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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2019-08-23 21:28:21 +0400
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-23 19:28:21 +0200
commit07e2264964ef728050e55e5ec5217c4fb4fe1af2 (patch)
treebe1d795264d98b97dc8613927fa396590f9d89a3 /src/server/game/Battlefield/Battlefield.cpp
parent448facc5e794bde5068533825ebfd55435effb57 (diff)
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND (cherry picked from commit 82a33c7fa868d5ace7f855dba26b5f41c12bab6e) # Conflicts: # src/server/game/Battlefield/Battlefield.cpp # src/server/game/Battlegrounds/Battleground.cpp # src/server/game/Battlegrounds/BattlegroundMgr.cpp # src/server/game/Battlegrounds/BattlegroundMgr.h # src/server/game/Entities/Object/Object.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Texts/CreatureTextMgr.cpp # src/server/game/Texts/CreatureTextMgr.h # src/server/scripts/Commands/cs_misc.cpp * Update for 3.3.5 * Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC (cherry picked from commit c6718dc120cae4217bb673b9a0ad1e83b4780f60) # Conflicts: # src/server/game/Maps/Map.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/Protocol/Opcodes.h # src/server/game/Spells/SpellEffects.cpp * Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class (cherry picked from commit 1272e9eea684d1f155709baee44a301ff938ade5) # Conflicts: # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp * fic build * change variable names * fix build error field will be initialized after
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 814401cdbc5..e202ddbc4b9 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -29,6 +29,7 @@
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
+#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
@@ -350,13 +351,9 @@ void Battlefield::EndBattle(bool endByTimer)
SendInitWorldStatesToAll();
}
-void Battlefield::DoPlaySoundToAll(uint32 SoundID)
+void Battlefield::DoPlaySoundToAll(uint32 soundID)
{
- WorldPacket data;
- data.Initialize(SMSG_PLAY_SOUND, 4);
- data << uint32(SoundID);
-
- BroadcastPacketToWar(data);
+ BroadcastPacketToWar(WorldPackets::Misc::PlaySound(soundID).Write());
}
bool Battlefield::HasPlayer(Player* player) const
@@ -423,28 +420,28 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
}
}
-void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
+void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
-void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
+void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
-void Battlefield::BroadcastPacketToWar(WorldPacket& data) const
+void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)