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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-04 19:16:37 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:57 +0200
commit468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch)
tree7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Battlegrounds/BattlegroundQueue.cpp
parentaf1260c40e333e0d2d506128099f8263f5f2304f (diff)
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 21da93e27e7..5cf3aabbed9 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -1085,7 +1085,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
CharacterDatabase.Execute(stmt);
}
- TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().GetCounter(), m_BgInstanceGUID);
+ TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);