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authorjackpoz <giacomopoz@gmail.com>2017-12-10 12:39:37 +0100
committerjackpoz <giacomopoz@gmail.com>2017-12-24 22:50:59 +0100
commit12701cb0c6c45eb105ad449eb9a56e76d84d691e (patch)
tree9c1cded0812cddb9f7daccac81ba434a413dd0f6 /src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
parent3a536260f8cd6565726bf82e56dcb58b513b6331 (diff)
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 4d7ad22eef5..adc2b115710 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -16,6 +16,7 @@
*/
#include "AuctionHouseBotBuyer.h"
+#include "GameTime.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "ItemTemplate.h"
@@ -97,7 +98,7 @@ bool AuctionBotBuyer::Update(AuctionHouseType houseType)
uint32 AuctionBotBuyer::GetItemInformation(BuyerConfiguration& config)
{
config.SameItemInfo.clear();
- time_t now = time(nullptr);
+ time_t now = GameTime::GetGameTime();
uint32 count = 0;
AuctionHouseObject* house = sAuctionMgr->GetAuctionsMap(config.GetHouseType());
@@ -237,7 +238,7 @@ bool AuctionBotBuyer::RollBidChance(BuyerItemInfo const* ahInfo, Item const* ite
void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config)
{
// now - 5 seconds to leave out all old entries but keep the ones just updated a moment ago
- time_t now = time(nullptr) - 5;
+ time_t now = GameTime::GetGameTime() - 5;
for (CheckEntryMap::iterator itr = config.EligibleItems.begin(); itr != config.EligibleItems.end();)
{
@@ -253,7 +254,7 @@ void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config)
// Tries to bid and buy items based on their prices and chances set in configs
void AuctionBotBuyer::BuyAndBidItems(BuyerConfiguration& config)
{
- time_t now = time(nullptr);
+ time_t now = GameTime::GetGameTime();
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config.GetHouseType());
CheckEntryMap& items = config.EligibleItems;