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authorleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
committerleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
commitcdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch)
tree7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game
parentbd37ed23c940661498823d8eb17e1a14c7149e38 (diff)
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/Addons/AddonMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp16
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp18
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp6
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp34
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp20
-rwxr-xr-xsrc/server/game/Groups/Group.cpp22
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp58
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp10
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp2
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp6
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp82
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TicketHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp12
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp14
24 files changed, 180 insertions, 180 deletions
diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp
index ff6d16bef4d..2250bc0a3bb 100755
--- a/src/server/game/Addons/AddonMgr.cpp
+++ b/src/server/game/Addons/AddonMgr.cpp
@@ -71,7 +71,7 @@ void SaveAddon(AddonInfo const& addon)
{
std::string name = addon.Name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ADDON);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
stmt->setString(0, name);
stmt->setUInt32(1, addon.CRC);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 0a2ff750a1b..ebc68443840 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -145,7 +145,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, pItem->GetGUIDLow());
trans->Append(stmt);
@@ -308,7 +308,7 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 oldMSTime = getMSTime();
// data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTION_ITEMS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -355,7 +355,7 @@ void AuctionHouseMgr::LoadAuctions()
{
uint32 oldMSTime = getMSTime();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTIONS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -704,7 +704,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
void AuctionEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AUCTION);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
stmt->setUInt32(0, Id);
stmt->setUInt32(1, auctioneer);
stmt->setUInt32(2, item_guidlow);
@@ -776,7 +776,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
time_t curTime = sWorld->GetGameTime();
// Query the DB to see if there are any expired auctions
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_EXPIRED_AUCTIONS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS);
stmt->setUInt32(0, (uint32)curTime+60);
PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt);
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index b9fb5a13980..c654329a64c 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -71,7 +71,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string teamName, uin
uint32 captainLowGuid = GUID_LOPART(captainGuid);
// Save arena team to db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ARENA_TEAM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
stmt->setUInt32(2, captainLowGuid);
@@ -111,7 +111,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
{
// 0 1
// SELECT name, class FROM characters WHERE guid = ?
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_NAME_CLASS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_CLASS);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -138,7 +138,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_MATCH_MAKER_RATING);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -168,7 +168,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
Members.push_back(newmember);
// Save player's arena team membership to db
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ARENA_TEAM_MEMBER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, GUID_LOPART(playerGuid));
CharacterDatabase.Execute(stmt);
@@ -285,7 +285,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
CaptainGuid = guid;
// Update database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_CAPTAIN);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -828,7 +828,7 @@ void ArenaTeam::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_STATS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
stmt->setUInt16(0, Stats.Rating);
stmt->setUInt16(1, Stats.WeekGames);
stmt->setUInt16(2, Stats.WeekWins);
@@ -840,7 +840,7 @@ void ArenaTeam::SaveToDB()
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_MEMBER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_MEMBER);
stmt->setUInt16(0, itr->PersonalRating);
stmt->setUInt16(1, itr->WeekGames);
stmt->setUInt16(2, itr->WeekWins);
@@ -850,7 +850,7 @@ void ArenaTeam::SaveToDB()
stmt->setUInt32(6, GUID_LOPART(itr->Guid));
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHARACTER_ARENA_STATS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS);
stmt->setUInt32(0, GUID_LOPART(itr->Guid));
stmt->setUInt8(1, GetSlot());
stmt->setUInt16(2, itr->MatchMakerRating);
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 244c05ec0ad..efbd9f5c57e 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -55,7 +55,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
// If storing custom channels in the db is enabled either load or save the channel
if (sWorld->getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS))
{
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CHANNEL);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, m_Team);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -85,7 +85,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
}
else // save
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHANNEL);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, m_Team);
CharacterDatabase.Execute(stmt);
@@ -108,7 +108,7 @@ void Channel::UpdateChannelInDB() const
std::string banListStr = banlist.str();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
stmt->setBool(0, m_announce);
stmt->setBool(1, m_ownership);
stmt->setString(2, m_password);
@@ -124,7 +124,7 @@ void Channel::UpdateChannelInDB() const
void Channel::UpdateChannelUseageInDB() const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_USAGE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
stmt->setString(0, m_name);
stmt->setUInt32(1, m_Team);
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 8705f6b190e..d0e73df03ea 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2198,7 +2198,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32
