diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 39aced653c8..0bd37951c5a 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -493,7 +493,7 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -501,14 +501,14 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) creature->SetReactState(REACT_AGGRESSIVE); else { - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->SetReactState(REACT_PASSIVE); } } |