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authorShauren <shauren.trinity@gmail.com>2014-08-22 20:09:18 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-22 20:09:18 +0200
commitb90329d63acaecb1f074dd2b303561baa9f639a2 (patch)
treef2adfc5acec51b4467d56ba1a659330e83fb5aff /src/server/game/Accounts/BattlenetAccountMgr.h
parentf2cb5061618367d6d4c07dee40eb9c6ecaed5d03 (diff)
Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
Diffstat (limited to 'src/server/game/Accounts/BattlenetAccountMgr.h')
-rw-r--r--src/server/game/Accounts/BattlenetAccountMgr.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Accounts/BattlenetAccountMgr.h b/src/server/game/Accounts/BattlenetAccountMgr.h
index c41a54189e5..1e0b7b78a99 100644
--- a/src/server/game/Accounts/BattlenetAccountMgr.h
+++ b/src/server/game/Accounts/BattlenetAccountMgr.h
@@ -38,7 +38,6 @@ namespace Battlenet
uint32 GetIdByGameAccount(uint32 gameAccountId);
std::string CalculateShaPassHash(std::string const& name, std::string const& password);
- bool GetAccountIdAndIndex(std::string const& account, uint32* battlenetAccountId, uint8* battlenetAccountIndex);
}
}