else
{
// Update level and reset XP, everything else will be updated at login
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_LEVEL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, GUID_LOPART(playerGuid));
@@ -2691,7 +2691,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return false;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
@@ -3112,7 +3112,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
if (!target)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt);
@@ -3127,7 +3127,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
else
target_guid = target->GetGUIDLow();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
stmt->setUInt32(0, target_guid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -3222,7 +3222,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
return false;
std::string filter(cFilter);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME_FILTER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
stmt->setString(0, filter.c_str());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -3239,7 +3239,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
do
{
Field* fields = result->Fetch();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANNED_NAME);
+ PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banresult = CharacterDatabase.Query(stmt2);
if (banresult)
@@ -3261,7 +3261,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
std::string char_name = fields[1].GetString();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO_LIST);
+ PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2);
if (banInfo)
@@ -4467,7 +4467,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
{
if (chn)
chn->SetOwnership(true);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 1);
stmt->setString(1, channel);
CharacterDatabase.Execute(stmt);
@@ -4477,7 +4477,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
{
if (chn)
chn->SetOwnership(false);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 0);
stmt->setString(1, channel);
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index cd05cba7475..a7564685952 100755
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -103,7 +103,7 @@ void Corpse::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
DeleteFromDB(trans);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CORPSE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
stmt->setUInt32(0, GetGUIDLow()); // corpseGuid
stmt->setUInt32(1, GUID_LOPART(GetOwnerGUID())); // guid
stmt->setFloat (2, GetPositionX()); // posX
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 6589cf6cd7b..c2abfbd5cce 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -320,7 +320,7 @@ void Item::SaveToDB(SQLTransaction& trans)
case ITEM_CHANGED:
{
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_ADD_ITEM_INSTANCE : CHAR_UPDATE_ITEM_INSTANCE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
@@ -354,7 +354,7 @@ void Item::SaveToDB(SQLTransaction& trans)
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GIFT_OWNER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
stmt->setUInt32(1, guid);
trans->Append(stmt);
@@ -460,7 +460,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
if (need_save) // normal item changed state set not work at loading
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6f42848c457..d3bcce6840a 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4823,7 +4823,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
if (has_items)
{
// Data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILITEMS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, mail_id);
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
if (resultItems)
@@ -4942,7 +4942,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
case CHAR_DELETE_UNLINK:
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_DELETE_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
stmt->setUInt32(0, guid);
@@ -7346,7 +7346,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (zone > 0)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ZONE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
stmt->setUInt16(0, uint16(zone));
stmt->setUInt32(1, guidLow);
@@ -11931,7 +11931,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
for (++itr; itr != allowedLooters.end(); ++itr)
ss << ' ' << *itr;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ITEM_BOP_TRADE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
stmt->setUInt32(0, pItem->GetGUIDLow());
stmt->setString(1, ss.str());
CharacterDatabase.Execute(stmt);
@@ -16434,7 +16434,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
m_homebindZ = GetPositionZ();
// update sql homebind
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, m_homebindMapId);
stmt->setUInt16(1, m_homebindAreaId);
stmt->setFloat (2, m_homebindX);
@@ -17441,7 +17441,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_REFUNDS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
stmt->setUInt32(0, item->GetGUIDLow());
stmt->setUInt32(1, GetGUIDLow());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -17461,7 +17461,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_BOP_TRADE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, item->GetGUIDLow());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -17524,7 +17524,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
void Player::_LoadMailedItems(Mail* mail)
{
// data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILITEMS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, mail->messageID);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -18303,7 +18303,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt16(1, m_homebindMapId);
stmt->setUInt16(2, m_homebindAreaId);
@@ -18348,7 +18348,7 @@ void Player::SaveToDB(bool create /*=false*/)
{
//! Insert query
//! TO DO: Filter out more redundant fields that can take their default value at player create
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
stmt->setUInt32(index++, GetGUIDLow());
stmt->setUInt32(index++, GetSession()->GetAccountId());
stmt->setString(index++, GetName());
@@ -18673,7 +18673,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
}
uint8 index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AURA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
stmt->setUInt32(index++, GetGUIDLow());
stmt->setUInt64(index++, itr->second->GetCasterGUID());
stmt->setUInt64(index++, itr->second->GetCastItemGUID());
@@ -20039,7 +20039,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
void Player::LeaveAllArenaTeams(uint64 guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ARENA_TEAMS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
