectTargetGUID;
- uint64 m_itemTargetGUID;
+ ObjectGuid m_objectTargetGUID;
+ ObjectGuid m_itemTargetGUID;
uint32 m_itemTargetEntry;
SpellDestination m_src;
@@ -212,6 +212,8 @@ enum SpellEffectHandleMode
SPELL_EFFECT_HANDLE_HIT_TARGET
};
+typedef std::list<std::pair<uint32, ObjectGuid>> DispelList;
+
class Spell
{
friend void Unit::SetCurrentCastSpell(Spell* pSpell);
@@ -346,7 +348,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
- Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
+ Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID = ObjectGuid::Empty, bool skipCheck = false);
~Spell();
void InitExplicitTargets(SpellCastTargets const& targets);
@@ -450,7 +452,7 @@ class Spell
SpellInfo const* const m_spellInfo;
Item* m_CastItem;
- uint64 m_castItemGUID;
+ ObjectGuid m_castItemGUID;
uint32 m_castItemEntry;
uint8 m_cast_count;
uint32 m_glyphIndex;
@@ -497,13 +499,13 @@ class Spell
void TriggerGlobalCooldown();
void CancelGlobalCooldown();
- void SendLoot(uint64 guid, LootType loottype);
+ void SendLoot(ObjectGuid guid, LootType loottype);
Unit* const m_caster;
SpellValue* const m_spellValue;
- uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
+ ObjectGuid m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
// e.g. damage around area spell trigered by victim aura and damage enemies of aura caster
Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
@@ -576,7 +578,7 @@ class Spell
// Targets store structures and data
struct TargetInfo
{
- uint64 targetGUID;
+ ObjectGuid targetGUID;
uint64 timeDelay;
SpellMissInfo missCondition:8;
SpellMissInfo reflectResult:8;
@@ -592,7 +594,7 @@ class Spell
struct GOTargetInfo
{
- uint64 targetGUID;
+ ObjectGuid targetGUID;
uint64 timeDelay;
uint8 effectMask:8;
bool processed:1;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index d3da5ceb015..81dc412bb86 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1628,7 +1628,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// set the "Crafted by ..." property of the item
if (pItem->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
- pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
+ pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
// send info to the client
player->SendNewItem(pItem, num_to_add, true, bgType == 0);
@@ -1881,7 +1881,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
-void Spell::SendLoot(uint64 guid, LootType loottype)
+void Spell::SendLoot(ObjectGuid guid, LootType loottype)
{
Player* player = m_caster->ToPlayer();
if (!player)
@@ -1963,7 +1963,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
Player* player = m_caster->ToPlayer();
uint32 lockId = 0;
- uint64 guid = 0;
+ ObjectGuid guid;
// Get lockId
if (gameObjTarget)
@@ -2106,7 +2106,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
player->StoreItem(dest, pNewItem, true);
@@ -2126,7 +2126,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
player->BankItem(dest, pNewItem, true);
@@ -2150,7 +2150,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
- m_castItemGUID = 0;
+ m_castItemGUID.Clear();
m_castItemEntry = 0;
player->EquipItem(dest, pNewItem, true);
@@ -2388,7 +2388,6 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
}
-typedef std::list< std::pair<uint32, uint64> > DispelList;
void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
@@ -2578,7 +2577,7 @@ void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/)
if (!unitTarget || m_caster->GetTypeId() == TYPEID_PLAYER)
return;
- if (uint64 guid = m_caster->GetGUID()) // the trainer is the caster
+ if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
unitTarget->ToPlayer()->SendTalentWipeConfirm(guid);
}
@@ -4208,8 +4207,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
duel2->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
target->duel = duel2;
- caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
- target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
+ caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
+ target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
sScriptMgr->OnPlayerDuelRequest(target, caster);
}
@@ -4485,7 +4484,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
uint32 go_id = m_spellInfo->Effects[effIndex].MiscValue;
uint8 slot = m_spellInfo->Effects[effIndex].Effect - SPELL_EFFECT_SUMMON_OBJECT_SLOT1;
- if (uint64 guid = m_caster->m_ObjectSlot[slot])
+ if (ObjectGuid guid = m_caster->m_ObjectSlot[slot])
{
if (GameObject* obj = m_caster->GetMap()->GetGameObject(guid))
{
@@ -4494,7 +4493,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
obj->SetSpellId(0);
m_caster->RemoveGameObject(obj, true);
}
- m_caster->m_ObjectSlot[slot] = 0;
+ m_caster->m_ObjectSlot[slot].Clear();
}
GameObject* go = new GameObject();
@@ -4915,9 +4914,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
return;
uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
-
- std::queue < std::pair < uint32, uint64 > > dispel_list;
-
+ DispelList dispel_list;
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -4926,12 +4923,13 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
- dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
+ dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
}
- for (; dispel_list.size(); dispel_list.pop())
+ while (!dispel_list.empty())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
+ dispel_list.pop_front();
}
}
@@ -5150,7 +5148,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID());
+ m_caster->SetChannelObjectGuid(pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
@@ -5433,7 +5431,7 @@ void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue, 0);
+ unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
}
void Spell::EffectKillCredit(SpellEffIndex effIndex)
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 7132e0583e8..8ab3a72b47e 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -972,7 +972,7 @@ uint32 AuraScript::GetId() const
return m_aura->GetId();
}
-uint64 AuraScript::GetCasterGUID() const
+ObjectGuid AuraScript::GetCasterGUID() const
{
return m_aura->GetCasterGUID();
}
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 756644dbd1b..653ae9ab5e9 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -797,7 +797,7 @@ class AuraScript : public _SpellScript
uint32 GetId() const;
// returns guid of object which cast the aura (m_originalCaster of the Spell class)
- uint64 GetCasterGUID() const;
+ ObjectGuid GetCasterGUID() const;
// returns unit which cast the aura or NULL if not avalible (caster logged out for example)
Unit* GetCaster() const;
// returns object on which aura was cast, target for non-area auras, area aura source for area auras
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index 18dc7683b8d..49d83b91353 100644
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -78,7 +78,7 @@ typedef std::map<CreatureTextId, CreatureTextLocale> LocaleCreatureTextMap;
//used for handling non-repeatable random texts
typedef std::vector<uint8> CreatureTextRepeatIds;
typedef std::unordered_map<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
-typedef std::unordered_map<uint64, CreatureTextRepeatGroup> CreatureTextRepeatMap;//guid based
+typedef std::unordered_map<ObjectGuid, CreatureTextRepeatGroup> CreatureTextRepeatMap;//guid based
class CreatureTextMgr
{
@@ -165,7 +165,7 @@ class CreatureTextLocalizer
{
case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
- data.put<uint64>(whisperGUIDpos, player->GetGUID());
+ data.put<uint64>(whisperGUIDpos, player->GetGUID().GetRawValue());
break;
default:
break;
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index d1f45ba88bf..93e6d152800 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -32,12 +32,12 @@ inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
///////////////////////////////////////////////////////////////////////////////////////////////////
// GM ticket
-GmTicket::GmTicket() : _id(0), _playerGuid(0), _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(0), _lastModifiedTime(0),
- _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
+GmTicket::GmTicket() : _id(0), _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(0), _lastModifiedTime(0),
+ _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
_needResponse(false), _needMoreHelp(false) { }
GmTicket::GmTicket(Player* player) : _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(time(NULL)), _lastModifiedTime(time(NULL)),
- _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
+ _completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false),
_needResponse(false), _needMoreHelp(false)
{
_id = sTicketMgr->GenerateTicketId();
@@ -53,7 +53,7 @@ bool GmTicket::LoadFromDB(Field* fields)
// ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, haveTicket
uint8 index = 0;
_id = fields[ index].GetUInt32();
- _playerGuid = MAKE_NEW_GUID(fields[++index].GetUInt32(), 0, HIGHGUID_PLAYER);
+ _playerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[++index].GetUInt32());
_playerName = fields[++index].GetString();
_message = fields[++index].GetString();
_createTime = fields[++index].GetUInt32();
@@ -62,8 +62,8 @@ bool GmTicket::LoadFromDB(Field* fields)
_posY = fields[++index].GetFloat();
_posZ = fields[++index].GetFloat();
_lastModifiedTime = fields[++index].GetUInt32();
- _closedBy = fields[++index].GetInt32();
- _assignedTo = MAKE_NEW_GUID(fields[++index].GetUInt32(), 0, HIGHGUID_PLAYER);
+ _closedBy = ObjectGuid(uint64(fields[++index].GetInt32()));
+ _assignedTo = ObjectGuid(HIGHGUID_PLAYER, fields[++index].GetUInt32());
_comment = fields[++index].GetString();
_response = fields[++index].GetString();
_completed = fields[++index].GetBool();
@@ -80,7 +80,7 @@ void GmTicket::SaveToDB(SQLTransaction& trans) const
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GM_TICKET);
stmt->setUInt32( index, _id);
- stmt->setUInt32(++index, GUID_LOPART(_playerGuid));
+ stmt->setUInt32(++index, _playerGuid.GetCounter());
stmt->setString(++index, _playerName);
stmt->setString(++index, _message);
stmt->setUInt32(++index, uint32(_createTime));
@@ -89,8 +89,8 @@ void GmTicket::SaveToDB(SQLTransaction& trans) const
stmt->setFloat (++index, _posY);
stmt->setFloat (++index, _posZ);
stmt->setUInt32(++index, uint32(_lastModifiedTime));
- stmt->setInt32 (++index, GUID_LOPART(_closedBy));
- stmt->setUInt32(++index, GUID_LOPART(_assignedTo));
+ stmt->setInt32 (++index, int32(_closedBy.GetCounter()));
+ stmt->setUInt32(++index, _assignedTo.GetCounter());
stmt->setString(++index, _comment);
stmt->setString(++index, _response);
stmt->setBool (++index, _completed);
@@ -199,7 +199,7 @@ std::string GmTicket::FormatMessageString(ChatHandler& handler, const char* szCl
void GmTicket::SetUnassigned()
{
- _assignedTo = 0;
+ _assignedTo.Clear();
switch (_escalatedStatus)
{
case TICKET_ASSIGNED: _escalatedStatus = TICKET_UNASSIGNED; break;
@@ -349,7 +349,7 @@ void TicketMgr::AddTicket(GmTicket* ticket)
ticket->SaveToDB(trans);
}
-void TicketMgr::CloseTicket(uint32 ticketId, int64 source)
+void TicketMgr::CloseTicket(uint32 ticketId, ObjectGuid source)
{
if (GmTicket* ticket = GetTicket(ticketId))
{
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 8b1c8fbc0f9..d9b9b68d133 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -84,19 +84,19 @@ public:
GmTicket(Player* player);
~GmTicket();
- bool IsClosed() const { return _closedBy != 0; }
+ bool IsClosed() const { return !_closedBy.IsEmpty(); }
bool IsCompleted() const { return _completed; }
- bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; }
- bool IsAssigned() const { return _assignedTo != 0; }
- bool IsAssignedTo(uint64 guid) const { return guid == _assignedTo; }
- bool IsAssignedNotTo(uint64 guid) const { return IsAssigned() && !IsAssignedTo(guid); }
+ bool IsFromPlayer(ObjectGuid guid) const { return guid == _playerGuid; }
+ bool IsAssigned() const { return !_assignedTo.IsEmpty(); }
+ bool IsAssignedTo(ObjectGuid guid) const { return guid == _assignedTo; }
+ bool IsAssignedNotTo(ObjectGuid guid) const { return IsAssigned() && !IsAssignedTo(guid); }
uint32 GetId() const { return _id; }
Player* GetPlayer() const { return ObjectAccessor::FindPlayer(_playerGuid); }
std::string const& GetPlayerName() const { return _playerName; }
std::string const& GetMessage() const { return _message; }
Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayer(_assignedTo); }
- uint64 GetAssignedToGUID() const { return _assignedTo; }
+ ObjectGuid GetAssignedToGUID() const { return _assignedTo; }
std::string GetAssignedToName() const
{
std::string name;
@@ -110,7 +110,7 @@ public:
GMTicketEscalationStatus GetEscalatedStatus() const { return _escalatedStatus; }
void SetEscalatedStatus(GMTicketEscalationStatus escalatedStatus) { _escalatedStatus = escalatedStatus; }
- void SetAssignedTo(uint64 guid, bool isAdmin)
+ void SetAssignedTo(ObjectGuid guid, bool isAdmin)
{
_assignedTo = guid;
if (isAdmin && _escalatedStatus == TICKET_IN_ESCALATION_QUEUE)
@@ -118,7 +118,7 @@ public:
else if (_escalatedStatus == TICKET_UNASSIGNED)
_escalatedStatus = TICKET_ASSIGNED;
}
- void SetClosedBy(int64 value) { _closedBy = value; }
+ void SetClosedBy(ObjectGuid value) { _closedBy = value; }
void SetCompleted() { _completed = true; }
void SetMessage(std::string const& message)
{
@@ -149,7 +149,7 @@ public:
private:
uint32 _id;
- uint64 _playerGuid;
+ ObjectGuid _playerGuid;
std::string _playerName;
float _posX;
float _posY;
@@ -158,8 +158,8 @@ private:
std::string _message;
uint64 _createTime;
uint64 _lastModifiedTime;
- int64 _closedBy; // 0 = Open, -1 = Console, playerGuid = player abandoned ticket, other = GM who closed it.
- uint64 _assignedTo;
+ ObjectGuid _closedBy; // 0 = Open, -1 = Console, playerGuid = player abandoned ticket, other = GM who closed it.
