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authorShauren <shauren.trinity@gmail.com>2019-06-03 20:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2019-06-08 17:06:57 +0200
commit455959c6064af6f7863a6b4b57cb0ef1646bd8ef (patch)
tree7d7a7cdd3a44643ee5fc7d19521ced1c8b815c66 /src/server/game/Battlefield/Battlefield.cpp
parent31fda79556e55375962a3c9e46f6dbdbf6e90d18 (diff)
Core/PacketIO: Rewrite updatefield handling
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 39aced653c8..0bd37951c5a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -493,7 +493,7 @@ void Battlefield::HideNpc(Creature* creature)
{
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
creature->DisappearAndDie();
creature->SetVisible(false);
}
@@ -501,14 +501,14 @@ void Battlefield::HideNpc(Creature* creature)
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
creature->SetVisible(true);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)
creature->SetReactState(REACT_AGGRESSIVE);
else
{
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->SetReactState(REACT_PASSIVE);
}
}