stmt->setUInt32(0, GUID_LOPART(guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -24244,7 +24244,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
++itr;
break; // nothing do
case EQUIPMENT_SET_CHANGED:
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_EQUIP_SET);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
stmt->setString(j++, eqset.Name.c_str());
stmt->setString(j++, eqset.IconName.c_str());
for (uint8 i=0; i<EQUIPMENT_SLOT_END; ++i)
@@ -24257,7 +24257,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
++itr;
break;
case EQUIPMENT_SET_NEW:
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_EQUIP_SET);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
stmt->setUInt32(j++, GetGUIDLow());
stmt->setUInt64(j++, eqset.Guid);
stmt->setUInt32(j++, index);
@@ -24285,7 +24285,7 @@ void Player::_SaveBGData(SQLTransaction& trans)
stmt->setUInt32(0, GetGUIDLow());
trans->Append(stmt);
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_BGDATA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_BGDATA);
stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt32(1, m_bgData.bgInstanceID);
stmt->setUInt16(2, m_bgData.bgTeam);
@@ -24587,7 +24587,7 @@ void Player::ActivateSpec(uint8 spec)
InitTalentForLevel();
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACTIONS_SPEC);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt8(1, m_activeSpec);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -24899,7 +24899,7 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ACCOUNT_INSTANCE_LOCK_TIMES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
stmt->setUInt32(0, GetSession()->GetAccountId());
stmt->setUInt32(1, itr->first);
stmt->setUInt64(2, itr->second);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 5cb130b93e4..00a7d12c41c 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1544,7 +1544,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
stmt->setUInt32(1, condition);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
@@ -1588,7 +1588,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 5078131e17c..957ad206d84 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1900,7 +1900,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
uint32 count = 0;
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CREATURE_RESPAWNS));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 creature respawn time.");
@@ -1934,7 +1934,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
uint32 count = 0;
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GO_RESPAWNS));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS));
if (!result)
{
sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
@@ -5304,7 +5304,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -5315,7 +5315,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
}
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL_ITEMS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt64(0, basetime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
@@ -5379,7 +5379,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
else
{
// Mail will be returned
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt32(0, m->receiver);
stmt->setUInt32(1, m->sender);
stmt->setUInt64(2, basetime + 30 * DAY);
@@ -5390,12 +5390,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
@@ -6719,7 +6719,7 @@ void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CORPSES));
+ PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty.");
@@ -7262,7 +7262,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
m_CreatureRespawnTimesMtx.release();
}
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
@@ -7310,7 +7310,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
m_GORespawnTimesMtx.release();
}
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN);
+ PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index ffb5e0ca1aa..480201d3609 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -124,7 +124,7 @@ bool Group::Create(Player* leader)
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
// Store group in database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
uint8 index = 0;
@@ -219,7 +219,7 @@ void Group::ConvertToLFG()
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -238,7 +238,7 @@ void Group::ConvertToRaid()
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_TYPE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -378,7 +378,7 @@ bool Group::AddMember(Player* player)
// insert into the table if we're not a battleground group
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_MEMBER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, GUID_LOPART(member.guid));
@@ -590,7 +590,7 @@ void Group::ChangeLeader(uint64 guid)
Player::ConvertInstancesToGroup(player, this, true);
// Update the group leader
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_LEADER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
stmt->setUInt32(0, player->GetGUIDLow());
stmt->setUInt32(1, m_dbStoreId);
@@ -1380,7 +1380,7 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group)
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, GUID_LOPART(guid));
@@ -1431,7 +1431,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_SUBGROUP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, GUID_LOPART(guid));
@@ -1626,7 +1626,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_DIFFICULTY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -1650,7 +1650,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
m_raidDifficulty = difficulty;
if (!isBGGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_RAID_DIFFICULTY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
stmt->setUInt8(0, uint8(m_raidDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -1805,7 +1805,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GROUP_INSTANCE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, save->GetInstanceId());
@@ -2073,7 +2073,7 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GROUP_MEMBER_FLAG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(0, GUID_LOPART(guid));
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 94fcbbdda25..1dbe1843940 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -128,7 +128,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
uint8 index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_EVENTLOG);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
@@ -169,7 +169,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_EVENTLOG);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
@@ -212,7 +212,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_RANK);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
@@ -238,7 +238,7 @@ void Guild::RankInfo::SetName(const std::string& name)