+ ObjectGuid _assignedTo;
std::string _comment;
bool _completed;
GMTicketEscalationStatus _escalatedStatus;
@@ -196,7 +196,7 @@ public:
return NULL;
}
- GmTicket* GetTicketByPlayer(uint64 playerGuid)
+ GmTicket* GetTicketByPlayer(ObjectGuid playerGuid)
{
for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr)
if (itr->second && itr->second->IsFromPlayer(playerGuid) && !itr->second->IsClosed())
@@ -215,7 +215,7 @@ public:
}
void AddTicket(GmTicket* ticket);
- void CloseTicket(uint32 ticketId, int64 source = -1);
+ void CloseTicket(uint32 ticketId, ObjectGuid source);
void RemoveTicket(uint32 ticketId);
bool GetStatus() const { return _status; }
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 6cec8ba0220..887a79fc9f9 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -676,7 +676,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
// in case of name conflict player has to rename at login anyway
- sWorld->AddCharacterNameData(guid, name, gender, race, playerClass, level);
+ sWorld->AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, guid), name, gender, race, playerClass, level);
sObjectMgr->_hiItemGuid += items.size();
sObjectMgr->_mailId += mails.size();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 58e3cffa8de..4a7742aed5b 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -3121,15 +3121,15 @@ void World::ProcessQueryCallbacks()
}
/**
-* @brief Loads several pieces of information on server startup with the low GUID
+* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
* These are a number of methods that work into the calling function.
*
-* @param guid Requires a lowGUID to call
+* @param guid Requires a guid to call
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
-* CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGUID);
+* CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID);
* if (!nameData)
* return;
*
@@ -3157,7 +3157,7 @@ void World::LoadCharacterNameData()
do
{
Field* fields = result->Fetch();
- AddCharacterNameData(fields[0].GetUInt32(), fields[1].GetString(),
+ AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()), fields[1].GetString(),
fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/);
++count;
} while (result->NextRow());
@@ -3165,7 +3165,7 @@ void World::LoadCharacterNameData()
TC_LOG_INFO("server.loading", "Loaded name data for %u characters", count);
}
-void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
+void World::AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
CharacterNameData& data = _characterNameDataMap[guid];
data.m_name = name;
@@ -3175,9 +3175,9 @@ void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gen
data.m_level = level;
}
-void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
+void World::UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
- std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
if (itr == _characterNameDataMap.end())
return;
@@ -3190,22 +3190,22 @@ void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8
itr->second.m_race = race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
- data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
+ data << guid;
SendGlobalMessage(&data);
}
-void World::UpdateCharacterNameDataLevel(uint32 guid, uint8 level)
+void World::UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level)
{
- std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
if (itr == _characterNameDataMap.end())
return;
itr->second.m_level = level;
}
-CharacterNameData const* World::GetCharacterNameData(uint32 guid) const
+CharacterNameData const* World::GetCharacterNameData(ObjectGuid guid) const
{
- std::map<uint32, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
+ std::map<ObjectGuid, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
if (itr != _characterNameDataMap.end())
return &itr->second;
else
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index cc2078bc736..6394fa42327 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -24,6 +24,7 @@
#define __WORLD_H
#include "Common.h"
+#include "ObjectGuid.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "QueryResult.h"
@@ -737,12 +738,12 @@ class World
void UpdateAreaDependentAuras();
- CharacterNameData const* GetCharacterNameData(uint32 guid) const;
- void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
- void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
- void UpdateCharacterNameDataLevel(uint32 guid, uint8 level);
- void DeleteCharacterNameData(uint32 guid) { _characterNameDataMap.erase(guid); }
- bool HasCharacterNameData(uint32 guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
+ CharacterNameData const* GetCharacterNameData(ObjectGuid guid) const;
+ void AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
+ void UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
+ void UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level);
+ void DeleteCharacterNameData(ObjectGuid guid) { _characterNameDataMap.erase(guid); }
+ bool HasCharacterNameData(ObjectGuid guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
@@ -847,7 +848,7 @@ class World
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
- std::map<uint32, CharacterNameData> _characterNameDataMap;
+ std::map<ObjectGuid, CharacterNameData> _characterNameDataMap;
void LoadCharacterNameData();
void ProcessQueryCallbacks();
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index 5658701bd54..24a332f6a30 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -275,7 +275,7 @@ public:
arena->SetCaptain(targetGuid);
- CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(GUID_LOPART(arena->GetCaptain()));
+ CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
@@ -313,7 +313,7 @@ public:
handler->PSendSysMessage(LANG_ARENA_INFO_HEADER, arena->GetName().c_str(), arena->GetId(), arena->GetRating(), arena->GetType(), arena->GetType());
for (ArenaTeam::MemberList::iterator itr = arena->m_membersBegin(); itr != arena->m_membersEnd(); ++itr)
- handler->PSendSysMessage(LANG_ARENA_INFO_MEMBERS, itr->Name.c_str(), GUID_LOPART(itr->Guid), itr->PersonalRating, (arena->GetCaptain() == itr->Guid ? "- Captain" : ""));
+ handler->PSendSysMessage(LANG_ARENA_INFO_MEMBERS, itr->Name.c_str(), itr->Guid.GetCounter(), itr->PersonalRating, (arena->GetCaptain() == itr->Guid ? "- Captain" : ""));
return true;
}
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 7722c330e5f..46409d7c852 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -226,10 +226,10 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
+ sWorld->AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, delInfo.lowGuid), delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
- static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
+ static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
{
if (player)
{
@@ -252,7 +252,7 @@ public:
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
- stmt->setUInt32(1, GUID_LOPART(playerGuid));
+ stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -303,7 +303,7 @@ public:
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -382,7 +382,7 @@ public:
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
stmt->setString(0, newName);
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -396,7 +396,7 @@ public:
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
}
else
- sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
+ sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
}
else
{
@@ -416,11 +416,11 @@ public:
return false;
std::string oldNameLink = handler->playerLink(targetName);
- handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -444,7 +444,7 @@ public:
}
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -472,7 +472,7 @@ public:
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -488,8 +488,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, targetGuid.GetCounter());
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -499,7 +499,7 @@ public:
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
@@ -516,8 +516,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
+ stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -527,7 +527,7 @@ public:
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -545,8 +545,8 @@ public:
{
std::string oldNameLink = handler->playerLink(targetName);
/// @todo add text into database
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
+ stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -773,7 +773,7 @@ public:
if (!normalizePlayerName(characterName))
return false;
- uint64 characterGuid;
+ ObjectGuid characterGuid;
uint32 accountId;
Player* player = sObjectAccessor->FindPlayerByName(characterName);
@@ -799,7 +799,7 @@ public:
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid, accountId, true, true);
- handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId);
+ handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
return true;
}
@@ -818,7 +818,7 @@ public:
}
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -966,10 +966,10 @@ public:
if (!fileStr || !playerStr)
return false;
- uint64 guid;
+ ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
- guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
+ guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index a1603acbfe0..4f28e8ecd94 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -558,10 +558,10 @@ public:
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
- handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
+ handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), item2->GetOwnerGUID().GetCounter());
}
else if (item->GetState() == state)
- handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
+ handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), item->GetOwnerGUID().GetCounter());
}
}
}
@@ -623,7 +623,7 @@ public:
if (item->GetOwnerGUID() != player->GetGUID())
{
- handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), item->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -683,7 +683,7 @@ public:
if (item2->GetOwnerGUID() != player->GetGUID())
{
- handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
+ handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -745,7 +745,7 @@ public:
if (item->GetOwnerGUID() != player->GetGUID())
{
- handler->PSendSysMessage("queue(%zu): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ handler->PSendSysMessage("queue(%zu): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), item->GetOwnerGUID().GetCounter(), player->GetGUIDLow());
error = true;
continue;
}
@@ -972,7 +972,7 @@ public:
uint32 guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
if (!i)
return false;
@@ -1003,7 +1003,7 @@ public:
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
if (!i)
return false;
@@ -1027,7 +1027,7 @@ public:
uint32 guid = (uint32)atoi(e);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, guid));
if (!i)
return false;
@@ -1106,12 +1106,12 @@ public:
return false;
}
- uint64 guid = target->GetGUID();
+ ObjectGuid guid = target->GetGUID();
uint32 field = (uint32)atoi(x);
if (field >= target->GetValuesCount())
{
- handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, GUID_LOPART(guid), target->GetValuesCount());
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, field, guid.GetCounter(), target->GetValuesCount());
return false;
}
@@ -1123,13 +1123,13 @@ public:
{
uint32 value = (uint32)atoi(y);
target->SetUInt32Value(field, value);
- handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), field, value);
+ handler->PSendSysMessage(LANG_SET_UINT_FIELD, guid.GetCounter(), field, value);
}
else
{
float value = (float)atof(y);
target->SetFloatValue(field, value);
- handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), field, value);
+ handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, guid.GetCounter(), field, value);
}
return true;
@@ -1154,12 +1154,12 @@ public:
return false;
}
- uint64 guid = target->GetGUID();
+ ObjectGuid guid = target->GetGUID();
uint32 opcode = (uint32)atoi(x);
if (opcode >= target->GetValuesCount())
{
- handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, guid.GetCounter(), target->GetValuesCount());
return false;
}
@@ -1170,12 +1170,12 @@ public:
if (isInt32)
{
uint32 value = target->GetUInt32Value(opcode);
- handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
+ handler->PSendSysMessage(LANG_GET_UINT_FIELD, guid.GetCounter(), opcode, value);
}
else
{
float value = target->GetFloatValue(opcode);
- handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
+ handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, guid.GetCounter(), opcode, value);
}
return true;
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 44ebb1ea4e0..d2b97e81479 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -140,7 +140,7 @@ public:
Transport* transport = NULL;
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, id, guid), (Creature*)NULL))
{
x = creature->GetPositionX();
y = creature->GetPositionY();
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index ed5b39e476d..f3ddc6f0137 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -324,7 +324,7 @@ public:
return false;
}
- GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
+ GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
@@ -367,13 +367,13 @@ public:
return false;
}
- uint64 ownerGuid = object->GetOwnerGUID();
+ ObjectGuid ownerGuid = object->GetOwnerGUID();
if (ownerGuid)
{
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
- if (!owner || !IS_PLAYER_GUID(ownerGuid))
+ if (!owner || !ownerGuid.IsPlayer())
{
- handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
+ handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.GetCounter(), object->GetGUIDLow());
handler->SetSentErrorMessage(true);
return false;
}
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index 470eb27bad2..1c3559770cc 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -263,18 +263,18 @@ public:
// Get ALL the variables!
Player* playerTarget;
uint32 phase = 0;
- uint64 guidTarget;
+ ObjectGuid guidTarget;
std::string nameTarget;
std::string zoneName;
const char* onlineState = "";
// Parse the guid to uint32...
- uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
+ ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
- playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
+ playerTarget = ObjectAccessor::FindPlayer(parseGUID);
guidTarget = parseGUID;
}
// If not, we return false and end right away.
@@ -292,7 +292,7 @@ public:
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
- stmt->setUInt32(0, guidTarget);
+ stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
@@ -368,7 +368,7 @@ public:
// Now we can print those informations for every single member of each group!
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
- zoneName.c_str(), phase, GUID_LOPART(slot.guid), flags.c_str(),
+ zoneName.c_str(), phase, slot.guid.GetCounter(), flags.c_str(),
lfg::GetRolesString(slot.roles).c_str());
}
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 6a0755b82e8..0f21200c22d 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -447,8 +447,8 @@ public:
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name),
aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
- (talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
- GUID_LOPART(aura->GetCasterGUID()));
+ (talent ? talentStr : ""), aura->GetCasterGUID().IsPlayer() ? "player" : "creature",
+ aura->GetCasterGUID().GetCounter());
}
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
@@ -469,25 +469,25 @@ public:
static bool HandleListMailCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = NULL;
if (!*args)
return false;
- uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
+ ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
- target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
+ target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
}
else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_COUNT);
- stmt->setUInt32(0, targetGuid);
+ stmt->setUInt32(0, targetGuid.GetCounter());
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
{
@@ -495,11 +495,11 @@ public:
uint32 countMail = fields[0].GetUInt64();
std::string nameLink = handler->playerLink(targetName);
- handler->PSendSysMessage(LANG_LIST_MAIL_HEADER, countMail, nameLink.c_str(), targetGuid);
+ handler->PSendSysMessage(LANG_LIST_MAIL_HEADER, countMail, nameLink.c_str(), targetGuid.GetCounter());
handler->PSendSysMessage(LANG_ACCOUNT_LIST_BAR);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_INFO);
- stmt->setUInt32(0, targetGuid);
+ stmt->setUInt32(0, targetGuid.GetCounter());
PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 3e7b242f3cc..31ceeaf460d 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -136,7 +136,7 @@ public:
WorldObject* object = NULL;
if (*args)
{
- uint64 guid = handler->extractGuidFromLink((char*)args);
+ ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
@@ -266,7 +266,7 @@ public:
static bool HandleAppearCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -282,7 +282,7 @@ public:
if (target)
{
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string chrNameLink = handler->playerLink(targetName);
@@ -408,7 +408,7 @@ public:
static bool HandleSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -425,7 +425,7 @@ public:
{
std::string nameLink = handler->playerLink(targetName);
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -537,7 +537,7 @@ public:
}
if (Player* player = target->ToPlayer())
- if (handler->HasLowerSecurity(player, 0, false))
+ if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (target->IsAlive())
@@ -554,7 +554,7 @@ public:
static bool HandleReviveCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
@@ -597,16 +597,16 @@ public:
static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
{
- uint64 guid = handler->GetSession()->GetPlayer()->GetTarget();
+ ObjectGuid guid = handler->GetSession()->GetPlayer()->GetTarget();
- if (guid == 0)
+ if (guid.IsEmpty())
{
handler->SendSysMessage(LANG_NO_SELECTION);
handler->SetSentErrorMessage(true);
return false;
}
- handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
+ handler->PSendSysMessage(LANG_OBJECT_GUID, guid.GetCounter(), guid.GetHigh());
return true;
}
@@ -703,7 +703,7 @@ public:
if (*args)
{
- uint64 guid = handler->extractGuidFromLink((char*)args);
+ ObjectGuid guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
@@ -737,7 +737,7 @@ public:
return false;
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (target->IsBeingTeleported())
@@ -805,7 +805,7 @@ public:
}
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
std::string kickReasonStr = handler->GetTrinityString(LANG_NO_REASON);
@@ -1380,17 +1380,17 @@ public:
{
// Define ALL the player variables!
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = NULL;
// To make sure we get a target, we convert our guid to an omniversal...
- uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
+ ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atol((char*)args)));
// ... and make sure we get a target, somehow.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
- target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
+ target = ObjectAccessor::FindPlayer(parseGUID);
targetGuid = parseGUID;
}
// if not, then return false. Which shouldn't happen, now should it ?
@@ -1432,7 +1432,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
- uint32 lowguid = GUID_LOPART(targetGuid);
+ uint32 lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1486,7 +1486,7 @@ public:
if (target)
{
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
accId = target->GetSession()->GetAccountId();
@@ -1796,7 +1796,7 @@ public:
muteReasonStr = muteReason;
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -1859,7 +1859,7 @@ public:
static bool HandleUnmuteCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -2115,7 +2115,7 @@ public:
}
if (Player* player = target->ToPlayer())
- if (handler->HasLowerSecurity(player, 0, false))
+ if (handler->HasLowerSecurity(player, ObjectGuid::Empty, false))
return false;
if (!target->IsAlive())
@@ -2205,7 +2205,7 @@ public:
}
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
target->CombatStop();
@@ -2226,7 +2226,7 @@ public:
return false;
// check online security
- if (handler->HasLowerSecurity(target, 0))
+ if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// Repair items
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 66988b499d2..f8845acc1ce 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -521,7 +521,7 @@ public:
return false;
if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid))
- unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
+ unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, cr_data->id, lowguid));
}
else
unit = handler->getSelectedCreature();
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index 82f99501a58..bb5e0764f2f 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -85,7 +85,7 @@ public:
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
+ pet->SetGuidValue(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 00a669609f9..484d41a47d9 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -59,14 +59,14 @@ public:
static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
if (target)
target->ResetAchievements();
else
- AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
+ AchievementMgr::DeleteFromDB(targetGuid);
return true;
}
@@ -158,7 +158,7 @@ public:
static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -175,7 +175,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
@@ -205,7 +205,7 @@ public:
static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
{
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
@@ -249,7 +249,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp
index 486645df290..e27f09278fd 100644
--- a/src/server/scripts/Commands/cs_send.cpp
+++ b/src/server/scripts/Commands/cs_send.cpp
@@ -51,7 +51,7 @@ public:
{
// format: name "subject text" "mail text"
Player* target;
- uint64 targetGuid;
+ ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -82,7 +82,7 @@ public:
/// @todo Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
- .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
+ .SendMailTo(trans, MailReceiver(target, targetGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -96,7 +96,7 @@ public:
{
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
Player* receiver;
- uint64 receiverGuid;
+ ObjectGuid receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
@@ -192,7 +192,7 @@ public:
}
}
- draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
+ draft.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = handler->playerLink(receiverName);
@@ -205,7 +205,7 @@ public:
/// format: name "subject text" "mail text" money
Player* receiver;
- uint64 receiverGuid;
+ ObjectGuid receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
@@ -242,7 +242,7 @@ public:
MailDraft(subject, text)
.AddMoney(money)
- .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
+ .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index ad77464b6e1..5dbb61d890a 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -123,7 +123,7 @@ public:
return false;
Player* target;
- uint64 target_guid;
+ ObjectGuid target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index cbf0ae51a82..8307f1ffdbe 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -153,7 +153,7 @@ public:
return true;
}
- sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
+ sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : ObjectGuid(uint64(-1)));
sTicketMgr->UpdateLastChange();
std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName().c_str() : "Console", NULL, NULL, NULL, NULL);
@@ -434,7 +434,7 @@ public:
return false;
// Detect target's GUID
- uint64 guid = 0;
+ ObjectGuid guid = 0;
if (Player* player = sObjectAccessor->FindPlayerByName(name))
guid = player->GetGUID();
else
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 647d8b49c1b..bb5b6554ebc 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -628,7 +628,7 @@ public:
handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
if (wpGuid != 0)
- if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
+ if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -661,7 +661,7 @@ public:
// Respawn the owner of the waypoints
if (wpGuid != 0)
{
- if (Creature* wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
+ if (Creature* wpCreature = map->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -842,7 +842,7 @@ public:
{
Field* fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32();
- Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
+ Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpguid));
if (!creature)
{
@@ -1038,7 +1038,7 @@ public:
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
- Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
+ Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, guid));
if (!creature)
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index 651e487522d..c8717a73f16 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -65,7 +65,7 @@ public:
void Initialize()
{
- WaterElementalGUID = 0;
+ WaterElementalGUID.Clear();
HasCastIceblock = false;
}
@@ -177,7 +177,7 @@ public:
private:
EventMap events;
SummonList summons;
- uint64 WaterElementalGUID;
+ ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
};
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
index 51ca327738b..95f29879f6c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
@@ -138,9 +138,9 @@ public:
MobDeath_Timer = 0;
for (uint8 i = 0; i < MAX_NPC_AMOUNT; ++i)
- RingMobGUID[i] = 0;
+ RingMobGUID[i].Clear();
- RingBossGUID = 0;
+ RingBossGUID.Clear();
CanWalk = false;
}
@@ -154,8 +154,8 @@ public:
uint8 MobCount;
uint32 MobDeath_Timer;
- uint64 RingMobGUID[4];
- uint64 RingBossGUID;
+ ObjectGuid RingMobGUID[4];
+ ObjectGuid RingBossGUID;
bool CanWalk;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
index 67219a2990a..a7a3c5a0350 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
@@ -81,37 +81,37 @@ public:
uint32 encounter[MAX_ENCOUNTER];
std::string str_data;
- uint64 EmperorGUID;
- uint64 PhalanxGUID;
- uint64 MagmusGUID;
- uint64 MoiraGUID;
-
- uint64 GoArena1GUID;
- uint64 GoArena2GUID;
- uint64 GoArena3GUID;
- uint64 GoArena4GUID;
- uint64 GoShadowLockGUID;
- uint64 GoShadowMechGUID;
- uint64 GoShadowGiantGUID;
- uint64 GoShadowDummyGUID;
- uint64 GoBarKegGUID;
- uint64 GoBarKegTrapGUID;
- uint64 GoBarDoorGUID;
- uint64 GoTombEnterGUID;
- uint64 GoTombExitGUID;
- uint64 GoLyceumGUID;
- uint64 GoSFSGUID;
- uint64 GoSFNGUID;
- uint64 GoGolemNGUID;
- uint64 GoGolemSGUID;
- uint64 GoThroneGUID;
- uint64 GoChestGUID;
- uint64 GoSpectralChaliceGUID;
+ ObjectGuid EmperorGUID;
+ ObjectGuid PhalanxGUID;
+ ObjectGuid MagmusGUID;
+ ObjectGuid MoiraGUID;
+
+ ObjectGuid GoArena1GUID;
+ ObjectGuid GoArena2GUID;
+ ObjectGuid GoArena3GUID;
+ ObjectGuid GoArena4GUID;
+ ObjectGuid GoShadowLockGUID;
+ ObjectGuid GoShadowMechGUID;
+ ObjectGuid GoShadowGiantGUID;
+ ObjectGuid GoShadowDummyGUID;
+ ObjectGuid GoBarKegGUID;
+ ObjectGuid GoBarKegTrapGUID;
+ ObjectGuid GoBarDoorGUID;
+ ObjectGuid GoTombEnterGUID;
+ ObjectGuid GoTombExitGUID;
+ ObjectGuid GoLyceumGUID;
+ ObjectGuid GoSFSGUID;
+ ObjectGuid GoSFNGUID;
+ ObjectGuid GoGolemNGUID;
+ ObjectGuid GoGolemSGUID;
+ ObjectGuid GoThroneGUID;
+ ObjectGuid GoChestGUID;
+ ObjectGuid GoSpectralChaliceGUID;
uint32 BarAleCount;
uint32 GhostKillCount;
- uint64 TombBossGUIDs[7];
- uint64 TombEventStarterGUID;
+ ObjectGuid TombBossGUIDs[7];
+ ObjectGuid TombEventStarterGUID;
uint32 TombTimer;
uint32 TombEventCounter;
@@ -120,41 +120,10 @@ public:
SetHeaders(DataHeader);
memset(&encounter, 0, sizeof(encounter));
- EmperorGUID = 0;
- PhalanxGUID = 0;
- MagmusGUID = 0;
- MoiraGUID = 0;
-
- GoArena1GUID = 0;
- GoArena2GUID = 0;
- GoArena3GUID = 0;
- GoArena4GUID = 0;
- GoShadowLockGUID = 0;
- GoShadowMechGUID = 0;
- GoShadowGiantGUID = 0;
- GoShadowDummyGUID = 0;
- GoBarKegGUID = 0;
- GoBarKegTrapGUID = 0;
- GoBarDoorGUID = 0;
- GoTombEnterGUID = 0;
- GoTombExitGUID = 0;
- GoLyceumGUID = 0;
- GoSFSGUID = 0;
- GoSFNGUID = 0;
- GoGolemNGUID = 0;
- GoGolemSGUID = 0;
- GoThroneGUID = 0;
- GoChestGUID = 0;
- GoSpectralChaliceGUID = 0;
-
BarAleCount = 0;
GhostKillCount = 0;
- TombEventStarterGUID = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
TombEventCounter = 0;
-
- for (uint8 i = 0; i < 7; ++i)
- TombBossGUIDs[i] = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -409,7 +378,7 @@ public:
}
}
GhostKillCount = 0;
- TombEventStarterGUID = 0;
+ TombEventStarterGUID.Clear();
TombEventCounter = 0;
TombTimer = TIMER_TOMBOFTHESEVEN;
SetData(TYPE_TOMB_OF_SEVEN, NOT_STARTED);
@@ -427,7 +396,7 @@ public:
DoRespawnGameObject(GoChestGUID, DAY);
HandleGameObject(GoTombExitGUID, true);//event done, open exit door
HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door
- TombEventStarterGUID = 0;
+ TombEventStarterGUID.Clear();
SetData(TYPE_TOMB_OF_SEVEN, DONE);
}
void Update(uint32 diff) override
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
index 94bf3e991f4..2018f12b613 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
@@ -167,16 +167,16 @@ public:
boss_rend_blackhandAI(Creature* creature) : BossAI(creature, DATA_WARCHIEF_REND_BLACKHAND)
{
gythEvent = false;
- victorGUID = 0;
- portcullisGUID = 0;
+ victorGUID.Clear();
+ portcullisGUID.Clear();
}
void Reset() override
{
_Reset();
gythEvent = false;
- victorGUID = 0;
- portcullisGUID = 0;
+ victorGUID.Clear();
+ portcullisGUID.Clear();
}
void EnterCombat(Unit* /*who*/) override
@@ -437,8 +437,8 @@ public:
private:
bool gythEvent;
- uint64 victorGUID;
- uint64 portcullisGUID;
+ ObjectGuid victorGUID;
+ ObjectGuid portcullisGUID;
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
index e95fb8da42e..8243622a2af 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
@@ -52,29 +52,6 @@ public:
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
- HighlordOmokk = 0;
- ShadowHunterVoshgajin = 0;
- WarMasterVoone = 0;
- MotherSmolderweb = 0;
- UrokDoomhowl = 0;
- QuartermasterZigris = 0;
- GizrultheSlavener = 0;
- Halycon = 0;
- OverlordWyrmthalak = 0;
- PyroguardEmberseer = 0;
- WarchiefRendBlackhand = 0;
- Gyth = 0;
- LordVictorNefarius = 0;
- TheBeast = 0;
- GeneralDrakkisath = 0;
- go_emberseerin = 0;
- go_doors = 0;
- go_emberseerout = 0;
- go_blackrockaltar = 0;
- go_portcullis_active = 0;
- go_portcullis_tobossrooms = 0;
- memset(go_roomrunes, 0, sizeof(go_roomrunes));
- memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
}
void OnCreatureCreate(Creature* creature) override
@@ -504,30 +481,30 @@ public:
protected:
EventMap Events;
- uint64 HighlordOmokk;
- uint64 ShadowHunterVoshgajin;
- uint64 WarMasterVoone;
- uint64 MotherSmolderweb;
- uint64 UrokDoomhowl;
- uint64 QuartermasterZigris;
- uint64 GizrultheSlavener;
