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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Battlefield/Battlefield.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 533674ff156..7eca59ffd73 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -24,12 +24,15 @@
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "GroupMgr.h"
+#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
+#include "BattlegroundPackets.h"
#include "MiscPackets.h"
+#include "WorldStatePackets.h"
Battlefield::Battlefield()
{
@@ -252,6 +255,11 @@ void Battlefield::InvitePlayersInZoneToWar()
}
}
+uint64 Battlefield::GetQueueId() const
+{
+ return MAKE_PAIR64(m_BattleId | 0x20000, 0x1F100000);
+}
+
void Battlefield::InvitePlayerToWar(Player* player)
{
if (!player)