m_name = name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -255,7 +255,7 @@ void Guild::RankInfo::SetRights(uint32 rights)
m_rights = rights;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_RIGHTS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -273,13 +273,13 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
m_bankMoneyPerDay = money;
PreparedStatement* stmt = NULL;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_BANK_MONEY);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_RESET_TIME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
CharacterDatabase.Execute(stmt);
@@ -305,7 +305,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
stmt->setUInt8 (2, m_rankId);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, tabId);
stmt->setUInt8 (2, m_rankId);
@@ -313,7 +313,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_TIME0 + tabId);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
CharacterDatabase.Execute(stmt);
@@ -432,7 +432,7 @@ void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
m_name = name;
m_icon = icon;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
@@ -448,7 +448,7 @@ void Guild::BankTab::SetText(const std::string& text)
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_TEXT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
@@ -474,7 +474,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
if (pItem)
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_ITEM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -528,7 +528,7 @@ void Guild::Member::SetPublicNote(const std::string& publicNote)
m_publicNote = publicNote;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_PNOTE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
@@ -541,7 +541,7 @@ void Guild::Member::SetOfficerNote(const std::string& officerNote)
m_officerNote = officerNote;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_OFFNOTE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
@@ -555,7 +555,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
if (Player* player = FindPlayer())
player->SetRank(newRank);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_RANK);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
@@ -563,7 +563,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_MEMBER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, GUID_LOPART(m_guid));
stmt->setUInt8 (2, m_rankId);
@@ -659,8 +659,8 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
tabId == GUILD_BANK_MAX_TABS ?
- CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY :
- CHAR_SET_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
+ CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY :
+ CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
stmt->setUInt32(0, m_bankRemaining[tabId].value);
stmt->setUInt32(1, m_guildId);
stmt->setUInt32(2, GUID_LOPART(m_guid));
@@ -693,8 +693,8 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) con
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
tabId == GUILD_BANK_MAX_TABS ?
- CHAR_SET_GUILD_MEMBER_BANK_TIME_MONEY :
- CHAR_SET_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
+ CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY :
+ CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
stmt->setUInt32(0, m_bankRemaining[tabId].resetTime);
stmt->setUInt32(1, m_bankRemaining[tabId].value);
stmt->setUInt32(2, m_guildId);
@@ -737,7 +737,7 @@ void EmblemInfo::WritePacket(WorldPacket& data) const
void EmblemInfo::SaveToDB(uint32 guildId) const
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_EMBLEM_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
@@ -1121,7 +1121,7 @@ bool Guild::Create(Player* pLeader, const std::string& name)
trans->Append(stmt);
uint8 index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
@@ -1259,7 +1259,7 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
sScriptMgr->OnGuildMOTDChanged(this, motd);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MOTD);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -1282,7 +1282,7 @@ void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
sScriptMgr->OnGuildInfoChanged(this, info);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -2094,7 +2094,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
{
bool ok = false;
// Player must exist
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CHAR_DATA_FOR_GUILD);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -2266,7 +2266,7 @@ bool Guild::_CreateNewBankTab()
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_TAB);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
@@ -2309,7 +2309,7 @@ void Guild::_CreateRank(const std::string& name, uint32 rights)
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
{
// Create bank rights with default values
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT_DEFAULT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, i);
stmt->setUInt8 (2, newRankId);
@@ -2366,7 +2366,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
m_bankMoney -= amount;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_MONEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
trans->Append(stmt);
@@ -2381,7 +2381,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(GR_GUILDMASTER);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_LEADER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 9d5ffb6542a..68602546fc1 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -139,7 +139,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
// save the resettime for normal instances only when they get unloaded
if (time_t resettime = itr->second->GetResetTimeForDB())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_RESETTIME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
stmt->setUInt32(0, uint32(resettime));
stmt->setUInt32(1, InstanceId);
@@ -184,7 +184,7 @@ void InstanceSave::SaveToDB()
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_INSTANCE_SAVE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
stmt->setUInt32(0, m_instanceid);
stmt->setUInt16(1, GetMapId());
stmt->setUInt32(2, uint32(GetResetTimeForDB()));
@@ -256,7 +256,7 @@ void InstanceSaveManager::LoadInstances()
CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
// Clean invalid references to instance
- CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_RESET_NONEXISTENT_INSTANCE_FOR_CORPSES));
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_NONEXISTENT_INSTANCE_FOR_CORPSES));
CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
// Initialize instance id storage (Needs to be done after the trash has been clean out)
@@ -316,7 +316,7 @@ void InstanceSaveManager::LoadResetTimes()
while (result->NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
- if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
