diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:52:58 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:53:25 +0200 |
| commit | c5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch) | |
| tree | aa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/AuctionHouseBot | |
| parent | 74456703146194de72424ec98c4ea76402077be6 (diff) | |
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/AuctionHouseBot')
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 7 |
2 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 5bcaa084950..d7f7c26942f 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -15,10 +15,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Log.h" +#include "AuctionHouseBotBuyer.h" +#include "DatabaseEnv.h" #include "Item.h" #include "ItemTemplate.h" -#include "AuctionHouseBotBuyer.h" +#include "Log.h" #include "Random.h" AuctionBotBuyer::AuctionBotBuyer() : _checkInterval(20 * MINUTE) diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 4c74727a03e..f943995a152 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -15,10 +15,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "AuctionHouseBotSeller.h" +#include "AuctionHouseMgr.h" +#include "DatabaseEnv.h" #include "Log.h" #include "ObjectMgr.h" -#include "AuctionHouseMgr.h" -#include "AuctionHouseBotSeller.h" #include "Random.h" AuctionBotSeller::AuctionBotSeller() @@ -988,7 +989,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) // Update the just created item so that if it needs random properties it has them. // Ex: Notched Shortsword of Stamina will only generate as a Notched Shortsword without this. - item->SetItemRandomProperties(Item::GenerateItemRandomPropertyId(itemId)); + item->SetItemRandomProperties(GenerateItemRandomPropertyId(itemId)); uint32 buyoutPrice; uint32 bidPrice = 0; |
