diff options
author | Teleqraph <nyrdeveloper@gmail.com> | 2023-07-20 19:09:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-20 19:09:27 +0200 |
commit | 88ff97c1f96381565c47f8ca1993bdc7fce19fd6 (patch) | |
tree | e2b89eb2da0a1a01e8f4eef0a37328e997cb344c /src/server/game/Battlefield/Battlefield.cpp | |
parent | d4112334142f85addcf784bf3b4fb3b04773f1cd (diff) |
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 7893b925bc3..030ca20fec8 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -463,7 +463,8 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->SetUninteractible(true); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -471,7 +472,8 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->SetUninteractible(false); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) |