- uint64 Halycon;
- uint64 OverlordWyrmthalak;
- uint64 PyroguardEmberseer;
- uint64 WarchiefRendBlackhand;
- uint64 Gyth;
- uint64 LordVictorNefarius;
- uint64 TheBeast;
- uint64 GeneralDrakkisath;
- uint64 go_emberseerin;
- uint64 go_doors;
- uint64 go_emberseerout;
- uint64 go_blackrockaltar;
- uint64 go_roomrunes[7];
- uint64 go_emberseerrunes[7];
- uint64 runecreaturelist[7][5];
- uint64 go_portcullis_active;
- uint64 go_portcullis_tobossrooms;
+ ObjectGuid HighlordOmokk;
+ ObjectGuid ShadowHunterVoshgajin;
+ ObjectGuid WarMasterVoone;
+ ObjectGuid MotherSmolderweb;
+ ObjectGuid UrokDoomhowl;
+ ObjectGuid QuartermasterZigris;
+ ObjectGuid GizrultheSlavener;
+ ObjectGuid Halycon;
+ ObjectGuid OverlordWyrmthalak;
+ ObjectGuid PyroguardEmberseer;
+ ObjectGuid WarchiefRendBlackhand;
+ ObjectGuid Gyth;
+ ObjectGuid LordVictorNefarius;
+ ObjectGuid TheBeast;
+ ObjectGuid GeneralDrakkisath;
+ ObjectGuid go_emberseerin;
+ ObjectGuid go_doors;
+ ObjectGuid go_emberseerout;
+ ObjectGuid go_blackrockaltar;
+ ObjectGuid go_roomrunes[7];
+ ObjectGuid go_emberseerrunes[7];
+ ObjectGuid runecreaturelist[7][5];
+ ObjectGuid go_portcullis_active;
+ ObjectGuid go_portcullis_tobossrooms;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index 1282cdcd313..6b2d6e1f11a 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -78,7 +78,7 @@ public:
void Initialize()
{
- PlayerGUID = 0;
+ PlayerGUID.Clear();
HasYelled = false;
}
@@ -231,7 +231,7 @@ public:
}
private:
- uint64 PlayerGUID;
+ ObjectGuid PlayerGUID;
bool HasYelled;
};
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
index ae52e281c9d..696175e91f8 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
@@ -60,25 +60,6 @@ public:
// Razorgore
EggCount = 0;
EggEvent = 0;
- RazorgoreTheUntamedGUID = 0;
- RazorgoreDoorGUID = 0;
- // Vaelastrasz the Corrupt
- VaelastraszTheCorruptGUID = 0;
- VaelastraszDoorGUID = 0;
- // Broodlord Lashlayer
- BroodlordLashlayerGUID = 0;
- BroodlordDoorGUID = 0;
- // 3 Dragons
- FiremawGUID = 0;
- EbonrocGUID = 0;
- FlamegorGUID = 0;
- ChrommagusDoorGUID = 0;
- // Chormaggus
- ChromaggusGUID = 0;
- NefarianDoorGUID = 0;
- // Nefarian
- LordVictorNefariusGUID = 0;
- NefarianGUID = 0;
SetBossNumber(EncounterCount);
}
@@ -87,26 +68,6 @@ public:
// Razorgore
EggCount = 0;
EggEvent = 0;
- RazorgoreTheUntamedGUID = 0;
- RazorgoreDoorGUID = 0;
- EggList.clear();
- // Vaelastrasz the Corrupt
- VaelastraszTheCorruptGUID = 0;
- VaelastraszDoorGUID = 0;
- // Broodlord Lashlayer
- BroodlordLashlayerGUID = 0;
- BroodlordDoorGUID = 0;
- // 3 Dragons
- FiremawGUID = 0;
- EbonrocGUID = 0;
- FlamegorGUID = 0;
- ChrommagusDoorGUID = 0;
- // Chormaggus
- ChromaggusGUID = 0;
- NefarianDoorGUID = 0;
- // Nefarian
- LordVictorNefariusGUID = 0;
- NefarianGUID = 0;
}
void OnCreatureCreate(Creature* creature) override
@@ -340,31 +301,31 @@ public:
// Razorgore
uint8 EggCount;
uint32 EggEvent;
- uint64 RazorgoreTheUntamedGUID;
- uint64 RazorgoreDoorGUID;
- std::list<uint64> EggList;
+ ObjectGuid RazorgoreTheUntamedGUID;
+ ObjectGuid RazorgoreDoorGUID;
+ GuidList EggList;
// Vaelastrasz the Corrupt
- uint64 VaelastraszTheCorruptGUID;
- uint64 VaelastraszDoorGUID;
+ ObjectGuid VaelastraszTheCorruptGUID;
+ ObjectGuid VaelastraszDoorGUID;
// Broodlord Lashlayer
- uint64 BroodlordLashlayerGUID;
- uint64 BroodlordDoorGUID;
+ ObjectGuid BroodlordLashlayerGUID;
+ ObjectGuid BroodlordDoorGUID;
// 3 Dragons
- uint64 FiremawGUID;
- uint64 EbonrocGUID;
- uint64 FlamegorGUID;
- uint64 ChrommagusDoorGUID;
+ ObjectGuid FiremawGUID;
+ ObjectGuid EbonrocGUID;
+ ObjectGuid FlamegorGUID;
+ ObjectGuid ChrommagusDoorGUID;
// Chormaggus
- uint64 ChromaggusGUID;
- uint64 NefarianDoorGUID;
+ ObjectGuid ChromaggusGUID;
+ ObjectGuid NefarianDoorGUID;
// Nefarian
- uint64 LordVictorNefariusGUID;
- uint64 NefarianGUID;
+ ObjectGuid LordVictorNefariusGUID;
+ ObjectGuid NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
index 800b6bb0edc..6144bb17fe3 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
@@ -45,9 +45,6 @@ class instance_molten_core : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
- _golemaggTheIncineratorGUID = 0;
- _majordomoExecutusGUID = 0;
- _cacheOfTheFirelordGUID = 0;
_executusSchedule = false;
_ragnarosAddDeaths = 0;
}
@@ -176,9 +173,9 @@ class instance_molten_core : public InstanceMapScript
}
private:
- uint64 _golemaggTheIncineratorGUID;
- uint64 _majordomoExecutusGUID;
- uint64 _cacheOfTheFirelordGUID;
+ ObjectGuid _golemaggTheIncineratorGUID;
+ ObjectGuid _majordomoExecutusGUID;
+ ObjectGuid _cacheOfTheFirelordGUID;
bool _executusSchedule;
uint8 _ragnarosAddDeaths;
};
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index c5f4f9cdbf9..5de561598f1 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -59,32 +59,24 @@ class instance_deadmines : public InstanceMapScript
{
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) { }
- uint64 FactoryDoorGUID;
- uint64 IronCladDoorGUID;
- uint64 DefiasCannonGUID;
- uint64 DoorLeverGUID;
- uint64 DefiasPirate1GUID;
- uint64 DefiasPirate2GUID;
- uint64 DefiasCompanionGUID;
+ ObjectGuid FactoryDoorGUID;
+ ObjectGuid IronCladDoorGUID;
+ ObjectGuid DefiasCannonGUID;
+ ObjectGuid DoorLeverGUID;
+ ObjectGuid DefiasPirate1GUID;
+ ObjectGuid DefiasPirate2GUID;
+ ObjectGuid DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
- uint64 uiSmiteChestGUID;
+ ObjectGuid uiSmiteChestGUID;
void Initialize() override
{
SetHeaders(DataHeader);
- FactoryDoorGUID = 0;
- IronCladDoorGUID = 0;
- DefiasCannonGUID = 0;
- DoorLeverGUID = 0;
- DefiasPirate1GUID = 0;
- DefiasPirate2GUID = 0;
- DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
- uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff) override
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
index f8e00fab682..54e1742e132 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
@@ -41,19 +41,14 @@ public:
uint32 m_auiEncounter[MAX_ENCOUNTER];
- uint64 uiCaveInLeftGUID;
- uint64 uiCaveInRightGUID;
+ ObjectGuid uiCaveInLeftGUID;
+ ObjectGuid uiCaveInRightGUID;
- uint64 uiBastmasterEmiShortfuseGUID;
+ ObjectGuid uiBastmasterEmiShortfuseGUID;
void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
-
- uiCaveInLeftGUID = 0;
- uiCaveInRightGUID = 0;
-
- uiBastmasterEmiShortfuseGUID = 0;
}
void Load(const char* in) override
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index c09b349f143..f2a080d9f9f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -398,7 +398,7 @@ public:
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
- if (me->GetVictim() && me->GetUInt64Value(UNIT_FIELD_TARGET) != me->EnsureVictim()->GetGUID())
+ if (me->GetVictim() && me->GetTarget() != me->EnsureVictim()->GetGUID())
me->SetTarget(me->EnsureVictim()->GetGUID());
if (phase == 1)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index c66f2b335c4..70f3dba6ee9 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -134,7 +134,7 @@ public:
uint32 FlameWreathTimer;
uint32 FlameWreathCheckTime;
- uint64 FlameWreathTarget[3];
+ ObjectGuid FlameWreathTarget[3];
float FWTargPosX[3];
float FWTargPosY[3];
@@ -393,9 +393,9 @@ public:
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
- FlameWreathTarget[0] = 0;
- FlameWreathTarget[1] = 0;
- FlameWreathTarget[2] = 0;
+ FlameWreathTarget[0].Clear();
+ FlameWreathTarget[1].Clear();
+ FlameWreathTarget[2].Clear();
FlameWreathEffect();
break;
@@ -465,7 +465,7 @@ public:
{
unit->CastSpell(unit, 20476, true, 0, 0, me->GetGUID());
unit->CastSpell(unit, 11027, true);
- FlameWreathTarget[i] = 0;
+ FlameWreathTarget[i].Clear();
}
}
FlameWreathCheckTime = 500;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
index 8f6d142e22b..8bc84939573 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
@@ -64,21 +64,21 @@ public:
uint32 m_uiOperaEvent;
uint32 m_uiOzDeathCount;
- uint64 m_uiCurtainGUID;
- uint64 m_uiStageDoorLeftGUID;
- uint64 m_uiStageDoorRightGUID;
- uint64 m_uiKilrekGUID;
- uint64 m_uiTerestianGUID;
- uint64 m_uiMoroesGUID;
- uint64 m_uiLibraryDoor; // Door at Shade of Aran
- uint64 m_uiMassiveDoor; // Door at Netherspite
- uint64 m_uiSideEntranceDoor; // Side Entrance
- uint64 m_uiGamesmansDoor; // Door before Chess
- uint64 m_uiGamesmansExitDoor; // Door after Chess
- uint64 m_uiNetherspaceDoor; // Door at Malchezaar
- uint64 MastersTerraceDoor[2];
- uint64 ImageGUID;
- uint64 DustCoveredChest;
+ ObjectGuid m_uiCurtainGUID;
+ ObjectGuid m_uiStageDoorLeftGUID;
+ ObjectGuid m_uiStageDoorRightGUID;
+ ObjectGuid m_uiKilrekGUID;
+ ObjectGuid m_uiTerestianGUID;
+ ObjectGuid m_uiMoroesGUID;
+ ObjectGuid m_uiLibraryDoor; // Door at Shade of Aran
+ ObjectGuid m_uiMassiveDoor; // Door at Netherspite
+ ObjectGuid m_uiSideEntranceDoor; // Side Entrance
+ ObjectGuid m_uiGamesmansDoor; // Door before Chess
+ ObjectGuid m_uiGamesmansExitDoor; // Door after Chess
+ ObjectGuid m_uiNetherspaceDoor; // Door at Malchezaar
+ ObjectGuid MastersTerraceDoor[2];
+ ObjectGuid ImageGUID;
+ ObjectGuid DustCoveredChest;
void Initialize() override
{
@@ -88,25 +88,6 @@ public:
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
m_uiOperaEvent = urand(1, 3);
m_uiOzDeathCount = 0;
-
- m_uiCurtainGUID = 0;
- m_uiStageDoorLeftGUID = 0;
- m_uiStageDoorRightGUID = 0;
-
- m_uiKilrekGUID = 0;
- m_uiTerestianGUID = 0;
- m_uiMoroesGUID = 0;
-
- m_uiLibraryDoor = 0;
- m_uiMassiveDoor = 0;
- m_uiSideEntranceDoor = 0;
- m_uiGamesmansDoor = 0;
- m_uiGamesmansExitDoor = 0;
- m_uiNetherspaceDoor = 0;
- MastersTerraceDoor[0]= 0;
- MastersTerraceDoor[1]= 0;
- ImageGUID = 0;
- DustCoveredChest = 0;
}
bool IsEncounterInProgress() const override
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index cc2af3dcea5..e504a9b179b 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -119,7 +119,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
- memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID));
LackeyEntryList.clear();
}
@@ -138,7 +137,7 @@ public:
InstanceScript* instance;
std::vector<uint32> LackeyEntryList;
- uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY];
+ ObjectGuid m_auiLackeyGUID[MAX_ACTIVE_LACKEY];
uint8 PlayersKilled;
@@ -1054,7 +1053,6 @@ public:
boss_garaxxasAI(Creature* creature) : boss_priestess_lackey_commonAI(creature)
{
Initialize();
- m_uiPetGUID = 0;
}
void Initialize()
@@ -1067,7 +1065,7 @@ public:
Freezing_Trap_Timer = 15000;
}
- uint64 m_uiPetGUID;
+ ObjectGuid m_uiPetGUID;
uint32 Aimed_Shot_Timer;
uint32 Shoot_Timer;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index d34123c58b2..834ae373e71 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -71,7 +71,6 @@ class boss_selin_fireheart : public CreatureScript
{
boss_selin_fireheartAI(Creature* creature) : BossAI(creature, DATA_SELIN)
{
- CrystalGUID = 0;
_scheduledEvents = false;
}
@@ -89,7 +88,7 @@ class boss_selin_fireheart : public CreatureScript
}
_Reset();
- CrystalGUID = 0;
+ CrystalGUID.Clear();
_scheduledEvents = false;
}
@@ -255,7 +254,7 @@ class boss_selin_fireheart : public CreatureScript
private:
std::list<Creature*> Crystals;
- uint64 CrystalGUID;
+ ObjectGuid CrystalGUID;
bool _scheduledEvents;
};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index 01491c53f72..95ac29e7a9e 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -50,12 +50,6 @@ class instance_magisters_terrace : public InstanceMapScript
LoadDoorData(doorData);
DelrissaDeathCount = 0;
-
- SelinGUID = 0;
- DelrissaGUID = 0;
- EscapeOrbGUID = 0;
-
- memset(KaelStatue, 0, 2 * sizeof(uint64));
}
uint32 GetData(uint32 type) const override
@@ -183,10 +177,10 @@ class instance_magisters_terrace : public InstanceMapScript
}
protected:
- uint64 SelinGUID;
- uint64 DelrissaGUID;
- uint64 KaelStatue[2];
- uint64 EscapeOrbGUID;
+ ObjectGuid SelinGUID;
+ ObjectGuid DelrissaGUID;
+ ObjectGuid KaelStatue[2];
+ ObjectGuid EscapeOrbGUID;
uint32 DelrissaDeathCount;
};
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index ee624c4f6a5..fe433a6692d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -60,12 +60,12 @@ public:
