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authorNay <dnpd.dd@gmail.com>2012-08-27 14:40:12 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 14:40:12 +0100
commitfc16106823dde9a3b38dec92b5122e56a55d64a0 (patch)
tree82f2075b9b65c6f881c33c85798abd637e593078 /src/server/game/Battlefield/Battlefield.cpp
parentf8c01739dfef0bd30ed90f688ee97e84f0d700f7 (diff)
Scripts/Spells: Fix a typo in spell_q12372_cast_from_gossip_trigger and cleanup whitespace
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f074975c6a5..7f701f541a1 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -65,7 +65,7 @@ Battlefield::~Battlefield()
// Called when a player enters the zone
void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
{
- // If battle is started,
+ // If battle is started,
// If not full of players > invite player to join the war
// If full of players > announce to player that BF is full and kick him after a few second if he desn't leave
if (IsWarTime())
@@ -885,9 +885,9 @@ GuidSet::iterator BfCapturePoint::HandlePlayerLeave(Player* player)
{
if (m_capturePoint)
player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
-
+
GuidSet::iterator current = m_activePlayers[player->GetTeamId()].find(player->GetGUID());
-
+
if (current == m_activePlayers[player->GetTeamId()].end())
return current; // return end()