diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 814401cdbc5..e202ddbc4b9 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -29,6 +29,7 @@ #include "Log.h" #include "Map.h" #include "MapManager.h" +#include "MiscPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" @@ -350,13 +351,9 @@ void Battlefield::EndBattle(bool endByTimer) SendInitWorldStatesToAll(); } -void Battlefield::DoPlaySoundToAll(uint32 SoundID) +void Battlefield::DoPlaySoundToAll(uint32 soundID) { - WorldPacket data; - data.Initialize(SMSG_PLAY_SOUND, 4); - data << uint32(SoundID); - - BroadcastPacketToWar(data); + BroadcastPacketToWar(WorldPackets::Misc::PlaySound(soundID).Write()); } bool Battlefield::HasPlayer(Player* player) const @@ -423,28 +420,28 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId) } } -void Battlefield::BroadcastPacketToZone(WorldPacket& data) const +void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } -void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const +void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } -void Battlefield::BroadcastPacketToWar(WorldPacket& data) const +void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->SendDirectMessage(&data); + player->SendDirectMessage(data); } void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/) |
