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authorSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
committerSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
commit802657250c20088d7f42ec7c836589a532e66fcc (patch)
treee36baf33f56268d81a58be630957499523de08ef /src/server/game/Battlefield/BattlefieldMgr.cpp
parent557fde86e457b8fe337e6916e6573ea8a8ba210c (diff)
Core/Misc: Apply codestyle to multiple files
Diffstat (limited to 'src/server/game/Battlefield/BattlefieldMgr.cpp')
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 5aec0458b19..d30a0b17fd7 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -51,7 +51,7 @@ void BattlefieldMgr::InitBattlefield()
/* For Cataclysm: Tol Barad
pBf = new BattlefieldTB;
// respawn, init variables
- if(!pBf->SetupBattlefield())
+ if (!pBf->SetupBattlefield())
{
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
delete pBf;
@@ -68,7 +68,7 @@ void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
m_BattlefieldMap[zoneid] = handle;
}
-void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -81,7 +81,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
-void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -129,7 +129,7 @@ void BattlefieldMgr::Update(uint32 diff)
}
}
-ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId)
+ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
if (itr != m_BattlefieldMap.end())