{
speechTimer = 0;
speechCounter = 0;
- playerGUID = 0;
+ playerGUID.Clear();
}
uint32 speechTimer;
uint32 speechCounter;
- uint64 playerGUID;
+ ObjectGuid playerGUID;
void Reset() override
{
@@ -223,7 +223,7 @@ public:
{
wave = 0;
waveTimer = 3000;
- valrothGUID = 0;
+ valrothGUID.Clear();
}
void Reset() override
@@ -357,7 +357,7 @@ public:
private:
uint8 wave;
uint32 waveTimer;
- uint64 valrothGUID;
+ ObjectGuid valrothGUID;
};
@@ -642,12 +642,12 @@ public:
{
ExecuteSpeech_Timer = 0;
ExecuteSpeech_Counter = 0;
- PlayerGUID = 0;
+ PlayerGUID.Clear();
}
uint32 ExecuteSpeech_Timer;
uint32 ExecuteSpeech_Counter;
- uint64 PlayerGUID;
+ ObjectGuid PlayerGUID;
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index f6757afd5bc..a042977362f 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -311,25 +311,6 @@ public:
{
npc_highlord_darion_mograineAI(Creature* creature) : npc_escortAI(creature)
{
- uiTirionGUID = 0;
- uiAlexandrosGUID = 0;
- uiDarionGUID = 0;
- uiKorfaxGUID = 0;
- uiMaxwellGUID = 0;
- uiEligorGUID = 0;
- uiRayneGUID = 0;
- uiKoltiraGUID = 0;
- uiOrbazGUID = 0;
- uiThassarianGUID = 0;
- uiLichKingGUID = 0;
-
- memset(uiDefenderGUID, 0, sizeof(uiDefenderGUID));
- memset(uiEarthshatterGUID, 0, sizeof(uiEarthshatterGUID));
- memset(uiAbominationGUID, 0, sizeof(uiAbominationGUID));
- memset(uiBehemothGUID, 0, sizeof(uiBehemothGUID));
- memset(uiGhoulGUID, 0, sizeof(uiGhoulGUID));
- memset(uiWarriorGUID, 0, sizeof(uiWarriorGUID));
-
Reset();
}
@@ -352,25 +333,25 @@ public:
uint32 uiTargetcheck;
// Dawn
- uint64 uiTirionGUID;
- uint64 uiAlexandrosGUID;
- uint64 uiDarionGUID;
- uint64 uiKorfaxGUID;
- uint64 uiMaxwellGUID;
- uint64 uiEligorGUID;
- uint64 uiRayneGUID;
- uint64 uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER];
- uint64 uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER];
+ ObjectGuid uiTirionGUID;
+ ObjectGuid uiAlexandrosGUID;
+ ObjectGuid uiDarionGUID;
+ ObjectGuid uiKorfaxGUID;
+ ObjectGuid uiMaxwellGUID;
+ ObjectGuid uiEligorGUID;
+ ObjectGuid uiRayneGUID;
+ ObjectGuid uiDefenderGUID[ENCOUNTER_DEFENDER_NUMBER];
+ ObjectGuid uiEarthshatterGUID[ENCOUNTER_EARTHSHATTER_NUMBER];
// Death
- uint64 uiKoltiraGUID;
- uint64 uiOrbazGUID;
- uint64 uiThassarianGUID;
- uint64 uiLichKingGUID;
- uint64 uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER];
- uint64 uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER];
- uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
- uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
+ ObjectGuid uiKoltiraGUID;
+ ObjectGuid uiOrbazGUID;
+ ObjectGuid uiThassarianGUID;
+ ObjectGuid uiLichKingGUID;
+ ObjectGuid uiAbominationGUID[ENCOUNTER_ABOMINATION_NUMBER];
+ ObjectGuid uiBehemothGUID[ENCOUNTER_BEHEMOTH_NUMBER];
+ ObjectGuid uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
+ ObjectGuid uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
void Reset() override
{
@@ -413,23 +394,23 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiRayneGUID))
temp->setDeathState(JUST_DIED);
- uiTirionGUID = 0;
- uiKorfaxGUID = 0;
- uiMaxwellGUID = 0;
- uiEligorGUID = 0;
- uiRayneGUID = 0;
+ uiTirionGUID.Clear();
+ uiKorfaxGUID.Clear();
+ uiMaxwellGUID.Clear();
+ uiEligorGUID.Clear();
+ uiRayneGUID.Clear();
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiDefenderGUID[i]))
temp->setDeathState(JUST_DIED);
- uiDefenderGUID[i] = 0;
+ uiDefenderGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEarthshatterGUID[i]))
temp->setDeathState(JUST_DIED);
- uiEarthshatterGUID[i] = 0;
+ uiEarthshatterGUID[i].Clear();
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKoltiraGUID))
@@ -441,33 +422,33 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiLichKingGUID))
temp->Respawn();
- uiKoltiraGUID = 0;
- uiOrbazGUID = 0;
- uiThassarianGUID = 0;
- uiLichKingGUID = 0;
+ uiKoltiraGUID.Clear();
+ uiOrbazGUID.Clear();
+ uiThassarianGUID.Clear();
+ uiLichKingGUID.Clear();
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAbominationGUID[i]))
temp->setDeathState(JUST_DIED);
- uiAbominationGUID[i] = 0;
+ uiAbominationGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiBehemothGUID[i]))
temp->setDeathState(JUST_DIED);
- uiBehemothGUID[i] = 0;
+ uiBehemothGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiGhoulGUID[i]))
temp->setDeathState(JUST_DIED);
- uiGhoulGUID[i] = 0;
+ uiGhoulGUID[i].Clear();
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiWarriorGUID[i]))
temp->setDeathState(JUST_DIED);
- uiWarriorGUID[i] = 0;
+ uiWarriorGUID[i].Clear();
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 3a79dac3a90..a29f8d3374e 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -38,13 +38,6 @@ class instance_scarlet_monastery : public InstanceMapScript
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
- PumpkinShrineGUID = 0;
- HorsemanGUID = 0;
- HeadGUID = 0;
- MograineGUID = 0;
- WhitemaneGUID = 0;
- VorrelGUID = 0;
-
HorsemanAdds.clear();
}
@@ -124,7 +117,7 @@ class instance_scarlet_monastery : public InstanceMapScript
case DATA_HORSEMAN_EVENT:
if (state == DONE)
{
- for (uint64 guid : HorsemanAdds)
+ for (ObjectGuid guid : HorsemanAdds)
{
Creature* add = instance->GetCreature(guid);
if (add && add->IsAlive())
@@ -157,14 +150,14 @@ class instance_scarlet_monastery : public InstanceMapScript
}
protected:
- uint64 PumpkinShrineGUID;
- uint64 HorsemanGUID;
- uint64 HeadGUID;
- uint64 MograineGUID;
- uint64 WhitemaneGUID;
- uint64 VorrelGUID;
-
- std::set<uint64> HorsemanAdds;
+ ObjectGuid PumpkinShrineGUID;
+ ObjectGuid HorsemanGUID;
+ ObjectGuid HeadGUID;
+ ObjectGuid MograineGUID;
+ ObjectGuid WhitemaneGUID;
+ ObjectGuid VorrelGUID;
+
+ GuidSet HorsemanAdds;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
index f1959b6cf56..f87d3c5d574 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
@@ -38,15 +38,6 @@ class instance_scholomance : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
- GateKirtonosGUID = 0;
- GateGandlingGUID = 0;
- GateMiliciaGUID = 0;
- GateTheolenGUID = 0;
- GatePolkeltGUID = 0;
- GateRavenianGUID = 0;
- GateBarovGUID = 0;
- GateIlluciaGUID = 0;
- BrazierOfTheHeraldGUID = 0;
}
void OnGameObjectCreate(GameObject* go) override
@@ -175,15 +166,15 @@ class instance_scholomance : public InstanceMapScript
}
protected:
- uint64 GateKirtonosGUID;
- uint64 GateGandlingGUID;
- uint64 GateMiliciaGUID;
- uint64 GateTheolenGUID;
- uint64 GatePolkeltGUID;
- uint64 GateRavenianGUID;
- uint64 GateBarovGUID;
- uint64 GateIlluciaGUID;
- uint64 BrazierOfTheHeraldGUID;
+ ObjectGuid GateKirtonosGUID;
+ ObjectGuid GateGandlingGUID;
+ ObjectGuid GateMiliciaGUID;
+ ObjectGuid GateTheolenGUID;
+ ObjectGuid GatePolkeltGUID;
+ ObjectGuid GateRavenianGUID;
+ ObjectGuid GateBarovGUID;
+ ObjectGuid GateIlluciaGUID;
+ ObjectGuid BrazierOfTheHeraldGUID;
};
};
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index 10c4aedf103..806f5506760 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -83,13 +83,13 @@ public:
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
- uint64 uiAshGUID;
- uint64 uiAdaGUID;
- uint64 uiArchmageArugalGUID;
+ ObjectGuid uiAshGUID;
+ ObjectGuid uiAdaGUID;
+ ObjectGuid uiArchmageArugalGUID;
- uint64 DoorCourtyardGUID;
- uint64 DoorSorcererGUID;
- uint64 DoorArugalGUID;
+ ObjectGuid DoorCourtyardGUID;
+ ObjectGuid DoorSorcererGUID;
+ ObjectGuid DoorArugalGUID;
uint8 uiPhase;
uint16 uiTimer;
@@ -99,14 +99,6 @@ public:
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- uiAshGUID = 0;
- uiAdaGUID = 0;
- uiArchmageArugalGUID = 0;
-
- DoorCourtyardGUID = 0;
- DoorSorcererGUID = 0;
- DoorArugalGUID = 0;
-
uiPhase = 0;
uiTimer = 0;
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index 43ce4d05297..3509683b852 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -56,21 +56,21 @@ class instance_stratholme : public InstanceMapScript
bool IsSilverHandDead[5];
- uint64 serviceEntranceGUID;
- uint64 gauntletGate1GUID;
- uint64 ziggurat1GUID;
- uint64 ziggurat2GUID;
- uint64 ziggurat3GUID;
- uint64 ziggurat4GUID;
- uint64 ziggurat5GUID;
- uint64 portGauntletGUID;
- uint64 portSlaugtherGUID;
- uint64 portElderGUID;
-
- uint64 baronGUID;
- uint64 ysidaTriggerGUID;
- std::set<uint64> crystalsGUID;
- std::set<uint64> abomnationGUID;
+ ObjectGuid serviceEntranceGUID;
+ ObjectGuid gauntletGate1GUID;
+ ObjectGuid ziggurat1GUID;
+ ObjectGuid ziggurat2GUID;
+ ObjectGuid ziggurat3GUID;
+ ObjectGuid ziggurat4GUID;
+ ObjectGuid ziggurat5GUID;
+ ObjectGuid portGauntletGUID;
+ ObjectGuid portSlaugtherGUID;
+ ObjectGuid portElderGUID;
+
+ ObjectGuid baronGUID;
+ ObjectGuid ysidaTriggerGUID;
+ GuidSet crystalsGUID;
+ GuidSet abomnationGUID;
EventMap events;
void Initialize() override
@@ -81,19 +81,6 @@ class instance_stratholme : public InstanceMapScript
for (uint8 i = 0; i < 5; ++i)
IsSilverHandDead[i] = false;
- serviceEntranceGUID = 0;
- gauntletGate1GUID = 0;
- ziggurat1GUID = 0;
- ziggurat2GUID = 0;
- ziggurat3GUID = 0;
- ziggurat4GUID = 0;
- ziggurat5GUID = 0;
- portGauntletGUID = 0;
- portSlaugtherGUID = 0;
- portElderGUID = 0;
-
- baronGUID = 0;
- ysidaTriggerGUID = 0;
crystalsGUID.clear();
abomnationGUID.clear();
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 9c733677b42..384be9c90a8 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -117,12 +117,12 @@ public:
void Initialize()
{
- Tagger = 0;
+ Tagger.Clear();
Die_Timer = 5000;
Tagged = false;
}
- uint64 Tagger;
+ ObjectGuid Tagger;
uint32 Die_Timer;
bool Tagged;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index ee16a662711..194f5790f44 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -63,13 +63,13 @@ public:
SetHeaders(DataHeader);
}
- uint64 GOAtalaiStatue1;
- uint64 GOAtalaiStatue2;
- uint64 GOAtalaiStatue3;
- uint64 GOAtalaiStatue4;
- uint64 GOAtalaiStatue5;
- uint64 GOAtalaiStatue6;
- uint64 GOAtalaiIdol;
+ ObjectGuid GOAtalaiStatue1;
+ ObjectGuid GOAtalaiStatue2;
+ ObjectGuid GOAtalaiStatue3;
+ ObjectGuid GOAtalaiStatue4;
+ ObjectGuid GOAtalaiStatue5;
+ ObjectGuid GOAtalaiStatue6;
+ ObjectGuid GOAtalaiIdol;
uint32 State;
@@ -82,13 +82,6 @@ public:
void Initialize() override
{
- GOAtalaiStatue1 = 0;
- GOAtalaiStatue2 = 0;
- GOAtalaiStatue3 = 0;
- GOAtalaiStatue4 = 0;
- GOAtalaiStatue5 = 0;
- GOAtalaiStatue6 = 0;
- GOAtalaiIdol = 0;
State = 0;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 3284febb9f3..723f407a0d5 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -593,8 +593,6 @@ public:
{
Initialize();
instance = creature->GetInstanceScript();
- KalecGUID = 0;
- KalecgosGUID = 0;
}
void Initialize()
@@ -616,8 +614,8 @@ public:
uint32 CheckTimer;
uint32 ResetThreat;
- uint64 KalecGUID;
- uint64 KalecgosGUID;
+ ObjectGuid KalecGUID;
+ ObjectGuid KalecgosGUID;
bool isEnraged;
bool isBanished;
@@ -632,7 +630,7 @@ public:
{
if (Creature* Kalec = ObjectAccessor::GetCreature(*me, KalecGUID))
Kalec->setDeathState(JUST_DIED);
- KalecGUID = 0;
+ KalecGUID.Clear();
}
Initialize();
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 823423fc3a8..2afe998dbfc 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -183,7 +183,7 @@ public:
{
DarkFiend = false;
HasEnraged = false;
- EntropiusGUID = 0;
+ EntropiusGUID.Clear();
}
void Reset() override
@@ -278,7 +278,7 @@ public:
private:
bool DarkFiend;
bool HasEnraged;
- uint64 EntropiusGUID;
+ ObjectGuid EntropiusGUID;
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
index 2066c4309b2..f5e5e59d3ea 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
@@ -53,21 +53,7 @@ class instance_sunwell_plateau : public InstanceMapScript
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
- KalecgosDragonGUID = 0;
- KalecgosHumanGUID = 0;
- SathrovarrGUID = 0;
- BrutallusGUID = 0;
- MadrigosaGUID = 0;
- FelmystGUID = 0;
- AlythessGUID = 0;
- SacrolashGUID = 0;
- MuruGUID = 0;
- KilJaedenGUID = 0;
- KilJaedenControllerGUID = 0;
- AnveenaGUID = 0;
- KalecgosKjGUID = 0;
SpectralPlayers = 0;
-
SpectralRealmTimer = 5000;
}
@@ -214,23 +200,23 @@ class instance_sunwell_plateau : public InstanceMapScript
}
protected:
