diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-02-05 20:20:17 +0100 | 
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2025-02-08 22:05:24 +0100 | 
| commit | 162e724e2e0bea54ab0de46a80f066df4bb2d1b9 (patch) | |
| tree | 25943a120748456a6b9c29b42b9bc42503bdd347 /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
| parent | 7ac91e8c3345e68674fa2ec02b0e60531943f435 (diff) | |
Core/Misc: Reduce code differences between branches
(cherry picked from commit 9201c0f035308af07ef416a7a10fbaa98176badb)
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 523a6d75b44..29de0d03291 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -394,7 +394,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)                                                              // queue->removeplayer, it causes bugs              WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; -            sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId)); +            BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId));              plr2->SendDirectMessage(battlefieldStatus.Write());          }          // then actually delete, this may delete the group as well! @@ -477,7 +477,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,                   player->GetName(), player->GetGUID().ToString(), bg->GetInstanceID(), queueSlot, m_queueId.BattlemasterListId);              WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus; -            sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId); +            BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId);              player->SendDirectMessage(battlefieldStatus.Write());          }          return true; @@ -1023,7 +1023,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)          if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))          {              WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus; -            sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId); +            BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId);              player->SendDirectMessage(battlefieldStatus.Write());          }      } @@ -1071,7 +1071,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)                  sBattlegroundMgr->ScheduleQueueUpdate(0, m_BgQueueTypeId, bg->GetBracketId());              WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; -            sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId)); +            BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId));              player->SendDirectMessage(battlefieldStatus.Write());          }      }  | 
