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authorShauren <shauren.trinity@gmail.com>2020-05-31 17:18:18 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-31 17:18:18 +0200
commit41c3675bb9434b92bd20b8994fefdcb17e009052 (patch)
treeba21c000bb3eede561e5695d219c9dc791a36273 /src/server/game/Battlegrounds/BattlegroundMgr.h
parentbf8714b8705c3fccc77083c6dc8665767430d346 (diff)
Fix warnings
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.h')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index d571cb00c98..e1d6dd5f58d 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -90,7 +90,7 @@ class TC_GAME_API BattlegroundMgr
void BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 timeout, uint32 arenaType);
void BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 arenaType);
void BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, uint32 arenaType, bool asGroup);
- void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, uint32 arenaType, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr);
+ void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid const& guid);
/* Battlegrounds */