- uint64 KalecgosDragonGUID;
- uint64 KalecgosHumanGUID;
- uint64 SathrovarrGUID;
- uint64 BrutallusGUID;
- uint64 MadrigosaGUID;
- uint64 FelmystGUID;
- uint64 AlythessGUID;
- uint64 SacrolashGUID;
- uint64 MuruGUID;
- uint64 KilJaedenGUID;
- uint64 KilJaedenControllerGUID;
- uint64 AnveenaGUID;
- uint64 KalecgosKjGUID;
- uint32 SpectralPlayers;
+ ObjectGuid KalecgosDragonGUID;
+ ObjectGuid KalecgosHumanGUID;
+ ObjectGuid SathrovarrGUID;
+ ObjectGuid BrutallusGUID;
+ ObjectGuid MadrigosaGUID;
+ ObjectGuid FelmystGUID;
+ ObjectGuid AlythessGUID;
+ ObjectGuid SacrolashGUID;
+ ObjectGuid MuruGUID;
+ ObjectGuid KilJaedenGUID;
+ ObjectGuid KilJaedenControllerGUID;
+ ObjectGuid AnveenaGUID;
+ ObjectGuid KalecgosKjGUID;
+ ObjectGuid SpectralPlayers;
uint32 SpectralRealmTimer;
- std::vector<uint64> SpectralRealmList;
+ GuidVector SpectralRealmList;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 17a6440702e..2c47d7532c9 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -52,18 +52,6 @@ class instance_uldaman : public InstanceMapScript
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- archaedasGUID = 0;
- ironayaGUID = 0;
- whoWokeuiArchaedasGUID = 0;
-
- altarOfTheKeeperTempleDoor = 0;
- archaedasTempleDoor = 0;
- ancientVaultDoor = 0;
-
- ironayaSealDoor = 0;
-
- keystoneGUID = 0;
-
ironayaSealDoorTimer = 27000; //animation time
keystoneCheck = false;
}
@@ -77,25 +65,25 @@ class instance_uldaman : public InstanceMapScript
return false;
}
- uint64 archaedasGUID;
- uint64 ironayaGUID;
- uint64 whoWokeuiArchaedasGUID;
+ ObjectGuid archaedasGUID;
+ ObjectGuid ironayaGUID;
+ ObjectGuid whoWokeuiArchaedasGUID;
- uint64 altarOfTheKeeperTempleDoor;
- uint64 archaedasTempleDoor;
- uint64 ancientVaultDoor;
- uint64 ironayaSealDoor;
+ ObjectGuid altarOfTheKeeperTempleDoor;
+ ObjectGuid archaedasTempleDoor;
+ ObjectGuid ancientVaultDoor;
+ ObjectGuid ironayaSealDoor;
- uint64 keystoneGUID;
+ ObjectGuid keystoneGUID;
uint32 ironayaSealDoorTimer;
bool keystoneCheck;
- std::vector<uint64> stoneKeepers;
- std::vector<uint64> altarOfTheKeeperCounts;
- std::vector<uint64> vaultWalkers;
- std::vector<uint64> earthenGuardians;
- std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
+ GuidVector stoneKeepers;
+ GuidVector altarOfTheKeeperCounts;
+ GuidVector vaultWalkers;
+ GuidVector earthenGuardians;
+ GuidVector archaedasWallMinions; // minions lined up around the wall
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
@@ -177,7 +165,7 @@ class instance_uldaman : public InstanceMapScript
{
if (GetData(DATA_ALTAR_DOORS) != DONE)
{
- for (std::vector<uint64>::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
+ for (GuidVector::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive())
@@ -199,7 +187,7 @@ class instance_uldaman : public InstanceMapScript
if (!archaedas)
return;
- for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
+ for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive() || target->getFaction() == 14)
@@ -217,7 +205,7 @@ class instance_uldaman : public InstanceMapScript
void DeActivateMinions()
{
// first despawn any aggroed wall minions
- for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
+ for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -227,7 +215,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
- for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
+ for (GuidVector::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -274,7 +262,7 @@ class instance_uldaman : public InstanceMapScript
void RespawnMinions()
{
// first respawn any aggroed wall minions
- for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
+ for (GuidVector::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -286,7 +274,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
- for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
+ for (GuidVector::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -298,7 +286,7 @@ class instance_uldaman : public InstanceMapScript
}
// Earthen Guardians
- for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
+ for (GuidVector::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index b15fdd85a00..8ca14cba856 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -93,10 +93,12 @@ class boss_akilzon : public CreatureScript
void Initialize()
{
- TargetGUID = 0;
- CloudGUID = 0;
- CycloneGUID = 0;
- memset(BirdGUIDs, 0, sizeof(BirdGUIDs));
+ TargetGUID.Clear();
+ CloudGUID.Clear();
+ CycloneGUID.Clear();
+ for (ObjectGuid& guid : BirdGUIDs)
+ guid.Clear();
+
StormCount = 0;
isRaining = false;
}
@@ -364,10 +366,10 @@ class boss_akilzon : public CreatureScript
}
private:
- uint64 BirdGUIDs[8];
- uint64 TargetGUID;
- uint64 CycloneGUID;
- uint64 CloudGUID;
+ ObjectGuid BirdGUIDs[8];
+ ObjectGuid TargetGUID;
+ ObjectGuid CycloneGUID;
+ ObjectGuid CloudGUID;
uint8 StormCount;
bool isRaining;
};
@@ -394,12 +396,12 @@ class npc_akilzon_eagle : public CreatureScript
{
EagleSwoop_Timer = urand(5000, 10000);
arrived = true;
- TargetGUID = 0;
+ TargetGUID.Clear();
}
uint32 EagleSwoop_Timer;
bool arrived;
- uint64 TargetGUID;
+ ObjectGuid TargetGUID;
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 0cf1f932f10..6e38ca6a39e 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -85,7 +85,7 @@ class boss_halazzi : public CreatureScript
void Initialize()
{
- LynxGUID = 0;
+ LynxGUID.Clear();
TransformCount = 0;
BerserkTimer = 600000;
CheckTimer = 1000;
@@ -103,7 +103,7 @@ class boss_halazzi : public CreatureScript
uint32 BerserkTimer;
uint32 TransformCount;
- uint64 LynxGUID;
+ ObjectGuid LynxGUID;
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 3c9d4397d24..c33ad16f265 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -258,8 +258,8 @@ class boss_hexlord_malacrass : public CreatureScript
instance = creature->GetInstanceScript();
SelectAddEntry();
for (uint8 i = 0; i < 4; ++i)
- AddGUID[i] = 0;
- PlayerGUID = 0;
+ AddGUID[i].Clear();
+ PlayerGUID.Clear();
PlayerClass = CLASS_NONE;
}
@@ -275,10 +275,10 @@ class boss_hexlord_malacrass : public CreatureScript
InstanceScript* instance;
- uint64 AddGUID[4];
+ ObjectGuid AddGUID[4];
uint32 AddEntry[4];
- uint64 PlayerGUID;
+ ObjectGuid PlayerGUID;
uint32 SpiritBolts_Timer;
uint32 DrainPower_Timer;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 2e434ed6ab5..37b8b559895 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -141,7 +141,7 @@ class boss_janalai : public CreatureScript
isFlameBreathing = false;
for (uint8 i = 0; i < 40; ++i)
- FireBombGUIDs[i] = 0;
+ FireBombGUIDs[i].Clear();
}
InstanceScript* instance;
@@ -159,7 +159,7 @@ class boss_janalai : public CreatureScript
bool isFlameBreathing;
- uint64 FireBombGUIDs[40];
+ ObjectGuid FireBombGUIDs[40];
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index 5b9957cb94d..d15f9582460 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -138,7 +138,6 @@ class boss_zuljin : public CreatureScript
{
Initialize();
instance = creature->GetInstanceScript();
- memset(SpiritGUID, 0, sizeof(SpiritGUID));
health_20 = 0;
}
@@ -164,15 +163,15 @@ class boss_zuljin : public CreatureScript
Flame_Breath_Timer = 6000;
Pillar_Of_Fire_Timer = 7000;
- ClawTargetGUID = 0;
- TankGUID = 0;
+ ClawTargetGUID.Clear();
+ TankGUID.Clear();
}
InstanceScript* instance;
- uint64 SpiritGUID[4];
- uint64 ClawTargetGUID;
- uint64 TankGUID;
+ ObjectGuid SpiritGUID[4];
+ ObjectGuid ClawTargetGUID;
+ ObjectGuid TankGUID;
uint32 Phase;
uint32 health_20;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index 6081887e609..33f0ee61eae 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -68,19 +68,19 @@ class instance_zulaman : public InstanceMapScript
{
instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) { }
- uint64 HarkorsSatchelGUID;
- uint64 TanzarsTrunkGUID;
- uint64 AshlisBagGUID;
- uint64 KrazsPackageGUID;
- uint64 StrangeGongGUID;
- uint64 HarrisonJonesGUID;
-
- uint64 HexLordGateGUID;
- uint64 ZulJinGateGUID;
- uint64 MassiveGateGUID;
- uint64 AkilzonDoorGUID;
- uint64 ZulJinDoorGUID;
- uint64 HalazziDoorGUID;
+ ObjectGuid HarkorsSatchelGUID;
+ ObjectGuid TanzarsTrunkGUID;
+ ObjectGuid AshlisBagGUID;
+ ObjectGuid KrazsPackageGUID;
+ ObjectGuid StrangeGongGUID;
+ ObjectGuid HarrisonJonesGUID;
+
+ ObjectGuid HexLordGateGUID;
+ ObjectGuid ZulJinGateGUID;
+ ObjectGuid MassiveGateGUID;
+ ObjectGuid AkilzonDoorGUID;
+ ObjectGuid ZulJinDoorGUID;
+ ObjectGuid HalazziDoorGUID;
uint32 QuestTimer;
uint16 BossKilled;
@@ -95,20 +95,6 @@ class instance_zulaman : public InstanceMapScript
SetHeaders(DataHeader);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- HarkorsSatchelGUID = 0;
- TanzarsTrunkGUID = 0;
- AshlisBagGUID = 0;
- KrazsPackageGUID = 0;
- StrangeGongGUID = 0;
- HexLordGateGUID = 0;
- ZulJinGateGUID = 0;
- MassiveGateGUID = 0;
- AkilzonDoorGUID = 0;
- HalazziDoorGUID = 0;
- ZulJinDoorGUID = 0;
-
- HarrisonJonesGUID = 0;
-
QuestTimer = 0;
QuestMinute = 0;
BossKilled = 0;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 0d780da6560..257c3476dd3 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -95,8 +95,6 @@ class boss_arlokk : public CreatureScript
boss_arlokkAI(Creature* creature) : BossAI(creature, DATA_ARLOKK)
{
Initialize();
- memset(_triggersSideAGUID, 0, sizeof(_triggersSideAGUID));
- memset(_triggersSideBGUID, 0, sizeof(_triggersSideBGUID));
}
void Initialize()
@@ -305,8 +303,8 @@ class boss_arlokk : public CreatureScript
private:
uint8 _summonCountA;
uint8 _summonCountB;
- uint64 _triggersSideAGUID[5];
- uint64 _triggersSideBGUID[5];
+ ObjectGuid _triggersSideAGUID[5];
+ ObjectGuid _triggersSideBGUID[5];
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 6244d2b72b1..9286df7e595 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -115,7 +115,6 @@ class boss_mandokir : public CreatureScript
boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR)
{
Initialize();
- memset(chainedSpirtGUIDs, 0, sizeof(chainedSpirtGUIDs));
}
void Initialize()
@@ -286,7 +285,7 @@ class boss_mandokir : public CreatureScript
private:
uint8 killCount;
- uint64 chainedSpirtGUIDs[CHAINED_SPIRT_COUNT];
+ ObjectGuid chainedSpirtGUIDs[CHAINED_SPIRT_COUNT];
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index 5aa37642798..d79ee373b8c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -46,17 +46,6 @@ class instance_zulgurub : public InstanceMapScript
LoadDoorData(doorData);
}
- void Initialize() override
- {
- _zealotLorkhanGUID = 0;
- _zealotZathGUID = 0;
- _highPriestTekalGUID = 0;
- _jindoTheHexxerGUID = 0;
- _vilebranchSpeakerGUID = 0;
- _arlokkGUID = 0;
- _goGongOfBethekkGUID = 0;
- }
-
bool IsEncounterInProgress() const override
{
// not active in Zul'Gurub
@@ -149,13 +138,13 @@ class instance_zulgurub : public InstanceMapScript
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
- uint64 _zealotLorkhanGUID;
- uint64 _zealotZathGUID;
- uint64 _highPriestTekalGUID;
- uint64 _jindoTheHexxerGUID;
- uint64 _vilebranchSpeakerGUID;
- uint64 _arlokkGUID;
- uint64 _goGongOfBethekkGUID;
+ ObjectGuid _zealotLorkhanGUID;
+ ObjectGuid _zealotZathGUID;
+ ObjectGuid _highPriestTekalGUID;
+ ObjectGuid _jindoTheHexxerGUID;
+ ObjectGuid _vilebranchSpeakerGUID;
+ ObjectGuid _arlokkGUID;
+ ObjectGuid _goGongOfBethekkGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
index 20e9f28e0b7..c0717958640 100644
--- a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
@@ -46,7 +46,7 @@ public:
{
npc_galen_goodwardAI(Creature* creature) : npc_escortAI(creature)
{
- galensCageGUID = 0;
+ galensCageGUID.Clear();
Reset();
}
@@ -135,7 +135,7 @@ public:
}
private:
- uint64 galensCageGUID;
+ ObjectGuid galensCageGUID;
uint32 periodicSay;
};
diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
index f953742b864..70d274b9f2f 100644
--- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
@@ -77,12 +77,12 @@ public:
{
m_uiPhase = 0;
m_uiPhaseTimer = 5000;
- m_uiPlayerGUID = 0;
+ m_uiPlayerGUID.Clear();
}
uint32 m_uiPhase;
uint32 m_uiPhaseTimer;
- uint64 m_uiPlayerGUID;
+ ObjectGuid m_uiPlayerGUID;