+ if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS)))
{
do
{
@@ -586,7 +586,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));
// Update it in the DB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GLOBAL_INSTANCE_RESETTIME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt32(0, next_reset);
stmt->setUInt16(1, uint16(mapid));
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b8987be9adb..055d1035381 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -32,7 +32,7 @@ void InstanceScript::SaveToDB()
if (data.empty())
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_DATA);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
stmt->setUInt32(0, GetCompletedEncounterMask());
stmt->setString(1, data);
stmt->setUInt32(2, instance->GetInstanceId());
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index e5de3e35956..ecf6f2a0c2f 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -154,7 +154,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
Item* item = mailItemIter->second;
item->SaveToDB(trans); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, receiver_guid);
stmt->setUInt32(1, item->GetGUIDLow());
trans->Append(stmt);
@@ -200,7 +200,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
// Add to DB
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->setUInt32( index, mailId);
stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
stmt->setInt8 (++index, int8(sender.GetStationery()));
@@ -220,7 +220,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* pItem = mailItemIter->second;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_MAIL_ITEM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
stmt->setUInt32(0, mailId);
stmt->setUInt32(1, pItem->GetGUIDLow());
stmt->setUInt32(2, receiver.GetPlayerGUIDLow());
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index a12cd0378d4..364ee7d3096 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -964,7 +964,7 @@ void PoolMgr::SaveQuestsToDB()
{
if (IsSpawnedObject<Quest>(itr->first))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_QUEST_POOL_SAVE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
stmt->setUInt32(0, itr->second);
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index f1122ca8a3c..9a7a04af5a9 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -65,131 +65,131 @@ bool LoginQueryHolder::Initialize()
uint32 lowGuid = GUID_LOPART(m_guid);
PreparedStatement* stmt = NULL;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADFROM, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GROUP);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGROUP, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BOUNDINSTANCES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_AURAS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADAURAS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DAILYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_WEKLYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEKLYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_REPUTATION);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_INVENTORY);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACTIONS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILCOUNT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(time(NULL)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILDATE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SOCIALLIST);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_HOMEBIND);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLCOOLDOWNS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DECLINEDNAMES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, stmt);
}
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GUILD);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGUILD, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ARENAINFO);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACHIEVEMENTS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_CRITERIAPROGRESS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_EQUIPMENTSETS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BGDATA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GLYPHS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_TALENTS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACCOUNT_DATA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SKILLS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_RANDOMBG);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BANNED);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBANNED, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUSREW);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_INSTANCELOCKTIMES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
@@ -234,9 +234,9 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM_DECLINED_NAME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
@@ -383,7 +383,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
_charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data));
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
@@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
ASSERT(_charCreateCallback.GetParam() == createInfo);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
@@ -476,7 +476,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
@@ -904,7 +904,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_ONLINE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUIDLow());
@@ -1118,7 +1118,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
// and that there is no character with the desired new name
_charRenameCallback.SetParam(newName);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_FREE_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt32(1, GetAccountId());
@@ -1147,7 +1147,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
// Update name and at_login flag in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
stmt->setString(0, newName);
stmt->setUInt16(1, AT_LOGIN_RENAME);
@@ -1415,7 +1415,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_NAME_AT_LOGIN);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, newName);
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
@@ -1814,7 +1814,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
if (team == BG_TEAM_ALLIANCE)
{
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 6b972f94dd5..b848b1c31e3 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -533,7 +533,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_RACE_ACC_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, friendName);
@@ -624,7 +624,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), ignoreName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, ignoreName);
