diff options
| author | azazel <none@none> | 2010-08-07 13:04:00 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-08-07 13:04:00 +0600 |
| commit | 10c4ef697cb0d6281eeeca9e99db440ceeaa5ffa (patch) | |
| tree | 60d83edc671a69e2da49d7af749114d52db3b503 /src/server/game/AuctionHouse | |
| parent | bef8372fe275c205d4a1087d1e8e15b406504178 (diff) | |
* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 2 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index b1219374227..1016398c467 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -473,11 +473,12 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem return sAuctionHouseStore.LookupEntry(houseid); } -void AuctionHouseObject::AddAuction(AuctionEntry *ah) +void AuctionHouseObject::AddAuction(AuctionEntry *auction) { - ASSERT(ah); + ASSERT(auction); - AuctionsMap[ah->Id] = ah; + AuctionsMap[auction->Id] = auction; + sScriptMgr.OnAuctionAdd(this, auction); } bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template) diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index f58b0d97a5e..bdd2de22281 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -95,7 +95,7 @@ class AuctionHouseObject return itr != AuctionsMap.end() ? itr->second : NULL; } - void AddAuction(AuctionEntry *ah); + void AddAuction(AuctionEntry *auction); bool RemoveAuction(AuctionEntry *auction, uint32 item_template); |
