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authorSebastian Valle <s.v.h21@hotmail.com>2013-09-03 17:43:11 -0500
committerSebastian Valle <s.v.h21@hotmail.com>2013-09-03 17:43:11 -0500
commit88df2ca6d4dc4e4dcc101ebf78e303b7860e59f2 (patch)
tree61849dd8b7d23926aaf43cfdd97615a2674337a9 /src/server/game/Battlefield
parent07d793b94b60941ea08fd6170d8165994452c49c (diff)
Core/Build: Updated the header files to fix the build.
Diffstat (limited to 'src/server/game/Battlefield')
-rw-r--r--src/server/game/Battlefield/Battlefield.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 534bfd620f0..788bbf9cb2e 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -286,7 +286,7 @@ class Battlefield : public ZoneScript
// Misc methods
Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team);
- Creature* SpawnCreature(uint32 entry, Position pos, TeamId team);
+ Creature* SpawnCreature(uint32 entry, const Position& pos, TeamId team);
GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
Creature* GetCreature(uint64 GUID);