@@ -709,7 +709,7 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_BUG_REPORT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index 4162289f0ce..355061040f2 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -470,7 +470,7 @@ void WorldSession::SendBindPoint(Creature* npc)
uint32 bindspell = 3286;
// update sql homebind
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, _player->GetMapId());
stmt->setUInt16(1, _player->GetAreaId());
stmt->setFloat (2, _player->GetPositionX());
@@ -519,7 +519,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
void WorldSession::SendStablePet(uint64 guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS_DETAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -621,7 +621,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -682,7 +682,7 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_ENTRY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petnumber);
@@ -811,7 +811,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
// Find swapped pet slot in stable
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOT_BY_ID);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petId);
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index fed84728efd..357a99aaf52 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -539,7 +539,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PETITION_SIGNATURE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(ownerGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
@@ -715,7 +715,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
uint32 type;
std::string name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -780,7 +780,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
// Get petition signatures from db
uint8 signatures;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
result = CharacterDatabase.Query(stmt);
diff --git a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
index ad883394270..830284c5c0f 100755
--- a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
@@ -137,7 +137,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
recv_data >> comment;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SUBSURVEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
@@ -148,7 +148,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
std::string comment; // just a guess
recv_data >> comment;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SURVEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
@@ -169,7 +169,7 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data)
recv_data >> y;
recv_data >> z;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_LAG_REPORT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index d8988cd5207..8d4d95598f2 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -632,7 +632,7 @@ void WorldSession::SendAuthWaitQue(uint32 position)
void WorldSession::LoadGlobalAccountData()
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_DATA);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, GetAccountId());
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
}
@@ -675,7 +675,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string d
if ((1 << type) & GLOBAL_CACHE_MASK)
{
id = GetAccountId();
- index = CHAR_SET_ACCOUNT_DATA;
+ index = CHAR_REP_ACCOUNT_DATA;
}
else
{
@@ -684,7 +684,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string d
return;
id = m_GUIDLow;
- index = CHAR_SET_PLAYER_ACCOUNT_DATA;
+ index = CHAR_REP_PLAYER_ACCOUNT_DATA;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
@@ -714,7 +714,7 @@ void WorldSession::LoadTutorialsData()
{
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_TUTORIALS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
@@ -736,11 +736,11 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
if (!m_TutorialsChanged)
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_HAS_TUTORIALS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
bool hasTutorials = !CharacterDatabase.Query(stmt).null();
// Modify data in DB
- stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_SET_TUTORIALS : CHAR_ADD_TUTORIALS);
+ stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
stmt->setUInt32(i, m_Tutorials[i]);
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index c657248c595..d48fe6b5946 100755
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -79,7 +79,7 @@ bool GmTicket::LoadFromDB(Field* fields)
void GmTicket::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_TICKET);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GM_TICKET);
stmt->setUInt32( index, _id);
stmt->setUInt32(++index, GUID_LOPART(_playerGuid));
stmt->setString(++index, _playerName);
@@ -226,7 +226,7 @@ void TicketMgr::LoadTickets()
_lastTicketId = 0;
_openTicketCount = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GM_TICKETS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GM_TICKETS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 687e42ce71b..bf1e25e8a50 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2259,7 +2259,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string dura
break;
case BAN_CHARACTER:
// No SQL injection with prepared statements
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ACCOUNT_BY_NAME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
stmt->setString(0, nameOrIP);
resultAccounts = CharacterDatabase.Query(stmt);
break;
@@ -2347,7 +2347,7 @@ BanReturn World::BanCharacter(std::string name, std::string duration, std::strin
/// Pick a player to ban if not online
if (!pBanned)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt);
@@ -2360,11 +2360,11 @@ BanReturn World::BanCharacter(std::string name, std::string duration, std::strin
guid = pBanned->GetGUIDLow();
// make sure there is only one active ban
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_NOT_BANNED);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_BAN);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_BAN);
stmt->setUInt32(0, guid);
stmt->setUInt32(1, duration_secs);
stmt->setString(2, author);
@@ -2386,7 +2386,7 @@ bool World::RemoveBanCharacter(std::string name)
/// Pick a player to ban if not online
if (!pBanned)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt);
@@ -2401,7 +2401,7 @@ bool World::RemoveBanCharacter(std::string name)
if (!guid)
return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_NOT_BANNED);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
CharacterDatabase.Execute(stmt);
return true;
@@ -2604,7 +2604,7 @@ void World::SendAutoBroadcast()
void World::UpdateRealmCharCount(uint32 accountId)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHARACTER_COUNT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
stmt->setUInt32(0, accountId);
PreparedQueryResultFuture result = CharacterDatabase.AsyncQuery(stmt);
m_realmCharCallbacks.insert(result);