diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 7893b925bc3..030ca20fec8 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -463,7 +463,8 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->SetUninteractible(true); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -471,7 +472,8 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE); + creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); + creature->SetUninteractible(false); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) |