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index ea997c5563f..48f614a73c0 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -108,7 +108,7 @@ public:
{
LamentEventTimer = 5000;
LamentEvent = false;
- targetGUID = 0;
+ targetGUID.Clear();
FadeTimer = 30000;
SummonSkeletonTimer = 20000;
@@ -119,7 +119,7 @@ public:
uint32 LamentEventTimer;
bool LamentEvent;
- uint64 targetGUID;
+ ObjectGuid targetGUID;
uint32 FadeTimer;
uint32 SummonSkeletonTimer;
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 9097f7cd650..f90cc069780 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -117,11 +117,11 @@ class spell_ex_5581 : public SpellScriptLoader
void HandleDummyLaunchTarget(SpellEffIndex /*effIndex*/)
{
- uint64 targetGUID = 0;
+ ObjectGuid targetGUID;
if (Unit* unitTarget = GetHitUnit())
targetGUID = unitTarget->GetGUID();
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
- TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID);
+ TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID.GetRawValue());
}
void HandleDummyHit(SpellEffIndex /*effIndex*/)
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 9d44e7d884f..e9c40962869 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -1654,7 +1654,7 @@ class spell_halion_twilight_cutter : public SpellScriptLoader
return;
Unit* caster = GetCaster();
- if (Unit* channelTarget = ObjectAccessor::GetUnit(*caster, caster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)))
+ if (Unit* channelTarget = ObjectAccessor::GetUnit(*caster, caster->GetChannelObjectGuid()))
{
unitList.remove_if(TwilightCutterSelector(caster, channelTarget));
return;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 670591a058c..9becbc89e7a 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -203,8 +203,8 @@ class npc_corrupted_soul_fragment : public CreatureScript
if (TempSummon* summ = me->ToTempSummon())
{
- uint64 BronjahmGUID = instance->GetData64(DATA_BRONJAHM);
- if (GUID_LOPART(BronjahmGUID) != id)
+ ObjectGuid BronjahmGUID(instance->GetData64(DATA_BRONJAHM));
+ if (BronjahmGUID.GetCounter() != id)
return;
if (Creature* bronjahm = ObjectAccessor::GetCreature(*me, BronjahmGUID))
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
index 578cf4f84fa..e44bf1d5aed 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h
@@ -213,7 +213,7 @@ struct boss_horAI : BossAI
class GameObjectDeleteDelayEvent : public BasicEvent
{
public:
- GameObjectDeleteDelayEvent(Unit* owner, uint64 gameObjectGUID) : _owner(owner), _gameObjectGUID(gameObjectGUID) { }
+ GameObjectDeleteDelayEvent(Unit* owner, ObjectGuid gameObjectGUID) : _owner(owner), _gameObjectGUID(gameObjectGUID) { }
void DeleteGameObject()
{
@@ -234,7 +234,7 @@ class GameObjectDeleteDelayEvent : public BasicEvent
private:
Unit* _owner;
- uint64 _gameObjectGUID;
+ ObjectGuid _gameObjectGUID;
};
template<class AI>
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 51502b8a336..b2f7c10a826 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -85,27 +85,6 @@ class instance_halls_of_reflection : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
- JainaOrSylvanasIntroGUID = 0;
- KorelnOrLoralenGUID = 0;
- TheLichkingIntroGUID = 0;
- FalricGUID = 0;
- MarwynGUID = 0;
- FrostmourneAltarBunnyGUID = 0;
- FrostswornGeneralGUID = 0;
- JainaOrSylvanasEscapeGUID = 0;
- TheLichKingEscapeGUID = 0;
-
- FrostmourneGUID = 0;
- EntranceDoorGUID = 0;
- ImpenetrableDoorGUID = 0;
- ShadowThroneDoorGUID = 0;
- CaveInGUID = 0;
- GunshipGUID = 0;
- CaptainsChestGUID = 0;
- CaptainGUID = 0;
- IcewallGUID = 0;
- IcewallTargetGUID = 0;
-
_teamInInstance = 0;
_waveCount = 0;
_introState = NOT_STARTED;
@@ -200,7 +179,7 @@ class instance_halls_of_reflection : public InstanceMapScript
break;
}
case NPC_ICE_WALL_TARGET:
- IcewallTargetGUID = 0;
+ IcewallTargetGUID.Clear();
break;
case NPC_WORLD_TRIGGER:
case NPC_GUNSHIP_CANNON_HORDE:
@@ -256,11 +235,11 @@ class instance_halls_of_reflection : public InstanceMapScript
break;
case GO_IMPENETRABLE_DOOR:
ImpenetrableDoorGUID = go->GetGUID();
- HandleGameObject(0, GetBossState(DATA_MARWYN) == DONE, go);
+ HandleGameObject(ObjectGuid::Empty, GetBossState(DATA_MARWYN) == DONE, go);
break;
case GO_SHADOW_THRONE_DOOR:
ShadowThroneDoorGUID = go->GetGUID();
- HandleGameObject(0, GetData(DATA_FROSTSWORN_GENERAL) == DONE, go);
+ HandleGameObject(ObjectGuid::Empty, GetData(DATA_FROSTSWORN_GENERAL) == DONE, go);
break;
case GO_CAVE_IN:
CaveInGUID = go->GetGUID();
@@ -282,7 +261,7 @@ class instance_halls_of_reflection : public InstanceMapScript
CaptainsChestGUID = go->GetGUID();
break;
case GO_ICE_WALL:
- HandleGameObject(0, false, go);
+ HandleGameObject(ObjectGuid::Empty, false, go);
IcewallGUID = go->GetGUID();
break;
default:
@@ -483,7 +462,7 @@ class instance_halls_of_reflection : public InstanceMapScript
case NPC_WAVE_MAGE:
{
uint32 waveId = creature->AI()->GetData(0);
- for (uint64 guid : waveGuidList[waveId])
+ for (ObjectGuid guid : waveGuidList[waveId])
{
if (Creature* npc = instance->GetCreature(guid))
if (npc->IsAlive())
@@ -539,7 +518,7 @@ class instance_halls_of_reflection : public InstanceMapScript
{
tempList = possibilityList;
- uint64 bossGuid = i <= 3 ? FalricGUID : MarwynGUID;
+ ObjectGuid bossGuid = i <= 3 ? FalricGUID : MarwynGUID;
if (!i)
Trinity::Containers::RandomResizeList(tempList, 3);
@@ -571,7 +550,7 @@ class instance_halls_of_reflection : public InstanceMapScript
if (_waveCount % 5)
{
uint32 internalWaveId = _waveCount - ((_waveCount < 5) ? 1 : 2);
- for (uint64 guid : waveGuidList[internalWaveId])
+ for (ObjectGuid guid : waveGuidList[internalWaveId])
{
if (Creature* temp = instance->GetCreature(guid))
{
@@ -610,7 +589,7 @@ class instance_halls_of_reflection : public InstanceMapScript
// despawn wave npcs
for (uint8 i = 0; i < 8; ++i)
{
- for (uint64 guid : waveGuidList[i])
+ for (ObjectGuid guid : waveGuidList[i])
if (Creature* creature = instance->GetCreature(guid))
creature->DespawnOrUnsummon(1);
waveGuidList[i].clear();
@@ -630,9 +609,9 @@ class instance_halls_of_reflection : public InstanceMapScript
if (Creature* captain = instance->GetCreature(CaptainGUID))
captain->AI()->Talk(SAY_CAPTAIN_FIRE);
- for (uint64 guid : GunshipCannonGUIDs)
+ for (ObjectGuid guid : GunshipCannonGUIDs)
{
- uint32 entry = GUID_ENPART(guid);
+ uint32 entry = guid.GetEntry();
if ((entry == NPC_WORLD_TRIGGER && _teamInInstance == ALLIANCE) || (entry == NPC_GUNSHIP_CANNON_HORDE && _teamInInstance == HORDE))
if (Creature* cannon = instance->GetCreature(guid))
cannon->CastSpell(cannon, SPELL_GUNSHIP_CANNON_FIRE, true);
@@ -642,7 +621,7 @@ class instance_halls_of_reflection : public InstanceMapScript
if (Transport* gunship = instance->GetTransport(GunshipGUID))
gunship->EnableMovement(false);
- for (uint64 guid : GunshipStairGUIDs)
+ for (ObjectGuid guid : GunshipStairGUIDs)
if (GameObject* stairs = instance->GetGameObject(guid))
stairs->SetRespawnTime(DAY);
@@ -732,21 +711,21 @@ class instance_halls_of_reflection : public InstanceMapScript
}
private:
- uint64 JainaOrSylvanasIntroGUID; // unused
- uint64 KorelnOrLoralenGUID;
- uint64 TheLichkingIntroGUID; // unused
- uint64 FalricGUID;
- uint64 MarwynGUID;
- uint64 FrostmourneAltarBunnyGUID;
- uint64 FrostswornGeneralGUID;
- uint64 JainaOrSylvanasEscapeGUID;
- uint64 TheLichKingEscapeGUID;
-
- uint64 FrostmourneGUID;
- uint64 EntranceDoorGUID;
- uint64 ImpenetrableDoorGUID;
- uint64 ShadowThroneDoorGUID;
- uint64 CaveInGUID;
+ ObjectGuid JainaOrSylvanasIntroGUID; // unused
+ ObjectGuid KorelnOrLoralenGUID;
+ ObjectGuid TheLichkingIntroGUID; // unused
+ ObjectGuid FalricGUID;
+ ObjectGuid MarwynGUID;
+ ObjectGuid FrostmourneAltarBunnyGUID;
+ ObjectGuid FrostswornGeneralGUID;
+ ObjectGuid JainaOrSylvanasEscapeGUID;
+ ObjectGuid TheLichKingEscapeGUID;
+
+ ObjectGuid FrostmourneGUID;
+ ObjectGuid EntranceDoorGUID;
+ ObjectGuid ImpenetrableDoorGUID;
+ ObjectGuid ShadowThroneDoorGUID;
+ ObjectGuid CaveInGUID;
uint32 _teamInInstance;
uint32 _waveCount;
@@ -754,16 +733,16 @@ class instance_halls_of_reflection : public InstanceMapScript
uint32 _frostswornGeneralState;
EventMap events;
- std::set<uint64> waveGuidList[8];
+ GuidSet waveGuidList[8];
- uint64 GunshipGUID;
- uint64 CaptainsChestGUID;
- uint64 CaptainGUID;
- uint64 IcewallGUID;
- uint64 IcewallTargetGUID;
+ ObjectGuid GunshipGUID;
+ ObjectGuid CaptainsChestGUID;
+ ObjectGuid CaptainGUID;
+ ObjectGuid IcewallGUID;
+ ObjectGuid IcewallTargetGUID;
- std::set<uint64> GunshipCannonGUIDs;
- std::set<uint64> GunshipStairGUIDs;
+ GuidSet GunshipCannonGUIDs;
+ GuidSet GunshipStairGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 4b3c50d1388..e1397647bfe 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -1148,7 +1148,6 @@ class npc_ball_of_flame : public CreatureScript
npc_ball_of_flameAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
_despawnTimer = 0;
- _chaseGUID = 0;
}
void Reset() override
@@ -1163,7 +1162,7 @@ class npc_ball_of_flame : public CreatureScript
void MovementInform(uint32 type, uint32 id) override
{
- if (type == CHASE_MOTION_TYPE && id == GUID_LOPART(_chaseGUID) && _chaseGUID)
+ if (type == CHASE_MOTION_TYPE && id == _chaseGUID.GetCounter() && _chaseGUID)
{
me->RemoveAurasDueToSpell(SPELL_BALL_OF_FLAMES_PERIODIC);
DoCast(me, SPELL_FLAMES);
@@ -1174,7 +1173,7 @@ class npc_ball_of_flame : public CreatureScript
void SetGUID(uint64 guid, int32 /*type*/) override
{
- _chaseGUID = guid;
+ _chaseGUID.Set(guid);
}
void DoAction(int32 action) override
@@ -1213,7 +1212,7 @@ class npc_ball_of_flame : public CreatureScript
}
private:
- uint64 _chaseGUID;
+ ObjectGuid _chaseGUID;
InstanceScript* _instance;
uint32 _despawnTimer;
};
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index ac6fd29d8a1..94fae7d34ee 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -330,7 +330,7 @@ enum MiscData
class VehicleCheckPredicate
{
public:
- bool operator()(uint64 guid) { return IS_VEHICLE_GUID(guid); }
+ bool operator()(ObjectGuid guid) { return guid.IsVehicle(); }
};
class boss_malygos : public CreatureScript
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 071cf5bf14a..82230d84cd6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -1633,7 +1633,7 @@ class FlameLeviathanPursuedTargetSelector
//! Vehicle must be in use by player
bool playerFound = false;
for (SeatMap::const_iterator itr = vehicle->Seats.begin(); itr != vehicle->Seats.end() && !playerFound; ++itr)
- if (IS_PLAYER_GUID(itr->second.Passenger.Guid))
+ if (itr->second.Passenger.Guid.IsPlayer())
playerFound = true;
return !playerFound;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 3a137a8658e..db0dcefcd2d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -1028,7 +1028,7 @@ class boss_vx_001 : public CreatureScript
// Handle rotation during SPELL_SPINNING_UP, SPELL_P3WX2_LASER_BARRAGE, SPELL_RAPID_BURST, and SPELL_HAND_PULSE_LEFT/RIGHT
if (me->HasUnitState(UNIT_STATE_CASTING))
{
- if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, me->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)))
+ if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, me->GetChannelObjectGuid()))
me->SetFacingToObject(channelTarget);
return;
}
@@ -1953,7 +1953,7 @@ class spell_mimiron_p3wx2_laser_barrage : public SpellScriptLoader
void OnHit(SpellEffIndex /*effIndex*/)
{
- GetCaster()->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, GetHitUnit()->GetGUID());
+ GetCaster()->SetChannelObjectGuid(GetHitUnit()->GetGUID());
}
void Register() override
@@ -2357,7 +2357,7 @@ class spell_mimiron_spinning_up : public SpellScriptLoader
void OnHit(SpellEffIndex /*effIndex*/)
{
if (GetHitUnit() != GetCaster())
- GetCaster()->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, GetHitUnit()->GetGUID());
+ GetCaster()->SetChannelObjectGuid(GetHitUnit()->GetGUID());
}
void Register() override
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 9c81e664fd4..05d419852c1 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -266,11 +266,14 @@ public:
break;
}
+ /*
+ BEWARE - SHIT.
