diff options
author | Spp <spp@jorge.gr> | 2013-05-21 09:41:13 +0200 |
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committer | Spp <spp@jorge.gr> | 2013-05-21 09:41:13 +0200 |
commit | 1b6fb2b6959f504d9e33d2326691cf43a04690d2 (patch) | |
tree | 31671ddd62612c27e1e821408956b9a8ff52a0ab /src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
parent | 82dc639882d2d51a8bde9bcd47b773be435a5a12 (diff) | |
parent | 243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff) |
Merge branch 'master' into 4.3.4 [NOTE: There are parts of code marked as "REVIEW - MERGE" That needs some review)
Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Movement/Spline/MovementTypedefs.h
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
src/server/scripts/Spells/spell_generic.cpp
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 11df69b0d11..76bf3523af1 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -285,8 +285,6 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg //remove player from queue and from group info, if group info is empty then remove it too void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { - //Player* player = ObjectAccessor::FindPlayer(guid); - int32 bracket_id = -1; // signed for proper for-loop finish QueuedPlayersMap::iterator itr; @@ -294,7 +292,10 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) itr = m_QueuedPlayers.find(guid); if (itr == m_QueuedPlayers.end()) { - sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid)); + std::string playerName = "Unknown"; + if (Player* player = ObjectAccessor::FindPlayer(guid)) + playerName = player->GetName(); + sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid)); return; } |