aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-01-01 00:26:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-01 00:26:53 +0100
commitba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2 (patch)
treecfd3ebf24d78a26856a738d1a97c564bcae1acb6 /src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
parentfa361a40c81c5b1623fe2ff8f9a206868a6604f0 (diff)
Core/Misc: Fixed deprecation warnings for c++20
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 684e9d452df..4270fd21a9d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -398,7 +398,7 @@ uint32 AuctionBotBuyer::GetChanceMultiplier(uint32 quality)
// Buys the auction and does necessary actions to complete the buyout
void AuctionBotBuyer::BuyEntry(AuctionPosting* auction, AuctionHouseObject* auctionHouse)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->BuyoutOrUnitPrice) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->BuyoutOrUnitPrice) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -426,7 +426,7 @@ void AuctionBotBuyer::BuyEntry(AuctionPosting* auction, AuctionHouseObject* auct
// Bids on the auction and does the necessary actions for bidding
void AuctionBotBuyer::PlaceBidToEntry(AuctionPosting* auction, AuctionHouseObject* auctionHouse, uint32 bidPrice)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();