aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Battlefield/Battlefield.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 814401cdbc5..e202ddbc4b9 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -29,6 +29,7 @@
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
+#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
@@ -350,13 +351,9 @@ void Battlefield::EndBattle(bool endByTimer)
SendInitWorldStatesToAll();
}
-void Battlefield::DoPlaySoundToAll(uint32 SoundID)
+void Battlefield::DoPlaySoundToAll(uint32 soundID)
{
- WorldPacket data;
- data.Initialize(SMSG_PLAY_SOUND, 4);
- data << uint32(SoundID);
-
- BroadcastPacketToWar(data);
+ BroadcastPacketToWar(WorldPackets::Misc::PlaySound(soundID).Write());
}
bool Battlefield::HasPlayer(Player* player) const
@@ -423,28 +420,28 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
}
}
-void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
+void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
-void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
+void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
-void Battlefield::BroadcastPacketToWar(WorldPacket& data) const
+void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(data);
}
void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)