diff options
| author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
| commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
| tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/AuctionHouse | |
| parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) | |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/AuctionHouse')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 0a2ff750a1b..ebc68443840 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -145,7 +145,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, auction->bidder); stmt->setUInt32(1, pItem->GetGUIDLow()); trans->Append(stmt); @@ -308,7 +308,7 @@ void AuctionHouseMgr::LoadAuctionItems() uint32 oldMSTime = getMSTime(); // data needs to be at first place for Item::LoadFromDB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTION_ITEMS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -355,7 +355,7 @@ void AuctionHouseMgr::LoadAuctions() { uint32 oldMSTime = getMSTime(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTIONS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -704,7 +704,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const void AuctionEntry::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AUCTION); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION); stmt->setUInt32(0, Id); stmt->setUInt32(1, auctioneer); stmt->setUInt32(2, item_guidlow); @@ -776,7 +776,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup() time_t curTime = sWorld->GetGameTime(); // Query the DB to see if there are any expired auctions - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_EXPIRED_AUCTIONS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS); stmt->setUInt32(0, (uint32)curTime+60); PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt); |
