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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-13 00:42:20 +0100
commit4e6c59dca78ce563c327ea3106d0ff6786b1e127 (patch)
tree11baa861d6e0eda35d4d73feba91a79c1bae788d /src/server/game/Battlefield
parentb8d675eba761a5616c7d69a78851ea61af61f4f6 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender() (cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
Diffstat (limited to 'src/server/game/Battlefield')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 937cc7ee86b..f300f32d93a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -279,7 +279,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
}
// If the player does not match minimal level requirements for the battlefield, kick him
- if (player->getLevel() < m_MinLevel)
+ if (player->GetLevel() < m_MinLevel)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime() + 10;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index c324ec80c3c..a68e9790e6e 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1328,7 +1328,7 @@ void BattlefieldWG::UpdateTenacity()
{
for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- if (player->getLevel() >= m_MinLevel)
+ if (player->GetLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)