if (creature->GetGUID() == uiFirstBoss || creature->GetGUID() == uiSecondBoss)
{
creature->AllLootRemovedFromCorpse();
creature->RemoveLootMode(1);
}
+ */
}
void OnGameObjectCreate(GameObject* go) override
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 4fb84fa0759..4431a924ac6 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -85,7 +85,7 @@ void OPvPCapturePointEP_EWT::ChangeState()
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_EWT_CM, 0);
+ SendObjectiveComplete(EP_EWT_CM, ObjectGuid::Empty);
}
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data)
@@ -195,7 +195,7 @@ void OPvPCapturePointEP_NPT::ChangeState()
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_NPT_CM, 0);
+ SendObjectiveComplete(EP_NPT_CM, ObjectGuid::Empty);
}
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data)
@@ -289,7 +289,7 @@ void OPvPCapturePointEP_CGT::ChangeState()
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_CGT_CM, 0);
+ SendObjectiveComplete(EP_CGT_CM, ObjectGuid::Empty);
}
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data)
@@ -390,7 +390,7 @@ void OPvPCapturePointEP_PWT::ChangeState()
// complete quest objective
if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_PWT_CM, 0);
+ SendObjectiveComplete(EP_PWT_CM, ObjectGuid::Empty);
}
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data)
@@ -537,7 +537,7 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone)
void OutdoorPvPEP::BuffTeams()
{
- for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
@@ -547,7 +547,7 @@ void OutdoorPvPEP::BuffTeams()
player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
}
}
- for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
+ for (GuidSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index b3492b8334b..252a2cc8e85 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -255,7 +255,7 @@ void OPvPCapturePointHP::ChangeState()
// complete quest objective
if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
- SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0);
+ SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
}
void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 1b4828dec51..dc76ffb0d2b 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -43,7 +43,7 @@ void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
uint32 OPvPCapturePointNA::GetAliveGuardsCount()
{
uint32 cnt = 0;
- for (std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
+ for (std::map<uint32, ObjectGuid>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
{
switch (itr->first)
{
@@ -372,7 +372,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
return false;
}
-int32 OPvPCapturePointNA::HandleOpenGo(Player* player, uint64 guid)
+int32 OPvPCapturePointNA::HandleOpenGo(Player* player, ObjectGuid guid)
{
int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
if (retval >= 0)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index aa52c8135e7..8d327da4b0f 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -269,7 +269,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
- int32 HandleOpenGo(Player* player, uint64 guid);
+ int32 HandleOpenGo(Player* player, ObjectGuid guid) override;
uint32 GetAliveGuardsCount();
uint32 GetControllingFaction() const;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index e089dfdb7d5..476abe012ce 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -281,7 +281,7 @@ void OPvPCapturePointTF::ChangeState()
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_ALLIANCE);
- for (PlayerSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
+ for (GuidSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
break;
@@ -296,7 +296,7 @@ void OPvPCapturePointTF::ChangeState()
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_HORDE);
- for (PlayerSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
+ for (GuidSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
break;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index d6ee91ff2a9..3a776e7679c 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -181,7 +181,7 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
return retval;
}
-int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, uint64 guid)
+int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, ObjectGuid guid)
{
int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
if (retval >= 0)
@@ -218,7 +218,7 @@ OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
{
m_BothControllingFaction = 0;
m_GraveYardState = ZM_GRAVEYARD_N;
- m_FlagCarrierGUID = 0;
+ m_FlagCarrierGUID.Clear();
// add field scouts here
AddCreature(ZM_ALLIANCE_FIELD_SCOUT, ZM_AllianceFieldScout.entry, ZM_AllianceFieldScout.map, ZM_AllianceFieldScout.x, ZM_AllianceFieldScout.y, ZM_AllianceFieldScout.z, ZM_AllianceFieldScout.o);
AddCreature(ZM_HORDE_FIELD_SCOUT, ZM_HordeFieldScout.entry, ZM_HordeFieldScout.map, ZM_HordeFieldScout.x, ZM_HordeFieldScout.y, ZM_HordeFieldScout.z, ZM_HordeFieldScout.o);
@@ -286,7 +286,7 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
}
- m_FlagCarrierGUID = 0;
+ m_FlagCarrierGUID.Clear();
}
}
break;
@@ -309,9 +309,9 @@ bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, Gossip
return false;
}
-bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, uint64 guid, uint32 /*gossipid*/)
+bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, ObjectGuid guid, uint32 /*gossipid*/)
{
- std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
+ std::map<ObjectGuid, uint32>::iterator itr = m_CreatureTypes.find(guid);
if (itr != m_CreatureTypes.end())
{
Creature* cr = HashMapHolder<Creature>::Find(guid);
@@ -342,10 +342,10 @@ bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*player*/, uint32 spe
switch (spellId)
{
case ZM_BATTLE_STANDARD_A:
- m_FlagCarrierGUID = 0;
+ m_FlagCarrierGUID.Clear();
return true;
case ZM_BATTLE_STANDARD_H:
- m_FlagCarrierGUID = 0;
+ m_FlagCarrierGUID.Clear();
return true;
}
return false;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index eef1ff9cc3b..5910a88f476 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -192,11 +192,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void UpdateTowerState();
- int32 HandleOpenGo(Player* player, uint64 guid);
+ int32 HandleOpenGo(Player* player, ObjectGuid guid) override;
void SetBeaconState(uint32 controlling_team); // not good atm
- bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid);
bool HandleDropFlag(Player* player, uint32 spellId);
@@ -210,7 +210,7 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
protected:
uint32 m_BothControllingFaction;
- uint64 m_FlagCarrierGUID;
+ ObjectGuid m_FlagCarrierGUID;
};
class OutdoorPvPZM : public OutdoorPvP
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index a128c30ad50..ba3d6ce490a 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -504,7 +504,7 @@ class spell_pri_mind_sear : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& unitList)
{
- unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)));
+ unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetChannelObjectGuid()));
}
void Register() override
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index 057f3d6ee36..2977f4e974a 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -252,24 +252,24 @@ public:
CharacterDeleteActionIpLogger() : PlayerScript("CharacterDeleteActionIpLogger") { }
// CHARACTER_DELETE = 10
- void OnDelete(uint64 guid, uint32 accountId) override
+ void OnDelete(ObjectGuid guid, uint32 accountId) override
{
DeleteIPLogAction(guid, accountId, CHARACTER_DELETE);
}
// CHARACTER_FAILED_DELETE = 11
- void OnFailedDelete(uint64 guid, uint32 accountId) override
+ void OnFailedDelete(ObjectGuid guid, uint32 accountId) override
{
DeleteIPLogAction(guid, accountId, CHARACTER_FAILED_DELETE);
}
- void DeleteIPLogAction(uint64 guid, uint32 playerGuid, IPLoggingTypes aType)
+ void DeleteIPLogAction(ObjectGuid guid, uint32 playerGuid, IPLoggingTypes aType)
{
// Action IP Logger is only intialized if config is set up
// Else, this script isn't loaded in the first place: We require no config check.
// We declare all the required variables
- uint32 characterGuid = GUID_LOPART(guid); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
+ uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
// Query playerGuid/accountId, as we only have characterGuid
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index dcba4cf9573..a1e328ebaf0 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -431,8 +431,8 @@ class AreaTrigger_at_frostgrips_hollow : public AreaTriggerScript
public:
AreaTrigger_at_frostgrips_hollow() : AreaTriggerScript("at_frostgrips_hollow")
{
- stormforgedMonitorGUID = 0;
- stormforgedEradictorGUID = 0;
+ stormforgedMonitorGUID.Clear();
+ stormforgedEradictorGUID.Clear();
}
bool OnTrigger(Player* player, AreaTriggerEntry const* /* trigger */) override
@@ -469,8 +469,8 @@ public:
}
private:
- uint64 stormforgedMonitorGUID;
- uint64 stormforgedEradictorGUID;
+ ObjectGuid stormforgedMonitorGUID;
+ ObjectGuid stormforgedEradictorGUID;
};
void AddSC_areatrigger_scripts()
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index a00c9465a05..01d36783d20 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -418,7 +418,7 @@ class npc_spirit_shade : public CreatureScript
struct npc_spirit_shadeAI : public PassiveAI
{
- npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid(0)
+ npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid()
{
}
@@ -430,7 +430,7 @@ class npc_spirit_shade : public CreatureScript
void MovementInform(uint32 moveType, uint32 data) override
{
- if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid)
+ if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid.GetCounter())
{
me->CastSpell((Unit*)NULL, SPELL_DARK_OFFERING, false);
me->DespawnOrUnsummon(1000);
@@ -438,7 +438,7 @@ class npc_spirit_shade : public CreatureScript
}
private:
- uint64 _summonerGuid;
+ ObjectGuid _summonerGuid;
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index bd953a285ab..13d811f3ff1 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -280,7 +280,7 @@ public:
{
banishTimer = 5000;
exileTimer = 8500;
- playerGUID = 0;
+ playerGUID.Clear();
canTeleport = false;
}
@@ -303,7 +303,7 @@ public:
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
}
- playerGUID = 0;
+ playerGUID.Clear();
exileTimer = 8500;
canTeleport = false;
} else exileTimer -= diff;
@@ -327,7 +327,7 @@ public:
private:
uint32 exileTimer;
uint32 banishTimer;
- uint64 playerGUID;
+ ObjectGuid playerGUID;
bool canTeleport;
};
@@ -353,7 +353,7 @@ public:
{
banishTimer = 5000;
exileTimer = 8500;
- playerGUID = 0;
+ playerGUID.Clear();
canTeleport = false;
}
@@ -376,7 +376,7 @@ public:
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
}
- playerGUID = 0;
+ playerGUID.Clear();
exileTimer = 8500;
canTeleport = false;
} else exileTimer -= diff;
@@ -399,7 +399,7 @@ public:
private:
uint32 exileTimer;
uint32 banishTimer;
- uint64 playerGUID;
+ ObjectGuid playerGUID;
bool canTeleport;
};
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index ff42743c496..fd5a101933f 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -124,7 +124,7 @@ public:
npc_air_force_botsAI(Creature* creature) : ScriptedAI(creature)
{
SpawnAssoc = NULL;
- SpawnedGUID = 0;
+ SpawnedGUID.Clear();
// find the correct spawnhandling
static uint32 entryCount = sizeof(spawnAssociations) / sizeof(SpawnAssociation);
@@ -154,7 +154,7 @@ public:
}
SpawnAssociation* SpawnAssoc;
- uint64 SpawnedGUID;
+ ObjectGuid SpawnedGUID;
void Reset() override { }
@@ -597,7 +597,7 @@ public:
void Initialize()
{
- PlayerGUID = 0;
+ PlayerGUID.Clear();
SummonPatientTimer = 10000;
SummonPatientCount = 0;
@@ -610,7 +610,7 @@ public:
Event = false;
}
- uint64 PlayerGUID;
+ ObjectGuid PlayerGUID;
uint32 SummonPatientTimer;
uint32 SummonPatientCount;
@@ -619,7 +619,7 @@ public:
bool Event;
- std::list<uint64> Patients;
+ GuidList Patients;
std::vector<Location*> Coordinates;
void Reset() override
@@ -690,10 +690,9 @@ public:
{
if (!Patients.empty())
{
- std::list<uint64>::const_iterator itr;
- for (itr = Patients.begin(); itr != Patients.end(); ++itr)
+ for (GuidList::const_iterator itr = Patients.begin(); itr != Patients.end(); ++itr)
{
- if (Creature* patient = ObjectAccessor::GetCreature((*me), *itr))
+ if (Creature* patient = ObjectAccessor::GetCreature(*me, *itr))
patient->setDeathState(JUST_DIED);
}
}
@@ -749,11 +748,11 @@ public:
void Initialize()
{
- DoctorGUID = 0;
+ DoctorGUID.Clear();
Coord = NULL;
}
- uint64 DoctorGUID;
+ ObjectGuid DoctorGUID;
Location* Coord;
void Reset() override
@@ -950,7 +949,7 @@ public:
Reset();
}
- uint64 CasterGUID;
+ ObjectGuid CasterGUID;
bool IsHealed;
bool CanRun;
@@ -959,7 +958,7 @@ public:
void Reset() override
{
- CasterGUID = 0;
+ CasterGUID.Clear();
IsHealed = false;
CanRun = false;
@@ -2262,7 +2261,7 @@ public:
void Initialize()
{
inLove = false;
- rabbitGUID = 0;
+ rabbitGUID.Clear();
jumpTimer = urand(5000, 10000);
bunnyTimer = urand(10000, 20000);
searchTimer = urand(5000, 10000);
@@ -2272,7 +2271,7 @@ public:
uint32 jumpTimer;
uint32 bunnyTimer;
uint32 searchTimer;
- uint64 rabbitGUID;
+ ObjectGuid rabbitGUID;
void Reset() override
{
@@ -2347,7 +2346,7 @@ public:
{
npc_imp_in_a_ballAI(Creature* creature) : ScriptedAI(creature)
{
- summonerGUID = 0;
+ summonerGUID.Clear();
}
void IsSummonedBy(Unit* summoner) override
@@ -2375,7 +2374,7 @@ public:
private:
EventMap events;
- uint64 summonerGUID;
+ ObjectGuid summonerGUID;
};
CreatureAI* GetAI(Creature* creature) const override