diff options
author | Spp <spp@jorge.gr> | 2013-01-14 09:50:59 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-01-14 09:50:59 +0100 |
commit | 802657250c20088d7f42ec7c836589a532e66fcc (patch) | |
tree | e36baf33f56268d81a58be630957499523de08ef /src/server/game/Battlefield/BattlefieldMgr.cpp | |
parent | 557fde86e457b8fe337e6916e6573ea8a8ba210c (diff) |
Core/Misc: Apply codestyle to multiple files
Diffstat (limited to 'src/server/game/Battlefield/BattlefieldMgr.cpp')
-rw-r--r-- | src/server/game/Battlefield/BattlefieldMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp index 5aec0458b19..d30a0b17fd7 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.cpp +++ b/src/server/game/Battlefield/BattlefieldMgr.cpp @@ -51,7 +51,7 @@ void BattlefieldMgr::InitBattlefield() /* For Cataclysm: Tol Barad pBf = new BattlefieldTB; // respawn, init variables - if(!pBf->SetupBattlefield()) + if (!pBf->SetupBattlefield()) { sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed."); delete pBf; @@ -68,7 +68,7 @@ void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle) m_BattlefieldMap[zoneid] = handle; } -void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid) +void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) @@ -81,7 +81,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid) sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); } -void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid) +void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) @@ -129,7 +129,7 @@ void BattlefieldMgr::Update(uint32 diff) } } -ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId) +ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId); if (itr != m_BattlefieldMap.end()) |