diff options
| author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2019-08-23 21:28:21 +0400 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-08-23 19:28:21 +0200 |
| commit | 07e2264964ef728050e55e5ec5217c4fb4fe1af2 (patch) | |
| tree | be1d795264d98b97dc8613927fa396590f9d89a3 /src/server/game/Battlefield/Battlefield.cpp | |
| parent | 448facc5e794bde5068533825ebfd55435effb57 (diff) | |
Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND
(cherry picked from commit 82a33c7fa868d5ace7f855dba26b5f41c12bab6e)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Texts/CreatureTextMgr.cpp
# src/server/game/Texts/CreatureTextMgr.h
# src/server/scripts/Commands/cs_misc.cpp
* Update for 3.3.5
* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC
(cherry picked from commit c6718dc120cae4217bb673b9a0ad1e83b4780f60)
# Conflicts:
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
# src/server/game/Spells/SpellEffects.cpp
* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class
(cherry picked from commit 1272e9eea684d1f155709baee44a301ff938ade5)
# Conflicts:
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
* fic build
* change variable names
* fix build error field will be initialized after
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 814401cdbc5..e202ddbc4b9 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -29,6 +29,7 @@ #include "Log.h" #include "Map.h" #include "MapManager.h" +#include "MiscPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" @@ -350,13 +351,9 @@ void Battlefield::EndBattle(bool endByTimer) SendInitWorldStatesToAll(); } -void Battlefield::DoPlaySoundToAll(uint32 SoundID) +void Battlefield::DoPlaySoundToAll(uint32 soundID) { - WorldPacket data; - data.Initialize(SMSG_PLAY_SOUND, 4); - data << uint32(SoundID); - - BroadcastPacketToWar(data); + BroadcastPacketToWar(WorldPackets::Misc::PlaySound(soundID).Write()); } bool Battlefield::HasPlayer(Player* player) const @@ -423,28 +420,28 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId) } } -void Battlefield::BroadcastPacketToZone(WorldPacket& data) const +void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } -void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const +void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } -void Battlefield::BroadcastPacketToWar(WorldPacket& data) const +void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/) |
